Blub's "deflate" extension to the download system.
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         int oldreadcount;
294         qboolean oldbadread;
295         sizebuf_t old;
296
297         // no need if server is local and definitely not if this is a demo
298         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299                 return;
300
301         if (readmessages)
302         {
303                 // read messages from server, should just be nops
304                 oldreadcount = msg_readcount;
305                 oldbadread = msg_badread;
306                 old = net_message;
307                 memcpy(olddata, net_message.data, net_message.cursize);
308
309                 NetConn_ClientFrame();
310
311                 msg_readcount = oldreadcount;
312                 msg_badread = oldbadread;
313                 net_message = old;
314                 memcpy(net_message.data, olddata, net_message.cursize);
315         }
316
317         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
318         {
319                 sizebuf_t       msg;
320                 unsigned char           buf[4];
321                 nextmsg = time + 5;
322                 // write out a nop
323                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
324                 Con_Print("--> client to server keepalive\n");
325                 memset(&msg, 0, sizeof(msg));
326                 msg.data = buf;
327                 msg.maxsize = sizeof(buf);
328                 MSG_WriteChar(&msg, clc_nop);
329                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
330         }
331 }
332
333 void CL_ParseEntityLump(char *entdata)
334 {
335         const char *data;
336         char key[128], value[MAX_INPUTLINE];
337         FOG_clear(); // LordHavoc: no fog until set
338         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
339         R_SetSkyBox(cl.worldmodel->brush.skybox);
340         data = entdata;
341         if (!data)
342                 return;
343         if (!COM_ParseToken_Simple(&data, false, false))
344                 return; // error
345         if (com_token[0] != '{')
346                 return; // error
347         while (1)
348         {
349                 if (!COM_ParseToken_Simple(&data, false, false))
350                         return; // error
351                 if (com_token[0] == '}')
352                         break; // end of worldspawn
353                 if (com_token[0] == '_')
354                         strlcpy (key, com_token + 1, sizeof (key));
355                 else
356                         strlcpy (key, com_token, sizeof (key));
357                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
358                         key[strlen(key)-1] = 0;
359                 if (!COM_ParseToken_Simple(&data, false, false))
360                         return; // error
361                 strlcpy (value, com_token, sizeof (value));
362                 if (!strcmp("sky", key))
363                         R_SetSkyBox(value);
364                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365                         R_SetSkyBox(value);
366                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367                         R_SetSkyBox(value);
368                 else if (!strcmp("fog", key))
369                 {
370                         r_refdef.fog_start = 0;
371                         r_refdef.fog_alpha = 1;
372                         r_refdef.fog_end = 16384;
373 #if _MSC_VER >= 1400
374 #define sscanf sscanf_s
375 #endif
376                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
377                 }
378                 else if (!strcmp("fog_density", key))
379                         r_refdef.fog_density = atof(value);
380                 else if (!strcmp("fog_red", key))
381                         r_refdef.fog_red = atof(value);
382                 else if (!strcmp("fog_green", key))
383                         r_refdef.fog_green = atof(value);
384                 else if (!strcmp("fog_blue", key))
385                         r_refdef.fog_blue = atof(value);
386                 else if (!strcmp("fog_alpha", key))
387                         r_refdef.fog_alpha = atof(value);
388                 else if (!strcmp("fog_start", key))
389                         r_refdef.fog_start = atof(value);
390                 else if (!strcmp("fog_end", key))
391                         r_refdef.fog_end = atof(value);
392         }
393 }
394
395 extern void CL_Locs_Reload_f(void);
396 extern void CL_VM_Init (void);
397 static const vec3_t defaultmins = {-4096, -4096, -4096};
398 static const vec3_t defaultmaxs = {4096, 4096, 4096};
399 static void CL_SetupWorldModel(void)
400 {
401         // update the world model
402         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
403         CL_UpdateRenderEntity(&cl.entities[0].render);
404
405         // set up csqc world for collision culling
406         if (cl.worldmodel)
407                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
408         else
409                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
410
411         // load or reload .loc file for team chat messages
412         CL_Locs_Reload_f();
413
414         // reset particles and other per-level things
415         R_Modules_NewMap();
416
417         // load the team chat beep if possible
418         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
419
420         // check memory integrity
421         Mem_CheckSentinelsGlobal();
422
423         // load the csqc now
424         if (cl.loadcsqc)
425         {
426                 cl.loadcsqc = false;
427
428                 CL_VM_Init();
429         }
430 }
431
432 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
433 {
434         qfile_t *file;
435
436         // see if the file already exists
437         file = FS_OpenVirtualFile(filename, true);
438         if (file)
439         {
440                 FS_Close(file);
441                 return true;
442         }
443
444         // download messages in a demo would be bad
445         if (cls.demorecording)
446         {
447                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
448                 return true;
449         }
450
451         // don't try to download when playing a demo
452         if (!cls.netcon)
453                 return true;
454
455         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
456         Con_Printf("Downloading %s\n", filename);
457
458         if (!cls.qw_downloadmemory)
459         {
460                 cls.qw_downloadmemory = NULL;
461                 cls.qw_downloadmemorycursize = 0;
462                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
463         }
464
465         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
466         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
467
468         cls.qw_downloadnumber++;
469         cls.qw_downloadpercent = 0;
470         cls.qw_downloadmemorycursize = 0;
471
472         return false;
473 }
474
475 static void QW_CL_ProcessUserInfo(int slot);
476 static void QW_CL_RequestNextDownload(void)
477 {
478         int i;
479
480         // clear name of file that just finished
481         cls.qw_downloadname[0] = 0;
482
483         switch (cls.qw_downloadtype)
484         {
485         case dl_single:
486                 break;
487         case dl_skin:
488                 if (cls.qw_downloadnumber == 0)
489                         Con_Printf("Checking skins...\n");
490                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
491                 {
492                         if (!cl.scores[cls.qw_downloadnumber].name[0])
493                                 continue;
494                         // check if we need to download the file, and return if so
495                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
496                                 return;
497                 }
498
499                 cls.qw_downloadtype = dl_none;
500
501                 // load any newly downloaded skins
502                 for (i = 0;i < cl.maxclients;i++)
503                         QW_CL_ProcessUserInfo(i);
504
505                 // if we're still in signon stages, request the next one
506                 if (cls.signon != SIGNONS)
507                 {
508                         cls.signon = SIGNONS-1;
509                         // we'll go to SIGNONS when the first entity update is received
510                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
511                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
512                 }
513                 break;
514         case dl_model:
515                 if (cls.qw_downloadnumber == 0)
516                 {
517                         Con_Printf("Checking models...\n");
518                         cls.qw_downloadnumber = 1;
519                 }
520
521                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
522                 {
523                         // skip submodels
524                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
525                                 continue;
526                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
527                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
528                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
529                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
530                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
531                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
532                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
533                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
534                         // check if we need to download the file, and return if so
535                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
536                                 return;
537                 }
538
539                 cls.qw_downloadtype = dl_none;
540
541                 // touch all of the precached models that are still loaded so we can free
542                 // anything that isn't needed
543                 if (!sv.active)
544                         Mod_ClearUsed();
545                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
546                         Mod_FindName(cl.model_name[i]);
547                 // precache any models used by the client (this also marks them used)
548                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
549                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
550                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
551                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
552                 Mod_PurgeUnused();
553
554                 // now we try to load everything that is new
555
556                 // world model
557                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
558                 if (cl.model_precache[1]->Draw == NULL)
559                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
560
561                 // normal models
562                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
564                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
565
566                 // check memory integrity
567                 Mem_CheckSentinelsGlobal();
568
569                 // now that we have a world model, set up the world entity, renderer
570                 // modules and csqc
571                 CL_SetupWorldModel();
572
573                 // add pmodel/emodel CRCs to userinfo
574                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
575                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
576
577                 // done checking sounds and models, send a prespawn command now
578                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
579                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
580
581                 if (cls.qw_downloadmemory)
582                 {
583                         Mem_Free(cls.qw_downloadmemory);
584                         cls.qw_downloadmemory = NULL;
585                 }
586
587                 // done loading
588                 cl.loadfinished = true;
589                 break;
590         case dl_sound:
591                 if (cls.qw_downloadnumber == 0)
592                 {
593                         Con_Printf("Checking sounds...\n");
594                         cls.qw_downloadnumber = 1;
595                 }
596
597                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
598                 {
599                         // check if we need to download the file, and return if so
600                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
601                                 return;
602                 }
603
604                 cls.qw_downloadtype = dl_none;
605
606                 // load new sounds and unload old ones
607                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
608                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
609
610                 // precache any sounds used by the client
611                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
612                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
613                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
614                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
615                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
616                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
617                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
618
619                 // sounds
620                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
621                 {
622                         // Don't lock the sfx here, S_ServerSounds already did that
623                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
624                 }
625
626                 // check memory integrity
627                 Mem_CheckSentinelsGlobal();
628
629                 // done with sound downloads, next we check models
630                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
631                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
632                 break;
633         case dl_none:
634         default:
635                 Con_Printf("Unknown download type.\n");
636         }
637 }
638
639 static void QW_CL_ParseDownload(void)
640 {
641         int size = (signed short)MSG_ReadShort();
642         int percent = MSG_ReadByte();
643
644         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
645
646         // skip the download fragment if playing a demo
647         if (!cls.netcon)
648         {
649                 if (size > 0)
650                         msg_readcount += size;
651                 return;
652         }
653
654         if (size == -1)
655         {
656                 Con_Printf("File not found.\n");
657                 QW_CL_RequestNextDownload();
658                 return;
659         }
660
661         if (msg_readcount + (unsigned short)size > net_message.cursize)
662                 Host_Error("corrupt download message\n");
663
664         // make sure the buffer is big enough to include this new fragment
665         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
666         {
667                 unsigned char *old;
668                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
669                         cls.qw_downloadmemorymaxsize *= 2;
670                 old = cls.qw_downloadmemory;
671                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
672                 if (old)
673                 {
674                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
675                         Mem_Free(old);
676                 }
677         }
678
679         // read the fragment out of the packet
680         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
681         cls.qw_downloadmemorycursize += size;
682         cls.qw_downloadspeedcount += size;
683
684         cls.qw_downloadpercent = percent;
685
686         if (percent != 100)
