make Quake start again :P
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293 #if 0
294         static double lasttime = -1;
295 #endif
296         int oldreadcount;
297         qboolean oldbadread;
298         sizebuf_t old;
299
300         // no need if server is local and definitely not if this is a demo
301         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
302                 return;
303
304         if (readmessages)
305         {
306                 // read messages from server, should just be nops
307                 oldreadcount = msg_readcount;
308                 oldbadread = msg_badread;
309                 old = net_message;
310                 memcpy(olddata, net_message.data, net_message.cursize);
311
312                 NetConn_ClientFrame();
313
314                 msg_readcount = oldreadcount;
315                 msg_badread = oldbadread;
316                 net_message = old;
317                 memcpy(net_message.data, olddata, net_message.cursize);
318         }
319
320 #if 0
321         if((time = Sys_DoubleTime()) >= lasttime + 1)
322         {
323                 Con_Printf("long delta: %f\n", time - lasttime);
324         }
325         lasttime = Sys_DoubleTime();
326 #endif
327
328         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
329         {
330                 sizebuf_t       msg;
331                 unsigned char           buf[4];
332                 nextmsg = time + 5;
333                 // write out a nop
334                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335                 Con_Print("--> client to server keepalive\n");
336                 memset(&msg, 0, sizeof(msg));
337                 msg.data = buf;
338                 msg.maxsize = sizeof(buf);
339                 MSG_WriteChar(&msg, clc_nop);
340                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
341         }
342 }
343
344 void CL_ParseEntityLump(char *entdata)
345 {
346         const char *data;
347         char key[128], value[MAX_INPUTLINE];
348         FOG_clear(); // LordHavoc: no fog until set
349         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350         R_SetSkyBox(cl.worldmodel->brush.skybox);
351         data = entdata;
352         if (!data)
353                 return;
354         if (!COM_ParseToken_Simple(&data, false, false))
355                 return; // error
356         if (com_token[0] != '{')
357                 return; // error
358         while (1)
359         {
360                 if (!COM_ParseToken_Simple(&data, false, false))
361                         return; // error
362                 if (com_token[0] == '}')
363                         break; // end of worldspawn
364                 if (com_token[0] == '_')
365                         strlcpy (key, com_token + 1, sizeof (key));
366                 else
367                         strlcpy (key, com_token, sizeof (key));
368                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369                         key[strlen(key)-1] = 0;
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 strlcpy (value, com_token, sizeof (value));
373                 if (!strcmp("sky", key))
374                         R_SetSkyBox(value);
375                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
376                         R_SetSkyBox(value);
377                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
378                         R_SetSkyBox(value);
379                 else if (!strcmp("fog", key))
380                 {
381                         r_refdef.fog_start = 0;
382                         r_refdef.fog_alpha = 1;
383                         r_refdef.fog_end = 16384;
384 #if _MSC_VER >= 1400
385 #define sscanf sscanf_s
386 #endif
387                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
388                 }
389                 else if (!strcmp("fog_density", key))
390                         r_refdef.fog_density = atof(value);
391                 else if (!strcmp("fog_red", key))
392                         r_refdef.fog_red = atof(value);
393                 else if (!strcmp("fog_green", key))
394                         r_refdef.fog_green = atof(value);
395                 else if (!strcmp("fog_blue", key))
396                         r_refdef.fog_blue = atof(value);
397                 else if (!strcmp("fog_alpha", key))
398                         r_refdef.fog_alpha = atof(value);
399                 else if (!strcmp("fog_start", key))
400                         r_refdef.fog_start = atof(value);
401                 else if (!strcmp("fog_end", key))
402                         r_refdef.fog_end = atof(value);
403         }
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
411 {
412         // update the world model
413         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414         CL_UpdateRenderEntity(&cl.entities[0].render);
415
416         // set up csqc world for collision culling
417         if (cl.worldmodel)
418                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
419         else
420                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
421
422         // load or reload .loc file for team chat messages
423         CL_Locs_Reload_f();
424
425         // make sure we send enough keepalives
426         CL_KeepaliveMessage(false);
427
428         // reset particles and other per-level things
429         R_Modules_NewMap();
430
431         // make sure we send enough keepalives
432         CL_KeepaliveMessage(false);
433
434         // load the team chat beep if possible
435         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
436
437         // check memory integrity
438         Mem_CheckSentinelsGlobal();
439
440         // load the csqc now
441         if (cl.loadcsqc)
442         {
443                 cl.loadcsqc = false;
444
445                 CL_VM_Init();
446         }
447 }
448
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
450 {
451         qfile_t *file;
452
453         // see if the file already exists
454         file = FS_OpenVirtualFile(filename, true);
455         if (file)
456         {
457                 FS_Close(file);
458                 return true;
459         }
460
461         // download messages in a demo would be bad
462         if (cls.demorecording)
463         {
464                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
465                 return true;
466         }
467
468         // don't try to download when playing a demo
469         if (!cls.netcon)
470                 return true;
471
472         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473         Con_Printf("Downloading %s\n", filename);
474
475         if (!cls.qw_downloadmemory)
476         {
477                 cls.qw_downloadmemory = NULL;
478                 cls.qw_downloadmemorycursize = 0;
479                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
480         }
481
482         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
484
485         cls.qw_downloadnumber++;
486         cls.qw_downloadpercent = 0;
487         cls.qw_downloadmemorycursize = 0;
488
489         return false;
490 }
491
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
494 {
495         int i;
496
497         // clear name of file that just finished
498         cls.qw_downloadname[0] = 0;
499
500         switch (cls.qw_downloadtype)
501         {
502         case dl_single:
503                 break;
504         case dl_skin:
505                 if (cls.qw_downloadnumber == 0)
506                         Con_Printf("Checking skins...\n");
507                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
508                 {
509                         if (!cl.scores[cls.qw_downloadnumber].name[0])
510                                 continue;
511                         // check if we need to download the file, and return if so
512                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
513                                 return;
514                 }
515
516                 cls.qw_downloadtype = dl_none;
517
518                 // load any newly downloaded skins
519                 for (i = 0;i < cl.maxclients;i++)
520                         QW_CL_ProcessUserInfo(i);
521
522                 // if we're still in signon stages, request the next one
523                 if (cls.signon != SIGNONS)
524                 {
525                         cls.signon = SIGNONS-1;
526                         // we'll go to SIGNONS when the first entity update is received
527                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
529                 }
530                 break;
531         case dl_model:
532                 if (cls.qw_downloadnumber == 0)
533                 {
534                         Con_Printf("Checking models...\n");
535                         cls.qw_downloadnumber = 1;
536                 }
537
538                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
539                 {
540                         // skip submodels
541                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
542                                 continue;
543                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
547                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551                         // check if we need to download the file, and return if so
552                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
553                                 return;
554                 }
555
556                 cls.qw_downloadtype = dl_none;
557
558                 // touch all of the precached models that are still loaded so we can free
559                 // anything that isn't needed
560                 if (!sv.active)
561                         Mod_ClearUsed();
562                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
564                 // precache any models used by the client (this also marks them used)
565                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
566                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
567                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
568                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
569                 Mod_PurgeUnused();
570
571                 // now we try to load everything that is new
572
573                 // world model
574                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
575                 if (cl.model_precache[1]->Draw == NULL)
576                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
577
578                 // normal models
579                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
581                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
582
583                 // check memory integrity
584                 Mem_CheckSentinelsGlobal();
585
586                 // now that we have a world model, set up the world entity, renderer
587                 // modules and csqc
588                 CL_SetupWorldModel();
589
590                 // add pmodel/emodel CRCs to userinfo
591                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
593
594                 // done checking sounds and models, send a prespawn command now
595                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
597
598                 if (cls.qw_downloadmemory)
599                 {
600                         Mem_Free(cls.qw_downloadmemory);
601                         cls.qw_downloadmemory = NULL;
602                 }
603
604                 // done loading
605                 cl.loadfinished = true;
606                 break;
607         case dl_sound:
608                 if (cls.qw_downloadnumber == 0)
609                 {
610                         Con_Printf("Checking sounds...\n");
611                         cls.qw_downloadnumber = 1;
612                 }
613
614                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
615                 {
616                         // check if we need to download the file, and return if so
617                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
618                                 return;
619                 }
620
621                 cls.qw_downloadtype = dl_none;
622
623                 // load new sounds and unload old ones
624                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
626
627                 // precache any sounds used by the client
628                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
635
636                 // sounds
637                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
638                 {
639                         // Don't lock the sfx here, S_ServerSounds already did that
640                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
641                 }
642
643                 // check memory integrity
644                 Mem_CheckSentinelsGlobal();
645
646                 // done with sound downloads, next we check models
647                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
649                 break;
650         case dl_none:
651         default:
652                 Con_Printf("Unknown download type.\n");
653         }
654 }
655
656 static void QW_CL_ParseDownload(void)
657 {
658         int size = (signed short)MSG_ReadShort();
659         int percent = MSG_ReadByte();
660
661         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
662
663         // skip the download fragment if playing a demo
664         if (!cls.netcon)
665         {
666                 if (size > 0)
667                         msg_readcount += size;
668                 return;
669         }
670
671         if (size == -1)
672         {
673                 Con_Printf("File not found.\n");
674                 QW_CL_RequestNextDownload();
675                 return;
676         }
677
678         if (msg_readcount + (unsigned short)size > net_message.cursize)
679                 Host_Error("corrupt download message\n");
680
681         // make sure the buffer is big enough to include this new fragment
682         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
683         {
684                 unsigned char *old;
685                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686                         cls.qw_downloadmemorymaxsize *= 2;
687                 old = cls.qw_downloadmemory;
688                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
689                 if (old)
690                 {
691                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
692                         Mem_Free(old);
693                 }
694         }
695
696         // read the fragment out of the packet
697         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698         cls.qw_downloadmemorycursize += size;
699         cls.qw_downloadspeedcount += size;
700
701         cls.qw_downloadpercent = percent;
702
703         if (percent != 100)
704         {
705                 // request next fragment
706                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707                 MSG_WriteString(&cls.netcon->message, "nextdl");
708         }
709         else
710         {
711                 // finished file
712                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
713
714                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
715
716                 cls.qw_downloadpercent = 0;
717
718                 // start downloading the next file (or join the game)
719                 QW_CL_RequestNextDownload();
720         }
721 }
722
723 static void QW_CL_ParseModelList(void)
724 {
725         int n;
726         int nummodels = MSG_ReadByte();
727         char *str;
728
729         // parse model precache list
730         for (;;)
731         {
732                 str = MSG_ReadString();
