added cl_gameplayfix_soundsmovewithentities cvar so that this feature
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168
169 #define RIC_GUNSHOT             1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187
188 /*
189 ==================
190 CL_ParseStartSoundPacket
191 ==================
192 */
193 void CL_ParseStartSoundPacket(int largesoundindex)
194 {
195         vec3_t  pos;
196         int     channel, ent;
197         int     sound_num;
198         int     volume;
199         int     field_mask;
200         float   attenuation;
201
202         if (cls.protocol == PROTOCOL_QUAKEWORLD)
203         {
204                 channel = MSG_ReadShort();
205
206                 if (channel & (1<<15))
207                         volume = MSG_ReadByte ();
208                 else
209                         volume = DEFAULT_SOUND_PACKET_VOLUME;
210
211                 if (channel & (1<<14))
212                         attenuation = MSG_ReadByte () / 64.0;
213                 else
214                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
215
216                 ent = (channel>>3)&1023;
217                 channel &= 7;
218
219                 sound_num = MSG_ReadByte ();
220         }
221         else
222         {
223                 field_mask = MSG_ReadByte();
224
225                 if (field_mask & SND_VOLUME)
226                         volume = MSG_ReadByte ();
227                 else
228                         volume = DEFAULT_SOUND_PACKET_VOLUME;
229
230                 if (field_mask & SND_ATTENUATION)
231                         attenuation = MSG_ReadByte () / 64.0;
232                 else
233                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
234
235                 if (field_mask & SND_LARGEENTITY)
236                 {
237                         ent = (unsigned short) MSG_ReadShort ();
238                         channel = MSG_ReadByte ();
239                 }
240                 else
241                 {
242                         channel = (unsigned short) MSG_ReadShort ();
243                         ent = channel >> 3;
244                         channel &= 7;
245                 }
246
247                 if (largesoundindex || field_mask & SND_LARGESOUND)
248                         sound_num = (unsigned short) MSG_ReadShort ();
249                 else
250                         sound_num = MSG_ReadByte ();
251         }
252
253         MSG_ReadVector(pos, cls.protocol);
254
255         if (sound_num >= MAX_SOUNDS)
256         {
257                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
258                 return;
259         }
260
261         if (ent >= MAX_EDICTS)
262         {
263                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
264                 return;
265         }
266
267         if (ent >= cl.max_entities)
268                 CL_ExpandEntities(ent);
269
270         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
271 }
272
273 /*
274 ==================
275 CL_KeepaliveMessage
276
277 When the client is taking a long time to load stuff, send keepalive messages
278 so the server doesn't disconnect.
279 ==================
280 */
281
282 static unsigned char olddata[NET_MAXMESSAGE];
283 void CL_KeepaliveMessage (qboolean readmessages)
284 {
285         float time;
286         static double nextmsg = -1;
287         int oldreadcount;
288         qboolean oldbadread;
289         sizebuf_t old;
290
291         // no need if server is local and definitely not if this is a demo
292         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
293                 return;
294
295         if (readmessages)
296         {
297                 // read messages from server, should just be nops
298                 oldreadcount = msg_readcount;
299                 oldbadread = msg_badread;
300                 old = net_message;
301                 memcpy(olddata, net_message.data, net_message.cursize);
302
303                 NetConn_ClientFrame();
304
305                 msg_readcount = oldreadcount;
306                 msg_badread = oldbadread;
307                 net_message = old;
308                 memcpy(net_message.data, olddata, net_message.cursize);
309         }
310
311         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
312         {
313                 sizebuf_t       msg;
314                 unsigned char           buf[4];
315                 nextmsg = time + 5;
316                 // write out a nop
317                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
318                 Con_Print("--> client to server keepalive\n");
319                 memset(&msg, 0, sizeof(msg));
320                 msg.data = buf;
321                 msg.maxsize = sizeof(buf);
322                 MSG_WriteChar(&msg, clc_nop);
323                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
324         }
325 }
326
327 void CL_ParseEntityLump(char *entdata)
328 {
329         const char *data;
330         char key[128], value[MAX_INPUTLINE];
331         FOG_clear(); // LordHavoc: no fog until set
332         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
333         R_SetSkyBox(cl.worldmodel->brush.skybox);
334         data = entdata;
335         if (!data)
336                 return;
337         if (!COM_ParseToken_Simple(&data, false))
338                 return; // error
339         if (com_token[0] != '{')
340                 return; // error
341         while (1)
342         {
343                 if (!COM_ParseToken_Simple(&data, false))
344                         return; // error
345                 if (com_token[0] == '}')
346                         break; // end of worldspawn
347                 if (com_token[0] == '_')
348                         strlcpy (key, com_token + 1, sizeof (key));
349                 else
350                         strlcpy (key, com_token, sizeof (key));
351                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
352                         key[strlen(key)-1] = 0;
353                 if (!COM_ParseToken_Simple(&data, false))
354                         return; // error
355                 strlcpy (value, com_token, sizeof (value));
356                 if (!strcmp("sky", key))
357                         R_SetSkyBox(value);
358                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
359                         R_SetSkyBox(value);
360                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
361                         R_SetSkyBox(value);
362                 else if (!strcmp("fog", key))
363                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
364                 else if (!strcmp("fog_density", key))
365                         r_refdef.fog_density = atof(value);
366                 else if (!strcmp("fog_red", key))
367                         r_refdef.fog_red = atof(value);
368                 else if (!strcmp("fog_green", key))
369                         r_refdef.fog_green = atof(value);
370                 else if (!strcmp("fog_blue", key))
371                         r_refdef.fog_blue = atof(value);
372         }
373 }
374
375 extern void CL_Locs_Reload_f(void);
376 extern void CL_VM_Init (void);
377 static void CL_SetupWorldModel(void)
378 {
379         // update the world model
380         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
381         CL_UpdateRenderEntity(&cl.entities[0].render);
382
383         // set up csqc world for collision culling
384         if (cl.worldmodel)
385         {
386                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
387                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
388         }
389         else
390         {
391                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
392                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
393         }
394         World_Clear(&cl.world);
395
396         // load or reload .loc file for team chat messages
397         CL_Locs_Reload_f();
398
399         // reset particles and other per-level things
400         R_Modules_NewMap();
401
402         // load the team chat beep if possible
403         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
404
405         // check memory integrity
406         Mem_CheckSentinelsGlobal();
407
408         // load the csqc now
409         if (cl.loadcsqc)
410         {
411                 cl.loadcsqc = false;
412                 CL_VM_Init();
413         }
414 }
415
416 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
417 {
418         qfile_t *file;
419
420         // see if the file already exists
421         file = FS_Open(filename, "rb", true, false);
422         if (file)
423         {
424                 FS_Close(file);
425                 return true;
426         }
427
428         // download messages in a demo would be bad
429         if (cls.demorecording)
430         {
431                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
432                 return true;
433         }
434
435         // don't try to download when playing a demo
436         if (!cls.netcon)
437                 return true;
438
439         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
440         Con_Printf("Downloading %s\n", filename);
441
442         if (!cls.qw_downloadmemory)
443         {
444                 cls.qw_downloadmemory = NULL;
445                 cls.qw_downloadmemorycursize = 0;
446                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
447         }
448
449         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
451
452         cls.qw_downloadnumber++;
453         cls.qw_downloadpercent = 0;
454         cls.qw_downloadmemorycursize = 0;
455
456         return false;
457 }
458
459 static void QW_CL_ProcessUserInfo(int slot);
460 static void QW_CL_RequestNextDownload(void)
461 {
462         int i;
463
464         // clear name of file that just finished
465         cls.qw_downloadname[0] = 0;
466
467         switch (cls.qw_downloadtype)
468         {
469         case dl_single:
470                 break;
471         case dl_skin:
472                 if (cls.qw_downloadnumber == 0)
473                         Con_Printf("Checking skins...\n");
474                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
475                 {
476                         if (!cl.scores[cls.qw_downloadnumber].name[0])
477                                 continue;
478                         // check if we need to download the file, and return if so
479                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
480                                 return;
481                 }
482
483                 cls.qw_downloadtype = dl_none;
484
485                 // load any newly downloaded skins
486                 for (i = 0;i < cl.maxclients;i++)
487                         QW_CL_ProcessUserInfo(i);
488
489                 // if we're still in signon stages, request the next one
490                 if (cls.signon != SIGNONS)
491                 {
492                         cls.signon = SIGNONS-1;
493                         // we'll go to SIGNONS when the first entity update is received
494                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
495                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
496                 }
497                 break;
498         case dl_model:
499                 if (cls.qw_downloadnumber == 0)
500                 {
501                         Con_Printf("Checking models...\n");
502                         cls.qw_downloadnumber = 1;
503                 }
504
505                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
506                 {
507                         // skip submodels
508                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
509                                 continue;
510                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
511                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
512                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
513                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
514                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
515                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
516                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
517                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
518                         // check if we need to download the file, and return if so
519                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
520                                 return;
521                 }
522
523                 cls.qw_downloadtype = dl_none;
524
525                 // parse the Q3 shader files
526                 Mod_LoadQ3Shaders();
527
528                 // touch all of the precached models that are still loaded so we can free
529                 // anything that isn't needed
530                 if (!sv.active)
531                         Mod_ClearUsed();
532                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
533                         Mod_FindName(cl.model_name[i]);
534                 // precache any models used by the client (this also marks them used)
535                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
536                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
537                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
538                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
539                 Mod_PurgeUnused();
540
541                 // now we try to load everything that is new
542
543                 // world model
544                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
545                 if (cl.model_precache[1]->Draw == NULL)
546                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
547
548                 // normal models
549                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
550                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
551                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
552
553                 // check memory integrity
554                 Mem_CheckSentinelsGlobal();
555