687         {
688                 // request next fragment
689                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690                 MSG_WriteString(&cls.netcon->message, "nextdl");
691         }
692         else
693         {
694                 // finished file
695                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
696
697                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
698
699                 cls.qw_downloadpercent = 0;
700
701                 // start downloading the next file (or join the game)
702                 QW_CL_RequestNextDownload();
703         }
704 }
705
706 static void QW_CL_ParseModelList(void)
707 {
708         int n;
709         int nummodels = MSG_ReadByte();
710         char *str;
711
712         // parse model precache list
713         for (;;)
714         {
715                 str = MSG_ReadString();
716                 if (!str[0])
717                         break;
718                 nummodels++;
719                 if (nummodels==MAX_MODELS)
720                         Host_Error("Server sent too many model precaches");
721                 if (strlen(str) >= MAX_QPATH)
722                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
723                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
724         }
725
726         n = MSG_ReadByte();
727         if (n)
728         {
729                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
730                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
731                 return;
732         }
733
734         cls.signon = 2;
735         cls.qw_downloadnumber = 0;
736         cls.qw_downloadtype = dl_model;
737         QW_CL_RequestNextDownload();
738 }
739
740 static void QW_CL_ParseSoundList(void)
741 {
742         int n;
743         int numsounds = MSG_ReadByte();
744         char *str;
745
746         // parse sound precache list
747         for (;;)
748         {
749                 str = MSG_ReadString();
750                 if (!str[0])
751                         break;
752                 numsounds++;
753                 if (numsounds==MAX_SOUNDS)
754                         Host_Error("Server sent too many sound precaches");
755                 if (strlen(str) >= MAX_QPATH)
756                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
757                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
758         }
759
760         n = MSG_ReadByte();
761
762         if (n)
763         {
764                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
766                 return;
767         }
768
769         cls.signon = 2;
770         cls.qw_downloadnumber = 0;
771         cls.qw_downloadtype = dl_sound;
772         QW_CL_RequestNextDownload();
773 }
774
775 static void QW_CL_Skins_f(void)
776 {
777         cls.qw_downloadnumber = 0;
778         cls.qw_downloadtype = dl_skin;
779         QW_CL_RequestNextDownload();
780 }
781
782 static void QW_CL_Changing_f(void)
783 {
784         if (cls.qw_downloadmemory)  // don't change when downloading
785                 return;
786
787         S_StopAllSounds();
788         cl.intermission = 0;
789         cls.signon = 1; // not active anymore, but not disconnected
790         Con_Printf("\nChanging map...\n");
791 }
792
793 void QW_CL_NextUpload(void)
794 {
795         int r, percent, size;
796
797         if (!cls.qw_uploaddata)
798                 return;
799
800         r = cls.qw_uploadsize - cls.qw_uploadpos;
801         if (r > 768)
802                 r = 768;
803         size = min(1, cls.qw_uploadsize);
804         percent = (cls.qw_uploadpos+r)*100/size;
805
806         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
807         MSG_WriteShort(&cls.netcon->message, r);
808         MSG_WriteByte(&cls.netcon->message, percent);
809         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
810
811         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
812
813         cls.qw_uploadpos += r;
814
815         if (cls.qw_uploadpos < cls.qw_uploadsize)
816                 return;
817
818         Con_Printf("Upload completed\n");
819
820         QW_CL_StopUpload();
821 }
822
823 void QW_CL_StartUpload(unsigned char *data, int size)
824 {
825         // do nothing in demos or if not connected
826         if (!cls.netcon)
827                 return;
828
829         // abort existing upload if in progress
830         QW_CL_StopUpload();
831
832         Con_DPrintf("Starting upload of %d bytes...\n", size);
833
834         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
835         memcpy(cls.qw_uploaddata, data, size);
836         cls.qw_uploadsize = size;
837         cls.qw_uploadpos = 0;
838
839         QW_CL_NextUpload();
840 }
841
842 #if 0
843 qboolean QW_CL_IsUploading(void)
844 {
845         return cls.qw_uploaddata != NULL;
846 }
847 #endif
848
849 void QW_CL_StopUpload(void)
850 {
851         if (cls.qw_uploaddata)
852                 Mem_Free(cls.qw_uploaddata);
853         cls.qw_uploaddata = NULL;
854         cls.qw_uploadsize = 0;
855         cls.qw_uploadpos = 0;
856 }
857
858 static void QW_CL_ProcessUserInfo(int slot)
859 {
860         int topcolor, bottomcolor;
861         char temp[2048];
862         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
863         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
864         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
865         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
866         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
867         cl.scores[slot].qw_spectator = temp[0] != 0;
868         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
869         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
870         if (!cl.scores[slot].qw_skin[0])
871                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
872         // TODO: skin cache
873 }
874
875 static void QW_CL_UpdateUserInfo(void)
876 {
877         int slot;
878         slot = MSG_ReadByte();
879         if (slot >= cl.maxclients)
880         {
881                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
882                 MSG_ReadLong();
883                 MSG_ReadString();
884                 return;
885         }
886         cl.scores[slot].qw_userid = MSG_ReadLong();
887         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
888
889         QW_CL_ProcessUserInfo(slot);
890 }
891
892 static void QW_CL_SetInfo(void)
893 {
894         int slot;
895         char key[2048];
896         char value[2048];
897         slot = MSG_ReadByte();
898         strlcpy(key, MSG_ReadString(), sizeof(key));
899         strlcpy(value, MSG_ReadString(), sizeof(value));
900         if (slot >= cl.maxclients)
901         {
902                 Con_Printf("svc_setinfo >= cl.maxclients\n");
903                 return;
904         }
905         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
906
907         QW_CL_ProcessUserInfo(slot);
908 }
909
910 static void QW_CL_ServerInfo(void)
911 {
912         char key[2048];
913         char value[2048];
914         char temp[32];
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
918         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
919         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
920         cl.qw_teamplay = atoi(temp);
921 }
922
923 static void QW_CL_ParseNails(void)
924 {
925         int i, j;
926         int numnails = MSG_ReadByte();
927         vec_t *v;
928         unsigned char bits[6];
929         for (i = 0;i < numnails;i++)
930         {
931                 for (j = 0;j < 6;j++)
932                         bits[j] = MSG_ReadByte();
933                 if (cl.qw_num_nails > 255)
934                         continue;
935                 v = cl.qw_nails[cl.qw_num_nails++];
936                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
937                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
938                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
939                 v[3] = -360*(bits[4]>>4)/16;
940                 v[4] = 360*bits[5]/256;
941                 v[5] = 0;
942         }
943 }
944
945 static void CL_UpdateItemsAndWeapon(void)
946 {
947         int j;
948         // check for important changes
949
950         // set flash times
951         if (cl.olditems != cl.stats[STAT_ITEMS])
952                 for (j = 0;j < 32;j++)
953                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
954                                 cl.item_gettime[j] = cl.time;
955         cl.olditems = cl.stats[STAT_ITEMS];
956
957         // GAME_NEXUIZ hud needs weapon change time
958         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
959                 cl.weapontime = cl.time;
960         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
961 }
962
963 void CL_BeginDownloads(qboolean aborteddownload)
964 {
965         // quakeworld works differently
966         if (cls.protocol == PROTOCOL_QUAKEWORLD)
967                 return;
968
969         // this would be a good place to do curl downloads
970         if(Curl_Have_forthismap())
971         {
972                 Curl_Register_predownload(); // come back later
973                 return;
974         }
975
976         // if we got here...
977         // curl is done, so let's start with the business
978         cl.loadbegun = true;
979
980         // if already downloading something from the previous level, don't stop it
981         if (cls.qw_downloadname[0])
982                 return;
983
984         if (cl.downloadcsqc)
985         {
986                 size_t progsize;
987                 cl.downloadcsqc = false;
988                 if (cls.netcon
989                  && !sv.active
990                  && csqc_progname.string
991                  && csqc_progname.string[0]
992                  && csqc_progcrc.integer >= 0
993                  && cl_serverextension_download.integer
994                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
995                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
996                 {
997                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
998                         if(cl_serverextension_download.integer >= 2 && FS_HasZlib())
999                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1000                         else
1001                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1002                         return;
1003                 }
1004         }
1005
1006         if (cl.loadmodel_current < cl.loadmodel_total)
1007         {
1008                 // loading models
1009
1010                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1011                 {
1012                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1013                                 continue;
1014                         if (cls.signon < SIGNONS)
1015                                 CL_KeepaliveMessage(true);
1016                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1017                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1018                         {
1019                                 // we now have the worldmodel so we can set up the game world
1020                                 CL_SetupWorldModel();
1021                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1022                                 {
1023                                         cl.loadfinished = true;
1024                                         // now issue the spawn to move on to signon 2 like normal
1025                                         if (cls.netcon)
1026                                                 Cmd_ForwardStringToServer("prespawn");
1027                                 }
1028                         }
1029                 }
1030
1031                 // finished loading models
1032         }
1033
1034         if (cl.loadsound_current < cl.loadsound_total)
1035         {
1036                 // loading sounds
1037
1038                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1039                 {
1040                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1041                                 continue;
1042                         if (cls.signon < SIGNONS)
1043                                 CL_KeepaliveMessage(true);
1044                         // Don't lock the sfx here, S_ServerSounds already did that
1045                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1046                 }
1047
1048                 // finished loading sounds
1049         }
1050
1051         if(gamemode == GAME_NEXUIZ)
1052                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1053                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1054                 // of dependencies) anyway, and can mess around with the game directory;
1055                 // until this is fixed, only support pk3 downloads via curl, and turn off
1056                 // individual file downloads other than for CSQC
1057                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1058                 // to dlcache only
1059                 // idea: support download of pk3 files using this protocol later
1060
1061         // note: the reason these loops skip already-loaded things is that it
1062         // enables this command to be issued during the game if desired
1063
1064         if (cl.downloadmodel_current < cl.loadmodel_total)
1065         {
1066                 // loading models
1067
1068                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1069                 {
1070                         if (aborteddownload)
1071                         {
1072                                 if (cl.downloadmodel_current == 1)
1073                                 {
1074                                         // the worldmodel failed, but we need to set up anyway
1075                                         CL_SetupWorldModel();
1076                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1077                                         {
1078                                                 cl.loadfinished = true;
1079                                                 // now issue the spawn to move on to signon 2 like normal
1080                                                 if (cls.netcon)
1081                                                         Cmd_ForwardStringToServer("prespawn");
1082                                         }
1083                                 }
1084                                 aborteddownload = false;
1085                                 continue;
1086                         }
1087                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1088                                 continue;
1089                         if (cls.signon < SIGNONS)
1090                                 CL_KeepaliveMessage(true);
1091                         if (strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1092                         {
1093                                 if (cl.downloadmodel_current == 1)
1094                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1095                                 else
1096                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1097                                 // regarding the * check: don't try to download submodels
1098                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1099                                 {
1100                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1101                                         // we'll try loading again when the download finishes
1102                                         return;
1103                                 }
1104                         }
1105                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1106                         if (cl.downloadmodel_current == 1)
1107                         {
1108                                 // we now have the worldmodel so we can set up the game world
1109                                 // or maybe we do not have it (cl_serverextension_download 0)
1110                                 // then we need to continue loading ANYWAY!
