fix csqc sound precaches which were being freed after the level loaded
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         static double nextupdate = -1;
294 #if 0
295         static double lasttime = -1;
296 #endif
297         int oldreadcount;
298         qboolean oldbadread;
299         sizebuf_t old;
300
301         if(cls.state != ca_dedicated)
302         {
303                 if((time = Sys_DoubleTime()) >= nextupdate)
304                 {
305                         SCR_UpdateLoadingScreenIfShown();
306                         nextupdate = time + 2;
307                 }
308         }
309
310         // no need if server is local and definitely not if this is a demo
311         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
312                 return;
313
314         if (readmessages)
315         {
316                 // read messages from server, should just be nops
317                 oldreadcount = msg_readcount;
318                 oldbadread = msg_badread;
319                 old = net_message;
320                 memcpy(olddata, net_message.data, net_message.cursize);
321
322                 NetConn_ClientFrame();
323
324                 msg_readcount = oldreadcount;
325                 msg_badread = oldbadread;
326                 net_message = old;
327                 memcpy(net_message.data, olddata, net_message.cursize);
328         }
329
330 #if 0
331         if((time = Sys_DoubleTime()) >= lasttime + 1)
332         {
333                 Con_Printf("long delta: %f\n", time - lasttime);
334         }
335         lasttime = Sys_DoubleTime();
336 #endif
337
338         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
339         {
340                 sizebuf_t       msg;
341                 unsigned char           buf[4];
342                 nextmsg = time + 5;
343                 // write out a nop
344                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345                 Con_Print("--> client to server keepalive\n");
346                 memset(&msg, 0, sizeof(msg));
347                 msg.data = buf;
348                 msg.maxsize = sizeof(buf);
349                 MSG_WriteChar(&msg, clc_nop);
350                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
351         }
352 }
353
354 void CL_ParseEntityLump(char *entdata)
355 {
356         const char *data;
357         char key[128], value[MAX_INPUTLINE];
358         FOG_clear(); // LordHavoc: no fog until set
359         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360         R_SetSkyBox(cl.worldmodel->brush.skybox);
361         data = entdata;
362         if (!data)
363                 return;
364         if (!COM_ParseToken_Simple(&data, false, false))
365                 return; // error
366         if (com_token[0] != '{')
367                 return; // error
368         while (1)
369         {
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 if (com_token[0] == '}')
373                         break; // end of worldspawn
374                 if (com_token[0] == '_')
375                         strlcpy (key, com_token + 1, sizeof (key));
376                 else
377                         strlcpy (key, com_token, sizeof (key));
378                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379                         key[strlen(key)-1] = 0;
380                 if (!COM_ParseToken_Simple(&data, false, false))
381                         return; // error
382                 strlcpy (value, com_token, sizeof (value));
383                 if (!strcmp("sky", key))
384                         R_SetSkyBox(value);
385                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
386                         R_SetSkyBox(value);
387                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
388                         R_SetSkyBox(value);
389                 else if (!strcmp("fog", key))
390                 {
391                         r_refdef.fog_start = 0;
392                         r_refdef.fog_alpha = 1;
393                         r_refdef.fog_end = 16384;
394 #if _MSC_VER >= 1400
395 #define sscanf sscanf_s
396 #endif
397                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
398                 }
399                 else if (!strcmp("fog_density", key))
400                         r_refdef.fog_density = atof(value);
401                 else if (!strcmp("fog_red", key))
402                         r_refdef.fog_red = atof(value);
403                 else if (!strcmp("fog_green", key))
404                         r_refdef.fog_green = atof(value);
405                 else if (!strcmp("fog_blue", key))
406                         r_refdef.fog_blue = atof(value);
407                 else if (!strcmp("fog_alpha", key))
408                         r_refdef.fog_alpha = atof(value);
409                 else if (!strcmp("fog_start", key))
410                         r_refdef.fog_start = atof(value);
411                 else if (!strcmp("fog_end", key))
412                         r_refdef.fog_end = atof(value);
413         }
414 }
415
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
421 {
422         // update the world model
423         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424         CL_UpdateRenderEntity(&cl.entities[0].render);
425
426         // set up csqc world for collision culling
427         if (cl.worldmodel)
428                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
429         else
430                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
431
432         // load or reload .loc file for team chat messages
433         CL_Locs_Reload_f();
434
435         // make sure we send enough keepalives
436         CL_KeepaliveMessage(false);
437
438         // reset particles and other per-level things
439         R_Modules_NewMap();
440
441         // make sure we send enough keepalives
442         CL_KeepaliveMessage(false);
443
444         // load the team chat beep if possible
445         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
446
447         // check memory integrity
448         Mem_CheckSentinelsGlobal();
449
450         // load the csqc now
451         if (cl.loadcsqc)
452         {
453                 cl.loadcsqc = false;
454
455                 CL_VM_Init();
456         }
457 }
458
459 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
460 {
461         qfile_t *file;
462
463         // see if the file already exists
464         file = FS_OpenVirtualFile(filename, true);
465         if (file)
466         {
467                 FS_Close(file);
468                 return true;
469         }
470
471         // download messages in a demo would be bad
472         if (cls.demorecording)
473         {
474                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
475                 return true;
476         }
477
478         // don't try to download when playing a demo
479         if (!cls.netcon)
480                 return true;
481
482         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
483         Con_Printf("Downloading %s\n", filename);
484
485         if (!cls.qw_downloadmemory)
486         {
487                 cls.qw_downloadmemory = NULL;
488                 cls.qw_downloadmemorycursize = 0;
489                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
490         }
491
492         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
494
495         cls.qw_downloadnumber++;
496         cls.qw_downloadpercent = 0;
497         cls.qw_downloadmemorycursize = 0;
498
499         return false;
500 }
501
502 static void QW_CL_ProcessUserInfo(int slot);
503 static void QW_CL_RequestNextDownload(void)
504 {
505         int i;
506
507         // clear name of file that just finished
508         cls.qw_downloadname[0] = 0;
509
510         switch (cls.qw_downloadtype)
511         {
512         case dl_single:
513                 break;
514         case dl_skin:
515                 if (cls.qw_downloadnumber == 0)
516                         Con_Printf("Checking skins...\n");
517                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
518                 {
519                         if (!cl.scores[cls.qw_downloadnumber].name[0])
520                                 continue;
521                         // check if we need to download the file, and return if so
522                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
523                                 return;
524                 }
525
526                 cls.qw_downloadtype = dl_none;
527
528                 // load any newly downloaded skins
529                 for (i = 0;i < cl.maxclients;i++)
530                         QW_CL_ProcessUserInfo(i);
531
532                 // if we're still in signon stages, request the next one
533                 if (cls.signon != SIGNONS)
534                 {
535                         cls.signon = SIGNONS-1;
536                         // we'll go to SIGNONS when the first entity update is received
537                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
538                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
539                 }
540                 break;
541         case dl_model:
542                 if (cls.qw_downloadnumber == 0)
543                 {
544                         Con_Printf("Checking models...\n");
545                         cls.qw_downloadnumber = 1;
546                 }
547
548                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
549                 {
550                         // skip submodels
551                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
552                                 continue;
553                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
554                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
555                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
556                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
557                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
558                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
559                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
560                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
561                         // check if we need to download the file, and return if so
562                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
563                                 return;
564                 }
565
566                 cls.qw_downloadtype = dl_none;
567
568                 // touch all of the precached models that are still loaded so we can free
569                 // anything that isn't needed
570                 if (!sv.active)
571                         Mod_ClearUsed();
572                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
573                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
574                 // precache any models used by the client (this also marks them used)
575                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
576                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
577                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
578                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
579
580                 // we purge the models and sounds later in CL_SignonReply
581                 //Mod_PurgeUnused();
582
583                 // now we try to load everything that is new
584
585                 // world model
586                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
587                 if (cl.model_precache[1]->Draw == NULL)
588                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
589
590                 // normal models
591                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
592                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
593                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
594
595                 // check memory integrity
596                 Mem_CheckSentinelsGlobal();
597
598                 // now that we have a world model, set up the world entity, renderer
599                 // modules and csqc
600                 CL_SetupWorldModel();
601
602                 // add pmodel/emodel CRCs to userinfo
603                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
604                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
605
606                 // done checking sounds and models, send a prespawn command now
607                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
608                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
609
610                 if (cls.qw_downloadmemory)
611                 {
612                         Mem_Free(cls.qw_downloadmemory);
613                         cls.qw_downloadmemory = NULL;
614                 }
615
616                 // done loading
617                 cl.loadfinished = true;
618                 break;
619         case dl_sound:
620                 if (cls.qw_downloadnumber == 0)
621                 {
622                         Con_Printf("Checking sounds...\n");
623                         cls.qw_downloadnumber = 1;
624                 }
625
626                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
627                 {
628                         // check if we need to download the file, and return if so
629                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
630                                 return;
631                 }
632
633                 cls.qw_downloadtype = dl_none;
634
635                 // clear sound usage flags for purging of unused sounds
636                 S_ClearUsed();
637
638                 // precache any sounds used by the client
639                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
640                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
641                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
642                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
643                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
644                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
645                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
646
647                 // sounds used by the game
648                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
649                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
650
651                 // we purge the models and sounds later in CL_SignonReply
652                 //S_PurgeUnused();
653
654                 // check memory integrity
655                 Mem_CheckSentinelsGlobal();
656
657                 // done with sound downloads, next we check models
658                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
660                 break;
661         case dl_none:
662         default:
663                 Con_Printf("Unknown download type.\n");
664         }
665 }
666
667 static void QW_CL_ParseDownload(void)
668 {
669         int size = (signed short)MSG_ReadShort();
670         int percent = MSG_ReadByte();
671
672         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
673
674         // skip the download fragment if playing a demo
675         if (!cls.netcon)
676         {
677                 if (size > 0)
678                         msg_readcount += size;
679                 return;
680         }
681
682         if (size == -1)
683         {
684                 Con_Printf("File not found.\n");
685                 QW_CL_RequestNextDownload();
686                 return;
687         }
688
689         if (msg_readcount + (unsigned short)size > net_message.cursize)
690                 Host_Error("corrupt download message\n");
691
692         // make sure the buffer is big enough to include this new fragment
693         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
694         {
695                 unsigned char *old;
696                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
697                         cls.qw_downloadmemorymaxsize *= 2;
698                 old = cls.qw_downloadmemory;
699                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
700                 if (old)
701                 {
702                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
703                         Mem_Free(old);
704                 }
705         }
706
707         // read the fragment out of the packet
708         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
709         cls.qw_downloadmemorycursize += size;
710         cls.qw_downloadspeedcount += size;
711
712         cls.qw_downloadpercent = percent;
713
714         if (percent != 100)
715         {
716                 // request next fragment
717                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
718                 MSG_WriteString(&cls.netcon->message, "nextdl");
719         }
720         else
721         {
722                 // finished file
723                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
724
725                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
726
727                 cls.qw_downloadpercent = 0;
728
729                 // start downloading the next file (or join the game)
730                 QW_CL_RequestNextDownload();
731         }
732 }
733
734 static void QW_CL_ParseModelList(void)
735 {
736         int n;
737         int nummodels = MSG_ReadByte();
738         char *str;
739
740         // parse model precache list
741         for (;;)
742         {
743                 str = MSG_ReadString();
744                 if (!str[0])
745                         break;
746                 nummodels++;
747                 if (nummodels==MAX_MODELS)
748                         Host_Error("Server sent too many model precaches");
749                 if (strlen(str) >= MAX_QPATH)
750                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
751                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
752         }
753
754         n = MSG_ReadByte();
755         if (n)
756         {
757                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
758                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
759                 return;
760         }
761
762         cls.signon = 2;
763         cls.qw_downloadnumber = 0;
764         cls.qw_downloadtype = dl_model;
765         QW_CL_RequestNextDownload();
766 }
767
768 static void QW_CL_ParseSoundList(void)
769 {
770         int n;
771         int numsounds = MSG_ReadByte();
772         char *str;
773
774         // parse sound precache list
775         for (;;)