556                 // now that we have a world model, set up the world entity, renderer
557                 // modules and csqc
558                 CL_SetupWorldModel();
559
560                 // add pmodel/emodel CRCs to userinfo
561                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
562                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
563
564                 // done checking sounds and models, send a prespawn command now
565                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
566                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
567
568                 if (cls.qw_downloadmemory)
569                 {
570                         Mem_Free(cls.qw_downloadmemory);
571                         cls.qw_downloadmemory = NULL;
572                 }
573
574                 // done loading
575                 cl.loadfinished = true;
576                 break;
577         case dl_sound:
578                 if (cls.qw_downloadnumber == 0)
579                 {
580                         Con_Printf("Checking sounds...\n");
581                         cls.qw_downloadnumber = 1;
582                 }
583
584                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
585                 {
586                         // check if we need to download the file, and return if so
587                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
588                                 return;
589                 }
590
591                 cls.qw_downloadtype = dl_none;
592
593                 // load new sounds and unload old ones
594                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
595                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
596
597                 // precache any sounds used by the client
598                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
599                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
600                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
601                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
602                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
603                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
604                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
605
606                 // sounds
607                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
608                 {
609                         // Don't lock the sfx here, S_ServerSounds already did that
610                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
611                 }
612
613                 // check memory integrity
614                 Mem_CheckSentinelsGlobal();
615
616                 // done with sound downloads, next we check models
617                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
618                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
619                 break;
620         case dl_none:
621         default:
622                 Con_Printf("Unknown download type.\n");
623         }
624 }
625
626 static void QW_CL_ParseDownload(void)
627 {
628         int size = (signed short)MSG_ReadShort();
629         int percent = MSG_ReadByte();
630
631         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
632
633         // skip the download fragment if playing a demo
634         if (!cls.netcon)
635         {
636                 if (size > 0)
637                         msg_readcount += size;
638                 return;
639         }
640
641         if (size == -1)
642         {
643                 Con_Printf("File not found.\n");
644                 QW_CL_RequestNextDownload();
645                 return;
646         }
647
648         if (msg_readcount + (unsigned short)size > net_message.cursize)
649                 Host_Error("corrupt download message\n");
650
651         // make sure the buffer is big enough to include this new fragment
652         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
653         {
654                 unsigned char *old;
655                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
656                         cls.qw_downloadmemorymaxsize *= 2;
657                 old = cls.qw_downloadmemory;
658                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
659                 if (old)
660                 {
661                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
662                         Mem_Free(old);
663                 }
664         }
665
666         // read the fragment out of the packet
667         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
668         cls.qw_downloadmemorycursize += size;
669         cls.qw_downloadspeedcount += size;
670
671         cls.qw_downloadpercent = percent;
672
673         if (percent != 100)
674         {
675                 // request next fragment
676                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
677                 MSG_WriteString(&cls.netcon->message, "nextdl");
678         }
679         else
680         {
681                 // finished file
682                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
683
684                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
685
686                 cls.qw_downloadpercent = 0;
687
688                 // start downloading the next file (or join the game)
689                 QW_CL_RequestNextDownload();
690         }
691 }
692
693 static void QW_CL_ParseModelList(void)
694 {
695         int n;
696         int nummodels = MSG_ReadByte();
697         char *str;
698
699         // parse model precache list
700         for (;;)
701         {
702                 str = MSG_ReadString();
703                 if (!str[0])
704                         break;
705                 nummodels++;
706                 if (nummodels==MAX_MODELS)
707                         Host_Error("Server sent too many model precaches");
708                 if (strlen(str) >= MAX_QPATH)
709                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
710                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
711         }
712
713         n = MSG_ReadByte();
714         if (n)
715         {
716                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
717                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
718                 return;
719         }
720
721         cls.signon = 2;
722         cls.qw_downloadnumber = 0;
723         cls.qw_downloadtype = dl_model;
724         QW_CL_RequestNextDownload();
725 }
726
727 static void QW_CL_ParseSoundList(void)
728 {
729         int n;
730         int numsounds = MSG_ReadByte();
731         char *str;
732
733         // parse sound precache list
734         for (;;)
735         {
736                 str = MSG_ReadString();
737                 if (!str[0])
738                         break;
739                 numsounds++;
740                 if (numsounds==MAX_SOUNDS)
741                         Host_Error("Server sent too many sound precaches");
742                 if (strlen(str) >= MAX_QPATH)
743                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
744                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
745         }
746
747         n = MSG_ReadByte();
748
749         if (n)
750         {
751                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
752                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
753                 return;
754         }
755
756         cls.signon = 2;
757         cls.qw_downloadnumber = 0;
758         cls.qw_downloadtype = dl_sound;
759         QW_CL_RequestNextDownload();
760 }
761
762 static void QW_CL_Skins_f(void)
763 {
764         cls.qw_downloadnumber = 0;
765         cls.qw_downloadtype = dl_skin;
766         QW_CL_RequestNextDownload();
767 }
768
769 static void QW_CL_Changing_f(void)
770 {
771         if (cls.qw_downloadmemory)  // don't change when downloading
772                 return;
773
774         S_StopAllSounds();
775         cl.intermission = 0;
776         cls.signon = 1; // not active anymore, but not disconnected
777         Con_Printf("\nChanging map...\n");
778 }
779
780 void QW_CL_NextUpload(void)
781 {
782         int r, percent, size;
783
784         if (!cls.qw_uploaddata)
785                 return;
786
787         r = cls.qw_uploadsize - cls.qw_uploadpos;
788         if (r > 768)
789                 r = 768;
790         size = min(1, cls.qw_uploadsize);
791         percent = (cls.qw_uploadpos+r)*100/size;
792
793         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
794         MSG_WriteShort(&cls.netcon->message, r);
795         MSG_WriteByte(&cls.netcon->message, percent);
796         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
797
798         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
799
800         cls.qw_uploadpos += r;
801
802         if (cls.qw_uploadpos < cls.qw_uploadsize)
803                 return;
804
805         Con_Printf("Upload completed\n");
806
807         QW_CL_StopUpload();
808 }
809
810 void QW_CL_StartUpload(unsigned char *data, int size)
811 {
812         // do nothing in demos or if not connected
813         if (!cls.netcon)
814                 return;
815
816         // abort existing upload if in progress
817         QW_CL_StopUpload();
818
819         Con_DPrintf("Starting upload of %d bytes...\n", size);
820
821         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
822         memcpy(cls.qw_uploaddata, data, size);
823         cls.qw_uploadsize = size;
824         cls.qw_uploadpos = 0;
825
826         QW_CL_NextUpload();
827 }
828
829 #if 0
830 qboolean QW_CL_IsUploading(void)
831 {
832         return cls.qw_uploaddata != NULL;
833 }
834 #endif
835
836 void QW_CL_StopUpload(void)
837 {
838         if (cls.qw_uploaddata)
839                 Mem_Free(cls.qw_uploaddata);
840         cls.qw_uploaddata = NULL;
841         cls.qw_uploadsize = 0;
842         cls.qw_uploadpos = 0;
843 }
844
845 static void QW_CL_ProcessUserInfo(int slot)
846 {
847         int topcolor, bottomcolor;
848         char temp[2048];
849         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
850         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
851         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
852         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
853         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
854         cl.scores[slot].qw_spectator = temp[0] != 0;
855         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
856         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
857         if (!cl.scores[slot].qw_skin[0])
858                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
859         // TODO: skin cache
860 }
861
862 static void QW_CL_UpdateUserInfo(void)
863 {
864         int slot;
865         slot = MSG_ReadByte();
866         if (slot >= cl.maxclients)
867         {
868                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
869                 MSG_ReadLong();
870                 MSG_ReadString();
871                 return;
872         }
873         cl.scores[slot].qw_userid = MSG_ReadLong();
874         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
875
876         QW_CL_ProcessUserInfo(slot);
877 }
878
879 static void QW_CL_SetInfo(void)
880 {
881         int slot;
882         char key[2048];
883         char value[2048];
884         slot = MSG_ReadByte();
885         strlcpy(key, MSG_ReadString(), sizeof(key));
886         strlcpy(value, MSG_ReadString(), sizeof(value));
887         if (slot >= cl.maxclients)
888         {
889                 Con_Printf("svc_setinfo >= cl.maxclients\n");
890                 return;
891         }
892         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
893
894         QW_CL_ProcessUserInfo(slot);
895 }
896
897 static void QW_CL_ServerInfo(void)
898 {
899         char key[2048];
900         char value[2048];
901         char temp[32];
902         strlcpy(key, MSG_ReadString(), sizeof(key));
903         strlcpy(value, MSG_ReadString(), sizeof(value));
904         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
905         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
906         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
907         cl.qw_teamplay = atoi(temp);
908 }
909
910 static void QW_CL_ParseNails(void)
911 {
912         int i, j;
913         int numnails = MSG_ReadByte();
914         vec_t *v;
915         unsigned char bits[6];
916         for (i = 0;i < numnails;i++)
917         {
918                 for (j = 0;j < 6;j++)
919                         bits[j] = MSG_ReadByte();
920                 if (cl.qw_num_nails > 255)
921                         continue;
922                 v = cl.qw_nails[cl.qw_num_nails++];
923                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
924                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
925                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
926                 v[3] = -360*(bits[4]>>4)/16;
927                 v[4] = 360*bits[5]/256;
928                 v[5] = 0;
929         }
930 }
931
932 static void CL_UpdateItemsAndWeapon(void)
933 {
934         int j;
935         // check for important changes
936
937         // set flash times
938         if (cl.olditems != cl.stats[STAT_ITEMS])
939                 for (j = 0;j < 32;j++)
940                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
941                                 cl.item_gettime[j] = cl.time;
942         cl.olditems = cl.stats[STAT_ITEMS];
943
944         // GAME_NEXUIZ hud needs weapon change time
945         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
946                 cl.weapontime = cl.time;
947         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
948 }
949
950 void CL_BeginDownloads(qboolean aborteddownload)
951 {
952         // quakeworld works differently
953         if (cls.protocol == PROTOCOL_QUAKEWORLD)
954                 return;
955
956         // this would be a good place to do curl downloads
957         if(Curl_Have_forthismap())
958         {
959                 Curl_Register_predownload(); // come back later
960                 return;
961         }
962
963         // if we got here...