1111                                 CL_SetupWorldModel();
1112                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1113                                 {
1114                                         cl.loadfinished = true;
1115                                         // now issue the spawn to move on to signon 2 like normal
1116                                         if (cls.netcon)
1117                                                 Cmd_ForwardStringToServer("prespawn");
1118                                 }
1119                         }
1120                 }
1121
1122                 // finished loading models
1123         }
1124
1125         if (cl.downloadsound_current < cl.loadsound_total)
1126         {
1127                 // loading sounds
1128
1129                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1130                 {
1131                         char soundname[MAX_QPATH];
1132                         if (aborteddownload)
1133                         {
1134                                 aborteddownload = false;
1135                                 continue;
1136                         }
1137                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1138                                 continue;
1139                         if (cls.signon < SIGNONS)
1140                                 CL_KeepaliveMessage(true);
1141                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1142                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1143                         {
1144                                 Con_Printf("Sound %s not found\n", soundname);
1145                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1146                                 {
1147                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1148                                         // we'll try loading again when the download finishes
1149                                         return;
1150                                 }
1151                         }
1152                         // Don't lock the sfx here, S_ServerSounds already did that
1153                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1154                 }
1155
1156                 // finished loading sounds
1157         }
1158
1159         if (!cl.loadfinished)
1160         {
1161                 cl.loadfinished = true;
1162
1163                 // check memory integrity
1164                 Mem_CheckSentinelsGlobal();
1165
1166                 // now issue the spawn to move on to signon 2 like normal
1167                 if (cls.netcon)
1168                         Cmd_ForwardStringToServer("prespawn");
1169         }
1170 }
1171
1172 void CL_BeginDownloads_f(void)
1173 {
1174         // prevent cl_begindownloads from being issued multiple times in one match
1175         // to prevent accidentally cancelled downloads
1176         if(cl.loadbegun)
1177                 Con_Printf("cl_begindownloads is only valid once per match\n");
1178         else
1179                 CL_BeginDownloads(false);
1180 }
1181
1182 void CL_StopDownload(int size, int crc)
1183 {
1184         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1185         {
1186                 int existingcrc;
1187                 size_t existingsize;
1188                 const char *extension;
1189
1190                 if(cls.qw_download_deflate)
1191                 {
1192                         unsigned char *out;
1193                         size_t inflated_size;
1194                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1195                         Mem_Free(cls.qw_downloadmemory);
1196                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1197                         cls.qw_downloadmemory = out;
1198                         cls.qw_downloadmemorycursize = inflated_size;
1199                 }
1200
1201                 if(!cls.qw_downloadmemory)
1202                 {
1203                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1204                 }
1205                 else
1206                 {
1207                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1208                         size = cls.qw_downloadmemorycursize;
1209                         // finished file
1210                         // save to disk only if we don't already have it
1211                         // (this is mainly for playing back demos)
1212                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1213                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1214                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1215                         {
1216                                 if ((int)existingsize != size || existingcrc != crc)
1217                                 {
1218                                         // we have a mismatching file, pick another name for it
1219                                         char name[MAX_QPATH*2];
1220                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1221                                         if (!FS_FileExists(name))
1222                                         {
1223                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1224                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1225                                         }
1226                                 }
1227                         }
1228                         else
1229                         {
1230                                 // we either don't have it or have a mismatching file...
1231                                 // so it's time to accept the file
1232                                 // but if we already have a mismatching file we need to rename
1233                                 // this new one, and if we already have this file in renamed form,
1234                                 // we do nothing
1235                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1236                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1237                                 extension = FS_FileExtension(cls.qw_downloadname);
1238                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1239                                         FS_Rescan();
1240                         }
1241                 }
1242         }
1243         else if (cls.qw_downloadmemory && size)
1244         {
1245                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1246                 CL_BeginDownloads(true);
1247         }
1248
1249         if (cls.qw_downloadmemory)
1250                 Mem_Free(cls.qw_downloadmemory);
1251         cls.qw_downloadmemory = NULL;
1252         cls.qw_downloadname[0] = 0;
1253         cls.qw_downloadmemorymaxsize = 0;
1254         cls.qw_downloadmemorycursize = 0;
1255         cls.qw_downloadpercent = 0;
1256 }
1257
1258 void CL_ParseDownload(void)
1259 {
1260         int i, start, size;
1261         unsigned char data[65536];
1262         start = MSG_ReadLong();
1263         size = (unsigned short)MSG_ReadShort();
1264
1265         // record the start/size information to ack in the next input packet
1266         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1267         {
1268                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1269                 {
1270                         cls.dp_downloadack[i].start = start;
1271                         cls.dp_downloadack[i].size = size;
1272                         break;
1273                 }
1274         }
1275
1276         MSG_ReadBytes(size, data);
1277
1278         if (!cls.qw_downloadname[0])
1279         {
1280                 if (size > 0)
1281                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1282                 return;
1283         }
1284
1285         if (start + size > cls.qw_downloadmemorymaxsize)
1286                 Host_Error("corrupt download message\n");
1287
1288         // only advance cursize if the data is at the expected position
1289         // (gaps are unacceptable)
1290         memcpy(cls.qw_downloadmemory + start, data, size);
1291         cls.qw_downloadmemorycursize = start + size;
1292         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1293         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1294         cls.qw_downloadspeedcount += size;
1295 }
1296
1297 void CL_DownloadBegin_f(void)
1298 {
1299         int size = atoi(Cmd_Argv(1));
1300
1301         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1302         {
1303                 Con_Printf("cl_downloadbegin: received bogus information\n");
1304                 CL_StopDownload(0, 0);
1305                 return;
1306         }
1307
1308         if (cls.qw_downloadname[0])
1309                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1310
1311         CL_StopDownload(0, 0);
1312
1313         // we're really beginning a download now, so initialize stuff
1314         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1315         cls.qw_downloadmemorymaxsize = size;
1316         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1317         cls.qw_downloadnumber++;
1318
1319         cls.qw_download_deflate = false;
1320         if(Cmd_Argc() >= 4)
1321         {
1322                 if(!strcmp(Cmd_Argv(3), "deflate"))
1323                         cls.qw_download_deflate = true;
1324                 // check further encodings here
1325         }
1326
1327         Cmd_ForwardStringToServer("sv_startdownload");
1328 }
1329
1330 void CL_StopDownload_f(void)
1331 {
1332         Curl_CancelAll();
1333         if (cls.qw_downloadname[0])
1334         {
1335                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1336                 CL_StopDownload(0, 0);
1337         }
1338         CL_BeginDownloads(true);
1339 }
1340
1341 void CL_DownloadFinished_f(void)
1342 {
1343         if (Cmd_Argc() < 3)
1344         {
1345                 Con_Printf("Malformed cl_downloadfinished command\n");
1346                 return;
1347         }
1348         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1349         CL_BeginDownloads(false);
1350 }
1351
1352 static void CL_SendPlayerInfo(void)
1353 {
1354         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1355         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1356
1357         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1358         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1359
1360         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1361         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1362
1363         if (cl_pmodel.integer)
1364         {
1365                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1366                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1367         }
1368         if (*cl_playermodel.string)
1369         {
1370                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1371                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1372         }
1373         if (*cl_playerskin.string)
1374         {
1375                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1376                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1377         }
1378 }
1379
1380 /*
1381 =====================
1382 CL_SignonReply
1383
1384 An svc_signonnum has been received, perform a client side setup
1385 =====================
1386 */
1387 static void CL_SignonReply (void)
1388 {
1389         if (developer.integer >= 100)
1390                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1391
1392         switch (cls.signon)
1393         {
1394         case 1:
1395                 if (cls.netcon)
1396                 {
1397                         // send player info before we begin downloads
1398                         // (so that the server can see the player name while downloading)
1399                         CL_SendPlayerInfo();
1400
1401                         // execute cl_begindownloads next frame
1402                         // (after any commands added by svc_stufftext have been executed)
1403                         // when done with downloads the "prespawn" will be sent
1404                         Cbuf_AddText("\ncl_begindownloads\n");
1405
1406                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1407                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1408                 }
1409                 else // playing a demo...  make sure loading occurs as soon as possible
1410                         CL_BeginDownloads(false);
1411                 break;
1412
1413         case 2:
1414                 if (cls.netcon)
1415                 {
1416                         // LordHavoc: quake sent the player info here but due to downloads
1417                         // it is sent earlier instead
1418                         // CL_SendPlayerInfo();
1419
1420                         // LordHavoc: changed to begin a loading stage and issue this when done
1421                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1422                         MSG_WriteString (&cls.netcon->message, "spawn");
1423                 }
1424                 break;
1425
1426         case 3:
1427                 if (cls.netcon)
1428                 {
1429                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1430                         MSG_WriteString (&cls.netcon->message, "begin");
1431                 }
1432                 break;
1433
1434         case 4:
1435                 Con_ClearNotify();
1436                 if (COM_CheckParm("-profilegameonly"))
1437                         Sys_AllowProfiling(true);
1438                 break;
1439         }
1440 }
1441
1442 /*
1443 ==================
1444 CL_ParseServerInfo
1445 ==================
1446 */
1447 void CL_ParseServerInfo (void)
1448 {
1449         char *str;
1450         int i;
1451         protocolversion_t protocol;
1452         int nummodels, numsounds;
1453
1454         Con_DPrint("Serverinfo packet received.\n");
1455
1456         // if server is active, we already began a loading plaque
1457         if (!sv.active)
1458         {
1459                 SCR_BeginLoadingPlaque();
1460                 S_StopAllSounds();
1461         }
1462
1463         // check memory integrity
1464         Mem_CheckSentinelsGlobal();
1465
1466         // clear cl_serverextension cvars
1467         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1468
1469 //
1470 // wipe the client_state_t struct
1471 //
1472         CL_ClearState ();
1473
1474 // parse protocol version number
1475         i = MSG_ReadLong ();
1476         protocol = Protocol_EnumForNumber(i);
1477         if (protocol == PROTOCOL_UNKNOWN)
1478         {
1479                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1480                 return;
1481         }
1482         // hack for unmarked Nehahra movie demos which had a custom protocol
1483         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1484                 protocol = PROTOCOL_NEHAHRAMOVIE;
1485         cls.protocol = protocol;
1486         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1487
1488         cl.num_entities = 1;
1489
1490         if (protocol == PROTOCOL_QUAKEWORLD)
1491         {
1492                 char gamedir[1][MAX_QPATH];
1493
1494                 cl.qw_servercount = MSG_ReadLong();
1495
1496                 str = MSG_ReadString();
1497                 Con_Printf("server gamedir is %s\n", str);
1498                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1499
1500                 // change gamedir if needed
1501                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1502                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1503
1504                 cl.gametype = GAME_DEATHMATCH;
1505                 cl.maxclients = 32;
1506
1507                 // parse player number
1508                 i = MSG_ReadByte();
1509                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1510                 //cl.qw_spectator = (i & 128) != 0;
1511                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1512                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1513
1514                 // get the full level name
1515                 str = MSG_ReadString ();
1516                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1517
1518                 // get the movevars that are defined in the qw protocol
1519                 cl.movevars_gravity            = MSG_ReadFloat();
1520                 cl.movevars_stopspeed          = MSG_ReadFloat();
1521                 cl.movevars_maxspeed           = MSG_ReadFloat();
1522                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1523                 cl.movevars_accelerate         = MSG_ReadFloat();
1524                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1525                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1526                 cl.movevars_friction           = MSG_ReadFloat();
1527                 cl.movevars_waterfriction      = MSG_ReadFloat();
1528                 cl.movevars_entgravity         = MSG_ReadFloat();
1529
1530                 // other movevars not in the protocol...