776         {
777                 str = MSG_ReadString();
778                 if (!str[0])
779                         break;
780                 numsounds++;
781                 if (numsounds==MAX_SOUNDS)
782                         Host_Error("Server sent too many sound precaches");
783                 if (strlen(str) >= MAX_QPATH)
784                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
785                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
786         }
787
788         n = MSG_ReadByte();
789
790         if (n)
791         {
792                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
793                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
794                 return;
795         }
796
797         cls.signon = 2;
798         cls.qw_downloadnumber = 0;
799         cls.qw_downloadtype = dl_sound;
800         QW_CL_RequestNextDownload();
801 }
802
803 static void QW_CL_Skins_f(void)
804 {
805         cls.qw_downloadnumber = 0;
806         cls.qw_downloadtype = dl_skin;
807         QW_CL_RequestNextDownload();
808 }
809
810 static void QW_CL_Changing_f(void)
811 {
812         if (cls.qw_downloadmemory)  // don't change when downloading
813                 return;
814
815         S_StopAllSounds();
816         cl.intermission = 0;
817         cls.signon = 1; // not active anymore, but not disconnected
818         Con_Printf("\nChanging map...\n");
819 }
820
821 void QW_CL_NextUpload(void)
822 {
823         int r, percent, size;
824
825         if (!cls.qw_uploaddata)
826                 return;
827
828         r = cls.qw_uploadsize - cls.qw_uploadpos;
829         if (r > 768)
830                 r = 768;
831         size = min(1, cls.qw_uploadsize);
832         percent = (cls.qw_uploadpos+r)*100/size;
833
834         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
835         MSG_WriteShort(&cls.netcon->message, r);
836         MSG_WriteByte(&cls.netcon->message, percent);
837         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
838
839         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
840
841         cls.qw_uploadpos += r;
842
843         if (cls.qw_uploadpos < cls.qw_uploadsize)
844                 return;
845
846         Con_Printf("Upload completed\n");
847
848         QW_CL_StopUpload();
849 }
850
851 void QW_CL_StartUpload(unsigned char *data, int size)
852 {
853         // do nothing in demos or if not connected
854         if (!cls.netcon)
855                 return;
856
857         // abort existing upload if in progress
858         QW_CL_StopUpload();
859
860         Con_DPrintf("Starting upload of %d bytes...\n", size);
861
862         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
863         memcpy(cls.qw_uploaddata, data, size);
864         cls.qw_uploadsize = size;
865         cls.qw_uploadpos = 0;
866
867         QW_CL_NextUpload();
868 }
869
870 #if 0
871 qboolean QW_CL_IsUploading(void)
872 {
873         return cls.qw_uploaddata != NULL;
874 }
875 #endif
876
877 void QW_CL_StopUpload(void)
878 {
879         if (cls.qw_uploaddata)
880                 Mem_Free(cls.qw_uploaddata);
881         cls.qw_uploaddata = NULL;
882         cls.qw_uploadsize = 0;
883         cls.qw_uploadpos = 0;
884 }
885
886 static void QW_CL_ProcessUserInfo(int slot)
887 {
888         int topcolor, bottomcolor;
889         char temp[2048];
890         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
891         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
892         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
893         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
894         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
895         cl.scores[slot].qw_spectator = temp[0] != 0;
896         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
897         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
898         if (!cl.scores[slot].qw_skin[0])
899                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
900         // TODO: skin cache
901 }
902
903 static void QW_CL_UpdateUserInfo(void)
904 {
905         int slot;
906         slot = MSG_ReadByte();
907         if (slot >= cl.maxclients)
908         {
909                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
910                 MSG_ReadLong();
911                 MSG_ReadString();
912                 return;
913         }
914         cl.scores[slot].qw_userid = MSG_ReadLong();
915         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
916
917         QW_CL_ProcessUserInfo(slot);
918 }
919
920 static void QW_CL_SetInfo(void)
921 {
922         int slot;
923         char key[2048];
924         char value[2048];
925         slot = MSG_ReadByte();
926         strlcpy(key, MSG_ReadString(), sizeof(key));
927         strlcpy(value, MSG_ReadString(), sizeof(value));
928         if (slot >= cl.maxclients)
929         {
930                 Con_Printf("svc_setinfo >= cl.maxclients\n");
931                 return;
932         }
933         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
934
935         QW_CL_ProcessUserInfo(slot);
936 }
937
938 static void QW_CL_ServerInfo(void)
939 {
940         char key[2048];
941         char value[2048];
942         char temp[32];
943         strlcpy(key, MSG_ReadString(), sizeof(key));
944         strlcpy(value, MSG_ReadString(), sizeof(value));
945         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
946         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
947         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
948         cl.qw_teamplay = atoi(temp);
949 }
950
951 static void QW_CL_ParseNails(void)
952 {
953         int i, j;
954         int numnails = MSG_ReadByte();
955         vec_t *v;
956         unsigned char bits[6];
957         for (i = 0;i < numnails;i++)
958         {
959                 for (j = 0;j < 6;j++)
960                         bits[j] = MSG_ReadByte();
961                 if (cl.qw_num_nails > 255)
962                         continue;
963                 v = cl.qw_nails[cl.qw_num_nails++];
964                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
965                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
966                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
967                 v[3] = -360*(bits[4]>>4)/16;
968                 v[4] = 360*bits[5]/256;
969                 v[5] = 0;
970         }
971 }
972
973 static void CL_UpdateItemsAndWeapon(void)
974 {
975         int j;
976         // check for important changes
977
978         // set flash times
979         if (cl.olditems != cl.stats[STAT_ITEMS])
980                 for (j = 0;j < 32;j++)
981                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
982                                 cl.item_gettime[j] = cl.time;
983         cl.olditems = cl.stats[STAT_ITEMS];
984
985         // GAME_NEXUIZ hud needs weapon change time
986         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
987                 cl.weapontime = cl.time;
988         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
989 }
990
991 #define LOADPROGRESSWEIGHT_SOUND            1.0
992 #define LOADPROGRESSWEIGHT_MODEL            4.0
993 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
994 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
995
996 void CL_BeginDownloads(qboolean aborteddownload)
997 {
998         // quakeworld works differently
999         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1000                 return;
1001
1002         // this would be a good place to do curl downloads
1003         if(Curl_Have_forthismap())
1004         {
1005                 Curl_Register_predownload(); // come back later
1006                 return;
1007         }
1008
1009         // if we got here...
1010         // curl is done, so let's start with the business
1011         if(!cl.loadbegun)
1012                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1013         cl.loadbegun = true;
1014
1015         // if already downloading something from the previous level, don't stop it
1016         if (cls.qw_downloadname[0])
1017                 return;
1018
1019         if (cl.downloadcsqc)
1020         {
1021                 size_t progsize;
1022                 cl.downloadcsqc = false;
1023                 if (cls.netcon
1024                  && !sv.active
1025                  && csqc_progname.string
1026                  && csqc_progname.string[0]
1027                  && csqc_progcrc.integer >= 0
1028                  && cl_serverextension_download.integer
1029                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1030                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1031                 {
1032                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1033                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1034                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1035                         else
1036                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1037                         return;
1038                 }
1039         }
1040
1041         if (cl.loadmodel_current < cl.loadmodel_total)
1042         {
1043                 // loading models
1044                 if(cl.loadmodel_current == 1)
1045                 {
1046                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1047                         SCR_PushLoadingScreen(false, "Loading precached models",
1048                                 (
1049                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1050                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1051                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1052                                 ) / (
1053                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1054                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1055                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1056                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1057                                 )
1058                         );
1059                         SCR_BeginLoadingPlaque();
1060                 }
1061                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1062                 {
1063                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1064                                 (
1065                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1066                                 ) / (
1067                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1068                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1069                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1070                                 )
1071                         );
1072                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1073                         {
1074                                 SCR_PopLoadingScreen(false);
1075                                 if(cl.loadmodel_current == 1)
1076                                 {
1077                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1078                                         SCR_PopLoadingScreen(false);
1079                                 }
1080                                 continue;
1081                         }
1082                         CL_KeepaliveMessage(true);
1083
1084                         if(cl.loadmodel_current == 1)
1085                         {
1086                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1087                                 Mod_FreeQ3Shaders();
1088                         }
1089
1090                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1091                         SCR_PopLoadingScreen(false);
1092                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1093                         {
1094                                 // we now have the worldmodel so we can set up the game world
1095                                 SCR_PushLoadingScreen(true, "world model setup",
1096                                         (
1097                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1098                                         ) / (
1099                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1100                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1101                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1102                                         )
1103                                 );
1104                                 CL_SetupWorldModel();
1105                                 SCR_PopLoadingScreen(true);
1106                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1107                                 {
1108                                         cl.loadfinished = true;
1109                                         // now issue the spawn to move on to signon 2 like normal
1110                                         if (cls.netcon)
1111                                                 Cmd_ForwardStringToServer("prespawn");
1112                                 }
1113                         }
1114                 }
1115                 SCR_PopLoadingScreen(false);
1116                 // finished loading models
1117         }
1118
1119         if (cl.loadsound_current < cl.loadsound_total)
1120         {
1121                 // loading sounds
1122                 if(cl.loadsound_current == 1)
1123                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1124                                 (
1125                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1126                                 ) / (
1127                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1128                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1129                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1130                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1131                                 )
1132                         );
1133                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1134                 {
1135                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1136                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1137                         {
1138                                 SCR_PopLoadingScreen(false);
1139                                 continue;
1140                         }
1141                         CL_KeepaliveMessage(true);
1142                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1143                         SCR_PopLoadingScreen(false);
1144                 }
1145                 SCR_PopLoadingScreen(false);
1146                 // finished loading sounds
1147         }
1148
1149         if(gamemode == GAME_NEXUIZ)
1150                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1151                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1152                 // of dependencies) anyway, and can mess around with the game directory;
1153                 // until this is fixed, only support pk3 downloads via curl, and turn off
1154                 // individual file downloads other than for CSQC
1155                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1156                 // to dlcache only
1157                 // idea: support download of pk3 files using this protocol later
1158
1159         // note: the reason these loops skip already-loaded things is that it
1160         // enables this command to be issued during the game if desired
1161
1162         if (cl.downloadmodel_current < cl.loadmodel_total)
1163         {
1164                 // loading models
1165
1166                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1167                 {
1168                         if (aborteddownload)
1169                         {
1170
1171                                 if (cl.downloadmodel_current == 1)
1172                                 {
1173                                         // the worldmodel failed, but we need to set up anyway
1174                                         Mod_FreeQ3Shaders();
1175                                         CL_SetupWorldModel();
1176                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1177                                         {
1178                                                 cl.loadfinished = true;
1179                                                 // now issue the spawn to move on to signon 2 like normal
1180                                                 if (cls.netcon)
1181                                                         Cmd_ForwardStringToServer("prespawn");
1182                                         }
1183                                 }
1184                                 aborteddownload = false;
1185                                 continue;
1186                         }
1187                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1188                                 continue;
1189                         CL_KeepaliveMessage(true);
1190                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1191                         {
1192                                 if (cl.downloadmodel_current == 1)
1193                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1194                                 else
1195                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1196                                 // regarding the * check: don't try to download submodels
1197                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1198                                 {
1199                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1200                                         // we'll try loading again when the download finishes
1201                                         return;
1202                                 }
1203                         }
1204
1205                         if(cl.downloadmodel_current == 1)
1206                         {
1207                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1208                                 Mod_FreeQ3Shaders();
1209                         }
1210
1211                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1212                         if (cl.downloadmodel_current == 1)
1213                         {
1214                                 // we now have the worldmodel so we can set up the game world
1215                                 // or maybe we do not have it (cl_serverextension_download 0)
1216                                 // then we need to continue loading ANYWAY!
