q3 shaders are now supported on all model and map formats
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
266 }
267
268 /*
269 ==================
270 CL_KeepaliveMessage
271
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
274 ==================
275 */
276
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
279 {
280         float time;
281         static double nextmsg = -1;
282         int oldreadcount;
283         qboolean oldbadread;
284         sizebuf_t old;
285
286         // no need if server is local and definitely not if this is a demo
287         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
288                 return;
289
290         if (readmessages)
291         {
292                 // read messages from server, should just be nops
293                 oldreadcount = msg_readcount;
294                 oldbadread = msg_badread;
295                 old = net_message;
296                 memcpy(olddata, net_message.data, net_message.cursize);
297
298                 NetConn_ClientFrame();
299
300                 msg_readcount = oldreadcount;
301                 msg_badread = oldbadread;
302                 net_message = old;
303                 memcpy(net_message.data, olddata, net_message.cursize);
304         }
305
306         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
307         {
308                 sizebuf_t       msg;
309                 unsigned char           buf[4];
310                 nextmsg = time + 5;
311                 // write out a nop
312                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313                 Con_Print("--> client to server keepalive\n");
314                 memset(&msg, 0, sizeof(msg));
315                 msg.data = buf;
316                 msg.maxsize = sizeof(buf);
317                 MSG_WriteChar(&msg, clc_nop);
318                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
319         }
320 }
321
322 void CL_ParseEntityLump(char *entdata)
323 {
324         const char *data;
325         char key[128], value[MAX_INPUTLINE];
326         FOG_clear(); // LordHavoc: no fog until set
327         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328         R_SetSkyBox(cl.worldmodel->brush.skybox);
329         data = entdata;
330         if (!data)
331                 return;
332         if (!COM_ParseToken_Simple(&data, false))
333                 return; // error
334         if (com_token[0] != '{')
335                 return; // error
336         while (1)
337         {
338                 if (!COM_ParseToken_Simple(&data, false))
339                         return; // error
340                 if (com_token[0] == '}')
341                         break; // end of worldspawn
342                 if (com_token[0] == '_')
343                         strlcpy (key, com_token + 1, sizeof (key));
344                 else
345                         strlcpy (key, com_token, sizeof (key));
346                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347                         key[strlen(key)-1] = 0;
348                 if (!COM_ParseToken_Simple(&data, false))
349                         return; // error
350                 strlcpy (value, com_token, sizeof (value));
351                 if (!strcmp("sky", key))
352                         R_SetSkyBox(value);
353                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
354                         R_SetSkyBox(value);
355                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
356                         R_SetSkyBox(value);
357                 else if (!strcmp("fog", key))
358                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359                 else if (!strcmp("fog_density", key))
360                         r_refdef.fog_density = atof(value);
361                 else if (!strcmp("fog_red", key))
362                         r_refdef.fog_red = atof(value);
363                 else if (!strcmp("fog_green", key))
364                         r_refdef.fog_green = atof(value);
365                 else if (!strcmp("fog_blue", key))
366                         r_refdef.fog_blue = atof(value);
367         }
368 }
369
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
371 {
372         qfile_t *file;
373
374         // see if the file already exists
375         file = FS_Open(filename, "rb", true, false);
376         if (file)
377         {
378                 FS_Close(file);
379                 return true;
380         }
381
382         // download messages in a demo would be bad
383         if (cls.demorecording)
384         {
385                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
386                 return true;
387         }
388
389         // don't try to download when playing a demo
390         if (!cls.netcon)
391                 return true;
392
393         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394         Con_Printf("Downloading %s\n", filename);
395
396         if (!cls.qw_downloadmemory)
397         {
398                 cls.qw_downloadmemory = NULL;
399                 cls.qw_downloadmemorycursize = 0;
400                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
401         }
402
403         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
405
406         cls.qw_downloadnumber++;
407         cls.qw_downloadpercent = 0;
408         cls.qw_downloadmemorycursize = 0;
409
410         return false;
411 }
412
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
416 {
417         int i;
418
419         // clear name of file that just finished
420         cls.qw_downloadname[0] = 0;
421
422         switch (cls.qw_downloadtype)
423         {
424         case dl_single:
425                 break;
426         case dl_skin:
427                 if (cls.qw_downloadnumber == 0)
428                         Con_Printf("Checking skins...\n");
429                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
430                 {
431                         if (!cl.scores[cls.qw_downloadnumber].name[0])
432                                 continue;
433                         // check if we need to download the file, and return if so
434                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
435                                 return;
436                 }
437
438                 cls.qw_downloadtype = dl_none;
439
440                 // load any newly downloaded skins
441                 for (i = 0;i < cl.maxclients;i++)
442                         QW_CL_ProcessUserInfo(i);
443
444                 // if we're still in signon stages, request the next one
445                 if (cls.signon != SIGNONS)
446                 {
447                         cls.signon = SIGNONS-1;
448                         // we'll go to SIGNONS when the first entity update is received
449                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
451                 }
452                 break;
453         case dl_model:
454                 if (cls.qw_downloadnumber == 0)
455                 {
456                         Con_Printf("Checking models...\n");
457                         cls.qw_downloadnumber = 1;
458                 }
459
460                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
461                 {
462                         // skip submodels
463                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
464                                 continue;
465                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
469                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473                         // check if we need to download the file, and return if so
474                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
475                                 return;
476                 }
477
478                 cls.qw_downloadtype = dl_none;
479
480                 // parse the Q3 shader files
481                 Mod_LoadQ3Shaders();
482
483                 // touch all of the precached models that are still loaded so we can free
484                 // anything that isn't needed
485                 if (!sv.active)
486                         Mod_ClearUsed();
487                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
488                         Mod_FindName(cl.model_name[i]);
489                 // precache any models used by the client (this also marks them used)
490                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
491                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
492                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
493                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
494                 Mod_PurgeUnused();
495
496                 // now we try to load everything that is new
497
498                 // world model
499                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
500                 if (cl.model_precache[1]->Draw == NULL)
501                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
502
503                 // normal models
504                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
505                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
506                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
507
508                 // check memory integrity
509                 Mem_CheckSentinelsGlobal();
510
511                 // now that we have a world model, set up the world entity, renderer
512                 // modules and csqc
513                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
514                 CL_UpdateRenderEntity(&cl.entities[0].render);
515
516                 CL_Locs_Reload_f();
517                 R_Modules_NewMap();
518
519                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
520
521                 // add pmodel/emodel CRCs to userinfo
522                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
523                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
524
525                 // done checking sounds and models, send a prespawn command now
526                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
527                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
528
529                 if (cls.qw_downloadmemory)
530                 {
531                         Mem_Free(cls.qw_downloadmemory);
532                         cls.qw_downloadmemory = NULL;
533                 }
534
535                 // done loading
536                 cl.loadfinished = true;
537                 break;
538         case dl_sound:
539                 if (cls.qw_downloadnumber == 0)
540                 {
541                         Con_Printf("Checking sounds...\n");
542                         cls.qw_downloadnumber = 1;
543                 }
544
545                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
546                 {
547                         // check if we need to download the file, and return if so
548                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
549                                 return;
550                 }
551
552                 cls.qw_downloadtype = dl_none;
553
554                 // load new sounds and unload old ones
555                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
556                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
557
558                 // precache any sounds used by the client
559                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
560                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
561                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
562                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
563                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
564                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
565                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
566
567                 // sounds
568                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
569                 {
570                         // Don't lock the sfx here, S_ServerSounds already did that
571                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
572                 }
573
574                 // check memory integrity
575                 Mem_CheckSentinelsGlobal();
576
577                 // done with sound downloads, next we check models
578                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
579                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
580                 break;
581         case dl_none:
582         default:
583                 Con_Printf("Unknown download type.\n");
584         }
585 }
586
587 static void QW_CL_ParseDownload(void)
588 {
589         int size = (signed short)MSG_ReadShort();
590         int percent = MSG_ReadByte();
591
592         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
593
594         // skip the download fragment if playing a demo
595         if (!cls.netcon)
596         {
597                 if (size > 0)
598                         msg_readcount += size;
599                 return;
600         }
601
602         if (size == -1)
603         {
604                 Con_Printf("File not found.\n");
605                 QW_CL_RequestNextDownload();
606                 return;
607         }
608
609         if (msg_readcount + (unsigned short)size > net_message.cursize)
610                 Host_Error("corrupt download message\n");
611
612         // make sure the buffer is big enough to include this new fragment
613         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
614         {
615                 unsigned char *old;
616                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
617                         cls.qw_downloadmemorymaxsize *= 2;
618                 old = cls.qw_downloadmemory;
619                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
620                 if (old)
621                 {
622                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
623                         Mem_Free(old);
624                 }
625         }
626
627         // read the fragment out of the packet
628         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
629         cls.qw_downloadmemorycursize += size;
630         cls.qw_downloadspeedcount += size;
631
632         cls.qw_downloadpercent = percent;
633
634         if (percent != 100)
635         {
636                 // request next fragment
637                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
638                 MSG_WriteString(&cls.netcon->message, "nextdl");
639         }
640         else
641         {
642                 // finished file
643                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
644
645                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
646
647                 cls.qw_downloadpercent = 0;
648
649                 // start downloading the next file (or join the game)
650                 QW_CL_RequestNextDownload();
651         }
652 }
653
654 static void QW_CL_ParseModelList(void)
655 {
656         int n;
657         int nummodels = MSG_ReadByte();
658         char *str;
659
660         // parse model precache list
661         for (;;)
662         {
663                 str = MSG_ReadString();
664                 if (!str[0])
665                         break;
666                 nummodels++;
667                 if (nummodels==MAX_MODELS)
668                         Host_Error("Server sent too many model precaches");
669                 if (strlen(str) >= MAX_QPATH)
670                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
671                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
672         }
673
674         n = MSG_ReadByte();
675         if (n)
676         {
677                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
678                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
679                 return;
680         }
681
682         cls.signon = 2;
683         cls.qw_downloadnumber = 0;
684         cls.qw_downloadtype = dl_model;
685         QW_CL_RequestNextDownload();
686 }
687
688 static void QW_CL_ParseSoundList(void)
689 {
690         int n;
691         int numsounds = MSG_ReadByte();
692         char *str;
693
694         // parse sound precache list
695         for (;;)
696         {
697                 str = MSG_ReadString();
698                 if (!str[0])
699                         break;
700                 numsounds++;
701                 if (numsounds==MAX_SOUNDS)
702                         Host_Error("Server sent too many sound precaches");
703                 if (strlen(str) >= MAX_QPATH)
704                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
705                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
706         }
707
708         n = MSG_ReadByte();
709
710         if (n)
711         {
712                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
713                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
714                 return;
715         }
716
717         cls.signon = 2;
718         cls.qw_downloadnumber = 0;
719         cls.qw_downloadtype = dl_sound;
720         QW_CL_RequestNextDownload();
721 }
722
723 static void QW_CL_Skins_f(void)
724 {
725         cls.qw_downloadnumber = 0;
726         cls.qw_downloadtype = dl_skin;
727         QW_CL_RequestNextDownload();
728 }
729
730 static void QW_CL_Changing_f(void)
731 {
732         if (cls.qw_downloadmemory)  // don't change when downloading
733                 return;
734
735         S_StopAllSounds();
736         cl.intermission = 0;
737         cls.signon = 1; // not active anymore, but not disconnected