1531                 cl.movevars_wallfriction = 0;
1532                 cl.movevars_timescale = 1;
1533                 cl.movevars_jumpvelocity = 270;
1534                 cl.movevars_edgefriction = 2;
1535                 cl.movevars_maxairspeed = 30;
1536                 cl.movevars_stepheight = 18;
1537                 cl.movevars_airaccel_qw = 1;
1538                 cl.movevars_airaccel_sideways_friction = 0;
1539
1540                 // seperate the printfs so the server message can have a color
1541                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1542
1543                 // check memory integrity
1544                 Mem_CheckSentinelsGlobal();
1545
1546                 if (cls.netcon)
1547                 {
1548                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1549                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1550                 }
1551
1552                 cl.loadbegun = false;
1553                 cl.loadfinished = false;
1554
1555                 cls.state = ca_connected;
1556                 cls.signon = 1;
1557
1558                 // note: on QW protocol we can't set up the gameworld until after
1559                 // downloads finish...
1560                 // (we don't even know the name of the map yet)
1561         }
1562         else
1563         {
1564         // parse maxclients
1565                 cl.maxclients = MSG_ReadByte ();
1566                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1567                 {
1568                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1569                         return;
1570                 }
1571                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1572
1573         // parse gametype
1574                 cl.gametype = MSG_ReadByte ();
1575                 // the original id singleplayer demos are bugged and contain
1576                 // GAME_DEATHMATCH even for singleplayer
1577                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1578                         cl.gametype = GAME_COOP;
1579
1580         // parse signon message
1581                 str = MSG_ReadString ();
1582                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1583
1584         // seperate the printfs so the server message can have a color
1585                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1586                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1587
1588                 // check memory integrity
1589                 Mem_CheckSentinelsGlobal();
1590
1591                 // parse model precache list
1592                 for (nummodels=1 ; ; nummodels++)
1593                 {
1594                         str = MSG_ReadString();
1595                         if (!str[0])
1596                                 break;
1597                         if (nummodels==MAX_MODELS)
1598                                 Host_Error ("Server sent too many model precaches");
1599                         if (strlen(str) >= MAX_QPATH)
1600                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1601                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1602                 }
1603                 // parse sound precache list
1604                 for (numsounds=1 ; ; numsounds++)
1605                 {
1606                         str = MSG_ReadString();
1607                         if (!str[0])
1608                                 break;
1609                         if (numsounds==MAX_SOUNDS)
1610                                 Host_Error("Server sent too many sound precaches");
1611                         if (strlen(str) >= MAX_QPATH)
1612                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1613                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1614                 }
1615
1616                 // touch all of the precached models that are still loaded so we can free
1617                 // anything that isn't needed
1618                 if (!sv.active)
1619                         Mod_ClearUsed();
1620                 for (i = 1;i < nummodels;i++)
1621                         Mod_FindName(cl.model_name[i]);
1622                 // precache any models used by the client (this also marks them used)
1623                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1624                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1625                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1626                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1627                 Mod_PurgeUnused();
1628
1629                 // do the same for sounds
1630                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1631                 S_ServerSounds (cl.sound_name, numsounds);
1632
1633                 // precache any sounds used by the client
1634                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1635                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1636                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1637                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1638                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1639                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1640                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1641
1642                 // now we try to load everything that is new
1643                 cl.loadmodel_current = 1;
1644                 cl.downloadmodel_current = 1;
1645                 cl.loadmodel_total = nummodels;
1646                 cl.loadsound_current = 1;
1647                 cl.downloadsound_current = 1;
1648                 cl.loadsound_total = numsounds;
1649                 cl.downloadcsqc = true;
1650                 cl.loadbegun = false;
1651                 cl.loadfinished = false;
1652                 cl.loadcsqc = true;
1653         }
1654
1655         // check memory integrity
1656         Mem_CheckSentinelsGlobal();
1657
1658 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1659         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1660         {
1661                 char demofile[MAX_OSPATH];
1662                 char levelname[MAX_QPATH];
1663
1664                 if (cls.demorecording)
1665                 {
1666                         // finish the previous level's demo file
1667                         CL_Stop_f();
1668                 }
1669
1670                 // start a new demo file
1671                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1672                 if (strrchr(levelname, '.'))
1673                         *(strrchr(levelname, '.')) = 0;
1674                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1675
1676                 Con_Printf ("Auto-recording to %s.\n", demofile);
1677
1678                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1679                 if (cls.demofile)
1680                 {
1681                         cls.forcetrack = -1;
1682                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1683                         cls.demorecording = true;
1684                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1685                 }
1686                 else
1687                         Con_Print ("ERROR: couldn't open.\n");
1688         }
1689 }
1690
1691 void CL_ValidateState(entity_state_t *s)
1692 {
1693         dp_model_t *model;
1694
1695         if (!s->active)
1696                 return;
1697
1698         if (s->modelindex >= MAX_MODELS)
1699                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1700
1701         // these warnings are only warnings, no corrections are made to the state
1702         // because states are often copied for decoding, which otherwise would
1703         // propogate some of the corrections accidentally
1704         // (this used to happen, sometimes affecting skin and frame)
1705
1706         // colormap is client index + 1
1707         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1708                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1709
1710         model = cl.model_precache[s->modelindex];
1711         if (model && model->type && s->frame >= model->numframes)
1712                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1713         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1714                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1715 }
1716
1717 void CL_MoveLerpEntityStates(entity_t *ent)
1718 {
1719         float odelta[3], adelta[3];
1720         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1721         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1722         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1723         {
1724                 // reset all persistent stuff if this is a new entity
1725                 ent->persistent.lerpdeltatime = 0;
1726                 ent->persistent.lerpstarttime = cl.mtime[1];
1727                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1728                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1729                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1730                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1731                 // reset animation interpolation as well
1732                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1733                 ent->render.frame1time = ent->render.frame2time = cl.time;
1734                 ent->render.framelerp = 1;
1735                 // reset various persistent stuff
1736                 ent->persistent.muzzleflash = 0;
1737                 ent->persistent.trail_allowed = false;
1738         }
1739         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1740         {
1741                 // don't interpolate the move
1742                 // (the fixangle[] check detects teleports, but not constant fixangles
1743                 //  such as when spectating)
1744                 ent->persistent.lerpdeltatime = 0;
1745                 ent->persistent.lerpstarttime = cl.mtime[1];
1746                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1747                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1748                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1749                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1750                 ent->persistent.trail_allowed = false;
1751         }
1752         else if (ent->state_current.flags & RENDER_STEP)
1753         {
1754                 // monster interpolation
1755                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1756                 {
1757                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1758                         ent->persistent.lerpstarttime = cl.mtime[1];
1759                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1760                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1761                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1762                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1763                 }
1764         }
1765         else
1766         {
1767                 // not a monster
1768                 ent->persistent.lerpstarttime = ent->state_previous.time;
1769                 // no lerp if it's singleplayer
1770                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1771                         ent->persistent.lerpdeltatime = 0;
1772                 else
1773                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1774                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1775                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1776                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1777                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1778         }
1779         // trigger muzzleflash effect if necessary
1780         if (ent->state_current.effects & EF_MUZZLEFLASH)
1781                 ent->persistent.muzzleflash = 1;
1782 }
1783
1784 /*
1785 ==================
1786 CL_ParseBaseline
1787 ==================
1788 */
1789 void CL_ParseBaseline (entity_t *ent, int large)
1790 {
1791         int i;
1792
1793         ent->state_baseline = defaultstate;
1794         // FIXME: set ent->state_baseline.number?
1795         ent->state_baseline.active = true;
1796         if (large)
1797         {
1798                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1799                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1800         }
1801         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1802         {
1803                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1804                 ent->state_baseline.frame = MSG_ReadByte ();
1805         }
1806         else
1807         {
1808                 ent->state_baseline.modelindex = MSG_ReadByte ();
1809                 ent->state_baseline.frame = MSG_ReadByte ();
1810         }
1811         ent->state_baseline.colormap = MSG_ReadByte();
1812         ent->state_baseline.skin = MSG_ReadByte();
1813         for (i = 0;i < 3;i++)
1814         {
1815                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1816                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1817         }
1818         ent->state_previous = ent->state_current = ent->state_baseline;
1819 }
1820
1821
1822 /*
1823 ==================
1824 CL_ParseClientdata
1825
1826 Server information pertaining to this client only
1827 ==================
1828 */
1829 void CL_ParseClientdata (void)
1830 {
1831         int i, bits;
1832
1833         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1834         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1835         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1836         cl.mviewzoom[1] = cl.mviewzoom[0];
1837
1838         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1839         {
1840                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1841                 cl.stats[STAT_ITEMS] = 0;
1842                 cl.stats[STAT_VIEWZOOM] = 255;
1843         }
1844         cl.idealpitch = 0;
1845         cl.mpunchangle[0][0] = 0;
1846         cl.mpunchangle[0][1] = 0;
1847         cl.mpunchangle[0][2] = 0;
1848         cl.mpunchvector[0][0] = 0;
1849         cl.mpunchvector[0][1] = 0;
1850         cl.mpunchvector[0][2] = 0;
1851         cl.mvelocity[0][0] = 0;
1852         cl.mvelocity[0][1] = 0;
1853         cl.mvelocity[0][2] = 0;
1854         cl.mviewzoom[0] = 1;
1855
1856         bits = (unsigned short) MSG_ReadShort ();
1857         if (bits & SU_EXTEND1)
1858                 bits |= (MSG_ReadByte() << 16);
1859         if (bits & SU_EXTEND2)
1860                 bits |= (MSG_ReadByte() << 24);
1861
1862         if (bits & SU_VIEWHEIGHT)
1863                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1864
1865         if (bits & SU_IDEALPITCH)
1866                 cl.idealpitch = MSG_ReadChar ();
1867
1868         for (i = 0;i < 3;i++)
1869         {
1870                 if (bits & (SU_PUNCH1<<i) )
1871                 {
1872                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1873                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1874                         else
1875                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1876                 }
1877                 if (bits & (SU_PUNCHVEC1<<i))
1878                 {
1879                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1880                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1881                         else
1882                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1883                 }
1884                 if (bits & (SU_VELOCITY1<<i) )
1885                 {
1886                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1887                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1888                         else
1889                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1890                 }
1891         }
1892
1893         // LordHavoc: hipnotic demos don't have this bit set but should
1894         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1895                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1896
1897         cl.onground = (bits & SU_ONGROUND) != 0;
1898         cl.inwater = (bits & SU_INWATER) != 0;
1899
1900         if (cls.protocol == PROTOCOL_DARKPLACES5)
1901         {
1902                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1903                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1904                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1905                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1906                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1907                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1908                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1909                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1910                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1911                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1912         }
1913         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1914         {
1915                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1916                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1917                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1918                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1919                 else
1920                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1921                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1922                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1923                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1924                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1925                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1926                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1927                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1928                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1929                 else
1930                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1931         }
1932
1933         if (bits & SU_VIEWZOOM)
1934         {
1935                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1936                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1937                 else
1938                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1939         }
1940
1941         // viewzoom interpolation
1942         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1943 }
1944
1945 /*
1946 =====================
1947 CL_ParseStatic
1948 =====================
1949 */
1950 void CL_ParseStatic (int large)
1951 {
1952         entity_t *ent;
1953
1954         if (cl.num_static_entities >= cl.max_static_entities)
1955                 Host_Error ("Too many static entities");
1956         ent = &cl.static_entities[cl.num_static_entities++];
1957         CL_ParseBaseline (ent, large);
1958
1959         if (ent->state_baseline.modelindex == 0)
1960         {
1961                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1962                 cl.num_static_entities--;
1963                 // This is definitely a cheesy way to conserve resources...
