fix sound spatialization and S_StartSound to deal with the 32768+entnum
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         if (ent >= cl.max_entities)
266                 CL_ExpandEntities(ent);
267
268         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
269 }
270
271 /*
272 ==================
273 CL_KeepaliveMessage
274
275 When the client is taking a long time to load stuff, send keepalive messages
276 so the server doesn't disconnect.
277 ==================
278 */
279
280 static unsigned char olddata[NET_MAXMESSAGE];
281 void CL_KeepaliveMessage (qboolean readmessages)
282 {
283         float time;
284         static double nextmsg = -1;
285         int oldreadcount;
286         qboolean oldbadread;
287         sizebuf_t old;
288
289         // no need if server is local and definitely not if this is a demo
290         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
291                 return;
292
293         if (readmessages)
294         {
295                 // read messages from server, should just be nops
296                 oldreadcount = msg_readcount;
297                 oldbadread = msg_badread;
298                 old = net_message;
299                 memcpy(olddata, net_message.data, net_message.cursize);
300
301                 NetConn_ClientFrame();
302
303                 msg_readcount = oldreadcount;
304                 msg_badread = oldbadread;
305                 net_message = old;
306                 memcpy(net_message.data, olddata, net_message.cursize);
307         }
308
309         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
310         {
311                 sizebuf_t       msg;
312                 unsigned char           buf[4];
313                 nextmsg = time + 5;
314                 // write out a nop
315                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
316                 Con_Print("--> client to server keepalive\n");
317                 memset(&msg, 0, sizeof(msg));
318                 msg.data = buf;
319                 msg.maxsize = sizeof(buf);
320                 MSG_WriteChar(&msg, clc_nop);
321                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
322         }
323 }
324
325 void CL_ParseEntityLump(char *entdata)
326 {
327         const char *data;
328         char key[128], value[MAX_INPUTLINE];
329         FOG_clear(); // LordHavoc: no fog until set
330         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
331         R_SetSkyBox(cl.worldmodel->brush.skybox);
332         data = entdata;
333         if (!data)
334                 return;
335         if (!COM_ParseToken_Simple(&data, false))
336                 return; // error
337         if (com_token[0] != '{')
338                 return; // error
339         while (1)
340         {
341                 if (!COM_ParseToken_Simple(&data, false))
342                         return; // error
343                 if (com_token[0] == '}')
344                         break; // end of worldspawn
345                 if (com_token[0] == '_')
346                         strlcpy (key, com_token + 1, sizeof (key));
347                 else
348                         strlcpy (key, com_token, sizeof (key));
349                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
350                         key[strlen(key)-1] = 0;
351                 if (!COM_ParseToken_Simple(&data, false))
352                         return; // error
353                 strlcpy (value, com_token, sizeof (value));
354                 if (!strcmp("sky", key))
355                         R_SetSkyBox(value);
356                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
357                         R_SetSkyBox(value);
358                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
359                         R_SetSkyBox(value);
360                 else if (!strcmp("fog", key))
361                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
362                 else if (!strcmp("fog_density", key))
363                         r_refdef.fog_density = atof(value);
364                 else if (!strcmp("fog_red", key))
365                         r_refdef.fog_red = atof(value);
366                 else if (!strcmp("fog_green", key))
367                         r_refdef.fog_green = atof(value);
368                 else if (!strcmp("fog_blue", key))
369                         r_refdef.fog_blue = atof(value);
370         }
371 }
372
373 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
374 {
375         qfile_t *file;
376
377         // see if the file already exists
378         file = FS_Open(filename, "rb", true, false);
379         if (file)
380         {
381                 FS_Close(file);
382                 return true;
383         }
384
385         // download messages in a demo would be bad
386         if (cls.demorecording)
387         {
388                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
389                 return true;
390         }
391
392         // don't try to download when playing a demo
393         if (!cls.netcon)
394                 return true;
395
396         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
397         Con_Printf("Downloading %s\n", filename);
398
399         if (!cls.qw_downloadmemory)
400         {
401                 cls.qw_downloadmemory = NULL;
402                 cls.qw_downloadmemorycursize = 0;
403                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
404         }
405
406         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
407         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
408
409         cls.qw_downloadnumber++;
410         cls.qw_downloadpercent = 0;
411         cls.qw_downloadmemorycursize = 0;
412
413         return false;
414 }
415
416 extern void CL_Locs_Reload_f(void);
417 static void QW_CL_ProcessUserInfo(int slot);
418 static void QW_CL_RequestNextDownload(void)
419 {
420         int i;
421
422         // clear name of file that just finished
423         cls.qw_downloadname[0] = 0;
424
425         switch (cls.qw_downloadtype)
426         {
427         case dl_single:
428                 break;
429         case dl_skin:
430                 if (cls.qw_downloadnumber == 0)
431                         Con_Printf("Checking skins...\n");
432                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
433                 {
434                         if (!cl.scores[cls.qw_downloadnumber].name[0])
435                                 continue;
436                         // check if we need to download the file, and return if so
437                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
438                                 return;
439                 }
440
441                 cls.qw_downloadtype = dl_none;
442
443                 // load any newly downloaded skins
444                 for (i = 0;i < cl.maxclients;i++)
445                         QW_CL_ProcessUserInfo(i);
446
447                 // if we're still in signon stages, request the next one
448                 if (cls.signon != SIGNONS)
449                 {
450                         cls.signon = SIGNONS-1;
451                         // we'll go to SIGNONS when the first entity update is received
452                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
453                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
454                 }
455                 break;
456         case dl_model:
457                 if (cls.qw_downloadnumber == 0)
458                 {
459                         Con_Printf("Checking models...\n");
460                         cls.qw_downloadnumber = 1;
461                 }
462
463                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
464                 {
465                         // skip submodels
466                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
467                                 continue;
468                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
469                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
470                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
471                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
472                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
473                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
474                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
475                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
476                         // check if we need to download the file, and return if so
477                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
478                                 return;
479                 }
480
481                 cls.qw_downloadtype = dl_none;
482
483                 // parse the Q3 shader files
484                 Mod_LoadQ3Shaders();
485
486                 // touch all of the precached models that are still loaded so we can free
487                 // anything that isn't needed
488                 if (!sv.active)
489                         Mod_ClearUsed();
490                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
491                         Mod_FindName(cl.model_name[i]);
492                 // precache any models used by the client (this also marks them used)
493                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
494                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
495                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
496                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
497                 Mod_PurgeUnused();
498
499                 // now we try to load everything that is new
500
501                 // world model
502                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
503                 if (cl.model_precache[1]->Draw == NULL)
504                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
505
506                 // normal models
507                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
508                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
509                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
510
511                 // check memory integrity
512                 Mem_CheckSentinelsGlobal();
513
514                 // now that we have a world model, set up the world entity, renderer
515                 // modules and csqc
516                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
517                 CL_UpdateRenderEntity(&cl.entities[0].render);
518
519                 CL_Locs_Reload_f();
520                 R_Modules_NewMap();
521
522                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
523
524                 // add pmodel/emodel CRCs to userinfo
525                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
526                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
527
528                 // done checking sounds and models, send a prespawn command now
529                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
530                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
531
532                 if (cls.qw_downloadmemory)
533                 {
534                         Mem_Free(cls.qw_downloadmemory);
535                         cls.qw_downloadmemory = NULL;
536                 }
537
538                 // done loading
539                 cl.loadfinished = true;
540                 if (cl.loadcsqc)
541                 {
542                         cl.loadcsqc = false;
543                         CL_VM_Init();
544                 }
545                 break;
546         case dl_sound:
547                 if (cls.qw_downloadnumber == 0)
548                 {
549                         Con_Printf("Checking sounds...\n");
550                         cls.qw_downloadnumber = 1;
551                 }
552
553                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
554                 {
555                         // check if we need to download the file, and return if so
556                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
557                                 return;
558                 }
559
560                 cls.qw_downloadtype = dl_none;
561
562                 // load new sounds and unload old ones
563                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
564                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
565
566                 // precache any sounds used by the client
567                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
568                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
569                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
570                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
571                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
572                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
573                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
574
575                 // sounds
576                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
577                 {
578                         // Don't lock the sfx here, S_ServerSounds already did that
579                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
580                 }
581
582                 // check memory integrity
583                 Mem_CheckSentinelsGlobal();
584
585                 // done with sound downloads, next we check models
586                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
587                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
588                 break;
589         case dl_none:
590         default:
591                 Con_Printf("Unknown download type.\n");
592         }
593 }
594
595 static void QW_CL_ParseDownload(void)
596 {
597         int size = (signed short)MSG_ReadShort();
598         int percent = MSG_ReadByte();
599
600         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
601
602         // skip the download fragment if playing a demo
603         if (!cls.netcon)
604         {
605                 if (size > 0)
606                         msg_readcount += size;
607                 return;
608         }
609
610         if (size == -1)
611         {
612                 Con_Printf("File not found.\n");
613                 QW_CL_RequestNextDownload();
614                 return;
615         }
616
617         if (msg_readcount + (unsigned short)size > net_message.cursize)
618                 Host_Error("corrupt download message\n");
619
620         // make sure the buffer is big enough to include this new fragment
621         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
622         {
623                 unsigned char *old;
624                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
625                         cls.qw_downloadmemorymaxsize *= 2;
626                 old = cls.qw_downloadmemory;
627                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
628                 if (old)
629                 {
630                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
631                         Mem_Free(old);
632                 }
633         }
634
635         // read the fragment out of the packet
636         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
637         cls.qw_downloadmemorycursize += size;
638         cls.qw_downloadspeedcount += size;
639
640         cls.qw_downloadpercent = percent;
641
642         if (percent != 100)
643         {
644                 // request next fragment
645                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
646                 MSG_WriteString(&cls.netcon->message, "nextdl");
647         }
648         else
649         {
650                 // finished file
651                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
652
653                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
654
655                 cls.qw_downloadpercent = 0;
656
657                 // start downloading the next file (or join the game)
658                 QW_CL_RequestNextDownload();
659         }
660 }
661
662 static void QW_CL_ParseModelList(void)
663 {
664         int n;
665         int nummodels = MSG_ReadByte();
666         char *str;
667
668         // parse model precache list
669         for (;;)
670         {
671                 str = MSG_ReadString();
672                 if (!str[0])
673                         break;
674                 nummodels++;
675                 if (nummodels==MAX_MODELS)
676                         Host_Error("Server sent too many model precaches");
677                 if (strlen(str) >= MAX_QPATH)
678                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
679                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
680         }
681
682         n = MSG_ReadByte();
683         if (n)
684         {
685                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
686                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
687                 return;
688         }
689
690         cls.signon = 2;
691         cls.qw_downloadnumber = 0;
692         cls.qw_downloadtype = dl_model;
693         QW_CL_RequestNextDownload();
694 }
695
696 static void QW_CL_ParseSoundList(void)
697 {
698         int n;
699         int numsounds = MSG_ReadByte();
700         char *str;
701
702         // parse sound precache list
703         for (;;)
704         {
705                 str = MSG_ReadString();
706                 if (!str[0])
707                         break;
708                 numsounds++;
709                 if (numsounds==MAX_SOUNDS)
710                         Host_Error("Server sent too many sound precaches");
711                 if (strlen(str) >= MAX_QPATH)
712                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
713                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
714         }
715
716         n = MSG_ReadByte();
717
718         if (n)
719         {
720                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
721                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
722                 return;
723         }
724
725         cls.signon = 2;
726         cls.qw_downloadnumber = 0;
727         cls.qw_downloadtype = dl_sound;
728         QW_CL_RequestNextDownload();