738         Con_Printf("\nChanging map...\n");
739 }
740
741 void QW_CL_NextUpload(void)
742 {
743         int r, percent, size;
744
745         if (!cls.qw_uploaddata)
746                 return;
747
748         r = cls.qw_uploadsize - cls.qw_uploadpos;
749         if (r > 768)
750                 r = 768;
751         size = min(1, cls.qw_uploadsize);
752         percent = (cls.qw_uploadpos+r)*100/size;
753
754         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
755         MSG_WriteShort(&cls.netcon->message, r);
756         MSG_WriteByte(&cls.netcon->message, percent);
757         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
758
759         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
760
761         cls.qw_uploadpos += r;
762
763         if (cls.qw_uploadpos < cls.qw_uploadsize)
764                 return;
765
766         Con_Printf("Upload completed\n");
767
768         QW_CL_StopUpload();
769 }
770
771 void QW_CL_StartUpload(unsigned char *data, int size)
772 {
773         // do nothing in demos or if not connected
774         if (!cls.netcon)
775                 return;
776
777         // abort existing upload if in progress
778         QW_CL_StopUpload();
779
780         Con_DPrintf("Starting upload of %d bytes...\n", size);
781
782         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
783         memcpy(cls.qw_uploaddata, data, size);
784         cls.qw_uploadsize = size;
785         cls.qw_uploadpos = 0;
786
787         QW_CL_NextUpload();
788 }
789
790 #if 0
791 qboolean QW_CL_IsUploading(void)
792 {
793         return cls.qw_uploaddata != NULL;
794 }
795 #endif
796
797 void QW_CL_StopUpload(void)
798 {
799         if (cls.qw_uploaddata)
800                 Mem_Free(cls.qw_uploaddata);
801         cls.qw_uploaddata = NULL;
802         cls.qw_uploadsize = 0;
803         cls.qw_uploadpos = 0;
804 }
805
806 static void QW_CL_ProcessUserInfo(int slot)
807 {
808         int topcolor, bottomcolor;
809         char temp[2048];
810         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
811         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
812         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
813         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
814         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
815         cl.scores[slot].qw_spectator = temp[0] != 0;
816         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
817         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
818         if (!cl.scores[slot].qw_skin[0])
819                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
820         // TODO: skin cache
821 }
822
823 static void QW_CL_UpdateUserInfo(void)
824 {
825         int slot;
826         slot = MSG_ReadByte();
827         if (slot >= cl.maxclients)
828         {
829                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
830                 MSG_ReadLong();
831                 MSG_ReadString();
832                 return;
833         }
834         cl.scores[slot].qw_userid = MSG_ReadLong();
835         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
836
837         QW_CL_ProcessUserInfo(slot);
838 }
839
840 static void QW_CL_SetInfo(void)
841 {
842         int slot;
843         char key[2048];
844         char value[2048];
845         slot = MSG_ReadByte();
846         strlcpy(key, MSG_ReadString(), sizeof(key));
847         strlcpy(value, MSG_ReadString(), sizeof(value));
848         if (slot >= cl.maxclients)
849         {
850                 Con_Printf("svc_setinfo >= cl.maxclients\n");
851                 return;
852         }
853         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
854
855         QW_CL_ProcessUserInfo(slot);
856 }
857
858 static void QW_CL_ServerInfo(void)
859 {
860         char key[2048];
861         char value[2048];
862         char temp[32];
863         strlcpy(key, MSG_ReadString(), sizeof(key));
864         strlcpy(value, MSG_ReadString(), sizeof(value));
865         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
866         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
867         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
868         cl.qw_teamplay = atoi(temp);
869 }
870
871 static void QW_CL_ParseNails(void)
872 {
873         int i, j;
874         int numnails = MSG_ReadByte();
875         vec_t *v;
876         unsigned char bits[6];
877         for (i = 0;i < numnails;i++)
878         {
879                 for (j = 0;j < 6;j++)
880                         bits[j] = MSG_ReadByte();
881                 if (cl.qw_num_nails > 255)
882                         continue;
883                 v = cl.qw_nails[cl.qw_num_nails++];
884                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
885                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
886                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
887                 v[3] = -360*(bits[4]>>4)/16;
888                 v[4] = 360*bits[5]/256;
889                 v[5] = 0;
890         }
891 }
892
893 static void CL_UpdateItemsAndWeapon(void)
894 {
895         int j;
896         // check for important changes
897
898         // set flash times
899         if (cl.olditems != cl.stats[STAT_ITEMS])
900                 for (j = 0;j < 32;j++)
901                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
902                                 cl.item_gettime[j] = cl.time;
903         cl.olditems = cl.stats[STAT_ITEMS];
904
905         // GAME_NEXUIZ hud needs weapon change time
906         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
907                 cl.weapontime = cl.time;
908         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
909 }
910
911 void CL_BeginDownloads(qboolean aborteddownload)
912 {
913         // quakeworld works differently
914         if (cls.protocol == PROTOCOL_QUAKEWORLD)
915                 return;
916
917         // this would be a good place to do curl downloads
918         if(Curl_Have_forthismap())
919         {
920                 Curl_Register_predownload(); // come back later
921                 return;
922         }
923
924         // if we got here...
925         // curl is done, so let's start with the business
926         cl.loadbegun = true;
927
928         // if already downloading something from the previous level, don't stop it
929         if (cls.qw_downloadname[0])
930                 return;
931
932         if (cl.downloadcsqc)
933         {
934                 size_t progsize;
935                 cl.downloadcsqc = false;
936                 if (cls.netcon
937                  && !sv.active
938                  && csqc_progname.string
939                  && csqc_progname.string[0]
940                  && csqc_progcrc.integer >= 0
941                  && cl_serverextension_download.integer
942                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
943                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
944                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
945         }
946
947         if (cl.loadmodel_current < cl.loadmodel_total)
948         {
949                 // loading models
950
951                 // parse the Q3 shader files
952                 if (cl.loadmodel_current < 2)
953                         Mod_LoadQ3Shaders();
954
955                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
956                 {
957                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
958                                 continue;
959                         if (cls.signon < SIGNONS)
960                                 CL_KeepaliveMessage(true);
961                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
962                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
963                         {
964                                 // we now have the worldmodel so we can set up the game world
965                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
966                                 CL_UpdateRenderEntity(&cl.entities[0].render);
967                                 CL_Locs_Reload_f();
968                                 R_Modules_NewMap();
969                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
970                                 // check memory integrity
971                                 Mem_CheckSentinelsGlobal();
972                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
973                                 {
974                                         cl.loadfinished = true;
975                                         // now issue the spawn to move on to signon 2 like normal
976                                         if (cls.netcon)
977                                                 Cmd_ForwardStringToServer("prespawn");
978                                 }
979                         }
980                 }
981
982                 // finished loading models
983         }
984
985         if (cl.loadsound_current < cl.loadsound_total)
986         {
987                 // loading sounds
988
989                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
990                 {
991                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
992                                 continue;
993                         if (cls.signon < SIGNONS)
994                                 CL_KeepaliveMessage(true);
995                         // Don't lock the sfx here, S_ServerSounds already did that
996                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
997                 }
998
999                 // finished loading sounds
1000         }
1001
1002         // note: the reason these loops skip already-loaded things is that it
1003         // enables this command to be issued during the game if desired
1004
1005         if (cl.downloadmodel_current < cl.loadmodel_total)
1006         {
1007                 // loading models
1008
1009                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1010                 {
1011                         if (aborteddownload)
1012                         {
1013                                 if (cl.downloadmodel_current == 1)
1014                                 {
1015                                         // the worldmodel failed, but we need to set up anyway
1016                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1017                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1018                                         CL_Locs_Reload_f();
1019                                         R_Modules_NewMap();
1020                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1021                                         // check memory integrity
1022                                         Mem_CheckSentinelsGlobal();
1023                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1024                                         {
1025                                                 cl.loadfinished = true;
1026                                                 // now issue the spawn to move on to signon 2 like normal
1027                                                 if (cls.netcon)
1028                                                         Cmd_ForwardStringToServer("prespawn");
1029                                         }
1030                                 }
1031                                 aborteddownload = false;
1032                                 continue;
1033                         }
1034                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1035                                 continue;
1036                         if (cls.signon < SIGNONS)
1037                                 CL_KeepaliveMessage(true);
1038                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1039                         {
1040                                 if (cl.downloadmodel_current == 1)
1041                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1042                                 else
1043                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1044                                 // regarding the * check: don't try to download submodels
1045                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1046                                 {
1047                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1048                                         // we'll try loading again when the download finishes
1049                                         return;
1050                                 }
1051                         }
1052                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1053                         if (cl.downloadmodel_current == 1)
1054                         {
1055                                 // we now have the worldmodel so we can set up the game world
1056                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1057                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1058                                 CL_Locs_Reload_f();
1059                                 R_Modules_NewMap();
1060                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1061                                 // check memory integrity
1062                                 Mem_CheckSentinelsGlobal();
1063                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1064                                 {
1065                                         cl.loadfinished = true;
1066                                         // now issue the spawn to move on to signon 2 like normal
1067                                         if (cls.netcon)
1068                                                 Cmd_ForwardStringToServer("prespawn");
1069                                 }
1070                         }
1071                 }
1072
1073                 // finished loading models
1074         }
1075
1076         if (cl.downloadsound_current < cl.loadsound_total)
1077         {
1078                 // loading sounds
1079
1080                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1081                 {
1082                         char soundname[MAX_QPATH];
1083                         if (aborteddownload)
1084                         {
1085                                 aborteddownload = false;
1086                                 continue;
1087                         }
1088                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1089                                 continue;
1090                         if (cls.signon < SIGNONS)
1091                                 CL_KeepaliveMessage(true);
1092                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1093                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1094                         {
1095                                 Con_Printf("Sound %s not found\n", soundname);
1096                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1097                                 {
1098                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1099                                         // we'll try loading again when the download finishes
1100                                         return;
1101                                 }
1102                         }
1103                         // Don't lock the sfx here, S_ServerSounds already did that
1104                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1105                 }
1106
1107                 // finished loading sounds
1108         }
1109
1110         if (!cl.loadfinished)
1111         {
1112                 cl.loadfinished = true;
1113
1114                 // check memory integrity
1115                 Mem_CheckSentinelsGlobal();
1116
1117                 // now issue the spawn to move on to signon 2 like normal
1118                 if (cls.netcon)
1119                         Cmd_ForwardStringToServer("prespawn");
1120         }
1121 }
1122
1123 void CL_BeginDownloads_f(void)
1124 {
1125         // prevent cl_begindownloads from being issued multiple times in one match
1126         // to prevent accidentally cancelled downloads
1127         if(cl.loadbegun)
1128                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1129         else
1130                 CL_BeginDownloads(false);
1131 }
1132
1133 void CL_StopDownload(int size, int crc)
1134 {
1135         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1136         {
1137                 int existingcrc;
1138                 size_t existingsize;
1139                 const char *extension;
1140
1141                 // finished file
1142                 // save to disk only if we don't already have it
1143                 // (this is mainly for playing back demos)
1144                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1145                 if (existingsize)
1146                 {
1147                         if ((int)existingsize != size || existingcrc != crc)
1148                         {
1149                                 // we have a mismatching file, pick another name for it
1150                                 char name[MAX_QPATH*2];
1151                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1152                                 if (!FS_FileExists(name))
1153                                 {
1154                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1155                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1156                                 }
1157                         }
1158                 }
1159                 else
1160                 {
1161                         // we either don't have it or have a mismatching file...
