fixed all VS2005 deprecated function warnings
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171
172 #define RIC_GUNSHOT             1
173 #define RIC_GUNSHOTQUAD 2
174 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
175 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
176 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
177 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
178 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
179 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
180 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
181 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
182
183 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
184 static void QW_CL_RequestNextDownload(void);
185 static void QW_CL_NextUpload(void);
186 void QW_CL_StartUpload(unsigned char *data, int size);
187 //static qboolean QW_CL_IsUploading(void);
188 static void QW_CL_StopUpload(void);
189 void CL_VM_UpdateIntermissionState(int intermission);
190 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
191
192 /*
193 ==================
194 CL_ParseStartSoundPacket
195 ==================
196 */
197 void CL_ParseStartSoundPacket(int largesoundindex)
198 {
199         vec3_t  pos;
200         int     channel, ent;
201         int     sound_num;
202         int     volume;
203         int     field_mask;
204         float   attenuation;
205
206         if (cls.protocol == PROTOCOL_QUAKEWORLD)
207         {
208                 channel = MSG_ReadShort();
209
210                 if (channel & (1<<15))
211                         volume = MSG_ReadByte ();
212                 else
213                         volume = DEFAULT_SOUND_PACKET_VOLUME;
214
215                 if (channel & (1<<14))
216                         attenuation = MSG_ReadByte () / 64.0;
217                 else
218                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
219
220                 ent = (channel>>3)&1023;
221                 channel &= 7;
222
223                 sound_num = MSG_ReadByte ();
224         }
225         else
226         {
227                 field_mask = MSG_ReadByte();
228
229                 if (field_mask & SND_VOLUME)
230                         volume = MSG_ReadByte ();
231                 else
232                         volume = DEFAULT_SOUND_PACKET_VOLUME;
233
234                 if (field_mask & SND_ATTENUATION)
235                         attenuation = MSG_ReadByte () / 64.0;
236                 else
237                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
238
239                 if (field_mask & SND_LARGEENTITY)
240                 {
241                         ent = (unsigned short) MSG_ReadShort ();
242                         channel = MSG_ReadByte ();
243                 }
244                 else
245                 {
246                         channel = (unsigned short) MSG_ReadShort ();
247                         ent = channel >> 3;
248                         channel &= 7;
249                 }
250
251                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
252                         sound_num = (unsigned short) MSG_ReadShort ();
253                 else
254                         sound_num = MSG_ReadByte ();
255         }
256
257         MSG_ReadVector(pos, cls.protocol);
258
259         if (sound_num >= MAX_SOUNDS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
262                 return;
263         }
264
265         if (ent >= MAX_EDICTS)
266         {
267                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
268                 return;
269         }
270
271         if (ent >= cl.max_entities)
272                 CL_ExpandEntities(ent);
273
274         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
275                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
276 }
277
278 /*
279 ==================
280 CL_KeepaliveMessage
281
282 When the client is taking a long time to load stuff, send keepalive messages
283 so the server doesn't disconnect.
284 ==================
285 */
286
287 static unsigned char olddata[NET_MAXMESSAGE];
288 void CL_KeepaliveMessage (qboolean readmessages)
289 {
290         float time;
291         static double nextmsg = -1;
292         int oldreadcount;
293         qboolean oldbadread;
294         sizebuf_t old;
295
296         // no need if server is local and definitely not if this is a demo
297         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
298                 return;
299
300         if (readmessages)
301         {
302                 // read messages from server, should just be nops
303                 oldreadcount = msg_readcount;
304                 oldbadread = msg_badread;
305                 old = net_message;
306                 memcpy(olddata, net_message.data, net_message.cursize);
307
308                 NetConn_ClientFrame();
309
310                 msg_readcount = oldreadcount;
311                 msg_badread = oldbadread;
312                 net_message = old;
313                 memcpy(net_message.data, olddata, net_message.cursize);
314         }
315
316         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
317         {
318                 sizebuf_t       msg;
319                 unsigned char           buf[4];
320                 nextmsg = time + 5;
321                 // write out a nop
322                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
323                 Con_Print("--> client to server keepalive\n");
324                 memset(&msg, 0, sizeof(msg));
325                 msg.data = buf;
326                 msg.maxsize = sizeof(buf);
327                 MSG_WriteChar(&msg, clc_nop);
328                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
329         }
330 }
331
332 void CL_ParseEntityLump(char *entdata)
333 {
334         const char *data;
335         char key[128], value[MAX_INPUTLINE];
336         FOG_clear(); // LordHavoc: no fog until set
337         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
338         R_SetSkyBox(cl.worldmodel->brush.skybox);
339         data = entdata;
340         if (!data)
341                 return;
342         if (!COM_ParseToken_Simple(&data, false, false))
343                 return; // error
344         if (com_token[0] != '{')
345                 return; // error
346         while (1)
347         {
348                 if (!COM_ParseToken_Simple(&data, false, false))
349                         return; // error
350                 if (com_token[0] == '}')
351                         break; // end of worldspawn
352                 if (com_token[0] == '_')
353                         strlcpy (key, com_token + 1, sizeof (key));
354                 else
355                         strlcpy (key, com_token, sizeof (key));
356                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
357                         key[strlen(key)-1] = 0;
358                 if (!COM_ParseToken_Simple(&data, false, false))
359                         return; // error
360                 strlcpy (value, com_token, sizeof (value));
361                 if (!strcmp("sky", key))
362                         R_SetSkyBox(value);
363                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
364                         R_SetSkyBox(value);
365                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
366                         R_SetSkyBox(value);
367                 else if (!strcmp("fog", key))
368                 {