729 }
730
731 static void QW_CL_Skins_f(void)
732 {
733         cls.qw_downloadnumber = 0;
734         cls.qw_downloadtype = dl_skin;
735         QW_CL_RequestNextDownload();
736 }
737
738 static void QW_CL_Changing_f(void)
739 {
740         if (cls.qw_downloadmemory)  // don't change when downloading
741                 return;
742
743         S_StopAllSounds();
744         cl.intermission = 0;
745         cls.signon = 1; // not active anymore, but not disconnected
746         Con_Printf("\nChanging map...\n");
747 }
748
749 void QW_CL_NextUpload(void)
750 {
751         int r, percent, size;
752
753         if (!cls.qw_uploaddata)
754                 return;
755
756         r = cls.qw_uploadsize - cls.qw_uploadpos;
757         if (r > 768)
758                 r = 768;
759         size = min(1, cls.qw_uploadsize);
760         percent = (cls.qw_uploadpos+r)*100/size;
761
762         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
763         MSG_WriteShort(&cls.netcon->message, r);
764         MSG_WriteByte(&cls.netcon->message, percent);
765         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
766
767         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
768
769         cls.qw_uploadpos += r;
770
771         if (cls.qw_uploadpos < cls.qw_uploadsize)
772                 return;
773
774         Con_Printf("Upload completed\n");
775
776         QW_CL_StopUpload();
777 }
778
779 void QW_CL_StartUpload(unsigned char *data, int size)
780 {
781         // do nothing in demos or if not connected
782         if (!cls.netcon)
783                 return;
784
785         // abort existing upload if in progress
786         QW_CL_StopUpload();
787
788         Con_DPrintf("Starting upload of %d bytes...\n", size);
789
790         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
791         memcpy(cls.qw_uploaddata, data, size);
792         cls.qw_uploadsize = size;
793         cls.qw_uploadpos = 0;
794
795         QW_CL_NextUpload();
796 }
797
798 #if 0
799 qboolean QW_CL_IsUploading(void)
800 {
801         return cls.qw_uploaddata != NULL;
802 }
803 #endif
804
805 void QW_CL_StopUpload(void)
806 {
807         if (cls.qw_uploaddata)
808                 Mem_Free(cls.qw_uploaddata);
809         cls.qw_uploaddata = NULL;
810         cls.qw_uploadsize = 0;
811         cls.qw_uploadpos = 0;
812 }
813
814 static void QW_CL_ProcessUserInfo(int slot)
815 {
816         int topcolor, bottomcolor;
817         char temp[2048];
818         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
819         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
820         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
821         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
822         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
823         cl.scores[slot].qw_spectator = temp[0] != 0;
824         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
825         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
826         if (!cl.scores[slot].qw_skin[0])
827                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
828         // TODO: skin cache
829 }
830
831 static void QW_CL_UpdateUserInfo(void)
832 {
833         int slot;
834         slot = MSG_ReadByte();
835         if (slot >= cl.maxclients)
836         {
837                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
838                 MSG_ReadLong();
839                 MSG_ReadString();
840                 return;
841         }
842         cl.scores[slot].qw_userid = MSG_ReadLong();
843         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
844
845         QW_CL_ProcessUserInfo(slot);
846 }
847
848 static void QW_CL_SetInfo(void)
849 {
850         int slot;
851         char key[2048];
852         char value[2048];
853         slot = MSG_ReadByte();
854         strlcpy(key, MSG_ReadString(), sizeof(key));
855         strlcpy(value, MSG_ReadString(), sizeof(value));
856         if (slot >= cl.maxclients)
857         {
858                 Con_Printf("svc_setinfo >= cl.maxclients\n");
859                 return;
860         }
861         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
862
863         QW_CL_ProcessUserInfo(slot);
864 }
865
866 static void QW_CL_ServerInfo(void)
867 {
868         char key[2048];
869         char value[2048];
870         char temp[32];
871         strlcpy(key, MSG_ReadString(), sizeof(key));
872         strlcpy(value, MSG_ReadString(), sizeof(value));
873         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
874         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
875         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
876         cl.qw_teamplay = atoi(temp);
877 }
878
879 static void QW_CL_ParseNails(void)
880 {
881         int i, j;
882         int numnails = MSG_ReadByte();
883         vec_t *v;
884         unsigned char bits[6];
885         for (i = 0;i < numnails;i++)
886         {
887                 for (j = 0;j < 6;j++)
888                         bits[j] = MSG_ReadByte();
889                 if (cl.qw_num_nails > 255)
890                         continue;
891                 v = cl.qw_nails[cl.qw_num_nails++];
892                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
893                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
894                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
895                 v[3] = -360*(bits[4]>>4)/16;
896                 v[4] = 360*bits[5]/256;
897                 v[5] = 0;
898         }
899 }
900
901 static void CL_UpdateItemsAndWeapon(void)
902 {
903         int j;
904         // check for important changes
905
906         // set flash times
907         if (cl.olditems != cl.stats[STAT_ITEMS])
908                 for (j = 0;j < 32;j++)
909                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
910                                 cl.item_gettime[j] = cl.time;
911         cl.olditems = cl.stats[STAT_ITEMS];
912
913         // GAME_NEXUIZ hud needs weapon change time
914         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
915                 cl.weapontime = cl.time;
916         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
917 }
918
919 void CL_BeginDownloads(qboolean aborteddownload)
920 {
921         // quakeworld works differently
922         if (cls.protocol == PROTOCOL_QUAKEWORLD)
923                 return;
924
925         // this would be a good place to do curl downloads
926         if(Curl_Have_forthismap())
927         {
928                 Curl_Register_predownload(); // come back later
929                 return;
930         }
931
932         // if we got here...
933         // curl is done, so let's start with the business
934         cl.loadbegun = true;
935
936         // if already downloading something from the previous level, don't stop it
937         if (cls.qw_downloadname[0])
938                 return;
939
940         if (cl.downloadcsqc)
941         {
942                 size_t progsize;
943                 cl.downloadcsqc = false;
944                 if (cls.netcon
945                  && !sv.active
946                  && csqc_progname.string
947                  && csqc_progname.string[0]
948                  && csqc_progcrc.integer >= 0
949                  && cl_serverextension_download.integer
950                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
951                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
952                 {
953                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
954                         return;
955                 }
956         }
957
958         if (cl.loadcsqc)
959         {
960                 cl.loadcsqc = false;
961                 CL_VM_Init();
962         }
963
964         if (cl.loadmodel_current < cl.loadmodel_total)
965         {
966                 // loading models
967
968                 // parse the Q3 shader files
969                 if (cl.loadmodel_current < 2)
970                         Mod_LoadQ3Shaders();
971
972                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
973                 {
974                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
975                                 continue;
976                         if (cls.signon < SIGNONS)
977                                 CL_KeepaliveMessage(true);
978                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
979                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
980                         {
981                                 // we now have the worldmodel so we can set up the game world
982                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
983                                 CL_UpdateRenderEntity(&cl.entities[0].render);
984                                 CL_Locs_Reload_f();
985                                 R_Modules_NewMap();
986                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
987                                 // check memory integrity
988                                 Mem_CheckSentinelsGlobal();
989                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
990                                 {
991                                         cl.loadfinished = true;
992                                         // now issue the spawn to move on to signon 2 like normal
993                                         if (cls.netcon)
994                                                 Cmd_ForwardStringToServer("prespawn");
995                                 }
996                         }
997                 }
998
999                 // finished loading models
1000         }
1001
1002         if (cl.loadsound_current < cl.loadsound_total)
1003         {
1004                 // loading sounds
1005
1006                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1007                 {
1008                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1009                                 continue;
1010                         if (cls.signon < SIGNONS)
1011                                 CL_KeepaliveMessage(true);
1012                         // Don't lock the sfx here, S_ServerSounds already did that
1013                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1014                 }
1015
1016                 // finished loading sounds
1017         }
1018
1019         // note: the reason these loops skip already-loaded things is that it
1020         // enables this command to be issued during the game if desired
1021
1022         if (cl.downloadmodel_current < cl.loadmodel_total)
1023         {
1024                 // loading models
1025
1026                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1027                 {
1028                         if (aborteddownload)
1029                         {
1030                                 if (cl.downloadmodel_current == 1)
1031                                 {
1032                                         // the worldmodel failed, but we need to set up anyway
1033                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1034                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1035                                         CL_Locs_Reload_f();
1036                                         R_Modules_NewMap();
1037                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1038                                         // check memory integrity
1039                                         Mem_CheckSentinelsGlobal();
1040                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1041                                         {
1042                                                 cl.loadfinished = true;
1043                                                 // now issue the spawn to move on to signon 2 like normal
1044                                                 if (cls.netcon)
1045                                                         Cmd_ForwardStringToServer("prespawn");
1046                                         }
1047                                 }
1048                                 aborteddownload = false;
1049                                 continue;
1050                         }
1051                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1052                                 continue;
1053                         if (cls.signon < SIGNONS)
1054                                 CL_KeepaliveMessage(true);
1055                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1056                         {
1057                                 if (cl.downloadmodel_current == 1)
1058                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1059                                 else
1060                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1061                                 // regarding the * check: don't try to download submodels
1062                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1063                                 {
1064                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1065                                         // we'll try loading again when the download finishes
1066                                         return;
1067                                 }
1068                         }
1069                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1070                         if (cl.downloadmodel_current == 1)
1071                         {
1072                                 // we now have the worldmodel so we can set up the game world
1073                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1074                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1075                                 CL_Locs_Reload_f();
1076                                 R_Modules_NewMap();
1077                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1078                                 // check memory integrity
1079                                 Mem_CheckSentinelsGlobal();
1080                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1081                                 {
1082                                         cl.loadfinished = true;
1083                                         // now issue the spawn to move on to signon 2 like normal
1084                                         if (cls.netcon)
1085                                                 Cmd_ForwardStringToServer("prespawn");
1086                                 }
1087                         }
1088                 }
1089
1090                 // finished loading models
1091         }
1092
1093         if (cl.downloadsound_current < cl.loadsound_total)
1094         {
1095                 // loading sounds
1096
1097                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1098                 {
1099                         char soundname[MAX_QPATH];
1100                         if (aborteddownload)
1101                         {
1102                                 aborteddownload = false;
1103                                 continue;
1104                         }
1105                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1106                                 continue;
1107                         if (cls.signon < SIGNONS)
1108                                 CL_KeepaliveMessage(true);
1109                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1110                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1111                         {
1112                                 Con_Printf("Sound %s not found\n", soundname);
1113                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1114                                 {
1115                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1116                                         // we'll try loading again when the download finishes
1117                                         return;
1118                                 }
1119                         }
1120                         // Don't lock the sfx here, S_ServerSounds already did that
1121                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1122                 }
1123
1124                 // finished loading sounds
1125         }
1126
1127         if (!cl.loadfinished)
1128         {
1129                 cl.loadfinished = true;
1130
1131                 // check memory integrity
1132                 Mem_CheckSentinelsGlobal();
1133
1134                 // now issue the spawn to move on to signon 2 like normal
1135                 if (cls.netcon)
1136                         Cmd_ForwardStringToServer("prespawn");
1137         }
1138 }
1139
1140 void CL_BeginDownloads_f(void)
1141 {
1142         // prevent cl_begindownloads from being issued multiple times in one match
1143         // to prevent accidentally cancelled downloads
1144         if(cl.loadbegun)
1145                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1146         else
1147                 CL_BeginDownloads(false);
1148 }
1149
1150 void CL_StopDownload(int size, int crc)
1151 {
1152         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1153         {
1154                 int existingcrc;
1155                 size_t existingsize;
1156                 const char *extension;
1157
1158                 // finished file
1159                 // save to disk only if we don't already have it
1160                 // (this is mainly for playing back demos)
1161                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1162                 if (existingsize)
1163                 {
1164                         if ((int)existingsize != size || existingcrc != crc)
1165                         {
1166                                 // we have a mismatching file, pick another name for it
1167                                 char name[MAX_QPATH*2];
1168                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1169                                 if (!FS_FileExists(name))
1170                                 {
1171                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1172                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1173                                 }
1174                         }
1175                 }
1176                 else
1177                 {
1178                         // we either don't have it or have a mismatching file...