964         // curl is done, so let's start with the business
965         cl.loadbegun = true;
966
967         // if already downloading something from the previous level, don't stop it
968         if (cls.qw_downloadname[0])
969                 return;
970
971         if (cl.downloadcsqc)
972         {
973                 size_t progsize;
974                 cl.downloadcsqc = false;
975                 if (cls.netcon
976                  && !sv.active
977                  && csqc_progname.string
978                  && csqc_progname.string[0]
979                  && csqc_progcrc.integer >= 0
980                  && cl_serverextension_download.integer
981                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
982                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
983                 {
984                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
985                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
986                         return;
987                 }
988         }
989
990         if (cl.loadmodel_current < cl.loadmodel_total)
991         {
992                 // loading models
993
994                 // parse the Q3 shader files
995                 if (cl.loadmodel_current < 2)
996                         Mod_LoadQ3Shaders();
997
998                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
999                 {
1000                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1001                                 continue;
1002                         if (cls.signon < SIGNONS)
1003                                 CL_KeepaliveMessage(true);
1004                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1005                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1006                         {
1007                                 // we now have the worldmodel so we can set up the game world
1008                                 CL_SetupWorldModel();
1009                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1010                                 {
1011                                         cl.loadfinished = true;
1012                                         // now issue the spawn to move on to signon 2 like normal
1013                                         if (cls.netcon)
1014                                                 Cmd_ForwardStringToServer("prespawn");
1015                                 }
1016                         }
1017                 }
1018
1019                 // finished loading models
1020         }
1021
1022         if (cl.loadsound_current < cl.loadsound_total)
1023         {
1024                 // loading sounds
1025
1026                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1027                 {
1028                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1029                                 continue;
1030                         if (cls.signon < SIGNONS)
1031                                 CL_KeepaliveMessage(true);
1032                         // Don't lock the sfx here, S_ServerSounds already did that
1033                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1034                 }
1035
1036                 // finished loading sounds
1037         }
1038
1039         // note: the reason these loops skip already-loaded things is that it
1040         // enables this command to be issued during the game if desired
1041
1042         if (cl.downloadmodel_current < cl.loadmodel_total)
1043         {
1044                 // loading models
1045
1046                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1047                 {
1048                         if (aborteddownload)
1049                         {
1050                                 if (cl.downloadmodel_current == 1)
1051                                 {
1052                                         // the worldmodel failed, but we need to set up anyway
1053                                         CL_SetupWorldModel();
1054                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1055                                         {
1056                                                 cl.loadfinished = true;
1057                                                 // now issue the spawn to move on to signon 2 like normal
1058                                                 if (cls.netcon)
1059                                                         Cmd_ForwardStringToServer("prespawn");
1060                                         }
1061                                 }
1062                                 aborteddownload = false;
1063                                 continue;
1064                         }
1065                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1066                                 continue;
1067                         if (cls.signon < SIGNONS)
1068                                 CL_KeepaliveMessage(true);
1069                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1070                         {
1071                                 if (cl.downloadmodel_current == 1)
1072                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1073                                 else
1074                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1075                                 // regarding the * check: don't try to download submodels
1076                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1077                                 {
1078                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1079                                         // we'll try loading again when the download finishes
1080                                         return;
1081                                 }
1082                         }
1083                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1084                         if (cl.downloadmodel_current == 1)
1085                         {
1086                                 // we now have the worldmodel so we can set up the game world
1087                                 CL_SetupWorldModel();
1088                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1089                                 {
1090                                         cl.loadfinished = true;
1091                                         // now issue the spawn to move on to signon 2 like normal
1092                                         if (cls.netcon)
1093                                                 Cmd_ForwardStringToServer("prespawn");
1094                                 }
1095                         }
1096                 }
1097
1098                 // finished loading models
1099         }
1100
1101         if (cl.downloadsound_current < cl.loadsound_total)
1102         {
1103                 // loading sounds
1104
1105                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1106                 {
1107                         char soundname[MAX_QPATH];
1108                         if (aborteddownload)
1109                         {
1110                                 aborteddownload = false;
1111                                 continue;
1112                         }
1113                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1114                                 continue;
1115                         if (cls.signon < SIGNONS)
1116                                 CL_KeepaliveMessage(true);
1117                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1118                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1119                         {
1120                                 Con_Printf("Sound %s not found\n", soundname);
1121                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1122                                 {
1123                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1124                                         // we'll try loading again when the download finishes
1125                                         return;
1126                                 }
1127                         }
1128                         // Don't lock the sfx here, S_ServerSounds already did that
1129                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1130                 }
1131
1132                 // finished loading sounds
1133         }
1134
1135         if (!cl.loadfinished)
1136         {
1137                 cl.loadfinished = true;
1138
1139                 // check memory integrity
1140                 Mem_CheckSentinelsGlobal();
1141
1142                 // now issue the spawn to move on to signon 2 like normal
1143                 if (cls.netcon)
1144                         Cmd_ForwardStringToServer("prespawn");
1145         }
1146 }
1147
1148 void CL_BeginDownloads_f(void)
1149 {
1150         // prevent cl_begindownloads from being issued multiple times in one match
1151         // to prevent accidentally cancelled downloads
1152         if(cl.loadbegun)
1153                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1154         else
1155                 CL_BeginDownloads(false);
1156 }
1157
1158 void CL_StopDownload(int size, int crc)
1159 {
1160         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1161         {
1162                 int existingcrc;
1163                 size_t existingsize;
1164                 const char *extension;
1165
1166                 // finished file
1167                 // save to disk only if we don't already have it
1168                 // (this is mainly for playing back demos)
1169                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1170                 if (existingsize)
1171                 {
1172                         if ((int)existingsize != size || existingcrc != crc)
1173                         {
1174                                 // we have a mismatching file, pick another name for it
1175                                 char name[MAX_QPATH*2];
1176                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1177                                 if (!FS_FileExists(name))
1178                                 {
1179                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1180                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1181                                 }
1182                         }
1183                 }
1184                 else
1185                 {
1186                         // we either don't have it or have a mismatching file...
1187                         // so it's time to accept the file
1188                         // but if we already have a mismatching file we need to rename
1189                         // this new one, and if we already have this file in renamed form,
1190                         // we do nothing
1191                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1192                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1193                         extension = FS_FileExtension(cls.qw_downloadname);
1194                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1195                                 FS_Rescan();
1196                 }
1197         }
1198         else if (cls.qw_downloadmemory && size)
1199         {
1200                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1201                 CL_BeginDownloads(true);
1202         }
1203
1204         if (cls.qw_downloadmemory)
1205                 Mem_Free(cls.qw_downloadmemory);
1206         cls.qw_downloadmemory = NULL;
1207         cls.qw_downloadname[0] = 0;
1208         cls.qw_downloadmemorymaxsize = 0;
1209         cls.qw_downloadmemorycursize = 0;
1210         cls.qw_downloadpercent = 0;
1211 }
1212
1213 void CL_ParseDownload(void)
1214 {
1215         int i, start, size;
1216         unsigned char data[65536];
1217         start = MSG_ReadLong();
1218         size = (unsigned short)MSG_ReadShort();
1219
1220         // record the start/size information to ack in the next input packet
1221         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1222         {
1223                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1224                 {
1225                         cls.dp_downloadack[i].start = start;
1226                         cls.dp_downloadack[i].size = size;
1227                         break;
1228                 }
1229         }
1230
1231         MSG_ReadBytes(size, data);
1232
1233         if (!cls.qw_downloadname[0])
1234         {
1235                 if (size > 0)
1236                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1237                 return;
1238         }
1239
1240         if (start + size > cls.qw_downloadmemorymaxsize)
1241                 Host_Error("corrupt download message\n");
1242
1243         // only advance cursize if the data is at the expected position
1244         // (gaps are unacceptable)
1245         memcpy(cls.qw_downloadmemory + start, data, size);
1246         cls.qw_downloadmemorycursize = start + size;
1247         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1248         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1249         cls.qw_downloadspeedcount += size;
1250 }
1251
1252 void CL_DownloadBegin_f(void)
1253 {
1254         int size = atoi(Cmd_Argv(1));
1255
1256         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1257         {
1258                 Con_Printf("cl_downloadbegin: received bogus information\n");
1259                 CL_StopDownload(0, 0);
1260                 return;
1261         }
1262
1263         if (cls.qw_downloadname[0])
1264                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1265
1266         CL_StopDownload(0, 0);
1267
1268         // we're really beginning a download now, so initialize stuff
1269         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1270         cls.qw_downloadmemorymaxsize = size;
1271         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1272         cls.qw_downloadnumber++;
1273
1274         Cmd_ForwardStringToServer("sv_startdownload");
1275 }
1276
1277 void CL_StopDownload_f(void)
1278 {
1279         if (cls.qw_downloadname[0])
1280         {
1281                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1282                 CL_StopDownload(0, 0);
1283         }
1284         CL_BeginDownloads(true);
1285 }
1286
1287 void CL_DownloadFinished_f(void)
1288 {
1289         if (Cmd_Argc() < 3)
1290         {
1291                 Con_Printf("Malformed cl_downloadfinished command\n");
1292                 return;
1293         }
1294         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1295         CL_BeginDownloads(false);
1296 }
1297
1298 static void CL_SendPlayerInfo(void)
1299 {
1300         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1301         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1302
1303         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1304         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1305
1306         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1307         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1308
1309         if (cl_pmodel.integer)
1310         {
1311                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1312                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1313         }
1314         if (*cl_playermodel.string)
1315         {
1316                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1317                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1318         }
1319         if (*cl_playerskin.string)
1320         {
1321                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1322                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1323         }
1324 }
1325
1326 /*
1327 =====================
1328 CL_SignonReply
1329
1330 An svc_signonnum has been received, perform a client side setup
1331 =====================
1332 */
1333 static void CL_SignonReply (void)
1334 {
1335         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1336
1337         switch (cls.signon)
1338         {
1339         case 1:
1340                 if (cls.netcon)
1341                 {
1342                         // send player info before we begin downloads
1343                         // (so that the server can see the player name while downloading)
1344                         CL_SendPlayerInfo();
1345
1346                         // execute cl_begindownloads next frame
1347                         // (after any commands added by svc_stufftext have been executed)
1348                         // when done with downloads the "prespawn" will be sent
1349                         Cbuf_AddText("\ncl_begindownloads\n");
1350
1351                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1352                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1353                 }
1354                 else // playing a demo...  make sure loading occurs as soon as possible
1355                         CL_BeginDownloads(false);
1356                 break;
1357
1358         case 2:
1359                 if (cls.netcon)
1360                 {
1361                         // LordHavoc: quake sent the player info here but due to downloads
1362                         // it is sent earlier instead
1363                         // CL_SendPlayerInfo();
1364
1365                         // LordHavoc: changed to begin a loading stage and issue this when done
1366                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1367                         MSG_WriteString (&cls.netcon->message, "spawn");
1368                 }
1369                 break;
1370
1371         case 3:
1372                 if (cls.netcon)
1373                 {
1374                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1375                         MSG_WriteString (&cls.netcon->message, "begin");
1376                 }
1377                 break;
1378
1379         case 4:
1380                 Con_ClearNotify();
1381                 break;
1382         }
1383 }
1384
1385 /*
1386 ==================
1387 CL_ParseServerInfo
1388 ==================
1389 */
1390 void CL_ParseServerInfo (void)
1391 {
1392         char *str;
1393         int i;
1394         protocolversion_t protocol;
1395         int nummodels, numsounds;
1396
1397         Con_DPrint("Serverinfo packet received.\n");
1398
1399         // if server is active, we already began a loading plaque
1400         if (!sv.active)
1401         {
1402                 SCR_BeginLoadingPlaque();
1403                 S_StopAllSounds();
1404         }
1405
1406         // check memory integrity
1407         Mem_CheckSentinelsGlobal();
1408
1409         // clear cl_serverextension cvars
1410         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1411
1412 //
1413 // wipe the client_state_t struct
1414 //
1415         CL_ClearState ();
1416
1417 // parse protocol version number
1418         i = MSG_ReadLong ();
1419         protocol = Protocol_EnumForNumber(i);
1420         if (protocol == PROTOCOL_UNKNOWN)
1421         {
1422                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1423                 return;
1424         }
1425         // hack for unmarked Nehahra movie demos which had a custom protocol
1426         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1427                 protocol = PROTOCOL_NEHAHRAMOVIE;
1428         cls.protocol = protocol;
1429         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1430
1431         cl.num_entities = 1;
1432
1433         if (protocol == PROTOCOL_QUAKEWORLD)
1434         {
1435                 char gamedir[1][MAX_QPATH];
1436
1437                 cl.qw_servercount = MSG_ReadLong();
1438
1439                 str = MSG_ReadString();
1440                 Con_Printf("server gamedir is %s\n", str);
1441                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1442
1443                 // change gamedir if needed
1444                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1445                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1446
1447                 cl.gametype = GAME_DEATHMATCH;
1448                 cl.maxclients = 32;
1449
1450                 // parse player number
1451                 i = MSG_ReadByte();
1452                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1453                 //cl.qw_spectator = (i & 128) != 0;
1454                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1455                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1456
1457                 // get the full level name
1458                 str = MSG_ReadString ();
1459                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1460
1461                 // get the movevars that are defined in the qw protocol
1462                 cl.movevars_gravity            = MSG_ReadFloat();
1463                 cl.movevars_stopspeed          = MSG_ReadFloat();
1464                 cl.movevars_maxspeed           = MSG_ReadFloat();
1465                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1466                 cl.movevars_accelerate         = MSG_ReadFloat();
1467                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1468                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1469                 cl.movevars_friction           = MSG_ReadFloat();
1470                 cl.movevars_waterfriction      = MSG_ReadFloat();
1471                 cl.movevars_entgravity         = MSG_ReadFloat();
1472
1473                 // other movevars not in the protocol...