369                         r_refdef.fog_start = 0;
370                         r_refdef.fog_alpha = 1;
371                         r_refdef.fog_end = 16384;
372 #if _MSC_VER >= 1400
373 #define sscanf sscanf_s
374 #endif
375                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
376                 }
377                 else if (!strcmp("fog_density", key))
378                         r_refdef.fog_density = atof(value);
379                 else if (!strcmp("fog_red", key))
380                         r_refdef.fog_red = atof(value);
381                 else if (!strcmp("fog_green", key))
382                         r_refdef.fog_green = atof(value);
383                 else if (!strcmp("fog_blue", key))
384                         r_refdef.fog_blue = atof(value);
385                 else if (!strcmp("fog_alpha", key))
386                         r_refdef.fog_alpha = atof(value);
387                 else if (!strcmp("fog_start", key))
388                         r_refdef.fog_start = atof(value);
389                 else if (!strcmp("fog_end", key))
390                         r_refdef.fog_end = atof(value);
391         }
392 }
393
394 extern void CL_Locs_Reload_f(void);
395 extern void CL_VM_Init (void);
396 static const vec3_t defaultmins = {-4096, -4096, -4096};
397 static const vec3_t defaultmaxs = {4096, 4096, 4096};
398 static void CL_SetupWorldModel(void)
399 {
400         // update the world model
401         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
402         CL_UpdateRenderEntity(&cl.entities[0].render);
403
404         // set up csqc world for collision culling
405         if (cl.worldmodel)
406                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
407         else
408                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
409
410         // load or reload .loc file for team chat messages
411         CL_Locs_Reload_f();
412
413         // reset particles and other per-level things
414         R_Modules_NewMap();
415
416         // load the team chat beep if possible
417         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
418
419         // check memory integrity
420         Mem_CheckSentinelsGlobal();
421
422         // load the csqc now
423         if (cl.loadcsqc)
424         {
425                 cl.loadcsqc = false;
426                 CL_VM_Init();
427         }
428 }
429
430 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
431 {
432         qfile_t *file;
433
434         // see if the file already exists
435         file = FS_Open(filename, "rb", true, false);
436         if (file)
437         {
438                 FS_Close(file);
439                 return true;
440         }
441
442         // download messages in a demo would be bad
443         if (cls.demorecording)
444         {
445                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
446                 return true;
447         }
448
449         // don't try to download when playing a demo
450         if (!cls.netcon)
451                 return true;
452
453         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
454         Con_Printf("Downloading %s\n", filename);
455
456         if (!cls.qw_downloadmemory)
457         {
458                 cls.qw_downloadmemory = NULL;
459                 cls.qw_downloadmemorycursize = 0;
460                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
461         }
462
463         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
464         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
465
466         cls.qw_downloadnumber++;
467         cls.qw_downloadpercent = 0;
468         cls.qw_downloadmemorycursize = 0;
469
470         return false;
471 }
472
473 static void QW_CL_ProcessUserInfo(int slot);
474 static void QW_CL_RequestNextDownload(void)
475 {
476         int i;
477
478         // clear name of file that just finished
479         cls.qw_downloadname[0] = 0;
480
481         switch (cls.qw_downloadtype)
482         {
483         case dl_single:
484                 break;
485         case dl_skin:
486                 if (cls.qw_downloadnumber == 0)
487                         Con_Printf("Checking skins...\n");
488                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
489                 {
490                         if (!cl.scores[cls.qw_downloadnumber].name[0])
491                                 continue;
492                         // check if we need to download the file, and return if so
493                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
494                                 return;
495                 }
496
497                 cls.qw_downloadtype = dl_none;
498
499                 // load any newly downloaded skins
500                 for (i = 0;i < cl.maxclients;i++)
501                         QW_CL_ProcessUserInfo(i);
502
503                 // if we're still in signon stages, request the next one
504                 if (cls.signon != SIGNONS)
505                 {
506                         cls.signon = SIGNONS-1;
507                         // we'll go to SIGNONS when the first entity update is received
508                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
509                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
510                 }
511                 break;
512         case dl_model:
513                 if (cls.qw_downloadnumber == 0)
514                 {
515                         Con_Printf("Checking models...\n");
516                         cls.qw_downloadnumber = 1;
517                 }
518
519                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
520                 {
521                         // skip submodels
522                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
523                                 continue;
524                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
525                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
526                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
527                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
528                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
529                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
530                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
531                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
532                         // check if we need to download the file, and return if so
533                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
534                                 return;
535                 }
536
537                 cls.qw_downloadtype = dl_none;
538
539                 // touch all of the precached models that are still loaded so we can free
540                 // anything that isn't needed
541                 if (!sv.active)
542                         Mod_ClearUsed();
543                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
544                         Mod_FindName(cl.model_name[i]);
545                 // precache any models used by the client (this also marks them used)
546                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
547                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
548                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
549                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
550                 Mod_PurgeUnused();
551
552                 // now we try to load everything that is new