1162                         // so it's time to accept the file
1163                         // but if we already have a mismatching file we need to rename
1164                         // this new one, and if we already have this file in renamed form,
1165                         // we do nothing
1166                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1167                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1168                         extension = FS_FileExtension(cls.qw_downloadname);
1169                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1170                                 FS_Rescan();
1171                 }
1172         }
1173
1174         if (cls.qw_downloadmemory)
1175                 Mem_Free(cls.qw_downloadmemory);
1176         cls.qw_downloadmemory = NULL;
1177         cls.qw_downloadname[0] = 0;
1178         cls.qw_downloadmemorymaxsize = 0;
1179         cls.qw_downloadmemorycursize = 0;
1180         cls.qw_downloadpercent = 0;
1181 }
1182
1183 void CL_ParseDownload(void)
1184 {
1185         int i, start, size;
1186         unsigned char data[65536];
1187         start = MSG_ReadLong();
1188         size = (unsigned short)MSG_ReadShort();
1189
1190         // record the start/size information to ack in the next input packet
1191         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1192         {
1193                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1194                 {
1195                         cls.dp_downloadack[i].start = start;
1196                         cls.dp_downloadack[i].size = size;
1197                         break;
1198                 }
1199         }
1200
1201         MSG_ReadBytes(size, data);
1202
1203         if (!cls.qw_downloadname[0])
1204         {
1205                 if (size > 0)
1206                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1207                 return;
1208         }
1209
1210         if (start + size > cls.qw_downloadmemorymaxsize)
1211                 Host_Error("corrupt download message\n");
1212
1213         // only advance cursize if the data is at the expected position
1214         // (gaps are unacceptable)
1215         memcpy(cls.qw_downloadmemory + start, data, size);
1216         cls.qw_downloadmemorycursize = start + size;
1217         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1218         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1219         cls.qw_downloadspeedcount += size;
1220 }
1221
1222 void CL_DownloadBegin_f(void)
1223 {
1224         int size = atoi(Cmd_Argv(1));
1225
1226         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1227         {
1228                 Con_Printf("cl_downloadbegin: received bogus information\n");
1229                 CL_StopDownload(0, 0);
1230                 return;
1231         }
1232
1233         if (cls.qw_downloadname[0])
1234                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1235
1236         CL_StopDownload(0, 0);
1237
1238         // we're really beginning a download now, so initialize stuff
1239         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1240         cls.qw_downloadmemorymaxsize = size;
1241         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1242         cls.qw_downloadnumber++;
1243
1244         Cmd_ForwardStringToServer("sv_startdownload");
1245 }
1246
1247 void CL_StopDownload_f(void)
1248 {
1249         if (cls.qw_downloadname[0])
1250         {
1251                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1252                 CL_StopDownload(0, 0);
1253         }
1254         CL_BeginDownloads(true);
1255 }
1256
1257 void CL_DownloadFinished_f(void)
1258 {
1259         if (Cmd_Argc() < 3)
1260         {
1261                 Con_Printf("Malformed cl_downloadfinished command\n");
1262                 return;
1263         }
1264         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1265         CL_BeginDownloads(false);
1266 }
1267
1268 static void CL_SendPlayerInfo(void)
1269 {
1270         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1271         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1272
1273         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1274         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1275
1276         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1277         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1278
1279         if (cl_pmodel.integer)
1280         {
1281                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1282                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1283         }
1284         if (*cl_playermodel.string)
1285         {
1286                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1287                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1288         }
1289         if (*cl_playerskin.string)
1290         {
1291                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1292                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1293         }
1294 }
1295
1296 /*
1297 =====================
1298 CL_SignonReply
1299
1300 An svc_signonnum has been received, perform a client side setup
1301 =====================
1302 */
1303 static void CL_SignonReply (void)
1304 {
1305         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1306
1307         switch (cls.signon)
1308         {
1309         case 1:
1310                 if (cls.netcon)
1311                 {
1312                         // send player info before we begin downloads
1313                         // (so that the server can see the player name while downloading)
1314                         CL_SendPlayerInfo();
1315
1316                         // execute cl_begindownloads next frame
1317                         // (after any commands added by svc_stufftext have been executed)
1318                         // when done with downloads the "prespawn" will be sent
1319                         Cbuf_AddText("\ncl_begindownloads\n");
1320
1321                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1322                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1323                 }
1324                 else // playing a demo...  make sure loading occurs as soon as possible
1325                         CL_BeginDownloads(false);
1326                 break;
1327
1328         case 2:
1329                 if (cls.netcon)
1330                 {
1331                         // LordHavoc: quake sent the player info here but due to downloads
1332                         // it is sent earlier instead
1333                         // CL_SendPlayerInfo();
1334
1335                         // LordHavoc: changed to begin a loading stage and issue this when done
1336                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1337                         MSG_WriteString (&cls.netcon->message, "spawn");
1338                 }
1339                 break;
1340
1341         case 3:
1342                 if (cls.netcon)
1343                 {
1344                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1345                         MSG_WriteString (&cls.netcon->message, "begin");
1346                 }
1347                 break;
1348
1349         case 4:
1350                 Con_ClearNotify();
1351                 break;
1352         }
1353 }
1354
1355 /*
1356 ==================
1357 CL_ParseServerInfo
1358 ==================
1359 */
1360 void CL_ParseServerInfo (void)
1361 {
1362         char *str;
1363         int i;
1364         protocolversion_t protocol;
1365         int nummodels, numsounds;
1366
1367         Con_DPrint("Serverinfo packet received.\n");
1368
1369         // if server is active, we already began a loading plaque
1370         if (!sv.active)
1371                 SCR_BeginLoadingPlaque();
1372
1373         // check memory integrity
1374         Mem_CheckSentinelsGlobal();
1375
1376         // clear cl_serverextension cvars
1377         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1378
1379 //
1380 // wipe the client_state_t struct
1381 //
1382         CL_ClearState ();
1383
1384 // parse protocol version number
1385         i = MSG_ReadLong ();
1386         protocol = Protocol_EnumForNumber(i);
1387         if (protocol == PROTOCOL_UNKNOWN)
1388         {
1389                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1390                 return;
1391         }
1392         // hack for unmarked Nehahra movie demos which had a custom protocol
1393         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1394                 protocol = PROTOCOL_NEHAHRAMOVIE;
1395         cls.protocol = protocol;
1396         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1397
1398         cl.num_entities = 1;
1399
1400         if (protocol == PROTOCOL_QUAKEWORLD)
1401         {
1402                 char gamedir[1][MAX_QPATH];
1403
1404                 cl.qw_servercount = MSG_ReadLong();
1405
1406                 str = MSG_ReadString();
1407                 Con_Printf("server gamedir is %s\n", str);
1408                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1409
1410                 // change gamedir if needed
1411                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1412                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1413
1414                 cl.gametype = GAME_DEATHMATCH;
1415                 cl.maxclients = 32;
1416
1417                 // parse player number
1418                 i = MSG_ReadByte();
1419                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1420                 //cl.qw_spectator = (i & 128) != 0;
1421                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1422                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1423
1424                 // get the full level name
1425                 str = MSG_ReadString ();
1426                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1427
1428                 // get the movevars that are defined in the qw protocol
1429                 cl.movevars_gravity            = MSG_ReadFloat();
1430                 cl.movevars_stopspeed          = MSG_ReadFloat();
1431                 cl.movevars_maxspeed           = MSG_ReadFloat();
1432                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1433                 cl.movevars_accelerate         = MSG_ReadFloat();
1434                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1435                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1436                 cl.movevars_friction           = MSG_ReadFloat();
1437                 cl.movevars_waterfriction      = MSG_ReadFloat();
1438                 cl.movevars_entgravity         = MSG_ReadFloat();
1439
1440                 // other movevars not in the protocol...
1441                 cl.movevars_wallfriction = 0;
1442                 cl.movevars_timescale = 1;
1443                 cl.movevars_jumpvelocity = 270;
1444                 cl.movevars_edgefriction = 2;
1445                 cl.movevars_maxairspeed = 30;
1446                 cl.movevars_stepheight = 18;
1447                 cl.movevars_airaccel_qw = 1;
1448                 cl.movevars_airaccel_sideways_friction = 0;
1449
1450                 // seperate the printfs so the server message can have a color
1451                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1452
1453                 // check memory integrity
1454                 Mem_CheckSentinelsGlobal();
1455
1456                 if (cls.netcon)
1457                 {
1458                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1459                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1460                 }
1461
1462                 cl.loadbegun = false;
1463                 cl.loadfinished = false;
1464
1465                 cls.state = ca_connected;
1466                 cls.signon = 1;
1467
1468                 // note: on QW protocol we can't set up the gameworld until after
1469                 // downloads finish...
1470                 // (we don't even know the name of the map yet)
1471         }
1472         else
1473         {
1474         // parse maxclients
1475                 cl.maxclients = MSG_ReadByte ();
1476                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1477                 {
1478                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1479                         return;
1480                 }
1481                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1482
1483         // parse gametype
1484                 cl.gametype = MSG_ReadByte ();
1485
1486         // parse signon message
1487                 str = MSG_ReadString ();
1488                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1489
1490         // seperate the printfs so the server message can have a color
1491                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1492                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1493
1494                 // check memory integrity
1495                 Mem_CheckSentinelsGlobal();
1496
1497                 // parse model precache list
1498                 for (nummodels=1 ; ; nummodels++)
1499                 {
1500                         str = MSG_ReadString();
1501                         if (!str[0])
1502                                 break;
1503                         if (nummodels==MAX_MODELS)
1504                                 Host_Error ("Server sent too many model precaches");
1505                         if (strlen(str) >= MAX_QPATH)
1506                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1507                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1508                 }
1509                 // parse sound precache list
1510                 for (numsounds=1 ; ; numsounds++)
1511                 {
1512                         str = MSG_ReadString();
1513                         if (!str[0])
1514                                 break;
1515                         if (numsounds==MAX_SOUNDS)
1516                                 Host_Error("Server sent too many sound precaches");
1517                         if (strlen(str) >= MAX_QPATH)
1518                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1519                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1520                 }
1521
1522                 // touch all of the precached models that are still loaded so we can free
1523                 // anything that isn't needed
1524                 if (!sv.active)
1525                         Mod_ClearUsed();
1526                 for (i = 1;i < nummodels;i++)
1527                         Mod_FindName(cl.model_name[i]);
1528                 // precache any models used by the client (this also marks them used)
1529                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1530                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1531                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1532                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1533                 Mod_PurgeUnused();
1534
1535                 // do the same for sounds
1536                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1537                 S_ServerSounds (cl.sound_name, numsounds);
1538
1539                 // precache any sounds used by the client
1540                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1541                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1542                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1543                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1544                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1545                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1546                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1547
1548                 // now we try to load everything that is new
1549                 cl.loadmodel_current = 1;
1550                 cl.downloadmodel_current = 1;
1551                 cl.loadmodel_total = nummodels;
1552                 cl.loadsound_current = 1;
1553                 cl.downloadsound_current = 1;
1554                 cl.loadsound_total = numsounds;
1555                 cl.downloadcsqc = true;
1556                 cl.loadbegun = false;
1557                 cl.loadfinished = false;
1558         }
1559
1560         // check memory integrity
1561         Mem_CheckSentinelsGlobal();
1562
1563 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1564         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1565         {
1566                 char demofile[MAX_OSPATH];
1567                 char levelname[MAX_QPATH];
1568
1569                 if (cls.demorecording)
1570                 {
1571                         // finish the previous level's demo file
1572                         CL_Stop_f();
1573                 }
1574
1575                 // start a new demo file
1576                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1577                 if (strrchr(levelname, '.'))