1474                 cl.movevars_wallfriction = 0;
1475                 cl.movevars_timescale = 1;
1476                 cl.movevars_jumpvelocity = 270;
1477                 cl.movevars_edgefriction = 2;
1478                 cl.movevars_maxairspeed = 30;
1479                 cl.movevars_stepheight = 18;
1480                 cl.movevars_airaccel_qw = 1;
1481                 cl.movevars_airaccel_sideways_friction = 0;
1482
1483                 // seperate the printfs so the server message can have a color
1484                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1485
1486                 // check memory integrity
1487                 Mem_CheckSentinelsGlobal();
1488
1489                 if (cls.netcon)
1490                 {
1491                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1492                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1493                 }
1494
1495                 cl.loadbegun = false;
1496                 cl.loadfinished = false;
1497
1498                 cls.state = ca_connected;
1499                 cls.signon = 1;
1500
1501                 // note: on QW protocol we can't set up the gameworld until after
1502                 // downloads finish...
1503                 // (we don't even know the name of the map yet)
1504         }
1505         else
1506         {
1507         // parse maxclients
1508                 cl.maxclients = MSG_ReadByte ();
1509                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1510                 {
1511                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1512                         return;
1513                 }
1514                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1515
1516         // parse gametype
1517                 cl.gametype = MSG_ReadByte ();
1518
1519         // parse signon message
1520                 str = MSG_ReadString ();
1521                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1522
1523         // seperate the printfs so the server message can have a color
1524                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1525                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1526
1527                 // check memory integrity
1528                 Mem_CheckSentinelsGlobal();
1529
1530                 // parse model precache list
1531                 for (nummodels=1 ; ; nummodels++)
1532                 {
1533                         str = MSG_ReadString();
1534                         if (!str[0])
1535                                 break;
1536                         if (nummodels==MAX_MODELS)
1537                                 Host_Error ("Server sent too many model precaches");
1538                         if (strlen(str) >= MAX_QPATH)
1539                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1540                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1541                 }
1542                 // parse sound precache list
1543                 for (numsounds=1 ; ; numsounds++)
1544                 {
1545                         str = MSG_ReadString();
1546                         if (!str[0])
1547                                 break;
1548                         if (numsounds==MAX_SOUNDS)
1549                                 Host_Error("Server sent too many sound precaches");
1550                         if (strlen(str) >= MAX_QPATH)
1551                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1552                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1553                 }
1554
1555                 // touch all of the precached models that are still loaded so we can free
1556                 // anything that isn't needed
1557                 if (!sv.active)
1558                         Mod_ClearUsed();
1559                 for (i = 1;i < nummodels;i++)
1560                         Mod_FindName(cl.model_name[i]);
1561                 // precache any models used by the client (this also marks them used)
1562                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1563                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1564                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1565                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1566                 Mod_PurgeUnused();
1567
1568                 // do the same for sounds
1569                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1570                 S_ServerSounds (cl.sound_name, numsounds);
1571
1572                 // precache any sounds used by the client
1573                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1574                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1575                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1576                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1577                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1578                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1579                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1580
1581                 // now we try to load everything that is new
1582                 cl.loadmodel_current = 1;
1583                 cl.downloadmodel_current = 1;
1584                 cl.loadmodel_total = nummodels;
1585                 cl.loadsound_current = 1;
1586                 cl.downloadsound_current = 1;
1587                 cl.loadsound_total = numsounds;
1588                 cl.downloadcsqc = true;
1589                 cl.loadbegun = false;
1590                 cl.loadfinished = false;
1591                 cl.loadcsqc = true;
1592         }
1593
1594         // check memory integrity
1595         Mem_CheckSentinelsGlobal();
1596
1597 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1598         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1599         {
1600                 char demofile[MAX_OSPATH];
1601                 char levelname[MAX_QPATH];
1602
1603                 if (cls.demorecording)
1604                 {
1605                         // finish the previous level's demo file
1606                         CL_Stop_f();
1607                 }
1608
1609                 // start a new demo file
1610                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1611                 if (strrchr(levelname, '.'))
1612                         *(strrchr(levelname, '.')) = 0;
1613                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1614
1615                 Con_Printf ("Auto-recording to %s.\n", demofile);
1616
1617                 cls.demofile = FS_Open (demofile, "wb", false, false);
1618                 if (cls.demofile)
1619                 {
1620                         cls.forcetrack = -1;
1621                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1622                         cls.demorecording = true;
1623                 }
1624                 else
1625                         Con_Print ("ERROR: couldn't open.\n");
1626         }
1627 }
1628
1629 void CL_ValidateState(entity_state_t *s)
1630 {
1631         model_t *model;
1632
1633         if (!s->active)
1634                 return;
1635
1636         if (s->modelindex >= MAX_MODELS)
1637                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1638
1639         // these warnings are only warnings, no corrections are made to the state
1640         // because states are often copied for decoding, which otherwise would
1641         // propogate some of the corrections accidentally
1642         // (this used to happen, sometimes affecting skin and frame)
1643
1644         // colormap is client index + 1
1645         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1646                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1647
1648         model = cl.model_precache[s->modelindex];
1649         if (model && model->type && s->frame >= model->numframes)
1650                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1651         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1652                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1653 }
1654
1655 void CL_MoveLerpEntityStates(entity_t *ent)
1656 {
1657         float odelta[3], adelta[3];
1658         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1659         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1660         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1661         {
1662                 // reset all persistent stuff if this is a new entity
1663                 ent->persistent.lerpdeltatime = 0;
1664                 ent->persistent.lerpstarttime = cl.mtime[1];
1665                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1666                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1667                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1668                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1669                 // reset animation interpolation as well
1670                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1671                 ent->render.frame1time = ent->render.frame2time = cl.time;
1672                 ent->render.framelerp = 1;
1673                 // reset various persistent stuff
1674                 ent->persistent.muzzleflash = 0;
1675                 ent->persistent.trail_allowed = false;
1676         }
1677         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1678         {
1679                 // don't interpolate the move
1680                 // (the fixangle[] check detects teleports, but not constant fixangles
1681                 //  such as when spectating)
1682                 ent->persistent.lerpdeltatime = 0;
1683                 ent->persistent.lerpstarttime = cl.mtime[1];
1684                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1685                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1686                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1687                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1688                 ent->persistent.trail_allowed = false;
1689         }
1690         else if (ent->state_current.flags & RENDER_STEP)
1691         {
1692                 // monster interpolation
1693                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1694                 {
1695                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1696                         ent->persistent.lerpstarttime = cl.mtime[1];
1697                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1698                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1699                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1700                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1701                 }
1702         }
1703         else
1704         {
1705                 // not a monster
1706                 ent->persistent.lerpstarttime = ent->state_previous.time;
1707                 // no lerp if it's singleplayer
1708                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1709                         ent->persistent.lerpdeltatime = 0;
1710                 else
1711                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1712                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1713                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1714                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1715                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1716         }
1717         // trigger muzzleflash effect if necessary
1718         if (ent->state_current.effects & EF_MUZZLEFLASH)
1719                 ent->persistent.muzzleflash = 1;
1720 }
1721
1722 /*
1723 ==================
1724 CL_ParseBaseline
1725 ==================
1726 */
1727 void CL_ParseBaseline (entity_t *ent, int large)
1728 {
1729         int i;
1730
1731         ent->state_baseline = defaultstate;
1732         // FIXME: set ent->state_baseline.number?
1733         ent->state_baseline.active = true;
1734         if (large)
1735         {
1736                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1737                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1738         }
1739         else
1740         {
1741                 ent->state_baseline.modelindex = MSG_ReadByte ();
1742                 ent->state_baseline.frame = MSG_ReadByte ();
1743         }
1744         ent->state_baseline.colormap = MSG_ReadByte();
1745         ent->state_baseline.skin = MSG_ReadByte();
1746         for (i = 0;i < 3;i++)
1747         {
1748                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1749                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1750         }
1751         ent->state_previous = ent->state_current = ent->state_baseline;
1752 }
1753
1754
1755 /*
1756 ==================
1757 CL_ParseClientdata
1758
1759 Server information pertaining to this client only
1760 ==================
1761 */
1762 void CL_ParseClientdata (void)
1763 {
1764         int i, bits;
1765
1766         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1767         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1768         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1769         cl.mviewzoom[1] = cl.mviewzoom[0];
1770
1771         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1772         {
1773                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1774                 cl.stats[STAT_ITEMS] = 0;
1775                 cl.stats[STAT_VIEWZOOM] = 255;
1776         }
1777         cl.idealpitch = 0;
1778         cl.mpunchangle[0][0] = 0;
1779         cl.mpunchangle[0][1] = 0;
1780         cl.mpunchangle[0][2] = 0;
1781         cl.mpunchvector[0][0] = 0;
1782         cl.mpunchvector[0][1] = 0;
1783         cl.mpunchvector[0][2] = 0;
1784         cl.mvelocity[0][0] = 0;
1785         cl.mvelocity[0][1] = 0;
1786         cl.mvelocity[0][2] = 0;
1787         cl.mviewzoom[0] = 1;
1788
1789         bits = (unsigned short) MSG_ReadShort ();
1790         if (bits & SU_EXTEND1)
1791                 bits |= (MSG_ReadByte() << 16);
1792         if (bits & SU_EXTEND2)
1793                 bits |= (MSG_ReadByte() << 24);
1794
1795         if (bits & SU_VIEWHEIGHT)
1796                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1797
1798         if (bits & SU_IDEALPITCH)
1799                 cl.idealpitch = MSG_ReadChar ();
1800
1801         for (i = 0;i < 3;i++)
1802         {
1803                 if (bits & (SU_PUNCH1<<i) )
1804                 {
1805                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1806                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1807                         else
1808                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1809                 }
1810                 if (bits & (SU_PUNCHVEC1<<i))
1811                 {
1812                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1813                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1814                         else
1815                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1816                 }
1817                 if (bits & (SU_VELOCITY1<<i) )
1818                 {
1819                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1820                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1821                         else
1822                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1823                 }
1824         }
1825
1826         // LordHavoc: hipnotic demos don't have this bit set but should
1827         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1828                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1829
1830         cl.onground = (bits & SU_ONGROUND) != 0;
1831         cl.inwater = (bits & SU_INWATER) != 0;
1832
1833         if (cls.protocol == PROTOCOL_DARKPLACES5)
1834         {
1835                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1836                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1837                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1838                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1839                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1840                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1841                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1842                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1843                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1844                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1845         }
1846         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1847         {
1848                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1849                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1850                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1851                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1852                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1853                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1854                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1855                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1856                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1857                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1858                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1859                 else
1860                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1861         }
1862
1863         if (bits & SU_VIEWZOOM)
1864         {
1865                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1866                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1867                 else
1868                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1869         }
1870
1871         // viewzoom interpolation
1872         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1873 }
1874
1875 /*
1876 =====================
1877 CL_ParseStatic
1878 =====================
1879 */
1880 void CL_ParseStatic (int large)
1881 {
1882         entity_t *ent;
1883
1884         if (cl.num_static_entities >= cl.max_static_entities)
1885                 Host_Error ("Too many static entities");
1886         ent = &cl.static_entities[cl.num_static_entities++];
1887         CL_ParseBaseline (ent, large);
1888
1889         if (ent->state_baseline.modelindex == 0)
1890         {
1891                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1892                 cl.num_static_entities--;
1893                 // This is definitely a cheesy way to conserve resources...