1964                 return;
1965         }
1966
1967 // copy it to the current state
1968         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1969         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1970         ent->render.framelerp = 0;
1971         // make torchs play out of sync
1972         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1973         ent->render.skinnum = ent->state_baseline.skin;
1974         ent->render.effects = ent->state_baseline.effects;
1975         ent->render.alpha = 1;
1976
1977         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1978         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1979
1980         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1981         CL_UpdateRenderEntity(&ent->render);
1982 }
1983
1984 /*
1985 ===================
1986 CL_ParseStaticSound
1987 ===================
1988 */
1989 void CL_ParseStaticSound (int large)
1990 {
1991         vec3_t          org;
1992         int                     sound_num, vol, atten;
1993
1994         MSG_ReadVector(org, cls.protocol);
1995         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1996                 sound_num = (unsigned short) MSG_ReadShort ();
1997         else
1998                 sound_num = MSG_ReadByte ();
1999         vol = MSG_ReadByte ();
2000         atten = MSG_ReadByte ();
2001
2002         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2003 }
2004
2005 void CL_ParseEffect (void)
2006 {
2007         vec3_t          org;
2008         int                     modelindex, startframe, framecount, framerate;
2009
2010         MSG_ReadVector(org, cls.protocol);
2011         modelindex = MSG_ReadByte ();
2012         startframe = MSG_ReadByte ();
2013         framecount = MSG_ReadByte ();
2014         framerate = MSG_ReadByte ();
2015
2016         CL_Effect(org, modelindex, startframe, framecount, framerate);
2017 }
2018
2019 void CL_ParseEffect2 (void)
2020 {
2021         vec3_t          org;
2022         int                     modelindex, startframe, framecount, framerate;
2023
2024         MSG_ReadVector(org, cls.protocol);
2025         modelindex = (unsigned short) MSG_ReadShort ();
2026         startframe = (unsigned short) MSG_ReadShort ();
2027         framecount = MSG_ReadByte ();
2028         framerate = MSG_ReadByte ();
2029
2030         CL_Effect(org, modelindex, startframe, framecount, framerate);
2031 }
2032
2033 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2034 {
2035         int i;
2036         beam_t *b = NULL;
2037
2038         if (ent >= MAX_EDICTS)
2039         {
2040                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2041                 ent = 0;
2042         }
2043
2044         if (ent >= cl.max_entities)
2045                 CL_ExpandEntities(ent);
2046
2047         // override any beam with the same entity
2048         i = cl.max_beams;
2049         if (ent)
2050                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2051                         if (b->entity == ent)
2052                                 break;
2053         // if the entity was not found then just replace an unused beam
2054         if (i == cl.max_beams)
2055                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2056                         if (!b->model)
2057                                 break;
2058         if (i < cl.max_beams)
2059         {
2060                 cl.num_beams = max(cl.num_beams, i + 1);
2061                 b->entity = ent;
2062                 b->lightning = lightning;
2063                 b->model = m;
2064                 b->endtime = cl.mtime[0] + 0.2;
2065                 VectorCopy (start, b->start);
2066                 VectorCopy (end, b->end);
2067         }
2068         else
2069                 Con_Print("beam list overflow!\n");
2070 }
2071
2072 void CL_ParseBeam (dp_model_t *m, int lightning)
2073 {
2074         int ent;
2075         vec3_t start, end;
2076
2077         ent = (unsigned short) MSG_ReadShort ();
2078         MSG_ReadVector(start, cls.protocol);
2079         MSG_ReadVector(end, cls.protocol);
2080
2081         if (ent >= MAX_EDICTS)
2082         {
2083                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2084                 ent = 0;
2085         }
2086
2087         CL_NewBeam(ent, start, end, m, lightning);
2088 }
2089
2090 void CL_ParseTempEntity(void)
2091 {
2092         int type;
2093         vec3_t pos, pos2;
2094         vec3_t vel1, vel2;
2095         vec3_t dir;
2096         vec3_t color;
2097         int rnd;
2098         int colorStart, colorLength, count;
2099         float velspeed, radius;
2100         unsigned char *tempcolor;
2101         matrix4x4_t tempmatrix;
2102
2103         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2104         {
2105                 type = MSG_ReadByte();
2106                 switch (type)
2107                 {
2108                 case QW_TE_WIZSPIKE:
2109                         // spike hitting wall
2110                         MSG_ReadVector(pos, cls.protocol);
2111                         CL_FindNonSolidLocation(pos, pos, 4);
2112                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2113                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2114                         break;
2115
2116                 case QW_TE_KNIGHTSPIKE:
2117                         // spike hitting wall
2118                         MSG_ReadVector(pos, cls.protocol);
2119                         CL_FindNonSolidLocation(pos, pos, 4);
2120                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2121                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2122                         break;
2123
2124                 case QW_TE_SPIKE:
2125                         // spike hitting wall
2126                         MSG_ReadVector(pos, cls.protocol);
2127                         CL_FindNonSolidLocation(pos, pos, 4);
2128                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2129                         if (rand() % 5)
2130                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2131                         else
2132                         {
2133                                 rnd = rand() & 3;
2134                                 if (rnd == 1)
2135                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2136                                 else if (rnd == 2)
2137                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2138                                 else
2139                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2140                         }
2141                         break;
2142                 case QW_TE_SUPERSPIKE:
2143                         // super spike hitting wall
2144                         MSG_ReadVector(pos, cls.protocol);
2145                         CL_FindNonSolidLocation(pos, pos, 4);
2146                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2147                         if (rand() % 5)
2148                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2149                         else
2150                         {
2151                                 rnd = rand() & 3;
2152                                 if (rnd == 1)
2153                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2154                                 else if (rnd == 2)
2155                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2156                                 else
2157                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2158                         }
2159                         break;
2160
2161                 case QW_TE_EXPLOSION:
2162                         // rocket explosion
2163                         MSG_ReadVector(pos, cls.protocol);
2164                         CL_FindNonSolidLocation(pos, pos, 10);
2165                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2166                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2167                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2168                         break;
2169
2170                 case QW_TE_TAREXPLOSION:
2171                         // tarbaby explosion
2172                         MSG_ReadVector(pos, cls.protocol);
2173                         CL_FindNonSolidLocation(pos, pos, 10);
2174                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2175                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2176                         break;
2177
2178                 case QW_TE_LIGHTNING1:
2179                         // lightning bolts
2180                         CL_ParseBeam(cl.model_bolt, true);
2181                         break;
2182
2183                 case QW_TE_LIGHTNING2:
2184                         // lightning bolts
2185                         CL_ParseBeam(cl.model_bolt2, true);
2186                         break;
2187
2188                 case QW_TE_LIGHTNING3:
2189                         // lightning bolts
2190                         CL_ParseBeam(cl.model_bolt3, false);
2191                         break;
2192
2193                 case QW_TE_LAVASPLASH:
2194                         MSG_ReadVector(pos, cls.protocol);
2195                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196                         break;
2197
2198                 case QW_TE_TELEPORT:
2199                         MSG_ReadVector(pos, cls.protocol);
2200                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201                         break;
2202
2203                 case QW_TE_GUNSHOT:
2204                         // bullet hitting wall
2205                         radius = MSG_ReadByte();
2206                         MSG_ReadVector(pos, cls.protocol);
2207                         CL_FindNonSolidLocation(pos, pos, 4);
2208                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2209                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2210                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2211                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2212                         {
2213                                 if (rand() % 5)
2214                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2215                                 else
2216                                 {
2217                                         rnd = rand() & 3;
2218                                         if (rnd == 1)
2219                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2220                                         else if (rnd == 2)
2221                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2222                                         else
2223                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2224                                 }
2225                         }
2226                         break;
2227
2228                 case QW_TE_BLOOD:
2229                         count = MSG_ReadByte();
2230                         MSG_ReadVector(pos, cls.protocol);
2231                         CL_FindNonSolidLocation(pos, pos, 4);
2232                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2233                         break;
2234
2235                 case QW_TE_LIGHTNINGBLOOD:
2236                         MSG_ReadVector(pos, cls.protocol);
2237                         CL_FindNonSolidLocation(pos, pos, 4);
2238                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2239                         break;
2240
2241                 default:
2242                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2243                 }
2244         }
2245         else
2246         {
2247                 type = MSG_ReadByte();
2248                 switch (type)
2249                 {
2250                 case TE_WIZSPIKE:
2251                         // spike hitting wall
2252                         MSG_ReadVector(pos, cls.protocol);
2253                         CL_FindNonSolidLocation(pos, pos, 4);
2254                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2255                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2256                         break;
2257
2258                 case TE_KNIGHTSPIKE:
2259                         // spike hitting wall
2260                         MSG_ReadVector(pos, cls.protocol);
2261                         CL_FindNonSolidLocation(pos, pos, 4);
2262                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2263                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2264                         break;
2265
2266                 case TE_SPIKE:
2267                         // spike hitting wall
2268                         MSG_ReadVector(pos, cls.protocol);
2269                         CL_FindNonSolidLocation(pos, pos, 4);
2270                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2271                         if (rand() % 5)
2272                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2273                         else
2274                         {
2275                                 rnd = rand() & 3;
2276                                 if (rnd == 1)
2277                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2278                                 else if (rnd == 2)
2279                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2280                                 else
2281                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2282                         }
2283                         break;
2284                 case TE_SPIKEQUAD:
2285                         // quad spike hitting wall
2286                         MSG_ReadVector(pos, cls.protocol);
2287                         CL_FindNonSolidLocation(pos, pos, 4);
2288                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2289                         if (rand() % 5)
2290                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2291                         else
2292                         {
2293                                 rnd = rand() & 3;
2294                                 if (rnd == 1)
2295                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2296                                 else if (rnd == 2)
2297                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2298                                 else
2299                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2300                         }
2301                         break;
2302                 case TE_SUPERSPIKE:
2303                         // super spike hitting wall
2304                         MSG_ReadVector(pos, cls.protocol);
2305                         CL_FindNonSolidLocation(pos, pos, 4);
2306                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2307                         if (rand() % 5)
2308                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2309                         else
2310                         {
2311                                 rnd = rand() & 3;
2312                                 if (rnd == 1)
2313                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2314                                 else if (rnd == 2)
2315                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2316                                 else
2317                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2318                         }
2319                         break;
2320                 case TE_SUPERSPIKEQUAD:
2321                         // quad super spike hitting wall
2322                         MSG_ReadVector(pos, cls.protocol);
2323                         CL_FindNonSolidLocation(pos, pos, 4);
2324                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2325                         if (rand() % 5)
2326                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2327                         else
2328                         {
2329                                 rnd = rand() & 3;
2330                                 if (rnd == 1)
2331                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2332                                 else if (rnd == 2)
2333                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2334                                 else
2335                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2336                         }
2337                         break;
2338                         // LordHavoc: added for improved blood splatters
2339                 case TE_BLOOD:
2340                         // blood puff
2341                         MSG_ReadVector(pos, cls.protocol);
2342                         CL_FindNonSolidLocation(pos, pos, 4);
2343                         dir[0] = MSG_ReadChar();
2344                         dir[1] = MSG_ReadChar();
2345                         dir[2] = MSG_ReadChar();
2346                         count = MSG_ReadByte();
2347                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2348                         break;
2349                 case TE_SPARK:
2350                         // spark shower
2351                         MSG_ReadVector(pos, cls.protocol);
2352                         CL_FindNonSolidLocation(pos, pos, 4);
2353                         dir[0] = MSG_ReadChar();