1179                         // so it's time to accept the file
1180                         // but if we already have a mismatching file we need to rename
1181                         // this new one, and if we already have this file in renamed form,
1182                         // we do nothing
1183                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1184                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1185                         extension = FS_FileExtension(cls.qw_downloadname);
1186                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1187                                 FS_Rescan();
1188                 }
1189         }
1190
1191         if (cls.qw_downloadmemory)
1192                 Mem_Free(cls.qw_downloadmemory);
1193         cls.qw_downloadmemory = NULL;
1194         cls.qw_downloadname[0] = 0;
1195         cls.qw_downloadmemorymaxsize = 0;
1196         cls.qw_downloadmemorycursize = 0;
1197         cls.qw_downloadpercent = 0;
1198 }
1199
1200 void CL_ParseDownload(void)
1201 {
1202         int i, start, size;
1203         unsigned char data[65536];
1204         start = MSG_ReadLong();
1205         size = (unsigned short)MSG_ReadShort();
1206
1207         // record the start/size information to ack in the next input packet
1208         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1209         {
1210                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1211                 {
1212                         cls.dp_downloadack[i].start = start;
1213                         cls.dp_downloadack[i].size = size;
1214                         break;
1215                 }
1216         }
1217
1218         MSG_ReadBytes(size, data);
1219
1220         if (!cls.qw_downloadname[0])
1221         {
1222                 if (size > 0)
1223                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1224                 return;
1225         }
1226
1227         if (start + size > cls.qw_downloadmemorymaxsize)
1228                 Host_Error("corrupt download message\n");
1229
1230         // only advance cursize if the data is at the expected position
1231         // (gaps are unacceptable)
1232         memcpy(cls.qw_downloadmemory + start, data, size);
1233         cls.qw_downloadmemorycursize = start + size;
1234         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1235         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1236         cls.qw_downloadspeedcount += size;
1237 }
1238
1239 void CL_DownloadBegin_f(void)
1240 {
1241         int size = atoi(Cmd_Argv(1));
1242
1243         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1244         {
1245                 Con_Printf("cl_downloadbegin: received bogus information\n");
1246                 CL_StopDownload(0, 0);
1247                 return;
1248         }
1249
1250         if (cls.qw_downloadname[0])
1251                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1252
1253         CL_StopDownload(0, 0);
1254
1255         // we're really beginning a download now, so initialize stuff
1256         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1257         cls.qw_downloadmemorymaxsize = size;
1258         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1259         cls.qw_downloadnumber++;
1260
1261         Cmd_ForwardStringToServer("sv_startdownload");
1262 }
1263
1264 void CL_StopDownload_f(void)
1265 {
1266         if (cls.qw_downloadname[0])
1267         {
1268                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1269                 CL_StopDownload(0, 0);
1270         }
1271         CL_BeginDownloads(true);
1272 }
1273
1274 void CL_DownloadFinished_f(void)
1275 {
1276         if (Cmd_Argc() < 3)
1277         {
1278                 Con_Printf("Malformed cl_downloadfinished command\n");
1279                 return;
1280         }
1281         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1282         CL_BeginDownloads(false);
1283 }
1284
1285 static void CL_SendPlayerInfo(void)
1286 {
1287         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1288         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1289
1290         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1292
1293         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1294         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1295
1296         if (cl_pmodel.integer)
1297         {
1298                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1299                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1300         }
1301         if (*cl_playermodel.string)
1302         {
1303                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1304                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1305         }
1306         if (*cl_playerskin.string)
1307         {
1308                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1310         }
1311 }
1312
1313 /*
1314 =====================
1315 CL_SignonReply
1316
1317 An svc_signonnum has been received, perform a client side setup
1318 =====================
1319 */
1320 static void CL_SignonReply (void)
1321 {
1322         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1323
1324         switch (cls.signon)
1325         {
1326         case 1:
1327                 if (cls.netcon)
1328                 {
1329                         // send player info before we begin downloads
1330                         // (so that the server can see the player name while downloading)
1331                         CL_SendPlayerInfo();
1332
1333                         // execute cl_begindownloads next frame
1334                         // (after any commands added by svc_stufftext have been executed)
1335                         // when done with downloads the "prespawn" will be sent
1336                         Cbuf_AddText("\ncl_begindownloads\n");
1337
1338                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1339                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1340                 }
1341                 else // playing a demo...  make sure loading occurs as soon as possible
1342                         CL_BeginDownloads(false);
1343                 break;
1344
1345         case 2:
1346                 if (cls.netcon)
1347                 {
1348                         // LordHavoc: quake sent the player info here but due to downloads
1349                         // it is sent earlier instead
1350                         // CL_SendPlayerInfo();
1351
1352                         // LordHavoc: changed to begin a loading stage and issue this when done
1353                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354                         MSG_WriteString (&cls.netcon->message, "spawn");
1355                 }
1356                 break;
1357
1358         case 3:
1359                 if (cls.netcon)
1360                 {
1361                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1362                         MSG_WriteString (&cls.netcon->message, "begin");
1363                 }
1364                 break;
1365
1366         case 4:
1367                 Con_ClearNotify();
1368                 break;
1369         }
1370 }
1371
1372 /*
1373 ==================
1374 CL_ParseServerInfo
1375 ==================
1376 */
1377 void CL_ParseServerInfo (void)
1378 {
1379         char *str;
1380         int i;
1381         protocolversion_t protocol;
1382         int nummodels, numsounds;
1383
1384         Con_DPrint("Serverinfo packet received.\n");
1385
1386         // if server is active, we already began a loading plaque
1387         if (!sv.active)
1388                 SCR_BeginLoadingPlaque();
1389
1390         // check memory integrity
1391         Mem_CheckSentinelsGlobal();
1392
1393         // clear cl_serverextension cvars
1394         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1395
1396 //
1397 // wipe the client_state_t struct
1398 //
1399         CL_ClearState ();
1400
1401 // parse protocol version number
1402         i = MSG_ReadLong ();
1403         protocol = Protocol_EnumForNumber(i);
1404         if (protocol == PROTOCOL_UNKNOWN)
1405         {
1406                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1407                 return;
1408         }
1409         // hack for unmarked Nehahra movie demos which had a custom protocol
1410         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1411                 protocol = PROTOCOL_NEHAHRAMOVIE;
1412         cls.protocol = protocol;
1413         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1414
1415         cl.num_entities = 1;
1416
1417         if (protocol == PROTOCOL_QUAKEWORLD)
1418         {
1419                 char gamedir[1][MAX_QPATH];
1420
1421                 cl.qw_servercount = MSG_ReadLong();
1422
1423                 str = MSG_ReadString();
1424                 Con_Printf("server gamedir is %s\n", str);
1425                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1426
1427                 // change gamedir if needed
1428                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1429                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1430
1431                 cl.gametype = GAME_DEATHMATCH;
1432                 cl.maxclients = 32;
1433
1434                 // parse player number
1435                 i = MSG_ReadByte();
1436                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1437                 //cl.qw_spectator = (i & 128) != 0;
1438                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1439                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1440
1441                 // get the full level name
1442                 str = MSG_ReadString ();
1443                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1444
1445                 // get the movevars that are defined in the qw protocol
1446                 cl.movevars_gravity            = MSG_ReadFloat();
1447                 cl.movevars_stopspeed          = MSG_ReadFloat();
1448                 cl.movevars_maxspeed           = MSG_ReadFloat();
1449                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1450                 cl.movevars_accelerate         = MSG_ReadFloat();
1451                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1452                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1453                 cl.movevars_friction           = MSG_ReadFloat();
1454                 cl.movevars_waterfriction      = MSG_ReadFloat();
1455                 cl.movevars_entgravity         = MSG_ReadFloat();
1456
1457                 // other movevars not in the protocol...
1458                 cl.movevars_wallfriction = 0;
1459                 cl.movevars_timescale = 1;
1460                 cl.movevars_jumpvelocity = 270;
1461                 cl.movevars_edgefriction = 2;
1462                 cl.movevars_maxairspeed = 30;
1463                 cl.movevars_stepheight = 18;
1464                 cl.movevars_airaccel_qw = 1;
1465                 cl.movevars_airaccel_sideways_friction = 0;
1466
1467                 // seperate the printfs so the server message can have a color
1468                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1469
1470                 // check memory integrity
1471                 Mem_CheckSentinelsGlobal();
1472
1473                 if (cls.netcon)
1474                 {
1475                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1476                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1477                 }
1478
1479                 cl.loadbegun = false;
1480                 cl.loadfinished = false;
1481
1482                 cls.state = ca_connected;
1483                 cls.signon = 1;
1484
1485                 // note: on QW protocol we can't set up the gameworld until after
1486                 // downloads finish...
