Applied KadaverJack's patch on my cl_sound_ric_gunshot code that provides a small...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "4", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
266 }
267
268 /*
269 ==================
270 CL_KeepaliveMessage
271
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
274 ==================
275 */
276
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
279 {
280         float time;
281         static double nextmsg = -1;
282         int oldreadcount;
283         qboolean oldbadread;
284         sizebuf_t old;
285
286         // no need if server is local and definitely not if this is a demo
287         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
288                 return;
289
290         if (readmessages)
291         {
292                 // read messages from server, should just be nops
293                 oldreadcount = msg_readcount;
294                 oldbadread = msg_badread;
295                 old = net_message;
296                 memcpy(olddata, net_message.data, net_message.cursize);
297
298                 NetConn_ClientFrame();
299
300                 msg_readcount = oldreadcount;
301                 msg_badread = oldbadread;
302                 net_message = old;
303                 memcpy(net_message.data, olddata, net_message.cursize);
304         }
305
306         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
307         {
308                 sizebuf_t       msg;
309                 unsigned char           buf[4];
310                 nextmsg = time + 5;
311                 // write out a nop
312                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313                 Con_Print("--> client to server keepalive\n");
314                 memset(&msg, 0, sizeof(msg));
315                 msg.data = buf;
316                 msg.maxsize = sizeof(buf);
317                 MSG_WriteChar(&msg, clc_nop);
318                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
319         }
320 }
321
322 void CL_ParseEntityLump(char *entdata)
323 {
324         const char *data;
325         char key[128], value[MAX_INPUTLINE];
326         FOG_clear(); // LordHavoc: no fog until set
327         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328         R_SetSkyBox(cl.worldmodel->brush.skybox);
329         data = entdata;
330         if (!data)
331                 return;
332         if (!COM_ParseTokenConsole(&data))
333                 return; // error
334         if (com_token[0] != '{')
335                 return; // error
336         while (1)
337         {
338                 if (!COM_ParseTokenConsole(&data))
339                         return; // error
340                 if (com_token[0] == '}')
341                         break; // end of worldspawn
342                 if (com_token[0] == '_')
343                         strlcpy (key, com_token + 1, sizeof (key));
344                 else
345                         strlcpy (key, com_token, sizeof (key));
346                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347                         key[strlen(key)-1] = 0;
348                 if (!COM_ParseTokenConsole(&data))
349                         return; // error
350                 strlcpy (value, com_token, sizeof (value));
351                 if (!strcmp("sky", key))
352                         R_SetSkyBox(value);
353                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
354                         R_SetSkyBox(value);
355                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
356                         R_SetSkyBox(value);
357                 else if (!strcmp("fog", key))
358                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359                 else if (!strcmp("fog_density", key))
360                         r_refdef.fog_density = atof(value);
361                 else if (!strcmp("fog_red", key))
362                         r_refdef.fog_red = atof(value);
363                 else if (!strcmp("fog_green", key))
364                         r_refdef.fog_green = atof(value);
365                 else if (!strcmp("fog_blue", key))
366                         r_refdef.fog_blue = atof(value);
367         }
368 }
369
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
371 {
372         qfile_t *file;
373
374         // see if the file already exists
375         file = FS_Open(filename, "rb", true, false);
376         if (file)
377         {
378                 FS_Close(file);
379                 return true;
380         }
381
382         // download messages in a demo would be bad
383         if (cls.demorecording)
384         {
385                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
386                 return true;
387         }
388
389         // don't try to download when playing a demo
390         if (!cls.netcon)
391                 return true;
392
393         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394         Con_Printf("Downloading %s\n", filename);
395
396         if (!cls.qw_downloadmemory)
397         {
398                 cls.qw_downloadmemory = NULL;
399                 cls.qw_downloadmemorycursize = 0;
400                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
401         }
402
403         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
405
406         cls.qw_downloadnumber++;
407         cls.qw_downloadpercent = 0;
408         cls.qw_downloadmemorycursize = 0;
409
410         return false;
411 }
412
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
416 {
417         int i;
418
419         // clear name of file that just finished
420         cls.qw_downloadname[0] = 0;
421
422         switch (cls.qw_downloadtype)
423         {
424         case dl_single:
425                 break;
426         case dl_skin:
427                 if (cls.qw_downloadnumber == 0)
428                         Con_Printf("Checking skins...\n");
429                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
430                 {
431                         if (!cl.scores[cls.qw_downloadnumber].name[0])
432                                 continue;
433                         // check if we need to download the file, and return if so
434                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
435                                 return;
436                 }
437
438                 cls.qw_downloadtype = dl_none;
439
440                 // load any newly downloaded skins
441                 for (i = 0;i < cl.maxclients;i++)
442                         QW_CL_ProcessUserInfo(i);
443
444                 // if we're still in signon stages, request the next one
445                 if (cls.signon != SIGNONS)
446                 {
447                         cls.signon = SIGNONS-1;
448                         // we'll go to SIGNONS when the first entity update is received
449                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
451                 }
452                 break;
453         case dl_model:
454                 if (cls.qw_downloadnumber == 0)
455                 {
456                         Con_Printf("Checking models...\n");
457                         cls.qw_downloadnumber = 1;
458                 }
459
460                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
461                 {
462                         // skip submodels
463                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
464                                 continue;
465                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
469                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473                         // check if we need to download the file, and return if so
474                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
475                                 return;
476                 }
477
478                 cls.qw_downloadtype = dl_none;
479
480                 // touch all of the precached models that are still loaded so we can free
481                 // anything that isn't needed
482                 Mod_ClearUsed();
483                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
484                         Mod_FindName(cl.model_name[i]);
485                 // precache any models used by the client (this also marks them used)
486                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
487                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
488                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
489                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
490                 Mod_PurgeUnused();
491
492                 // now we try to load everything that is new
493
494                 // world model
495                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
496                 if (cl.model_precache[1]->Draw == NULL)
497                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
498
499                 // normal models
500                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
501                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
502                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
503
504                 // check memory integrity
505                 Mem_CheckSentinelsGlobal();
506
507                 // now that we have a world model, set up the world entity, renderer
508                 // modules and csqc
509                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
510                 CL_UpdateRenderEntity(&cl.entities[0].render);
511
512                 CL_Locs_Reload_f();
513                 R_Modules_NewMap();
514
515                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
516
517                 // add pmodel/emodel CRCs to userinfo
518                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
519                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
520
521                 // done checking sounds and models, send a prespawn command now
522                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
523                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
524
525                 if (cls.qw_downloadmemory)
526                 {
527                         Mem_Free(cls.qw_downloadmemory);
528                         cls.qw_downloadmemory = NULL;
529                 }
530
531                 // done loading
532                 cl.loadfinished = true;
533                 break;
534         case dl_sound:
535                 if (cls.qw_downloadnumber == 0)
536                 {
537                         Con_Printf("Checking sounds...\n");
538                         cls.qw_downloadnumber = 1;
539                 }
540
541                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
542                 {
543                         // check if we need to download the file, and return if so
544                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
545                                 return;
546                 }
547
548                 cls.qw_downloadtype = dl_none;
549
550                 // load new sounds and unload old ones
551                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
552                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
553
554                 // precache any sounds used by the client
555                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
556                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
557                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
558                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
559                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
560                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
561                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
562
563                 // sounds
564                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
565                 {
566                         // Don't lock the sfx here, S_ServerSounds already did that
567                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
568                 }
569
570                 // check memory integrity
571                 Mem_CheckSentinelsGlobal();
572
573                 // done with sound downloads, next we check models
574                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
575                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
576                 break;
577         case dl_none:
578         default:
579                 Con_Printf("Unknown download type.\n");
580         }
581 }
582
583 static void QW_CL_ParseDownload(void)
584 {
585         int size = (signed short)MSG_ReadShort();
586         int percent = MSG_ReadByte();
587
588         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
589
590         // skip the download fragment if playing a demo
591         if (!cls.netcon)
592         {
593                 if (size > 0)
594                         msg_readcount += size;
595                 return;
596         }
597
598         if (size == -1)
599         {
600                 Con_Printf("File not found.\n");
601                 QW_CL_RequestNextDownload();
602                 return;
603         }
604
605         if (msg_readcount + (unsigned short)size > net_message.cursize)
606                 Host_Error("corrupt download message\n");
607
608         // make sure the buffer is big enough to include this new fragment
609         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
610         {
611                 unsigned char *old;
612                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
613                         cls.qw_downloadmemorymaxsize *= 2;
614                 old = cls.qw_downloadmemory;
615                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
616                 if (old)
617                 {
618                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
619                         Mem_Free(old);
620                 }
621         }
622
623         // read the fragment out of the packet
624         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
625         cls.qw_downloadmemorycursize += size;
626         cls.qw_downloadspeedcount += size;
627
628         cls.qw_downloadpercent = percent;
629
630         if (percent != 100)
631         {
632                 // request next fragment
633                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
634                 MSG_WriteString(&cls.netcon->message, "nextdl");
635         }
636         else
637         {
638                 // finished file
639                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
640
641                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
642
643                 cls.qw_downloadpercent = 0;
644
645                 // start downloading the next file (or join the game)
646                 QW_CL_RequestNextDownload();
647         }
648 }
649
650 static void QW_CL_ParseModelList(void)
651 {
652         int n;
653         int nummodels = MSG_ReadByte();
654         char *str;
655
656         // parse model precache list
657         for (;;)
658         {
659                 str = MSG_ReadString();
660                 if (!str[0])
661                         break;
662                 nummodels++;
663                 if (nummodels==MAX_MODELS)
664                         Host_Error("Server sent too many model precaches");
665                 if (strlen(str) >= MAX_QPATH)
666                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
667                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
668         }
669
670         n = MSG_ReadByte();
671         if (n)
672         {
673                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
674                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
675                 return;
676         }
677
678         cls.signon = 2;
679         cls.qw_downloadnumber = 0;
680         cls.qw_downloadtype = dl_model;
681         QW_CL_RequestNextDownload();
682 }
683
684 static void QW_CL_ParseSoundList(void)
685 {
686         int n;
687         int numsounds = MSG_ReadByte();
688         char *str;
689
690         // parse sound precache list
691         for (;;)
692         {
693                 str = MSG_ReadString();
694                 if (!str[0])
695                         break;
696                 numsounds++;
697                 if (numsounds==MAX_SOUNDS)
698                         Host_Error("Server sent too many sound precaches");
699                 if (strlen(str) >= MAX_QPATH)
700                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
701                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
702         }
703
704         n = MSG_ReadByte();
705
706         if (n)
707         {
708                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
709                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
710                 return;
711         }
712
713         cls.signon = 2;
714         cls.qw_downloadnumber = 0;
715         cls.qw_downloadtype = dl_sound;
716         QW_CL_RequestNextDownload();
717 }
718
719 static void QW_CL_Skins_f(void)
720 {
721         cls.qw_downloadnumber = 0;
722         cls.qw_downloadtype = dl_skin;
723         QW_CL_RequestNextDownload();
724 }
725
726 static void QW_CL_Changing_f(void)
727 {
728         if (cls.qw_downloadmemory)  // don't change when downloading
729                 return;
730
731         S_StopAllSounds();
732         cl.intermission = 0;