553
554                 // world model
555                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
556                 if (cl.model_precache[1]->Draw == NULL)
557                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
558
559                 // normal models
560                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
561                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
562                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
563
564                 // check memory integrity
565                 Mem_CheckSentinelsGlobal();
566
567                 // now that we have a world model, set up the world entity, renderer
568                 // modules and csqc
569                 CL_SetupWorldModel();
570
571                 // add pmodel/emodel CRCs to userinfo
572                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
573                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
574
575                 // done checking sounds and models, send a prespawn command now
576                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
577                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
578
579                 if (cls.qw_downloadmemory)
580                 {
581                         Mem_Free(cls.qw_downloadmemory);
582                         cls.qw_downloadmemory = NULL;
583                 }
584
585                 // done loading
586                 cl.loadfinished = true;
587                 break;
588         case dl_sound:
589                 if (cls.qw_downloadnumber == 0)
590                 {
591                         Con_Printf("Checking sounds...\n");
592                         cls.qw_downloadnumber = 1;
593                 }
594
595                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
596                 {
597                         // check if we need to download the file, and return if so
598                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
599                                 return;
600                 }
601
602                 cls.qw_downloadtype = dl_none;
603
604                 // load new sounds and unload old ones
605                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
606                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
607
608                 // precache any sounds used by the client
609                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
610                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
611                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
612                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
613                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
614                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
615                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
616
617                 // sounds
618                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
619                 {
620                         // Don't lock the sfx here, S_ServerSounds already did that
621                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
622                 }
623
624                 // check memory integrity
625                 Mem_CheckSentinelsGlobal();
626
627                 // done with sound downloads, next we check models
628                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
629                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
630                 break;
631         case dl_none:
632         default:
633                 Con_Printf("Unknown download type.\n");
634         }
635 }
636
637 static void QW_CL_ParseDownload(void)
638 {
639         int size = (signed short)MSG_ReadShort();
640         int percent = MSG_ReadByte();
641
642         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
643
644         // skip the download fragment if playing a demo
645         if (!cls.netcon)
646         {
647                 if (size > 0)
648                         msg_readcount += size;
649                 return;
650         }
651
652         if (size == -1)
653         {
654                 Con_Printf("File not found.\n");
655                 QW_CL_RequestNextDownload();
656                 return;
657         }
658
659         if (msg_readcount + (unsigned short)size > net_message.cursize)
660                 Host_Error("corrupt download message\n");
661
662         // make sure the buffer is big enough to include this new fragment
663         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
664         {
665                 unsigned char *old;
666                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
667                         cls.qw_downloadmemorymaxsize *= 2;
668                 old = cls.qw_downloadmemory;
669                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
670                 if (old)
671                 {
672                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
673                         Mem_Free(old);
674                 }
675         }
676
677         // read the fragment out of the packet
678         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
679         cls.qw_downloadmemorycursize += size;
680         cls.qw_downloadspeedcount += size;
681
682         cls.qw_downloadpercent = percent;
683
684         if (percent != 100)
685         {
686                 // request next fragment
687                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
688                 MSG_WriteString(&cls.netcon->message, "nextdl");
689         }
690         else
691         {
692                 // finished file
693                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
694
695                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
696
697                 cls.qw_downloadpercent = 0;
698
699                 // start downloading the next file (or join the game)
700                 QW_CL_RequestNextDownload();
701         }
702 }
703
704 static void QW_CL_ParseModelList(void)
705 {
706         int n;
707         int nummodels = MSG_ReadByte();
708         char *str;
709
710         // parse model precache list
711         for (;;)
712         {
713                 str = MSG_ReadString();
714                 if (!str[0])
715                         break;
716                 nummodels++;
717                 if (nummodels==MAX_MODELS)
718                         Host_Error("Server sent too many model precaches");
719                 if (strlen(str) >= MAX_QPATH)
720                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
721                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
722         }
723
724         n = MSG_ReadByte();
725         if (n)
726         {
727                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
728                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
729                 return;
730         }
731
732         cls.signon = 2;
733         cls.qw_downloadnumber = 0;
734         cls.qw_downloadtype = dl_model;
735         QW_CL_RequestNextDownload();
736 }
737
738 static void QW_CL_ParseSoundList(void)
739 {
740         int n;
741         int numsounds = MSG_ReadByte();
742         char *str;
743
744         // parse sound precache list
745         for (;;)
746         {
747                 str = MSG_ReadString();