1487                 // (we don't even know the name of the map yet)
1488         }
1489         else
1490         {
1491         // parse maxclients
1492                 cl.maxclients = MSG_ReadByte ();
1493                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1494                 {
1495                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1496                         return;
1497                 }
1498                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1499
1500         // parse gametype
1501                 cl.gametype = MSG_ReadByte ();
1502
1503         // parse signon message
1504                 str = MSG_ReadString ();
1505                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1506
1507         // seperate the printfs so the server message can have a color
1508                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1509                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1510
1511                 // check memory integrity
1512                 Mem_CheckSentinelsGlobal();
1513
1514                 // parse model precache list
1515                 for (nummodels=1 ; ; nummodels++)
1516                 {
1517                         str = MSG_ReadString();
1518                         if (!str[0])
1519                                 break;
1520                         if (nummodels==MAX_MODELS)
1521                                 Host_Error ("Server sent too many model precaches");
1522                         if (strlen(str) >= MAX_QPATH)
1523                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1524                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1525                 }
1526                 // parse sound precache list
1527                 for (numsounds=1 ; ; numsounds++)
1528                 {
1529                         str = MSG_ReadString();
1530                         if (!str[0])
1531                                 break;
1532                         if (numsounds==MAX_SOUNDS)
1533                                 Host_Error("Server sent too many sound precaches");
1534                         if (strlen(str) >= MAX_QPATH)
1535                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1536                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1537                 }
1538
1539                 // touch all of the precached models that are still loaded so we can free
1540                 // anything that isn't needed
1541                 if (!sv.active)
1542                         Mod_ClearUsed();
1543                 for (i = 1;i < nummodels;i++)
1544                         Mod_FindName(cl.model_name[i]);
1545                 // precache any models used by the client (this also marks them used)
1546                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1547                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1548                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1549                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1550                 Mod_PurgeUnused();
1551
1552                 // do the same for sounds
1553                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1554                 S_ServerSounds (cl.sound_name, numsounds);
1555
1556                 // precache any sounds used by the client
1557                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1558                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1559                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1560                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1561                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1562                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1563                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1564
1565                 // now we try to load everything that is new
1566                 cl.loadmodel_current = 1;
1567                 cl.downloadmodel_current = 1;
1568                 cl.loadmodel_total = nummodels;
1569                 cl.loadsound_current = 1;
1570                 cl.downloadsound_current = 1;
1571                 cl.loadsound_total = numsounds;
1572                 cl.downloadcsqc = true;
1573                 cl.loadbegun = false;
1574                 cl.loadfinished = false;
1575         }
1576
1577         // check memory integrity
1578         Mem_CheckSentinelsGlobal();
1579
1580 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1581         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1582         {
1583                 char demofile[MAX_OSPATH];
1584                 char levelname[MAX_QPATH];
1585
1586                 if (cls.demorecording)
1587                 {
1588                         // finish the previous level's demo file
1589                         CL_Stop_f();
1590                 }
1591
1592                 // start a new demo file
1593                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1594                 if (strrchr(levelname, '.'))
1595                         *(strrchr(levelname, '.')) = 0;
1596                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1597
1598                 Con_Printf ("Auto-recording to %s.\n", demofile);
1599
1600                 cls.demofile = FS_Open (demofile, "wb", false, false);
1601                 if (cls.demofile)
1602                 {
1603                         cls.forcetrack = -1;
1604                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1605                         cls.demorecording = true;
1606                 }
1607                 else
1608                         Con_Print ("ERROR: couldn't open.\n");
1609         }
1610 }
1611
1612 void CL_ValidateState(entity_state_t *s)
1613 {
1614         model_t *model;
1615
1616         if (!s->active)
1617                 return;
1618
1619         if (s->modelindex >= MAX_MODELS)
1620                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1621
1622         // colormap is client index + 1
1623         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1624         {
1625                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1626                 s->colormap = 0;
1627         }
1628
1629         model = cl.model_precache[s->modelindex];
1630         if (model && model->type && s->frame >= model->numframes)
1631         {
1632                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1633                 s->frame = 0;
1634         }
1635         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1636         {
1637                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1638                 s->skin = 0;
1639         }
1640 }
1641
1642 void CL_MoveLerpEntityStates(entity_t *ent)
1643 {
1644         float odelta[3], adelta[3];
1645         CL_ValidateState(&ent->state_current);
1646         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1647         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1648         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1649         {
1650                 // reset all persistent stuff if this is a new entity
1651                 ent->persistent.lerpdeltatime = 0;
1652                 ent->persistent.lerpstarttime = cl.mtime[1];
1653                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1654                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1655                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1656                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1657                 // reset animation interpolation as well
1658                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1659                 ent->render.frame1time = ent->render.frame2time = cl.time;
1660                 ent->render.framelerp = 1;
1661                 // reset various persistent stuff
1662                 ent->persistent.muzzleflash = 0;
1663                 ent->persistent.trail_allowed = false;
1664         }
1665         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1666         {
1667                 // don't interpolate the move
1668                 // (the fixangle[] check detects teleports, but not constant fixangles
1669                 //  such as when spectating)
1670                 ent->persistent.lerpdeltatime = 0;
1671                 ent->persistent.lerpstarttime = cl.mtime[1];
1672                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1673                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1674                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1675                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1676                 ent->persistent.trail_allowed = false;
1677         }
1678         else if (ent->state_current.flags & RENDER_STEP)
1679         {
1680                 // monster interpolation
1681                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1682                 {
1683                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1684                         ent->persistent.lerpstarttime = cl.mtime[1];
1685                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1686                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1687                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1688                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1689                 }
1690         }
1691         else
1692         {
1693                 // not a monster
1694                 ent->persistent.lerpstarttime = ent->state_previous.time;
1695                 // no lerp if it's singleplayer
1696                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1697                         ent->persistent.lerpdeltatime = 0;
1698                 else
1699                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1700                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1701                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1702                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1703                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1704         }
1705         // trigger muzzleflash effect if necessary
1706         if (ent->state_current.effects & EF_MUZZLEFLASH)
1707                 ent->persistent.muzzleflash = 1;
1708 }
1709
1710 /*
1711 ==================
1712 CL_ParseBaseline
1713 ==================
1714 */
1715 void CL_ParseBaseline (entity_t *ent, int large)
1716 {
1717         int i;
1718
1719         ent->state_baseline = defaultstate;
1720         // FIXME: set ent->state_baseline.number?
1721         ent->state_baseline.active = true;
1722         if (large)
1723         {
1724                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1725                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1726         }
1727         else
1728         {
1729                 ent->state_baseline.modelindex = MSG_ReadByte ();
1730                 ent->state_baseline.frame = MSG_ReadByte ();
1731         }
1732         ent->state_baseline.colormap = MSG_ReadByte();
1733         ent->state_baseline.skin = MSG_ReadByte();
1734         for (i = 0;i < 3;i++)
1735         {
1736                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1737                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1738         }
1739         ent->state_previous = ent->state_current = ent->state_baseline;
1740 }
1741
1742
1743 /*
1744 ==================
1745 CL_ParseClientdata
1746
1747 Server information pertaining to this client only
1748 ==================
1749 */
1750 void CL_ParseClientdata (void)
1751 {
1752         int i, bits;
1753
1754         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1755         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1756         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1757         cl.mviewzoom[1] = cl.mviewzoom[0];
1758
1759         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1760         {
1761                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1762                 cl.stats[STAT_ITEMS] = 0;
1763                 cl.stats[STAT_VIEWZOOM] = 255;
1764         }
1765         cl.idealpitch = 0;
1766         cl.mpunchangle[0][0] = 0;
1767         cl.mpunchangle[0][1] = 0;
1768         cl.mpunchangle[0][2] = 0;
1769         cl.mpunchvector[0][0] = 0;
1770         cl.mpunchvector[0][1] = 0;
1771         cl.mpunchvector[0][2] = 0;
1772         cl.mvelocity[0][0] = 0;
1773         cl.mvelocity[0][1] = 0;
1774         cl.mvelocity[0][2] = 0;
1775         cl.mviewzoom[0] = 1;
1776
1777         bits = (unsigned short) MSG_ReadShort ();
1778         if (bits & SU_EXTEND1)
1779                 bits |= (MSG_ReadByte() << 16);
1780         if (bits & SU_EXTEND2)
1781                 bits |= (MSG_ReadByte() << 24);
1782
1783         if (bits & SU_VIEWHEIGHT)
1784                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1785
1786         if (bits & SU_IDEALPITCH)
1787                 cl.idealpitch = MSG_ReadChar ();
1788
1789         for (i = 0;i < 3;i++)
1790         {
1791                 if (bits & (SU_PUNCH1<<i) )
1792                 {
1793                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1794                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1795                         else
1796                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1797                 }
1798                 if (bits & (SU_PUNCHVEC1<<i))
1799                 {
1800                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1801                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1802                         else
1803                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1804                 }
1805                 if (bits & (SU_VELOCITY1<<i) )
1806                 {
1807                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1808                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1809                         else
1810                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1811                 }
1812         }
1813
1814         // LordHavoc: hipnotic demos don't have this bit set but should
1815         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1816                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1817
1818         cl.onground = (bits & SU_ONGROUND) != 0;
1819         cl.inwater = (bits & SU_INWATER) != 0;
1820
1821         if (cls.protocol == PROTOCOL_DARKPLACES5)
1822         {
1823                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1824                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1825                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1826                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1827                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1828                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1829                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1830                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1831                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1832                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1833         }
1834         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1835         {
1836                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1837                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1838                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1839                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1840                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1841                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1842                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1843                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1844                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1845                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1846                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1847                 else
1848                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1849         }
1850
1851         if (bits & SU_VIEWZOOM)
1852         {
1853                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1854                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1855                 else
1856                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1857         }
1858
1859         // viewzoom interpolation
1860         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1861 }
1862
1863 /*
1864 =====================
1865 CL_ParseStatic
1866 =====================
1867 */
1868 void CL_ParseStatic (int large)
1869 {
1870         entity_t *ent;
1871
1872         if (cl.num_static_entities >= cl.max_static_entities)
1873                 Host_Error ("Too many static entities");
1874         ent = &cl.static_entities[cl.num_static_entities++];
1875         CL_ParseBaseline (ent, large);
1876
1877         if (ent->state_baseline.modelindex == 0)
1878         {
1879                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1880                 cl.num_static_entities--;
1881                 // This is definitely a cheesy way to conserve resources...