733         cls.signon = 1; // not active anymore, but not disconnected
734         Con_Printf("\nChanging map...\n");
735 }
736
737 void QW_CL_NextUpload(void)
738 {
739         int r, percent, size;
740
741         if (!cls.qw_uploaddata)
742                 return;
743
744         r = cls.qw_uploadsize - cls.qw_uploadpos;
745         if (r > 768)
746                 r = 768;
747         size = min(1, cls.qw_uploadsize);
748         percent = (cls.qw_uploadpos+r)*100/size;
749
750         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
751         MSG_WriteShort(&cls.netcon->message, r);
752         MSG_WriteByte(&cls.netcon->message, percent);
753         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
754
755         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
756
757         cls.qw_uploadpos += r;
758
759         if (cls.qw_uploadpos < cls.qw_uploadsize)
760                 return;
761
762         Con_Printf("Upload completed\n");
763
764         QW_CL_StopUpload();
765 }
766
767 void QW_CL_StartUpload(unsigned char *data, int size)
768 {
769         // do nothing in demos or if not connected
770         if (!cls.netcon)
771                 return;
772
773         // abort existing upload if in progress
774         QW_CL_StopUpload();
775
776         Con_DPrintf("Starting upload of %d bytes...\n", size);
777
778         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
779         memcpy(cls.qw_uploaddata, data, size);
780         cls.qw_uploadsize = size;
781         cls.qw_uploadpos = 0;
782
783         QW_CL_NextUpload();
784 }
785
786 #if 0
787 qboolean QW_CL_IsUploading(void)
788 {
789         return cls.qw_uploaddata != NULL;
790 }
791 #endif
792
793 void QW_CL_StopUpload(void)
794 {
795         if (cls.qw_uploaddata)
796                 Mem_Free(cls.qw_uploaddata);
797         cls.qw_uploaddata = NULL;
798         cls.qw_uploadsize = 0;
799         cls.qw_uploadpos = 0;
800 }
801
802 static void QW_CL_ProcessUserInfo(int slot)
803 {
804         int topcolor, bottomcolor;
805         char temp[2048];
806         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
807         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
808         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
809         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
810         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
811         cl.scores[slot].qw_spectator = temp[0] != 0;
812         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
813         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
814         if (!cl.scores[slot].qw_skin[0])
815                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
816         // TODO: skin cache
817 }
818
819 static void QW_CL_UpdateUserInfo(void)
820 {
821         int slot;
822         slot = MSG_ReadByte();
823         if (slot >= cl.maxclients)
824         {
825                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
826                 MSG_ReadLong();
827                 MSG_ReadString();
828                 return;
829         }
830         cl.scores[slot].qw_userid = MSG_ReadLong();
831         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
832
833         QW_CL_ProcessUserInfo(slot);
834 }
835
836 static void QW_CL_SetInfo(void)
837 {
838         int slot;
839         char key[2048];
840         char value[2048];
841         slot = MSG_ReadByte();
842         strlcpy(key, MSG_ReadString(), sizeof(key));
843         strlcpy(value, MSG_ReadString(), sizeof(value));
844         if (slot >= cl.maxclients)
845         {
846                 Con_Printf("svc_setinfo >= cl.maxclients\n");
847                 return;
848         }
849         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
850
851         QW_CL_ProcessUserInfo(slot);
852 }
853
854 static void QW_CL_ServerInfo(void)
855 {
856         char key[2048];
857         char value[2048];
858         char temp[32];
859         strlcpy(key, MSG_ReadString(), sizeof(key));
860         strlcpy(value, MSG_ReadString(), sizeof(value));
861         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
862         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
863         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
864         cl.qw_teamplay = atoi(temp);
865 }
866
867 static void QW_CL_ParseNails(void)
868 {
869         int i, j;
870         int numnails = MSG_ReadByte();
871         vec_t *v;
872         unsigned char bits[6];
873         for (i = 0;i < numnails;i++)
874         {
875                 for (j = 0;j < 6;j++)
876                         bits[j] = MSG_ReadByte();
877                 if (cl.qw_num_nails > 255)
878                         continue;
879                 v = cl.qw_nails[cl.qw_num_nails++];
880                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
881                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
882                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
883                 v[3] = -360*(bits[4]>>4)/16;
884                 v[4] = 360*bits[5]/256;
885                 v[5] = 0;
886         }
887 }
888
889 static void CL_UpdateItemsAndWeapon(void)
890 {
891         int j;
892         // check for important changes
893
894         // set flash times
895         if (cl.olditems != cl.stats[STAT_ITEMS])
896                 for (j = 0;j < 32;j++)
897                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
898                                 cl.item_gettime[j] = cl.time;
899         cl.olditems = cl.stats[STAT_ITEMS];
900
901         // GAME_NEXUIZ hud needs weapon change time
902         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
903                 cl.weapontime = cl.time;
904         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
905 }
906
907 void CL_BeginDownloads(qboolean aborteddownload)
908 {
909         // quakeworld works differently
910         if (cls.protocol == PROTOCOL_QUAKEWORLD)
911                 return;
912
913         // this would be a good place to do curl downloads
914         if(Curl_Have_forthismap())
915         {
916                 Curl_Register_predownload(); // come back later
917                 return;
918         }
919
920         // if we got here...
921         // curl is done, so let's start with the business
922         cl.loadbegun = true;
923
924         // if already downloading something from the previous level, don't stop it
925         if (cls.qw_downloadname[0])
926                 return;
927
928         if (cl.downloadcsqc)
929         {
930                 size_t progsize;
931                 cl.downloadcsqc = false;
932                 if (cls.netcon
933                  && !sv.active
934                  && csqc_progname.string
935                  && csqc_progname.string[0]
936                  && csqc_progcrc.integer >= 0
937                  && cl_serverextension_download.integer
938                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
939                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
940                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
941         }
942
943         if (cl.loadmodel_current < cl.loadmodel_total)
944         {
945                 // loading models
946
947                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
948                 {
949                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
950                                 continue;
951                         if (cls.signon < SIGNONS)
952                                 CL_KeepaliveMessage(true);
953                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
954                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
955                         {
956                                 // we now have the worldmodel so we can set up the game world
957                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
958                                 CL_UpdateRenderEntity(&cl.entities[0].render);
959                                 CL_Locs_Reload_f();
960                                 R_Modules_NewMap();
961                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
962                                 // check memory integrity
963                                 Mem_CheckSentinelsGlobal();
964                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
965                                 {
966                                         cl.loadfinished = true;
967                                         // now issue the spawn to move on to signon 2 like normal
968                                         if (cls.netcon)
969                                                 Cmd_ForwardStringToServer("prespawn");
970                                 }
971                         }
972                 }
973
974                 // finished loading models
975         }
976
977         if (cl.loadsound_current < cl.loadsound_total)
978         {
979                 // loading sounds
980
981                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
982                 {
983                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
984                                 continue;
985                         if (cls.signon < SIGNONS)
986                                 CL_KeepaliveMessage(true);
987                         // Don't lock the sfx here, S_ServerSounds already did that
988                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
989                 }
990
991                 // finished loading sounds
992         }
993
994         // note: the reason these loops skip already-loaded things is that it
995         // enables this command to be issued during the game if desired
996
997         if (cl.downloadmodel_current < cl.loadmodel_total)
998         {
999                 // loading models
1000
1001                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1002                 {
1003                         if (aborteddownload)
1004                         {
1005                                 if (cl.downloadmodel_current == 1)
1006                                 {
1007                                         // the worldmodel failed, but we need to set up anyway
1008                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1009                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1010                                         CL_Locs_Reload_f();
1011                                         R_Modules_NewMap();
1012                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1013                                         // check memory integrity
1014                                         Mem_CheckSentinelsGlobal();
1015                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1016                                         {
1017                                                 cl.loadfinished = true;
1018                                                 // now issue the spawn to move on to signon 2 like normal
1019                                                 if (cls.netcon)
1020                                                         Cmd_ForwardStringToServer("prespawn");
1021                                         }
1022                                 }
1023                                 aborteddownload = false;
1024                                 continue;
1025                         }
1026                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1027                                 continue;
1028                         if (cls.signon < SIGNONS)
1029                                 CL_KeepaliveMessage(true);
1030                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1031                         {
1032                                 if (cl.downloadmodel_current == 1)
1033                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1034                                 else
1035                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1036                                 // regarding the * check: don't try to download submodels
1037                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1038                                 {
1039                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1040                                         // we'll try loading again when the download finishes
1041                                         return;
1042                                 }
1043                         }
1044                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1045                         if (cl.downloadmodel_current == 1)
1046                         {
1047                                 // we now have the worldmodel so we can set up the game world
1048                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1049                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1050                                 CL_Locs_Reload_f();
1051                                 R_Modules_NewMap();
1052                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1053                                 // check memory integrity
1054                                 Mem_CheckSentinelsGlobal();
1055                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1056                                 {
1057                                         cl.loadfinished = true;
1058                                         // now issue the spawn to move on to signon 2 like normal
1059                                         if (cls.netcon)
1060                                                 Cmd_ForwardStringToServer("prespawn");
1061                                 }
1062                         }
1063                 }
1064
1065                 // finished loading models
1066         }
1067
1068         if (cl.downloadsound_current < cl.loadsound_total)
1069         {
1070                 // loading sounds
1071
1072                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1073                 {
1074                         char soundname[MAX_QPATH];
1075                         if (aborteddownload)
1076                         {
1077                                 aborteddownload = false;
1078                                 continue;
1079                         }
1080                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1081                                 continue;
1082                         if (cls.signon < SIGNONS)
1083                                 CL_KeepaliveMessage(true);
1084                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1085                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1086                         {
1087                                 Con_Printf("Sound %s not found\n", soundname);
1088                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1089                                 {
1090                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1091                                         // we'll try loading again when the download finishes
1092                                         return;
1093                                 }
1094                         }
1095                         // Don't lock the sfx here, S_ServerSounds already did that
1096                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1097                 }
1098
1099                 // finished loading sounds
1100         }
1101
1102         if (!cl.loadfinished)
1103         {
1104                 cl.loadfinished = true;
1105
1106                 // check memory integrity
1107                 Mem_CheckSentinelsGlobal();
1108
1109                 // now issue the spawn to move on to signon 2 like normal
1110                 if (cls.netcon)
1111                         Cmd_ForwardStringToServer("prespawn");
1112         }
1113 }
1114
1115 void CL_BeginDownloads_f(void)
1116 {
1117         // prevent cl_begindownloads from being issued multiple times in one match
1118         // to prevent accidentally cancelled downloads
1119         if(cl.loadbegun)
1120                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1121         else
1122                 CL_BeginDownloads(false);
1123 }
1124
1125 void CL_StopDownload(int size, int crc)
1126 {
1127         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1128         {
1129                 int existingcrc;
1130                 size_t existingsize;
1131                 const char *extension;
1132
1133                 // finished file
1134                 // save to disk only if we don't already have it
1135                 // (this is mainly for playing back demos)
1136                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1137                 if (existingsize)
1138                 {
1139                         if ((int)existingsize != size || existingcrc != crc)
1140                         {
1141                                 // we have a mismatching file, pick another name for it
1142                                 char name[MAX_QPATH*2];
1143                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1144                                 if (!FS_FileExists(name))
1145                                 {
1146                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1147                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1148                                 }
1149                         }
1150                 }
1151                 else
1152                 {
1153                         // we either don't have it or have a mismatching file...