748                 if (!str[0])
749                         break;
750                 numsounds++;
751                 if (numsounds==MAX_SOUNDS)
752                         Host_Error("Server sent too many sound precaches");
753                 if (strlen(str) >= MAX_QPATH)
754                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
755                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
756         }
757
758         n = MSG_ReadByte();
759
760         if (n)
761         {
762                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
763                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
764                 return;
765         }
766
767         cls.signon = 2;
768         cls.qw_downloadnumber = 0;
769         cls.qw_downloadtype = dl_sound;
770         QW_CL_RequestNextDownload();
771 }
772
773 static void QW_CL_Skins_f(void)
774 {
775         cls.qw_downloadnumber = 0;
776         cls.qw_downloadtype = dl_skin;
777         QW_CL_RequestNextDownload();
778 }
779
780 static void QW_CL_Changing_f(void)
781 {
782         if (cls.qw_downloadmemory)  // don't change when downloading
783                 return;
784
785         S_StopAllSounds();
786         cl.intermission = 0;
787         cls.signon = 1; // not active anymore, but not disconnected
788         Con_Printf("\nChanging map...\n");
789 }
790
791 void QW_CL_NextUpload(void)
792 {
793         int r, percent, size;
794
795         if (!cls.qw_uploaddata)
796                 return;
797
798         r = cls.qw_uploadsize - cls.qw_uploadpos;
799         if (r > 768)
800                 r = 768;
801         size = min(1, cls.qw_uploadsize);
802         percent = (cls.qw_uploadpos+r)*100/size;
803
804         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
805         MSG_WriteShort(&cls.netcon->message, r);
806         MSG_WriteByte(&cls.netcon->message, percent);
807         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
808
809         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
810
811         cls.qw_uploadpos += r;
812
813         if (cls.qw_uploadpos < cls.qw_uploadsize)
814                 return;
815
816         Con_Printf("Upload completed\n");
817
818         QW_CL_StopUpload();
819 }
820
821 void QW_CL_StartUpload(unsigned char *data, int size)
822 {
823         // do nothing in demos or if not connected
824         if (!cls.netcon)
825                 return;
826
827         // abort existing upload if in progress
828         QW_CL_StopUpload();
829
830         Con_DPrintf("Starting upload of %d bytes...\n", size);
831
832         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
833         memcpy(cls.qw_uploaddata, data, size);
834         cls.qw_uploadsize = size;
835         cls.qw_uploadpos = 0;
836
837         QW_CL_NextUpload();
838 }
839
840 #if 0
841 qboolean QW_CL_IsUploading(void)
842 {
843         return cls.qw_uploaddata != NULL;
844 }
845 #endif
846
847 void QW_CL_StopUpload(void)
848 {
849         if (cls.qw_uploaddata)
850                 Mem_Free(cls.qw_uploaddata);
851         cls.qw_uploaddata = NULL;
852         cls.qw_uploadsize = 0;
853         cls.qw_uploadpos = 0;
854 }
855
856 static void QW_CL_ProcessUserInfo(int slot)
857 {
858         int topcolor, bottomcolor;
859         char temp[2048];
860         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
861         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
862         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
863         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
864         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
865         cl.scores[slot].qw_spectator = temp[0] != 0;
866         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
867         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
868         if (!cl.scores[slot].qw_skin[0])
869                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
870         // TODO: skin cache
871 }
872
873 static void QW_CL_UpdateUserInfo(void)
874 {
875         int slot;
876         slot = MSG_ReadByte();
877         if (slot >= cl.maxclients)
878         {
879                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
880                 MSG_ReadLong();
881                 MSG_ReadString();
882                 return;
883         }
884         cl.scores[slot].qw_userid = MSG_ReadLong();
885         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
886
887         QW_CL_ProcessUserInfo(slot);
888 }
889
890 static void QW_CL_SetInfo(void)
891 {
892         int slot;
893         char key[2048];
894         char value[2048];
895         slot = MSG_ReadByte();
896         strlcpy(key, MSG_ReadString(), sizeof(key));
897         strlcpy(value, MSG_ReadString(), sizeof(value));
898         if (slot >= cl.maxclients)
899         {
900                 Con_Printf("svc_setinfo >= cl.maxclients\n");
901                 return;
902         }
903         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
904
905         QW_CL_ProcessUserInfo(slot);
906 }
907
908 static void QW_CL_ServerInfo(void)
909 {
910         char key[2048];
911         char value[2048];
912         char temp[32];
913         strlcpy(key, MSG_ReadString(), sizeof(key));
914         strlcpy(value, MSG_ReadString(), sizeof(value));
915         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
916         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
917         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
918         cl.qw_teamplay = atoi(temp);
919 }
920
921 static void QW_CL_ParseNails(void)
922 {
923         int i, j;
924         int numnails = MSG_ReadByte();
925         vec_t *v;
926         unsigned char bits[6];
927         for (i = 0;i < numnails;i++)
928         {
929                 for (j = 0;j < 6;j++)
930                         bits[j] = MSG_ReadByte();
931                 if (cl.qw_num_nails > 255)
932                         continue;
933                 v = cl.qw_nails[cl.qw_num_nails++];
934                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
935                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
936                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
937                 v[3] = -360*(bits[4]>>4)/16;
938                 v[4] = 360*bits[5]/256;
939                 v[5] = 0;
940         }
941 }
942
943 static void CL_UpdateItemsAndWeapon(void)
944 {
945         int j;
946         // check for important changes
947
948         // set flash times
949         if (cl.olditems != cl.stats[STAT_ITEMS])
950                 for (j = 0;j < 32;j++)
951                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
952                                 cl.item_gettime[j] = cl.time;
953         cl.olditems = cl.stats[STAT_ITEMS];
954
955         // GAME_NEXUIZ hud needs weapon change time
956         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
957                 cl.weapontime = cl.time;
958         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
959 }
960
961 void CL_BeginDownloads(qboolean aborteddownload)
962 {
963         // quakeworld works differently
964         if (cls.protocol == PROTOCOL_QUAKEWORLD)
965                 return;
966
967         // this would be a good place to do curl downloads
968         if(Curl_Have_forthismap())
969         {
970                 Curl_Register_predownload(); // come back later
971                 return;
972         }
973
974         // if we got here...
