don't use cl_nettimesync code when playing a demo
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 12 May 2007 10:26:15 +0000 (10:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 12 May 2007 10:26:15 +0000 (10:26 +0000)
commitfea22facbbe8a021e4742016a7fcc083b48916e3
tree40a9a76b2ff9efe0ed2edd8fc50566a5fc86d4a8
parent6788d0b8cd2068258c8518a0c218c9c6d3b64c11
don't use cl_nettimesync code when playing a demo

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7270 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c