1154                         // so it's time to accept the file
1155                         // but if we already have a mismatching file we need to rename
1156                         // this new one, and if we already have this file in renamed form,
1157                         // we do nothing
1158                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1159                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1160                         extension = FS_FileExtension(cls.qw_downloadname);
1161                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1162                                 FS_Rescan();
1163                 }
1164         }
1165
1166         if (cls.qw_downloadmemory)
1167                 Mem_Free(cls.qw_downloadmemory);
1168         cls.qw_downloadmemory = NULL;
1169         cls.qw_downloadname[0] = 0;
1170         cls.qw_downloadmemorymaxsize = 0;
1171         cls.qw_downloadmemorycursize = 0;
1172         cls.qw_downloadpercent = 0;
1173 }
1174
1175 void CL_ParseDownload(void)
1176 {
1177         int i, start, size;
1178         unsigned char data[65536];
1179         start = MSG_ReadLong();
1180         size = (unsigned short)MSG_ReadShort();
1181
1182         // record the start/size information to ack in the next input packet
1183         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1184         {
1185                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1186                 {
1187                         cls.dp_downloadack[i].start = start;
1188                         cls.dp_downloadack[i].size = size;
1189                         break;
1190                 }
1191         }
1192
1193         MSG_ReadBytes(size, data);
1194
1195         if (!cls.qw_downloadname[0])
1196         {
1197                 if (size > 0)
1198                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1199                 return;
1200         }
1201
1202         if (start + size > cls.qw_downloadmemorymaxsize)
1203                 Host_Error("corrupt download message\n");
1204
1205         // only advance cursize if the data is at the expected position
1206         // (gaps are unacceptable)
1207         memcpy(cls.qw_downloadmemory + start, data, size);
1208         cls.qw_downloadmemorycursize = start + size;
1209         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1210         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1211         cls.qw_downloadspeedcount += size;
1212 }
1213
1214 void CL_DownloadBegin_f(void)
1215 {
1216         int size = atoi(Cmd_Argv(1));
1217
1218         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1219         {
1220                 Con_Printf("cl_downloadbegin: received bogus information\n");
1221                 CL_StopDownload(0, 0);
1222                 return;
1223         }
1224
1225         if (cls.qw_downloadname[0])
1226                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1227
1228         CL_StopDownload(0, 0);
1229
1230         // we're really beginning a download now, so initialize stuff
1231         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1232         cls.qw_downloadmemorymaxsize = size;
1233         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1234         cls.qw_downloadnumber++;
1235
1236         Cmd_ForwardStringToServer("sv_startdownload");
1237 }
1238
1239 void CL_StopDownload_f(void)
1240 {
1241         if (cls.qw_downloadname[0])
1242         {
1243                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1244                 CL_StopDownload(0, 0);
1245         }
1246         CL_BeginDownloads(true);
1247 }
1248
1249 void CL_DownloadFinished_f(void)
1250 {
1251         if (Cmd_Argc() < 3)
1252         {
1253                 Con_Printf("Malformed cl_downloadfinished command\n");
1254                 return;
1255         }
1256         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1257         CL_BeginDownloads(false);
1258 }
1259
1260 static void CL_SendPlayerInfo(void)
1261 {
1262         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1264
1265         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1266         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1267
1268         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1269         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1270
1271         if (cl_pmodel.integer)
1272         {
1273                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1274                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1275         }
1276         if (*cl_playermodel.string)
1277         {
1278                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1279                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1280         }
1281         if (*cl_playerskin.string)
1282         {
1283                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1284                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1285         }
1286 }
1287
1288 /*
1289 =====================
1290 CL_SignonReply
1291
1292 An svc_signonnum has been received, perform a client side setup
1293 =====================
1294 */
1295 static void CL_SignonReply (void)
1296 {
1297         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1298
1299         switch (cls.signon)
1300         {
1301         case 1:
1302                 if (cls.netcon)
1303                 {
1304                         // send player info before we begin downloads
1305                         // (so that the server can see the player name while downloading)
1306                         CL_SendPlayerInfo();
1307
1308                         // execute cl_begindownloads next frame
1309                         // (after any commands added by svc_stufftext have been executed)
1310                         // when done with downloads the "prespawn" will be sent
1311                         Cbuf_AddText("\ncl_begindownloads\n");
1312
1313                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1315                 }
1316                 else // playing a demo...  make sure loading occurs as soon as possible
1317                         CL_BeginDownloads(false);
1318                 break;
1319
1320         case 2:
1321                 if (cls.netcon)
1322                 {
1323                         // LordHavoc: quake sent the player info here but due to downloads
1324                         // it is sent earlier instead
1325                         // CL_SendPlayerInfo();
1326
1327                         // LordHavoc: changed to begin a loading stage and issue this when done
1328                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1329                         MSG_WriteString (&cls.netcon->message, "spawn");
1330                 }
1331                 break;
1332
1333         case 3:
1334                 if (cls.netcon)
1335                 {
1336                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1337                         MSG_WriteString (&cls.netcon->message, "begin");
1338                 }
1339                 break;
1340
1341         case 4:
1342                 Con_ClearNotify();
1343                 break;
1344         }
1345 }
1346
1347 /*
1348 ==================
1349 CL_ParseServerInfo
1350 ==================
1351 */
1352 void CL_ParseServerInfo (void)
1353 {
1354         char *str;
1355         int i;
1356         protocolversion_t protocol;
1357         int nummodels, numsounds;
1358
1359         Con_DPrint("Serverinfo packet received.\n");
1360
1361         // if server is active, we already began a loading plaque
1362         if (!sv.active)
1363                 SCR_BeginLoadingPlaque();
1364
1365         // check memory integrity
1366         Mem_CheckSentinelsGlobal();
1367
1368         // clear cl_serverextension cvars
1369         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1370
1371 //
1372 // wipe the client_state_t struct
1373 //
1374         CL_ClearState ();
1375
1376 // parse protocol version number
1377         i = MSG_ReadLong ();
1378         protocol = Protocol_EnumForNumber(i);
1379         if (protocol == PROTOCOL_UNKNOWN)
1380         {
1381                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1382                 return;
1383         }
1384         // hack for unmarked Nehahra movie demos which had a custom protocol
1385         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1386                 protocol = PROTOCOL_NEHAHRAMOVIE;
1387         cls.protocol = protocol;
1388         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1389
1390         cl.num_entities = 1;
1391
1392         if (protocol == PROTOCOL_QUAKEWORLD)
1393         {
1394                 char gamedir[1][MAX_QPATH];
1395
1396                 cl.qw_servercount = MSG_ReadLong();
1397
1398                 str = MSG_ReadString();
1399                 Con_Printf("server gamedir is %s\n", str);
1400                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1401
1402                 // change gamedir if needed
1403                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1404                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1405
1406                 cl.gametype = GAME_DEATHMATCH;
1407                 cl.maxclients = 32;
1408
1409                 // parse player number
1410                 i = MSG_ReadByte();
1411                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1412                 //cl.qw_spectator = (i & 128) != 0;
1413                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1414                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1415
1416                 // get the full level name
1417                 str = MSG_ReadString ();
1418                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1419
1420                 // get the movevars
1421                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1422                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1423                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1424                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1425                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1426                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1427                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1428                 cl.qw_movevars_friction           = MSG_ReadFloat();
1429                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1430                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1431
1432                 // seperate the printfs so the server message can have a color
1433                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1434
1435                 // check memory integrity
1436                 Mem_CheckSentinelsGlobal();
1437
1438                 if (cls.netcon)
1439                 {
1440                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1441                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1442                 }
1443
1444                 cl.loadbegun = false;
1445                 cl.loadfinished = false;
1446
1447                 cls.state = ca_connected;
1448                 cls.signon = 1;
1449
1450                 // note: on QW protocol we can't set up the gameworld until after
1451                 // downloads finish...
1452                 // (we don't even know the name of the map yet)
1453         }
1454         else
1455         {
1456         // parse maxclients
1457                 cl.maxclients = MSG_ReadByte ();
1458                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1459                 {
1460                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1461                         return;
1462                 }
1463                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1464
1465         // parse gametype
1466                 cl.gametype = MSG_ReadByte ();
1467
1468         // parse signon message
1469                 str = MSG_ReadString ();
1470                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1471
1472         // seperate the printfs so the server message can have a color
1473                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1474                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1475
1476                 // check memory integrity
1477                 Mem_CheckSentinelsGlobal();
1478
1479                 // parse model precache list
1480                 for (nummodels=1 ; ; nummodels++)
1481                 {
1482                         str = MSG_ReadString();
1483                         if (!str[0])
1484                                 break;
1485                         if (nummodels==MAX_MODELS)
1486                                 Host_Error ("Server sent too many model precaches");
1487                         if (strlen(str) >= MAX_QPATH)
1488                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1489                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1490                 }
1491                 // parse sound precache list
1492                 for (numsounds=1 ; ; numsounds++)
1493                 {
1494                         str = MSG_ReadString();
1495                         if (!str[0])
1496                                 break;
1497                         if (numsounds==MAX_SOUNDS)
1498                                 Host_Error("Server sent too many sound precaches");
1499                         if (strlen(str) >= MAX_QPATH)
1500                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1501                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1502                 }
1503
1504                 // touch all of the precached models that are still loaded so we can free
1505                 // anything that isn't needed
1506                 Mod_ClearUsed();
1507                 for (i = 1;i < nummodels;i++)
1508                         Mod_FindName(cl.model_name[i]);
1509                 // precache any models used by the client (this also marks them used)
1510                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1511                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1512                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1513                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1514                 Mod_PurgeUnused();
1515
1516                 // do the same for sounds
1517                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1518                 S_ServerSounds (cl.sound_name, numsounds);
1519
1520                 // precache any sounds used by the client
1521                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1522                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1523                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1524                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1525                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1526                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1527                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1528
1529                 // now we try to load everything that is new
1530                 cl.loadmodel_current = 1;
1531                 cl.downloadmodel_current = 1;
1532                 cl.loadmodel_total = nummodels;
1533                 cl.loadsound_current = 1;
1534                 cl.downloadsound_current = 1;
1535                 cl.loadsound_total = numsounds;
1536                 cl.downloadcsqc = true;
1537                 cl.loadbegun = false;
1538                 cl.loadfinished = false;
1539         }
1540
1541         // check memory integrity
1542         Mem_CheckSentinelsGlobal();
1543
1544 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1545         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1546         {
1547                 char demofile[MAX_OSPATH];
1548                 char levelname[MAX_QPATH];
1549
1550                 if (cls.demorecording)
1551                 {
1552                         // finish the previous level's demo file
1553                         CL_Stop_f();
1554                 }
1555
1556                 // start a new demo file
1557                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1558                 if (strrchr(levelname, '.'))