733                 if (!str[0])
734                         break;
735                 nummodels++;
736                 if (nummodels==MAX_MODELS)
737                         Host_Error("Server sent too many model precaches");
738                 if (strlen(str) >= MAX_QPATH)
739                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
741         }
742
743         n = MSG_ReadByte();
744         if (n)
745         {
746                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
748                 return;
749         }
750
751         cls.signon = 2;
752         cls.qw_downloadnumber = 0;
753         cls.qw_downloadtype = dl_model;
754         QW_CL_RequestNextDownload();
755 }
756
757 static void QW_CL_ParseSoundList(void)
758 {
759         int n;
760         int numsounds = MSG_ReadByte();
761         char *str;
762
763         // parse sound precache list
764         for (;;)
765         {
766                 str = MSG_ReadString();
767                 if (!str[0])
768                         break;
769                 numsounds++;
770                 if (numsounds==MAX_SOUNDS)
771                         Host_Error("Server sent too many sound precaches");
772                 if (strlen(str) >= MAX_QPATH)
773                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
775         }
776
777         n = MSG_ReadByte();
778
779         if (n)
780         {
781                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
783                 return;
784         }
785
786         cls.signon = 2;
787         cls.qw_downloadnumber = 0;
788         cls.qw_downloadtype = dl_sound;
789         QW_CL_RequestNextDownload();
790 }
791
792 static void QW_CL_Skins_f(void)
793 {
794         cls.qw_downloadnumber = 0;
795         cls.qw_downloadtype = dl_skin;
796         QW_CL_RequestNextDownload();
797 }
798
799 static void QW_CL_Changing_f(void)
800 {
801         if (cls.qw_downloadmemory)  // don't change when downloading
802                 return;
803
804         S_StopAllSounds();
805         cl.intermission = 0;
806         cls.signon = 1; // not active anymore, but not disconnected
807         Con_Printf("\nChanging map...\n");
808 }
809
810 void QW_CL_NextUpload(void)
811 {
812         int r, percent, size;
813
814         if (!cls.qw_uploaddata)
815                 return;
816
817         r = cls.qw_uploadsize - cls.qw_uploadpos;
818         if (r > 768)
819                 r = 768;
820         size = min(1, cls.qw_uploadsize);
821         percent = (cls.qw_uploadpos+r)*100/size;
822
823         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824         MSG_WriteShort(&cls.netcon->message, r);
825         MSG_WriteByte(&cls.netcon->message, percent);
826         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
827
828         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
829
830         cls.qw_uploadpos += r;
831
832         if (cls.qw_uploadpos < cls.qw_uploadsize)
833                 return;
834
835         Con_Printf("Upload completed\n");
836
837         QW_CL_StopUpload();
838 }
839
840 void QW_CL_StartUpload(unsigned char *data, int size)
841 {
842         // do nothing in demos or if not connected
843         if (!cls.netcon)
844                 return;
845
846         // abort existing upload if in progress
847         QW_CL_StopUpload();
848
849         Con_DPrintf("Starting upload of %d bytes...\n", size);
850
851         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852         memcpy(cls.qw_uploaddata, data, size);
853         cls.qw_uploadsize = size;
854         cls.qw_uploadpos = 0;
855
856         QW_CL_NextUpload();
857 }
858
859 #if 0
860 qboolean QW_CL_IsUploading(void)
861 {
862         return cls.qw_uploaddata != NULL;
863 }
864 #endif
865
866 void QW_CL_StopUpload(void)
867 {
868         if (cls.qw_uploaddata)
869                 Mem_Free(cls.qw_uploaddata);
870         cls.qw_uploaddata = NULL;
871         cls.qw_uploadsize = 0;
872         cls.qw_uploadpos = 0;
873 }
874
875 static void QW_CL_ProcessUserInfo(int slot)
876 {
877         int topcolor, bottomcolor;
878         char temp[2048];
879         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884         cl.scores[slot].qw_spectator = temp[0] != 0;
885         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887         if (!cl.scores[slot].qw_skin[0])
888                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
889         // TODO: skin cache
890 }
891
892 static void QW_CL_UpdateUserInfo(void)
893 {
894         int slot;
895         slot = MSG_ReadByte();
896         if (slot >= cl.maxclients)
897         {
898                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
899                 MSG_ReadLong();
900                 MSG_ReadString();
901                 return;
902         }
903         cl.scores[slot].qw_userid = MSG_ReadLong();
904         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
905
906         QW_CL_ProcessUserInfo(slot);
907 }
908
909 static void QW_CL_SetInfo(void)
910 {
911         int slot;
912         char key[2048];
913         char value[2048];
914         slot = MSG_ReadByte();
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         if (slot >= cl.maxclients)
918         {
919                 Con_Printf("svc_setinfo >= cl.maxclients\n");
920                 return;
921         }
922         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
923
924         QW_CL_ProcessUserInfo(slot);
925 }
926
927 static void QW_CL_ServerInfo(void)
928 {
929         char key[2048];
930         char value[2048];
931         char temp[32];
932         strlcpy(key, MSG_ReadString(), sizeof(key));
933         strlcpy(value, MSG_ReadString(), sizeof(value));
934         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937         cl.qw_teamplay = atoi(temp);
938 }
939
940 static void QW_CL_ParseNails(void)
941 {
942         int i, j;
943         int numnails = MSG_ReadByte();
944         vec_t *v;
945         unsigned char bits[6];
946         for (i = 0;i < numnails;i++)
947         {
948                 for (j = 0;j < 6;j++)
949                         bits[j] = MSG_ReadByte();
950                 if (cl.qw_num_nails > 255)
951                         continue;
952                 v = cl.qw_nails[cl.qw_num_nails++];
953                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956                 v[3] = -360*(bits[4]>>4)/16;
957                 v[4] = 360*bits[5]/256;
958                 v[5] = 0;
959         }
960 }
961
962 static void CL_UpdateItemsAndWeapon(void)
963 {
964         int j;
965         // check for important changes
966
967         // set flash times
968         if (cl.olditems != cl.stats[STAT_ITEMS])
969                 for (j = 0;j < 32;j++)
970                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971                                 cl.item_gettime[j] = cl.time;
972         cl.olditems = cl.stats[STAT_ITEMS];
973
974         // GAME_NEXUIZ hud needs weapon change time
975         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976                 cl.weapontime = cl.time;
977         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
978 }
979
980 void CL_BeginDownloads(qboolean aborteddownload)
981 {
982         // quakeworld works differently
983         if (cls.protocol == PROTOCOL_QUAKEWORLD)
984                 return;
985
986         // this would be a good place to do curl downloads
987         if(Curl_Have_forthismap())
988         {
989                 Curl_Register_predownload(); // come back later
990                 return;
991         }
992
993         // if we got here...
994         // curl is done, so let's start with the business
995         cl.loadbegun = true;
996
997         // if already downloading something from the previous level, don't stop it
998         if (cls.qw_downloadname[0])
999                 return;
1000
1001         if (cl.downloadcsqc)
1002         {
1003                 size_t progsize;
1004                 cl.downloadcsqc = false;
1005                 if (cls.netcon
1006                  && !sv.active
1007                  && csqc_progname.string
1008                  && csqc_progname.string[0]
1009                  && csqc_progcrc.integer >= 0
1010                  && cl_serverextension_download.integer
1011                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1012                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1013                 {
1014                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1015                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1016                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1017                         else
1018                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1019                         return;
1020                 }
1021         }
1022
1023         if (cl.loadmodel_current < cl.loadmodel_total)
1024         {
1025                 // loading models
1026                 if(cl.loadmodel_current == 1)
1027                 {
1028                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1029                         SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1030                         SCR_BeginLoadingPlaque();
1031                 }
1032                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1033                 {
1034                         SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1035                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1036                         {
1037                                 SCR_PopLoadingScreen(false);
1038                                 if(cl.loadmodel_current == 1)
1039                                 {
1040                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1041                                         SCR_PopLoadingScreen(false);
1042                                 }
1043                                 continue;
1044                         }
1045                         CL_KeepaliveMessage(true);
1046                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1047                         SCR_PopLoadingScreen(false);
1048                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1049                         {
1050                                 // we now have the worldmodel so we can set up the game world
1051                                 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1052                                 CL_SetupWorldModel();
1053                                 SCR_PopLoadingScreen(true);
1054                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1055                                 {
1056                                         cl.loadfinished = true;
1057                                         // now issue the spawn to move on to signon 2 like normal
1058                                         if (cls.netcon)
1059                                                 Cmd_ForwardStringToServer("prespawn");
1060                                 }
1061                         }
1062                 }
1063                 SCR_PopLoadingScreen(false);
1064                 // finished loading models
1065         }
1066
1067         if (cl.loadsound_current < cl.loadsound_total)
1068         {
1069                 // loading sounds
1070                 if(cl.loadsound_current == 1)
1071                         SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1072                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1073                 {
1074                         SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1075                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1076                         {
1077                                 SCR_PopLoadingScreen(false);
1078                                 continue;
1079                         }
1080                         CL_KeepaliveMessage(true);
1081                         // Don't lock the sfx here, S_ServerSounds already did that
1082                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1083                         SCR_PopLoadingScreen(false);
1084                 }
1085                 SCR_PopLoadingScreen(false);
1086                 // finished loading sounds
1087         }
1088
1089         if(gamemode == GAME_NEXUIZ)
1090                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1091                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1092                 // of dependencies) anyway, and can mess around with the game directory;
1093                 // until this is fixed, only support pk3 downloads via curl, and turn off
1094                 // individual file downloads other than for CSQC
1095                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1096                 // to dlcache only
1097                 // idea: support download of pk3 files using this protocol later
1098
1099         // note: the reason these loops skip already-loaded things is that it
1100         // enables this command to be issued during the game if desired
1101
1102         if (cl.downloadmodel_current < cl.loadmodel_total)
1103         {
1104                 // loading models
1105
1106                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1107                 {
1108                         if (aborteddownload)
1109                         {
1110                                 if (cl.downloadmodel_current == 1)
1111                                 {
1112                                         // the worldmodel failed, but we need to set up anyway
1113                                         CL_SetupWorldModel();
1114                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1115                                         {
1116                                                 cl.loadfinished = true;
1117                                                 // now issue the spawn to move on to signon 2 like normal
1118                                                 if (cls.netcon)
1119                                                         Cmd_ForwardStringToServer("prespawn");
1120                                         }
1121                                 }
1122                                 aborteddownload = false;
1123                                 continue;
1124                         }
1125                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1126                                 continue;
1127                         CL_KeepaliveMessage(true);
1128                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1129                         {
1130                                 if (cl.downloadmodel_current == 1)
1131                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1132                                 else
1133                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1134                                 // regarding the * check: don't try to download submodels
1135                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1136                                 {
1137                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1138                                         // we'll try loading again when the download finishes
1139                                         return;
1140                                 }
1141                         }
1142                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1143                         if (cl.downloadmodel_current == 1)
1144                         {
1145                                 // we now have the worldmodel so we can set up the game world
1146                                 // or maybe we do not have it (cl_serverextension_download 0)
1147                                 // then we need to continue loading ANYWAY!