2354                         dir[1] = MSG_ReadChar();
2355                         dir[2] = MSG_ReadChar();
2356                         count = MSG_ReadByte();
2357                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2358                         break;
2359                 case TE_PLASMABURN:
2360                         MSG_ReadVector(pos, cls.protocol);
2361                         CL_FindNonSolidLocation(pos, pos, 4);
2362                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2363                         break;
2364                         // LordHavoc: added for improved gore
2365                 case TE_BLOODSHOWER:
2366                         // vaporized body
2367                         MSG_ReadVector(pos, cls.protocol); // mins
2368                         MSG_ReadVector(pos2, cls.protocol); // maxs
2369                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2370                         count = (unsigned short) MSG_ReadShort(); // number of particles
2371                         vel1[0] = -velspeed;
2372                         vel1[1] = -velspeed;
2373                         vel1[2] = -velspeed;
2374                         vel2[0] = velspeed;
2375                         vel2[1] = velspeed;
2376                         vel2[2] = velspeed;
2377                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2378                         break;
2379
2380                 case TE_PARTICLECUBE:
2381                         // general purpose particle effect
2382                         MSG_ReadVector(pos, cls.protocol); // mins
2383                         MSG_ReadVector(pos2, cls.protocol); // maxs
2384                         MSG_ReadVector(dir, cls.protocol); // dir
2385                         count = (unsigned short) MSG_ReadShort(); // number of particles
2386                         colorStart = MSG_ReadByte(); // color
2387                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2388                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2389                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2390                         break;
2391
2392                 case TE_PARTICLERAIN:
2393                         // general purpose particle effect
2394                         MSG_ReadVector(pos, cls.protocol); // mins
2395                         MSG_ReadVector(pos2, cls.protocol); // maxs
2396                         MSG_ReadVector(dir, cls.protocol); // dir
2397                         count = (unsigned short) MSG_ReadShort(); // number of particles
2398                         colorStart = MSG_ReadByte(); // color
2399                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2400                         break;
2401
2402                 case TE_PARTICLESNOW:
2403                         // general purpose particle effect
2404                         MSG_ReadVector(pos, cls.protocol); // mins
2405                         MSG_ReadVector(pos2, cls.protocol); // maxs
2406                         MSG_ReadVector(dir, cls.protocol); // dir
2407                         count = (unsigned short) MSG_ReadShort(); // number of particles
2408                         colorStart = MSG_ReadByte(); // color
2409                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2410                         break;
2411
2412                 case TE_GUNSHOT:
2413                         // bullet hitting wall
2414                         MSG_ReadVector(pos, cls.protocol);
2415                         CL_FindNonSolidLocation(pos, pos, 4);
2416                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2417                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2418                         {
2419                                 if (rand() % 5)
2420                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2421                                 else
2422                                 {
2423                                         rnd = rand() & 3;
2424                                         if (rnd == 1)
2425                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2426                                         else if (rnd == 2)
2427                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2428                                         else
2429                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2430                                 }
2431                         }
2432                         break;
2433
2434                 case TE_GUNSHOTQUAD:
2435                         // quad bullet hitting wall
2436                         MSG_ReadVector(pos, cls.protocol);
2437                         CL_FindNonSolidLocation(pos, pos, 4);
2438                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2439                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2440                         {
2441                                 if (rand() % 5)
2442                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2443                                 else
2444                                 {
2445                                         rnd = rand() & 3;
2446                                         if (rnd == 1)
2447                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2448                                         else if (rnd == 2)
2449                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2450                                         else
2451                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2452                                 }
2453                         }
2454                         break;
2455
2456                 case TE_EXPLOSION:
2457                         // rocket explosion
2458                         MSG_ReadVector(pos, cls.protocol);
2459                         CL_FindNonSolidLocation(pos, pos, 10);
2460                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2461                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2462                         break;
2463
2464                 case TE_EXPLOSIONQUAD:
2465                         // quad rocket explosion
2466                         MSG_ReadVector(pos, cls.protocol);
2467                         CL_FindNonSolidLocation(pos, pos, 10);
2468                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2470                         break;
2471
2472                 case TE_EXPLOSION3:
2473                         // Nehahra movie colored lighting explosion
2474                         MSG_ReadVector(pos, cls.protocol);
2475                         CL_FindNonSolidLocation(pos, pos, 10);
2476                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2477                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2478                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2479                         CL_ParticleExplosion(pos);
2480                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2481                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2482                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2483                         break;
2484
2485                 case TE_EXPLOSIONRGB:
2486                         // colored lighting explosion
2487                         MSG_ReadVector(pos, cls.protocol);
2488                         CL_FindNonSolidLocation(pos, pos, 10);
2489                         CL_ParticleExplosion(pos);
2490                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2491                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2492                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2493                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2494                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2495                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2496                         break;
2497
2498                 case TE_TAREXPLOSION:
2499                         // tarbaby explosion
2500                         MSG_ReadVector(pos, cls.protocol);
2501                         CL_FindNonSolidLocation(pos, pos, 10);
2502                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2503                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2504                         break;
2505
2506                 case TE_SMALLFLASH:
2507                         MSG_ReadVector(pos, cls.protocol);
2508                         CL_FindNonSolidLocation(pos, pos, 10);
2509                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510                         break;
2511
2512                 case TE_CUSTOMFLASH:
2513                         MSG_ReadVector(pos, cls.protocol);
2514                         CL_FindNonSolidLocation(pos, pos, 4);
2515                         radius = (MSG_ReadByte() + 1) * 8;
2516                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2517                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2518                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2519                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2520                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2521                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2522                         break;
2523
2524                 case TE_FLAMEJET:
2525                         MSG_ReadVector(pos, cls.protocol);
2526                         MSG_ReadVector(dir, cls.protocol);
2527                         count = MSG_ReadByte();
2528                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2529                         break;
2530
2531                 case TE_LIGHTNING1:
2532                         // lightning bolts
2533                         CL_ParseBeam(cl.model_bolt, true);
2534                         break;
2535
2536                 case TE_LIGHTNING2:
2537                         // lightning bolts
2538                         CL_ParseBeam(cl.model_bolt2, true);
2539                         break;
2540
2541                 case TE_LIGHTNING3:
2542                         // lightning bolts
2543                         CL_ParseBeam(cl.model_bolt3, false);
2544                         break;
2545
2546         // PGM 01/21/97
2547                 case TE_BEAM:
2548                         // grappling hook beam
2549                         CL_ParseBeam(cl.model_beam, false);
2550                         break;
2551         // PGM 01/21/97
2552
2553         // LordHavoc: for compatibility with the Nehahra movie...
2554                 case TE_LIGHTNING4NEH:
2555                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2556                         break;
2557
2558                 case TE_LAVASPLASH:
2559                         MSG_ReadVector(pos, cls.protocol);
2560                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561                         break;
2562
2563                 case TE_TELEPORT:
2564                         MSG_ReadVector(pos, cls.protocol);
2565                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2566                         break;
2567
2568                 case TE_EXPLOSION2:
2569                         // color mapped explosion
2570                         MSG_ReadVector(pos, cls.protocol);
2571                         CL_FindNonSolidLocation(pos, pos, 10);
2572                         colorStart = MSG_ReadByte();
2573                         colorLength = MSG_ReadByte();
2574                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2575                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2576                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2577                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2578                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2579                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2580                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2581                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2582                         break;
2583
2584                 case TE_TEI_G3:
2585                         MSG_ReadVector(pos, cls.protocol);
2586                         MSG_ReadVector(pos2, cls.protocol);
2587                         MSG_ReadVector(dir, cls.protocol);
2588                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2589                         break;
2590
2591                 case TE_TEI_SMOKE:
2592                         MSG_ReadVector(pos, cls.protocol);
2593                         MSG_ReadVector(dir, cls.protocol);
2594                         count = MSG_ReadByte();
2595                         CL_FindNonSolidLocation(pos, pos, 4);
2596                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2597                         break;
2598
2599                 case TE_TEI_BIGEXPLOSION:
2600                         MSG_ReadVector(pos, cls.protocol);
2601                         CL_FindNonSolidLocation(pos, pos, 10);
2602                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2603                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2604                         break;
2605
2606                 case TE_TEI_PLASMAHIT:
2607                         MSG_ReadVector(pos, cls.protocol);
2608                         MSG_ReadVector(dir, cls.protocol);
2609                         count = MSG_ReadByte();
2610                         CL_FindNonSolidLocation(pos, pos, 5);
2611                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2612                         break;
2613
2614                 default:
2615                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2616                 }
2617         }
2618 }
2619
2620 void CL_ParseTrailParticles(void)
2621 {
2622         int entityindex;
2623         int effectindex;
2624         vec3_t start, end;
2625         entityindex = (unsigned short)MSG_ReadShort();
2626         if (entityindex >= MAX_EDICTS)
2627                 entityindex = 0;
2628         if (entityindex >= cl.max_entities)
2629                 CL_ExpandEntities(entityindex);
2630         effectindex = (unsigned short)MSG_ReadShort();
2631         MSG_ReadVector(start, cls.protocol);
2632         MSG_ReadVector(end, cls.protocol);
2633         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2634 }
2635
2636 void CL_ParsePointParticles(void)
2637 {
2638         int effectindex, count;
2639         vec3_t origin, velocity;
2640         effectindex = (unsigned short)MSG_ReadShort();
2641         MSG_ReadVector(origin, cls.protocol);
2642         MSG_ReadVector(velocity, cls.protocol);
2643         count = (unsigned short)MSG_ReadShort();
2644         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2645 }
2646
2647 void CL_ParsePointParticles1(void)
2648 {
2649         int effectindex;
2650         vec3_t origin;
2651         effectindex = (unsigned short)MSG_ReadShort();
2652         MSG_ReadVector(origin, cls.protocol);
2653         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2654 }
2655
2656 typedef struct cl_iplog_item_s
2657 {
2658         char *address;
2659         char *name;
2660 }
2661 cl_iplog_item_t;
2662
2663 static qboolean cl_iplog_loaded = false;
2664 static int cl_iplog_numitems = 0;
2665 static int cl_iplog_maxitems = 0;
2666 static cl_iplog_item_t *cl_iplog_items;
2667
2668 static void CL_IPLog_Load(void);
2669 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2670 {
2671         int i;
2672         if (!address || !address[0] || !name || !name[0])
2673                 return;
2674         if (!cl_iplog_loaded)
2675                 CL_IPLog_Load();
2676         if (developer.integer >= 100)
2677                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2678         // see if it already exists
2679         if (checkexisting)
2680         {
2681                 for (i = 0;i < cl_iplog_numitems;i++)
2682                 {
2683                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2684                         {
2685                                 if (developer.integer >= 100)
2686                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2687                                 return;
2688                         }
2689                 }
2690         }
2691         // it does not already exist in the iplog, so add it
2692         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2693         {
2694                 cl_iplog_item_t *olditems = cl_iplog_items;
2695                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2696                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2697                 if (olditems)
2698                 {
2699                         if (cl_iplog_numitems)
2700                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2701                         Mem_Free(olditems);
2702                 }
2703         }
2704         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2705         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2706         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2707         // TODO: maybe it would be better to strip weird characters from name when
2708         // copying it here rather than using a straight strcpy?