975         // curl is done, so let's start with the business
976         cl.loadbegun = true;
977
978         // if already downloading something from the previous level, don't stop it
979         if (cls.qw_downloadname[0])
980                 return;
981
982         if (cl.downloadcsqc)
983         {
984                 size_t progsize;
985                 cl.downloadcsqc = false;
986                 if (cls.netcon
987                  && !sv.active
988                  && csqc_progname.string
989                  && csqc_progname.string[0]
990                  && csqc_progcrc.integer >= 0
991                  && cl_serverextension_download.integer
992                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
993                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
994                 {
995                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
996                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
997                         return;
998                 }
999         }
1000
1001         if (cl.loadmodel_current < cl.loadmodel_total)
1002         {
1003                 // loading models
1004
1005                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1006                 {
1007                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1008                                 continue;
1009                         if (cls.signon < SIGNONS)
1010                                 CL_KeepaliveMessage(true);
1011                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1012                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1013                         {
1014                                 // we now have the worldmodel so we can set up the game world
1015                                 CL_SetupWorldModel();
1016                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1017                                 {
1018                                         cl.loadfinished = true;
1019                                         // now issue the spawn to move on to signon 2 like normal
1020                                         if (cls.netcon)
1021                                                 Cmd_ForwardStringToServer("prespawn");
1022                                 }
1023                         }
1024                 }
1025
1026                 // finished loading models
1027         }
1028
1029         if (cl.loadsound_current < cl.loadsound_total)
1030         {
1031                 // loading sounds
1032
1033                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1034                 {
1035                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1036                                 continue;
1037                         if (cls.signon < SIGNONS)
1038                                 CL_KeepaliveMessage(true);
1039                         // Don't lock the sfx here, S_ServerSounds already did that
1040                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1041                 }
1042
1043                 // finished loading sounds
1044         }
1045
1046         if(gamemode == GAME_NEXUIZ)
1047                 goto skipdownloads;
1048                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1049                 // of dependencies) anyway, and can mess around with the game directory;
1050                 // until this is fixed, only support pk3 downloads via curl, and turn off
1051                 // individual file downloads other than for CSQC
1052                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1053                 // to dlcache only
1054                 // idea: support download of pk3 files using this protocol later
1055
1056         // note: the reason these loops skip already-loaded things is that it
1057         // enables this command to be issued during the game if desired
1058
1059         if (cl.downloadmodel_current < cl.loadmodel_total)
1060         {
1061                 // loading models
1062
1063                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1064                 {
1065                         if (aborteddownload)
1066                         {
1067                                 if (cl.downloadmodel_current == 1)
1068                                 {
1069                                         // the worldmodel failed, but we need to set up anyway
1070                                         CL_SetupWorldModel();
1071                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1072                                         {
1073                                                 cl.loadfinished = true;
1074                                                 // now issue the spawn to move on to signon 2 like normal
1075                                                 if (cls.netcon)
1076                                                         Cmd_ForwardStringToServer("prespawn");
1077                                         }
1078                                 }
1079                                 aborteddownload = false;
1080                                 continue;
1081                         }
1082                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1083                                 continue;
1084                         if (cls.signon < SIGNONS)
1085                                 CL_KeepaliveMessage(true);
1086                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1087                         {
1088                                 if (cl.downloadmodel_current == 1)
1089                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1090                                 else
1091                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1092                                 // regarding the * check: don't try to download submodels
1093                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1094                                 {
1095                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1096                                         // we'll try loading again when the download finishes
1097                                         return;
1098                                 }
1099                         }
1100                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1101                         if (cl.downloadmodel_current == 1)
1102                         {
1103                                 // we now have the worldmodel so we can set up the game world
1104                                 CL_SetupWorldModel();
1105                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1106                                 {
1107                                         cl.loadfinished = true;
1108                                         // now issue the spawn to move on to signon 2 like normal
1109                                         if (cls.netcon)
1110                                                 Cmd_ForwardStringToServer("prespawn");
1111                                 }
1112                         }
1113                 }
1114
1115                 // finished loading models
1116         }
1117
1118         if (cl.downloadsound_current < cl.loadsound_total)
1119         {
1120                 // loading sounds
1121
1122                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1123                 {
1124                         char soundname[MAX_QPATH];
1125                         if (aborteddownload)
1126                         {
1127                                 aborteddownload = false;
1128                                 continue;
1129                         }
1130                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1131                                 continue;
1132                         if (cls.signon < SIGNONS)
1133                                 CL_KeepaliveMessage(true);
1134                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1135                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1136                         {
1137                                 Con_Printf("Sound %s not found\n", soundname);
1138                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1139                                 {
1140                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1141                                         // we'll try loading again when the download finishes
1142                                         return;
1143                                 }
1144                         }
1145                         // Don't lock the sfx here, S_ServerSounds already did that
1146                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1147                 }
1148
1149                 // finished loading sounds
1150         }
1151
1152 skipdownloads:
1153         if (!cl.loadfinished)
1154         {
1155                 cl.loadfinished = true;
1156
1157                 // check memory integrity
1158                 Mem_CheckSentinelsGlobal();
1159
1160                 // now issue the spawn to move on to signon 2 like normal
1161                 if (cls.netcon)
1162                         Cmd_ForwardStringToServer("prespawn");
1163         }
1164 }
1165
1166 void CL_BeginDownloads_f(void)
1167 {
1168         // prevent cl_begindownloads from being issued multiple times in one match
1169         // to prevent accidentally cancelled downloads
1170         if(cl.loadbegun)
1171                 Con_Printf("cl_begindownloads is only valid once per match\n");
1172         else
1173                 CL_BeginDownloads(false);
1174 }
1175
1176 void CL_StopDownload(int size, int crc)
1177 {
1178         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1179         {
1180                 int existingcrc;
1181                 size_t existingsize;
1182                 const char *extension;
1183
1184                 // finished file
1185                 // save to disk only if we don't already have it
1186                 // (this is mainly for playing back demos)
1187                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1188                 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1189                         // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1190                 {
1191                         if ((int)existingsize != size || existingcrc != crc)
1192                         {
1193                                 // we have a mismatching file, pick another name for it
1194                                 char name[MAX_QPATH*2];
1195                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1196                                 if (!FS_FileExists(name))
1197                                 {
1198                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1199                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1200                                 }
1201                         }
1202                 }
1203                 else
1204                 {
1205                         // we either don't have it or have a mismatching file...