1148                                 CL_SetupWorldModel();
1149                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1150                                 {
1151                                         cl.loadfinished = true;
1152                                         // now issue the spawn to move on to signon 2 like normal
1153                                         if (cls.netcon)
1154                                                 Cmd_ForwardStringToServer("prespawn");
1155                                 }
1156                         }
1157                 }
1158
1159                 // finished loading models
1160         }
1161
1162         if (cl.downloadsound_current < cl.loadsound_total)
1163         {
1164                 // loading sounds
1165
1166                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1167                 {
1168                         char soundname[MAX_QPATH];
1169                         if (aborteddownload)
1170                         {
1171                                 aborteddownload = false;
1172                                 continue;
1173                         }
1174                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1175                                 continue;
1176                         CL_KeepaliveMessage(true);
1177                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1178                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1179                         {
1180                                 Con_Printf("Sound %s not found\n", soundname);
1181                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1182                                 {
1183                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1184                                         // we'll try loading again when the download finishes
1185                                         return;
1186                                 }
1187                         }
1188                         // Don't lock the sfx here, S_ServerSounds already did that
1189                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1190                 }
1191
1192                 // finished loading sounds
1193         }
1194
1195         SCR_PopLoadingScreen(false);
1196
1197         if (!cl.loadfinished)
1198         {
1199                 cl.loadfinished = true;
1200
1201                 // check memory integrity
1202                 Mem_CheckSentinelsGlobal();
1203
1204                 // now issue the spawn to move on to signon 2 like normal
1205                 if (cls.netcon)
1206                         Cmd_ForwardStringToServer("prespawn");
1207         }
1208 }
1209
1210 void CL_BeginDownloads_f(void)
1211 {
1212         // prevent cl_begindownloads from being issued multiple times in one match
1213         // to prevent accidentally cancelled downloads
1214         if(cl.loadbegun)
1215                 Con_Printf("cl_begindownloads is only valid once per match\n");
1216         else
1217         {
1218                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1219                 CL_BeginDownloads(false);
1220         }
1221 }
1222
1223 void CL_StopDownload(int size, int crc)
1224 {
1225         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1226         {
1227                 int existingcrc;
1228                 size_t existingsize;
1229                 const char *extension;
1230
1231                 if(cls.qw_download_deflate)
1232                 {
1233                         unsigned char *out;
1234                         size_t inflated_size;
1235                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1236                         Mem_Free(cls.qw_downloadmemory);
1237                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1238                         cls.qw_downloadmemory = out;
1239                         cls.qw_downloadmemorycursize = inflated_size;
1240                 }
1241
1242                 if(!cls.qw_downloadmemory)
1243                 {
1244                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1245                 }
1246                 else
1247                 {
1248                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1249                         size = cls.qw_downloadmemorycursize;
1250                         // finished file
1251                         // save to disk only if we don't already have it
1252                         // (this is mainly for playing back demos)
1253                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1254                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1255                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1256                         {
1257                                 if ((int)existingsize != size || existingcrc != crc)
1258                                 {
1259                                         // we have a mismatching file, pick another name for it
1260                                         char name[MAX_QPATH*2];
1261                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1262                                         if (!FS_FileExists(name))
1263                                         {
1264                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1265                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1266                                         }
1267                                 }
1268                         }
1269                         else
1270                         {
1271                                 // we either don't have it or have a mismatching file...
1272                                 // so it's time to accept the file
1273                                 // but if we already have a mismatching file we need to rename
1274                                 // this new one, and if we already have this file in renamed form,
1275                                 // we do nothing
1276                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1277                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1278                                 extension = FS_FileExtension(cls.qw_downloadname);
1279                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1280                                         FS_Rescan();
1281                         }
1282                 }
1283         }
1284         else if (cls.qw_downloadmemory && size)
1285         {
1286                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1287                 CL_BeginDownloads(true);
1288         }
1289
1290         if (cls.qw_downloadmemory)
1291                 Mem_Free(cls.qw_downloadmemory);
1292         cls.qw_downloadmemory = NULL;
1293         cls.qw_downloadname[0] = 0;
1294         cls.qw_downloadmemorymaxsize = 0;
1295         cls.qw_downloadmemorycursize = 0;
1296         cls.qw_downloadpercent = 0;
1297 }
1298
1299 void CL_ParseDownload(void)
1300 {
1301         int i, start, size;
1302         unsigned char data[65536];
1303         start = MSG_ReadLong();
1304         size = (unsigned short)MSG_ReadShort();
1305
1306         // record the start/size information to ack in the next input packet
1307         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1308         {
1309                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1310                 {
1311                         cls.dp_downloadack[i].start = start;
1312                         cls.dp_downloadack[i].size = size;
1313                         break;
1314                 }
1315         }
1316
1317         MSG_ReadBytes(size, data);
1318
1319         if (!cls.qw_downloadname[0])
1320         {
1321                 if (size > 0)
1322                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1323                 return;
1324         }
1325
1326         if (start + size > cls.qw_downloadmemorymaxsize)
1327                 Host_Error("corrupt download message\n");
1328
1329         // only advance cursize if the data is at the expected position
1330         // (gaps are unacceptable)
1331         memcpy(cls.qw_downloadmemory + start, data, size);
1332         cls.qw_downloadmemorycursize = start + size;
1333         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1334         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1335         cls.qw_downloadspeedcount += size;
1336 }
1337
1338 void CL_DownloadBegin_f(void)
1339 {
1340         int size = atoi(Cmd_Argv(1));
1341
1342         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1343         {
1344                 Con_Printf("cl_downloadbegin: received bogus information\n");
1345                 CL_StopDownload(0, 0);
1346                 return;
1347         }
1348
1349         if (cls.qw_downloadname[0])
1350                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1351
1352         CL_StopDownload(0, 0);
1353
1354         // we're really beginning a download now, so initialize stuff
1355         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1356         cls.qw_downloadmemorymaxsize = size;
1357         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1358         cls.qw_downloadnumber++;
1359
1360         cls.qw_download_deflate = false;
1361         if(Cmd_Argc() >= 4)
1362         {
1363                 if(!strcmp(Cmd_Argv(3), "deflate"))
1364                         cls.qw_download_deflate = true;
1365                 // check further encodings here
1366         }
1367
1368         Cmd_ForwardStringToServer("sv_startdownload");
1369 }
1370
1371 void CL_StopDownload_f(void)
1372 {
1373         Curl_CancelAll();
1374         if (cls.qw_downloadname[0])
1375         {
1376                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1377                 CL_StopDownload(0, 0);
1378         }
1379         CL_BeginDownloads(true);
1380 }
1381
1382 void CL_DownloadFinished_f(void)
1383 {
1384         if (Cmd_Argc() < 3)
1385         {
1386                 Con_Printf("Malformed cl_downloadfinished command\n");
1387                 return;
1388         }
1389         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1390         CL_BeginDownloads(false);
1391 }
1392
1393 static void CL_SendPlayerInfo(void)
1394 {
1395         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1396         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1397
1398         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1399         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1400
1401         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1402         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1403
1404         if (cl_pmodel.integer)
1405         {
1406                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1407                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1408         }
1409         if (*cl_playermodel.string)
1410         {
1411                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1412                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1413         }
1414         if (*cl_playerskin.string)
1415         {
1416                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1417                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1418         }
1419 }
1420
1421 /*
1422 =====================
1423 CL_SignonReply
1424
1425 An svc_signonnum has been received, perform a client side setup
1426 =====================
1427 */
1428 static void CL_SignonReply (void)
1429 {
1430         if (developer.integer >= 100)
1431                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1432
1433         switch (cls.signon)
1434         {
1435         case 1:
1436                 if (cls.netcon)
1437                 {
1438                         // send player info before we begin downloads
1439                         // (so that the server can see the player name while downloading)
1440                         CL_SendPlayerInfo();
1441
1442                         // execute cl_begindownloads next frame
1443                         // (after any commands added by svc_stufftext have been executed)
1444                         // when done with downloads the "prespawn" will be sent
1445                         Cbuf_AddText("\ncl_begindownloads\n");
1446
1447                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1448                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1449                 }
1450                 else // playing a demo...  make sure loading occurs as soon as possible
1451                 {
1452                         SCR_PushLoadingScreen(false, "Loading precaches", 1);
1453                         CL_BeginDownloads(false);
1454                 }
1455                 break;
1456
1457         case 2:
1458                 if (cls.netcon)
1459                 {
1460                         // LordHavoc: quake sent the player info here but due to downloads
1461                         // it is sent earlier instead
1462                         // CL_SendPlayerInfo();
1463
1464                         // LordHavoc: changed to begin a loading stage and issue this when done
1465                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1466                         MSG_WriteString (&cls.netcon->message, "spawn");
1467                 }
1468                 break;
1469
1470         case 3:
1471                 if (cls.netcon)
1472                 {
1473                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1474                         MSG_WriteString (&cls.netcon->message, "begin");
1475                 }
1476                 break;
1477
1478         case 4:
1479                 // after the level has been loaded, we shouldn't need the shaders, and
1480                 // if they are needed again they will be automatically loaded...
1481                 Mod_FreeQ3Shaders();
1482
1483                 Con_ClearNotify();
1484                 if (COM_CheckParm("-profilegameonly"))
1485                         Sys_AllowProfiling(true);
1486                 break;
1487         }
1488 }
1489
1490 /*
1491 ==================
1492 CL_ParseServerInfo
1493 ==================
1494 */
1495 void CL_ParseServerInfo (void)
1496 {
1497         char *str;
1498         int i;
1499         protocolversion_t protocol;
1500         int nummodels, numsounds;
1501
1502         Con_DPrint("Serverinfo packet received.\n");
1503
1504         // if server is active, we already began a loading plaque
1505         if (!sv.active)
1506         {
1507                 SCR_BeginLoadingPlaque();
1508                 S_StopAllSounds();
1509                 // free q3 shaders so that any newly downloaded shaders will be active
1510                 Mod_FreeQ3Shaders();
1511         }
1512
1513         // check memory integrity
1514         Mem_CheckSentinelsGlobal();
1515
1516         // clear cl_serverextension cvars
1517         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1518
1519 //
1520 // wipe the client_state_t struct
1521 //
1522         CL_ClearState ();
1523
1524 // parse protocol version number
1525         i = MSG_ReadLong ();
1526         protocol = Protocol_EnumForNumber(i);
1527         if (protocol == PROTOCOL_UNKNOWN)
1528         {
1529                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1530                 return;
1531         }
1532         // hack for unmarked Nehahra movie demos which had a custom protocol
1533         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1534                 protocol = PROTOCOL_NEHAHRAMOVIE;
1535         cls.protocol = protocol;
1536         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1537
1538         cl.num_entities = 1;
1539
1540         if (protocol == PROTOCOL_QUAKEWORLD)
1541         {
1542                 char gamedir[1][MAX_QPATH];
1543
1544                 cl.qw_servercount = MSG_ReadLong();
1545
1546                 str = MSG_ReadString();
1547                 Con_Printf("server gamedir is %s\n", str);
1548                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1549
1550                 // change gamedir if needed
1551                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1552                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1553
1554                 cl.gametype = GAME_DEATHMATCH;
1555                 cl.maxclients = 32;
1556
1557                 // parse player number
1558                 i = MSG_ReadByte();
1559                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1560                 //cl.qw_spectator = (i & 128) != 0;
1561                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1562                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1563
1564                 // get the full level name
1565                 str = MSG_ReadString ();
1566                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1567
1568                 // get the movevars that are defined in the qw protocol
1569                 cl.movevars_gravity            = MSG_ReadFloat();
1570                 cl.movevars_stopspeed          = MSG_ReadFloat();
1571                 cl.movevars_maxspeed           = MSG_ReadFloat();
1572                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1573                 cl.movevars_accelerate         = MSG_ReadFloat();
1574                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1575                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1576                 cl.movevars_friction           = MSG_ReadFloat();
1577                 cl.movevars_waterfriction      = MSG_ReadFloat();
1578                 cl.movevars_entgravity         = MSG_ReadFloat();
1579
1580                 // other movevars not in the protocol...