1559                         *(strrchr(levelname, '.')) = 0;
1560                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1561
1562                 Con_Printf ("Auto-recording to %s.\n", demofile);
1563
1564                 cls.demofile = FS_Open (demofile, "wb", false, false);
1565                 if (cls.demofile)
1566                 {
1567                         cls.forcetrack = -1;
1568                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1569                         cls.demorecording = true;
1570                 }
1571                 else
1572                         Con_Print ("ERROR: couldn't open.\n");
1573         }
1574 }
1575
1576 void CL_ValidateState(entity_state_t *s)
1577 {
1578         model_t *model;
1579
1580         if (!s->active)
1581                 return;
1582
1583         if (s->modelindex >= MAX_MODELS)
1584                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1585
1586         // colormap is client index + 1
1587         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1588         {
1589                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1590                 s->colormap = 0;
1591         }
1592
1593         model = cl.model_precache[s->modelindex];
1594         if (model && model->type && s->frame >= model->numframes)
1595         {
1596                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1597                 s->frame = 0;
1598         }
1599         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1600         {
1601                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1602                 s->skin = 0;
1603         }
1604 }
1605
1606 void CL_MoveLerpEntityStates(entity_t *ent)
1607 {
1608         float odelta[3], adelta[3];
1609         CL_ValidateState(&ent->state_current);
1610         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1611         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1612         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1613         {
1614                 // reset all persistent stuff if this is a new entity
1615                 ent->persistent.lerpdeltatime = 0;
1616                 ent->persistent.lerpstarttime = cl.mtime[1];
1617                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1618                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1619                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1620                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1621                 // reset animation interpolation as well
1622                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1623                 ent->render.frame1time = ent->render.frame2time = cl.time;
1624                 ent->render.framelerp = 1;
1625                 // reset various persistent stuff
1626                 ent->persistent.muzzleflash = 0;
1627                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1628         }
1629         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1630         {
1631                 // don't interpolate the move
1632                 // (the fixangle[] check detects teleports, but not constant fixangles
1633                 //  such as when spectating)
1634                 ent->persistent.lerpdeltatime = 0;
1635                 ent->persistent.lerpstarttime = cl.mtime[1];
1636                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1637                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1638                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1639                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1640         }
1641         else if (ent->state_current.flags & RENDER_STEP)
1642         {
1643                 // monster interpolation
1644                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1645                 {
1646                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1647                         ent->persistent.lerpstarttime = cl.mtime[1];
1648                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1649                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1650                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1651                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1652                 }
1653         }
1654         else
1655         {
1656                 // not a monster
1657                 ent->persistent.lerpstarttime = ent->state_previous.time;
1658                 // no lerp if it's singleplayer
1659                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1660                         ent->persistent.lerpdeltatime = 0;
1661                 else
1662                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1663                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1664                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1665                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1666                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1667         }
1668         // trigger muzzleflash effect if necessary
1669         if (ent->state_current.effects & EF_MUZZLEFLASH)
1670                 ent->persistent.muzzleflash = 1;
1671 }
1672
1673 /*
1674 ==================
1675 CL_ParseBaseline
1676 ==================
1677 */
1678 void CL_ParseBaseline (entity_t *ent, int large)
1679 {
1680         int i;
1681
1682         ent->state_baseline = defaultstate;
1683         // FIXME: set ent->state_baseline.number?
1684         ent->state_baseline.active = true;
1685         if (large)
1686         {
1687                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1688                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1689         }
1690         else
1691         {
1692                 ent->state_baseline.modelindex = MSG_ReadByte ();
1693                 ent->state_baseline.frame = MSG_ReadByte ();
1694         }
1695         ent->state_baseline.colormap = MSG_ReadByte();
1696         ent->state_baseline.skin = MSG_ReadByte();
1697         for (i = 0;i < 3;i++)
1698         {
1699                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1700                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1701         }
1702         ent->state_previous = ent->state_current = ent->state_baseline;
1703 }
1704
1705
1706 /*
1707 ==================
1708 CL_ParseClientdata
1709
1710 Server information pertaining to this client only
1711 ==================
1712 */
1713 void CL_ParseClientdata (void)
1714 {
1715         int i, bits;
1716
1717         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1718         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1719         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1720         cl.mviewzoom[1] = cl.mviewzoom[0];
1721
1722         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1723         {
1724                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1725                 cl.stats[STAT_ITEMS] = 0;
1726                 cl.stats[STAT_VIEWZOOM] = 255;
1727         }
1728         cl.idealpitch = 0;
1729         cl.mpunchangle[0][0] = 0;
1730         cl.mpunchangle[0][1] = 0;
1731         cl.mpunchangle[0][2] = 0;
1732         cl.mpunchvector[0][0] = 0;
1733         cl.mpunchvector[0][1] = 0;
1734         cl.mpunchvector[0][2] = 0;
1735         cl.mvelocity[0][0] = 0;
1736         cl.mvelocity[0][1] = 0;
1737         cl.mvelocity[0][2] = 0;
1738         cl.mviewzoom[0] = 1;
1739
1740         bits = (unsigned short) MSG_ReadShort ();
1741         if (bits & SU_EXTEND1)
1742                 bits |= (MSG_ReadByte() << 16);
1743         if (bits & SU_EXTEND2)
1744                 bits |= (MSG_ReadByte() << 24);
1745
1746         if (bits & SU_VIEWHEIGHT)
1747                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1748
1749         if (bits & SU_IDEALPITCH)
1750                 cl.idealpitch = MSG_ReadChar ();
1751
1752         for (i = 0;i < 3;i++)
1753         {
1754                 if (bits & (SU_PUNCH1<<i) )
1755                 {
1756                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1757                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1758                         else
1759                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1760                 }
1761                 if (bits & (SU_PUNCHVEC1<<i))
1762                 {
1763                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1764                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1765                         else
1766                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1767                 }
1768                 if (bits & (SU_VELOCITY1<<i) )
1769                 {
1770                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1771                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1772                         else
1773                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1774                 }
1775         }
1776
1777         // LordHavoc: hipnotic demos don't have this bit set but should
1778         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1779                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1780
1781         cl.onground = (bits & SU_ONGROUND) != 0;
1782         cl.inwater = (bits & SU_INWATER) != 0;
1783
1784         if (cls.protocol == PROTOCOL_DARKPLACES5)
1785         {
1786                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1787                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1788                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1789                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1790                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1791                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1792                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1793                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1794                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1795                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1796         }
1797         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1798         {
1799                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1800                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1801                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1802                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1803                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1804                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1805                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1806                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1807                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1808                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1809                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1810                 else
1811                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1812         }
1813
1814         if (bits & SU_VIEWZOOM)
1815         {
1816                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1817                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1818                 else
1819                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1820         }
1821
1822         // viewzoom interpolation
1823         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1824 }
1825
1826 /*
1827 =====================
1828 CL_ParseStatic
1829 =====================
1830 */
1831 void CL_ParseStatic (int large)
1832 {
1833         entity_t *ent;
1834
1835         if (cl.num_static_entities >= cl.max_static_entities)
1836                 Host_Error ("Too many static entities");
1837         ent = &cl.static_entities[cl.num_static_entities++];
1838         CL_ParseBaseline (ent, large);
1839
1840         if (ent->state_baseline.modelindex == 0)
1841         {
1842                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1843                 cl.num_static_entities--;
1844                 // This is definitely a cheesy way to conserve resources...
