improve keepalive handling (also send keepalives during map loading); but still not...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Feb 2009 08:50:10 +0000 (08:50 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Feb 2009 08:50:10 +0000 (08:50 +0000)
commit1548f11f0b7ace29a0f755222c429a9acdc0ccef
tree2187980e8b4d2d8de04235c1b54f3cf34a074ccd
parent4f74539eab215e75ac41e6396c322d6db43a37a0
improve keepalive handling (also send keepalives during map loading); but still not perfect (e.g. on redstarrepublic, client and server tend to send each other keepalive messages, and eventually the client gets dropped, no idea why)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8765 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c
client.h
gl_textures.c
image.c
model_shared.c
netconn.c
sv_main.c