implemented FTE_CSQC_SKELETONOBJECTS (clientside support)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Nov 2009 21:06:10 +0000 (21:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Nov 2009 21:06:10 +0000 (21:06 +0000)
commit4e402f83fc7aa1989f298c38847661bdf6d7883d
tree5e7bb312607256f2d22bc38fd995ac45509d6f34
parent7f39f2951fa79e0ac9136cde28fb9551bfd65134
implemented FTE_CSQC_SKELETONOBJECTS (clientside support)
implemented DP_SKELETONOBJECTS (serverside support)
reworked all tag queries to support animation lerp and skeletonindex
MOVE_HITMODEL / SOLID_BSP now support animation lerp and skeletonindex
server qc now has identical animation fields to that of csqc (engine
networking still only networks .frame however)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9510 d7cf8633-e32d-0410-b094-e92efae38249
27 files changed:
cl_collision.c
cl_main.c
cl_parse.c
client.h
clvm_cmds.c
collision.c
collision.h
csprogs.c
csprogs.h
gl_rmain.c
model_alias.c
model_brush.c
model_shared.h
progs.h
progsvm.h
protocol.c
prvm_cmds.c
prvm_edict.c
r_lerpanim.c
r_lerpanim.h
render.h
server.h
snd_main.c
sv_main.c
sv_phys.c
svvm_cmds.c
world.c