1581                 cl.movevars_wallfriction = 0;
1582                 cl.movevars_timescale = 1;
1583                 cl.movevars_jumpvelocity = 270;
1584                 cl.movevars_edgefriction = 1;
1585                 cl.movevars_maxairspeed = 30;
1586                 cl.movevars_stepheight = 18;
1587                 cl.movevars_airaccel_qw = 1;
1588                 cl.movevars_airaccel_sideways_friction = 0;
1589
1590                 // seperate the printfs so the server message can have a color
1591                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1592
1593                 // check memory integrity
1594                 Mem_CheckSentinelsGlobal();
1595
1596                 if (cls.netcon)
1597                 {
1598                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1599                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1600                 }
1601
1602                 cl.loadbegun = false;
1603                 cl.loadfinished = false;
1604
1605                 cls.state = ca_connected;
1606                 cls.signon = 1;
1607
1608                 // note: on QW protocol we can't set up the gameworld until after
1609                 // downloads finish...
1610                 // (we don't even know the name of the map yet)
1611         }
1612         else
1613         {
1614         // parse maxclients
1615                 cl.maxclients = MSG_ReadByte ();
1616                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1617                 {
1618                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1619                         return;
1620                 }
1621                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1622
1623         // parse gametype
1624                 cl.gametype = MSG_ReadByte ();
1625                 // the original id singleplayer demos are bugged and contain
1626                 // GAME_DEATHMATCH even for singleplayer
1627                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1628                         cl.gametype = GAME_COOP;
1629
1630         // parse signon message
1631                 str = MSG_ReadString ();
1632                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1633
1634         // seperate the printfs so the server message can have a color
1635                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1636                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1637
1638                 // check memory integrity
1639                 Mem_CheckSentinelsGlobal();
1640
1641                 // parse model precache list
1642                 for (nummodels=1 ; ; nummodels++)
1643                 {
1644                         str = MSG_ReadString();
1645                         if (!str[0])
1646                                 break;
1647                         if (nummodels==MAX_MODELS)
1648                                 Host_Error ("Server sent too many model precaches");
1649                         if (strlen(str) >= MAX_QPATH)
1650                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1651                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1652                 }
1653                 // parse sound precache list
1654                 for (numsounds=1 ; ; numsounds++)
1655                 {
1656                         str = MSG_ReadString();
1657                         if (!str[0])
1658                                 break;
1659                         if (numsounds==MAX_SOUNDS)
1660                                 Host_Error("Server sent too many sound precaches");
1661                         if (strlen(str) >= MAX_QPATH)
1662                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1663                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1664                 }
1665
1666                 // touch all of the precached models that are still loaded so we can free
1667                 // anything that isn't needed
1668                 if (!sv.active)
1669                         Mod_ClearUsed();
1670                 for (i = 1;i < nummodels;i++)
1671                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1672                 // precache any models used by the client (this also marks them used)
1673                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1674                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1675                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1676                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1677                 Mod_PurgeUnused();
1678
1679                 // do the same for sounds
1680                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1681                 S_ServerSounds (cl.sound_name, numsounds);
1682
1683                 // precache any sounds used by the client
1684                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1685                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1686                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1687                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1688                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1689                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1690                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1691
1692                 // now we try to load everything that is new
1693                 cl.loadmodel_current = 1;
1694                 cl.downloadmodel_current = 1;
1695                 cl.loadmodel_total = nummodels;
1696                 cl.loadsound_current = 1;
1697                 cl.downloadsound_current = 1;
1698                 cl.loadsound_total = numsounds;
1699                 cl.downloadcsqc = true;
1700                 cl.loadbegun = false;
1701                 cl.loadfinished = false;
1702                 cl.loadcsqc = true;
1703         }
1704
1705         // check memory integrity
1706         Mem_CheckSentinelsGlobal();
1707
1708 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1709         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1710         {
1711                 char demofile[MAX_OSPATH];
1712                 char levelname[MAX_QPATH];
1713
1714                 if (cls.demorecording)
1715                 {
1716                         // finish the previous level's demo file
1717                         CL_Stop_f();
1718                 }
1719
1720                 // start a new demo file
1721                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1722                 if (strrchr(levelname, '.'))
1723                         *(strrchr(levelname, '.')) = 0;
1724                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1725
1726                 Con_Printf ("Auto-recording to %s.\n", demofile);
1727
1728                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1729                 if (cls.demofile)
1730                 {
1731                         cls.forcetrack = -1;
1732                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1733                         cls.demorecording = true;
1734                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1735                         cls.demo_lastcsprogssize = -1;
1736                         cls.demo_lastcsprogscrc = -1;
1737                 }
1738                 else
1739                         Con_Print ("ERROR: couldn't open.\n");
1740         }
1741 }
1742
1743 void CL_ValidateState(entity_state_t *s)
1744 {
1745         dp_model_t *model;
1746
1747         if (!s->active)
1748                 return;
1749
1750         if (s->modelindex >= MAX_MODELS)
1751                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1752
1753         // these warnings are only warnings, no corrections are made to the state
1754         // because states are often copied for decoding, which otherwise would
1755         // propogate some of the corrections accidentally
1756         // (this used to happen, sometimes affecting skin and frame)
1757
1758         // colormap is client index + 1
1759         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1760                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1761
1762         model = cl.model_precache[s->modelindex];
1763         if (model && model->type && s->frame >= model->numframes)
1764                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1765         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1766                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1767 }
1768
1769 void CL_MoveLerpEntityStates(entity_t *ent)
1770 {
1771         float odelta[3], adelta[3];
1772         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1773         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1774         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1775         {
1776                 // reset all persistent stuff if this is a new entity
1777                 ent->persistent.lerpdeltatime = 0;
1778                 ent->persistent.lerpstarttime = cl.mtime[1];
1779                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1780                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1781                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1782                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1783                 // reset animation interpolation as well
1784                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1785                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1786                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1787                 ent->render.shadertime = cl.time;
1788                 // reset various persistent stuff
1789                 ent->persistent.muzzleflash = 0;
1790                 ent->persistent.trail_allowed = false;
1791         }
1792         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1793         {
1794                 // don't interpolate the move
1795                 ent->persistent.lerpdeltatime = 0;
1796                 ent->persistent.lerpstarttime = cl.mtime[1];
1797                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1798                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1799                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1800                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1801                 ent->persistent.trail_allowed = false;
1802
1803                 if(ent->state_current.frame != ent->state_previous.frame)
1804                 {
1805                         // if we ALSO changed animation frame in the process (but ONLY then!)
1806                         // then let's reset the animation interpolation too
1807                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1808                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1809                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1810                 }
1811
1812                 // note that this case must do everything the following case does too
1813         }
1814         else if (DotProduct(odelta, odelta) > 1000*1000
1815                 || (cl.fixangle[0] && !cl.fixangle[1])
1816                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1817                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1818         {
1819                 // don't interpolate the move
1820                 // (the fixangle[] check detects teleports, but not constant fixangles
1821                 //  such as when spectating)
1822                 ent->persistent.lerpdeltatime = 0;
1823                 ent->persistent.lerpstarttime = cl.mtime[1];
1824                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1825                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1826                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1827                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1828                 ent->persistent.trail_allowed = false;
1829         }
1830         else if (ent->state_current.flags & RENDER_STEP)
1831         {
1832                 // monster interpolation
1833                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1834                 {
1835                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1836                         ent->persistent.lerpstarttime = cl.mtime[1];
1837                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1838                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1839                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1840                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1841                 }
1842         }
1843         else
1844         {
1845                 // not a monster
1846                 ent->persistent.lerpstarttime = ent->state_previous.time;
1847                 // no lerp if it's singleplayer
1848                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1849                         ent->persistent.lerpdeltatime = 0;
1850                 else
1851                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1852                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1853                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1854                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1855                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1856         }
1857         // trigger muzzleflash effect if necessary
1858         if (ent->state_current.effects & EF_MUZZLEFLASH)
1859                 ent->persistent.muzzleflash = 1;
1860 }
1861
1862 /*
1863 ==================
1864 CL_ParseBaseline
1865 ==================
1866 */
1867 void CL_ParseBaseline (entity_t *ent, int large)
1868 {
1869         int i;
1870
1871         ent->state_baseline = defaultstate;
1872         // FIXME: set ent->state_baseline.number?