1217                                 CL_SetupWorldModel();
1218                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1219                                 {
1220                                         cl.loadfinished = true;
1221                                         // now issue the spawn to move on to signon 2 like normal
1222                                         if (cls.netcon)
1223                                                 Cmd_ForwardStringToServer("prespawn");
1224                                 }
1225                         }
1226                 }
1227
1228                 // finished loading models
1229         }
1230
1231         if (cl.downloadsound_current < cl.loadsound_total)
1232         {
1233                 // loading sounds
1234
1235                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1236                 {
1237                         char soundname[MAX_QPATH];
1238                         if (aborteddownload)
1239                         {
1240                                 aborteddownload = false;
1241                                 continue;
1242                         }
1243                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1244                                 continue;
1245                         CL_KeepaliveMessage(true);
1246                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1247                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1248                         {
1249                                 Con_Printf("Sound %s not found\n", soundname);
1250                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1251                                 {
1252                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1253                                         // we'll try loading again when the download finishes
1254                                         return;
1255                                 }
1256                         }
1257                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1258                 }
1259
1260                 // finished loading sounds
1261         }
1262
1263         SCR_PopLoadingScreen(false);
1264
1265         if (!cl.loadfinished)
1266         {
1267                 cl.loadfinished = true;
1268
1269                 // check memory integrity
1270                 Mem_CheckSentinelsGlobal();
1271
1272                 // now issue the spawn to move on to signon 2 like normal
1273                 if (cls.netcon)
1274                         Cmd_ForwardStringToServer("prespawn");
1275         }
1276 }
1277
1278 void CL_BeginDownloads_f(void)
1279 {
1280         // prevent cl_begindownloads from being issued multiple times in one match
1281         // to prevent accidentally cancelled downloads
1282         if(cl.loadbegun)
1283                 Con_Printf("cl_begindownloads is only valid once per match\n");
1284         else
1285                 CL_BeginDownloads(false);
1286 }
1287
1288 void CL_StopDownload(int size, int crc)
1289 {
1290         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1291         {
1292                 int existingcrc;
1293                 size_t existingsize;
1294                 const char *extension;
1295
1296                 if(cls.qw_download_deflate)
1297                 {
1298                         unsigned char *out;
1299                         size_t inflated_size;
1300                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1301                         Mem_Free(cls.qw_downloadmemory);
1302                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1303                         cls.qw_downloadmemory = out;
1304                         cls.qw_downloadmemorycursize = inflated_size;
1305                 }
1306
1307                 if(!cls.qw_downloadmemory)
1308                 {
1309                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1310                 }
1311                 else
1312                 {
1313                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1314                         size = cls.qw_downloadmemorycursize;
1315                         // finished file
1316                         // save to disk only if we don't already have it
1317                         // (this is mainly for playing back demos)
1318                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1319                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1320                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1321                         {
1322                                 if ((int)existingsize != size || existingcrc != crc)
1323                                 {
1324                                         // we have a mismatching file, pick another name for it
1325                                         char name[MAX_QPATH*2];
1326                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1327                                         if (!FS_FileExists(name))
1328                                         {
1329                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1330                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1331                                         }
1332                                 }
1333                         }
1334                         else
1335                         {
1336                                 // we either don't have it or have a mismatching file...
1337                                 // so it's time to accept the file
1338                                 // but if we already have a mismatching file we need to rename
1339                                 // this new one, and if we already have this file in renamed form,
1340                                 // we do nothing
1341                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1342                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1343                                 extension = FS_FileExtension(cls.qw_downloadname);
1344                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1345                                         FS_Rescan();
1346                         }
1347                 }
1348         }
1349         else if (cls.qw_downloadmemory && size)
1350         {
1351                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1352                 CL_BeginDownloads(true);
1353         }
1354
1355         if (cls.qw_downloadmemory)
1356                 Mem_Free(cls.qw_downloadmemory);
1357         cls.qw_downloadmemory = NULL;
1358         cls.qw_downloadname[0] = 0;
1359         cls.qw_downloadmemorymaxsize = 0;
1360         cls.qw_downloadmemorycursize = 0;
1361         cls.qw_downloadpercent = 0;
1362 }
1363
1364 void CL_ParseDownload(void)
1365 {
1366         int i, start, size;
1367         unsigned char data[65536];
1368         start = MSG_ReadLong();
1369         size = (unsigned short)MSG_ReadShort();
1370
1371         // record the start/size information to ack in the next input packet
1372         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1373         {
1374                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1375                 {
1376                         cls.dp_downloadack[i].start = start;
1377                         cls.dp_downloadack[i].size = size;
1378                         break;
1379                 }
1380         }
1381
1382         MSG_ReadBytes(size, data);
1383
1384         if (!cls.qw_downloadname[0])
1385         {
1386                 if (size > 0)
1387                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1388                 return;
1389         }
1390
1391         if (start + size > cls.qw_downloadmemorymaxsize)
1392                 Host_Error("corrupt download message\n");
1393
1394         // only advance cursize if the data is at the expected position
1395         // (gaps are unacceptable)
1396         memcpy(cls.qw_downloadmemory + start, data, size);
1397         cls.qw_downloadmemorycursize = start + size;
1398         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1399         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1400         cls.qw_downloadspeedcount += size;
1401 }
1402
1403 void CL_DownloadBegin_f(void)
1404 {
1405         int size = atoi(Cmd_Argv(1));
1406
1407         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1408         {
1409                 Con_Printf("cl_downloadbegin: received bogus information\n");
1410                 CL_StopDownload(0, 0);
1411                 return;
1412         }
1413
1414         if (cls.qw_downloadname[0])
1415                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1416
1417         CL_StopDownload(0, 0);
1418
1419         // we're really beginning a download now, so initialize stuff
1420         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1421         cls.qw_downloadmemorymaxsize = size;
1422         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1423         cls.qw_downloadnumber++;
1424
1425         cls.qw_download_deflate = false;
1426         if(Cmd_Argc() >= 4)
1427         {
1428                 if(!strcmp(Cmd_Argv(3), "deflate"))
1429                         cls.qw_download_deflate = true;
1430                 // check further encodings here
1431         }
1432
1433         Cmd_ForwardStringToServer("sv_startdownload");
1434 }
1435
1436 void CL_StopDownload_f(void)
1437 {
1438         Curl_CancelAll();
1439         if (cls.qw_downloadname[0])
1440         {
1441                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1442                 CL_StopDownload(0, 0);
1443         }
1444         CL_BeginDownloads(true);
1445 }
1446
1447 void CL_DownloadFinished_f(void)
1448 {
1449         if (Cmd_Argc() < 3)
1450         {
1451                 Con_Printf("Malformed cl_downloadfinished command\n");
1452                 return;
1453         }
1454         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1455         CL_BeginDownloads(false);
1456 }
1457
1458 static void CL_SendPlayerInfo(void)
1459 {
1460         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1461         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1462
1463         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1464         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1465
1466         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1467         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1468
1469         if (cl_pmodel.integer)
1470         {
1471                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1472                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1473         }
1474         if (*cl_playermodel.string)
1475         {
1476                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1477                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1478         }
1479         if (*cl_playerskin.string)
1480         {
1481                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1482                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1483         }
1484 }
1485
1486 /*
1487 =====================
1488 CL_SignonReply
1489
1490 An svc_signonnum has been received, perform a client side setup
1491 =====================
1492 */
1493 static void CL_SignonReply (void)
1494 {
1495         if (developer.integer >= 100)
1496                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1497
1498         switch (cls.signon)
1499         {
1500         case 1:
1501                 if (cls.netcon)
1502                 {
1503                         // send player info before we begin downloads
1504                         // (so that the server can see the player name while downloading)
1505                         CL_SendPlayerInfo();
1506
1507                         // execute cl_begindownloads next frame
1508                         // (after any commands added by svc_stufftext have been executed)
1509                         // when done with downloads the "prespawn" will be sent
1510                         Cbuf_AddText("\ncl_begindownloads\n");
1511
1512                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1513                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1514                 }
1515                 else // playing a demo...  make sure loading occurs as soon as possible
1516                         CL_BeginDownloads(false);
1517                 break;
1518
1519         case 2:
1520                 if (cls.netcon)
1521                 {
1522                         // LordHavoc: quake sent the player info here but due to downloads
1523                         // it is sent earlier instead
1524                         // CL_SendPlayerInfo();
1525
1526                         // LordHavoc: changed to begin a loading stage and issue this when done
1527                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1528                         MSG_WriteString (&cls.netcon->message, "spawn");
1529                 }
1530                 break;
1531
1532         case 3:
1533                 if (cls.netcon)
1534                 {
1535                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1536                         MSG_WriteString (&cls.netcon->message, "begin");
1537                 }
1538                 break;
1539
1540         case 4:
1541                 // after the level has been loaded, we shouldn't need the shaders, and
1542                 // if they are needed again they will be automatically loaded...