1845                 return;
1846         }
1847
1848 // copy it to the current state
1849         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1850         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1851         ent->render.framelerp = 0;
1852         // make torchs play out of sync
1853         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1854         ent->render.colormap = -1; // no special coloring
1855         ent->render.skinnum = ent->state_baseline.skin;
1856         ent->render.effects = ent->state_baseline.effects;
1857         ent->render.alpha = 1;
1858
1859         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1860         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1861
1862         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1863         CL_UpdateRenderEntity(&ent->render);
1864 }
1865
1866 /*
1867 ===================
1868 CL_ParseStaticSound
1869 ===================
1870 */
1871 void CL_ParseStaticSound (int large)
1872 {
1873         vec3_t          org;
1874         int                     sound_num, vol, atten;
1875
1876         MSG_ReadVector(org, cls.protocol);
1877         if (large)
1878                 sound_num = (unsigned short) MSG_ReadShort ();
1879         else
1880                 sound_num = MSG_ReadByte ();
1881         vol = MSG_ReadByte ();
1882         atten = MSG_ReadByte ();
1883
1884         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1885 }
1886
1887 void CL_ParseEffect (void)
1888 {
1889         vec3_t          org;
1890         int                     modelindex, startframe, framecount, framerate;
1891
1892         MSG_ReadVector(org, cls.protocol);
1893         modelindex = MSG_ReadByte ();
1894         startframe = MSG_ReadByte ();
1895         framecount = MSG_ReadByte ();
1896         framerate = MSG_ReadByte ();
1897
1898         CL_Effect(org, modelindex, startframe, framecount, framerate);
1899 }
1900
1901 void CL_ParseEffect2 (void)
1902 {
1903         vec3_t          org;
1904         int                     modelindex, startframe, framecount, framerate;
1905
1906         MSG_ReadVector(org, cls.protocol);
1907         modelindex = (unsigned short) MSG_ReadShort ();
1908         startframe = (unsigned short) MSG_ReadShort ();
1909         framecount = MSG_ReadByte ();
1910         framerate = MSG_ReadByte ();
1911
1912         CL_Effect(org, modelindex, startframe, framecount, framerate);
1913 }
1914
1915 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1916 {
1917         int i;
1918         beam_t *b = NULL;
1919
1920         if (ent >= MAX_EDICTS)
1921         {
1922                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1923                 ent = 0;
1924         }
1925
1926         if (ent >= cl.max_entities)
1927                 CL_ExpandEntities(ent);
1928
1929         // override any beam with the same entity
1930         i = cl.max_beams;
1931         if (ent)
1932                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1933                         if (b->entity == ent)
1934                                 break;
1935         // if the entity was not found then just replace an unused beam
1936         if (i == cl.max_beams)
1937                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1938                         if (!b->model)
1939                                 break;
1940         if (i < cl.max_beams)
1941         {
1942                 cl.num_beams = max(cl.num_beams, i + 1);
1943                 b->entity = ent;
1944                 b->lightning = lightning;
1945                 b->model = m;
1946                 b->endtime = cl.mtime[0] + 0.2;
1947                 VectorCopy (start, b->start);
1948                 VectorCopy (end, b->end);
1949         }
1950         else
1951                 Con_Print("beam list overflow!\n");
1952 }
1953
1954 void CL_ParseBeam (model_t *m, int lightning)
1955 {
1956         int ent;
1957         vec3_t start, end;
1958
1959         ent = (unsigned short) MSG_ReadShort ();
1960         MSG_ReadVector(start, cls.protocol);
1961         MSG_ReadVector(end, cls.protocol);
1962
1963         if (ent >= MAX_EDICTS)
1964         {
1965                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1966                 ent = 0;
1967         }
1968
1969         CL_NewBeam(ent, start, end, m, lightning);
1970 }
1971
1972 void CL_ParseTempEntity(void)
1973 {
1974         int type;
1975         vec3_t pos, pos2;
1976         vec3_t vel1, vel2;
1977         vec3_t dir;
1978         vec3_t color;
1979         int rnd;
1980         int colorStart, colorLength, count;
1981         float velspeed, radius;
1982         unsigned char *tempcolor;
1983         matrix4x4_t tempmatrix;
1984
1985         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1986         {
1987                 type = MSG_ReadByte();
1988                 switch (type)
1989                 {
1990                 case QW_TE_WIZSPIKE:
1991                         // spike hitting wall
1992                         MSG_ReadVector(pos, cls.protocol);
1993                         CL_FindNonSolidLocation(pos, pos, 4);
1994                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1995                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1996                         break;
1997
1998                 case QW_TE_KNIGHTSPIKE:
1999                         // spike hitting wall
2000                         MSG_ReadVector(pos, cls.protocol);
2001                         CL_FindNonSolidLocation(pos, pos, 4);
2002                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2003                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2004                         break;
2005
2006                 case QW_TE_SPIKE:
2007                         // spike hitting wall
2008                         MSG_ReadVector(pos, cls.protocol);
2009                         CL_FindNonSolidLocation(pos, pos, 4);
2010                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2011                         if (rand() % 5)
2012                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2013                         else
2014                         {
2015                                 rnd = rand() & 3;
2016                                 if (rnd == 1)
2017                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2018                                 else if (rnd == 2)
2019                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2020                                 else
2021                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2022                         }
2023                         break;
2024                 case QW_TE_SUPERSPIKE:
2025                         // super spike hitting wall
2026                         MSG_ReadVector(pos, cls.protocol);
2027                         CL_FindNonSolidLocation(pos, pos, 4);
2028                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2029                         if (rand() % 5)
2030                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2031                         else
2032                         {
2033                                 rnd = rand() & 3;
2034                                 if (rnd == 1)
2035                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2036                                 else if (rnd == 2)
2037                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2038                                 else
2039                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2040                         }
2041                         break;
2042
2043                 case QW_TE_EXPLOSION:
2044                         // rocket explosion
2045                         MSG_ReadVector(pos, cls.protocol);
2046                         CL_FindNonSolidLocation(pos, pos, 10);
2047                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2048                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2049                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2050                         break;
2051
2052                 case QW_TE_TAREXPLOSION:
2053                         // tarbaby explosion
2054                         MSG_ReadVector(pos, cls.protocol);
2055                         CL_FindNonSolidLocation(pos, pos, 10);
2056                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2057                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2058                         break;
2059
2060                 case QW_TE_LIGHTNING1:
2061                         // lightning bolts
2062                         CL_ParseBeam(cl.model_bolt, true);
2063                         break;
2064
2065                 case QW_TE_LIGHTNING2:
2066                         // lightning bolts
2067                         CL_ParseBeam(cl.model_bolt2, true);
2068                         break;
2069
2070                 case QW_TE_LIGHTNING3:
2071                         // lightning bolts
2072                         CL_ParseBeam(cl.model_bolt3, false);
2073                         break;
2074
2075                 case QW_TE_LAVASPLASH:
2076                         MSG_ReadVector(pos, cls.protocol);
2077                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2078                         break;
2079
2080                 case QW_TE_TELEPORT:
2081                         MSG_ReadVector(pos, cls.protocol);
2082                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2083                         break;
2084
2085                 case QW_TE_GUNSHOT:
2086                         // bullet hitting wall
2087                         radius = MSG_ReadByte();
2088                         MSG_ReadVector(pos, cls.protocol);
2089                         CL_FindNonSolidLocation(pos, pos, 4);
2090                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2091                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2092                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2093                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2094                         {
2095                                 if (rand() % 5)
2096                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2097                                 else
2098                                 {
2099                                         rnd = rand() & 3;
2100                                         if (rnd == 1)
2101                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2102                                         else if (rnd == 2)
2103                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2104                                         else
2105                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2106                                 }
2107                         }
2108                         break;
2109
2110                 case QW_TE_BLOOD:
2111                         count = MSG_ReadByte();
2112                         MSG_ReadVector(pos, cls.protocol);
2113                         CL_FindNonSolidLocation(pos, pos, 4);
2114                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2115                         break;
2116
2117                 case QW_TE_LIGHTNINGBLOOD:
2118                         MSG_ReadVector(pos, cls.protocol);
2119                         CL_FindNonSolidLocation(pos, pos, 4);
2120                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2121                         break;
2122
2123                 default:
2124                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2125                 }
2126         }
2127         else
2128         {
2129                 type = MSG_ReadByte();
2130                 switch (type)
2131                 {
2132                 case TE_WIZSPIKE:
2133                         // spike hitting wall
2134                         MSG_ReadVector(pos, cls.protocol);
2135                         CL_FindNonSolidLocation(pos, pos, 4);
2136                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2137                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2138                         break;
2139
2140                 case TE_KNIGHTSPIKE:
2141                         // spike hitting wall
2142                         MSG_ReadVector(pos, cls.protocol);
2143                         CL_FindNonSolidLocation(pos, pos, 4);
2144                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2145                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2146                         break;
2147
2148                 case TE_SPIKE:
2149                         // spike hitting wall
2150                         MSG_ReadVector(pos, cls.protocol);
2151                         CL_FindNonSolidLocation(pos, pos, 4);
2152                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2153                         if (rand() % 5)
2154                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2155                         else
2156                         {
2157                                 rnd = rand() & 3;
2158                                 if (rnd == 1)
2159                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2160                                 else if (rnd == 2)
2161                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2162                                 else
2163                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2164                         }
2165                         break;
2166                 case TE_SPIKEQUAD:
2167                         // quad spike hitting wall
2168                         MSG_ReadVector(pos, cls.protocol);
2169                         CL_FindNonSolidLocation(pos, pos, 4);
2170                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2171                         if (rand() % 5)
2172                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2173                         else
2174                         {
2175                                 rnd = rand() & 3;
2176                                 if (rnd == 1)
2177                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2178                                 else if (rnd == 2)
2179                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2180                                 else
2181                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2182                         }
2183                         break;
2184                 case TE_SUPERSPIKE:
2185                         // super spike hitting wall
2186                         MSG_ReadVector(pos, cls.protocol);
2187                         CL_FindNonSolidLocation(pos, pos, 4);
2188                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2189                         if (rand() % 5)
2190                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2191                         else
2192                         {
2193                                 rnd = rand() & 3;
2194                                 if (rnd == 1)
2195                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2196                                 else if (rnd == 2)
2197                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2198                                 else
2199                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2200                         }
2201                         break;
2202                 case TE_SUPERSPIKEQUAD:
2203                         // quad super spike hitting wall
2204                         MSG_ReadVector(pos, cls.protocol);
2205                         CL_FindNonSolidLocation(pos, pos, 4);
2206                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2207                         if (rand() % 5)
2208                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2209                         else
2210                         {
2211                                 rnd = rand() & 3;
2212                                 if (rnd == 1)
2213                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2214                                 else if (rnd == 2)
2215                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2216                                 else
2217                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2218                         }
2219                         break;
2220                         // LordHavoc: added for improved blood splatters
2221                 case TE_BLOOD:
2222                         // blood puff
2223                         MSG_ReadVector(pos, cls.protocol);
2224                         CL_FindNonSolidLocation(pos, pos, 4);
2225                         dir[0] = MSG_ReadChar();
2226                         dir[1] = MSG_ReadChar();
2227                         dir[2] = MSG_ReadChar();
2228                         count = MSG_ReadByte();
2229                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2230                         break;
2231                 case TE_SPARK:
2232                         // spark shower
2233                         MSG_ReadVector(pos, cls.protocol);
2234                         CL_FindNonSolidLocation(pos, pos, 4);
2235                         dir[0] = MSG_ReadChar();
2236                         dir[1] = MSG_ReadChar();
2237                         dir[2] = MSG_ReadChar();
2238                         count = MSG_ReadByte();
2239                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2240                         break;
2241                 case TE_PLASMABURN:
2242                         MSG_ReadVector(pos, cls.protocol);
2243                         CL_FindNonSolidLocation(pos, pos, 4);
2244                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2245                         break;
2246                         // LordHavoc: added for improved gore
2247                 case TE_BLOODSHOWER:
2248                         // vaporized body
2249                         MSG_ReadVector(pos, cls.protocol); // mins
2250                         MSG_ReadVector(pos2, cls.protocol); // maxs
2251                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2252                         count = (unsigned short) MSG_ReadShort(); // number of particles
2253                         vel1[0] = -velspeed;
2254                         vel1[1] = -velspeed;
2255                         vel1[2] = -velspeed;
2256                         vel2[0] = velspeed;
2257                         vel2[1] = velspeed;
2258                         vel2[2] = velspeed;
2259                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2260                         break;
2261
2262                 case TE_PARTICLECUBE:
2263                         // general purpose particle effect
2264                         MSG_ReadVector(pos, cls.protocol); // mins
2265                         MSG_ReadVector(pos2, cls.protocol); // maxs
2266                         MSG_ReadVector(dir, cls.protocol); // dir
2267                         count = (unsigned short) MSG_ReadShort(); // number of particles
2268                         colorStart = MSG_ReadByte(); // color
2269                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2270                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2271                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2272                         break;
2273
2274                 case TE_PARTICLERAIN:
2275                         // general purpose particle effect
2276                         MSG_ReadVector(pos, cls.protocol); // mins
2277                         MSG_ReadVector(pos2, cls.protocol); // maxs
2278                         MSG_ReadVector(dir, cls.protocol); // dir