1873         ent->state_baseline.active = true;
1874         if (large)
1875         {
1876                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1877                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1878         }
1879         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1880         {
1881                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1882                 ent->state_baseline.frame = MSG_ReadByte ();
1883         }
1884         else
1885         {
1886                 ent->state_baseline.modelindex = MSG_ReadByte ();
1887                 ent->state_baseline.frame = MSG_ReadByte ();
1888         }
1889         ent->state_baseline.colormap = MSG_ReadByte();
1890         ent->state_baseline.skin = MSG_ReadByte();
1891         for (i = 0;i < 3;i++)
1892         {
1893                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1894                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1895         }
1896         ent->state_previous = ent->state_current = ent->state_baseline;
1897 }
1898
1899
1900 /*
1901 ==================
1902 CL_ParseClientdata
1903
1904 Server information pertaining to this client only
1905 ==================
1906 */
1907 void CL_ParseClientdata (void)
1908 {
1909         int i, bits;
1910
1911         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1912         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1913         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1914         cl.mviewzoom[1] = cl.mviewzoom[0];
1915
1916         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1917         {
1918                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1919                 cl.stats[STAT_ITEMS] = 0;
1920                 cl.stats[STAT_VIEWZOOM] = 255;
1921         }
1922         cl.idealpitch = 0;
1923         cl.mpunchangle[0][0] = 0;
1924         cl.mpunchangle[0][1] = 0;
1925         cl.mpunchangle[0][2] = 0;
1926         cl.mpunchvector[0][0] = 0;
1927         cl.mpunchvector[0][1] = 0;
1928         cl.mpunchvector[0][2] = 0;
1929         cl.mvelocity[0][0] = 0;
1930         cl.mvelocity[0][1] = 0;
1931         cl.mvelocity[0][2] = 0;
1932         cl.mviewzoom[0] = 1;
1933
1934         bits = (unsigned short) MSG_ReadShort ();
1935         if (bits & SU_EXTEND1)
1936                 bits |= (MSG_ReadByte() << 16);
1937         if (bits & SU_EXTEND2)
1938                 bits |= (MSG_ReadByte() << 24);
1939
1940         if (bits & SU_VIEWHEIGHT)
1941                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1942
1943         if (bits & SU_IDEALPITCH)
1944                 cl.idealpitch = MSG_ReadChar ();
1945
1946         for (i = 0;i < 3;i++)
1947         {
1948                 if (bits & (SU_PUNCH1<<i) )
1949                 {
1950                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1951                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1952                         else
1953                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1954                 }
1955                 if (bits & (SU_PUNCHVEC1<<i))
1956                 {
1957                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1958                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1959                         else
1960                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1961                 }
1962                 if (bits & (SU_VELOCITY1<<i) )
1963                 {
1964                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1965                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1966                         else
1967                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1968                 }
1969         }
1970
1971         // LordHavoc: hipnotic demos don't have this bit set but should
1972         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1973                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1974
1975         cl.onground = (bits & SU_ONGROUND) != 0;
1976         cl.inwater = (bits & SU_INWATER) != 0;
1977
1978         if (cls.protocol == PROTOCOL_DARKPLACES5)
1979         {
1980                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1981                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1982                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1983                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1984                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1985                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1986                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1987                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1988                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1989                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1990         }
1991         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1992         {
1993                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1994                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1995                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1996                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1997                 else
1998                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1999                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2000                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2001                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2002                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2003                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2004                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2005                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2006                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2007                 else
2008                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2009         }
2010
2011         if (bits & SU_VIEWZOOM)
2012         {
2013                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2014                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2015                 else
2016                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2017         }
2018
2019         // viewzoom interpolation
2020         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2021 }
2022
2023 /*
2024 =====================
2025 CL_ParseStatic
2026 =====================
2027 */
2028 void CL_ParseStatic (int large)
2029 {
2030         entity_t *ent;
2031
2032         if (cl.num_static_entities >= cl.max_static_entities)
2033                 Host_Error ("Too many static entities");
2034         ent = &cl.static_entities[cl.num_static_entities++];
2035         CL_ParseBaseline (ent, large);
2036
2037         if (ent->state_baseline.modelindex == 0)
2038         {
2039                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2040                 cl.num_static_entities--;
2041                 // This is definitely a cheesy way to conserve resources...
2042                 return;
2043         }
2044
2045 // copy it to the current state
2046         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2047         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2048         ent->render.framegroupblend[0].lerp = 1;
2049         // make torchs play out of sync
2050         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2051         ent->render.skinnum = ent->state_baseline.skin;
2052         ent->render.effects = ent->state_baseline.effects;
2053         ent->render.alpha = 1;
2054
2055         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2056         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2057
2058         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2059         CL_UpdateRenderEntity(&ent->render);
2060 }
2061
2062 /*
2063 ===================
2064 CL_ParseStaticSound
2065 ===================
2066 */
2067 void CL_ParseStaticSound (int large)
2068 {
2069         vec3_t          org;
2070         int                     sound_num, vol, atten;
2071
2072         MSG_ReadVector(org, cls.protocol);
2073         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2074                 sound_num = (unsigned short) MSG_ReadShort ();
2075         else
2076                 sound_num = MSG_ReadByte ();
2077         vol = MSG_ReadByte ();
2078         atten = MSG_ReadByte ();
2079
2080         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2081 }
2082
2083 void CL_ParseEffect (void)
2084 {
2085         vec3_t          org;
2086         int                     modelindex, startframe, framecount, framerate;
2087
2088         MSG_ReadVector(org, cls.protocol);
2089         modelindex = MSG_ReadByte ();
2090         startframe = MSG_ReadByte ();
2091         framecount = MSG_ReadByte ();
2092         framerate = MSG_ReadByte ();
2093
2094         CL_Effect(org, modelindex, startframe, framecount, framerate);
2095 }
2096
2097 void CL_ParseEffect2 (void)
2098 {
2099         vec3_t          org;
2100         int                     modelindex, startframe, framecount, framerate;
2101
2102         MSG_ReadVector(org, cls.protocol);
2103         modelindex = (unsigned short) MSG_ReadShort ();
2104         startframe = (unsigned short) MSG_ReadShort ();
2105         framecount = MSG_ReadByte ();
2106         framerate = MSG_ReadByte ();
2107
2108         CL_Effect(org, modelindex, startframe, framecount, framerate);
2109 }
2110
2111 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2112 {
2113         int i;
2114         beam_t *b = NULL;
2115
2116         if (ent >= MAX_EDICTS)
2117         {
2118                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2119                 ent = 0;
2120         }
2121
2122         if (ent >= cl.max_entities)
2123                 CL_ExpandEntities(ent);
2124
2125         // override any beam with the same entity
2126         i = cl.max_beams;
2127         if (ent)
2128                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2129                         if (b->entity == ent)
2130                                 break;
2131         // if the entity was not found then just replace an unused beam
2132         if (i == cl.max_beams)
2133                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2134                         if (!b->model)
2135                                 break;
2136         if (i < cl.max_beams)
2137         {
2138                 cl.num_beams = max(cl.num_beams, i + 1);
2139                 b->entity = ent;
2140                 b->lightning = lightning;
2141                 b->model = m;
2142                 b->endtime = cl.mtime[0] + 0.2;
2143                 VectorCopy (start, b->start);
2144                 VectorCopy (end, b->end);
2145         }
2146         else
2147                 Con_Print("beam list overflow!\n");
2148 }
2149
2150 void CL_ParseBeam (dp_model_t *m, int lightning)
2151 {
2152         int ent;
2153         vec3_t start, end;
2154
2155         ent = (unsigned short) MSG_ReadShort ();
2156         MSG_ReadVector(start, cls.protocol);
2157         MSG_ReadVector(end, cls.protocol);
2158
2159         if (ent >= MAX_EDICTS)
2160         {
2161                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2162                 ent = 0;
2163         }
2164
2165         CL_NewBeam(ent, start, end, m, lightning);
2166 }
2167
2168 void CL_ParseTempEntity(void)
2169 {
2170         int type;
2171         vec3_t pos, pos2;
2172         vec3_t vel1, vel2;
2173         vec3_t dir;
2174         vec3_t color;
2175         int rnd;
2176         int colorStart, colorLength, count;
2177         float velspeed, radius;
2178         unsigned char *tempcolor;
2179         matrix4x4_t tempmatrix;
2180
2181         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2182         {
2183                 type = MSG_ReadByte();
2184                 switch (type)
2185                 {
2186                 case QW_TE_WIZSPIKE:
2187                         // spike hitting wall
2188                         MSG_ReadVector(pos, cls.protocol);
2189                         CL_FindNonSolidLocation(pos, pos, 4);
2190                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2191                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2192                         break;
2193
2194                 case QW_TE_KNIGHTSPIKE:
2195                         // spike hitting wall
2196                         MSG_ReadVector(pos, cls.protocol);
2197                         CL_FindNonSolidLocation(pos, pos, 4);
2198                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2199                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2200                         break;
2201
2202                 case QW_TE_SPIKE:
2203                         // spike hitting wall
2204                         MSG_ReadVector(pos, cls.protocol);
2205                         CL_FindNonSolidLocation(pos, pos, 4);
2206                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2207                         if (rand() % 5)
2208                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2209                         else
2210                         {
2211                                 rnd = rand() & 3;
2212                                 if (rnd == 1)
2213                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2214                                 else if (rnd == 2)
2215                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2216                                 else
2217                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2218                         }
2219                         break;
2220                 case QW_TE_SUPERSPIKE:
2221                         // super spike hitting wall
2222                         MSG_ReadVector(pos, cls.protocol);
2223                         CL_FindNonSolidLocation(pos, pos, 4);
2224                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2225                         if (rand() % 5)
2226                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2227                         else
2228                         {
2229                                 rnd = rand() & 3;
2230                                 if (rnd == 1)
2231                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2232                                 else if (rnd == 2)
2233                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2234                                 else
2235                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2236                         }
2237                         break;
2238
2239                 case QW_TE_EXPLOSION:
2240                         // rocket explosion
2241                         MSG_ReadVector(pos, cls.protocol);
2242                         CL_FindNonSolidLocation(pos, pos, 10);
2243                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2244                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2245                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2246                         break;
2247
2248                 case QW_TE_TAREXPLOSION:
2249                         // tarbaby explosion
2250                         MSG_ReadVector(pos, cls.protocol);
2251                         CL_FindNonSolidLocation(pos, pos, 10);
2252                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2253                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2254                         break;
2255
2256                 case QW_TE_LIGHTNING1:
2257                         // lightning bolts
2258                         CL_ParseBeam(cl.model_bolt, true);
2259                         break;
2260
2261                 case QW_TE_LIGHTNING2:
2262                         // lightning bolts
2263                         CL_ParseBeam(cl.model_bolt2, true);
2264                         break;
2265
2266                 case QW_TE_LIGHTNING3:
2267                         // lightning bolts
2268                         CL_ParseBeam(cl.model_bolt3, false);
2269                         break;
2270
2271                 case QW_TE_LAVASPLASH:
2272                         MSG_ReadVector(pos, cls.protocol);
2273                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2274                         break;
2275
2276                 case QW_TE_TELEPORT:
2277                         MSG_ReadVector(pos, cls.protocol);
2278                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279                         break;
2280
2281                 case QW_TE_GUNSHOT:
2282                         // bullet hitting wall
2283                         radius = MSG_ReadByte();
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2287                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2288                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2289                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2290                         {
2291                                 if (rand() % 5)
2292                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2293                                 else
2294                                 {