1578                         *(strrchr(levelname, '.')) = 0;
1579                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1580
1581                 Con_Printf ("Auto-recording to %s.\n", demofile);
1582
1583                 cls.demofile = FS_Open (demofile, "wb", false, false);
1584                 if (cls.demofile)
1585                 {
1586                         cls.forcetrack = -1;
1587                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1588                         cls.demorecording = true;
1589                 }
1590                 else
1591                         Con_Print ("ERROR: couldn't open.\n");
1592         }
1593 }
1594
1595 void CL_ValidateState(entity_state_t *s)
1596 {
1597         model_t *model;
1598
1599         if (!s->active)
1600                 return;
1601
1602         if (s->modelindex >= MAX_MODELS)
1603                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1604
1605         // colormap is client index + 1
1606         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1607         {
1608                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1609                 s->colormap = 0;
1610         }
1611
1612         model = cl.model_precache[s->modelindex];
1613         if (model && model->type && s->frame >= model->numframes)
1614         {
1615                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1616                 s->frame = 0;
1617         }
1618         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1619         {
1620                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1621                 s->skin = 0;
1622         }
1623 }
1624
1625 void CL_MoveLerpEntityStates(entity_t *ent)
1626 {
1627         float odelta[3], adelta[3];
1628         CL_ValidateState(&ent->state_current);
1629         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1630         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1631         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1632         {
1633                 // reset all persistent stuff if this is a new entity
1634                 ent->persistent.lerpdeltatime = 0;
1635                 ent->persistent.lerpstarttime = cl.mtime[1];
1636                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1637                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1638                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1639                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1640                 // reset animation interpolation as well
1641                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1642                 ent->render.frame1time = ent->render.frame2time = cl.time;
1643                 ent->render.framelerp = 1;
1644                 // reset various persistent stuff
1645                 ent->persistent.muzzleflash = 0;
1646                 ent->persistent.trail_allowed = false;
1647         }
1648         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1649         {
1650                 // don't interpolate the move
1651                 // (the fixangle[] check detects teleports, but not constant fixangles
1652                 //  such as when spectating)
1653                 ent->persistent.lerpdeltatime = 0;
1654                 ent->persistent.lerpstarttime = cl.mtime[1];
1655                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1656                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1657                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1658                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1659                 ent->persistent.trail_allowed = false;
1660         }
1661         else if (ent->state_current.flags & RENDER_STEP)
1662         {
1663                 // monster interpolation
1664                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1665                 {
1666                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1667                         ent->persistent.lerpstarttime = cl.mtime[1];
1668                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1669                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1670                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1671                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1672                 }
1673         }
1674         else
1675         {
1676                 // not a monster
1677                 ent->persistent.lerpstarttime = ent->state_previous.time;
1678                 // no lerp if it's singleplayer
1679                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1680                         ent->persistent.lerpdeltatime = 0;
1681                 else
1682                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1683                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1684                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1685                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1686                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1687         }
1688         // trigger muzzleflash effect if necessary
1689         if (ent->state_current.effects & EF_MUZZLEFLASH)
1690                 ent->persistent.muzzleflash = 1;
1691 }
1692
1693 /*
1694 ==================
1695 CL_ParseBaseline
1696 ==================
1697 */
1698 void CL_ParseBaseline (entity_t *ent, int large)
1699 {
1700         int i;
1701
1702         ent->state_baseline = defaultstate;
1703         // FIXME: set ent->state_baseline.number?
1704         ent->state_baseline.active = true;
1705         if (large)
1706         {
1707                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1708                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1709         }
1710         else
1711         {
1712                 ent->state_baseline.modelindex = MSG_ReadByte ();
1713                 ent->state_baseline.frame = MSG_ReadByte ();
1714         }
1715         ent->state_baseline.colormap = MSG_ReadByte();
1716         ent->state_baseline.skin = MSG_ReadByte();
1717         for (i = 0;i < 3;i++)
1718         {
1719                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1720                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1721         }
1722         ent->state_previous = ent->state_current = ent->state_baseline;
1723 }
1724
1725
1726 /*
1727 ==================
1728 CL_ParseClientdata
1729
1730 Server information pertaining to this client only
1731 ==================
1732 */
1733 void CL_ParseClientdata (void)
1734 {
1735         int i, bits;
1736
1737         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1738         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1739         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1740         cl.mviewzoom[1] = cl.mviewzoom[0];
1741
1742         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1743         {
1744                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1745                 cl.stats[STAT_ITEMS] = 0;
1746                 cl.stats[STAT_VIEWZOOM] = 255;
1747         }
1748         cl.idealpitch = 0;
1749         cl.mpunchangle[0][0] = 0;
1750         cl.mpunchangle[0][1] = 0;
1751         cl.mpunchangle[0][2] = 0;
1752         cl.mpunchvector[0][0] = 0;
1753         cl.mpunchvector[0][1] = 0;
1754         cl.mpunchvector[0][2] = 0;
1755         cl.mvelocity[0][0] = 0;
1756         cl.mvelocity[0][1] = 0;
1757         cl.mvelocity[0][2] = 0;
1758         cl.mviewzoom[0] = 1;
1759
1760         bits = (unsigned short) MSG_ReadShort ();
1761         if (bits & SU_EXTEND1)
1762                 bits |= (MSG_ReadByte() << 16);
1763         if (bits & SU_EXTEND2)
1764                 bits |= (MSG_ReadByte() << 24);
1765
1766         if (bits & SU_VIEWHEIGHT)
1767                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1768
1769         if (bits & SU_IDEALPITCH)
1770                 cl.idealpitch = MSG_ReadChar ();
1771
1772         for (i = 0;i < 3;i++)
1773         {
1774                 if (bits & (SU_PUNCH1<<i) )
1775                 {
1776                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1777                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1778                         else
1779                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1780                 }
1781                 if (bits & (SU_PUNCHVEC1<<i))
1782                 {
1783                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1784                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1785                         else
1786                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1787                 }
1788                 if (bits & (SU_VELOCITY1<<i) )
1789                 {
1790                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1791                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1792                         else
1793                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1794                 }
1795         }
1796
1797         // LordHavoc: hipnotic demos don't have this bit set but should
1798         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1799                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1800
1801         cl.onground = (bits & SU_ONGROUND) != 0;
1802         cl.inwater = (bits & SU_INWATER) != 0;
1803
1804         if (cls.protocol == PROTOCOL_DARKPLACES5)
1805         {
1806                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1807                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1808                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1809                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1810                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1811                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1812                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1813                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1814                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1815                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1816         }
1817         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1818         {
1819                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1820                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1821                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1822                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1823                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1824                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1825                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1826                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1827                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1828                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1829                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1830                 else
1831                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1832         }
1833
1834         if (bits & SU_VIEWZOOM)
1835         {
1836                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1837                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1838                 else
1839                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1840         }
1841
1842         // viewzoom interpolation
1843         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1844 }
1845
1846 /*
1847 =====================
1848 CL_ParseStatic
1849 =====================
1850 */
1851 void CL_ParseStatic (int large)
1852 {
1853         entity_t *ent;
1854
1855         if (cl.num_static_entities >= cl.max_static_entities)
1856                 Host_Error ("Too many static entities");
1857         ent = &cl.static_entities[cl.num_static_entities++];
1858         CL_ParseBaseline (ent, large);
1859
1860         if (ent->state_baseline.modelindex == 0)
1861         {
1862                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1863                 cl.num_static_entities--;
1864                 // This is definitely a cheesy way to conserve resources...