2709         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2710         cl_iplog_numitems++;
2711         if (addtofile)
2712         {
2713                 // add it to the iplog.txt file
2714                 // TODO: this ought to open the one in the userpath version of the base
2715                 // gamedir, not the current gamedir
2716                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2717                 if (developer.integer >= 100)
2718                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2719         }
2720 }
2721
2722 static void CL_IPLog_Load(void)
2723 {
2724         int i, len, linenumber;
2725         char *text, *textend;
2726         unsigned char *filedata;
2727         fs_offset_t filesize;
2728         char line[MAX_INPUTLINE];
2729         char address[MAX_INPUTLINE];
2730         cl_iplog_loaded = true;
2731         // TODO: this ought to open the one in the userpath version of the base
2732         // gamedir, not the current gamedir
2733         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2734         if (!filedata)
2735                 return;
2736         text = (char *)filedata;
2737         textend = text + filesize;
2738         for (linenumber = 1;text < textend;linenumber++)
2739         {
2740                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2741                         if (len < (int)sizeof(line) - 1)
2742                                 line[len++] = *text;
2743                 line[len] = 0;
2744                 if (text < textend && *text == '\r' && text[1] == '\n')
2745                         text++;
2746                 if (text < textend && *text == '\n')
2747                         text++;
2748                 if (line[0] == '/' && line[1] == '/')
2749                         continue; // skip comments if anyone happens to add them
2750                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2751                         address[i] = line[i];
2752                 address[i] = 0;
2753                 // skip exactly one space character
2754                 i++;
2755                 // address contains the address with termination,
2756                 // line + i contains the name with termination
2757                 if (address[0] && line[i])
2758                         CL_IPLog_Add(address, line + i, false, false);
2759                 else
2760                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2761         }
2762 }
2763
2764 static void CL_IPLog_List_f(void)
2765 {
2766         int i, j;
2767         const char *addressprefix;
2768         if (Cmd_Argc() > 2)
2769         {
2770                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2771                 return;
2772         }
2773         addressprefix = "";
2774         if (Cmd_Argc() >= 2)
2775                 addressprefix = Cmd_Argv(1);
2776         if (!cl_iplog_loaded)
2777                 CL_IPLog_Load();
2778         if (addressprefix && addressprefix[0])
2779                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2780         else
2781                 Con_Printf("Listing all iplog entries\n");
2782         Con_Printf("address         name\n");
2783         for (i = 0;i < cl_iplog_numitems;i++)
2784         {
2785                 if (addressprefix && addressprefix[0])
2786                 {
2787                         for (j = 0;addressprefix[j];j++)
2788                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2789                                         break;
2790                         // if this address does not begin with the addressprefix string
2791                         // simply omit it from the output
2792                         if (addressprefix[j])
2793                                 continue;
2794                 }
2795                 // if name is less than 15 characters, left justify it and pad
2796                 // if name is more than 15 characters, print all of it, not worrying
2797                 // about the fact it will misalign the columns
2798                 if (strlen(cl_iplog_items[i].address) < 15)
2799                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2800                 else
2801                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2802         }
2803 }
2804
2805 // look for anything interesting like player IP addresses or ping reports
2806 qboolean CL_ExaminePrintString(const char *text)
2807 {
2808         int len;
2809         const char *t;
2810         char temp[MAX_INPUTLINE];
2811         if (!strcmp(text, "Client ping times:\n"))
2812         {
2813                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2814                 // hide ping reports in demos
2815                 if (cls.demoplayback)
2816                         cl.parsingtextexpectingpingforscores = 1;
2817                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2818                         ;
2819                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2820                 {
2821                         Con_Printf("ping reply but empty scoreboard?!?\n");
2822                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2823                         cl.parsingtextexpectingpingforscores = 0;
2824                 }
2825                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2826                 return !cl.parsingtextexpectingpingforscores;
2827         }
2828         if (!strncmp(text, "host:    ", 9))
2829         {
2830                 // cl.parsingtextexpectingpingforscores = false; // really?
2831                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2832                 cl.parsingtextplayerindex = 0;
2833                 return true;
2834         }
2835         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2836         {
2837                 // if anything goes wrong, we'll assume this is not a ping report
2838                 qboolean expected = cl.parsingtextexpectingpingforscores;
2839                 cl.parsingtextexpectingpingforscores = 0;
2840                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2841                 t = text;
2842                 while (*t == ' ')
2843                         t++;
2844                 if ((*t >= '0' && *t <= '9') || *t == '-')
2845                 {
2846                         int ping = atoi(t);
2847                         while ((*t >= '0' && *t <= '9') || *t == '-')
2848                                 t++;
2849                         if (*t == ' ')
2850                         {
2851                                 int charindex = 0;
2852                                 t++;
2853                                 if(cl.parsingtextplayerindex < cl.maxclients)
2854                                 {
2855                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2856                                                 ;
2857                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2858                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2859                                         if (t[charindex] == '\n')
2860                                         {
2861                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2862                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2863                                                         ;
2864                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2865                                                 {
2866                                                         // we parsed a valid ping entry, so expect another to follow
2867                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2868                                                         cl.parsingtextexpectingpingforscores = expected;
2869                                                 }
2870                                                 return !expected;
2871                                         }
2872                                 }
2873                                 if (!strncmp(t, "unconnected\n", 12))
2874                                 {
2875                                         // just ignore
2876                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2877                                         cl.parsingtextexpectingpingforscores = expected;
2878                                         return !expected;
2879                                 }
2880                                 else
2881                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2882                         }
2883                 }
2884         }
2885         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2886         {
2887                 if (!strncmp(text, "players: ", 9))
2888                 {
2889                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2890                         cl.parsingtextplayerindex = 0;
2891                         return true;
2892                 }
2893                 else if (!strstr(text, ": "))
2894                 {
2895                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2896                         return true;
2897                 }
2898         }
2899         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2900         {
2901                 // if anything goes wrong, we'll assume this is not a status report
2902                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2903                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2904                 {
2905                         t = text + 1;
2906                         cl.parsingtextplayerindex = atoi(t) - 1;
2907                         while (*t >= '0' && *t <= '9')
2908                                 t++;
2909                         if (*t == ' ')
2910                         {
2911                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2912                                 return true;
2913                         }
2914                         // the player name follows here, along with frags and time
2915                 }
2916         }
2917         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2918         {
2919                 // if anything goes wrong, we'll assume this is not a status report
2920                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2921                 if (text[0] == ' ')
2922                 {
2923                         t = text;
2924                         while (*t == ' ')
2925                                 t++;
2926                         for (len = 0;*t && *t != '\n';t++)
2927                                 if (len < (int)sizeof(temp) - 1)
2928                                         temp[len++] = *t;
2929                         temp[len] = 0;
2930                         // botclient is perfectly valid, but we don't care about bots
2931                         // also don't try to look up the name of an invalid player index
2932                         if (strcmp(temp, "botclient")
2933                          && cl.parsingtextplayerindex >= 0
2934                          && cl.parsingtextplayerindex < cl.maxclients
2935                          && cl.scores[cl.parsingtextplayerindex].name[0])
2936                         {
2937                                 // log the player name and IP address string
2938                                 // (this operates entirely on strings to avoid issues with the
2939                                 //  nature of a network address)
2940                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2941                         }
2942                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2943                         return true;
2944                 }
2945         }
2946         return true;
2947 }
2948
2949 extern cvar_t slowmo;
2950 static void CL_NetworkTimeReceived(double newtime)
2951 {
2952         double timehigh;
2953         cl.mtime[1] = cl.mtime[0];
2954         cl.mtime[0] = newtime;
2955         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2956                 cl.time = cl.mtime[1] = newtime;
2957         else if (cls.demoplayback)
2958         {
2959                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2960                 // due to a large time gap, so treat it as an instant change in time
2961                 // (this can also happen during heavy packet loss in the demo)
2962                 if (cl.time < newtime - 0.1)
2963                         cl.mtime[1] = cl.time = newtime;
2964         }
2965         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2966         {
2967                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2968                 if (developer.integer >= 100 && vid_activewindow)
2969                 {
2970                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2971                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2972                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2973                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2974                 }
2975                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2976                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2977                 if (cl_nettimesyncboundmode.integer == 1)
2978                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2979                 else if (cl_nettimesyncboundmode.integer == 2)
2980                 {
2981                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2982                                 cl.time = cl.mtime[1];
2983                 }
2984                 else if (cl_nettimesyncboundmode.integer == 3)
2985                 {
2986                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2987                                 cl.time = cl.mtime[1];
2988                 }
2989                 else if (cl_nettimesyncboundmode.integer == 4)
2990                 {
2991                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2992                                 cl.time = cl.mtime[1]; // reset
2993                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2994                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2995                         else if (cl.time > cl.mtime[1])
2996                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2997                         else
2998                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2999                 }
3000                 else if (cl_nettimesyncboundmode.integer == 5)
3001                 {
3002                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3003                                 cl.time = cl.mtime[1]; // reset
3004                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3005                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3006                         else
3007                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3008                 }
3009                 else if (cl_nettimesyncboundmode.integer == 6)
3010                 {
3011                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3012                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3013                 }
3014         }
3015         // this packet probably contains a player entity update, so we will need
3016         // to update the prediction
3017         cl.movement_replay = true;
3018         // this may get updated later in parsing by svc_clientdata
3019         cl.onground = false;
3020         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3021         // during this frame
3022         // (makes spectating players much smoother and prevents mouse movement from turning)
3023         cl.fixangle[1] = cl.fixangle[0];
3024         cl.fixangle[0] = false;
3025         if (!cls.demoplayback)
3026                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3027 }
3028
3029 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3030
3031 //[515]: csqc
3032 qboolean CL_VM_Parse_TempEntity (void);
3033 void CL_VM_Parse_StuffCmd (const char *msg);
3034 void CL_VM_Parse_CenterPrint (const char *msg);
3035 void CSQC_AddPrintText (const char *msg);
3036 void CSQC_ReadEntities (void);
3037
3038 /*
3039 =====================
3040 CL_ParseServerMessage
3041 =====================
3042 */
3043 int parsingerror = false;
3044 extern void CL_UpdateMoveVars(void);
3045 void CL_ParseServerMessage(void)
3046 {
3047         int                     cmd;
3048         int                     i;
3049         protocolversion_t protocol;
3050         unsigned char           cmdlog[32];
3051         char            *cmdlogname[32], *temp;
3052         int                     cmdindex, cmdcount = 0;
3053         qboolean        qwplayerupdatereceived;
3054