2295                                         rnd = rand() & 3;
2296                                         if (rnd == 1)
2297                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2298                                         else if (rnd == 2)
2299                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2300                                         else
2301                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2302                                 }
2303                         }
2304                         break;
2305
2306                 case QW_TE_BLOOD:
2307                         count = MSG_ReadByte();
2308                         MSG_ReadVector(pos, cls.protocol);
2309                         CL_FindNonSolidLocation(pos, pos, 4);
2310                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2311                         break;
2312
2313                 case QW_TE_LIGHTNINGBLOOD:
2314                         MSG_ReadVector(pos, cls.protocol);
2315                         CL_FindNonSolidLocation(pos, pos, 4);
2316                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2317                         break;
2318
2319                 default:
2320                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2321                 }
2322         }
2323         else
2324         {
2325                 type = MSG_ReadByte();
2326                 switch (type)
2327                 {
2328                 case TE_WIZSPIKE:
2329                         // spike hitting wall
2330                         MSG_ReadVector(pos, cls.protocol);
2331                         CL_FindNonSolidLocation(pos, pos, 4);
2332                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2333                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2334                         break;
2335
2336                 case TE_KNIGHTSPIKE:
2337                         // spike hitting wall
2338                         MSG_ReadVector(pos, cls.protocol);
2339                         CL_FindNonSolidLocation(pos, pos, 4);
2340                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2342                         break;
2343
2344                 case TE_SPIKE:
2345                         // spike hitting wall
2346                         MSG_ReadVector(pos, cls.protocol);
2347                         CL_FindNonSolidLocation(pos, pos, 4);
2348                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2349                         if (rand() % 5)
2350                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2351                         else
2352                         {
2353                                 rnd = rand() & 3;
2354                                 if (rnd == 1)
2355                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2356                                 else if (rnd == 2)
2357                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2358                                 else
2359                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2360                         }
2361                         break;
2362                 case TE_SPIKEQUAD:
2363                         // quad spike hitting wall
2364                         MSG_ReadVector(pos, cls.protocol);
2365                         CL_FindNonSolidLocation(pos, pos, 4);
2366                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2367                         if (rand() % 5)
2368                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2369                         else
2370                         {
2371                                 rnd = rand() & 3;
2372                                 if (rnd == 1)
2373                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2374                                 else if (rnd == 2)
2375                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2376                                 else
2377                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2378                         }
2379                         break;
2380                 case TE_SUPERSPIKE:
2381                         // super spike hitting wall
2382                         MSG_ReadVector(pos, cls.protocol);
2383                         CL_FindNonSolidLocation(pos, pos, 4);
2384                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385                         if (rand() % 5)
2386                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2387                         else
2388                         {
2389                                 rnd = rand() & 3;
2390                                 if (rnd == 1)
2391                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2392                                 else if (rnd == 2)
2393                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2394                                 else
2395                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2396                         }
2397                         break;
2398                 case TE_SUPERSPIKEQUAD:
2399                         // quad super spike hitting wall
2400                         MSG_ReadVector(pos, cls.protocol);
2401                         CL_FindNonSolidLocation(pos, pos, 4);
2402                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2403                         if (rand() % 5)
2404                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2405                         else
2406                         {
2407                                 rnd = rand() & 3;
2408                                 if (rnd == 1)
2409                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2410                                 else if (rnd == 2)
2411                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2412                                 else
2413                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2414                         }
2415                         break;
2416                         // LordHavoc: added for improved blood splatters
2417                 case TE_BLOOD:
2418                         // blood puff
2419                         MSG_ReadVector(pos, cls.protocol);
2420                         CL_FindNonSolidLocation(pos, pos, 4);
2421                         dir[0] = MSG_ReadChar();
2422                         dir[1] = MSG_ReadChar();
2423                         dir[2] = MSG_ReadChar();
2424                         count = MSG_ReadByte();
2425                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2426                         break;
2427                 case TE_SPARK:
2428                         // spark shower
2429                         MSG_ReadVector(pos, cls.protocol);
2430                         CL_FindNonSolidLocation(pos, pos, 4);
2431                         dir[0] = MSG_ReadChar();
2432                         dir[1] = MSG_ReadChar();
2433                         dir[2] = MSG_ReadChar();
2434                         count = MSG_ReadByte();
2435                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2436                         break;
2437                 case TE_PLASMABURN:
2438                         MSG_ReadVector(pos, cls.protocol);
2439                         CL_FindNonSolidLocation(pos, pos, 4);
2440                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2441                         break;
2442                         // LordHavoc: added for improved gore
2443                 case TE_BLOODSHOWER:
2444                         // vaporized body
2445                         MSG_ReadVector(pos, cls.protocol); // mins
2446                         MSG_ReadVector(pos2, cls.protocol); // maxs
2447                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2448                         count = (unsigned short) MSG_ReadShort(); // number of particles
2449                         vel1[0] = -velspeed;
2450                         vel1[1] = -velspeed;
2451                         vel1[2] = -velspeed;
2452                         vel2[0] = velspeed;
2453                         vel2[1] = velspeed;
2454                         vel2[2] = velspeed;
2455                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2456                         break;
2457
2458                 case TE_PARTICLECUBE:
2459                         // general purpose particle effect
2460                         MSG_ReadVector(pos, cls.protocol); // mins
2461                         MSG_ReadVector(pos2, cls.protocol); // maxs
2462                         MSG_ReadVector(dir, cls.protocol); // dir
2463                         count = (unsigned short) MSG_ReadShort(); // number of particles
2464                         colorStart = MSG_ReadByte(); // color
2465                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2466                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2467                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2468                         break;
2469
2470                 case TE_PARTICLERAIN:
2471                         // general purpose particle effect
2472                         MSG_ReadVector(pos, cls.protocol); // mins
2473                         MSG_ReadVector(pos2, cls.protocol); // maxs
2474                         MSG_ReadVector(dir, cls.protocol); // dir
2475                         count = (unsigned short) MSG_ReadShort(); // number of particles
2476                         colorStart = MSG_ReadByte(); // color
2477                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2478                         break;
2479
2480                 case TE_PARTICLESNOW:
2481                         // general purpose particle effect
2482                         MSG_ReadVector(pos, cls.protocol); // mins
2483                         MSG_ReadVector(pos2, cls.protocol); // maxs
2484                         MSG_ReadVector(dir, cls.protocol); // dir
2485                         count = (unsigned short) MSG_ReadShort(); // number of particles
2486                         colorStart = MSG_ReadByte(); // color
2487                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2488                         break;
2489
2490                 case TE_GUNSHOT:
2491                         // bullet hitting wall
2492                         MSG_ReadVector(pos, cls.protocol);
2493                         CL_FindNonSolidLocation(pos, pos, 4);
2494                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2496                         {
2497                                 if (rand() % 5)
2498                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2499                                 else
2500                                 {
2501                                         rnd = rand() & 3;
2502                                         if (rnd == 1)
2503                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2504                                         else if (rnd == 2)
2505                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2506                                         else
2507                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2508                                 }
2509                         }
2510                         break;
2511
2512                 case TE_GUNSHOTQUAD:
2513                         // quad bullet hitting wall
2514                         MSG_ReadVector(pos, cls.protocol);
2515                         CL_FindNonSolidLocation(pos, pos, 4);
2516                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2518                         {
2519                                 if (rand() % 5)
2520                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2521                                 else
2522                                 {
2523                                         rnd = rand() & 3;
2524                                         if (rnd == 1)
2525                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2526                                         else if (rnd == 2)
2527                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2528                                         else
2529                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2530                                 }
2531                         }
2532                         break;
2533
2534                 case TE_EXPLOSION:
2535                         // rocket explosion
2536                         MSG_ReadVector(pos, cls.protocol);
2537                         CL_FindNonSolidLocation(pos, pos, 10);
2538                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2539                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2540                         break;
2541
2542                 case TE_EXPLOSIONQUAD:
2543                         // quad rocket explosion
2544                         MSG_ReadVector(pos, cls.protocol);
2545                         CL_FindNonSolidLocation(pos, pos, 10);
2546                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2547                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2548                         break;
2549
2550                 case TE_EXPLOSION3:
2551                         // Nehahra movie colored lighting explosion
2552                         MSG_ReadVector(pos, cls.protocol);
2553                         CL_FindNonSolidLocation(pos, pos, 10);
2554                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2555                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2556                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2557                         CL_ParticleExplosion(pos);
2558                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2559                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2560                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2561                         break;
2562
2563                 case TE_EXPLOSIONRGB:
2564                         // colored lighting explosion
2565                         MSG_ReadVector(pos, cls.protocol);
2566                         CL_FindNonSolidLocation(pos, pos, 10);
2567                         CL_ParticleExplosion(pos);
2568                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2569                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2570                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2571                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2572                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2573                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2574                         break;
2575
2576                 case TE_TAREXPLOSION:
2577                         // tarbaby explosion
2578                         MSG_ReadVector(pos, cls.protocol);
2579                         CL_FindNonSolidLocation(pos, pos, 10);
2580                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2581                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2582                         break;
2583
2584                 case TE_SMALLFLASH:
2585                         MSG_ReadVector(pos, cls.protocol);
2586                         CL_FindNonSolidLocation(pos, pos, 10);
2587                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2588                         break;
2589
2590                 case TE_CUSTOMFLASH:
2591                         MSG_ReadVector(pos, cls.protocol);
2592                         CL_FindNonSolidLocation(pos, pos, 4);
2593                         radius = (MSG_ReadByte() + 1) * 8;
2594                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2595                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2596                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2597                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2598                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2599                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2600                         break;
2601
2602                 case TE_FLAMEJET:
2603                         MSG_ReadVector(pos, cls.protocol);
2604                         MSG_ReadVector(dir, cls.protocol);
2605                         count = MSG_ReadByte();
2606                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2607                         break;
2608
2609                 case TE_LIGHTNING1:
2610                         // lightning bolts
2611                         CL_ParseBeam(cl.model_bolt, true);
2612                         break;
2613
2614                 case TE_LIGHTNING2:
2615                         // lightning bolts
2616                         CL_ParseBeam(cl.model_bolt2, true);
2617                         break;
2618
2619                 case TE_LIGHTNING3:
2620                         // lightning bolts
2621                         CL_ParseBeam(cl.model_bolt3, false);
2622                         break;
2623
2624         // PGM 01/21/97
2625                 case TE_BEAM:
2626                         // grappling hook beam
2627                         CL_ParseBeam(cl.model_beam, false);
2628                         break;
2629         // PGM 01/21/97
2630
2631         // LordHavoc: for compatibility with the Nehahra movie...