1543                 // we also don't need the unused models or sounds from the last level
1544                 Mod_FreeQ3Shaders();
1545                 Mod_PurgeUnused();
1546                 S_PurgeUnused();
1547
1548                 Con_ClearNotify();
1549                 if (COM_CheckParm("-profilegameonly"))
1550                         Sys_AllowProfiling(true);
1551                 break;
1552         }
1553 }
1554
1555 /*
1556 ==================
1557 CL_ParseServerInfo
1558 ==================
1559 */
1560 void CL_ParseServerInfo (void)
1561 {
1562         char *str;
1563         int i;
1564         protocolversion_t protocol;
1565         int nummodels, numsounds;
1566
1567         Con_DPrint("Serverinfo packet received.\n");
1568
1569         // if server is active, we already began a loading plaque
1570         if (!sv.active)
1571         {
1572                 SCR_BeginLoadingPlaque();
1573                 S_StopAllSounds();
1574                 // free q3 shaders so that any newly downloaded shaders will be active
1575                 Mod_FreeQ3Shaders();
1576         }
1577
1578         // check memory integrity
1579         Mem_CheckSentinelsGlobal();
1580
1581         // clear cl_serverextension cvars
1582         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1583
1584 //
1585 // wipe the client_state_t struct
1586 //
1587         CL_ClearState ();
1588
1589 // parse protocol version number
1590         i = MSG_ReadLong ();
1591         protocol = Protocol_EnumForNumber(i);
1592         if (protocol == PROTOCOL_UNKNOWN)
1593         {
1594                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1595                 return;
1596         }
1597         // hack for unmarked Nehahra movie demos which had a custom protocol
1598         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1599                 protocol = PROTOCOL_NEHAHRAMOVIE;
1600         cls.protocol = protocol;
1601         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1602
1603         cl.num_entities = 1;
1604
1605         if (protocol == PROTOCOL_QUAKEWORLD)
1606         {
1607                 char gamedir[1][MAX_QPATH];
1608
1609                 cl.qw_servercount = MSG_ReadLong();
1610
1611                 str = MSG_ReadString();
1612                 Con_Printf("server gamedir is %s\n", str);
1613                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1614
1615                 // change gamedir if needed
1616                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1617                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1618
1619                 cl.gametype = GAME_DEATHMATCH;
1620                 cl.maxclients = 32;
1621
1622                 // parse player number
1623                 i = MSG_ReadByte();
1624                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1625                 //cl.qw_spectator = (i & 128) != 0;
1626                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1627                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1628
1629                 // get the full level name
1630                 str = MSG_ReadString ();
1631                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1632
1633                 // get the movevars that are defined in the qw protocol
1634                 cl.movevars_gravity            = MSG_ReadFloat();
1635                 cl.movevars_stopspeed          = MSG_ReadFloat();
1636                 cl.movevars_maxspeed           = MSG_ReadFloat();
1637                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1638                 cl.movevars_accelerate         = MSG_ReadFloat();
1639                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1640                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1641                 cl.movevars_friction           = MSG_ReadFloat();
1642                 cl.movevars_waterfriction      = MSG_ReadFloat();
1643                 cl.movevars_entgravity         = MSG_ReadFloat();
1644
1645                 // other movevars not in the protocol...
1646                 cl.movevars_wallfriction = 0;
1647                 cl.movevars_timescale = 1;
1648                 cl.movevars_jumpvelocity = 270;
1649                 cl.movevars_edgefriction = 1;
1650                 cl.movevars_maxairspeed = 30;
1651                 cl.movevars_stepheight = 18;
1652                 cl.movevars_airaccel_qw = 1;
1653                 cl.movevars_airaccel_sideways_friction = 0;
1654
1655                 // seperate the printfs so the server message can have a color
1656                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1657
1658                 // check memory integrity
1659                 Mem_CheckSentinelsGlobal();
1660
1661                 if (cls.netcon)
1662                 {
1663                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1664                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1665                 }
1666
1667                 cl.loadbegun = false;
1668                 cl.loadfinished = false;
1669
1670                 cls.state = ca_connected;
1671                 cls.signon = 1;
1672
1673                 // note: on QW protocol we can't set up the gameworld until after
1674                 // downloads finish...
1675                 // (we don't even know the name of the map yet)
1676         }
1677         else
1678         {
1679         // parse maxclients
1680                 cl.maxclients = MSG_ReadByte ();
1681                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1682                 {
1683                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1684                         return;
1685                 }
1686                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1687
1688         // parse gametype
1689                 cl.gametype = MSG_ReadByte ();
1690                 // the original id singleplayer demos are bugged and contain
1691                 // GAME_DEATHMATCH even for singleplayer
1692                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1693                         cl.gametype = GAME_COOP;
1694
1695         // parse signon message
1696                 str = MSG_ReadString ();
1697                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1698
1699         // seperate the printfs so the server message can have a color
1700                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1701                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1702
1703                 // check memory integrity
1704                 Mem_CheckSentinelsGlobal();
1705
1706                 // parse model precache list
1707                 for (nummodels=1 ; ; nummodels++)
1708                 {
1709                         str = MSG_ReadString();
1710                         if (!str[0])
1711                                 break;
1712                         if (nummodels==MAX_MODELS)
1713                                 Host_Error ("Server sent too many model precaches");
1714                         if (strlen(str) >= MAX_QPATH)
1715                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1716                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1717                 }
1718                 // parse sound precache list
1719                 for (numsounds=1 ; ; numsounds++)
1720                 {
1721                         str = MSG_ReadString();
1722                         if (!str[0])
1723                                 break;
1724                         if (numsounds==MAX_SOUNDS)
1725                                 Host_Error("Server sent too many sound precaches");
1726                         if (strlen(str) >= MAX_QPATH)
1727                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1728                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1729                 }
1730
1731                 // touch all of the precached models that are still loaded so we can free
1732                 // anything that isn't needed
1733                 if (!sv.active)
1734                         Mod_ClearUsed();
1735                 for (i = 1;i < nummodels;i++)
1736                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1737                 // precache any models used by the client (this also marks them used)
1738                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1739                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1740                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1741                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1742
1743                 // we purge the models and sounds later in CL_SignonReply
1744                 //Mod_PurgeUnused();
1745                 //S_PurgeUnused();
1746
1747                 // clear sound usage flags for purging of unused sounds
1748                 S_ClearUsed();
1749
1750                 // precache any sounds used by the client
1751                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1752                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1753                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1754                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1755                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1756                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1757                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1758
1759                 // sounds used by the game
1760                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1761                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1762
1763                 // now we try to load everything that is new
1764                 cl.loadmodel_current = 1;
1765                 cl.downloadmodel_current = 1;
1766                 cl.loadmodel_total = nummodels;
1767                 cl.loadsound_current = 1;
1768                 cl.downloadsound_current = 1;
1769                 cl.loadsound_total = numsounds;
1770                 cl.downloadcsqc = true;
1771                 cl.loadbegun = false;
1772                 cl.loadfinished = false;
1773                 cl.loadcsqc = true;
1774         }
1775
1776         // check memory integrity
1777         Mem_CheckSentinelsGlobal();
1778
1779 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1780         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1781         {
1782                 char demofile[MAX_OSPATH];
1783                 char levelname[MAX_QPATH];
1784
1785                 if (cls.demorecording)
1786                 {
1787                         // finish the previous level's demo file
1788                         CL_Stop_f();
1789                 }
1790
1791                 // start a new demo file
1792                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1793                 if (strrchr(levelname, '.'))
1794                         *(strrchr(levelname, '.')) = 0;
1795                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1796
1797                 Con_Printf ("Auto-recording to %s.\n", demofile);
1798
1799                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1800                 if (cls.demofile)
1801                 {
1802                         cls.forcetrack = -1;
1803                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1804                         cls.demorecording = true;
1805                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1806                         cls.demo_lastcsprogssize = -1;
1807                         cls.demo_lastcsprogscrc = -1;
1808                 }
1809                 else
1810                         Con_Print ("ERROR: couldn't open.\n");
1811         }
1812 }
1813
1814 void CL_ValidateState(entity_state_t *s)
1815 {
1816         dp_model_t *model;
1817
1818         if (!s->active)
1819                 return;
1820
1821         if (s->modelindex >= MAX_MODELS)
1822                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1823
1824         // these warnings are only warnings, no corrections are made to the state
1825         // because states are often copied for decoding, which otherwise would
1826         // propogate some of the corrections accidentally
1827         // (this used to happen, sometimes affecting skin and frame)
1828
1829         // colormap is client index + 1
1830         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1831                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1832
1833         model = cl.model_precache[s->modelindex];
1834         if (model && model->type && s->frame >= model->numframes)
1835                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1836         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1837                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1838 }
1839
1840 void CL_MoveLerpEntityStates(entity_t *ent)
1841 {
1842         float odelta[3], adelta[3];
1843         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1844         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1845         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1846         {
1847                 // reset all persistent stuff if this is a new entity
1848                 ent->persistent.lerpdeltatime = 0;
1849                 ent->persistent.lerpstarttime = cl.mtime[1];
1850                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1851                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1852                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1853                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1854                 // reset animation interpolation as well
1855                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1856                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1857                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1858                 ent->render.shadertime = cl.time;
1859                 // reset various persistent stuff
1860                 ent->persistent.muzzleflash = 0;
1861                 ent->persistent.trail_allowed = false;
1862         }
1863         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1864         {
1865                 // don't interpolate the move
1866                 ent->persistent.lerpdeltatime = 0;
1867                 ent->persistent.lerpstarttime = cl.mtime[1];
1868                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1869                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1870                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1871                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1872                 ent->persistent.trail_allowed = false;
1873
1874                 if(ent->state_current.frame != ent->state_previous.frame)
1875                 {
1876                         // if we ALSO changed animation frame in the process (but ONLY then!)
1877                         // then let's reset the animation interpolation too
1878                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1879                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1880                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1881                 }
1882
1883                 // note that this case must do everything the following case does too
1884         }
1885         else if (DotProduct(odelta, odelta) > 1000*1000
1886                 || (cl.fixangle[0] && !cl.fixangle[1])
1887                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1888                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1889         {
1890                 // don't interpolate the move
1891                 // (the fixangle[] check detects teleports, but not constant fixangles
1892                 //  such as when spectating)
1893                 ent->persistent.lerpdeltatime = 0;
1894                 ent->persistent.lerpstarttime = cl.mtime[1];
1895                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1896                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1897                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1898                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1899                 ent->persistent.trail_allowed = false;
1900         }
1901         else if (ent->state_current.flags & RENDER_STEP)
1902         {
1903                 // monster interpolation
1904                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1905                 {
1906                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1907                         ent->persistent.lerpstarttime = cl.mtime[1];
1908                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1909                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1910                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1911                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1912                 }
1913         }
1914         else
1915         {
1916                 // not a monster
1917                 ent->persistent.lerpstarttime = ent->state_previous.time;
1918                 // no lerp if it's singleplayer
1919                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1920                         ent->persistent.lerpdeltatime = 0;
1921                 else
1922                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1923                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1924                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1925                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1926                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1927         }
1928         // trigger muzzleflash effect if necessary
1929         if (ent->state_current.effects & EF_MUZZLEFLASH)
1930                 ent->persistent.muzzleflash = 1;
1931 }
1932
1933 /*
1934 ==================
1935 CL_ParseBaseline
1936 ==================
1937 */
1938 void CL_ParseBaseline (entity_t *ent, int large)
1939 {
1940         int i;
1941
1942         ent->state_baseline = defaultstate;
1943         // FIXME: set ent->state_baseline.number?