1882                 return;
1883         }
1884
1885 // copy it to the current state
1886         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1887         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1888         ent->render.framelerp = 0;
1889         // make torchs play out of sync
1890         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1891         ent->render.colormap = -1; // no special coloring
1892         ent->render.skinnum = ent->state_baseline.skin;
1893         ent->render.effects = ent->state_baseline.effects;
1894         ent->render.alpha = 1;
1895
1896         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1897         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1898
1899         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1900         CL_UpdateRenderEntity(&ent->render);
1901 }
1902
1903 /*
1904 ===================
1905 CL_ParseStaticSound
1906 ===================
1907 */
1908 void CL_ParseStaticSound (int large)
1909 {
1910         vec3_t          org;
1911         int                     sound_num, vol, atten;
1912
1913         MSG_ReadVector(org, cls.protocol);
1914         if (large)
1915                 sound_num = (unsigned short) MSG_ReadShort ();
1916         else
1917                 sound_num = MSG_ReadByte ();
1918         vol = MSG_ReadByte ();
1919         atten = MSG_ReadByte ();
1920
1921         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1922 }
1923
1924 void CL_ParseEffect (void)
1925 {
1926         vec3_t          org;
1927         int                     modelindex, startframe, framecount, framerate;
1928
1929         MSG_ReadVector(org, cls.protocol);
1930         modelindex = MSG_ReadByte ();
1931         startframe = MSG_ReadByte ();
1932         framecount = MSG_ReadByte ();
1933         framerate = MSG_ReadByte ();
1934
1935         CL_Effect(org, modelindex, startframe, framecount, framerate);
1936 }
1937
1938 void CL_ParseEffect2 (void)
1939 {
1940         vec3_t          org;
1941         int                     modelindex, startframe, framecount, framerate;
1942
1943         MSG_ReadVector(org, cls.protocol);
1944         modelindex = (unsigned short) MSG_ReadShort ();
1945         startframe = (unsigned short) MSG_ReadShort ();
1946         framecount = MSG_ReadByte ();
1947         framerate = MSG_ReadByte ();
1948
1949         CL_Effect(org, modelindex, startframe, framecount, framerate);
1950 }
1951
1952 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1953 {
1954         int i;
1955         beam_t *b = NULL;
1956
1957         if (ent >= MAX_EDICTS)
1958         {
1959                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1960                 ent = 0;
1961         }
1962
1963         if (ent >= cl.max_entities)
1964                 CL_ExpandEntities(ent);
1965
1966         // override any beam with the same entity
1967         i = cl.max_beams;
1968         if (ent)
1969                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1970                         if (b->entity == ent)
1971                                 break;
1972         // if the entity was not found then just replace an unused beam
1973         if (i == cl.max_beams)
1974                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1975                         if (!b->model)
1976                                 break;
1977         if (i < cl.max_beams)
1978         {
1979                 cl.num_beams = max(cl.num_beams, i + 1);
1980                 b->entity = ent;
1981                 b->lightning = lightning;
1982                 b->model = m;
1983                 b->endtime = cl.mtime[0] + 0.2;
1984                 VectorCopy (start, b->start);
1985                 VectorCopy (end, b->end);
1986         }
1987         else
1988                 Con_Print("beam list overflow!\n");
1989 }
1990
1991 void CL_ParseBeam (model_t *m, int lightning)
1992 {
1993         int ent;
1994         vec3_t start, end;
1995
1996         ent = (unsigned short) MSG_ReadShort ();
1997         MSG_ReadVector(start, cls.protocol);
1998         MSG_ReadVector(end, cls.protocol);
1999
2000         if (ent >= MAX_EDICTS)
2001         {
2002                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2003                 ent = 0;
2004         }
2005
2006         CL_NewBeam(ent, start, end, m, lightning);
2007 }
2008
2009 void CL_ParseTempEntity(void)
2010 {
2011         int type;
2012         vec3_t pos, pos2;
2013         vec3_t vel1, vel2;
2014         vec3_t dir;
2015         vec3_t color;
2016         int rnd;
2017         int colorStart, colorLength, count;
2018         float velspeed, radius;
2019         unsigned char *tempcolor;
2020         matrix4x4_t tempmatrix;
2021
2022         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2023         {
2024                 type = MSG_ReadByte();
2025                 switch (type)
2026                 {
2027                 case QW_TE_WIZSPIKE:
2028                         // spike hitting wall
2029                         MSG_ReadVector(pos, cls.protocol);
2030                         CL_FindNonSolidLocation(pos, pos, 4);
2031                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2032                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2033                         break;
2034
2035                 case QW_TE_KNIGHTSPIKE:
2036                         // spike hitting wall
2037                         MSG_ReadVector(pos, cls.protocol);
2038                         CL_FindNonSolidLocation(pos, pos, 4);
2039                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2040                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2041                         break;
2042
2043                 case QW_TE_SPIKE:
2044                         // spike hitting wall
2045                         MSG_ReadVector(pos, cls.protocol);
2046                         CL_FindNonSolidLocation(pos, pos, 4);
2047                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2048                         if (rand() % 5)
2049                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2050                         else
2051                         {
2052                                 rnd = rand() & 3;
2053                                 if (rnd == 1)
2054                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2055                                 else if (rnd == 2)
2056                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2057                                 else
2058                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2059                         }
2060                         break;
2061                 case QW_TE_SUPERSPIKE:
2062                         // super spike hitting wall
2063                         MSG_ReadVector(pos, cls.protocol);
2064                         CL_FindNonSolidLocation(pos, pos, 4);
2065                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2066                         if (rand() % 5)
2067                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2068                         else
2069                         {
2070                                 rnd = rand() & 3;
2071                                 if (rnd == 1)
2072                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2073                                 else if (rnd == 2)
2074                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2075                                 else
2076                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2077                         }
2078                         break;
2079
2080                 case QW_TE_EXPLOSION:
2081                         // rocket explosion
2082                         MSG_ReadVector(pos, cls.protocol);
2083                         CL_FindNonSolidLocation(pos, pos, 10);
2084                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2085                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2086                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2087                         break;
2088
2089                 case QW_TE_TAREXPLOSION:
2090                         // tarbaby explosion
2091                         MSG_ReadVector(pos, cls.protocol);
2092                         CL_FindNonSolidLocation(pos, pos, 10);
2093                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2095                         break;
2096
2097                 case QW_TE_LIGHTNING1:
2098                         // lightning bolts
2099                         CL_ParseBeam(cl.model_bolt, true);
2100                         break;
2101
2102                 case QW_TE_LIGHTNING2:
2103                         // lightning bolts
2104                         CL_ParseBeam(cl.model_bolt2, true);
2105                         break;
2106
2107                 case QW_TE_LIGHTNING3:
2108                         // lightning bolts
2109                         CL_ParseBeam(cl.model_bolt3, false);
2110                         break;
2111
2112                 case QW_TE_LAVASPLASH:
2113                         MSG_ReadVector(pos, cls.protocol);
2114                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2115                         break;
2116
2117                 case QW_TE_TELEPORT:
2118                         MSG_ReadVector(pos, cls.protocol);
2119                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2120                         break;
2121
2122                 case QW_TE_GUNSHOT:
2123                         // bullet hitting wall
2124                         radius = MSG_ReadByte();
2125                         MSG_ReadVector(pos, cls.protocol);
2126                         CL_FindNonSolidLocation(pos, pos, 4);
2127                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2128                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2129                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2130                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2131                         {
2132                                 if (rand() % 5)
2133                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2134                                 else
2135                                 {
2136                                         rnd = rand() & 3;
2137                                         if (rnd == 1)
2138                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2139                                         else if (rnd == 2)
2140                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2141                                         else
2142                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2143                                 }
2144                         }
2145                         break;
2146
2147                 case QW_TE_BLOOD:
2148                         count = MSG_ReadByte();
2149                         MSG_ReadVector(pos, cls.protocol);
2150                         CL_FindNonSolidLocation(pos, pos, 4);
2151                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2152                         break;
2153
2154                 case QW_TE_LIGHTNINGBLOOD:
2155                         MSG_ReadVector(pos, cls.protocol);
2156                         CL_FindNonSolidLocation(pos, pos, 4);
2157                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2158                         break;
2159
2160                 default:
2161                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2162                 }
2163         }
2164         else
2165         {
2166                 type = MSG_ReadByte();
2167                 switch (type)
2168                 {
2169                 case TE_WIZSPIKE:
2170                         // spike hitting wall
2171                         MSG_ReadVector(pos, cls.protocol);
2172                         CL_FindNonSolidLocation(pos, pos, 4);
2173                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2174                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2175                         break;
2176
2177                 case TE_KNIGHTSPIKE:
2178                         // spike hitting wall
2179                         MSG_ReadVector(pos, cls.protocol);
2180                         CL_FindNonSolidLocation(pos, pos, 4);
2181                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2182                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2183                         break;
2184
2185                 case TE_SPIKE:
2186                         // spike hitting wall
2187                         MSG_ReadVector(pos, cls.protocol);
2188                         CL_FindNonSolidLocation(pos, pos, 4);
2189                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2190                         if (rand() % 5)
2191                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2192                         else
2193                         {
2194                                 rnd = rand() & 3;
2195                                 if (rnd == 1)
2196                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2197                                 else if (rnd == 2)
2198                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2199                                 else
2200                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2201                         }
2202                         break;
2203                 case TE_SPIKEQUAD:
2204                         // quad spike hitting wall
2205                         MSG_ReadVector(pos, cls.protocol);
2206                         CL_FindNonSolidLocation(pos, pos, 4);
2207                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2208                         if (rand() % 5)
2209                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2210                         else
2211                         {
2212                                 rnd = rand() & 3;
2213                                 if (rnd == 1)
2214                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2215                                 else if (rnd == 2)
2216                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2217                                 else
2218                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2219                         }
2220                         break;
2221                 case TE_SUPERSPIKE:
2222                         // super spike hitting wall
2223                         MSG_ReadVector(pos, cls.protocol);
2224                         CL_FindNonSolidLocation(pos, pos, 4);
2225                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2226                         if (rand() % 5)
2227                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2228                         else
2229                         {
2230                                 rnd = rand() & 3;
2231                                 if (rnd == 1)
2232                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2233                                 else if (rnd == 2)
2234                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2235                                 else
2236                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2237                         }
2238                         break;
2239                 case TE_SUPERSPIKEQUAD:
2240                         // quad super spike hitting wall
2241                         MSG_ReadVector(pos, cls.protocol);
2242                         CL_FindNonSolidLocation(pos, pos, 4);
2243                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2244                         if (rand() % 5)
2245                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2246                         else
2247                         {
2248                                 rnd = rand() & 3;
2249                                 if (rnd == 1)
2250                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2251                                 else if (rnd == 2)
2252                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2253                                 else
2254                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2255                         }
2256                         break;
2257                         // LordHavoc: added for improved blood splatters
2258                 case TE_BLOOD:
2259                         // blood puff
2260                         MSG_ReadVector(pos, cls.protocol);
2261                         CL_FindNonSolidLocation(pos, pos, 4);
2262                         dir[0] = MSG_ReadChar();
2263                         dir[1] = MSG_ReadChar();
2264                         dir[2] = MSG_ReadChar();
2265                         count = MSG_ReadByte();
2266                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2267                         break;
2268                 case TE_SPARK:
2269                         // spark shower
2270                         MSG_ReadVector(pos, cls.protocol);
2271                         CL_FindNonSolidLocation(pos, pos, 4);