1894                 return;
1895         }
1896
1897 // copy it to the current state
1898         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1899         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1900         ent->render.framelerp = 0;
1901         // make torchs play out of sync
1902         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1903         ent->render.colormap = -1; // no special coloring
1904         ent->render.skinnum = ent->state_baseline.skin;
1905         ent->render.effects = ent->state_baseline.effects;
1906         ent->render.alpha = 1;
1907
1908         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1909         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1910
1911         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1912         CL_UpdateRenderEntity(&ent->render);
1913 }
1914
1915 /*
1916 ===================
1917 CL_ParseStaticSound
1918 ===================
1919 */
1920 void CL_ParseStaticSound (int large)
1921 {
1922         vec3_t          org;
1923         int                     sound_num, vol, atten;
1924
1925         MSG_ReadVector(org, cls.protocol);
1926         if (large)
1927                 sound_num = (unsigned short) MSG_ReadShort ();
1928         else
1929                 sound_num = MSG_ReadByte ();
1930         vol = MSG_ReadByte ();
1931         atten = MSG_ReadByte ();
1932
1933         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1934 }
1935
1936 void CL_ParseEffect (void)
1937 {
1938         vec3_t          org;
1939         int                     modelindex, startframe, framecount, framerate;
1940
1941         MSG_ReadVector(org, cls.protocol);
1942         modelindex = MSG_ReadByte ();
1943         startframe = MSG_ReadByte ();
1944         framecount = MSG_ReadByte ();
1945         framerate = MSG_ReadByte ();
1946
1947         CL_Effect(org, modelindex, startframe, framecount, framerate);
1948 }
1949
1950 void CL_ParseEffect2 (void)
1951 {
1952         vec3_t          org;
1953         int                     modelindex, startframe, framecount, framerate;
1954
1955         MSG_ReadVector(org, cls.protocol);
1956         modelindex = (unsigned short) MSG_ReadShort ();
1957         startframe = (unsigned short) MSG_ReadShort ();
1958         framecount = MSG_ReadByte ();
1959         framerate = MSG_ReadByte ();
1960
1961         CL_Effect(org, modelindex, startframe, framecount, framerate);
1962 }
1963
1964 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1965 {
1966         int i;
1967         beam_t *b = NULL;
1968
1969         if (ent >= MAX_EDICTS)
1970         {
1971                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1972                 ent = 0;
1973         }
1974
1975         if (ent >= cl.max_entities)
1976                 CL_ExpandEntities(ent);
1977
1978         // override any beam with the same entity
1979         i = cl.max_beams;
1980         if (ent)
1981                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1982                         if (b->entity == ent)
1983                                 break;
1984         // if the entity was not found then just replace an unused beam
1985         if (i == cl.max_beams)
1986                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1987                         if (!b->model)
1988                                 break;
1989         if (i < cl.max_beams)
1990         {
1991                 cl.num_beams = max(cl.num_beams, i + 1);
1992                 b->entity = ent;
1993                 b->lightning = lightning;
1994                 b->model = m;
1995                 b->endtime = cl.mtime[0] + 0.2;
1996                 VectorCopy (start, b->start);
1997                 VectorCopy (end, b->end);
1998         }
1999         else
2000                 Con_Print("beam list overflow!\n");
2001 }
2002
2003 void CL_ParseBeam (model_t *m, int lightning)
2004 {
2005         int ent;
2006         vec3_t start, end;
2007
2008         ent = (unsigned short) MSG_ReadShort ();
2009         MSG_ReadVector(start, cls.protocol);
2010         MSG_ReadVector(end, cls.protocol);
2011
2012         if (ent >= MAX_EDICTS)
2013         {
2014                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2015                 ent = 0;
2016         }
2017
2018         CL_NewBeam(ent, start, end, m, lightning);
2019 }
2020
2021 void CL_ParseTempEntity(void)
2022 {
2023         int type;
2024         vec3_t pos, pos2;
2025         vec3_t vel1, vel2;
2026         vec3_t dir;
2027         vec3_t color;
2028         int rnd;
2029         int colorStart, colorLength, count;
2030         float velspeed, radius;
2031         unsigned char *tempcolor;
2032         matrix4x4_t tempmatrix;
2033
2034         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2035         {
2036                 type = MSG_ReadByte();
2037                 switch (type)
2038                 {
2039                 case QW_TE_WIZSPIKE:
2040                         // spike hitting wall
2041                         MSG_ReadVector(pos, cls.protocol);
2042                         CL_FindNonSolidLocation(pos, pos, 4);
2043                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2044                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2045                         break;
2046
2047                 case QW_TE_KNIGHTSPIKE:
2048                         // spike hitting wall
2049                         MSG_ReadVector(pos, cls.protocol);
2050                         CL_FindNonSolidLocation(pos, pos, 4);
2051                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2052                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2053                         break;
2054
2055                 case QW_TE_SPIKE:
2056                         // spike hitting wall
2057                         MSG_ReadVector(pos, cls.protocol);
2058                         CL_FindNonSolidLocation(pos, pos, 4);
2059                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2060                         if (rand() % 5)
2061                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2062                         else
2063                         {
2064                                 rnd = rand() & 3;
2065                                 if (rnd == 1)
2066                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2067                                 else if (rnd == 2)
2068                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2069                                 else
2070                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2071                         }
2072                         break;
2073                 case QW_TE_SUPERSPIKE:
2074                         // super spike hitting wall
2075                         MSG_ReadVector(pos, cls.protocol);
2076                         CL_FindNonSolidLocation(pos, pos, 4);
2077                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2078                         if (rand() % 5)
2079                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2080                         else
2081                         {
2082                                 rnd = rand() & 3;
2083                                 if (rnd == 1)
2084                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2085                                 else if (rnd == 2)
2086                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2087                                 else
2088                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2089                         }
2090                         break;
2091
2092                 case QW_TE_EXPLOSION:
2093                         // rocket explosion
2094                         MSG_ReadVector(pos, cls.protocol);
2095                         CL_FindNonSolidLocation(pos, pos, 10);
2096                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2097                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2098                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2099                         break;
2100
2101                 case QW_TE_TAREXPLOSION:
2102                         // tarbaby explosion
2103                         MSG_ReadVector(pos, cls.protocol);
2104                         CL_FindNonSolidLocation(pos, pos, 10);
2105                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2106                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2107                         break;
2108
2109                 case QW_TE_LIGHTNING1:
2110                         // lightning bolts
2111                         CL_ParseBeam(cl.model_bolt, true);
2112                         break;
2113
2114                 case QW_TE_LIGHTNING2:
2115                         // lightning bolts
2116                         CL_ParseBeam(cl.model_bolt2, true);
2117                         break;
2118
2119                 case QW_TE_LIGHTNING3:
2120                         // lightning bolts
2121                         CL_ParseBeam(cl.model_bolt3, false);
2122                         break;
2123
2124                 case QW_TE_LAVASPLASH:
2125                         MSG_ReadVector(pos, cls.protocol);
2126                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2127                         break;
2128
2129                 case QW_TE_TELEPORT:
2130                         MSG_ReadVector(pos, cls.protocol);
2131                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2132                         break;
2133
2134                 case QW_TE_GUNSHOT:
2135                         // bullet hitting wall
2136                         radius = MSG_ReadByte();
2137                         MSG_ReadVector(pos, cls.protocol);
2138                         CL_FindNonSolidLocation(pos, pos, 4);
2139                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2140                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2141                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2142                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2143                         {
2144                                 if (rand() % 5)
2145                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2146                                 else
2147                                 {
2148                                         rnd = rand() & 3;
2149                                         if (rnd == 1)
2150                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2151                                         else if (rnd == 2)
2152                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2153                                         else
2154                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2155                                 }
2156                         }
2157                         break;
2158
2159                 case QW_TE_BLOOD:
2160                         count = MSG_ReadByte();
2161                         MSG_ReadVector(pos, cls.protocol);
2162                         CL_FindNonSolidLocation(pos, pos, 4);
2163                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2164                         break;
2165
2166                 case QW_TE_LIGHTNINGBLOOD:
2167                         MSG_ReadVector(pos, cls.protocol);
2168                         CL_FindNonSolidLocation(pos, pos, 4);
2169                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2170                         break;
2171
2172                 default:
2173                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2174                 }
2175         }
2176         else
2177         {
2178                 type = MSG_ReadByte();
2179                 switch (type)
2180                 {
2181                 case TE_WIZSPIKE:
2182                         // spike hitting wall
2183                         MSG_ReadVector(pos, cls.protocol);
2184                         CL_FindNonSolidLocation(pos, pos, 4);
2185                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2186                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2187                         break;
2188
2189                 case TE_KNIGHTSPIKE:
2190                         // spike hitting wall
2191                         MSG_ReadVector(pos, cls.protocol);
2192                         CL_FindNonSolidLocation(pos, pos, 4);
2193                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2194                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2195                         break;
2196
2197                 case TE_SPIKE:
2198                         // spike hitting wall
2199                         MSG_ReadVector(pos, cls.protocol);
2200                         CL_FindNonSolidLocation(pos, pos, 4);
2201                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202                         if (rand() % 5)
2203                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2204                         else
2205                         {
2206                                 rnd = rand() & 3;
2207                                 if (rnd == 1)
2208                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2209                                 else if (rnd == 2)
2210                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2211                                 else
2212                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2213                         }
2214                         break;
2215                 case TE_SPIKEQUAD:
2216                         // quad spike hitting wall
2217                         MSG_ReadVector(pos, cls.protocol);
2218                         CL_FindNonSolidLocation(pos, pos, 4);
2219                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220                         if (rand() % 5)
2221                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2222                         else
2223                         {
2224                                 rnd = rand() & 3;
2225                                 if (rnd == 1)
2226                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2227                                 else if (rnd == 2)
2228                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2229                                 else
2230                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2231                         }
2232                         break;
2233                 case TE_SUPERSPIKE:
2234                         // super spike hitting wall
2235                         MSG_ReadVector(pos, cls.protocol);
2236                         CL_FindNonSolidLocation(pos, pos, 4);
2237                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2238                         if (rand() % 5)
2239                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2240                         else
2241                         {
2242                                 rnd = rand() & 3;
2243                                 if (rnd == 1)
2244                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2245                                 else if (rnd == 2)
2246                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2247                                 else
2248                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2249                         }
2250                         break;
2251                 case TE_SUPERSPIKEQUAD:
2252                         // quad super spike hitting wall
2253                         MSG_ReadVector(pos, cls.protocol);
2254                         CL_FindNonSolidLocation(pos, pos, 4);
2255                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2256                         if (rand() % 5)
2257                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2258                         else
2259                         {
2260                                 rnd = rand() & 3;
2261                                 if (rnd == 1)
2262                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2263                                 else if (rnd == 2)
2264                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2265                                 else
2266                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2267                         }
2268                         break;
2269                         // LordHavoc: added for improved blood splatters
2270                 case TE_BLOOD:
2271                         // blood puff
2272                         MSG_ReadVector(pos, cls.protocol);
2273                         CL_FindNonSolidLocation(pos, pos, 4);
2274                         dir[0] = MSG_ReadChar();
2275                         dir[1] = MSG_ReadChar();
2276                         dir[2] = MSG_ReadChar();
2277                         count = MSG_ReadByte();
2278                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2279                         break;
2280                 case TE_SPARK:
2281                         // spark shower