2279                         count = (unsigned short) MSG_ReadShort(); // number of particles
2280                         colorStart = MSG_ReadByte(); // color
2281                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2282                         break;
2283
2284                 case TE_PARTICLESNOW:
2285                         // general purpose particle effect
2286                         MSG_ReadVector(pos, cls.protocol); // mins
2287                         MSG_ReadVector(pos2, cls.protocol); // maxs
2288                         MSG_ReadVector(dir, cls.protocol); // dir
2289                         count = (unsigned short) MSG_ReadShort(); // number of particles
2290                         colorStart = MSG_ReadByte(); // color
2291                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2292                         break;
2293
2294                 case TE_GUNSHOT:
2295                         // bullet hitting wall
2296                         MSG_ReadVector(pos, cls.protocol);
2297                         CL_FindNonSolidLocation(pos, pos, 4);
2298                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2299                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2300                         {
2301                                 if (rand() % 5)
2302                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2303                                 else
2304                                 {
2305                                         rnd = rand() & 3;
2306                                         if (rnd == 1)
2307                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2308                                         else if (rnd == 2)
2309                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2310                                         else
2311                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2312                                 }
2313                         }
2314                         break;
2315
2316                 case TE_GUNSHOTQUAD:
2317                         // quad bullet hitting wall
2318                         MSG_ReadVector(pos, cls.protocol);
2319                         CL_FindNonSolidLocation(pos, pos, 4);
2320                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2321                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2322                         {
2323                                 if (rand() % 5)
2324                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2325                                 else
2326                                 {
2327                                         rnd = rand() & 3;
2328                                         if (rnd == 1)
2329                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2330                                         else if (rnd == 2)
2331                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2332                                         else
2333                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2334                                 }
2335                         }
2336                         break;
2337
2338                 case TE_EXPLOSION:
2339                         // rocket explosion
2340                         MSG_ReadVector(pos, cls.protocol);
2341                         CL_FindNonSolidLocation(pos, pos, 10);
2342                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2343                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2344                         break;
2345
2346                 case TE_EXPLOSIONQUAD:
2347                         // quad rocket explosion
2348                         MSG_ReadVector(pos, cls.protocol);
2349                         CL_FindNonSolidLocation(pos, pos, 10);
2350                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2351                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2352                         break;
2353
2354                 case TE_EXPLOSION3:
2355                         // Nehahra movie colored lighting explosion
2356                         MSG_ReadVector(pos, cls.protocol);
2357                         CL_FindNonSolidLocation(pos, pos, 10);
2358                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2359                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2360                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2361                         CL_ParticleExplosion(pos);
2362                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2363                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2364                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2365                         break;
2366
2367                 case TE_EXPLOSIONRGB:
2368                         // colored lighting explosion
2369                         MSG_ReadVector(pos, cls.protocol);
2370                         CL_FindNonSolidLocation(pos, pos, 10);
2371                         CL_ParticleExplosion(pos);
2372                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2373                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2374                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2375                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2376                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2377                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2378                         break;
2379
2380                 case TE_TAREXPLOSION:
2381                         // tarbaby explosion
2382                         MSG_ReadVector(pos, cls.protocol);
2383                         CL_FindNonSolidLocation(pos, pos, 10);
2384                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2386                         break;
2387
2388                 case TE_SMALLFLASH:
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_FindNonSolidLocation(pos, pos, 10);
2391                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         break;
2393
2394                 case TE_CUSTOMFLASH:
2395                         MSG_ReadVector(pos, cls.protocol);
2396                         CL_FindNonSolidLocation(pos, pos, 4);
2397                         radius = (MSG_ReadByte() + 1) * 8;
2398                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2399                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2400                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2401                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2402                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2403                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2404                         break;
2405
2406                 case TE_FLAMEJET:
2407                         MSG_ReadVector(pos, cls.protocol);
2408                         MSG_ReadVector(dir, cls.protocol);
2409                         count = MSG_ReadByte();
2410                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2411                         break;
2412
2413                 case TE_LIGHTNING1:
2414                         // lightning bolts
2415                         CL_ParseBeam(cl.model_bolt, true);
2416                         break;
2417
2418                 case TE_LIGHTNING2:
2419                         // lightning bolts
2420                         CL_ParseBeam(cl.model_bolt2, true);
2421                         break;
2422
2423                 case TE_LIGHTNING3:
2424                         // lightning bolts
2425                         CL_ParseBeam(cl.model_bolt3, false);
2426                         break;
2427
2428         // PGM 01/21/97
2429                 case TE_BEAM:
2430                         // grappling hook beam
2431                         CL_ParseBeam(cl.model_beam, false);
2432                         break;
2433         // PGM 01/21/97
2434
2435         // LordHavoc: for compatibility with the Nehahra movie...
2436                 case TE_LIGHTNING4NEH:
2437                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2438                         break;
2439
2440                 case TE_LAVASPLASH:
2441                         MSG_ReadVector(pos, cls.protocol);
2442                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443                         break;
2444
2445                 case TE_TELEPORT:
2446                         MSG_ReadVector(pos, cls.protocol);
2447                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2448                         break;
2449
2450                 case TE_EXPLOSION2:
2451                         // color mapped explosion
2452                         MSG_ReadVector(pos, cls.protocol);
2453                         CL_FindNonSolidLocation(pos, pos, 10);
2454                         colorStart = MSG_ReadByte();
2455                         colorLength = MSG_ReadByte();
2456                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2457                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2458                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2459                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2460                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2461                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2462                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2463                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2464                         break;
2465
2466                 case TE_TEI_G3:
2467                         MSG_ReadVector(pos, cls.protocol);
2468                         MSG_ReadVector(pos2, cls.protocol);
2469                         MSG_ReadVector(dir, cls.protocol);
2470                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2471                         break;
2472
2473                 case TE_TEI_SMOKE:
2474                         MSG_ReadVector(pos, cls.protocol);
2475                         MSG_ReadVector(dir, cls.protocol);
2476                         count = MSG_ReadByte();
2477                         CL_FindNonSolidLocation(pos, pos, 4);
2478                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2479                         break;
2480
2481                 case TE_TEI_BIGEXPLOSION:
2482                         MSG_ReadVector(pos, cls.protocol);
2483                         CL_FindNonSolidLocation(pos, pos, 10);
2484                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2486                         break;
2487
2488                 case TE_TEI_PLASMAHIT:
2489                         MSG_ReadVector(pos, cls.protocol);
2490                         MSG_ReadVector(dir, cls.protocol);
2491                         count = MSG_ReadByte();
2492                         CL_FindNonSolidLocation(pos, pos, 5);
2493                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494                         break;
2495
2496                 default:
2497                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2498                 }
2499         }
2500 }
2501
2502 void CL_ParseTrailParticles(void)
2503 {
2504         int entityindex;
2505         int effectindex;
2506         vec3_t start, end;
2507         entityindex = (unsigned short)MSG_ReadShort();
2508         if (entityindex >= MAX_EDICTS)
2509                 entityindex = 0;
2510         if (entityindex >= cl.max_entities)
2511                 CL_ExpandEntities(entityindex);
2512         effectindex = (unsigned short)MSG_ReadShort();
2513         MSG_ReadVector(start, cls.protocol);
2514         MSG_ReadVector(end, cls.protocol);
2515         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2516 }
2517
2518 void CL_ParsePointParticles(void)
2519 {
2520         int effectindex, count;
2521         vec3_t origin, velocity;
2522         effectindex = (unsigned short)MSG_ReadShort();
2523         MSG_ReadVector(origin, cls.protocol);
2524         MSG_ReadVector(velocity, cls.protocol);
2525         count = (unsigned short)MSG_ReadShort();
2526         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2527 }
2528
2529 typedef struct cl_iplog_item_s
2530 {
2531         char *address;
2532         char *name;
2533 }
2534 cl_iplog_item_t;
2535
2536 static qboolean cl_iplog_loaded = false;
2537 static int cl_iplog_numitems = 0;
2538 static int cl_iplog_maxitems = 0;
2539 static cl_iplog_item_t *cl_iplog_items;
2540
2541 static void CL_IPLog_Load(void);
2542 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2543 {
2544         int i;
2545         if (!address || !address[0] || !name || !name[0])
2546                 return;
2547         if (!cl_iplog_loaded)
2548                 CL_IPLog_Load();
2549         if (developer.integer >= 100)
2550                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2551         // see if it already exists
2552         if (checkexisting)
2553         {
2554                 for (i = 0;i < cl_iplog_numitems;i++)
2555                 {
2556                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2557                         {
2558                                 if (developer.integer >= 100)
2559                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2560                                 return;
2561                         }
2562                 }
2563         }
2564         // it does not already exist in the iplog, so add it
2565         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2566         {
2567                 cl_iplog_item_t *olditems = cl_iplog_items;
2568                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2569                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2570                 if (olditems)
2571                 {
2572                         if (cl_iplog_numitems)
2573                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2574                         Mem_Free(olditems);
2575                 }
2576         }
2577         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2578         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2579         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2580         // TODO: maybe it would be better to strip weird characters from name when
2581         // copying it here rather than using a straight strcpy?
2582         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2583         cl_iplog_numitems++;
2584         if (addtofile)
2585         {
2586                 // add it to the iplog.txt file
2587                 // TODO: this ought to open the one in the userpath version of the base
2588                 // gamedir, not the current gamedir
2589                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2590                 if (developer.integer >= 100)
2591                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2592         }
2593 }
2594
2595 static void CL_IPLog_Load(void)
2596 {
2597         int i, len, linenumber;
2598         char *text, *textend;
2599         unsigned char *filedata;
2600         fs_offset_t filesize;
2601         char line[MAX_INPUTLINE];
2602         char address[MAX_INPUTLINE];
2603         cl_iplog_loaded = true;
2604         // TODO: this ought to open the one in the userpath version of the base
2605         // gamedir, not the current gamedir
2606         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2607         if (!filedata)
2608                 return;
2609         text = (char *)filedata;
2610         textend = text + filesize;
2611         for (linenumber = 1;text < textend;linenumber++)
2612         {
2613                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2614                         if (len < (int)sizeof(line) - 1)
2615                                 line[len++] = *text;
2616                 line[len] = 0;
2617                 if (text < textend && *text == '\r' && text[1] == '\n')
2618                         text++;
2619                 if (text < textend && *text == '\n')
2620                         text++;
2621                 if (line[0] == '/' && line[1] == '/')
2622                         continue; // skip comments if anyone happens to add them
2623                 for (i = 0;i < len && line[i] > ' ';i++)
2624                         address[i] = line[i];
2625                 address[i] = 0;
2626                 // skip exactly one space character
2627                 i++;
2628                 // address contains the address with termination,
2629                 // line + i contains the name with termination
2630                 if (address[0] && line[i])
2631                         CL_IPLog_Add(address, line + i, false, false);
2632                 else
2633                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2634         }
2635 }
2636
2637 static void CL_IPLog_List_f(void)
2638 {
2639         int i, j;
2640         const char *addressprefix;
2641         if (Cmd_Argc() > 2)
2642         {
2643                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2644                 return;
2645         }
2646         addressprefix = "";
2647         if (Cmd_Argc() >= 2)
2648                 addressprefix = Cmd_Argv(1);
2649         if (!cl_iplog_loaded)
2650                 CL_IPLog_Load();
2651         if (addressprefix && addressprefix[0])
2652                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2653         else
2654                 Con_Printf("Listing all iplog entries\n");
2655         Con_Printf("address         name\n");
2656         for (i = 0;i < cl_iplog_numitems;i++)
2657         {
2658                 if (addressprefix && addressprefix[0])
2659                 {
2660                         for (j = 0;addressprefix[j];j++)
2661                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2662                                         break;
2663                         // if this address does not begin with the addressprefix string
2664                         // simply omit it from the output
2665                         if (addressprefix[j])
2666                                 continue;
2667                 }
2668                 // if name is less than 15 characters, left justify it and pad
2669                 // if name is more than 15 characters, print all of it, not worrying
2670                 // about the fact it will misalign the columns
2671                 if (strlen(cl_iplog_items[i].address) < 15)
2672                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2673                 else
2674                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2675         }
2676 }
2677
2678 // look for anything interesting like player IP addresses or ping reports
2679 qboolean CL_ExaminePrintString(const char *text)
2680 {
2681         int len;
2682         const char *t;
2683         char temp[MAX_INPUTLINE];
2684         if (!strcmp(text, "Client ping times:\n"))
2685         {
2686                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2687                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2688                         ;
2689                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2690                 {
2691                         Con_Printf("ping reply but empty scoreboard?!?\n");
2692                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2693                         cl.parsingtextexpectingpingforscores = 0;
2694                 }
2695                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2696                 return !cl.parsingtextexpectingpingforscores;
2697         }
2698         if (!strncmp(text, "host:    ", 9))
2699         {
2700                 // cl.parsingtextexpectingpingforscores = false; // really?