2272                         dir[0] = MSG_ReadChar();
2273                         dir[1] = MSG_ReadChar();
2274                         dir[2] = MSG_ReadChar();
2275                         count = MSG_ReadByte();
2276                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2277                         break;
2278                 case TE_PLASMABURN:
2279                         MSG_ReadVector(pos, cls.protocol);
2280                         CL_FindNonSolidLocation(pos, pos, 4);
2281                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2282                         break;
2283                         // LordHavoc: added for improved gore
2284                 case TE_BLOODSHOWER:
2285                         // vaporized body
2286                         MSG_ReadVector(pos, cls.protocol); // mins
2287                         MSG_ReadVector(pos2, cls.protocol); // maxs
2288                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2289                         count = (unsigned short) MSG_ReadShort(); // number of particles
2290                         vel1[0] = -velspeed;
2291                         vel1[1] = -velspeed;
2292                         vel1[2] = -velspeed;
2293                         vel2[0] = velspeed;
2294                         vel2[1] = velspeed;
2295                         vel2[2] = velspeed;
2296                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2297                         break;
2298
2299                 case TE_PARTICLECUBE:
2300                         // general purpose particle effect
2301                         MSG_ReadVector(pos, cls.protocol); // mins
2302                         MSG_ReadVector(pos2, cls.protocol); // maxs
2303                         MSG_ReadVector(dir, cls.protocol); // dir
2304                         count = (unsigned short) MSG_ReadShort(); // number of particles
2305                         colorStart = MSG_ReadByte(); // color
2306                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2307                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2308                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2309                         break;
2310
2311                 case TE_PARTICLERAIN:
2312                         // general purpose particle effect
2313                         MSG_ReadVector(pos, cls.protocol); // mins
2314                         MSG_ReadVector(pos2, cls.protocol); // maxs
2315                         MSG_ReadVector(dir, cls.protocol); // dir
2316                         count = (unsigned short) MSG_ReadShort(); // number of particles
2317                         colorStart = MSG_ReadByte(); // color
2318                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2319                         break;
2320
2321                 case TE_PARTICLESNOW:
2322                         // general purpose particle effect
2323                         MSG_ReadVector(pos, cls.protocol); // mins
2324                         MSG_ReadVector(pos2, cls.protocol); // maxs
2325                         MSG_ReadVector(dir, cls.protocol); // dir
2326                         count = (unsigned short) MSG_ReadShort(); // number of particles
2327                         colorStart = MSG_ReadByte(); // color
2328                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2329                         break;
2330
2331                 case TE_GUNSHOT:
2332                         // bullet hitting wall
2333                         MSG_ReadVector(pos, cls.protocol);
2334                         CL_FindNonSolidLocation(pos, pos, 4);
2335                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2336                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2337                         {
2338                                 if (rand() % 5)
2339                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2340                                 else
2341                                 {
2342                                         rnd = rand() & 3;
2343                                         if (rnd == 1)
2344                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2345                                         else if (rnd == 2)
2346                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2347                                         else
2348                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2349                                 }
2350                         }
2351                         break;
2352
2353                 case TE_GUNSHOTQUAD:
2354                         // quad bullet hitting wall
2355                         MSG_ReadVector(pos, cls.protocol);
2356                         CL_FindNonSolidLocation(pos, pos, 4);
2357                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2358                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2359                         {
2360                                 if (rand() % 5)
2361                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2362                                 else
2363                                 {
2364                                         rnd = rand() & 3;
2365                                         if (rnd == 1)
2366                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2367                                         else if (rnd == 2)
2368                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2369                                         else
2370                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2371                                 }
2372                         }
2373                         break;
2374
2375                 case TE_EXPLOSION:
2376                         // rocket explosion
2377                         MSG_ReadVector(pos, cls.protocol);
2378                         CL_FindNonSolidLocation(pos, pos, 10);
2379                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2380                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2381                         break;
2382
2383                 case TE_EXPLOSIONQUAD:
2384                         // quad rocket explosion
2385                         MSG_ReadVector(pos, cls.protocol);
2386                         CL_FindNonSolidLocation(pos, pos, 10);
2387                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2388                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2389                         break;
2390
2391                 case TE_EXPLOSION3:
2392                         // Nehahra movie colored lighting explosion
2393                         MSG_ReadVector(pos, cls.protocol);
2394                         CL_FindNonSolidLocation(pos, pos, 10);
2395                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2396                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2397                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2398                         CL_ParticleExplosion(pos);
2399                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2400                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2401                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2402                         break;
2403
2404                 case TE_EXPLOSIONRGB:
2405                         // colored lighting explosion
2406                         MSG_ReadVector(pos, cls.protocol);
2407                         CL_FindNonSolidLocation(pos, pos, 10);
2408                         CL_ParticleExplosion(pos);
2409                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2410                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2411                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2412                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2413                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2414                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2415                         break;
2416
2417                 case TE_TAREXPLOSION:
2418                         // tarbaby explosion
2419                         MSG_ReadVector(pos, cls.protocol);
2420                         CL_FindNonSolidLocation(pos, pos, 10);
2421                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2423                         break;
2424
2425                 case TE_SMALLFLASH:
2426                         MSG_ReadVector(pos, cls.protocol);
2427                         CL_FindNonSolidLocation(pos, pos, 10);
2428                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429                         break;
2430
2431                 case TE_CUSTOMFLASH:
2432                         MSG_ReadVector(pos, cls.protocol);
2433                         CL_FindNonSolidLocation(pos, pos, 4);
2434                         radius = (MSG_ReadByte() + 1) * 8;
2435                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2436                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2437                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2438                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2439                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2440                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2441                         break;
2442
2443                 case TE_FLAMEJET:
2444                         MSG_ReadVector(pos, cls.protocol);
2445                         MSG_ReadVector(dir, cls.protocol);
2446                         count = MSG_ReadByte();
2447                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2448                         break;
2449
2450                 case TE_LIGHTNING1:
2451                         // lightning bolts
2452                         CL_ParseBeam(cl.model_bolt, true);
2453                         break;
2454
2455                 case TE_LIGHTNING2:
2456                         // lightning bolts
2457                         CL_ParseBeam(cl.model_bolt2, true);
2458                         break;
2459
2460                 case TE_LIGHTNING3:
2461                         // lightning bolts
2462                         CL_ParseBeam(cl.model_bolt3, false);
2463                         break;
2464
2465         // PGM 01/21/97
2466                 case TE_BEAM:
2467                         // grappling hook beam
2468                         CL_ParseBeam(cl.model_beam, false);
2469                         break;
2470         // PGM 01/21/97
2471
2472         // LordHavoc: for compatibility with the Nehahra movie...
2473                 case TE_LIGHTNING4NEH:
2474                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2475                         break;
2476
2477                 case TE_LAVASPLASH:
2478                         MSG_ReadVector(pos, cls.protocol);
2479                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2480                         break;
2481
2482                 case TE_TELEPORT:
2483                         MSG_ReadVector(pos, cls.protocol);
2484                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485                         break;
2486
2487                 case TE_EXPLOSION2:
2488                         // color mapped explosion
2489                         MSG_ReadVector(pos, cls.protocol);
2490                         CL_FindNonSolidLocation(pos, pos, 10);
2491                         colorStart = MSG_ReadByte();
2492                         colorLength = MSG_ReadByte();
2493                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2494                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2495                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2496                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2497                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2498                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2499                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2500                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2501                         break;
2502
2503                 case TE_TEI_G3:
2504                         MSG_ReadVector(pos, cls.protocol);
2505                         MSG_ReadVector(pos2, cls.protocol);
2506                         MSG_ReadVector(dir, cls.protocol);
2507                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2508                         break;
2509
2510                 case TE_TEI_SMOKE:
2511                         MSG_ReadVector(pos, cls.protocol);
2512                         MSG_ReadVector(dir, cls.protocol);
2513                         count = MSG_ReadByte();
2514                         CL_FindNonSolidLocation(pos, pos, 4);
2515                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2516                         break;
2517
2518                 case TE_TEI_BIGEXPLOSION:
2519                         MSG_ReadVector(pos, cls.protocol);
2520                         CL_FindNonSolidLocation(pos, pos, 10);
2521                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2523                         break;
2524
2525                 case TE_TEI_PLASMAHIT:
2526                         MSG_ReadVector(pos, cls.protocol);
2527                         MSG_ReadVector(dir, cls.protocol);
2528                         count = MSG_ReadByte();
2529                         CL_FindNonSolidLocation(pos, pos, 5);
2530                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531                         break;
2532
2533                 default:
2534                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2535                 }
2536         }
2537 }
2538
2539 void CL_ParseTrailParticles(void)
2540 {
2541         int entityindex;
2542         int effectindex;
2543         vec3_t start, end;
2544         entityindex = (unsigned short)MSG_ReadShort();
2545         if (entityindex >= MAX_EDICTS)
2546                 entityindex = 0;
2547         if (entityindex >= cl.max_entities)
2548                 CL_ExpandEntities(entityindex);
2549         effectindex = (unsigned short)MSG_ReadShort();
2550         MSG_ReadVector(start, cls.protocol);
2551         MSG_ReadVector(end, cls.protocol);
2552         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2553 }
2554
2555 void CL_ParsePointParticles(void)
2556 {
2557         int effectindex, count;
2558         vec3_t origin, velocity;
2559         effectindex = (unsigned short)MSG_ReadShort();
2560         MSG_ReadVector(origin, cls.protocol);
2561         MSG_ReadVector(velocity, cls.protocol);
2562         count = (unsigned short)MSG_ReadShort();
2563         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2564 }
2565
2566 void CL_ParsePointParticles1(void)
2567 {
2568         int effectindex;
2569         vec3_t origin;
2570         effectindex = (unsigned short)MSG_ReadShort();
2571         MSG_ReadVector(origin, cls.protocol);
2572         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2573 }
2574
2575 typedef struct cl_iplog_item_s
2576 {
2577         char *address;
2578         char *name;
2579 }
2580 cl_iplog_item_t;
2581
2582 static qboolean cl_iplog_loaded = false;
2583 static int cl_iplog_numitems = 0;
2584 static int cl_iplog_maxitems = 0;
2585 static cl_iplog_item_t *cl_iplog_items;
2586
2587 static void CL_IPLog_Load(void);
2588 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2589 {
2590         int i;
2591         if (!address || !address[0] || !name || !name[0])
2592                 return;
2593         if (!cl_iplog_loaded)
2594                 CL_IPLog_Load();
2595         if (developer.integer >= 100)
2596                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2597         // see if it already exists
2598         if (checkexisting)
2599         {
2600                 for (i = 0;i < cl_iplog_numitems;i++)
2601                 {
2602                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2603                         {
2604                                 if (developer.integer >= 100)
2605                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2606                                 return;
2607                         }
2608                 }
2609         }
2610         // it does not already exist in the iplog, so add it
2611         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2612         {
2613                 cl_iplog_item_t *olditems = cl_iplog_items;
2614                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2615                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2616                 if (olditems)
2617                 {
2618                         if (cl_iplog_numitems)
2619                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2620                         Mem_Free(olditems);
2621                 }
2622         }
2623         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2624         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2625         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2626         // TODO: maybe it would be better to strip weird characters from name when
2627         // copying it here rather than using a straight strcpy?