1865                 return;
1866         }
1867
1868 // copy it to the current state
1869         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1870         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1871         ent->render.framelerp = 0;
1872         // make torchs play out of sync
1873         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1874         ent->render.colormap = -1; // no special coloring
1875         ent->render.skinnum = ent->state_baseline.skin;
1876         ent->render.effects = ent->state_baseline.effects;
1877         ent->render.alpha = 1;
1878
1879         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1880         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1881
1882         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1883         CL_UpdateRenderEntity(&ent->render);
1884 }
1885
1886 /*
1887 ===================
1888 CL_ParseStaticSound
1889 ===================
1890 */
1891 void CL_ParseStaticSound (int large)
1892 {
1893         vec3_t          org;
1894         int                     sound_num, vol, atten;
1895
1896         MSG_ReadVector(org, cls.protocol);
1897         if (large)
1898                 sound_num = (unsigned short) MSG_ReadShort ();
1899         else
1900                 sound_num = MSG_ReadByte ();
1901         vol = MSG_ReadByte ();
1902         atten = MSG_ReadByte ();
1903
1904         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1905 }
1906
1907 void CL_ParseEffect (void)
1908 {
1909         vec3_t          org;
1910         int                     modelindex, startframe, framecount, framerate;
1911
1912         MSG_ReadVector(org, cls.protocol);
1913         modelindex = MSG_ReadByte ();
1914         startframe = MSG_ReadByte ();
1915         framecount = MSG_ReadByte ();
1916         framerate = MSG_ReadByte ();
1917
1918         CL_Effect(org, modelindex, startframe, framecount, framerate);
1919 }
1920
1921 void CL_ParseEffect2 (void)
1922 {
1923         vec3_t          org;
1924         int                     modelindex, startframe, framecount, framerate;
1925
1926         MSG_ReadVector(org, cls.protocol);
1927         modelindex = (unsigned short) MSG_ReadShort ();
1928         startframe = (unsigned short) MSG_ReadShort ();
1929         framecount = MSG_ReadByte ();
1930         framerate = MSG_ReadByte ();
1931
1932         CL_Effect(org, modelindex, startframe, framecount, framerate);
1933 }
1934
1935 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1936 {
1937         int i;
1938         beam_t *b = NULL;
1939
1940         if (ent >= MAX_EDICTS)
1941         {
1942                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1943                 ent = 0;
1944         }
1945
1946         if (ent >= cl.max_entities)
1947                 CL_ExpandEntities(ent);
1948
1949         // override any beam with the same entity
1950         i = cl.max_beams;
1951         if (ent)
1952                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1953                         if (b->entity == ent)
1954                                 break;
1955         // if the entity was not found then just replace an unused beam
1956         if (i == cl.max_beams)
1957                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1958                         if (!b->model)
1959                                 break;
1960         if (i < cl.max_beams)
1961         {
1962                 cl.num_beams = max(cl.num_beams, i + 1);
1963                 b->entity = ent;
1964                 b->lightning = lightning;
1965                 b->model = m;
1966                 b->endtime = cl.mtime[0] + 0.2;
1967                 VectorCopy (start, b->start);
1968                 VectorCopy (end, b->end);
1969         }
1970         else
1971                 Con_Print("beam list overflow!\n");
1972 }
1973
1974 void CL_ParseBeam (model_t *m, int lightning)
1975 {
1976         int ent;
1977         vec3_t start, end;
1978
1979         ent = (unsigned short) MSG_ReadShort ();
1980         MSG_ReadVector(start, cls.protocol);
1981         MSG_ReadVector(end, cls.protocol);
1982
1983         if (ent >= MAX_EDICTS)
1984         {
1985                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1986                 ent = 0;
1987         }
1988
1989         CL_NewBeam(ent, start, end, m, lightning);
1990 }
1991
1992 void CL_ParseTempEntity(void)
1993 {
1994         int type;
1995         vec3_t pos, pos2;
1996         vec3_t vel1, vel2;
1997         vec3_t dir;
1998         vec3_t color;
1999         int rnd;
2000         int colorStart, colorLength, count;
2001         float velspeed, radius;
2002         unsigned char *tempcolor;
2003         matrix4x4_t tempmatrix;
2004
2005         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2006         {
2007                 type = MSG_ReadByte();
2008                 switch (type)
2009                 {
2010                 case QW_TE_WIZSPIKE:
2011                         // spike hitting wall
2012                         MSG_ReadVector(pos, cls.protocol);
2013                         CL_FindNonSolidLocation(pos, pos, 4);
2014                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2015                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2016                         break;
2017
2018                 case QW_TE_KNIGHTSPIKE:
2019                         // spike hitting wall
2020                         MSG_ReadVector(pos, cls.protocol);
2021                         CL_FindNonSolidLocation(pos, pos, 4);
2022                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2023                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2024                         break;
2025
2026                 case QW_TE_SPIKE:
2027                         // spike hitting wall
2028                         MSG_ReadVector(pos, cls.protocol);
2029                         CL_FindNonSolidLocation(pos, pos, 4);
2030                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2031                         if (rand() % 5)
2032                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2033                         else
2034                         {
2035                                 rnd = rand() & 3;
2036                                 if (rnd == 1)
2037                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2038                                 else if (rnd == 2)
2039                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2040                                 else
2041                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2042                         }
2043                         break;
2044                 case QW_TE_SUPERSPIKE:
2045                         // super spike hitting wall
2046                         MSG_ReadVector(pos, cls.protocol);
2047                         CL_FindNonSolidLocation(pos, pos, 4);
2048                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2049                         if (rand() % 5)
2050                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2051                         else
2052                         {
2053                                 rnd = rand() & 3;
2054                                 if (rnd == 1)
2055                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2056                                 else if (rnd == 2)
2057                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2058                                 else
2059                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2060                         }
2061                         break;
2062
2063                 case QW_TE_EXPLOSION:
2064                         // rocket explosion
2065                         MSG_ReadVector(pos, cls.protocol);
2066                         CL_FindNonSolidLocation(pos, pos, 10);
2067                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2068                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2069                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2070                         break;
2071
2072                 case QW_TE_TAREXPLOSION:
2073                         // tarbaby explosion
2074                         MSG_ReadVector(pos, cls.protocol);
2075                         CL_FindNonSolidLocation(pos, pos, 10);
2076                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2078                         break;
2079
2080                 case QW_TE_LIGHTNING1:
2081                         // lightning bolts
2082                         CL_ParseBeam(cl.model_bolt, true);
2083                         break;
2084
2085                 case QW_TE_LIGHTNING2:
2086                         // lightning bolts
2087                         CL_ParseBeam(cl.model_bolt2, true);
2088                         break;
2089
2090                 case QW_TE_LIGHTNING3:
2091                         // lightning bolts
2092                         CL_ParseBeam(cl.model_bolt3, false);
2093                         break;
2094
2095                 case QW_TE_LAVASPLASH:
2096                         MSG_ReadVector(pos, cls.protocol);
2097                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2098                         break;
2099
2100                 case QW_TE_TELEPORT:
2101                         MSG_ReadVector(pos, cls.protocol);
2102                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2103                         break;
2104
2105                 case QW_TE_GUNSHOT:
2106                         // bullet hitting wall
2107                         radius = MSG_ReadByte();
2108                         MSG_ReadVector(pos, cls.protocol);
2109                         CL_FindNonSolidLocation(pos, pos, 4);
2110                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2111                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2112                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2113                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2114                         {
2115                                 if (rand() % 5)
2116                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2117                                 else
2118                                 {
2119                                         rnd = rand() & 3;
2120                                         if (rnd == 1)
2121                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2122                                         else if (rnd == 2)
2123                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2124                                         else
2125                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2126                                 }
2127                         }
2128                         break;
2129
2130                 case QW_TE_BLOOD:
2131                         count = MSG_ReadByte();
2132                         MSG_ReadVector(pos, cls.protocol);
2133                         CL_FindNonSolidLocation(pos, pos, 4);
2134                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2135                         break;
2136
2137                 case QW_TE_LIGHTNINGBLOOD:
2138                         MSG_ReadVector(pos, cls.protocol);
2139                         CL_FindNonSolidLocation(pos, pos, 4);
2140                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2141                         break;
2142
2143                 default:
2144                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2145                 }
2146         }
2147         else
2148         {
2149                 type = MSG_ReadByte();
2150                 switch (type)
2151                 {
2152                 case TE_WIZSPIKE:
2153                         // spike hitting wall
2154                         MSG_ReadVector(pos, cls.protocol);
2155                         CL_FindNonSolidLocation(pos, pos, 4);
2156                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2157                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2158                         break;
2159
2160                 case TE_KNIGHTSPIKE:
2161                         // spike hitting wall
2162                         MSG_ReadVector(pos, cls.protocol);
2163                         CL_FindNonSolidLocation(pos, pos, 4);
2164                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2165                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2166                         break;
2167
2168                 case TE_SPIKE:
2169                         // spike hitting wall
2170                         MSG_ReadVector(pos, cls.protocol);
2171                         CL_FindNonSolidLocation(pos, pos, 4);
2172                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2173                         if (rand() % 5)
2174                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2175                         else
2176                         {
2177                                 rnd = rand() & 3;
2178                                 if (rnd == 1)
2179                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2180                                 else if (rnd == 2)
2181                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2182                                 else
2183                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2184                         }
2185                         break;
2186                 case TE_SPIKEQUAD:
2187                         // quad spike hitting wall
2188                         MSG_ReadVector(pos, cls.protocol);
2189                         CL_FindNonSolidLocation(pos, pos, 4);
2190                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2191                         if (rand() % 5)
2192                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2193                         else
2194                         {
2195                                 rnd = rand() & 3;
2196                                 if (rnd == 1)
2197                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2198                                 else if (rnd == 2)
2199                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2200                                 else
2201                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2202                         }
2203                         break;
2204                 case TE_SUPERSPIKE:
2205                         // super spike hitting wall
2206                         MSG_ReadVector(pos, cls.protocol);
2207                         CL_FindNonSolidLocation(pos, pos, 4);
2208                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209                         if (rand() % 5)
2210                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2211                         else
2212                         {
2213                                 rnd = rand() & 3;
2214                                 if (rnd == 1)
2215                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2216                                 else if (rnd == 2)
2217                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2218                                 else
2219                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2220                         }
2221                         break;
2222                 case TE_SUPERSPIKEQUAD:
2223                         // quad super spike hitting wall
2224                         MSG_ReadVector(pos, cls.protocol);
2225                         CL_FindNonSolidLocation(pos, pos, 4);
2226                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2227                         if (rand() % 5)
2228                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2229                         else
2230                         {
2231                                 rnd = rand() & 3;
2232                                 if (rnd == 1)
2233                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2234                                 else if (rnd == 2)
2235                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2236                                 else
2237                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2238                         }
2239                         break;
2240                         // LordHavoc: added for improved blood splatters
2241                 case TE_BLOOD:
2242                         // blood puff
2243                         MSG_ReadVector(pos, cls.protocol);
2244                         CL_FindNonSolidLocation(pos, pos, 4);
2245                         dir[0] = MSG_ReadChar();
2246                         dir[1] = MSG_ReadChar();
2247                         dir[2] = MSG_ReadChar();
2248                         count = MSG_ReadByte();
2249                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2250                         break;
2251                 case TE_SPARK:
2252                         // spark shower
2253                         MSG_ReadVector(pos, cls.protocol);
2254                         CL_FindNonSolidLocation(pos, pos, 4);