2632                 case TE_LIGHTNING4NEH:
2633                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2634                         break;
2635
2636                 case TE_LAVASPLASH:
2637                         MSG_ReadVector(pos, cls.protocol);
2638                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2639                         break;
2640
2641                 case TE_TELEPORT:
2642                         MSG_ReadVector(pos, cls.protocol);
2643                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644                         break;
2645
2646                 case TE_EXPLOSION2:
2647                         // color mapped explosion
2648                         MSG_ReadVector(pos, cls.protocol);
2649                         CL_FindNonSolidLocation(pos, pos, 10);
2650                         colorStart = MSG_ReadByte();
2651                         colorLength = MSG_ReadByte();
2652                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2653                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2654                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2655                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2656                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2657                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2658                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2659                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2660                         break;
2661
2662                 case TE_TEI_G3:
2663                         MSG_ReadVector(pos, cls.protocol);
2664                         MSG_ReadVector(pos2, cls.protocol);
2665                         MSG_ReadVector(dir, cls.protocol);
2666                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2667                         break;
2668
2669                 case TE_TEI_SMOKE:
2670                         MSG_ReadVector(pos, cls.protocol);
2671                         MSG_ReadVector(dir, cls.protocol);
2672                         count = MSG_ReadByte();
2673                         CL_FindNonSolidLocation(pos, pos, 4);
2674                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2675                         break;
2676
2677                 case TE_TEI_BIGEXPLOSION:
2678                         MSG_ReadVector(pos, cls.protocol);
2679                         CL_FindNonSolidLocation(pos, pos, 10);
2680                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2681                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2682                         break;
2683
2684                 case TE_TEI_PLASMAHIT:
2685                         MSG_ReadVector(pos, cls.protocol);
2686                         MSG_ReadVector(dir, cls.protocol);
2687                         count = MSG_ReadByte();
2688                         CL_FindNonSolidLocation(pos, pos, 5);
2689                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2690                         break;
2691
2692                 default:
2693                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2694                 }
2695         }
2696 }
2697
2698 void CL_ParseTrailParticles(void)
2699 {
2700         int entityindex;
2701         int effectindex;
2702         vec3_t start, end;
2703         entityindex = (unsigned short)MSG_ReadShort();
2704         if (entityindex >= MAX_EDICTS)
2705                 entityindex = 0;
2706         if (entityindex >= cl.max_entities)
2707                 CL_ExpandEntities(entityindex);
2708         effectindex = (unsigned short)MSG_ReadShort();
2709         MSG_ReadVector(start, cls.protocol);
2710         MSG_ReadVector(end, cls.protocol);
2711         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2712 }
2713
2714 void CL_ParsePointParticles(void)
2715 {
2716         int effectindex, count;
2717         vec3_t origin, velocity;
2718         effectindex = (unsigned short)MSG_ReadShort();
2719         MSG_ReadVector(origin, cls.protocol);
2720         MSG_ReadVector(velocity, cls.protocol);
2721         count = (unsigned short)MSG_ReadShort();
2722         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2723 }
2724
2725 void CL_ParsePointParticles1(void)
2726 {
2727         int effectindex;
2728         vec3_t origin;
2729         effectindex = (unsigned short)MSG_ReadShort();
2730         MSG_ReadVector(origin, cls.protocol);
2731         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2732 }
2733
2734 typedef struct cl_iplog_item_s
2735 {
2736         char *address;
2737         char *name;
2738 }
2739 cl_iplog_item_t;
2740
2741 static qboolean cl_iplog_loaded = false;
2742 static int cl_iplog_numitems = 0;
2743 static int cl_iplog_maxitems = 0;
2744 static cl_iplog_item_t *cl_iplog_items;
2745
2746 static void CL_IPLog_Load(void);
2747 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2748 {
2749         int i;
2750         if (!address || !address[0] || !name || !name[0])
2751                 return;
2752         if (!cl_iplog_loaded)
2753                 CL_IPLog_Load();
2754         if (developer.integer >= 100)
2755                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2756         // see if it already exists
2757         if (checkexisting)
2758         {
2759                 for (i = 0;i < cl_iplog_numitems;i++)
2760                 {
2761                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2762                         {
2763                                 if (developer.integer >= 100)
2764                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2765                                 return;
2766                         }
2767                 }
2768         }
2769         // it does not already exist in the iplog, so add it
2770         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2771         {
2772                 cl_iplog_item_t *olditems = cl_iplog_items;
2773                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2774                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2775                 if (olditems)
2776                 {
2777                         if (cl_iplog_numitems)
2778                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2779                         Mem_Free(olditems);
2780                 }
2781         }
2782         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2783         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2784         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2785         // TODO: maybe it would be better to strip weird characters from name when
2786         // copying it here rather than using a straight strcpy?
2787         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2788         cl_iplog_numitems++;
2789         if (addtofile)
2790         {
2791                 // add it to the iplog.txt file
2792                 // TODO: this ought to open the one in the userpath version of the base
2793                 // gamedir, not the current gamedir
2794                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2795                 if (developer.integer >= 100)
2796                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2797         }
2798 }
2799
2800 static void CL_IPLog_Load(void)
2801 {
2802         int i, len, linenumber;
2803         char *text, *textend;
2804         unsigned char *filedata;
2805         fs_offset_t filesize;
2806         char line[MAX_INPUTLINE];
2807         char address[MAX_INPUTLINE];
2808         cl_iplog_loaded = true;
2809         // TODO: this ought to open the one in the userpath version of the base
2810         // gamedir, not the current gamedir
2811         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2812         if (!filedata)
2813                 return;
2814         text = (char *)filedata;
2815         textend = text + filesize;
2816         for (linenumber = 1;text < textend;linenumber++)
2817         {
2818                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2819                         if (len < (int)sizeof(line) - 1)
2820                                 line[len++] = *text;
2821                 line[len] = 0;
2822                 if (text < textend && *text == '\r' && text[1] == '\n')
2823                         text++;
2824                 if (text < textend && *text == '\n')
2825                         text++;
2826                 if (line[0] == '/' && line[1] == '/')
2827                         continue; // skip comments if anyone happens to add them
2828                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2829                         address[i] = line[i];
2830                 address[i] = 0;
2831                 // skip exactly one space character
2832                 i++;
2833                 // address contains the address with termination,
2834                 // line + i contains the name with termination
2835                 if (address[0] && line[i])
2836                         CL_IPLog_Add(address, line + i, false, false);
2837                 else
2838                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2839         }
2840 }
2841
2842 static void CL_IPLog_List_f(void)
2843 {
2844         int i, j;
2845         const char *addressprefix;
2846         if (Cmd_Argc() > 2)
2847         {
2848                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2849                 return;
2850         }
2851         addressprefix = "";
2852         if (Cmd_Argc() >= 2)
2853                 addressprefix = Cmd_Argv(1);
2854         if (!cl_iplog_loaded)
2855                 CL_IPLog_Load();
2856         if (addressprefix && addressprefix[0])
2857                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2858         else
2859                 Con_Printf("Listing all iplog entries\n");
2860         Con_Printf("address         name\n");
2861         for (i = 0;i < cl_iplog_numitems;i++)
2862         {
2863                 if (addressprefix && addressprefix[0])
2864                 {
2865                         for (j = 0;addressprefix[j];j++)
2866                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2867                                         break;
2868                         // if this address does not begin with the addressprefix string
2869                         // simply omit it from the output
2870                         if (addressprefix[j])
2871                                 continue;
2872                 }
2873                 // if name is less than 15 characters, left justify it and pad
2874                 // if name is more than 15 characters, print all of it, not worrying
2875                 // about the fact it will misalign the columns
2876                 if (strlen(cl_iplog_items[i].address) < 15)
2877                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2878                 else
2879                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2880         }
2881 }
2882
2883 // look for anything interesting like player IP addresses or ping reports
2884 qboolean CL_ExaminePrintString(const char *text)
2885 {
2886         int len;
2887         const char *t;
2888         char temp[MAX_INPUTLINE];
2889         if (!strcmp(text, "Client ping times:\n"))
2890         {
2891                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2892                 // hide ping reports in demos
2893                 if (cls.demoplayback)
2894                         cl.parsingtextexpectingpingforscores = 1;
2895                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2896                         ;
2897                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2898                 {
2899                         Con_Printf("ping reply but empty scoreboard?!?\n");
2900                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2901                         cl.parsingtextexpectingpingforscores = 0;
2902                 }
2903                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2904                 return !cl.parsingtextexpectingpingforscores;
2905         }
2906         if (!strncmp(text, "host:    ", 9))
2907         {
2908                 // cl.parsingtextexpectingpingforscores = false; // really?
2909                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2910                 cl.parsingtextplayerindex = 0;
2911                 return true;
2912         }
2913         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2914         {
2915                 // if anything goes wrong, we'll assume this is not a ping report
2916                 qboolean expected = cl.parsingtextexpectingpingforscores;
2917                 cl.parsingtextexpectingpingforscores = 0;
2918                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2919                 t = text;
2920                 while (*t == ' ')
2921                         t++;
2922                 if ((*t >= '0' && *t <= '9') || *t == '-')
2923                 {
2924                         int ping = atoi(t);
2925                         while ((*t >= '0' && *t <= '9') || *t == '-')
2926                                 t++;
2927                         if (*t == ' ')
2928                         {
2929                                 int charindex = 0;
2930                                 t++;
2931                                 if(cl.parsingtextplayerindex < cl.maxclients)
2932                                 {
2933                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2934                                                 ;
2935                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2936                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2937                                         if (t[charindex] == '\n')
2938                                         {
2939                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2940                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2941                                                         ;
2942                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2943                                                 {
2944                                                         // we parsed a valid ping entry, so expect another to follow
2945                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2946                                                         cl.parsingtextexpectingpingforscores = expected;
2947                                                 }
2948                                                 return !expected;
2949                                         }
2950                                 }
2951                                 if (!strncmp(t, "unconnected\n", 12))
2952                                 {
2953                                         // just ignore
2954                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2955                                         cl.parsingtextexpectingpingforscores = expected;
2956                                         return !expected;
2957                                 }
2958                                 else
2959                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2960                         }
2961                 }
2962         }
2963         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2964         {
2965                 if (!strncmp(text, "players: ", 9))
2966                 {
2967                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2968                         cl.parsingtextplayerindex = 0;
2969                         return true;
2970                 }
2971                 else if (!strstr(text, ": "))
2972                 {
2973                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2974                         return true;
2975                 }
2976         }
2977         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2978         {
2979                 // if anything goes wrong, we'll assume this is not a status report
2980                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2981                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2982                 {
2983                         t = text + 1;
2984                         cl.parsingtextplayerindex = atoi(t) - 1;
2985                         while (*t >= '0' && *t <= '9')
2986                                 t++;
2987                         if (*t == ' ')
2988                         {
2989                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2990                                 return true;
2991                         }
2992                         // the player name follows here, along with frags and time
2993                 }
2994         }
2995         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2996         {
2997                 // if anything goes wrong, we'll assume this is not a status report
2998                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2999                 if (text[0] == ' ')
3000                 {
3001                         t = text;
3002                         while (*t == ' ')
3003                                 t++;
3004                         for (len = 0;*t && *t != '\n';t++)
3005                                 if (len < (int)sizeof(temp) - 1)
3006                                         temp[len++] = *t;
3007                         temp[len] = 0;
3008                         // botclient is perfectly valid, but we don't care about bots
3009                         // also don't try to look up the name of an invalid player index
3010                         if (strcmp(temp, "botclient")
3011                          && cl.parsingtextplayerindex >= 0
3012                          && cl.parsingtextplayerindex < cl.maxclients
3013                          && cl.scores[cl.parsingtextplayerindex].name[0])
3014                         {
3015                                 // log the player name and IP address string
3016                                 // (this operates entirely on strings to avoid issues with the
3017                                 //  nature of a network address)
3018                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3019                         }
3020                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3021                         return true;