2701                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2702                 cl.parsingtextplayerindex = 0;
2703                 return true;
2704         }
2705         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2706         {
2707                 // if anything goes wrong, we'll assume this is not a ping report
2708                 qboolean expected = cl.parsingtextexpectingpingforscores;
2709                 cl.parsingtextexpectingpingforscores = 0;
2710                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2711                 t = text;
2712                 while (*t == ' ')
2713                         t++;
2714                 if ((*t >= '0' && *t <= '9') || *t == '-')
2715                 {
2716                         int ping = atoi(t);
2717                         while ((*t >= '0' && *t <= '9') || *t == '-')
2718                                 t++;
2719                         if (*t == ' ')
2720                         {
2721                                 int charindex = 0;
2722                                 t++;
2723                                 if(cl.parsingtextplayerindex < cl.maxclients)
2724                                 {
2725                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2726                                                 ;
2727                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2728                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2729                                         if (t[charindex] == '\n')
2730                                         {
2731                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2732                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2733                                                         ;
2734                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2735                                                 {
2736                                                         // we parsed a valid ping entry, so expect another to follow
2737                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2738                                                         cl.parsingtextexpectingpingforscores = expected;
2739                                                 }
2740                                                 return !expected;
2741                                         }
2742                                 }
2743                                 if (!strncmp(t, "unconnected\n", 12))
2744                                 {
2745                                         // just ignore
2746                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2747                                         cl.parsingtextexpectingpingforscores = expected;
2748                                         return !expected;
2749                                 }
2750                                 else
2751                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2752                         }
2753                 }
2754         }
2755         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2756         {
2757                 if (!strncmp(text, "players: ", 9))
2758                 {
2759                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2760                         cl.parsingtextplayerindex = 0;
2761                         return true;
2762                 }
2763                 else if (!strstr(text, ": "))
2764                 {
2765                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2766                         return true;
2767                 }
2768         }
2769         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2770         {
2771                 // if anything goes wrong, we'll assume this is not a status report
2772                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2773                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2774                 {
2775                         t = text + 1;
2776                         cl.parsingtextplayerindex = atoi(t) - 1;
2777                         while (*t >= '0' && *t <= '9')
2778                                 t++;
2779                         if (*t == ' ')
2780                         {
2781                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2782                                 return true;
2783                         }
2784                         // the player name follows here, along with frags and time
2785                 }
2786         }
2787         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2788         {
2789                 // if anything goes wrong, we'll assume this is not a status report
2790                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2791                 if (text[0] == ' ')
2792                 {
2793                         t = text;
2794                         while (*t == ' ')
2795                                 t++;
2796                         for (len = 0;*t && *t != '\n';t++)
2797                                 if (len < (int)sizeof(temp) - 1)
2798                                         temp[len++] = *t;
2799                         temp[len] = 0;
2800                         // botclient is perfectly valid, but we don't care about bots
2801                         // also don't try to look up the name of an invalid player index
2802                         if (strcmp(temp, "botclient")
2803                          && cl.parsingtextplayerindex >= 0
2804                          && cl.parsingtextplayerindex < cl.maxclients
2805                          && cl.scores[cl.parsingtextplayerindex].name[0])
2806                         {
2807                                 // log the player name and IP address string
2808                                 // (this operates entirely on strings to avoid issues with the
2809                                 //  nature of a network address)
2810                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2811                         }
2812                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2813                         return true;
2814                 }
2815         }
2816         return true;
2817 }
2818
2819 extern cvar_t slowmo;
2820 static void CL_NetworkTimeReceived(double newtime)
2821 {
2822         double timehigh;
2823         cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2824         cl.mtime[0] = newtime;
2825         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2826                 cl.time = cl.mtime[1] = newtime;
2827         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2828         {
2829                 if (developer.integer >= 100 && vid_activewindow)
2830                 {
2831                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2832                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2833                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2834                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2835                 }
2836                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2837                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2838                 if (cl_nettimesyncboundmode.integer == 1)
2839                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2840                 else if (cl_nettimesyncboundmode.integer == 2)
2841                 {
2842                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2843                                 cl.time = cl.mtime[1];
2844                 }
2845                 else if (cl_nettimesyncboundmode.integer == 3)
2846                 {
2847                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2848                                 cl.time = cl.mtime[1];
2849                 }
2850                 else if (cl_nettimesyncboundmode.integer == 4)
2851                 {
2852                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2853                                 cl.time = cl.mtime[1]; // reset
2854                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2855                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2856                         else if (cl.time > cl.mtime[1])
2857                                 cl.time -= 0.002 * slowmo.value; // fall into the past by 2ms
2858                         else
2859                                 cl.time += 0.001 * slowmo.value; // creep forward 1ms
2860                 }
2861         }
2862         // this packet probably contains a player entity update, so we will need
2863         // to update the prediction
2864         cl.movement_needupdate = true;
2865         // this may get updated later in parsing by svc_clientdata
2866         cl.onground = false;
2867         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2868         // during this frame
2869         // (makes spectating players much smoother and prevents mouse movement from turning)
2870         cl.fixangle[1] = cl.fixangle[0];
2871         cl.fixangle[0] = false;
2872         if (!cls.demoplayback)
2873                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2874 }
2875
2876 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2877
2878 //[515]: csqc
2879 void CL_VM_Init (void);
2880 qboolean CL_VM_Parse_TempEntity (void);
2881 void CL_VM_Parse_StuffCmd (const char *msg);
2882 void CL_VM_Parse_CenterPrint (const char *msg);
2883 void CSQC_AddPrintText (const char *msg);
2884 void CSQC_ReadEntities (void);
2885
2886 /*
2887 =====================
2888 CL_ParseServerMessage
2889 =====================
2890 */
2891 int parsingerror = false;
2892 void CL_ParseServerMessage(void)
2893 {
2894         int                     cmd;
2895         int                     i;
2896         protocolversion_t protocol;
2897         unsigned char           cmdlog[32];
2898         char            *cmdlogname[32], *temp;
2899         int                     cmdindex, cmdcount = 0;
2900
2901         // LordHavoc: moved demo message writing from before the packet parse to
2902         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2903         // code in CL_ParseServerinfo
2904         //if (cls.demorecording)
2905         //      CL_WriteDemoMessage (&net_message);
2906
2907         cl.last_received_message = realtime;
2908
2909         if (cls.netcon && cls.signon < SIGNONS)
2910                 CL_KeepaliveMessage(false);
2911
2912 //
2913 // if recording demos, copy the message out
2914 //
2915         if (cl_shownet.integer == 1)
2916                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2917         else if (cl_shownet.integer == 2)
2918                 Con_Print("------------------\n");
2919
2920 //
2921 // parse the message
2922 //
2923         //MSG_BeginReading ();
2924
2925         parsingerror = true;
2926
2927         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2928         {
2929                 CL_NetworkTimeReceived(realtime); // qw has no clock
2930
2931                 // slightly kill qw player entities each frame
2932                 for (i = 1;i < cl.maxclients;i++)
2933                         cl.entities_active[i] = false;
2934
2935                 // kill all qw nails
2936                 cl.qw_num_nails = 0;
2937
2938                 // fade weapon view kick
2939                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2940
2941                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2942
2943                 while (1)
2944                 {
2945                         if (msg_badread)
2946                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2947
2948                         cmd = MSG_ReadByte ();
2949
2950                         if (cmd == -1)
2951                         {
2952                                 SHOWNET("END OF MESSAGE");
2953                                 break;          // end of message
2954                         }
2955
2956                         cmdindex = cmdcount & 31;
2957                         cmdcount++;
2958                         cmdlog[cmdindex] = cmd;
2959
2960                         SHOWNET(qw_svc_strings[cmd]);
2961                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2962                         if (!cmdlogname[cmdindex])
2963                         {
2964                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2965                                 temp = "<unknown>";
2966                                 cmdlogname[cmdindex] = temp;
2967                         }
2968
2969                         // other commands
2970                         switch (cmd)
2971                         {
2972                         default:
2973                                 {
2974                                         char description[32*64], temp[64];
2975                                         int count;
2976                                         strlcpy(description, "packet dump: ", sizeof(description));
2977                                         i = cmdcount - 32;
2978                                         if (i < 0)
2979                                                 i = 0;
2980                                         count = cmdcount - i;
2981                                         i &= 31;
2982                                         while(count > 0)
2983                                         {
2984                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2985                                                 strlcat(description, temp, sizeof(description));
2986                                                 count--;
2987                                                 i++;
2988                                                 i &= 31;
2989                                         }
2990                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2991                                         Con_Print(description);
2992                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2993                                 }
2994                                 break;
2995
2996                         case qw_svc_nop:
2997                                 //Con_Printf("qw_svc_nop\n");
2998                                 break;
2999
3000                         case qw_svc_disconnect:
3001                                 Con_Printf("Server disconnected\n");
3002                                 if (cls.demonum != -1)
3003                                         CL_NextDemo();
3004                                 else
3005                                         CL_Disconnect();
3006                                 return;
3007
3008                         case qw_svc_print:
3009                                 i = MSG_ReadByte();
3010                                 temp = MSG_ReadString();
3011                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3012                                 {
3013                                         if (i == 3) // chat
3014                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3015                                         else
3016                                                 CSQC_AddPrintText(temp);
3017                                 }
3018                                 break;
3019
3020                         case qw_svc_centerprint:
3021                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3022                                 break;
3023
3024                         case qw_svc_stufftext:
3025                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3026                                 break;
3027
3028                         case qw_svc_damage:
3029                                 // svc_damage protocol is identical to nq
3030                                 V_ParseDamage ();
3031                                 break;
3032
3033                         case qw_svc_serverdata:
3034                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3035                                 CL_ParseServerInfo();
3036                                 CL_VM_Init();   //[515]: init csqc
3037                                 break;
3038
3039                         case qw_svc_setangle:
3040                                 for (i=0 ; i<3 ; i++)
3041                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3042                                 if (!cls.demoplayback)
3043                                 {
3044                                         cl.fixangle[0] = true;
3045                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3046                                         // disable interpolation if this is new
3047                                         if (!cl.fixangle[1])
3048                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3049                                 }
