]> icculus.org git repositories - divverent/darkplaces.git/history - cl_parse.c
fix some inconsistent naming: some shader parameters are named like "dpshadow", some...
[divverent/darkplaces.git] / cl_parse.c
2010-02-03 divverentstrip proquake QC messages if in Quake protocol
2010-01-25 havocchanged DP_SMALLMEMORY compiles to use the standard...
2009-12-27 havocchanged several Con_Printf calls to Con_DPrintf
2009-12-27 havocchanged a ton of developer cvar checks into developer_e...
2009-12-20 divverentDP_EF_RESTARTANIM_BIT
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-11 havocbetter to use NET_MAXMESSAGE than 65536 for download...
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-10-19 havocODE physics engine support, needs more work, disabled...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-14 havoctightly sync time if cl_nolerp is on
2009-09-02 divverentdo not crash when zlib is missing, but instead do not...
2009-06-21 divverentteleport bit: always reset animation there too
2009-04-13 havocfix csqc sound precaches which were being freed after...
2009-04-10 havocdo not unload models/sounds until signon is done, this...
2009-04-10 divverentless loading screen refreshs
2009-04-05 divverentfix the name (DOWNLOADPROGRESS -> LOADPROGRESS)
2009-04-05 divverentfix weight of worldmodel init
2009-04-04 divverentmore loading screen improvements (weighting for differe...
2009-04-04 divverentalso enter the event loop during Q3 map load... should...
2009-04-04 divverentfix tiny typo
2009-04-04 divverent- fix Q3 shaders coming from a curled pk3
2009-04-04 divverentfix crash when playing some demos
2009-04-04 divverentmake Quake start again :P
2009-04-04 divverentmore loading screen stuff, now shows loading screen...
2009-04-04 havocit is now possible to have multiple map models loaded...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-02-27 divverentimprove keepalive handling (also send keepalives during...
2009-02-17 divverentadd Q3A's EF_TELEPORT_BIT (toggle it when teleporting...
2009-02-16 divverentskip interpolation if tagentity changes
2009-02-15 havocadded shadertime field in csqc
2009-01-28 divverentmake DP compile with C++ again
2009-01-28 havocfix for a typo from O.Sezer
2009-01-16 havocadded servertime, serverprevtime, serverdeltatime globa...
2009-01-13 havocI noticed the edgefriction value was wrong in the QW...
2009-01-12 divverentfix csqc code insertion in autodemos
2009-01-08 divverentAdd a comment explaining how the compression algorithms...
2009-01-08 divverentBlub's "deflate" extension to the download system.
2008-12-29 divverentmodels: add a special built-in model name "null" that...
2008-12-28 divverentfix whitespace handling:
2008-09-04 havocfix id1 demos to not show deathmatch overlay (they...
2008-09-04 havocsplit FS_Open into FS_OpenRealFile and FS_OpenVirtualFi...
2008-08-13 divverentGAME_NEXUIZ: fix world model not getting initialized...
2008-08-11 divverentdemo recording: stuff csprogs.dat files into .dem files...
2008-07-29 divverentcl_readpicture_force: force the low quality jpeg image...
2008-06-17 havocfixed all VS2005 deprecated function warnings
2008-04-22 divverentdownload system:
2008-04-21 divverentglobally rename model_t to dp_model_t for OpenSolaris...
2008-03-10 havocreplaced cl.movement_queue with direct use of cl.movecm...
2008-03-02 havocadded svc_trailparticles, svc_pointparticles, and svc_p...
2008-02-22 havocset csqc world.mins and world.maxs (reworked World_SetS...
2008-02-04 havochuge audit of dprints throughout engine, all notices...
2008-02-04 havocreplaced World_Clear with World_SetSize and World_UnlinkAll
2008-01-30 divverentmake "stopdownload" also stop curl downloads
2008-01-05 havocadded two missing CL_SignonReply calls in qw protocol...
2007-12-23 divverentadd default for fog_end too
2007-12-23 havoccolormod values above 1 1 1 should work properly with...
2007-12-22 divverentfirst part of fog changes: no longer use a complex...
2007-12-18 havocmoved entity_render_t modellight_* field updates from...
2007-12-18 havocmoved Mod_LoadQ3Shaders() call from CL_BeginDownloads...
2007-12-09 divverentfog gets additional parameters mindist and maxdist...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-12 havocimplemented a -profilegameonly commandline option for...
2007-10-01 havocadded support for arguire's strange protocols that...
2007-09-24 havocchanged COM_ParseToken_Simple to have a parsebackslash...
2007-09-16 dreskAdded optional CSQC function CSQC_Event_Sound with...
2007-08-27 havocimplemented snd_mutewhenidle cvar, defaults to 1, to...
2007-08-12 havocadded cl_gameplayfix_soundsmovewithentities cvar so...
2007-08-09 havocfix a clientside bug with CL_ValidateState altering...
2007-07-27 dreskReverted addition of float global intermission to clpro...
2007-07-24 dreskAdded the global float "intermission" to CSQC defs...
2007-07-17 havocchanged SCR_BeginLoadingPlaque to not call S_StopAllSou...
2007-07-11 havocfix bug with large time skips in demo playback being...
2007-06-17 havocpatch from Spike which makes csqc actually get loaded
2007-06-17 havocchanged all references to entity_render_t->frame to...
2007-06-14 havocadded a CSQC code download print
2007-06-14 havocprint a message and call CL_BeginDownloads if a downloa...
2007-06-14 havocwhen spectating in nexuiz, use the current viewentity...
2007-06-13 havocbrought back the client->sendsignon flag from original...
2007-06-11 havocmerged several identical pieces of worldmodel setup...
2007-06-11 havocmove CL_VM_Init extern up a bit
2007-06-11 havocfix sound spatialization and S_StartSound to deal with...
2007-06-10 havocload csprogs.dat after it is downloaded
2007-05-26 divverentintermission: store the current time to completed_time...
2007-05-23 havochide ping reports in demos
2007-05-22 havocq3 shaders are now supported on all model and map formats
2007-05-21 havocadded svc_pointparticles1 for next protocol bump (uses...
2007-05-17 havocdon't limit lerps to 100ms in demo playback
2007-05-12 havocdon't use cl_nettimesync code when playing a demo
2007-05-11 havocadded back cl_netsyncboundmode 5 (4 with sub-millisecon...
2007-05-11 havocmoved almost all server cvars to sv_main.c and added...
2007-05-09 havocrenamed COM_ParseTokenConsole to COM_ParseToken_Console
2007-05-07 havocnow sends player physics variables as stats, including...
2007-05-04 havocfixed broken trails (introduced by my attempt to fix...
2007-05-04 havocreenabled code that unloads unused models on level...
2007-05-03 havocfix bug where attached models spawn a trail from their...
2007-04-30 dreskApplied KadaverJack's patch on my cl_sound_ric_gunshot...
2007-04-30 havocfix nettimesync bug after the recent cleanup
2007-04-30 havocremoved cl_nettimesyncboundmode 5 because it seems...
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