1944         ent->state_baseline.active = true;
1945         if (large)
1946         {
1947                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1948                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1949         }
1950         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1951         {
1952                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1953                 ent->state_baseline.frame = MSG_ReadByte ();
1954         }
1955         else
1956         {
1957                 ent->state_baseline.modelindex = MSG_ReadByte ();
1958                 ent->state_baseline.frame = MSG_ReadByte ();
1959         }
1960         ent->state_baseline.colormap = MSG_ReadByte();
1961         ent->state_baseline.skin = MSG_ReadByte();
1962         for (i = 0;i < 3;i++)
1963         {
1964                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1965                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1966         }
1967         ent->state_previous = ent->state_current = ent->state_baseline;
1968 }
1969
1970
1971 /*
1972 ==================
1973 CL_ParseClientdata
1974
1975 Server information pertaining to this client only
1976 ==================
1977 */
1978 void CL_ParseClientdata (void)
1979 {
1980         int i, bits;
1981
1982         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1983         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1984         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1985         cl.mviewzoom[1] = cl.mviewzoom[0];
1986
1987         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1988         {
1989                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1990                 cl.stats[STAT_ITEMS] = 0;
1991                 cl.stats[STAT_VIEWZOOM] = 255;
1992         }
1993         cl.idealpitch = 0;
1994         cl.mpunchangle[0][0] = 0;
1995         cl.mpunchangle[0][1] = 0;
1996         cl.mpunchangle[0][2] = 0;
1997         cl.mpunchvector[0][0] = 0;
1998         cl.mpunchvector[0][1] = 0;
1999         cl.mpunchvector[0][2] = 0;
2000         cl.mvelocity[0][0] = 0;
2001         cl.mvelocity[0][1] = 0;
2002         cl.mvelocity[0][2] = 0;
2003         cl.mviewzoom[0] = 1;
2004
2005         bits = (unsigned short) MSG_ReadShort ();
2006         if (bits & SU_EXTEND1)
2007                 bits |= (MSG_ReadByte() << 16);
2008         if (bits & SU_EXTEND2)
2009                 bits |= (MSG_ReadByte() << 24);
2010
2011         if (bits & SU_VIEWHEIGHT)
2012                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2013
2014         if (bits & SU_IDEALPITCH)
2015                 cl.idealpitch = MSG_ReadChar ();
2016
2017         for (i = 0;i < 3;i++)
2018         {
2019                 if (bits & (SU_PUNCH1<<i) )
2020                 {
2021                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2022                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2023                         else
2024                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2025                 }
2026                 if (bits & (SU_PUNCHVEC1<<i))
2027                 {
2028                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2029                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2030                         else
2031                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2032                 }
2033                 if (bits & (SU_VELOCITY1<<i) )
2034                 {
2035                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2036                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2037                         else
2038                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2039                 }
2040         }
2041
2042         // LordHavoc: hipnotic demos don't have this bit set but should
2043         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2044                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2045
2046         cl.onground = (bits & SU_ONGROUND) != 0;
2047         cl.inwater = (bits & SU_INWATER) != 0;
2048
2049         if (cls.protocol == PROTOCOL_DARKPLACES5)
2050         {
2051                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2052                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2053                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2054                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2055                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2056                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2057                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2058                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2059                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2060                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2061         }
2062         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2063         {
2064                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2065                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2066                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2067                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2068                 else
2069                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2070                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2071                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2072                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2073                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2074                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2075                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2076                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2077                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2078                 else
2079                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2080         }
2081
2082         if (bits & SU_VIEWZOOM)
2083         {
2084                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2085                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2086                 else
2087                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2088         }
2089
2090         // viewzoom interpolation
2091         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2092 }
2093
2094 /*
2095 =====================
2096 CL_ParseStatic
2097 =====================
2098 */
2099 void CL_ParseStatic (int large)
2100 {
2101         entity_t *ent;
2102
2103         if (cl.num_static_entities >= cl.max_static_entities)
2104                 Host_Error ("Too many static entities");
2105         ent = &cl.static_entities[cl.num_static_entities++];
2106         CL_ParseBaseline (ent, large);
2107
2108         if (ent->state_baseline.modelindex == 0)
2109         {
2110                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2111                 cl.num_static_entities--;
2112                 // This is definitely a cheesy way to conserve resources...
2113                 return;
2114         }
2115
2116 // copy it to the current state
2117         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2118         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2119         ent->render.framegroupblend[0].lerp = 1;
2120         // make torchs play out of sync
2121         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2122         ent->render.skinnum = ent->state_baseline.skin;
2123         ent->render.effects = ent->state_baseline.effects;
2124         ent->render.alpha = 1;
2125
2126         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2127         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2128
2129         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2130         CL_UpdateRenderEntity(&ent->render);
2131 }
2132
2133 /*
2134 ===================
2135 CL_ParseStaticSound
2136 ===================
2137 */
2138 void CL_ParseStaticSound (int large)
2139 {
2140         vec3_t          org;
2141         int                     sound_num, vol, atten;
2142
2143         MSG_ReadVector(org, cls.protocol);
2144         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2145                 sound_num = (unsigned short) MSG_ReadShort ();
2146         else
2147                 sound_num = MSG_ReadByte ();
2148         vol = MSG_ReadByte ();
2149         atten = MSG_ReadByte ();
2150
2151         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2152 }
2153
2154 void CL_ParseEffect (void)
2155 {
2156         vec3_t          org;
2157         int                     modelindex, startframe, framecount, framerate;
2158
2159         MSG_ReadVector(org, cls.protocol);
2160         modelindex = MSG_ReadByte ();
2161         startframe = MSG_ReadByte ();
2162         framecount = MSG_ReadByte ();
2163         framerate = MSG_ReadByte ();
2164
2165         CL_Effect(org, modelindex, startframe, framecount, framerate);
2166 }
2167
2168 void CL_ParseEffect2 (void)
2169 {
2170         vec3_t          org;
2171         int                     modelindex, startframe, framecount, framerate;
2172
2173         MSG_ReadVector(org, cls.protocol);
2174         modelindex = (unsigned short) MSG_ReadShort ();
2175         startframe = (unsigned short) MSG_ReadShort ();
2176         framecount = MSG_ReadByte ();
2177         framerate = MSG_ReadByte ();
2178
2179         CL_Effect(org, modelindex, startframe, framecount, framerate);
2180 }
2181
2182 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2183 {
2184         int i;
2185         beam_t *b = NULL;
2186
2187         if (ent >= MAX_EDICTS)
2188         {
2189                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2190                 ent = 0;
2191         }
2192
2193         if (ent >= cl.max_entities)
2194                 CL_ExpandEntities(ent);
2195
2196         // override any beam with the same entity
2197         i = cl.max_beams;
2198         if (ent)
2199                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2200                         if (b->entity == ent)
2201                                 break;
2202         // if the entity was not found then just replace an unused beam
2203         if (i == cl.max_beams)
2204                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2205                         if (!b->model)
2206                                 break;
2207         if (i < cl.max_beams)
2208         {
2209                 cl.num_beams = max(cl.num_beams, i + 1);
2210                 b->entity = ent;
2211                 b->lightning = lightning;
2212                 b->model = m;
2213                 b->endtime = cl.mtime[0] + 0.2;
2214                 VectorCopy (start, b->start);
2215                 VectorCopy (end, b->end);
2216         }
2217         else
2218                 Con_Print("beam list overflow!\n");
2219 }
2220
2221 void CL_ParseBeam (dp_model_t *m, int lightning)
2222 {
2223         int ent;
2224         vec3_t start, end;
2225
2226         ent = (unsigned short) MSG_ReadShort ();
2227         MSG_ReadVector(start, cls.protocol);
2228         MSG_ReadVector(end, cls.protocol);
2229
2230         if (ent >= MAX_EDICTS)
2231         {
2232                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2233                 ent = 0;
2234         }
2235
2236         CL_NewBeam(ent, start, end, m, lightning);
2237 }
2238
2239 void CL_ParseTempEntity(void)
2240 {
2241         int type;
2242         vec3_t pos, pos2;
2243         vec3_t vel1, vel2;
2244         vec3_t dir;
2245         vec3_t color;
2246         int rnd;
2247         int colorStart, colorLength, count;
2248         float velspeed, radius;
2249         unsigned char *tempcolor;
2250         matrix4x4_t tempmatrix;
2251
2252         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2253         {
2254                 type = MSG_ReadByte();
2255                 switch (type)
2256                 {
2257                 case QW_TE_WIZSPIKE:
2258                         // spike hitting wall
2259                         MSG_ReadVector(pos, cls.protocol);
2260                         CL_FindNonSolidLocation(pos, pos, 4);
2261                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2262                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2263                         break;
2264
2265                 case QW_TE_KNIGHTSPIKE:
2266                         // spike hitting wall
2267                         MSG_ReadVector(pos, cls.protocol);
2268                         CL_FindNonSolidLocation(pos, pos, 4);
2269                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2270                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2271                         break;
2272
2273                 case QW_TE_SPIKE:
2274                         // spike hitting wall
2275                         MSG_ReadVector(pos, cls.protocol);
2276                         CL_FindNonSolidLocation(pos, pos, 4);
2277                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2278                         if (rand() % 5)
2279                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2280                         else
2281                         {
2282                                 rnd = rand() & 3;
2283                                 if (rnd == 1)
2284                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2285                                 else if (rnd == 2)
2286                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2287                                 else
2288                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2289                         }
2290                         break;
2291                 case QW_TE_SUPERSPIKE:
2292                         // super spike hitting wall
2293                         MSG_ReadVector(pos, cls.protocol);
2294                         CL_FindNonSolidLocation(pos, pos, 4);
2295                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296                         if (rand() % 5)
2297                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2298                         else
2299                         {
2300                                 rnd = rand() & 3;
2301                                 if (rnd == 1)
2302                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2303                                 else if (rnd == 2)
2304                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2305                                 else
2306                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2307                         }
2308                         break;
2309
2310                 case QW_TE_EXPLOSION:
2311                         // rocket explosion
2312                         MSG_ReadVector(pos, cls.protocol);
2313                         CL_FindNonSolidLocation(pos, pos, 10);
2314                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2315                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2316                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2317                         break;
2318
2319                 case QW_TE_TAREXPLOSION:
2320                         // tarbaby explosion
2321                         MSG_ReadVector(pos, cls.protocol);
2322                         CL_FindNonSolidLocation(pos, pos, 10);
2323                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2324                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2325                         break;
2326
2327                 case QW_TE_LIGHTNING1:
2328                         // lightning bolts
2329                         CL_ParseBeam(cl.model_bolt, true);
2330                         break;
2331
2332                 case QW_TE_LIGHTNING2:
2333                         // lightning bolts
2334                         CL_ParseBeam(cl.model_bolt2, true);
2335                         break;
2336
2337                 case QW_TE_LIGHTNING3:
2338                         // lightning bolts
2339                         CL_ParseBeam(cl.model_bolt3, false);
2340                         break;
2341
2342                 case QW_TE_LAVASPLASH:
2343                         MSG_ReadVector(pos, cls.protocol);
2344                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2345                         break;
2346
2347                 case QW_TE_TELEPORT:
2348                         MSG_ReadVector(pos, cls.protocol);
2349                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2350                         break;
2351
2352                 case QW_TE_GUNSHOT:
2353                         // bullet hitting wall
2354                         radius = MSG_ReadByte();
2355                         MSG_ReadVector(pos, cls.protocol);
2356                         CL_FindNonSolidLocation(pos, pos, 4);
2357                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2358                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2359                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2360                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2361                         {
2362                                 if (rand() % 5)
2363                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2364                                 else
2365                                 {
2366                                         rnd = rand() & 3;