1206                         // so it's time to accept the file
1207                         // but if we already have a mismatching file we need to rename
1208                         // this new one, and if we already have this file in renamed form,
1209                         // we do nothing
1210                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1211                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1212                         extension = FS_FileExtension(cls.qw_downloadname);
1213                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1214                                 FS_Rescan();
1215                 }
1216         }
1217         else if (cls.qw_downloadmemory && size)
1218         {
1219                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1220                 CL_BeginDownloads(true);
1221         }
1222
1223         if (cls.qw_downloadmemory)
1224                 Mem_Free(cls.qw_downloadmemory);
1225         cls.qw_downloadmemory = NULL;
1226         cls.qw_downloadname[0] = 0;
1227         cls.qw_downloadmemorymaxsize = 0;
1228         cls.qw_downloadmemorycursize = 0;
1229         cls.qw_downloadpercent = 0;
1230 }
1231
1232 void CL_ParseDownload(void)
1233 {
1234         int i, start, size;
1235         unsigned char data[65536];
1236         start = MSG_ReadLong();
1237         size = (unsigned short)MSG_ReadShort();
1238
1239         // record the start/size information to ack in the next input packet
1240         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1241         {
1242                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1243                 {
1244                         cls.dp_downloadack[i].start = start;
1245                         cls.dp_downloadack[i].size = size;
1246                         break;
1247                 }
1248         }
1249
1250         MSG_ReadBytes(size, data);
1251
1252         if (!cls.qw_downloadname[0])
1253         {
1254                 if (size > 0)
1255                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1256                 return;
1257         }
1258
1259         if (start + size > cls.qw_downloadmemorymaxsize)
1260                 Host_Error("corrupt download message\n");
1261
1262         // only advance cursize if the data is at the expected position
1263         // (gaps are unacceptable)
1264         memcpy(cls.qw_downloadmemory + start, data, size);
1265         cls.qw_downloadmemorycursize = start + size;
1266         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1267         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1268         cls.qw_downloadspeedcount += size;
1269 }
1270
1271 void CL_DownloadBegin_f(void)
1272 {
1273         int size = atoi(Cmd_Argv(1));
1274
1275         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1276         {
1277                 Con_Printf("cl_downloadbegin: received bogus information\n");
1278                 CL_StopDownload(0, 0);
1279                 return;
1280         }
1281
1282         if (cls.qw_downloadname[0])
1283                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1284
1285         CL_StopDownload(0, 0);
1286
1287         // we're really beginning a download now, so initialize stuff
1288         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1289         cls.qw_downloadmemorymaxsize = size;
1290         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1291         cls.qw_downloadnumber++;
1292
1293         Cmd_ForwardStringToServer("sv_startdownload");
1294 }
1295
1296 void CL_StopDownload_f(void)
1297 {
1298         Curl_CancelAll();
1299         if (cls.qw_downloadname[0])
1300         {
1301                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1302                 CL_StopDownload(0, 0);
1303         }
1304         CL_BeginDownloads(true);
1305 }
1306
1307 void CL_DownloadFinished_f(void)
1308 {
1309         if (Cmd_Argc() < 3)
1310         {
1311                 Con_Printf("Malformed cl_downloadfinished command\n");
1312                 return;
1313         }
1314         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1315         CL_BeginDownloads(false);
1316 }
1317
1318 static void CL_SendPlayerInfo(void)
1319 {
1320         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1322
1323         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1325
1326         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1327         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1328
1329         if (cl_pmodel.integer)
1330         {
1331                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1332                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1333         }
1334         if (*cl_playermodel.string)
1335         {
1336                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1337                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1338         }
1339         if (*cl_playerskin.string)
1340         {
1341                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1342                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1343         }
1344 }
1345
1346 /*
1347 =====================
1348 CL_SignonReply
1349
1350 An svc_signonnum has been received, perform a client side setup
1351 =====================
1352 */
1353 static void CL_SignonReply (void)
1354 {
1355         if (developer.integer >= 100)
1356                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1357
1358         switch (cls.signon)
1359         {
1360         case 1:
1361                 if (cls.netcon)
1362                 {
1363                         // send player info before we begin downloads
1364                         // (so that the server can see the player name while downloading)
1365                         CL_SendPlayerInfo();
1366
1367                         // execute cl_begindownloads next frame
1368                         // (after any commands added by svc_stufftext have been executed)
1369                         // when done with downloads the "prespawn" will be sent
1370                         Cbuf_AddText("\ncl_begindownloads\n");
1371
1372                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1373                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1374                 }
1375                 else // playing a demo...  make sure loading occurs as soon as possible
1376                         CL_BeginDownloads(false);
1377                 break;
1378
1379         case 2:
1380                 if (cls.netcon)
1381                 {
1382                         // LordHavoc: quake sent the player info here but due to downloads
1383                         // it is sent earlier instead
1384                         // CL_SendPlayerInfo();
1385
1386                         // LordHavoc: changed to begin a loading stage and issue this when done
1387                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1388                         MSG_WriteString (&cls.netcon->message, "spawn");
1389                 }
1390                 break;
1391
1392         case 3:
1393                 if (cls.netcon)
1394                 {
1395                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1396                         MSG_WriteString (&cls.netcon->message, "begin");
1397                 }
1398                 break;
1399
1400         case 4:
1401                 Con_ClearNotify();
1402                 if (COM_CheckParm("-profilegameonly"))
1403                         Sys_AllowProfiling(true);
1404                 break;
1405         }
1406 }
1407
1408 /*
1409 ==================
1410 CL_ParseServerInfo
1411 ==================
1412 */
1413 void CL_ParseServerInfo (void)
1414 {
1415         char *str;
1416         int i;
1417         protocolversion_t protocol;
1418         int nummodels, numsounds;
1419
1420         Con_DPrint("Serverinfo packet received.\n");
1421
1422         // if server is active, we already began a loading plaque
1423         if (!sv.active)
1424         {
1425                 SCR_BeginLoadingPlaque();
1426                 S_StopAllSounds();
1427         }
1428
1429         // check memory integrity
1430         Mem_CheckSentinelsGlobal();
1431
1432         // clear cl_serverextension cvars
1433         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1434
1435 //
1436 // wipe the client_state_t struct
1437 //
1438         CL_ClearState ();
1439
1440 // parse protocol version number
1441         i = MSG_ReadLong ();
1442         protocol = Protocol_EnumForNumber(i);
1443         if (protocol == PROTOCOL_UNKNOWN)
1444         {
1445                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1446                 return;
1447         }