2255                         dir[0] = MSG_ReadChar();
2256                         dir[1] = MSG_ReadChar();
2257                         dir[2] = MSG_ReadChar();
2258                         count = MSG_ReadByte();
2259                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2260                         break;
2261                 case TE_PLASMABURN:
2262                         MSG_ReadVector(pos, cls.protocol);
2263                         CL_FindNonSolidLocation(pos, pos, 4);
2264                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2265                         break;
2266                         // LordHavoc: added for improved gore
2267                 case TE_BLOODSHOWER:
2268                         // vaporized body
2269                         MSG_ReadVector(pos, cls.protocol); // mins
2270                         MSG_ReadVector(pos2, cls.protocol); // maxs
2271                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2272                         count = (unsigned short) MSG_ReadShort(); // number of particles
2273                         vel1[0] = -velspeed;
2274                         vel1[1] = -velspeed;
2275                         vel1[2] = -velspeed;
2276                         vel2[0] = velspeed;
2277                         vel2[1] = velspeed;
2278                         vel2[2] = velspeed;
2279                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2280                         break;
2281
2282                 case TE_PARTICLECUBE:
2283                         // general purpose particle effect
2284                         MSG_ReadVector(pos, cls.protocol); // mins
2285                         MSG_ReadVector(pos2, cls.protocol); // maxs
2286                         MSG_ReadVector(dir, cls.protocol); // dir
2287                         count = (unsigned short) MSG_ReadShort(); // number of particles
2288                         colorStart = MSG_ReadByte(); // color
2289                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2290                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2291                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2292                         break;
2293
2294                 case TE_PARTICLERAIN:
2295                         // general purpose particle effect
2296                         MSG_ReadVector(pos, cls.protocol); // mins
2297                         MSG_ReadVector(pos2, cls.protocol); // maxs
2298                         MSG_ReadVector(dir, cls.protocol); // dir
2299                         count = (unsigned short) MSG_ReadShort(); // number of particles
2300                         colorStart = MSG_ReadByte(); // color
2301                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2302                         break;
2303
2304                 case TE_PARTICLESNOW:
2305                         // general purpose particle effect
2306                         MSG_ReadVector(pos, cls.protocol); // mins
2307                         MSG_ReadVector(pos2, cls.protocol); // maxs
2308                         MSG_ReadVector(dir, cls.protocol); // dir
2309                         count = (unsigned short) MSG_ReadShort(); // number of particles
2310                         colorStart = MSG_ReadByte(); // color
2311                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2312                         break;
2313
2314                 case TE_GUNSHOT:
2315                         // bullet hitting wall
2316                         MSG_ReadVector(pos, cls.protocol);
2317                         CL_FindNonSolidLocation(pos, pos, 4);
2318                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2319                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2320                         {
2321                                 if (rand() % 5)
2322                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2323                                 else
2324                                 {
2325                                         rnd = rand() & 3;
2326                                         if (rnd == 1)
2327                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2328                                         else if (rnd == 2)
2329                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2330                                         else
2331                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2332                                 }
2333                         }
2334                         break;
2335
2336                 case TE_GUNSHOTQUAD:
2337                         // quad bullet hitting wall
2338                         MSG_ReadVector(pos, cls.protocol);
2339                         CL_FindNonSolidLocation(pos, pos, 4);
2340                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2342                         {
2343                                 if (rand() % 5)
2344                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2345                                 else
2346                                 {
2347                                         rnd = rand() & 3;
2348                                         if (rnd == 1)
2349                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2350                                         else if (rnd == 2)
2351                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2352                                         else
2353                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2354                                 }
2355                         }
2356                         break;
2357
2358                 case TE_EXPLOSION:
2359                         // rocket explosion
2360                         MSG_ReadVector(pos, cls.protocol);
2361                         CL_FindNonSolidLocation(pos, pos, 10);
2362                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2363                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2364                         break;
2365
2366                 case TE_EXPLOSIONQUAD:
2367                         // quad rocket explosion
2368                         MSG_ReadVector(pos, cls.protocol);
2369                         CL_FindNonSolidLocation(pos, pos, 10);
2370                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2371                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2372                         break;
2373
2374                 case TE_EXPLOSION3:
2375                         // Nehahra movie colored lighting explosion
2376                         MSG_ReadVector(pos, cls.protocol);
2377                         CL_FindNonSolidLocation(pos, pos, 10);
2378                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2379                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2380                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2381                         CL_ParticleExplosion(pos);
2382                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2383                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2384                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2385                         break;
2386
2387                 case TE_EXPLOSIONRGB:
2388                         // colored lighting explosion
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_FindNonSolidLocation(pos, pos, 10);
2391                         CL_ParticleExplosion(pos);
2392                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2393                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2394                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2395                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2396                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2397                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2398                         break;
2399
2400                 case TE_TAREXPLOSION:
2401                         // tarbaby explosion
2402                         MSG_ReadVector(pos, cls.protocol);
2403                         CL_FindNonSolidLocation(pos, pos, 10);
2404                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2405                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2406                         break;
2407
2408                 case TE_SMALLFLASH:
2409                         MSG_ReadVector(pos, cls.protocol);
2410                         CL_FindNonSolidLocation(pos, pos, 10);
2411                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2412                         break;
2413
2414                 case TE_CUSTOMFLASH:
2415                         MSG_ReadVector(pos, cls.protocol);
2416                         CL_FindNonSolidLocation(pos, pos, 4);
2417                         radius = (MSG_ReadByte() + 1) * 8;
2418                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2419                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2420                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2421                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2422                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2423                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2424                         break;
2425
2426                 case TE_FLAMEJET:
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         MSG_ReadVector(dir, cls.protocol);
2429                         count = MSG_ReadByte();
2430                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2431                         break;
2432
2433                 case TE_LIGHTNING1:
2434                         // lightning bolts
2435                         CL_ParseBeam(cl.model_bolt, true);
2436                         break;
2437
2438                 case TE_LIGHTNING2:
2439                         // lightning bolts
2440                         CL_ParseBeam(cl.model_bolt2, true);
2441                         break;
2442
2443                 case TE_LIGHTNING3:
2444                         // lightning bolts
2445                         CL_ParseBeam(cl.model_bolt3, false);
2446                         break;
2447
2448         // PGM 01/21/97
2449                 case TE_BEAM:
2450                         // grappling hook beam
2451                         CL_ParseBeam(cl.model_beam, false);
2452                         break;
2453         // PGM 01/21/97
2454
2455         // LordHavoc: for compatibility with the Nehahra movie...
2456                 case TE_LIGHTNING4NEH:
2457                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2458                         break;
2459
2460                 case TE_LAVASPLASH:
2461                         MSG_ReadVector(pos, cls.protocol);
2462                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2463                         break;
2464
2465                 case TE_TELEPORT:
2466                         MSG_ReadVector(pos, cls.protocol);
2467                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2468                         break;
2469
2470                 case TE_EXPLOSION2:
2471                         // color mapped explosion
2472                         MSG_ReadVector(pos, cls.protocol);
2473                         CL_FindNonSolidLocation(pos, pos, 10);
2474                         colorStart = MSG_ReadByte();
2475                         colorLength = MSG_ReadByte();
2476                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2477                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2478                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2479                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2480                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2481                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2482                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2483                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2484                         break;
2485
2486                 case TE_TEI_G3:
2487                         MSG_ReadVector(pos, cls.protocol);
2488                         MSG_ReadVector(pos2, cls.protocol);
2489                         MSG_ReadVector(dir, cls.protocol);
2490                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2491                         break;
2492
2493                 case TE_TEI_SMOKE:
2494                         MSG_ReadVector(pos, cls.protocol);
2495                         MSG_ReadVector(dir, cls.protocol);
2496                         count = MSG_ReadByte();
2497                         CL_FindNonSolidLocation(pos, pos, 4);
2498                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2499                         break;
2500
2501                 case TE_TEI_BIGEXPLOSION:
2502                         MSG_ReadVector(pos, cls.protocol);
2503                         CL_FindNonSolidLocation(pos, pos, 10);
2504                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2505                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2506                         break;
2507
2508                 case TE_TEI_PLASMAHIT:
2509                         MSG_ReadVector(pos, cls.protocol);
2510                         MSG_ReadVector(dir, cls.protocol);
2511                         count = MSG_ReadByte();
2512                         CL_FindNonSolidLocation(pos, pos, 5);
2513                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514                         break;
2515
2516                 default:
2517                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2518                 }
2519         }
2520 }
2521
2522 void CL_ParseTrailParticles(void)
2523 {
2524         int entityindex;
2525         int effectindex;
2526         vec3_t start, end;
2527         entityindex = (unsigned short)MSG_ReadShort();
2528         if (entityindex >= MAX_EDICTS)
2529                 entityindex = 0;
2530         if (entityindex >= cl.max_entities)
2531                 CL_ExpandEntities(entityindex);
2532         effectindex = (unsigned short)MSG_ReadShort();
2533         MSG_ReadVector(start, cls.protocol);
2534         MSG_ReadVector(end, cls.protocol);
2535         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2536 }
2537
2538 void CL_ParsePointParticles(void)
2539 {
2540         int effectindex, count;
2541         vec3_t origin, velocity;
2542         effectindex = (unsigned short)MSG_ReadShort();
2543         MSG_ReadVector(origin, cls.protocol);
2544         MSG_ReadVector(velocity, cls.protocol);
2545         count = (unsigned short)MSG_ReadShort();
2546         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2547 }
2548
2549 void CL_ParsePointParticles1(void)
2550 {
2551         int effectindex;
2552         vec3_t origin;
2553         effectindex = (unsigned short)MSG_ReadShort();
2554         MSG_ReadVector(origin, cls.protocol);
2555         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2556 }
2557
2558 typedef struct cl_iplog_item_s
2559 {
2560         char *address;
2561         char *name;
2562 }
2563 cl_iplog_item_t;
2564
2565 static qboolean cl_iplog_loaded = false;
2566 static int cl_iplog_numitems = 0;
2567 static int cl_iplog_maxitems = 0;
2568 static cl_iplog_item_t *cl_iplog_items;
2569
2570 static void CL_IPLog_Load(void);
2571 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2572 {
2573         int i;
2574         if (!address || !address[0] || !name || !name[0])
2575                 return;
2576         if (!cl_iplog_loaded)
2577                 CL_IPLog_Load();
2578         if (developer.integer >= 100)
2579                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2580         // see if it already exists
2581         if (checkexisting)
2582         {
2583                 for (i = 0;i < cl_iplog_numitems;i++)
2584                 {
2585                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2586                         {
2587                                 if (developer.integer >= 100)
2588                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2589                                 return;
2590                         }
2591                 }
2592         }
2593         // it does not already exist in the iplog, so add it
2594         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2595         {
2596                 cl_iplog_item_t *olditems = cl_iplog_items;
2597                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2598                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2599                 if (olditems)
2600                 {
2601                         if (cl_iplog_numitems)
2602                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2603                         Mem_Free(olditems);
2604                 }
2605         }
2606         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2607         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2608         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2609         // TODO: maybe it would be better to strip weird characters from name when
2610         // copying it here rather than using a straight strcpy?