3022                 }
3023         }
3024         return true;
3025 }
3026
3027 extern cvar_t slowmo;
3028 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3029 static void CL_NetworkTimeReceived(double newtime)
3030 {
3031         double timehigh;
3032         cl.mtime[1] = cl.mtime[0];
3033         cl.mtime[0] = newtime;
3034         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3035                 cl.time = cl.mtime[1] = newtime;
3036         else if (cls.demoplayback)
3037         {
3038                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3039                 // due to a large time gap, so treat it as an instant change in time
3040                 // (this can also happen during heavy packet loss in the demo)
3041                 if (cl.time < newtime - 0.1)
3042                         cl.mtime[1] = cl.time = newtime;
3043         }
3044         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3045         {
3046                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3047                 if (developer.integer >= 100 && vid_activewindow)
3048                 {
3049                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3050                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3051                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3052                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3053                 }
3054                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3055                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3056                 if (cl_nettimesyncboundmode.integer == 1)
3057                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3058                 else if (cl_nettimesyncboundmode.integer == 2)
3059                 {
3060                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3061                                 cl.time = cl.mtime[1];
3062                 }
3063                 else if (cl_nettimesyncboundmode.integer == 3)
3064                 {
3065                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3066                                 cl.time = cl.mtime[1];
3067                 }
3068                 else if (cl_nettimesyncboundmode.integer == 4)
3069                 {
3070                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3071                                 cl.time = cl.mtime[1]; // reset
3072                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3073                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3074                         else if (cl.time > cl.mtime[1])
3075                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3076                         else
3077                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3078                 }
3079                 else if (cl_nettimesyncboundmode.integer == 5)
3080                 {
3081                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3082                                 cl.time = cl.mtime[1]; // reset
3083                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3084                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3085                         else
3086                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3087                 }
3088                 else if (cl_nettimesyncboundmode.integer == 6)
3089                 {
3090                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3091                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3092                 }
3093         }
3094         // this packet probably contains a player entity update, so we will need
3095         // to update the prediction
3096         cl.movement_replay = true;
3097         // this may get updated later in parsing by svc_clientdata
3098         cl.onground = false;
3099         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3100         // during this frame
3101         // (makes spectating players much smoother and prevents mouse movement from turning)
3102         cl.fixangle[1] = cl.fixangle[0];
3103         cl.fixangle[0] = false;
3104         if (!cls.demoplayback)
3105                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3106         // update the csqc's server timestamps, critical for proper sync
3107         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3108 }
3109
3110 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3111
3112 //[515]: csqc
3113 qboolean CL_VM_Parse_TempEntity (void);
3114 void CL_VM_Parse_StuffCmd (const char *msg);
3115 void CL_VM_Parse_CenterPrint (const char *msg);
3116 void CSQC_AddPrintText (const char *msg);
3117 void CSQC_ReadEntities (void);
3118
3119 /*
3120 =====================
3121 CL_ParseServerMessage
3122 =====================
3123 */
3124 int parsingerror = false;
3125 extern void CL_UpdateMoveVars(void);
3126 void CL_ParseServerMessage(void)
3127 {
3128         int                     cmd;
3129         int                     i;
3130         protocolversion_t protocol;
3131         unsigned char           cmdlog[32];
3132         char            *cmdlogname[32], *temp;
3133         int                     cmdindex, cmdcount = 0;
3134         qboolean        qwplayerupdatereceived;
3135
3136         // LordHavoc: moved demo message writing from before the packet parse to
3137         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3138         // code in CL_ParseServerinfo
3139         //if (cls.demorecording)
3140         //      CL_WriteDemoMessage (&net_message);
3141
3142         cl.last_received_message = realtime;
3143
3144         CL_KeepaliveMessage(false);
3145
3146 //
3147 // if recording demos, copy the message out
3148 //
3149         if (cl_shownet.integer == 1)
3150                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3151         else if (cl_shownet.integer == 2)
3152                 Con_Print("------------------\n");
3153
3154 //
3155 // parse the message
3156 //
3157         //MSG_BeginReading ();
3158
3159         parsingerror = true;
3160
3161         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3162         {
3163                 CL_NetworkTimeReceived(realtime); // qw has no clock
3164
3165                 // kill all qw nails
3166                 cl.qw_num_nails = 0;
3167
3168                 // fade weapon view kick
3169                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3170
3171                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3172
3173                 qwplayerupdatereceived = false;
3174
3175                 while (1)
3176                 {
3177                         if (msg_badread)
3178                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3179
3180                         cmd = MSG_ReadByte ();
3181
3182                         if (cmd == -1)
3183                         {
3184                                 SHOWNET("END OF MESSAGE");
3185                                 break;          // end of message
3186                         }
3187
3188                         cmdindex = cmdcount & 31;
3189                         cmdcount++;
3190                         cmdlog[cmdindex] = cmd;
3191
3192                         SHOWNET(qw_svc_strings[cmd]);
3193                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3194                         if (!cmdlogname[cmdindex])
3195                         {
3196                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3197                                 temp = "<unknown>";
3198                                 cmdlogname[cmdindex] = temp;
3199                         }
3200
3201                         // other commands
3202                         switch (cmd)
3203                         {
3204                         default:
3205                                 {
3206                                         char description[32*64], temp[64];
3207                                         int count;
3208                                         strlcpy(description, "packet dump: ", sizeof(description));
3209                                         i = cmdcount - 32;
3210                                         if (i < 0)
3211                                                 i = 0;
3212                                         count = cmdcount - i;
3213                                         i &= 31;
3214                                         while(count > 0)
3215                                         {
3216                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3217                                                 strlcat(description, temp, sizeof(description));
3218                                                 count--;
3219                                                 i++;
3220                                                 i &= 31;
3221                                         }
3222                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3223                                         Con_Print(description);
3224                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3225                                 }
3226                                 break;
3227
3228                         case qw_svc_nop:
3229                                 //Con_Printf("qw_svc_nop\n");
3230                                 break;
3231
3232                         case qw_svc_disconnect:
3233                                 Con_Printf("Server disconnected\n");
3234                                 if (cls.demonum != -1)
3235                                         CL_NextDemo();
3236                                 else
3237                                         CL_Disconnect();
3238                                 return;
3239
3240                         case qw_svc_print:
3241                                 i = MSG_ReadByte();
3242                                 temp = MSG_ReadString();
3243                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3244                                 {
3245                                         if (i == 3) // chat
3246                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3247                                         else
3248                                                 CSQC_AddPrintText(temp);
3249                                 }
3250                                 break;
3251
3252                         case qw_svc_centerprint:
3253                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3254                                 break;
3255
3256                         case qw_svc_stufftext:
3257                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3258                                 break;
3259
3260                         case qw_svc_damage:
3261                                 // svc_damage protocol is identical to nq
3262                                 V_ParseDamage ();
3263                                 break;
3264
3265                         case qw_svc_serverdata:
3266                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3267                                 CL_ParseServerInfo();
3268                                 break;
3269
3270                         case qw_svc_setangle:
3271                                 for (i=0 ; i<3 ; i++)
3272                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3273                                 if (!cls.demoplayback)
3274                                 {
3275                                         cl.fixangle[0] = true;
3276                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3277                                         // disable interpolation if this is new
3278                                         if (!cl.fixangle[1])
3279                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3280                                 }
3281                                 break;
3282
3283                         case qw_svc_lightstyle:
3284                                 i = MSG_ReadByte ();
3285                                 if (i >= cl.max_lightstyle)
3286                                 {
3287                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3288                                         break;
3289                                 }
3290                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3291                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3292                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3293                                 break;
3294
3295                         case qw_svc_sound:
3296                                 CL_ParseStartSoundPacket(false);
3297                                 break;
3298
3299                         case qw_svc_stopsound:
3300                                 i = (unsigned short) MSG_ReadShort();
3301                                 S_StopSound(i>>3, i&7);
3302                                 break;
3303
3304                         case qw_svc_updatefrags:
3305                                 i = MSG_ReadByte();
3306                                 if (i >= cl.maxclients)
3307                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3308                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3309                                 break;
3310
3311                         case qw_svc_updateping:
3312                                 i = MSG_ReadByte();
3313                                 if (i >= cl.maxclients)
3314                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3315                                 cl.scores[i].qw_ping = MSG_ReadShort();
3316                                 break;
3317
3318                         case qw_svc_updatepl:
3319                                 i = MSG_ReadByte();
3320                                 if (i >= cl.maxclients)
3321                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3322                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3323                                 break;
3324
3325                         case qw_svc_updateentertime:
3326                                 i = MSG_ReadByte();
3327                                 if (i >= cl.maxclients)
3328                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3329                                 // seconds ago
3330                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3331                                 break;
3332
3333                         case qw_svc_spawnbaseline:
3334                                 i = (unsigned short) MSG_ReadShort();
3335                                 if (i < 0 || i >= MAX_EDICTS)
3336                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3337                                 if (i >= cl.max_entities)
3338                                         CL_ExpandEntities(i);
3339                                 CL_ParseBaseline(cl.entities + i, false);
3340                                 break;
3341                         case qw_svc_spawnstatic:
3342                                 CL_ParseStatic(false);
3343                                 break;
3344                         case qw_svc_temp_entity:
3345                                 if(!CL_VM_Parse_TempEntity())
3346                                         CL_ParseTempEntity ();
3347                                 break;
3348
3349                         case qw_svc_killedmonster:
3350                                 cl.stats[STAT_MONSTERS]++;
3351                                 break;
3352
3353                         case qw_svc_foundsecret:
3354                                 cl.stats[STAT_SECRETS]++;
3355                                 break;
3356
3357                         case qw_svc_updatestat:
3358                                 i = MSG_ReadByte ();
3359                                 if (i < 0 || i >= MAX_CL_STATS)
3360                                         Host_Error ("svc_updatestat: %i is invalid", i);
3361                                 cl.stats[i] = MSG_ReadByte ();
3362                                 break;
3363
3364                         case qw_svc_updatestatlong:
3365                                 i = MSG_ReadByte ();
3366                                 if (i < 0 || i >= MAX_CL_STATS)
3367                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3368                                 cl.stats[i] = MSG_ReadLong ();
3369                                 break;
3370
3371                         case qw_svc_spawnstaticsound:
3372                                 CL_ParseStaticSound (false);
3373                                 break;
3374
3375                         case qw_svc_cdtrack:
3376                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3377                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3378                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3379                                 else
3380                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3381                                 break;
3382
3383                         case qw_svc_intermission:
3384                                 if(!cl.intermission)
3385                                         cl.completed_time = cl.time;
3386                                 cl.intermission = 1;
3387                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3388                                 for (i = 0;i < 3;i++)
3389                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3390                                 break;
3391
3392                         case qw_svc_finale:
3393                                 if(!cl.intermission)
3394                                         cl.completed_time = cl.time;
3395                                 cl.intermission = 2;
3396                                 SCR_CenterPrint(MSG_ReadString ());
3397                                 break;
3398
3399                         case qw_svc_sellscreen:
3400                                 Cmd_ExecuteString ("help", src_command);
3401                                 break;
3402
3403                         case qw_svc_smallkick:
3404                                 cl.qw_weaponkick = -2;
3405                                 break;
3406                         case qw_svc_bigkick:
3407                                 cl.qw_weaponkick = -4;
3408                                 break;
3409
3410              &