1448         // hack for unmarked Nehahra movie demos which had a custom protocol
1449         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1450                 protocol = PROTOCOL_NEHAHRAMOVIE;
1451         cls.protocol = protocol;
1452         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1453
1454         cl.num_entities = 1;
1455
1456         if (protocol == PROTOCOL_QUAKEWORLD)
1457         {
1458                 char gamedir[1][MAX_QPATH];
1459
1460                 cl.qw_servercount = MSG_ReadLong();
1461
1462                 str = MSG_ReadString();
1463                 Con_Printf("server gamedir is %s\n", str);
1464                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1465
1466                 // change gamedir if needed
1467                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1468                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1469
1470                 cl.gametype = GAME_DEATHMATCH;
1471                 cl.maxclients = 32;
1472
1473                 // parse player number
1474                 i = MSG_ReadByte();
1475                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1476                 //cl.qw_spectator = (i & 128) != 0;
1477                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1478                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1479
1480                 // get the full level name
1481                 str = MSG_ReadString ();
1482                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1483
1484                 // get the movevars that are defined in the qw protocol
1485                 cl.movevars_gravity            = MSG_ReadFloat();
1486                 cl.movevars_stopspeed          = MSG_ReadFloat();
1487                 cl.movevars_maxspeed           = MSG_ReadFloat();
1488                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1489                 cl.movevars_accelerate         = MSG_ReadFloat();
1490                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1491                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1492                 cl.movevars_friction           = MSG_ReadFloat();
1493                 cl.movevars_waterfriction      = MSG_ReadFloat();
1494                 cl.movevars_entgravity         = MSG_ReadFloat();
1495
1496                 // other movevars not in the protocol...
1497                 cl.movevars_wallfriction = 0;
1498                 cl.movevars_timescale = 1;
1499                 cl.movevars_jumpvelocity = 270;
1500                 cl.movevars_edgefriction = 2;
1501                 cl.movevars_maxairspeed = 30;
1502                 cl.movevars_stepheight = 18;
1503                 cl.movevars_airaccel_qw = 1;
1504                 cl.movevars_airaccel_sideways_friction = 0;
1505
1506                 // seperate the printfs so the server message can have a color
1507                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1508
1509                 // check memory integrity
1510                 Mem_CheckSentinelsGlobal();
1511
1512                 if (cls.netcon)
1513                 {
1514                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1515                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1516                 }
1517
1518                 cl.loadbegun = false;
1519                 cl.loadfinished = false;
1520
1521                 cls.state = ca_connected;
1522                 cls.signon = 1;
1523
1524                 // note: on QW protocol we can't set up the gameworld until after
1525                 // downloads finish...
1526                 // (we don't even know the name of the map yet)
1527         }
1528         else
1529         {
1530         // parse maxclients
1531                 cl.maxclients = MSG_ReadByte ();
1532                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1533                 {
1534                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1535                         return;
1536                 }
1537                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1538
1539         // parse gametype
1540                 cl.gametype = MSG_ReadByte ();
1541
1542         // parse signon message
1543                 str = MSG_ReadString ();
1544                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1545
1546         // seperate the printfs so the server message can have a color
1547                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1548                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1549
1550                 // check memory integrity
1551                 Mem_CheckSentinelsGlobal();
1552
1553                 // parse model precache list
1554                 for (nummodels=1 ; ; nummodels++)
1555                 {
1556                         str = MSG_ReadString();
1557                         if (!str[0])
1558                                 break;
1559                         if (nummodels==MAX_MODELS)
1560                                 Host_Error ("Server sent too many model precaches");
1561                         if (strlen(str) >= MAX_QPATH)
1562                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1563                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1564                 }
1565                 // parse sound precache list
1566                 for (numsounds=1 ; ; numsounds++)
1567                 {
1568                         str = MSG_ReadString();
1569                         if (!str[0])
1570                                 break;
1571                         if (numsounds==MAX_SOUNDS)
1572                                 Host_Error("Server sent too many sound precaches");
1573                         if (strlen(str) >= MAX_QPATH)
1574                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1575                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1576                 }
1577
1578                 // touch all of the precached models that are still loaded so we can free
1579                 // anything that isn't needed
1580                 if (!sv.active)
1581                         Mod_ClearUsed();
1582                 for (i = 1;i < nummodels;i++)
1583                         Mod_FindName(cl.model_name[i]);
1584                 // precache any models used by the client (this also marks them used)
1585                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1586                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1587                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1588                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1589                 Mod_PurgeUnused();
1590
1591                 // do the same for sounds
1592                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1593                 S_ServerSounds (cl.sound_name, numsounds);
1594
1595                 // precache any sounds used by the client
1596                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1597                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1598                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1599                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1600                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1601                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1602                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1603
1604                 // now we try to load everything that is new
1605                 cl.loadmodel_current = 1;
1606                 cl.downloadmodel_current = 1;
1607                 cl.loadmodel_total = nummodels;
1608                 cl.loadsound_current = 1;
1609                 cl.downloadsound_current = 1;
1610                 cl.loadsound_total = numsounds;
1611                 cl.downloadcsqc = true;
1612                 cl.loadbegun = false;
1613                 cl.loadfinished = false;
1614                 cl.loadcsqc = true;
1615         }
1616
1617         // check memory integrity
1618         Mem_CheckSentinelsGlobal();
1619
1620 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1621         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1622         {
1623                 char demofile[MAX_OSPATH];
1624                 char levelname[MAX_QPATH];
1625
1626                 if (cls.demorecording)
1627                 {
1628                         // finish the previous level's demo file
1629                         CL_Stop_f();
1630                 }
1631
1632                 // start a new demo file
1633                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1634                 if (strrchr(levelname, '.'))