2611         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2612         cl_iplog_numitems++;
2613         if (addtofile)
2614         {
2615                 // add it to the iplog.txt file
2616                 // TODO: this ought to open the one in the userpath version of the base
2617                 // gamedir, not the current gamedir
2618                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2619                 if (developer.integer >= 100)
2620                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2621         }
2622 }
2623
2624 static void CL_IPLog_Load(void)
2625 {
2626         int i, len, linenumber;
2627         char *text, *textend;
2628         unsigned char *filedata;
2629         fs_offset_t filesize;
2630         char line[MAX_INPUTLINE];
2631         char address[MAX_INPUTLINE];
2632         cl_iplog_loaded = true;
2633         // TODO: this ought to open the one in the userpath version of the base
2634         // gamedir, not the current gamedir
2635         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2636         if (!filedata)
2637                 return;
2638         text = (char *)filedata;
2639         textend = text + filesize;
2640         for (linenumber = 1;text < textend;linenumber++)
2641         {
2642                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2643                         if (len < (int)sizeof(line) - 1)
2644                                 line[len++] = *text;
2645                 line[len] = 0;
2646                 if (text < textend && *text == '\r' && text[1] == '\n')
2647                         text++;
2648                 if (text < textend && *text == '\n')
2649                         text++;
2650                 if (line[0] == '/' && line[1] == '/')
2651                         continue; // skip comments if anyone happens to add them
2652                 for (i = 0;i < len && line[i] > ' ';i++)
2653                         address[i] = line[i];
2654                 address[i] = 0;
2655                 // skip exactly one space character
2656                 i++;
2657                 // address contains the address with termination,
2658                 // line + i contains the name with termination
2659                 if (address[0] && line[i])
2660                         CL_IPLog_Add(address, line + i, false, false);
2661                 else
2662                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2663         }
2664 }
2665
2666 static void CL_IPLog_List_f(void)
2667 {
2668         int i, j;
2669         const char *addressprefix;
2670         if (Cmd_Argc() > 2)
2671         {
2672                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2673                 return;
2674         }
2675         addressprefix = "";
2676         if (Cmd_Argc() >= 2)
2677                 addressprefix = Cmd_Argv(1);
2678         if (!cl_iplog_loaded)
2679                 CL_IPLog_Load();
2680         if (addressprefix && addressprefix[0])
2681                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2682         else
2683                 Con_Printf("Listing all iplog entries\n");
2684         Con_Printf("address         name\n");
2685         for (i = 0;i < cl_iplog_numitems;i++)
2686         {
2687                 if (addressprefix && addressprefix[0])
2688                 {
2689                         for (j = 0;addressprefix[j];j++)
2690                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2691                                         break;
2692                         // if this address does not begin with the addressprefix string
2693                         // simply omit it from the output
2694                         if (addressprefix[j])
2695                                 continue;
2696                 }
2697                 // if name is less than 15 characters, left justify it and pad
2698                 // if name is more than 15 characters, print all of it, not worrying
2699                 // about the fact it will misalign the columns
2700                 if (strlen(cl_iplog_items[i].address) < 15)
2701                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2702                 else
2703                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2704         }
2705 }
2706
2707 // look for anything interesting like player IP addresses or ping reports
2708 qboolean CL_ExaminePrintString(const char *text)
2709 {
2710         int len;
2711         const char *t;
2712         char temp[MAX_INPUTLINE];
2713         if (!strcmp(text, "Client ping times:\n"))
2714         {
2715                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2716                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2717                         ;
2718                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2719                 {
2720                         Con_Printf("ping reply but empty scoreboard?!?\n");
2721                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2722                         cl.parsingtextexpectingpingforscores = 0;
2723                 }
2724                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2725                 return !cl.parsingtextexpectingpingforscores;
2726         }
2727         if (!strncmp(text, "host:    ", 9))
2728         {
2729                 // cl.parsingtextexpectingpingforscores = false; // really?
2730                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2731                 cl.parsingtextplayerindex = 0;
2732                 return true;
2733         }
2734         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2735         {
2736                 // if anything goes wrong, we'll assume this is not a ping report
2737                 qboolean expected = cl.parsingtextexpectingpingforscores;
2738                 cl.parsingtextexpectingpingforscores = 0;
2739                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2740                 t = text;
2741                 while (*t == ' ')
2742                         t++;
2743                 if ((*t >= '0' && *t <= '9') || *t == '-')
2744                 {
2745                         int ping = atoi(t);
2746                         while ((*t >= '0' && *t <= '9') || *t == '-')
2747                                 t++;
2748                         if (*t == ' ')
2749                         {
2750                                 int charindex = 0;
2751                                 t++;
2752                                 if(cl.parsingtextplayerindex < cl.maxclients)
2753                                 {
2754                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2755                                                 ;
2756                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2757                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2758                                         if (t[charindex] == '\n')
2759                                         {
2760                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2761                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2762                                                         ;
2763                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2764                                                 {
2765                                                         // we parsed a valid ping entry, so expect another to follow
2766                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2767                                                         cl.parsingtextexpectingpingforscores = expected;
2768                                                 }
2769                                                 return !expected;
2770                                         }
2771                                 }
2772                                 if (!strncmp(t, "unconnected\n", 12))
2773                                 {
2774                                         // just ignore
2775                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2776                                         cl.parsingtextexpectingpingforscores = expected;
2777                                         return !expected;
2778                                 }
2779                                 else
2780                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2781                         }
2782                 }
2783         }
2784         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2785         {
2786                 if (!strncmp(text, "players: ", 9))
2787                 {
2788                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2789                         cl.parsingtextplayerindex = 0;
2790                         return true;
2791                 }
2792                 else if (!strstr(text, ": "))
2793                 {
2794                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2795                         return true;
2796                 }
2797         }
2798         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2799         {
2800                 // if anything goes wrong, we'll assume this is not a status report
2801                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2802                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2803                 {
2804                         t = text + 1;
2805                         cl.parsingtextplayerindex = atoi(t) - 1;
2806                         while (*t >= '0' && *t <= '9')
2807                                 t++;
2808                         if (*t == ' ')
2809                         {
2810                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2811                                 return true;
2812                         }
2813                         // the player name follows here, along with frags and time
2814                 }
2815         }
2816         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2817         {
2818                 // if anything goes wrong, we'll assume this is not a status report
2819                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2820                 if (text[0] == ' ')
2821                 {
2822                         t = text;
2823                         while (*t == ' ')
2824                                 t++;
2825                         for (len = 0;*t && *t != '\n';t++)
2826                                 if (len < (int)sizeof(temp) - 1)
2827                                         temp[len++] = *t;
2828                         temp[len] = 0;
2829                         // botclient is perfectly valid, but we don't care about bots
2830                         // also don't try to look up the name of an invalid player index
2831                         if (strcmp(temp, "botclient")
2832                          && cl.parsingtextplayerindex >= 0
2833                          && cl.parsingtextplayerindex < cl.maxclients
2834                          && cl.scores[cl.parsingtextplayerindex].name[0])
2835                         {
2836                                 // log the player name and IP address string
2837                                 // (this operates entirely on strings to avoid issues with the
2838                                 //  nature of a network address)
2839                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2840                         }
2841                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2842                         return true;
2843                 }
2844         }
2845         return true;
2846 }
2847
2848 extern cvar_t slowmo;
2849 static void CL_NetworkTimeReceived(double newtime)
2850 {
2851         double timehigh;
2852         cl.mtime[1] = cl.mtime[0];
2853         cl.mtime[0] = newtime;
2854         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2855                 cl.time = cl.mtime[1] = newtime;
2856         else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2857         {
2858                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2859                 if (developer.integer >= 100 && vid_activewindow)
2860                 {
2861                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2862                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2863                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2864                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2865                 }
2866                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2867                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2868                 if (cl_nettimesyncboundmode.integer == 1)
2869                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2870                 else if (cl_nettimesyncboundmode.integer == 2)
2871                 {
2872                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2873                                 cl.time = cl.mtime[1];
2874                 }
2875                 else if (cl_nettimesyncboundmode.integer == 3)
2876                 {
2877                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2878                                 cl.time = cl.mtime[1];
2879                 }
2880                 else if (cl_nettimesyncboundmode.integer == 4)
2881                 {
2882                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2883                                 cl.time = cl.mtime[1]; // reset
2884                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2885                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2886                         else if (cl.time > cl.mtime[1])
2887                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2888                         else
2889                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2890                 }
2891                 else if (cl_nettimesyncboundmode.integer == 5)
2892                 {
2893                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2894                                 cl.time = cl.mtime[1]; // reset
2895                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2896                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2897                         else
2898                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2899                 }
2900                 else if (cl_nettimesyncboundmode.integer == 6)
2901                 {
2902                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2903                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2904                 }
2905         }
2906         // this packet probably contains a player entity update, so we will need
2907         // to update the prediction
2908         cl.movement_needupdate = true;
2909         // this may get updated later in parsing by svc_clientdata
2910         cl.onground = false;
2911         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2912         // during this frame
2913         // (makes spectating players much smoother and prevents mouse movement from turning)
2914         cl.fixangle[1] = cl.fixangle[0];
2915         cl.fixangle[0] = false;
2916         if (!cls.demoplayback)
2917                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2918 }
2919
2920 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2921
2922 //[515]: csqc
2923 void CL_VM_Init (void);
2924 qboolean CL_VM_Parse_TempEntity (void);
2925 void CL_VM_Parse_StuffCmd (const char *msg);
2926 void CL_VM_Parse_CenterPrint (const char *msg);
2927 void CSQC_AddPrintText (const char *msg);
2928 void CSQC_ReadEntities (void);
2929
2930 /*
2931 =====================
2932 CL_ParseServerMessage
2933 =====================
2934 */
2935 int parsingerror = false;
2936 extern void CL_UpdateMoveVars(void);
2937 void CL_ParseServerMessage(void)
2938 {
2939         int                     cmd;
2940         int                     i;
2941         protocolversion_t protocol;
2942         unsigned char           cmdlog[32];
2943         char            *cmdlogname[32], *temp;
2944         int                     cmdindex, cmdcount = 0;
2945
2946         // LordHavoc: moved demo message writing from before the packet parse to
2947         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2948         // code in CL_ParseServerinfo
2949         //if (cls.demorecording)
2950         //      CL_WriteDemoMessage (&net_message);
2951
2952         cl.last_received_message = realtime;
2953
2954         if (cls.netcon && cls.signon < SIGNONS)
2955                 CL_KeepaliveMessage(false);
2956
2957 //
2958 // if recording demos, copy the message out
2959 //
2960         if (cl_shownet.integer == 1)
2961                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2962         else if (cl_shownet.integer == 2)
2963                 Con_Print("------------------\n");
2964
2965 //
2966 // parse the message
2967 //
2968         //MSG_BeginReading ();
2969
2970         parsingerror = true;
2971
2972         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2973         {
2974                 CL_NetworkTimeReceived(realtime); // qw has no clock
2975
2976                 // slightly kill qw player entities each frame
2977                 for (i = 1;i < cl.maxclients;i++)
2978                         cl.entities_active[i] = false;
2979
2980                 // kill all qw nails
2981                 cl.qw_num_nails = 0;
2982
2983                 // fade weapon view kick
2984                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2985
2986                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2987
2988                 while (1)
2989                 {
2990                         if (msg_badread)
2991                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2992
2993                         cmd = MSG_ReadByte ();
2994
2995                         if (cmd == -1)
2996                         {
2997                                 SHOWNET("END OF MESSAGE");
2998                                 break;          // end of message
2999                         }
3000
3001                         cmdindex = cmdcount & 31;
3002                         cmdcount++;
3003                         cmdlog[cmdindex] = cmd;
3004
3005                         SHOWNET(qw_svc_strings[cmd]);
3006                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3007                         if (!cmdlogname[cmdindex])
3008                         {
3009                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3010                                 temp = "<unknown>";
3011                                 cmdlogname[cmdindex] = temp;
3012                         }
3013
3014                         // other commands
3015                         switch (cmd)
3016                         {
3017                         default:
3018                                 {