2282                         MSG_ReadVector(pos, cls.protocol);
2283                         CL_FindNonSolidLocation(pos, pos, 4);
2284                         dir[0] = MSG_ReadChar();
2285                         dir[1] = MSG_ReadChar();
2286                         dir[2] = MSG_ReadChar();
2287                         count = MSG_ReadByte();
2288                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2289                         break;
2290                 case TE_PLASMABURN:
2291                         MSG_ReadVector(pos, cls.protocol);
2292                         CL_FindNonSolidLocation(pos, pos, 4);
2293                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2294                         break;
2295                         // LordHavoc: added for improved gore
2296                 case TE_BLOODSHOWER:
2297                         // vaporized body
2298                         MSG_ReadVector(pos, cls.protocol); // mins
2299                         MSG_ReadVector(pos2, cls.protocol); // maxs
2300                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2301                         count = (unsigned short) MSG_ReadShort(); // number of particles
2302                         vel1[0] = -velspeed;
2303                         vel1[1] = -velspeed;
2304                         vel1[2] = -velspeed;
2305                         vel2[0] = velspeed;
2306                         vel2[1] = velspeed;
2307                         vel2[2] = velspeed;
2308                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2309                         break;
2310
2311                 case TE_PARTICLECUBE:
2312                         // general purpose particle effect
2313                         MSG_ReadVector(pos, cls.protocol); // mins
2314                         MSG_ReadVector(pos2, cls.protocol); // maxs
2315                         MSG_ReadVector(dir, cls.protocol); // dir
2316                         count = (unsigned short) MSG_ReadShort(); // number of particles
2317                         colorStart = MSG_ReadByte(); // color
2318                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2319                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2320                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2321                         break;
2322
2323                 case TE_PARTICLERAIN:
2324                         // general purpose particle effect
2325                         MSG_ReadVector(pos, cls.protocol); // mins
2326                         MSG_ReadVector(pos2, cls.protocol); // maxs
2327                         MSG_ReadVector(dir, cls.protocol); // dir
2328                         count = (unsigned short) MSG_ReadShort(); // number of particles
2329                         colorStart = MSG_ReadByte(); // color
2330                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2331                         break;
2332
2333                 case TE_PARTICLESNOW:
2334                         // general purpose particle effect
2335                         MSG_ReadVector(pos, cls.protocol); // mins
2336                         MSG_ReadVector(pos2, cls.protocol); // maxs
2337                         MSG_ReadVector(dir, cls.protocol); // dir
2338                         count = (unsigned short) MSG_ReadShort(); // number of particles
2339                         colorStart = MSG_ReadByte(); // color
2340                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2341                         break;
2342
2343                 case TE_GUNSHOT:
2344                         // bullet hitting wall
2345                         MSG_ReadVector(pos, cls.protocol);
2346                         CL_FindNonSolidLocation(pos, pos, 4);
2347                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2348                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2349                         {
2350                                 if (rand() % 5)
2351                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2352                                 else
2353                                 {
2354                                         rnd = rand() & 3;
2355                                         if (rnd == 1)
2356                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2357                                         else if (rnd == 2)
2358                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2359                                         else
2360                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2361                                 }
2362                         }
2363                         break;
2364
2365                 case TE_GUNSHOTQUAD:
2366                         // quad bullet hitting wall
2367                         MSG_ReadVector(pos, cls.protocol);
2368                         CL_FindNonSolidLocation(pos, pos, 4);
2369                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2370                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2371                         {
2372                                 if (rand() % 5)
2373                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2374                                 else
2375                                 {
2376                                         rnd = rand() & 3;
2377                                         if (rnd == 1)
2378                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2379                                         else if (rnd == 2)
2380                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2381                                         else
2382                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2383                                 }
2384                         }
2385                         break;
2386
2387                 case TE_EXPLOSION:
2388                         // rocket explosion
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_FindNonSolidLocation(pos, pos, 10);
2391                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2393                         break;
2394
2395                 case TE_EXPLOSIONQUAD:
2396                         // quad rocket explosion
2397                         MSG_ReadVector(pos, cls.protocol);
2398                         CL_FindNonSolidLocation(pos, pos, 10);
2399                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2401                         break;
2402
2403                 case TE_EXPLOSION3:
2404                         // Nehahra movie colored lighting explosion
2405                         MSG_ReadVector(pos, cls.protocol);
2406                         CL_FindNonSolidLocation(pos, pos, 10);
2407                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2408                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2409                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2410                         CL_ParticleExplosion(pos);
2411                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2412                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2413                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2414                         break;
2415
2416                 case TE_EXPLOSIONRGB:
2417                         // colored lighting explosion
2418                         MSG_ReadVector(pos, cls.protocol);
2419                         CL_FindNonSolidLocation(pos, pos, 10);
2420                         CL_ParticleExplosion(pos);
2421                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2422                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2423                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2424                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2425                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2426                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2427                         break;
2428
2429                 case TE_TAREXPLOSION:
2430                         // tarbaby explosion
2431                         MSG_ReadVector(pos, cls.protocol);
2432                         CL_FindNonSolidLocation(pos, pos, 10);
2433                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2435                         break;
2436
2437                 case TE_SMALLFLASH:
2438                         MSG_ReadVector(pos, cls.protocol);
2439                         CL_FindNonSolidLocation(pos, pos, 10);
2440                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2441                         break;
2442
2443                 case TE_CUSTOMFLASH:
2444                         MSG_ReadVector(pos, cls.protocol);
2445                         CL_FindNonSolidLocation(pos, pos, 4);
2446                         radius = (MSG_ReadByte() + 1) * 8;
2447                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2448                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2449                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2450                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2451                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2452                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2453                         break;
2454
2455                 case TE_FLAMEJET:
2456                         MSG_ReadVector(pos, cls.protocol);
2457                         MSG_ReadVector(dir, cls.protocol);
2458                         count = MSG_ReadByte();
2459                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2460                         break;
2461
2462                 case TE_LIGHTNING1:
2463                         // lightning bolts
2464                         CL_ParseBeam(cl.model_bolt, true);
2465                         break;
2466
2467                 case TE_LIGHTNING2:
2468                         // lightning bolts
2469                         CL_ParseBeam(cl.model_bolt2, true);
2470                         break;
2471
2472                 case TE_LIGHTNING3:
2473                         // lightning bolts
2474                         CL_ParseBeam(cl.model_bolt3, false);
2475                         break;
2476
2477         // PGM 01/21/97
2478                 case TE_BEAM:
2479                         // grappling hook beam
2480                         CL_ParseBeam(cl.model_beam, false);
2481                         break;
2482         // PGM 01/21/97
2483
2484         // LordHavoc: for compatibility with the Nehahra movie...
2485                 case TE_LIGHTNING4NEH:
2486                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2487                         break;
2488
2489                 case TE_LAVASPLASH:
2490                         MSG_ReadVector(pos, cls.protocol);
2491                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2492                         break;
2493
2494                 case TE_TELEPORT:
2495                         MSG_ReadVector(pos, cls.protocol);
2496                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2497                         break;
2498
2499                 case TE_EXPLOSION2:
2500                         // color mapped explosion
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 10);
2503                         colorStart = MSG_ReadByte();
2504                         colorLength = MSG_ReadByte();
2505                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2506                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2507                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2508                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2509                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2510                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2511                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2512                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2513                         break;
2514
2515                 case TE_TEI_G3:
2516                         MSG_ReadVector(pos, cls.protocol);
2517                         MSG_ReadVector(pos2, cls.protocol);
2518                         MSG_ReadVector(dir, cls.protocol);
2519                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2520                         break;
2521
2522                 case TE_TEI_SMOKE:
2523                         MSG_ReadVector(pos, cls.protocol);
2524                         MSG_ReadVector(dir, cls.protocol);
2525                         count = MSG_ReadByte();
2526                         CL_FindNonSolidLocation(pos, pos, 4);
2527                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528                         break;
2529
2530                 case TE_TEI_BIGEXPLOSION:
2531                         MSG_ReadVector(pos, cls.protocol);
2532                         CL_FindNonSolidLocation(pos, pos, 10);
2533                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2535                         break;
2536
2537                 case TE_TEI_PLASMAHIT:
2538                         MSG_ReadVector(pos, cls.protocol);
2539                         MSG_ReadVector(dir, cls.protocol);
2540                         count = MSG_ReadByte();
2541                         CL_FindNonSolidLocation(pos, pos, 5);
2542                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543                         break;
2544
2545                 default:
2546                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2547                 }
2548         }
2549 }
2550
2551 void CL_ParseTrailParticles(void)
2552 {
2553         int entityindex;
2554         int effectindex;
2555         vec3_t start, end;
2556         entityindex = (unsigned short)MSG_ReadShort();
2557         if (entityindex >= MAX_EDICTS)
2558                 entityindex = 0;
2559         if (entityindex >= cl.max_entities)
2560                 CL_ExpandEntities(entityindex);
2561         effectindex = (unsigned short)MSG_ReadShort();
2562         MSG_ReadVector(start, cls.protocol);
2563         MSG_ReadVector(end, cls.protocol);
2564         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2565 }
2566
2567 void CL_ParsePointParticles(void)
2568 {
2569         int effectindex, count;
2570         vec3_t origin, velocity;
2571         effectindex = (unsigned short)MSG_ReadShort();
2572         MSG_ReadVector(origin, cls.protocol);
2573         MSG_ReadVector(velocity, cls.protocol);
2574         count = (unsigned short)MSG_ReadShort();
2575         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2576 }
2577
2578 void CL_ParsePointParticles1(void)
2579 {
2580         int effectindex;
2581         vec3_t origin;
2582         effectindex = (unsigned short)MSG_ReadShort();
2583         MSG_ReadVector(origin, cls.protocol);
2584         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2585 }
2586
2587 typedef struct cl_iplog_item_s
2588 {
2589         char *address;
2590         char *name;
2591 }
2592 cl_iplog_item_t;
2593
2594 static qboolean cl_iplog_loaded = false;
2595 static int cl_iplog_numitems = 0;
2596 static int cl_iplog_maxitems = 0;
2597 static cl_iplog_item_t *cl_iplog_items;
2598
2599 static void CL_IPLog_Load(void);
2600 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2601 {
2602         int i;
2603         if (!address || !address[0] || !name || !name[0])
2604                 return;
2605         if (!cl_iplog_loaded)
2606                 CL_IPLog_Load();
2607         if (developer.integer >= 100)
2608                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2609         // see if it already exists
2610         if (checkexisting)
2611         {
2612                 for (i = 0;i < cl_iplog_numitems;i++)
2613                 {
2614                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2615                         {
2616                                 if (developer.integer >= 100)
2617                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2618                                 return;
2619                         }
2620                 }
2621         }
2622         // it does not already exist in the iplog, so add it
2623         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2624         {
2625                 cl_iplog_item_t *olditems = cl_iplog_items;
2626                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2627                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2628                 if (olditems)
2629                 {
2630                         if (cl_iplog_numitems)
2631                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2632                         Mem_Free(olditems);
2633                 }
2634         }
2635         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2636         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2637         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2638         // TODO: maybe it would be better to strip weird characters from name when
2639         // copying it here rather than using a straight strcpy?