3055         // LordHavoc: moved demo message writing from before the packet parse to
3056         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3057         // code in CL_ParseServerinfo
3058         //if (cls.demorecording)
3059         //      CL_WriteDemoMessage (&net_message);
3060
3061         cl.last_received_message = realtime;
3062
3063         if (cls.netcon && cls.signon < SIGNONS)
3064                 CL_KeepaliveMessage(false);
3065
3066 //
3067 // if recording demos, copy the message out
3068 //
3069         if (cl_shownet.integer == 1)
3070                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3071         else if (cl_shownet.integer == 2)
3072                 Con_Print("------------------\n");
3073
3074 //
3075 // parse the message
3076 //
3077         //MSG_BeginReading ();
3078
3079         parsingerror = true;
3080
3081         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3082         {
3083                 CL_NetworkTimeReceived(realtime); // qw has no clock
3084
3085                 // kill all qw nails
3086                 cl.qw_num_nails = 0;
3087
3088                 // fade weapon view kick
3089                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3090
3091                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3092
3093                 qwplayerupdatereceived = false;
3094
3095                 while (1)
3096                 {
3097                         if (msg_badread)
3098                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3099
3100                         cmd = MSG_ReadByte ();
3101
3102                         if (cmd == -1)
3103                         {
3104                                 SHOWNET("END OF MESSAGE");
3105                                 break;          // end of message
3106                         }
3107
3108                         cmdindex = cmdcount & 31;
3109                         cmdcount++;
3110                         cmdlog[cmdindex] = cmd;
3111
3112                         SHOWNET(qw_svc_strings[cmd]);
3113                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3114                         if (!cmdlogname[cmdindex])
3115                         {
3116                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3117                                 temp = "<unknown>";
3118                                 cmdlogname[cmdindex] = temp;
3119                         }
3120
3121                         // other commands
3122                         switch (cmd)
3123                         {
3124                         default:
3125                                 {
3126                                         char description[32*64], temp[64];
3127                                         int count;
3128                                         strlcpy(description, "packet dump: ", sizeof(description));
3129                                         i = cmdcount - 32;
3130                                         if (i < 0)
3131                                                 i = 0;
3132                                         count = cmdcount - i;
3133                                         i &= 31;
3134                                         while(count > 0)
3135                                         {
3136                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3137                                                 strlcat(description, temp, sizeof(description));
3138                                                 count--;
3139                                                 i++;
3140                                                 i &= 31;
3141                                         }
3142                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3143                                         Con_Print(description);
3144                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3145                                 }
3146                                 break;
3147
3148                         case qw_svc_nop:
3149                                 //Con_Printf("qw_svc_nop\n");
3150                                 break;
3151
3152                         case qw_svc_disconnect:
3153                                 Con_Printf("Server disconnected\n");
3154                                 if (cls.demonum != -1)
3155                                         CL_NextDemo();
3156                                 else
3157                                         CL_Disconnect();
3158                                 return;
3159
3160                         case qw_svc_print:
3161                                 i = MSG_ReadByte();
3162                                 temp = MSG_ReadString();
3163                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3164                                 {
3165                                         if (i == 3) // chat
3166                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3167                                         else
3168                                                 CSQC_AddPrintText(temp);
3169                                 }
3170                                 break;
3171
3172                         case qw_svc_centerprint:
3173                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3174                                 break;
3175
3176                         case qw_svc_stufftext:
3177                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3178                                 break;
3179
3180                         case qw_svc_damage:
3181                                 // svc_damage protocol is identical to nq
3182                                 V_ParseDamage ();
3183                                 break;
3184
3185                         case qw_svc_serverdata:
3186                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3187                                 CL_ParseServerInfo();
3188                                 break;
3189
3190                         case qw_svc_setangle:
3191                                 for (i=0 ; i<3 ; i++)
3192                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3193                                 if (!cls.demoplayback)
3194                                 {
3195                                         cl.fixangle[0] = true;
3196                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3197                                         // disable interpolation if this is new
3198                                         if (!cl.fixangle[1])
3199                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3200                                 }
3201                                 break;
3202
3203                         case qw_svc_lightstyle:
3204                                 i = MSG_ReadByte ();
3205                                 if (i >= cl.max_lightstyle)
3206                                 {
3207                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3208                                         break;
3209                                 }
3210                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3211                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3212                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3213                                 break;
3214
3215                         case qw_svc_sound:
3216                                 CL_ParseStartSoundPacket(false);
3217                                 break;
3218
3219                         case qw_svc_stopsound:
3220                                 i = (unsigned short) MSG_ReadShort();
3221                                 S_StopSound(i>>3, i&7);
3222                                 break;
3223
3224                         case qw_svc_updatefrags:
3225                                 i = MSG_ReadByte();
3226                                 if (i >= cl.maxclients)
3227                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3228                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3229                                 break;
3230
3231                         case qw_svc_updateping:
3232                                 i = MSG_ReadByte();
3233                                 if (i >= cl.maxclients)
3234                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3235                                 cl.scores[i].qw_ping = MSG_ReadShort();
3236                                 break;
3237
3238                         case qw_svc_updatepl:
3239                                 i = MSG_ReadByte();
3240                                 if (i >= cl.maxclients)
3241                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3242                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3243                                 break;
3244
3245                         case qw_svc_updateentertime:
3246                                 i = MSG_ReadByte();
3247                                 if (i >= cl.maxclients)
3248                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3249                                 // seconds ago
3250                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3251                                 break;
3252
3253                         case qw_svc_spawnbaseline:
3254                                 i = (unsigned short) MSG_ReadShort();
3255                                 if (i < 0 || i >= MAX_EDICTS)
3256                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3257                                 if (i >= cl.max_entities)
3258                                         CL_ExpandEntities(i);
3259                                 CL_ParseBaseline(cl.entities + i, false);
3260                                 break;
3261                         case qw_svc_spawnstatic:
3262                                 CL_ParseStatic(false);
3263                                 break;
3264                         case qw_svc_temp_entity:
3265                                 if(!CL_VM_Parse_TempEntity())
3266                                         CL_ParseTempEntity ();
3267                                 break;
3268
3269                         case qw_svc_killedmonster:
3270                                 cl.stats[STAT_MONSTERS]++;
3271                                 break;
3272
3273                         case qw_svc_foundsecret:
3274                                 cl.stats[STAT_SECRETS]++;
3275                                 break;
3276
3277                         case qw_svc_updatestat:
3278                                 i = MSG_ReadByte ();
3279                                 if (i < 0 || i >= MAX_CL_STATS)
3280                                         Host_Error ("svc_updatestat: %i is invalid", i);
3281                                 cl.stats[i] = MSG_ReadByte ();
3282                                 break;
3283
3284                         case qw_svc_updatestatlong:
3285                                 i = MSG_ReadByte ();
3286                                 if (i < 0 || i >= MAX_CL_STATS)
3287                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3288                                 cl.stats[i] = MSG_ReadLong ();
3289                                 break;
3290
3291                         case qw_svc_spawnstaticsound:
3292                                 CL_ParseStaticSound (false);
3293                                 break;
3294
3295                         case qw_svc_cdtrack:
3296                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3297                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3298                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3299                                 else
3300                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3301                                 break;
3302
3303                         case qw_svc_intermission:
3304                                 if(!cl.intermission)
3305                                         cl.completed_time = cl.time;
3306                                 cl.intermission = 1;
3307                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3308                                 for (i = 0;i < 3;i++)
3309                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3310                                 break;
3311
3312                         case qw_svc_finale:
3313                                 if(!cl.intermission)
3314                                         cl.completed_time = cl.time;
3315                                 cl.intermission = 2;
3316                                 SCR_CenterPrint(MSG_ReadString ());
3317                                 break;
3318
3319                         case qw_svc_sellscreen:
3320                                 Cmd_ExecuteString ("help", src_command);
3321                                 break;
3322
3323                         case qw_svc_smallkick:
3324                                 cl.qw_weaponkick = -2;
3325                                 break;
3326                         case qw_svc_bigkick:
3327                                 cl.qw_weaponkick = -4;
3328                                 break;
3329
3330                         case qw_svc_muzzleflash:
3331                                 i = (unsigned short) MSG_ReadShort();
3332                                 // NOTE: in QW this only worked on clients
3333                                 if (i < 0 || i >= MAX_EDICTS)
3334                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3335                                 if (i >= cl.max_entities)
3336                                         CL_ExpandEntities(i);
3337                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3338                                 break;
3339
3340                         case qw_svc_updateuserinfo:
3341                                 QW_CL_UpdateUserInfo();
3342                                 break;
3343
3344                         case qw_svc_setinfo:
3345                                 QW_CL_SetInfo();
3346                                 break;
3347
3348                         case qw_svc_serverinfo:
3349                                 QW_CL_ServerInfo();
3350                                 break;
3351
3352                         case qw_svc_download:
3353                                 QW_CL_ParseDownload();
3354                                 break;
3355
3356                         case qw_svc_playerinfo:
3357                                 // slightly kill qw player entities now that we know there is
3358                                 // an update of player entities this frame...
3359                                 if (!qwplayerupdatereceived)
3360                                 {
3361                                         qwplayerupdatereceived = true;
3362                                         for (i = 1;i < cl.maxclients;i++)
3363                                                 cl.entities_active[i] = false;
3364                                 }
3365                                 EntityStateQW_ReadPlayerUpdate();
3366                                 break;
3367
3368                         case qw_svc_nails:
3369                                 QW_CL_ParseNails();
3370                                 break;
3371
3372                         case qw_svc_chokecount:
3373                                 i = MSG_ReadByte();
3374                                 // FIXME: apply to netgraph
3375                                 //for (j = 0;j < i;j++)
3376                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3377                                 break;
3378
3379                         case qw_svc_modellist:
3380                                 QW_CL_ParseModelList();
3381                                 break;
3382
3383                         case qw_svc_soundlist:
3384                                 QW_CL_ParseSoundList();
3385                                 break;
3386
3387                         case qw_svc_packetentities:
3388                                 EntityFrameQW_CL_ReadFrame(false);
3389                                 // first update is the final signon stage
3390                                 if (cls.signon == SIGNONS - 1)
3391                                 {
3392                                         cls.signon = SIGNONS;
3393                                         CL_SignonReply ();
3394                                 }
3395                                 break;
3396
3397                         case qw_svc_deltapacketentities:
3398                                 EntityFrameQW_CL_ReadFrame(true);
3399                                 // first update is the final signon stage
3400                                 if (cls.signon == SIGNONS - 1)
3401                                 {
3402                                         cls.signon = SIGNONS;
3403       &nb