2367                                         if (rnd == 1)
2368                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2369                                         else if (rnd == 2)
2370                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2371                                         else
2372                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2373                                 }
2374                         }
2375                         break;
2376
2377                 case QW_TE_BLOOD:
2378                         count = MSG_ReadByte();
2379                         MSG_ReadVector(pos, cls.protocol);
2380                         CL_FindNonSolidLocation(pos, pos, 4);
2381                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382                         break;
2383
2384                 case QW_TE_LIGHTNINGBLOOD:
2385                         MSG_ReadVector(pos, cls.protocol);
2386                         CL_FindNonSolidLocation(pos, pos, 4);
2387                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2388                         break;
2389
2390                 default:
2391                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2392                 }
2393         }
2394         else
2395         {
2396                 type = MSG_ReadByte();
2397                 switch (type)
2398                 {
2399                 case TE_WIZSPIKE:
2400                         // spike hitting wall
2401                         MSG_ReadVector(pos, cls.protocol);
2402                         CL_FindNonSolidLocation(pos, pos, 4);
2403                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2404                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2405                         break;
2406
2407                 case TE_KNIGHTSPIKE:
2408                         // spike hitting wall
2409                         MSG_ReadVector(pos, cls.protocol);
2410                         CL_FindNonSolidLocation(pos, pos, 4);
2411                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2412                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2413                         break;
2414
2415                 case TE_SPIKE:
2416                         // spike hitting wall
2417                         MSG_ReadVector(pos, cls.protocol);
2418                         CL_FindNonSolidLocation(pos, pos, 4);
2419                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2420                         if (rand() % 5)
2421                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2422                         else
2423                         {
2424                                 rnd = rand() & 3;
2425                                 if (rnd == 1)
2426                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2427                                 else if (rnd == 2)
2428                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2429                                 else
2430                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2431                         }
2432                         break;
2433                 case TE_SPIKEQUAD:
2434                         // quad spike hitting wall
2435                         MSG_ReadVector(pos, cls.protocol);
2436                         CL_FindNonSolidLocation(pos, pos, 4);
2437                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438                         if (rand() % 5)
2439                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2440                         else
2441                         {
2442                                 rnd = rand() & 3;
2443                                 if (rnd == 1)
2444                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2445                                 else if (rnd == 2)
2446                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2447                                 else
2448                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2449                         }
2450                         break;
2451                 case TE_SUPERSPIKE:
2452                         // super spike hitting wall
2453                         MSG_ReadVector(pos, cls.protocol);
2454                         CL_FindNonSolidLocation(pos, pos, 4);
2455                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2456                         if (rand() % 5)
2457                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2458                         else
2459                         {
2460                                 rnd = rand() & 3;
2461                                 if (rnd == 1)
2462                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2463                                 else if (rnd == 2)
2464                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2465                                 else
2466                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2467                         }
2468                         break;
2469                 case TE_SUPERSPIKEQUAD:
2470                         // quad super spike hitting wall
2471                         MSG_ReadVector(pos, cls.protocol);
2472                         CL_FindNonSolidLocation(pos, pos, 4);
2473                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2474                         if (rand() % 5)
2475                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2476                         else
2477                         {
2478                                 rnd = rand() & 3;
2479                                 if (rnd == 1)
2480                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2481                                 else if (rnd == 2)
2482                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2483                                 else
2484                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2485                         }
2486                         break;
2487                         // LordHavoc: added for improved blood splatters
2488                 case TE_BLOOD:
2489                         // blood puff
2490                         MSG_ReadVector(pos, cls.protocol);
2491                         CL_FindNonSolidLocation(pos, pos, 4);
2492                         dir[0] = MSG_ReadChar();
2493                         dir[1] = MSG_ReadChar();
2494                         dir[2] = MSG_ReadChar();
2495                         count = MSG_ReadByte();
2496                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2497                         break;
2498                 case TE_SPARK:
2499                         // spark shower
2500                         MSG_ReadVector(pos, cls.protocol);
2501                         CL_FindNonSolidLocation(pos, pos, 4);
2502                         dir[0] = MSG_ReadChar();
2503                         dir[1] = MSG_ReadChar();
2504                         dir[2] = MSG_ReadChar();
2505                         count = MSG_ReadByte();
2506                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2507                         break;
2508                 case TE_PLASMABURN:
2509                         MSG_ReadVector(pos, cls.protocol);
2510                         CL_FindNonSolidLocation(pos, pos, 4);
2511                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2512                         break;
2513                         // LordHavoc: added for improved gore
2514                 case TE_BLOODSHOWER:
2515                         // vaporized body
2516                         MSG_ReadVector(pos, cls.protocol); // mins
2517                         MSG_ReadVector(pos2, cls.protocol); // maxs
2518                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2519                         count = (unsigned short) MSG_ReadShort(); // number of particles
2520                         vel1[0] = -velspeed;
2521                         vel1[1] = -velspeed;
2522                         vel1[2] = -velspeed;
2523                         vel2[0] = velspeed;
2524                         vel2[1] = velspeed;
2525                         vel2[2] = velspeed;
2526                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2527                         break;
2528
2529                 case TE_PARTICLECUBE:
2530                         // general purpose particle effect
2531                         MSG_ReadVector(pos, cls.protocol); // mins
2532                         MSG_ReadVector(pos2, cls.protocol); // maxs
2533                         MSG_ReadVector(dir, cls.protocol); // dir
2534                         count = (unsigned short) MSG_ReadShort(); // number of particles
2535                         colorStart = MSG_ReadByte(); // color
2536                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2537                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2538                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2539                         break;
2540
2541                 case TE_PARTICLERAIN:
2542                         // general purpose particle effect
2543                         MSG_ReadVector(pos, cls.protocol); // mins
2544                         MSG_ReadVector(pos2, cls.protocol); // maxs
2545                         MSG_ReadVector(dir, cls.protocol); // dir
2546                         count = (unsigned short) MSG_ReadShort(); // number of particles
2547                         colorStart = MSG_ReadByte(); // color
2548                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2549                         break;
2550
2551                 case TE_PARTICLESNOW:
2552                         // general purpose particle effect
2553                         MSG_ReadVector(pos, cls.protocol); // mins
2554                         MSG_ReadVector(pos2, cls.protocol); // maxs
2555                         MSG_ReadVector(dir, cls.protocol); // dir
2556                         count = (unsigned short) MSG_ReadShort(); // number of particles
2557                         colorStart = MSG_ReadByte(); // color
2558                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2559                         break;
2560
2561                 case TE_GUNSHOT:
2562                         // bullet hitting wall
2563                         MSG_ReadVector(pos, cls.protocol);
2564                         CL_FindNonSolidLocation(pos, pos, 4);
2565                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2566                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2567                         {
2568                                 if (rand() % 5)
2569                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2570                                 else
2571                                 {
2572                                         rnd = rand() & 3;
2573                                         if (rnd == 1)
2574                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2575                                         else if (rnd == 2)
2576                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2577                                         else
2578                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2579                                 }
2580                         }
2581                         break;
2582
2583                 case TE_GUNSHOTQUAD:
2584                         // quad bullet hitting wall
2585                         MSG_ReadVector(pos, cls.protocol);
2586                         CL_FindNonSolidLocation(pos, pos, 4);
2587                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2588                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2589                         {
2590                                 if (rand() % 5)
2591                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2592                                 else
2593                                 {
2594                                         rnd = rand() & 3;
2595                                         if (rnd == 1)
2596                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2597                                         else if (rnd == 2)
2598                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2599                                         else
2600                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2601                                 }
2602                         }
2603                         break;
2604
2605                 case TE_EXPLOSION:
2606                         // rocket explosion
2607                         MSG_ReadVector(pos, cls.protocol);
2608                         CL_FindNonSolidLocation(pos, pos, 10);
2609                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2610                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2611                         break;
2612
2613                 case TE_EXPLOSIONQUAD:
2614                         // quad rocket explosion
2615                         MSG_ReadVector(pos, cls.protocol);
2616                         CL_FindNonSolidLocation(pos, pos, 10);
2617                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2618                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2619                         break;
2620
2621                 case TE_EXPLOSION3:
2622                         // Nehahra movie colored lighting explosion
2623                         MSG_ReadVector(pos, cls.protocol);
2624                         CL_FindNonSolidLocation(pos, pos, 10);
2625                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2626                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2627                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2628                         CL_ParticleExplosion(pos);
2629                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2630                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2631                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2632                         break;
2633
2634                 case TE_EXPLOSIONRGB:
2635                         // colored lighting explosion
2636                         MSG_ReadVector(pos, cls.protocol);
2637                         CL_FindNonSolidLocation(pos, pos, 10);
2638                         CL_ParticleExplosion(pos);
2639                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2640                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2641                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2642                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2643                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2644                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2645                         break;
2646
2647                 case TE_TAREXPLOSION:
2648                         // tarbaby explosion
2649                         MSG_ReadVector(pos, cls.protocol);
2650                         CL_FindNonSolidLocation(pos, pos, 10);
2651                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2652                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2653                         break;
2654
2655                 case TE_SMALLFLASH:
2656                         MSG_ReadVector(pos, cls.protocol);
2657                         CL_FindNonSolidLocation(pos, pos, 10);
2658                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2659                         break;
2660
2661                 case TE_CUSTOMFLASH:
2662                         MSG_ReadVector(pos, cls.protocol);
2663                         CL_FindNonSolidLocation(pos, pos, 4);
2664                         radius = (MSG_ReadByte() + 1) * 8;
2665                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2666                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2667                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2668                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2669                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2670                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2671                         break;
2672
2673                 case TE_FLAMEJET:
2674                         MSG_ReadVector(pos, cls.protocol);
2675                         MSG_ReadVector(dir, cls.protocol);
2676                         count = MSG_ReadByte();
2677                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2678                         break;
2679
2680                 case TE_LIGHTNING1:
2681                         // lightning bolts
2682                         CL_ParseBeam(cl.model_bolt, true);
2683                         break;
2684
2685                 case TE_LIGHTNING2:
2686                         // lightning bolts
2687                         CL_ParseBeam(cl.model_bolt2, true);
2688                         break;
2689
2690                 case TE_LIGHTNING3:
2691                         // lightning bolts
2692                         CL_ParseBeam(cl.model_bolt3, false);
2693                         break;
2694
2695         // PGM 01/21/97
2696                 case TE_BEAM:
2697                         // grappling hook beam
2698                         CL_ParseBeam(cl.model_beam, false);
2699                         break;
2700         // PGM 01/21/97
2701
2702         // LordHavoc: for compatibility with the Nehahra movie...