3019                                         char description[32*64], temp[64];
3020                                         int count;
3021                                         strlcpy(description, "packet dump: ", sizeof(description));
3022                                         i = cmdcount - 32;
3023                                         if (i < 0)
3024                                                 i = 0;
3025                                         count = cmdcount - i;
3026                                         i &= 31;
3027                                         while(count > 0)
3028                                         {
3029                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3030                                                 strlcat(description, temp, sizeof(description));
3031                                                 count--;
3032                                                 i++;
3033                                                 i &= 31;
3034                                         }
3035                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3036                                         Con_Print(description);
3037                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3038                                 }
3039                                 break;
3040
3041                         case qw_svc_nop:
3042                                 //Con_Printf("qw_svc_nop\n");
3043                                 break;
3044
3045                         case qw_svc_disconnect:
3046                                 Con_Printf("Server disconnected\n");
3047                                 if (cls.demonum != -1)
3048                                         CL_NextDemo();
3049                                 else
3050                                         CL_Disconnect();
3051                                 return;
3052
3053                         case qw_svc_print:
3054                                 i = MSG_ReadByte();
3055                                 temp = MSG_ReadString();
3056                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3057                                 {
3058                                         if (i == 3) // chat
3059                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3060                                         else
3061                                                 CSQC_AddPrintText(temp);
3062                                 }
3063                                 break;
3064
3065                         case qw_svc_centerprint:
3066                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3067                                 break;
3068
3069                         case qw_svc_stufftext:
3070                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3071                                 break;
3072
3073                         case qw_svc_damage:
3074                                 // svc_damage protocol is identical to nq
3075                                 V_ParseDamage ();
3076                                 break;
3077
3078                         case qw_svc_serverdata:
3079                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3080                                 CL_ParseServerInfo();
3081                                 CL_VM_Init();   //[515]: init csqc
3082                                 break;
3083
3084                         case qw_svc_setangle:
3085                                 for (i=0 ; i<3 ; i++)
3086                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3087                                 if (!cls.demoplayback)
3088                                 {
3089                                         cl.fixangle[0] = true;
3090                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3091                                         // disable interpolation if this is new
3092                                         if (!cl.fixangle[1])
3093                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3094                                 }
3095                                 break;
3096
3097                         case qw_svc_lightstyle:
3098                                 i = MSG_ReadByte ();
3099                                 if (i >= cl.max_lightstyle)
3100                                 {
3101                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3102                                         break;
3103                                 }
3104                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3105                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3106                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3107                                 break;
3108
3109                         case qw_svc_sound:
3110                                 CL_ParseStartSoundPacket(false);
3111                                 break;
3112
3113                         case qw_svc_stopsound:
3114                                 i = (unsigned short) MSG_ReadShort();
3115                                 S_StopSound(i>>3, i&7);
3116                                 break;
3117
3118                         case qw_svc_updatefrags:
3119                                 i = MSG_ReadByte();
3120                                 if (i >= cl.maxclients)
3121                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3122                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3123                                 break;
3124
3125                         case qw_svc_updateping:
3126                                 i = MSG_ReadByte();
3127                                 if (i >= cl.maxclients)
3128                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3129                                 cl.scores[i].qw_ping = MSG_ReadShort();
3130                                 break;
3131
3132                         case qw_svc_updatepl:
3133                                 i = MSG_ReadByte();
3134                                 if (i >= cl.maxclients)
3135                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3136                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3137                                 break;
3138
3139                         case qw_svc_updateentertime:
3140                                 i = MSG_ReadByte();
3141                                 if (i >= cl.maxclients)
3142                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3143                                 // seconds ago
3144                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3145                                 break;
3146
3147                         case qw_svc_spawnbaseline:
3148                                 i = (unsigned short) MSG_ReadShort();
3149                                 if (i < 0 || i >= MAX_EDICTS)
3150                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3151                                 if (i >= cl.max_entities)
3152                                         CL_ExpandEntities(i);
3153                                 CL_ParseBaseline(cl.entities + i, false);
3154                                 break;
3155                         case qw_svc_spawnstatic:
3156                                 CL_ParseStatic(false);
3157                                 break;
3158                         case qw_svc_temp_entity:
3159                                 if(!CL_VM_Parse_TempEntity())
3160                                         CL_ParseTempEntity ();
3161                                 break;
3162
3163                         case qw_svc_killedmonster:
3164                                 cl.stats[STAT_MONSTERS]++;
3165                                 break;
3166
3167                         case qw_svc_foundsecret:
3168                                 cl.stats[STAT_SECRETS]++;
3169                                 break;
3170
3171                         case qw_svc_updatestat:
3172                                 i = MSG_ReadByte ();
3173                                 if (i < 0 || i >= MAX_CL_STATS)
3174                                         Host_Error ("svc_updatestat: %i is invalid", i);
3175                                 cl.stats[i] = MSG_ReadByte ();
3176                                 break;
3177
3178                         case qw_svc_updatestatlong:
3179                                 i = MSG_ReadByte ();
3180                                 if (i < 0 || i >= MAX_CL_STATS)
3181                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3182                                 cl.stats[i] = MSG_ReadLong ();
3183                                 break;
3184
3185                         case qw_svc_spawnstaticsound:
3186                                 CL_ParseStaticSound (false);
3187                                 break;
3188
3189                         case qw_svc_cdtrack:
3190                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3191                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3192                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3193                                 else
3194                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3195                                 break;
3196
3197                         case qw_svc_intermission:
3198                                 cl.intermission = 1;
3199                                 cl.completed_time = cl.time;
3200                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3201                                 for (i = 0;i < 3;i++)
3202                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3203                                 break;
3204
3205                         case qw_svc_finale:
3206                                 cl.intermission = 2;
3207                                 cl.completed_time = cl.time;
3208                                 SCR_CenterPrint(MSG_ReadString ());
3209                                 break;
3210
3211                         case qw_svc_sellscreen:
3212                                 Cmd_ExecuteString ("help", src_command);
3213                                 break;
3214
3215                         case qw_svc_smallkick:
3216                                 cl.qw_weaponkick = -2;
3217                                 break;
3218                         case qw_svc_bigkick:
3219                                 cl.qw_weaponkick = -4;
3220                                 break;
3221
3222                         case qw_svc_muzzleflash:
3223                                 i = (unsigned short) MSG_ReadShort();
3224                                 // NOTE: in QW this only worked on clients
3225                                 if (i < 0 || i >= MAX_EDICTS)
3226                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3227                                 if (i >= cl.max_entities)
3228                                         CL_ExpandEntities(i);
3229                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3230                                 break;
3231
3232                         case qw_svc_updateuserinfo:
3233                                 QW_CL_UpdateUserInfo();
3234                                 break;
3235
3236                         case qw_svc_setinfo:
3237                                 QW_CL_SetInfo();
3238                                 break;
3239
3240                         case qw_svc_serverinfo:
3241                                 QW_CL_ServerInfo();
3242                                 break;
3243
3244                         case qw_svc_download:
3245                                 QW_CL_ParseDownload();
3246                                 break;
3247
3248                         case qw_svc_playerinfo:
3249                                 EntityStateQW_ReadPlayerUpdate();
3250                                 break;
3251
3252                         case qw_svc_nails:
3253                                 QW_CL_ParseNails();
3254                                 break;
3255
3256                         case qw_svc_chokecount:
3257                                 i = MSG_ReadByte();
3258                                 // FIXME: apply to netgraph
3259                                 //for (j = 0;j < i;j++)
3260                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3261                                 break;
3262
3263                         case qw_svc_modellist:
3264                                 QW_CL_ParseModelList();
3265                                 break;
3266
3267                         case qw_svc_soundlist:
3268                                 QW_CL_ParseSoundList();
3269                                 break;
3270
3271                         case qw_svc_packetentities:
3272                                 EntityFrameQW_CL_ReadFrame(false);
3273                                 // first update is the final signon stage
3274                                 if (cls.signon == SIGNONS - 1)
3275                                         cls.signon = SIGNONS;
3276                                 break;
3277
3278                         case qw_svc_deltapacketentities:
3279                                 EntityFrameQW_CL_ReadFrame(true);
3280                                 // first update is the final signon stage
3281                                 if (cls.signon == SIGNONS - 1)
3282                                         cls.signon = SIGNONS;
3283                                 break;
3284
3285                         case qw_svc_maxspeed:
3286                                 cl.movevars_maxspeed = MSG_ReadFloat();
3287                                 break;
3288
3289                         case qw_svc_entgravity:
3290                                 cl.movevars_entgravity = MSG_ReadFloat();
3291                                 if (!cl.movevars_entgravity)
3292                                         cl.movevars_entgravity = 1.0f;
3293                                 break;
3294
3295                         case qw_svc_setpause:
3296                                 cl.paused = MSG_ReadByte ();
3297                                 if (cl.paused)
3298                                         CDAudio_Pause ();
3299                                 else
3300                                         CDAudio_Resume ();
3301                                 S_PauseGameSounds (cl.paused);
3302                                 break;
3303                         }
3304                 }
3305
3306                 // fully kill the still slightly dead qw player entities each frame,
3307                 // but only if a player update was received
3308                 for (i = 1;i <= cl.maxclients;i++)
3309                         if (cl.entities_active[i])
3310                                 break;
3311                 if (i <= cl.maxclients)
3312                 {
3313                         // kill all non-updated entities this frame
3314                         for (i = 1;i <= cl.maxclients;i++)
3315                                 if (!cl.entities_active[i])
3316                                         cl.entities[i].state_current.active = false;
3317                 }
3318                 else
3319                 {
3320                         // no update this frame, restore the cl.entities_active for good measure
3321                         for (i = 1;i <= cl.maxclients;i++)
3322                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3323                 }
3324         }
3325         else
3326         {
3327                 while (1)
3328                 {
3329                         if (msg_badread)
3330                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3331
3332                         cmd = MSG_ReadByte ();
3333
3334                         if (cmd == -1)
3335                         {
3336                                 SHOWNET("END OF MESSAGE");
3337                                 break;          // end of message
3338                         }
3339
3340                         cmdindex = cmdcount & 31;
3341                         cmdcount++;
3342                         cmdlog[cmdindex] = cmd;
3343
3344                         // if the high bit of the command byte is set, it is a fast update
3345                         if (cmd & 128)
3346                         {
3347                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3348                                 temp = "entity";
3349                                 cmdlogname[cmdindex] = temp;
3350                                 SHOWNET("fast update");
3351                                 if (cls.signon == SIGNONS - 1)
3352                                 {
3353                                         // first update is the final signon stage
3354                                         cls.signon = SIGNONS;
3355                                         CL_SignonReply ();
3356                                 }
3357                                 EntityFrameQuake_ReadEntity (cmd&127);
3358                                 continue;
3359                         }
3360
3361                         SHOWNET(svc_strings[cmd]);
3362                         cmdlogname[cmdindex] = svc_strings[cmd];
3363                         if (!cmdlogname[cmdindex])
3364                         {
3365                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3366                                 temp = "<unknown>";
3367                                 cmdlogname[cmdindex] = temp;
3368                         }
3369
3370                         // other commands
3371                         switch (cmd)
3372                         {
3373                         default:
3374                                 {
3375                                         char description[32*64], temp[64];
3376                                         int count;
3377                                         strlcpy (description, "packet dump: ", sizeof(description));
3378                                         i = cmdcount - 32;
3379                                         if (i < 0)
3380                                                 i = 0;
3381                                         count = cmdcount - i;
3382                                         i &= 31;
3383                                         while(count > 0)
3384                                         {
3385                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3386                                                 strlcat (description, temp, sizeof (description));
3387                                                 count--;
3388                                                 i++;
3389                                                 i &= 31;
3390                                         }
3391                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3392                                         Con_Print(description);
3393                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3394     &nb