2628         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2629         cl_iplog_numitems++;
2630         if (addtofile)
2631         {
2632                 // add it to the iplog.txt file
2633                 // TODO: this ought to open the one in the userpath version of the base
2634                 // gamedir, not the current gamedir
2635                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2636                 if (developer.integer >= 100)
2637                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2638         }
2639 }
2640
2641 static void CL_IPLog_Load(void)
2642 {
2643         int i, len, linenumber;
2644         char *text, *textend;
2645         unsigned char *filedata;
2646         fs_offset_t filesize;
2647         char line[MAX_INPUTLINE];
2648         char address[MAX_INPUTLINE];
2649         cl_iplog_loaded = true;
2650         // TODO: this ought to open the one in the userpath version of the base
2651         // gamedir, not the current gamedir
2652         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2653         if (!filedata)
2654                 return;
2655         text = (char *)filedata;
2656         textend = text + filesize;
2657         for (linenumber = 1;text < textend;linenumber++)
2658         {
2659                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2660                         if (len < (int)sizeof(line) - 1)
2661                                 line[len++] = *text;
2662                 line[len] = 0;
2663                 if (text < textend && *text == '\r' && text[1] == '\n')
2664                         text++;
2665                 if (text < textend && *text == '\n')
2666                         text++;
2667                 if (line[0] == '/' && line[1] == '/')
2668                         continue; // skip comments if anyone happens to add them
2669                 for (i = 0;i < len && line[i] > ' ';i++)
2670                         address[i] = line[i];
2671                 address[i] = 0;
2672                 // skip exactly one space character
2673                 i++;
2674                 // address contains the address with termination,
2675                 // line + i contains the name with termination
2676                 if (address[0] && line[i])
2677                         CL_IPLog_Add(address, line + i, false, false);
2678                 else
2679                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2680         }
2681 }
2682
2683 static void CL_IPLog_List_f(void)
2684 {
2685         int i, j;
2686         const char *addressprefix;
2687         if (Cmd_Argc() > 2)
2688         {
2689                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2690                 return;
2691         }
2692         addressprefix = "";
2693         if (Cmd_Argc() >= 2)
2694                 addressprefix = Cmd_Argv(1);
2695         if (!cl_iplog_loaded)
2696                 CL_IPLog_Load();
2697         if (addressprefix && addressprefix[0])
2698                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2699         else
2700                 Con_Printf("Listing all iplog entries\n");
2701         Con_Printf("address         name\n");
2702         for (i = 0;i < cl_iplog_numitems;i++)
2703         {
2704                 if (addressprefix && addressprefix[0])
2705                 {
2706                         for (j = 0;addressprefix[j];j++)
2707                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2708                                         break;
2709                         // if this address does not begin with the addressprefix string
2710                         // simply omit it from the output
2711                         if (addressprefix[j])
2712                                 continue;
2713                 }
2714                 // if name is less than 15 characters, left justify it and pad
2715                 // if name is more than 15 characters, print all of it, not worrying
2716                 // about the fact it will misalign the columns
2717                 if (strlen(cl_iplog_items[i].address) < 15)
2718                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2719                 else
2720                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2721         }
2722 }
2723
2724 // look for anything interesting like player IP addresses or ping reports
2725 qboolean CL_ExaminePrintString(const char *text)
2726 {
2727         int len;
2728         const char *t;
2729         char temp[MAX_INPUTLINE];
2730         if (!strcmp(text, "Client ping times:\n"))
2731         {
2732                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2733                 // hide ping reports in demos
2734                 if (cls.demoplayback)
2735                         cl.parsingtextexpectingpingforscores = 1;
2736                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2737                         ;
2738                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2739                 {
2740                         Con_Printf("ping reply but empty scoreboard?!?\n");
2741                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2742                         cl.parsingtextexpectingpingforscores = 0;
2743                 }
2744                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2745                 return !cl.parsingtextexpectingpingforscores;
2746         }
2747         if (!strncmp(text, "host:    ", 9))
2748         {
2749                 // cl.parsingtextexpectingpingforscores = false; // really?
2750                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2751                 cl.parsingtextplayerindex = 0;
2752                 return true;
2753         }
2754         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2755         {
2756                 // if anything goes wrong, we'll assume this is not a ping report
2757                 qboolean expected = cl.parsingtextexpectingpingforscores;
2758                 cl.parsingtextexpectingpingforscores = 0;
2759                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2760                 t = text;
2761                 while (*t == ' ')
2762                         t++;
2763                 if ((*t >= '0' && *t <= '9') || *t == '-')
2764                 {
2765                         int ping = atoi(t);
2766                         while ((*t >= '0' && *t <= '9') || *t == '-')
2767                                 t++;
2768                         if (*t == ' ')
2769                         {
2770                                 int charindex = 0;
2771                                 t++;
2772                                 if(cl.parsingtextplayerindex < cl.maxclients)
2773                                 {
2774                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2775                                                 ;
2776                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2777                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2778                                         if (t[charindex] == '\n')
2779                                         {
2780                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2781                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2782                                                         ;
2783                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2784                                                 {
2785                                                         // we parsed a valid ping entry, so expect another to follow
2786                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2787                                                         cl.parsingtextexpectingpingforscores = expected;
2788                                                 }
2789                                                 return !expected;
2790                                         }
2791                                 }
2792                                 if (!strncmp(t, "unconnected\n", 12))
2793                                 {
2794                                         // just ignore
2795                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2796                                         cl.parsingtextexpectingpingforscores = expected;
2797                                         return !expected;
2798                                 }
2799                                 else
2800                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2801                         }
2802                 }
2803         }
2804         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2805         {
2806                 if (!strncmp(text, "players: ", 9))
2807                 {
2808                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2809                         cl.parsingtextplayerindex = 0;
2810                         return true;
2811                 }
2812                 else if (!strstr(text, ": "))
2813                 {
2814                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2815                         return true;
2816                 }
2817         }
2818         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2819         {
2820                 // if anything goes wrong, we'll assume this is not a status report
2821                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2822                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2823                 {
2824                         t = text + 1;
2825                         cl.parsingtextplayerindex = atoi(t) - 1;
2826                         while (*t >= '0' && *t <= '9')
2827                                 t++;
2828                         if (*t == ' ')
2829                         {
2830                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2831                                 return true;
2832                         }
2833                         // the player name follows here, along with frags and time
2834                 }
2835         }
2836         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2837         {
2838                 // if anything goes wrong, we'll assume this is not a status report
2839                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2840                 if (text[0] == ' ')
2841                 {
2842                         t = text;
2843                         while (*t == ' ')
2844                                 t++;
2845                         for (len = 0;*t && *t != '\n';t++)
2846                                 if (len < (int)sizeof(temp) - 1)
2847                                         temp[len++] = *t;
2848                         temp[len] = 0;
2849                         // botclient is perfectly valid, but we don't care about bots
2850                         // also don't try to look up the name of an invalid player index
2851                         if (strcmp(temp, "botclient")
2852                          && cl.parsingtextplayerindex >= 0
2853                          && cl.parsingtextplayerindex < cl.maxclients
2854                          && cl.scores[cl.parsingtextplayerindex].name[0])
2855                         {
2856                                 // log the player name and IP address string
2857                                 // (this operates entirely on strings to avoid issues with the
2858                                 //  nature of a network address)
2859                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2860                         }
2861                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2862                         return true;
2863                 }
2864         }
2865         return true;
2866 }
2867
2868 extern cvar_t slowmo;
2869 static void CL_NetworkTimeReceived(double newtime)
2870 {
2871         double timehigh;
2872         cl.mtime[1] = cl.mtime[0];
2873         cl.mtime[0] = newtime;
2874         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2875                 cl.time = cl.mtime[1] = newtime;
2876         else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2877         {
2878                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2879                 if (developer.integer >= 100 && vid_activewindow)
2880                 {
2881                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2882                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2883                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2884                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2885                 }
2886                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2887                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2888                 if (cl_nettimesyncboundmode.integer == 1)
2889                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2890                 else if (cl_nettimesyncboundmode.integer == 2)
2891                 {
2892                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2893                                 cl.time = cl.mtime[1];
2894                 }
2895                 else if (cl_nettimesyncboundmode.integer == 3)
2896                 {
2897                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2898                                 cl.time = cl.mtime[1];
2899                 }
2900                 else if (cl_nettimesyncboundmode.integer == 4)
2901                 {
2902                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2903                                 cl.time = cl.mtime[1]; // reset
2904                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2905                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2906                         else if (cl.time > cl.mtime[1])
2907                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2908                         else
2909                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2910                 }
2911                 else if (cl_nettimesyncboundmode.integer == 5)
2912                 {
2913                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2914                                 cl.time = cl.mtime[1]; // reset
2915                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2916                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2917                         else
2918                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2919                 }
2920                 else if (cl_nettimesyncboundmode.integer == 6)
2921                 {
2922                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2923                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2924                 }
2925         }
2926         // this packet probably contains a player entity update, so we will need
2927         // to update the prediction
2928         cl.movement_needupdate = true;
2929         // this may get updated later in parsing by svc_clientdata
2930         cl.onground = false;
2931         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2932         // during this frame
2933         // (makes spectating players much smoother and prevents mouse movement from turning)
2934         cl.fixangle[1] = cl.fixangle[0];
2935         cl.fixangle[0] = false;
2936         if (!cls.demoplayback)
2937                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2938 }
2939
2940 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2941
2942 //[515]: csqc
2943 void CL_VM_Init (void);
2944 qboolean CL_VM_Parse_TempEntity (void);
2945 void CL_VM_Parse_StuffCmd (const char *msg);
2946 void CL_VM_Parse_CenterPrint (const char *msg);
2947 void CSQC_AddPrintText (const char *msg);
2948 void CSQC_ReadEntities (void);
2949
2950 /*
2951 =====================
2952 CL_ParseServerMessage
2953 =====================
2954 */
2955 int parsingerror = false;
2956 extern void CL_UpdateMoveVars(void);
2957 void CL_ParseServerMessage(void)
2958 {
2959         int                     cmd;
2960         int                     i;
2961         protocolversion_t protocol;
2962         unsigned char           cmdlog[32];
2963         char            *cmdlogname[32], *temp;
2964         int                     cmdindex, cmdcount = 0;
2965
2966         // LordHavoc: moved demo message writing from before the packet parse to
2967         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2968         // code in CL_ParseServerinfo
2969         //if (cls.demorecording)
2970         //      CL_WriteDemoMessage (&net_message);
2971
2972         cl.last_received_message = realtime;
2973
2974         if (cls.netcon && cls.signon < SIGNONS)
2975                 CL_KeepaliveMessage(false);
2976
2977 //
2978 // if recording demos, copy the message out
2979 //
2980         if (cl_shownet.integer == 1)
2981                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2982         else if (cl_shownet.integer == 2)
2983                 Con_Print("------------------\n");
2984
2985 //
2986 // parse the message
2987 //
2988         //MSG_BeginReading ();
2989
2990         parsingerror = true;
2991
2992         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2993         {
2994                 CL_NetworkTimeReceived(realtime); // qw has no clock
2995
2996                 // slightly kill qw player entities each frame
2997                 for (i = 1;i < cl.maxclients;i++)
2998                         cl.entities_active[i] = false;
2999
3000                 // kill all qw nails
3001                 cl.qw_num_nails = 0;
3002
3003                 // fade weapon view kick
3004                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3005
3006                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3007
3008                 while (1)
3009                 {
3010                         if (msg_badread)
3011                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3012
3013                         cmd = MSG_ReadByte ();
3014
3015                         if (cmd == -1)
3016                         {
3017                                 SHOWNET("END OF MESSAGE");
3018                                 break;          // end of message
3019                         }
3020
3021                         cmdindex = cmdcount & 31;
3022                         cmdcount++;
3023                         cmdlog[cmdindex] = cmd;
3024
3025                         SHOWNET(qw_svc_strings[cmd]);
3026                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3027                         if (!cmdlogname[cmdindex])
3028                         {