2703                 case TE_LIGHTNING4NEH:
2704                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2705                         break;
2706
2707                 case TE_LAVASPLASH:
2708                         MSG_ReadVector(pos, cls.protocol);
2709                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2710                         break;
2711
2712                 case TE_TELEPORT:
2713                         MSG_ReadVector(pos, cls.protocol);
2714                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2715                         break;
2716
2717                 case TE_EXPLOSION2:
2718                         // color mapped explosion
2719                         MSG_ReadVector(pos, cls.protocol);
2720                         CL_FindNonSolidLocation(pos, pos, 10);
2721                         colorStart = MSG_ReadByte();
2722                         colorLength = MSG_ReadByte();
2723                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2724                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2725                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2726                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2727                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2728                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2729                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2730                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2731                         break;
2732
2733                 case TE_TEI_G3:
2734                         MSG_ReadVector(pos, cls.protocol);
2735                         MSG_ReadVector(pos2, cls.protocol);
2736                         MSG_ReadVector(dir, cls.protocol);
2737                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2738                         break;
2739
2740                 case TE_TEI_SMOKE:
2741                         MSG_ReadVector(pos, cls.protocol);
2742                         MSG_ReadVector(dir, cls.protocol);
2743                         count = MSG_ReadByte();
2744                         CL_FindNonSolidLocation(pos, pos, 4);
2745                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2746                         break;
2747
2748                 case TE_TEI_BIGEXPLOSION:
2749                         MSG_ReadVector(pos, cls.protocol);
2750                         CL_FindNonSolidLocation(pos, pos, 10);
2751                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2752                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2753                         break;
2754
2755                 case TE_TEI_PLASMAHIT:
2756                         MSG_ReadVector(pos, cls.protocol);
2757                         MSG_ReadVector(dir, cls.protocol);
2758                         count = MSG_ReadByte();
2759                         CL_FindNonSolidLocation(pos, pos, 5);
2760                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2761                         break;
2762
2763                 default:
2764                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2765                 }
2766         }
2767 }
2768
2769 void CL_ParseTrailParticles(void)
2770 {
2771         int entityindex;
2772         int effectindex;
2773         vec3_t start, end;
2774         entityindex = (unsigned short)MSG_ReadShort();
2775         if (entityindex >= MAX_EDICTS)
2776                 entityindex = 0;
2777         if (entityindex >= cl.max_entities)
2778                 CL_ExpandEntities(entityindex);
2779         effectindex = (unsigned short)MSG_ReadShort();
2780         MSG_ReadVector(start, cls.protocol);
2781         MSG_ReadVector(end, cls.protocol);
2782         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2783 }
2784
2785 void CL_ParsePointParticles(void)
2786 {
2787         int effectindex, count;
2788         vec3_t origin, velocity;
2789         effectindex = (unsigned short)MSG_ReadShort();
2790         MSG_ReadVector(origin, cls.protocol);
2791         MSG_ReadVector(velocity, cls.protocol);
2792         count = (unsigned short)MSG_ReadShort();
2793         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2794 }
2795
2796 void CL_ParsePointParticles1(void)
2797 {
2798         int effectindex;
2799         vec3_t origin;
2800         effectindex = (unsigned short)MSG_ReadShort();
2801         MSG_ReadVector(origin, cls.protocol);
2802         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2803 }
2804
2805 typedef struct cl_iplog_item_s
2806 {
2807         char *address;
2808         char *name;
2809 }
2810 cl_iplog_item_t;
2811
2812 static qboolean cl_iplog_loaded = false;
2813 static int cl_iplog_numitems = 0;
2814 static int cl_iplog_maxitems = 0;
2815 static cl_iplog_item_t *cl_iplog_items;
2816
2817 static void CL_IPLog_Load(void);
2818 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2819 {
2820         int i;
2821         if (!address || !address[0] || !name || !name[0])
2822                 return;
2823         if (!cl_iplog_loaded)
2824                 CL_IPLog_Load();
2825         if (developer.integer >= 100)
2826                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2827         // see if it already exists
2828         if (checkexisting)
2829         {
2830                 for (i = 0;i < cl_iplog_numitems;i++)
2831                 {
2832                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2833                         {
2834                                 if (developer.integer >= 100)
2835                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2836                                 return;
2837                         }
2838                 }
2839         }
2840         // it does not already exist in the iplog, so add it
2841         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2842         {
2843                 cl_iplog_item_t *olditems = cl_iplog_items;
2844                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2845                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2846                 if (olditems)
2847                 {
2848                         if (cl_iplog_numitems)
2849                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2850                         Mem_Free(olditems);
2851                 }
2852         }
2853         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2854         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2855         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2856         // TODO: maybe it would be better to strip weird characters from name when
2857         // copying it here rather than using a straight strcpy?
2858         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2859         cl_iplog_numitems++;
2860         if (addtofile)
2861         {
2862                 // add it to the iplog.txt file
2863                 // TODO: this ought to open the one in the userpath version of the base
2864                 // gamedir, not the current gamedir
2865                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2866                 if (developer.integer >= 100)
2867                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2868         }
2869 }
2870
2871 static void CL_IPLog_Load(void)
2872 {
2873         int i, len, linenumber;
2874         char *text, *textend;
2875         unsigned char *filedata;
2876         fs_offset_t filesize;
2877         char line[MAX_INPUTLINE];
2878         char address[MAX_INPUTLINE];
2879         cl_iplog_loaded = true;
2880         // TODO: this ought to open the one in the userpath version of the base
2881         // gamedir, not the current gamedir
2882         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2883         if (!filedata)
2884                 return;
2885         text = (char *)filedata;
2886         textend = text + filesize;
2887         for (linenumber = 1;text < textend;linenumber++)
2888         {
2889                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2890                         if (len < (int)sizeof(line) - 1)
2891                                 line[len++] = *text;
2892                 line[len] = 0;
2893                 if (text < textend && *text == '\r' && text[1] == '\n')
2894                         text++;
2895                 if (text < textend && *text == '\n')
2896                         text++;
2897                 if (line[0] == '/' && line[1] == '/')
2898                         continue; // skip comments if anyone happens to add them
2899                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2900                         address[i] = line[i];
2901                 address[i] = 0;
2902                 // skip exactly one space character
2903                 i++;
2904                 // address contains the address with termination,
2905                 // line + i contains the name with termination
2906                 if (address[0] && line[i])
2907                         CL_IPLog_Add(address, line + i, false, false);
2908                 else
2909                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2910         }
2911 }
2912
2913 static void CL_IPLog_List_f(void)
2914 {
2915         int i, j;
2916         const char *addressprefix;
2917         if (Cmd_Argc() > 2)
2918         {
2919                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2920                 return;
2921         }
2922         addressprefix = "";
2923         if (Cmd_Argc() >= 2)
2924                 addressprefix = Cmd_Argv(1);
2925         if (!cl_iplog_loaded)
2926                 CL_IPLog_Load();
2927         if (addressprefix && addressprefix[0])
2928                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2929         else
2930                 Con_Printf("Listing all iplog entries\n");
2931         Con_Printf("address         name\n");
2932         for (i = 0;i < cl_iplog_numitems;i++)
2933         {
2934                 if (addressprefix && addressprefix[0])
2935                 {
2936                         for (j = 0;addressprefix[j];j++)
2937                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2938                                         break;
2939                         // if this address does not begin with the addressprefix string
2940                         // simply omit it from the output
2941                         if (addressprefix[j])
2942                                 continue;
2943                 }
2944                 // if name is less than 15 characters, left justify it and pad
2945                 // if name is more than 15 characters, print all of it, not worrying
2946                 // about the fact it will misalign the columns
2947                 if (strlen(cl_iplog_items[i].address) < 15)
2948                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2949                 else
2950                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2951         }
2952 }
2953
2954 // look for anything interesting like player IP addresses or ping reports
2955 qboolean CL_ExaminePrintString(const char *text)
2956 {
2957         int len;
2958         const char *t;
2959         char temp[MAX_INPUTLINE];
2960         if (!strcmp(text, "Client ping times:\n"))
2961         {
2962                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2963                 // hide ping reports in demos
2964                 if (cls.demoplayback)
2965                         cl.parsingtextexpectingpingforscores = 1;
2966                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2967                         ;
2968                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2969                 {
2970                         Con_Printf("ping reply but empty scoreboard?!?\n");
2971                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2972                         cl.parsingtextexpectingpingforscores = 0;
2973                 }
2974                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2975                 return !cl.parsingtextexpectingpingforscores;
2976         }
2977         if (!strncmp(text, "host:    ", 9))
2978         {
2979                 // cl.parsingtextexpectingpingforscores = false; // really?