2640         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2641         cl_iplog_numitems++;
2642         if (addtofile)
2643         {
2644                 // add it to the iplog.txt file
2645                 // TODO: this ought to open the one in the userpath version of the base
2646                 // gamedir, not the current gamedir
2647                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2648                 if (developer.integer >= 100)
2649                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2650         }
2651 }
2652
2653 static void CL_IPLog_Load(void)
2654 {
2655         int i, len, linenumber;
2656         char *text, *textend;
2657         unsigned char *filedata;
2658         fs_offset_t filesize;
2659         char line[MAX_INPUTLINE];
2660         char address[MAX_INPUTLINE];
2661         cl_iplog_loaded = true;
2662         // TODO: this ought to open the one in the userpath version of the base
2663         // gamedir, not the current gamedir
2664         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2665         if (!filedata)
2666                 return;
2667         text = (char *)filedata;
2668         textend = text + filesize;
2669         for (linenumber = 1;text < textend;linenumber++)
2670         {
2671                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2672                         if (len < (int)sizeof(line) - 1)
2673                                 line[len++] = *text;
2674                 line[len] = 0;
2675                 if (text < textend && *text == '\r' && text[1] == '\n')
2676                         text++;
2677                 if (text < textend && *text == '\n')
2678                         text++;
2679                 if (line[0] == '/' && line[1] == '/')
2680                         continue; // skip comments if anyone happens to add them
2681                 for (i = 0;i < len && line[i] > ' ';i++)
2682                         address[i] = line[i];
2683                 address[i] = 0;
2684                 // skip exactly one space character
2685                 i++;
2686                 // address contains the address with termination,
2687                 // line + i contains the name with termination
2688                 if (address[0] && line[i])
2689                         CL_IPLog_Add(address, line + i, false, false);
2690                 else
2691                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2692         }
2693 }
2694
2695 static void CL_IPLog_List_f(void)
2696 {
2697         int i, j;
2698         const char *addressprefix;
2699         if (Cmd_Argc() > 2)
2700         {
2701                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2702                 return;
2703         }
2704         addressprefix = "";
2705         if (Cmd_Argc() >= 2)
2706                 addressprefix = Cmd_Argv(1);
2707         if (!cl_iplog_loaded)
2708                 CL_IPLog_Load();
2709         if (addressprefix && addressprefix[0])
2710                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2711         else
2712                 Con_Printf("Listing all iplog entries\n");
2713         Con_Printf("address         name\n");
2714         for (i = 0;i < cl_iplog_numitems;i++)
2715         {
2716                 if (addressprefix && addressprefix[0])
2717                 {
2718                         for (j = 0;addressprefix[j];j++)
2719                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2720                                         break;
2721                         // if this address does not begin with the addressprefix string
2722                         // simply omit it from the output
2723                         if (addressprefix[j])
2724                                 continue;
2725                 }
2726                 // if name is less than 15 characters, left justify it and pad
2727                 // if name is more than 15 characters, print all of it, not worrying
2728                 // about the fact it will misalign the columns
2729                 if (strlen(cl_iplog_items[i].address) < 15)
2730                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2731                 else
2732                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2733         }
2734 }
2735
2736 // look for anything interesting like player IP addresses or ping reports
2737 qboolean CL_ExaminePrintString(const char *text)
2738 {
2739         int len;
2740         const char *t;
2741         char temp[MAX_INPUTLINE];
2742         if (!strcmp(text, "Client ping times:\n"))
2743         {
2744                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2745                 // hide ping reports in demos
2746                 if (cls.demoplayback)
2747                         cl.parsingtextexpectingpingforscores = 1;
2748                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2749                         ;
2750                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2751                 {
2752                         Con_Printf("ping reply but empty scoreboard?!?\n");
2753                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2754                         cl.parsingtextexpectingpingforscores = 0;
2755                 }
2756                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2757                 return !cl.parsingtextexpectingpingforscores;
2758         }
2759         if (!strncmp(text, "host:    ", 9))
2760         {
2761                 // cl.parsingtextexpectingpingforscores = false; // really?
2762                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2763                 cl.parsingtextplayerindex = 0;
2764                 return true;
2765         }
2766         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2767         {
2768                 // if anything goes wrong, we'll assume this is not a ping report
2769                 qboolean expected = cl.parsingtextexpectingpingforscores;
2770                 cl.parsingtextexpectingpingforscores = 0;
2771                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2772                 t = text;
2773                 while (*t == ' ')
2774                         t++;
2775                 if ((*t >= '0' && *t <= '9') || *t == '-')
2776                 {
2777                         int ping = atoi(t);
2778                         while ((*t >= '0' && *t <= '9') || *t == '-')
2779                                 t++;
2780                         if (*t == ' ')
2781                         {
2782                                 int charindex = 0;
2783                                 t++;
2784                                 if(cl.parsingtextplayerindex < cl.maxclients)
2785                                 {
2786                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2787                                                 ;
2788                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2789                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2790                                         if (t[charindex] == '\n')
2791                                         {
2792                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2793                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2794                                                         ;
2795                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2796                                                 {
2797                                                         // we parsed a valid ping entry, so expect another to follow
2798                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2799                                                         cl.parsingtextexpectingpingforscores = expected;
2800                                                 }
2801                                                 return !expected;
2802                                         }
2803                                 }
2804                                 if (!strncmp(t, "unconnected\n", 12))
2805                                 {
2806                                         // just ignore
2807                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2808                                         cl.parsingtextexpectingpingforscores = expected;
2809                                         return !expected;
2810                                 }
2811                                 else
2812                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2813                         }
2814                 }
2815         }
2816         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2817         {
2818                 if (!strncmp(text, "players: ", 9))
2819                 {
2820                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2821                         cl.parsingtextplayerindex = 0;
2822                         return true;
2823                 }
2824                 else if (!strstr(text, ": "))
2825                 {
2826                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2827                         return true;
2828                 }
2829         }
2830         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2831         {
2832                 // if anything goes wrong, we'll assume this is not a status report
2833                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2834                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2835                 {
2836                         t = text + 1;
2837                         cl.parsingtextplayerindex = atoi(t) - 1;
2838                         while (*t >= '0' && *t <= '9')
2839                                 t++;
2840                         if (*t == ' ')
2841                         {
2842                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2843                                 return true;
2844                         }
2845                         // the player name follows here, along with frags and time
2846                 }
2847         }
2848         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2849         {
2850                 // if anything goes wrong, we'll assume this is not a status report
2851                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2852                 if (text[0] == ' ')
2853                 {
2854                         t = text;
2855                         while (*t == ' ')
2856                                 t++;
2857                         for (len = 0;*t && *t != '\n';t++)
2858                                 if (len < (int)sizeof(temp) - 1)
2859                                         temp[len++] = *t;
2860                         temp[len] = 0;
2861                         // botclient is perfectly valid, but we don't care about bots
2862                         // also don't try to look up the name of an invalid player index
2863                         if (strcmp(temp, "botclient")
2864                          && cl.parsingtextplayerindex >= 0
2865                          && cl.parsingtextplayerindex < cl.maxclients
2866                          && cl.scores[cl.parsingtextplayerindex].name[0])
2867                         {
2868                                 // log the player name and IP address string
2869                                 // (this operates entirely on strings to avoid issues with the
2870                                 //  nature of a network address)
2871                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2872                         }
2873                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2874                         return true;
2875                 }
2876         }
2877         return true;
2878 }
2879
2880 extern cvar_t slowmo;
2881 static void CL_NetworkTimeReceived(double newtime)
2882 {
2883         double timehigh;
2884         cl.mtime[1] = cl.mtime[0];
2885         cl.mtime[0] = newtime;
2886         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2887                 cl.time = cl.mtime[1] = newtime;
2888         else if (cls.demoplayback)
2889         {       
2890                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2891                 // due to a large time gap, so treat it as an instant change in time
2892                 // (this can also happen during heavy packet loss in the demo)
2893                 if (cl.time < newtime - 0.1)
2894                         cl.mtime[1] = cl.time = newtime;
2895         }
2896         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2897         {
2898                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2899                 if (developer.integer >= 100 && vid_activewindow)
2900                 {
2901                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2902                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2903                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2904                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2905                 }
2906                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2907                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2908                 if (cl_nettimesyncboundmode.integer == 1)
2909                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2910                 else if (cl_nettimesyncboundmode.integer == 2)
2911                 {
2912                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2913                                 cl.time = cl.mtime[1];
2914                 }
2915                 else if (cl_nettimesyncboundmode.integer == 3)
2916                 {
2917                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2918                                 cl.time = cl.mtime[1];
2919                 }
2920                 else if (cl_nettimesyncboundmode.integer == 4)
2921                 {
2922                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2923                                 cl.time = cl.mtime[1]; // reset
2924                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2925                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2926                         else if (cl.time > cl.mtime[1])
2927                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2928                         else
2929                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2930                 }
2931                 else if (cl_nettimesyncboundmode.integer == 5)
2932                 {
2933                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2934                                 cl.time = cl.mtime[1]; // reset
2935                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2936                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2937                         else
2938                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2939                 }
2940                 else if (cl_nettimesyncboundmode.integer == 6)
2941                 {
2942                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2943                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2944                 }
2945         }
2946         // this packet probably contains a player entity update, so we will need
2947         // to update the prediction
2948         cl.movement_needupdate = true;
2949         // this may get updated later in parsing by svc_clientdata
2950         cl.onground = false;
2951         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2952         // during this frame
2953         // (makes spectating players much smoother and prevents mouse movement from turning)
2954         cl.fixangle[1] = cl.fixangle[0];
2955         cl.fixangle[0] = false;
2956         if (!cls.demoplayback)
2957                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2958 }
2959
2960 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2961
2962 //[515]: csqc
2963 qboolean CL_VM_Parse_TempEntity (void);
2964 void CL_VM_Parse_StuffCmd (const char *msg);
2965 void CL_VM_Parse_CenterPrint (const char *msg);
2966 void CSQC_AddPrintText (const char *msg);
2967 void CSQC_ReadEntities (void);
2968
2969 /*
2970 =====================
2971 CL_ParseServerMessage
2972 =====================
2973 */
2974 int parsingerror = false;
2975 extern void CL_UpdateMoveVars(void);
2976 void CL_ParseServerMessage(void)
2977 {
2978         int                     cmd;
2979         int                     i;
2980         protocolversion_t protocol;
2981         unsigned char           cmdlog[32];
2982         char            *cmdlogname[32], *temp;
2983         int                     cmdindex, cmdcount = 0;
2984
2985         // LordHavoc: moved demo message writing from before the packet parse to
2986         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2987         // code in CL_ParseServerinfo
2988         //if (cls.demorecording)
2989         //      CL_WriteDemoMessage (&net_message);
2990
2991         cl.last_received_message = realtime;
2992
2993         if (cls.netcon && cls.signon < SIGNONS)
2994                 CL_KeepaliveMessage(false);
2995
2996 //
2997 // if recording demos, copy the message out
2998 //
2999         if (cl_shownet.integer == 1)
3000                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3001         else if (cl_shownet.integer == 2)
3002                 Con_Print("------------------\n");
3003
3004 //
3005 // parse the message
3006 //
3007         //MSG_BeginReading ();
3008
3009         parsingerror = true;
3010
3011         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3012         {
3013                 CL_NetworkTimeReceived(realtime); // qw has no clock
3014
3015                 // slightly kill qw player entities each frame
3016                 for (i = 1;i < cl.maxclients;i++)
3017                         cl.entities_active[i] = false;
3018
3019                 // kill all qw nails
3020                 cl.qw_num_nails = 0;
3021
3022                 // fade weapon view kick
3023                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3024
3025                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3026
3027                 while (1)
3028                 {
3029                         if (msg_badread)
3030                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3031
3032                         cmd = MSG_ReadByte ();
3033
3034                         if (cmd == -1)
3035                         {
3036                                 SHOWNET("END OF MESSAGE");
3037                                 break;          // end of message