3029                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3030                                 temp = "<unknown>";
3031                                 cmdlogname[cmdindex] = temp;
3032                         }
3033
3034                         // other commands
3035                         switch (cmd)
3036                         {
3037                         default:
3038                                 {
3039                                         char description[32*64], temp[64];
3040                                         int count;
3041                                         strlcpy(description, "packet dump: ", sizeof(description));
3042                                         i = cmdcount - 32;
3043                                         if (i < 0)
3044                                                 i = 0;
3045                                         count = cmdcount - i;
3046                                         i &= 31;
3047                                         while(count > 0)
3048                                         {
3049                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3050                                                 strlcat(description, temp, sizeof(description));
3051                                                 count--;
3052                                                 i++;
3053                                                 i &= 31;
3054                                         }
3055                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3056                                         Con_Print(description);
3057                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3058                                 }
3059                                 break;
3060
3061                         case qw_svc_nop:
3062                                 //Con_Printf("qw_svc_nop\n");
3063                                 break;
3064
3065                         case qw_svc_disconnect:
3066                                 Con_Printf("Server disconnected\n");
3067                                 if (cls.demonum != -1)
3068                                         CL_NextDemo();
3069                                 else
3070                                         CL_Disconnect();
3071                                 return;
3072
3073                         case qw_svc_print:
3074                                 i = MSG_ReadByte();
3075                                 temp = MSG_ReadString();
3076                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3077                                 {
3078                                         if (i == 3) // chat
3079                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3080                                         else
3081                                                 CSQC_AddPrintText(temp);
3082                                 }
3083                                 break;
3084
3085                         case qw_svc_centerprint:
3086                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3087                                 break;
3088
3089                         case qw_svc_stufftext:
3090                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3091                                 break;
3092
3093                         case qw_svc_damage:
3094                                 // svc_damage protocol is identical to nq
3095                                 V_ParseDamage ();
3096                                 break;
3097
3098                         case qw_svc_serverdata:
3099                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3100                                 CL_ParseServerInfo();
3101                                 break;
3102
3103                         case qw_svc_setangle:
3104                                 for (i=0 ; i<3 ; i++)
3105                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3106                                 if (!cls.demoplayback)
3107                                 {
3108                                         cl.fixangle[0] = true;
3109                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3110                                         // disable interpolation if this is new
3111                                         if (!cl.fixangle[1])
3112                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3113                                 }
3114                                 break;
3115
3116                         case qw_svc_lightstyle:
3117                                 i = MSG_ReadByte ();
3118                                 if (i >= cl.max_lightstyle)
3119                                 {
3120                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3121                                         break;
3122                                 }
3123                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3124                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3125                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3126                                 break;
3127
3128                         case qw_svc_sound:
3129                                 CL_ParseStartSoundPacket(false);
3130                                 break;
3131
3132                         case qw_svc_stopsound:
3133                                 i = (unsigned short) MSG_ReadShort();
3134                                 S_StopSound(i>>3, i&7);
3135                                 break;
3136
3137                         case qw_svc_updatefrags:
3138                                 i = MSG_ReadByte();
3139                                 if (i >= cl.maxclients)
3140                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3141                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3142                                 break;
3143
3144                         case qw_svc_updateping:
3145                                 i = MSG_ReadByte();
3146                                 if (i >= cl.maxclients)
3147                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3148                                 cl.scores[i].qw_ping = MSG_ReadShort();
3149                                 break;
3150
3151                         case qw_svc_updatepl:
3152                                 i = MSG_ReadByte();
3153                                 if (i >= cl.maxclients)
3154                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3155                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3156                                 break;
3157
3158                         case qw_svc_updateentertime:
3159                                 i = MSG_ReadByte();
3160                                 if (i >= cl.maxclients)
3161                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3162                                 // seconds ago
3163                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3164                                 break;
3165
3166                         case qw_svc_spawnbaseline:
3167                                 i = (unsigned short) MSG_ReadShort();
3168                                 if (i < 0 || i >= MAX_EDICTS)
3169                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3170                                 if (i >= cl.max_entities)
3171                                         CL_ExpandEntities(i);
3172                                 CL_ParseBaseline(cl.entities + i, false);
3173                                 break;
3174                         case qw_svc_spawnstatic:
3175                                 CL_ParseStatic(false);
3176                                 break;
3177                         case qw_svc_temp_entity:
3178                                 if(!CL_VM_Parse_TempEntity())
3179                                         CL_ParseTempEntity ();
3180                                 break;
3181
3182                         case qw_svc_killedmonster:
3183                                 cl.stats[STAT_MONSTERS]++;
3184                                 break;
3185
3186                         case qw_svc_foundsecret:
3187                                 cl.stats[STAT_SECRETS]++;
3188                                 break;
3189
3190                         case qw_svc_updatestat:
3191                                 i = MSG_ReadByte ();
3192                                 if (i < 0 || i >= MAX_CL_STATS)
3193                                         Host_Error ("svc_updatestat: %i is invalid", i);
3194                                 cl.stats[i] = MSG_ReadByte ();
3195                                 break;
3196
3197                         case qw_svc_updatestatlong:
3198                                 i = MSG_ReadByte ();
3199                                 if (i < 0 || i >= MAX_CL_STATS)
3200                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3201                                 cl.stats[i] = MSG_ReadLong ();
3202                                 break;
3203
3204                         case qw_svc_spawnstaticsound:
3205                                 CL_ParseStaticSound (false);
3206                                 break;
3207
3208                         case qw_svc_cdtrack:
3209                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3210                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3211                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3212                                 else
3213                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3214                                 break;
3215
3216                         case qw_svc_intermission:
3217                                 if(!cl.intermission)
3218                                         cl.completed_time = cl.time;
3219                                 cl.intermission = 1;
3220                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3221                                 for (i = 0;i < 3;i++)
3222                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3223                                 break;
3224
3225                         case qw_svc_finale:
3226                                 if(!cl.intermission)
3227                                         cl.completed_time = cl.time;
3228                                 cl.intermission = 2;
3229                                 SCR_CenterPrint(MSG_ReadString ());
3230                                 break;
3231
3232                         case qw_svc_sellscreen:
3233                                 Cmd_ExecuteString ("help", src_command);
3234                                 break;
3235
3236                         case qw_svc_smallkick:
3237                                 cl.qw_weaponkick = -2;
3238                                 break;
3239                         case qw_svc_bigkick:
3240                                 cl.qw_weaponkick = -4;
3241                                 break;
3242
3243                         case qw_svc_muzzleflash:
3244                                 i = (unsigned short) MSG_ReadShort();
3245                                 // NOTE: in QW this only worked on clients
3246                                 if (i < 0 || i >= MAX_EDICTS)
3247                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3248                                 if (i >= cl.max_entities)
3249                                         CL_ExpandEntities(i);
3250                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3251                                 break;
3252
3253                         case qw_svc_updateuserinfo:
3254                                 QW_CL_UpdateUserInfo();
3255                                 break;
3256
3257                         case qw_svc_setinfo:
3258                                 QW_CL_SetInfo();
3259                                 break;
3260
3261                         case qw_svc_serverinfo:
3262                                 QW_CL_ServerInfo();
3263                                 break;
3264
3265                         case qw_svc_download:
3266                                 QW_CL_ParseDownload();
3267                                 break;
3268
3269                         case qw_svc_playerinfo:
3270                                 EntityStateQW_ReadPlayerUpdate();
3271                                 break;
3272
3273                         case qw_svc_nails:
3274                                 QW_CL_ParseNails();
3275                                 break;
3276
3277                         case qw_svc_chokecount:
3278                                 i = MSG_ReadByte();
3279                                 // FIXME: apply to netgraph
3280                                 //for (j = 0;j < i;j++)
3281                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3282                                 break;
3283
3284                         case qw_svc_modellist:
3285                                 QW_CL_ParseModelList();
3286                                 break;
3287
3288                         case qw_svc_soundlist:
3289                                 QW_CL_ParseSoundList();
3290                                 break;
3291
3292                         case qw_svc_packetentities:
3293                                 EntityFrameQW_CL_ReadFrame(false);
3294                                 // first update is the final signon stage
3295                                 if (cls.signon == SIGNONS - 1)
3296                                         cls.signon = SIGNONS;
3297                                 break;
3298
3299                         case qw_svc_deltapacketentities:
3300                                 EntityFrameQW_CL_ReadFrame(true);
3301                                 // first update is the final signon stage
3302                                 if (cls.signon == SIGNONS - 1)
3303                                         cls.signon = SIGNONS;
3304                                 break;
3305
3306                         case qw_svc_maxspeed:
3307                                 cl.movevars_maxspeed = MSG_ReadFloat();
3308                                 break;
3309
3310                         case qw_svc_entgravity:
3311                                 cl.movevars_entgravity = MSG_ReadFloat();
3312                                 if (!cl.movevars_entgravity)
3313                                         cl.movevars_entgravity = 1.0f;
3314                                 break;
3315
3316                         case qw_svc_setpause:
3317                                 cl.paused = MSG_ReadByte ();
3318                                 if (cl.paused)
3319                                         CDAudio_Pause ();
3320                                 else
3321                                         CDAudio_Resume ();
3322                                 S_PauseGameSounds (cl.paused);
3323                                 break;
3324                         }
3325                 }
3326
3327                 // fully kill the still slightly dead qw player entities each frame,
3328                 // but only if a player update was received
3329                 for (i = 1;i <= cl.maxclients;i++)
3330                         if (cl.entities_active[i])
3331                                 break;
3332                 if (i <= cl.maxclients)
3333                 {
3334                         // kill all non-updated entities this frame
3335                         for (i = 1;i <= cl.maxclients;i++)
3336                                 if (!cl.entities_active[i])
3337                                         cl.entities[i].state_current.active = false;
3338                 }
3339                 else
3340                 {
3341                         // no update this frame, restore the cl.entities_active for good measure
3342                         for (i = 1;i <= cl.maxclients;i++)
3343                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3344                 }
3345         }
3346         else
3347         {
3348                 while (1)
3349                 {
3350                         if (msg_badread)
3351                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3352
3353                         cmd = MSG_ReadByte ();
3354
3355                         if (cmd == -1)
3356                         {
3357                                 SHOWNET("END OF MESSAGE");
3358                                 break;          // end of message
3359                         }
3360
3361                         cmdindex = cmdcount & 31;
3362                         cmdcount++;
3363                         cmdlog[cmdindex] = cmd;
3364
3365                         // if the high bit of the command byte is set, it is a fast update
3366                         if (cmd & 128)
3367                         {
3368                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3369                                 temp = "entity";
3370                                 cmdlogname[cmdindex] = temp;
3371                                 SHOWNET("fast update");
3372                                 if (cls.signon == SIGNONS - 1)
3373                                 {
3374                                         // first update is the final signon stage
3375                                         cls.signon = SIGNONS;
3376                                         CL_SignonReply ();
3377                                 }
3378                                 EntityFrameQuake_ReadEntity (cmd&127);
3379                                 continue;
3380                         }
3381
3382                         SHOWNET(svc_strings[cmd]);
3383                         cmdlogname[cmdindex] = svc_strings[cmd];
3384                         if (!cmdlogname[cmdindex])
3385                         {
3386                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3387                                 temp = "<unknown>";
3388                                 cmdlogname[cmdindex] = temp;
3389                         }
3390
3391                         // other commands
3392                         switch (cmd)
3393                         {
3394                         default:
3395                                 {
3396                                         char description[32*64], temp[64];
3397                                         int count;
3398                                         strlcpy (description, "packet dump: ", sizeof(description));
3399                                         i = cmdcount - 32;
3400                                         if (i < 0)
3401                                                 i = 0;
3402                                         count = cmdc