3050                                 break;
3051
3052                         case qw_svc_lightstyle:
3053                                 i = MSG_ReadByte ();
3054                                 if (i >= cl.max_lightstyle)
3055                                 {
3056                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3057                                         break;
3058                                 }
3059                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3060                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3061                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3062                                 break;
3063
3064                         case qw_svc_sound:
3065                                 CL_ParseStartSoundPacket(false);
3066                                 break;
3067
3068                         case qw_svc_stopsound:
3069                                 i = (unsigned short) MSG_ReadShort();
3070                                 S_StopSound(i>>3, i&7);
3071                                 break;
3072
3073                         case qw_svc_updatefrags:
3074                                 i = MSG_ReadByte();
3075                                 if (i >= cl.maxclients)
3076                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3077                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3078                                 break;
3079
3080                         case qw_svc_updateping:
3081                                 i = MSG_ReadByte();
3082                                 if (i >= cl.maxclients)
3083                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3084                                 cl.scores[i].qw_ping = MSG_ReadShort();
3085                                 break;
3086
3087                         case qw_svc_updatepl:
3088                                 i = MSG_ReadByte();
3089                                 if (i >= cl.maxclients)
3090                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3091                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3092                                 break;
3093
3094                         case qw_svc_updateentertime:
3095                                 i = MSG_ReadByte();
3096                                 if (i >= cl.maxclients)
3097                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3098                                 // seconds ago
3099                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3100                                 break;
3101
3102                         case qw_svc_spawnbaseline:
3103                                 i = (unsigned short) MSG_ReadShort();
3104                                 if (i < 0 || i >= MAX_EDICTS)
3105                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3106                                 if (i >= cl.max_entities)
3107                                         CL_ExpandEntities(i);
3108                                 CL_ParseBaseline(cl.entities + i, false);
3109                                 break;
3110                         case qw_svc_spawnstatic:
3111                                 CL_ParseStatic(false);
3112                                 break;
3113                         case qw_svc_temp_entity:
3114                                 if(!CL_VM_Parse_TempEntity())
3115                                         CL_ParseTempEntity ();
3116                                 break;
3117
3118                         case qw_svc_killedmonster:
3119                                 cl.stats[STAT_MONSTERS]++;
3120                                 break;
3121
3122                         case qw_svc_foundsecret:
3123                                 cl.stats[STAT_SECRETS]++;
3124                                 break;
3125
3126                         case qw_svc_updatestat:
3127                                 i = MSG_ReadByte ();
3128                                 if (i < 0 || i >= MAX_CL_STATS)
3129                                         Host_Error ("svc_updatestat: %i is invalid", i);
3130                                 cl.stats[i] = MSG_ReadByte ();
3131                                 break;
3132
3133                         case qw_svc_updatestatlong:
3134                                 i = MSG_ReadByte ();
3135                                 if (i < 0 || i >= MAX_CL_STATS)
3136                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3137                                 cl.stats[i] = MSG_ReadLong ();
3138                                 break;
3139
3140                         case qw_svc_spawnstaticsound:
3141                                 CL_ParseStaticSound (false);
3142                                 break;
3143
3144                         case qw_svc_cdtrack:
3145                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3146                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3147                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3148                                 else
3149                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3150                                 break;
3151
3152                         case qw_svc_intermission:
3153                                 cl.intermission = 1;
3154                                 cl.completed_time = cl.time;
3155                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3156                                 for (i = 0;i < 3;i++)
3157                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3158                                 break;
3159
3160                         case qw_svc_finale:
3161                                 cl.intermission = 2;
3162                                 cl.completed_time = cl.time;
3163                                 SCR_CenterPrint(MSG_ReadString ());
3164                                 break;
3165
3166                         case qw_svc_sellscreen:
3167                                 Cmd_ExecuteString ("help", src_command);
3168                                 break;
3169
3170                         case qw_svc_smallkick:
3171                                 cl.qw_weaponkick = -2;
3172                                 break;
3173                         case qw_svc_bigkick:
3174                                 cl.qw_weaponkick = -4;
3175                                 break;
3176
3177                         case qw_svc_muzzleflash:
3178                                 i = (unsigned short) MSG_ReadShort();
3179                                 // NOTE: in QW this only worked on clients
3180                                 if (i < 0 || i >= MAX_EDICTS)
3181                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3182                                 if (i >= cl.max_entities)
3183                                         CL_ExpandEntities(i);
3184                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3185                                 break;
3186
3187                         case qw_svc_updateuserinfo:
3188                                 QW_CL_UpdateUserInfo();
3189                                 break;
3190
3191                         case qw_svc_setinfo:
3192                                 QW_CL_SetInfo();
3193                                 break;
3194
3195                         case qw_svc_serverinfo:
3196                                 QW_CL_ServerInfo();
3197                                 break;
3198
3199                         case qw_svc_download:
3200                                 QW_CL_ParseDownload();
3201                                 break;
3202
3203                         case qw_svc_playerinfo:
3204                                 EntityStateQW_ReadPlayerUpdate();
3205                                 break;
3206
3207                         case qw_svc_nails:
3208                                 QW_CL_ParseNails();
3209                                 break;
3210
3211                         case qw_svc_chokecount:
3212                                 i = MSG_ReadByte();
3213                                 // FIXME: apply to netgraph
3214                                 //for (j = 0;j < i;j++)
3215                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3216                                 break;
3217
3218                         case qw_svc_modellist:
3219                                 QW_CL_ParseModelList();
3220                                 break;
3221
3222                         case qw_svc_soundlist:
3223                                 QW_CL_ParseSoundList();
3224                                 break;
3225
3226                         case qw_svc_packetentities:
3227                                 EntityFrameQW_CL_ReadFrame(false);
3228                                 // first update is the final signon stage
3229                                 if (cls.signon == SIGNONS - 1)
3230                                         cls.signon = SIGNONS;
3231                                 break;
3232
3233                         case qw_svc_deltapacketentities:
3234                                 EntityFrameQW_CL_ReadFrame(true);
3235                                 // first update is the final signon stage
3236                                 if (cls.signon == SIGNONS - 1)
3237                                         cls.signon = SIGNONS;
3238                                 break;
3239
3240                         case qw_svc_maxspeed:
3241                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3242                                 break;
3243
3244                         case qw_svc_entgravity:
3245                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
3246                                 break;
3247
3248                         case qw_svc_setpause:
3249                                 cl.paused = MSG_ReadByte ();
3250                                 if (cl.paused)
3251                                         CDAudio_Pause ();
3252                                 else
3253                                         CDAudio_Resume ();
3254                                 S_PauseGameSounds (cl.paused);
3255                                 break;
3256                         }
3257                 }
3258
3259                 // fully kill the still slightly dead qw player entities each frame,
3260                 // but only if a player update was received
3261                 for (i = 1;i <= cl.maxclients;i++)
3262                         if (cl.entities_active[i])
3263                                 break;
3264                 if (i <= cl.maxclients)
3265                 {
3266                         // kill all non-updated entities this frame
3267                         for (i = 1;i <= cl.maxclients;i++)
3268                                 if (!cl.entities_active[i])
3269                                         cl.entities[i].state_current.active = false;
3270                 }
3271                 else
3272                 {
3273                         // no update this frame, restore the cl.entities_active for good measure
3274                         for (i = 1;i <= cl.maxclients;i++)
3275                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3276                 }
3277         }
3278         else
3279         {
3280                 while (1)
3281                 {
3282                         if (msg_badread)
3283                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3284
3285                         cmd = MSG_ReadByte ();
3286
3287                         if (cmd == -1)
3288                         {
3289                                 SHOWNET("END OF MESSAGE");
3290                                 break;          // end of message
3291                         }
3292
3293                         cmdindex = cmdcount & 31;
3294                         cmdcount++;
3295                         cmdlog[cmdindex] = cmd;
3296
3297                         // if the high bit of the command byte is set, it is a fast update
3298                         if (cmd & 128)
3299                         {
3300                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3301                                 temp = "entity";
3302                                 cmdlogname[cmdindex] = temp;
3303                                 SHOWNET("fast update");
3304                                 if (cls.signon == SIGNONS - 1)
3305                                 {
3306                                         // first update is the final signon stage
3307                                         cls.signon = SIGNONS;
3308                                         CL_SignonReply ();
3309                                 }
3310                                 EntityFrameQuake_ReadEntity (cmd&127);
3311                                 continue;
3312                         }
3313
3314                         SHOWNET(svc_strings[cmd]);
3315                         cmdlogname[cmdindex] = svc_strings[cmd];
3316                         if (!cmdlogname[cmdindex])
3317                         {
3318                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3319                                 temp = "<unknown>";
3320                                 cmdlogname[cmdindex] = temp;
3321                         }
3322
3323                         // other commands
3324                         switch (cmd)
3325                         {
3326                         default:
3327                                 {
3328                                         char description[32*64], temp[64];
3329                                         int count;
3330                                         strlcpy (description, "packet dump: ", sizeof(description));
3331                                         i = cmdcount - 32;
3332                                         if (i < 0)
3333                                                 i = 0;
3334                                         count = cmdcount - i;
3335                                         i &= 31;
3336                                         while(count > 0)
3337                                         {
3338                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3339                                                 strlcat (description, temp, sizeof (description));
3340                                                 count--;
3341                                                 i++;
3342                                                 i &= 31;
3343                                         }
3344                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3345                                         Con_Print(description);
3346                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3347                                 }
3348                                 break;
3349
3350                         case svc_nop:
3351                                 if (cls.signon < SIGNONS)
3352                                         Con_Print("<-- server to client keepalive\n");
3353                                 break;
3354
3355                         case svc_time:
3356                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3357                                 break;
3358
3359                         case svc_clientdata:
3360                                 CL_ParseClientdata();
3361                                 break;
3362
3363                         case svc_version:
3364                                 i = MSG_ReadLong ();
3365                                 protocol = Protocol_EnumForNumber(i);
3366                                 if (protocol == PROTOCOL_UNKNOWN)
3367                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3368                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3369                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3370                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3371                                 cls.protocol = protocol;
3372                                 break;
3373
3374                         case svc_disconnect:
3375                                 Con_Printf ("Server disconnected\n");
3376                                 if (cls.demonum != -1)
3377                                         CL_NextDemo ();
3378                                 else
3379                                         CL_Disconnect ();
3380                                 break;
3381
3382                         case svc_print:
3383                                 temp = MSG_ReadString();
3384                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3385                                         CSQC_AddPrintText(temp);        //[515]: csqc
3386                                 break;