3038                         }
3039
3040                         cmdindex = cmdcount & 31;
3041                         cmdcount++;
3042                         cmdlog[cmdindex] = cmd;
3043
3044                         SHOWNET(qw_svc_strings[cmd]);
3045                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3046                         if (!cmdlogname[cmdindex])
3047                         {
3048                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3049                                 temp = "<unknown>";
3050                                 cmdlogname[cmdindex] = temp;
3051                         }
3052
3053                         // other commands
3054                         switch (cmd)
3055                         {
3056                         default:
3057                                 {
3058                                         char description[32*64], temp[64];
3059                                         int count;
3060                                         strlcpy(description, "packet dump: ", sizeof(description));
3061                                         i = cmdcount - 32;
3062                                         if (i < 0)
3063                                                 i = 0;
3064                                         count = cmdcount - i;
3065                                         i &= 31;
3066                                         while(count > 0)
3067                                         {
3068                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3069                                                 strlcat(description, temp, sizeof(description));
3070                                                 count--;
3071                                                 i++;
3072                                                 i &= 31;
3073                                         }
3074                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3075                                         Con_Print(description);
3076                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3077                                 }
3078                                 break;
3079
3080                         case qw_svc_nop:
3081                                 //Con_Printf("qw_svc_nop\n");
3082                                 break;
3083
3084                         case qw_svc_disconnect:
3085                                 Con_Printf("Server disconnected\n");
3086                                 if (cls.demonum != -1)
3087                                         CL_NextDemo();
3088                                 else
3089                                         CL_Disconnect();
3090                                 return;
3091
3092                         case qw_svc_print:
3093                                 i = MSG_ReadByte();
3094                                 temp = MSG_ReadString();
3095                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3096                                 {
3097                                         if (i == 3) // chat
3098                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3099                                         else
3100                                                 CSQC_AddPrintText(temp);
3101                                 }
3102                                 break;
3103
3104                         case qw_svc_centerprint:
3105                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3106                                 break;
3107
3108                         case qw_svc_stufftext:
3109                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3110                                 break;
3111
3112                         case qw_svc_damage:
3113                                 // svc_damage protocol is identical to nq
3114                                 V_ParseDamage ();
3115                                 break;
3116
3117                         case qw_svc_serverdata:
3118                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3119                                 CL_ParseServerInfo();
3120                                 break;
3121
3122                         case qw_svc_setangle:
3123                                 for (i=0 ; i<3 ; i++)
3124                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3125                                 if (!cls.demoplayback)
3126                                 {
3127                                         cl.fixangle[0] = true;
3128                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3129                                         // disable interpolation if this is new
3130                                         if (!cl.fixangle[1])
3131                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3132                                 }
3133                                 break;
3134
3135                         case qw_svc_lightstyle:
3136                                 i = MSG_ReadByte ();
3137                                 if (i >= cl.max_lightstyle)
3138                                 {
3139                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3140                                         break;
3141                                 }
3142                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3143                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3144                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3145                                 break;
3146
3147                         case qw_svc_sound:
3148                                 CL_ParseStartSoundPacket(false);
3149                                 break;
3150
3151                         case qw_svc_stopsound:
3152                                 i = (unsigned short) MSG_ReadShort();
3153                                 S_StopSound(i>>3, i&7);
3154                                 break;
3155
3156                         case qw_svc_updatefrags:
3157                                 i = MSG_ReadByte();
3158                                 if (i >= cl.maxclients)
3159                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3160                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3161                                 break;
3162
3163                         case qw_svc_updateping:
3164                                 i = MSG_ReadByte();
3165                                 if (i >= cl.maxclients)
3166                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3167                                 cl.scores[i].qw_ping = MSG_ReadShort();
3168                                 break;
3169
3170                         case qw_svc_updatepl:
3171                                 i = MSG_ReadByte();
3172                                 if (i >= cl.maxclients)
3173                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3174                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3175                                 break;
3176
3177                         case qw_svc_updateentertime:
3178                                 i = MSG_ReadByte();
3179                                 if (i >= cl.maxclients)
3180                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3181                                 // seconds ago
3182                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3183                                 break;
3184
3185                         case qw_svc_spawnbaseline:
3186                                 i = (unsigned short) MSG_ReadShort();
3187                                 if (i < 0 || i >= MAX_EDICTS)
3188                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3189                                 if (i >= cl.max_entities)
3190                                         CL_ExpandEntities(i);
3191                                 CL_ParseBaseline(cl.entities + i, false);
3192                                 break;
3193                         case qw_svc_spawnstatic:
3194                                 CL_ParseStatic(false);
3195                                 break;
3196                         case qw_svc_temp_entity:
3197                                 if(!CL_VM_Parse_TempEntity())
3198                                         CL_ParseTempEntity ();
3199                                 break;
3200
3201                         case qw_svc_killedmonster:
3202                                 cl.stats[STAT_MONSTERS]++;
3203                                 break;
3204
3205                         case qw_svc_foundsecret:
3206                                 cl.stats[STAT_SECRETS]++;
3207                                 break;
3208
3209                         case qw_svc_updatestat:
3210                                 i = MSG_ReadByte ();
3211                                 if (i < 0 || i >= MAX_CL_STATS)
3212                                         Host_Error ("svc_updatestat: %i is invalid", i);
3213                                 cl.stats[i] = MSG_ReadByte ();
3214                                 break;
3215
3216                         case qw_svc_updatestatlong:
3217                                 i = MSG_ReadByte ();
3218                                 if (i < 0 || i >= MAX_CL_STATS)
3219                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3220                                 cl.stats[i] = MSG_ReadLong ();
3221                                 break;
3222
3223                         case qw_svc_spawnstaticsound:
3224                                 CL_ParseStaticSound (false);
3225                                 break;
3226
3227                         case qw_svc_cdtrack:
3228                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3229                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3230                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3231                                 else
3232                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3233                                 break;
3234
3235                         case qw_svc_intermission:
3236                                 if(!cl.intermission)
3237                                         cl.completed_time = cl.time;
3238                                 cl.intermission = 1;
3239                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3240                                 for (i = 0;i < 3;i++)
3241                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3242                                 break;
3243
3244                         case qw_svc_finale:
3245                                 if(!cl.intermission)
3246                                         cl.completed_time = cl.time;
3247                                 cl.intermission = 2;
3248                                 SCR_CenterPrint(MSG_ReadString ());
3249                                 break;
3250
3251                         case qw_svc_sellscreen:
3252                                 Cmd_ExecuteString ("help", src_command);
3253                                 break;
3254
3255                         case qw_svc_smallkick:
3256                                 cl.qw_weaponkick = -2;
3257                                 break;
3258                         case qw_svc_bigkick:
3259                                 cl.qw_weaponkick = -4;
3260                                 break;
3261
3262                         case qw_svc_muzzleflash:
3263                                 i = (unsigned short) MSG_ReadShort();
3264                                 // NOTE: in QW this only worked on clients
3265                                 if (i < 0 || i >= MAX_EDICTS)
3266                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3267                                 if (i >= cl.max_entities)
3268                                         CL_ExpandEntities(i);
3269                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3270                                 break;
3271
3272                         case qw_svc_updateuserinfo:
3273                                 QW_CL_UpdateUserInfo();
3274                                 break;
3275
3276                         case qw_svc_setinfo:
3277                                 QW_CL_SetInfo();
3278                                 break;
3279
3280                         case qw_svc_serverinfo:
3281                                 QW_CL_ServerInfo();
3282                                 break;
3283
3284                         case qw_svc_download:
3285                                 QW_CL_ParseDownload();
3286                                 break;
3287
3288                         case qw_svc_playerinfo:
3289                                 EntityStateQW_ReadPlayerUpdate();
3290                                 break;
3291
3292                         case qw_svc_nails:
3293                                 QW_CL_ParseNails();
3294                                 break;
3295
3296                         case qw_svc_chokecount:
3297                                 i = MSG_ReadByte();
3298                                 // FIXME: apply to netgraph
3299                                 //for (j = 0;j < i;j++)
3300                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3301                                 break;
3302
3303                         case qw_svc_modellist:
3304                                 QW_CL_ParseModelList();
3305                                 break;
3306
3307                         case qw_svc_soundlist:
3308                                 QW_CL_ParseSoundList();
3309                                 break;
3310
3311                         case qw_svc_packetentities:
3312                                 EntityFrameQW_CL_ReadFrame(false);
3313                                 // first update is the final signon stage
3314                                 if (cls.signon == SIGNONS - 1)
3315                                         cls.signon = SIGNONS;
3316                                 break;
3317
3318                         case qw_svc_deltapacketentities:
3319                                 EntityFrameQW_CL_ReadFrame(true);
3320                                 // first update is the final signon stage
3321                                 if (cls.signon == SIGNONS - 1)
3322                                         cls.signon = SIGNONS;
3323                                 break;
3324
3325                         case qw_svc_maxspeed:
3326                                 cl.movevars_maxspeed = MSG_ReadFloat();
3327                                 break;
3328
3329                         case qw_svc_entgravity:
3330                                 cl.movevars_entgravity = MSG_ReadFloat();
3331                                 if (!cl.movevars_entgravity)
3332                                         cl.movevars_entgravity = 1.0f;
3333                                 break;
3334
3335                         case qw_svc_setpause:
3336                                 cl.paused = MSG_ReadByte ();
3337                                 if (cl.paused)
3338                                         CDAudio_Pause ();
3339                                 else
3340                                         CDAudio_Resume ();
3341                                 S_PauseGameSounds (cl.paused);
3342                                 break;
3343                         }
3344                 }
3345
3346                 // fully kill the still slightly dead qw player entities each frame,
3347                 // but only if a player update was received
3348                 for (i = 1;i <= cl.maxclients;i++)
3349                         if (cl.entities_active[i])
3350                                 break;
3351                 if (i <= cl.maxclients)
3352                 {
3353                         // kill all non-updated entities this frame
3354                         for (i = 1;i <= cl.maxclients;i++)
3355                                 if (!cl.entities_active[i])
3356                                         cl.entities[i].state_current.active = false;
3357                 }
3358                 else
3359                 {
3360                         // no update this frame, restore the cl.entities_active for good measure
3361                         for (i = 1;i <= cl.maxclients;i++)
3362                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3363                 }
3364         }
3365         else
3366         {
3367                 while (1)
3368                 {
3369                         if (msg_badread)
3370                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3371
3372                         cmd = MSG_ReadByte ();
3373
3374                         if (cmd == -1)
3375                         {
3376                                 SHOWNET("END OF MESSAGE");
3377                                 break;          // end of message
3378                         }
3379
3380                         cmdindex = cmdcount & 31;
3381                         cmdcount++;
3382                         cmdlog[cmdindex] = cmd;
3383
3384                         // if the high bit of the command byte is set, it is a fast update
3385                         if (cmd & 128)
3386                         {
3387                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3388                                 temp = "entity";
3389                                 cmdlogname[cmdindex] = temp;
3390                                 SHOWNET("fast update");
3391                                 if (cls.signon == SIGNONS - 1)
3392                                 {
3393                                         // first update is the final signon stage
3394                                         cls.signon = SIGNONS;
3395                                         CL_SignonReply ();
3396                                 }
3397                                 EntityFrameQuake_ReadEntity (cmd&127);
3398                                 continue;
3399                         }
3400
3401                         SHOWNET(svc_strings[cmd]);
3402                         cmdlogname[cmdindex] = svc_strings[cmd];
3403                         if (!cmdlogname[cmdindex])
3404                         {
3405                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3406                                 temp = "<unknown>";
3407                                 cmdlogname[cmdindex] = temp;
3408                         }
3409
3410                         // other commands
3411                         switch (cmd)
3412                         {
3413                         default:
3414                                 {
3415                       &nb