2980                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2981                 cl.parsingtextplayerindex = 0;
2982                 return true;
2983         }
2984         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2985         {
2986                 // if anything goes wrong, we'll assume this is not a ping report
2987                 qboolean expected = cl.parsingtextexpectingpingforscores;
2988                 cl.parsingtextexpectingpingforscores = 0;
2989                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2990                 t = text;
2991                 while (*t == ' ')
2992                         t++;
2993                 if ((*t >= '0' && *t <= '9') || *t == '-')
2994                 {
2995                         int ping = atoi(t);
2996                         while ((*t >= '0' && *t <= '9') || *t == '-')
2997                                 t++;
2998                         if (*t == ' ')
2999                         {
3000                                 int charindex = 0;
3001                                 t++;
3002                                 if(cl.parsingtextplayerindex < cl.maxclients)
3003                                 {
3004                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3005                                                 ;
3006                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3007                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3008                                         if (t[charindex] == '\n')
3009                                         {
3010                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3011                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3012                                                         ;
3013                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3014                                                 {
3015                                                         // we parsed a valid ping entry, so expect another to follow
3016                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3017                                                         cl.parsingtextexpectingpingforscores = expected;
3018                                                 }
3019                                                 return !expected;
3020                                         }
3021                                 }
3022                                 if (!strncmp(t, "unconnected\n", 12))
3023                                 {
3024                                         // just ignore
3025                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3026                                         cl.parsingtextexpectingpingforscores = expected;
3027                                         return !expected;
3028                                 }
3029                                 else
3030                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3031                         }
3032                 }
3033         }
3034         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3035         {
3036                 if (!strncmp(text, "players: ", 9))
3037                 {
3038                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3039                         cl.parsingtextplayerindex = 0;
3040                         return true;
3041                 }
3042                 else if (!strstr(text, ": "))
3043                 {
3044                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3045                         return true;
3046                 }
3047         }
3048         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3049         {
3050                 // if anything goes wrong, we'll assume this is not a status report
3051                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3052                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3053                 {
3054                         t = text + 1;
3055                         cl.parsingtextplayerindex = atoi(t) - 1;
3056                         while (*t >= '0' && *t <= '9')
3057                                 t++;
3058                         if (*t == ' ')
3059                         {
3060                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3061                                 return true;
3062                         }
3063                         // the player name follows here, along with frags and time
3064                 }
3065         }
3066         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3067         {
3068                 // if anything goes wrong, we'll assume this is not a status report
3069                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3070                 if (text[0] == ' ')
3071                 {
3072                         t = text;
3073                         while (*t == ' ')
3074                                 t++;
3075                         for (len = 0;*t && *t != '\n';t++)
3076                                 if (len < (int)sizeof(temp) - 1)
3077                                         temp[len++] = *t;
3078                         temp[len] = 0;
3079                         // botclient is perfectly valid, but we don't care about bots
3080                         // also don't try to look up the name of an invalid player index
3081                         if (strcmp(temp, "botclient")
3082                          && cl.parsingtextplayerindex >= 0
3083                          && cl.parsingtextplayerindex < cl.maxclients
3084                          && cl.scores[cl.parsingtextplayerindex].name[0])
3085                         {
3086                                 // log the player name and IP address string
3087                                 // (this operates entirely on strings to avoid issues with the
3088                                 //  nature of a network address)
3089                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3090                         }
3091                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3092                         return true;
3093                 }
3094         }
3095         return true;
3096 }
3097
3098 extern cvar_t slowmo;
3099 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3100 static void CL_NetworkTimeReceived(double newtime)
3101 {
3102         double timehigh;
3103         cl.mtime[1] = cl.mtime[0];
3104         cl.mtime[0] = newtime;
3105         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3106                 cl.time = cl.mtime[1] = newtime;
3107         else if (cls.demoplayback)
3108         {
3109                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3110                 // due to a large time gap, so treat it as an instant change in time
3111                 // (this can also happen during heavy packet loss in the demo)
3112                 if (cl.time < newtime - 0.1)
3113                         cl.mtime[1] = cl.time = newtime;
3114         }
3115         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3116         {
3117                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3118                 if (developer.integer >= 100 && vid_activewindow)
3119                 {
3120                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3121                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3122                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3123                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3124                 }
3125                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3126                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3127                 if (cl_nettimesyncboundmode.integer == 1)
3128                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3129                 else if (cl_nettimesyncboundmode.integer == 2)
3130                 {
3131                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3132                                 cl.time = cl.mtime[1];
3133                 }
3134                 else if (cl_nettimesyncboundmode.integer == 3)
3135                 {
3136                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3137                                 cl.time = cl.mtime[1];
3138                 }
3139                 else if (cl_nettimesyncboundmode.integer == 4)
3140                 {
3141                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3142                                 cl.time = cl.mtime[1]; // reset
3143                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3144                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3145                         else if (cl.time > cl.mtime[1])
3146                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3147                         else
3148                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3149                 }
3150                 else if (cl_nettimesyncboundmode.integer == 5)
3151                 {
3152                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3153                                 cl.time = cl.mtime[1]; // reset
3154                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3155                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3156                         else
3157                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3158                 }
3159                 else if (cl_nettimesyncboundmode.integer == 6)
3160                 {
3161                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3162                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3163                 }
3164         }
3165         // this packet probably contains a player entity update, so we will need
3166         // to update the prediction
3167         cl.movement_replay = true;
3168         // this may get updated later in parsing by svc_clientdata
3169         cl.onground = false;
3170         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3171         // during this frame
3172         // (makes spectating players much smoother and prevents mouse movement from turning)
3173         cl.fixangle[1] = cl.fixangle[0];
3174         cl.fixangle[0] = false;
3175         if (!cls.demoplayback)
3176                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3177         // update the csqc's server timestamps, critical for proper sync
3178         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3179 }
3180
3181 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3182
3183 //[515]: csqc
3184 qboolean CL_VM_Parse_TempEntity (void);
3185 void CL_VM_Parse_StuffCmd (const char *msg);
3186 void CL_VM_Parse_CenterPrint (const char *msg);
3187 void CSQC_AddPrintText (const char *msg);
3188 void CSQC_ReadEntities (void);
3189
3190 /*
3191 =====================
3192 CL_ParseServerMessage
3193 =====================
3194 */
3195 int parsingerror = false;
3196 extern void CL_UpdateMoveVars(void);
3197 void CL_ParseServerMessage(void)
3198 {
3199         int                     cmd;
3200         int                     i;
3201         protocolversion_t protocol;
3202         unsigned char           cmdlog[32];
3203         char            *cmdlogname[32], *temp;
3204         int                     cmdindex, cmdcount = 0;
3205         qboolean        qwplayerupdatereceived;
3206
3207         // LordHavoc: moved demo message writing from before the packet parse to
3208         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3209         // code in CL_ParseServerinfo
3210         //if (cls.demorecording)
3211         //      CL_WriteDemoMessage (&net_message);
3212
3213         cl.last_received_message = realtime;
3214
3215         CL_KeepaliveMessage(false);
3216
3217 //
3218 // if recording demos, copy the message out
3219 //
3220         if (cl_shownet.integer == 1)
3221                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3222         else if (cl_shownet.integer == 2)
3223                 Con_Print("------------------\n");
3224
3225 //
3226 // parse the message
3227 //
3228         //MSG_BeginReading ();
3229
3230         parsingerror = true;
3231
3232         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3233         {
3234                 CL_NetworkTimeReceived(realtime); // qw has no clock
3235
3236                 // kill all qw nails
3237                 cl.qw_num_nails = 0;
3238
3239                 // fade weapon view kick
3240                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3241
3242                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3243
3244                 qwplayerupdatereceived = false;
3245
3246                 while (1)
3247                 {
3248                         if (msg_badread)
3249                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3250
3251                         cmd = MSG_ReadByte ();
3252
3253                         if (cmd == -1)
3254                         {
3255                                 SHOWNET("END OF MESSAGE");
3256                                 break;          // end of message
3257                         }
3258
3259                         cmdindex = cmdcount & 31;
3260                         cmdcount++;
3261                         cmdlog[cmdindex] = cmd;
3262
3263                         SHOWNET(qw_svc_strings[cmd]);
3264                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3265                         if (!cmdlogname[cmdindex])
3266                         {
3267                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3268                                 temp = "<unknown>";
3269                                 cmdlogname[cmdindex] = temp;
3270                         }
3271
3272                         // other commands
3273                         switch (cmd)
3274                         {
3275                         default:
3276                                 {
3277                                         char description[32*64], temp[64];
3278                                         int count;
3279                                         strlcpy(description, "packet dump: ", sizeof(description));
3280                                         i = cmdcount - 32;
3281                                         if (i < 0)
3282                                                 i = 0;
3283                                         count = cmdcount - i;
3284                                         i &= 31;
3285                                         while(count > 0)
3286                                         {
3287                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3288                                                 strlcat(description, temp, sizeof(description));
3289                                                 count--;
3290                                                 i++;
3291                                                 i &= 31;
3292                                         }
3293                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3294                                         Con_Print(description);
3295                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3296                                 }
3297                                 break;
3298
3299                         case qw_svc_nop:
3300                                 //Con_Printf("qw_svc_nop\n");
3301                                 break;
3302
3303                         case qw_svc_disconnect:
3304                                 Con_Printf("Server disconnected\n");
3305                                 if (cls.demonum != -1)
3306                                         CL_NextDemo();
3307                                 else
3308                                         CL_Disconnect();
3309                                 return;
3310
3311                         case qw_svc_print:
3312                                 i = MSG_ReadByte();
3313                                 temp = MSG_ReadString();
3314                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3315                                 {
3316                                         if (i == 3) // chat
3317                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3318                                         else
3319                                                 CSQC_AddPrintText(temp);
3320                                 }
3321                                 break;
3322
3323                         case qw_svc_centerprint:
3324                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3325                                 break;
3326
3327                         case qw_svc_stufftext:
3328                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3329                                 break;
3330
3331                         case qw_svc_damage:
3332                                 // svc_damage protocol is identical to nq
3333                                 V_ParseDamage ();
3334                                 break;
3335
3336                         case qw_svc_serverdata:
3337                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3338                                 CL_ParseServerInfo();
3339                                 break;
3340
3341                         case qw_svc_setangle:
3342                                 for (i=0 ; i<3 ; i++)
3343                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3344                                 if (!cls.demoplayback)
3345                                 {
3346                                         cl.fixangle[0] = true;
3347                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3348                                         // disable interpolation if this is new
3349                                         if (!cl.fixangle[1])
3350                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3351                                 }
3352                                 break;
3353
3354                         case qw_svc_lightstyle:
3355                                 i = MSG_ReadByte ();
3356                                 if (i >= cl.max_lightstyle)
3357                                 {
3358                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3359                                         break;
3360                                 }
3361                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3362                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3363                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3364                                 break;
3365
3366                         case qw_svc_sound:
3367                                 CL_ParseStartSoundPacket(false);
3368                                 break;
3369
3370                         case qw_svc_stopsound:
3371                                 i = (unsigned short) MSG_ReadShort();
3372                                 S_StopSound(i>>3, i&7);
3373                                 break;
3374
3375                         case qw_svc_updatefrags:
3376                                 i = MSG_ReadByte();
3377                                 if (i >= cl.maxclients)
3378                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3379                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3380                                 break;
3381
3382                         case qw_svc_updateping:
3383                                 i = MSG_ReadByte();
3384                                 if (i >= cl.maxclients)
3385                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3386                                 cl.scores[i].qw_ping = MSG_ReadShort();
3387                                 break;
3388
3389                         case qw_svc_updatepl:
3390                                 i = MSG_ReadByte();
3391                                 if (i >= cl.maxclients)
3392                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3393                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3394                                 break;
3395
3396                         case qw_svc_updateentertime:
3397                                 i = MSG_ReadByte();
3398                                 if (i >= cl.maxclients)
3399                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3400                                 // seconds ago
3401                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3402                                 break;
3403
3404                         case qw_svc_spawnbaseline:
3405                                 i = (unsigned short) MSG_ReadShort();
3406                                 if (i < 0 || i >= MAX_EDICTS)
3407                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3408                                 if (i >= cl.max_entities)
3409                                         CL_ExpandEntities(i);
3410                                 CL_ParseBaseline(cl.entities + i, false);
3411                                 break;
3412   &nbs