1635                         *(strrchr(levelname, '.')) = 0;
1636                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1637
1638                 Con_Printf ("Auto-recording to %s.\n", demofile);
1639
1640                 cls.demofile = FS_Open (demofile, "wb", false, false);
1641                 if (cls.demofile)
1642                 {
1643                         cls.forcetrack = -1;
1644                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1645                         cls.demorecording = true;
1646                 }
1647                 else
1648                         Con_Print ("ERROR: couldn't open.\n");
1649         }
1650 }
1651
1652 void CL_ValidateState(entity_state_t *s)
1653 {
1654         dp_model_t *model;
1655
1656         if (!s->active)
1657                 return;
1658
1659         if (s->modelindex >= MAX_MODELS)
1660                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1661
1662         // these warnings are only warnings, no corrections are made to the state
1663         // because states are often copied for decoding, which otherwise would
1664         // propogate some of the corrections accidentally
1665         // (this used to happen, sometimes affecting skin and frame)
1666
1667         // colormap is client index + 1
1668         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1669                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1670
1671         model = cl.model_precache[s->modelindex];
1672         if (model && model->type && s->frame >= model->numframes)
1673                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1674         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1675                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1676 }
1677
1678 void CL_MoveLerpEntityStates(entity_t *ent)
1679 {
1680         float odelta[3], adelta[3];
1681         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1682         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1683         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1684         {
1685                 // reset all persistent stuff if this is a new entity
1686                 ent->persistent.lerpdeltatime = 0;
1687                 ent->persistent.lerpstarttime = cl.mtime[1];
1688                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1689                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1690                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1691                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1692                 // reset animation interpolation as well
1693                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1694                 ent->render.frame1time = ent->render.frame2time = cl.time;
1695                 ent->render.framelerp = 1;
1696                 // reset various persistent stuff
1697                 ent->persistent.muzzleflash = 0;
1698                 ent->persistent.trail_allowed = false;
1699         }
1700         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1701         {
1702                 // don't interpolate the move
1703                 // (the fixangle[] check detects teleports, but not constant fixangles
1704                 //  such as when spectating)
1705                 ent->persistent.lerpdeltatime = 0;
1706                 ent->persistent.lerpstarttime = cl.mtime[1];
1707                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1708                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1709                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1710                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1711                 ent->persistent.trail_allowed = false;
1712         }
1713         else if (ent->state_current.flags & RENDER_STEP)
1714         {
1715                 // monster interpolation
1716                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1717                 {
1718                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1719                         ent->persistent.lerpstarttime = cl.mtime[1];
1720                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1721                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1722                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1723                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1724                 }
1725         }
1726         else
1727         {
1728                 // not a monster
1729                 ent->persistent.lerpstarttime = ent->state_previous.time;
1730                 // no lerp if it's singleplayer
1731                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1732                         ent->persistent.lerpdeltatime = 0;
1733                 else
1734                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1735                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1736                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1737                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1738                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1739         }
1740         // trigger muzzleflash effect if necessary
1741         if (ent->state_current.effects & EF_MUZZLEFLASH)
1742                 ent->persistent.muzzleflash = 1;
1743 }
1744
1745 /*
1746 ==================
1747 CL_ParseBaseline
1748 ==================
1749 */
1750 void CL_ParseBaseline (entity_t *ent, int large)
1751 {
1752         int i;
1753
1754         ent->state_baseline = defaultstate;
1755         // FIXME: set ent->state_baseline.number?
1756         ent->state_baseline.active = true;
1757         if (large)
1758         {
1759                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1760                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1761         }
1762         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1763         {
1764                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1765                 ent->state_baseline.frame = MSG_ReadByte ();
1766         }
1767         else
1768         {
1769                 ent->state_baseline.modelindex = MSG_ReadByte ();
1770                 ent->state_baseline.frame = MSG_ReadByte ();
1771         }
1772         ent->state_baseline.colormap = MSG_ReadByte();
1773         ent->state_baseline.skin = MSG_ReadByte();
1774         for (i = 0;i < 3;i++)
1775         {
1776                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1777                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1778         }
1779         ent->state_previous = ent->state_current = ent->state_baseline;
1780 }
1781
1782
1783 /*
1784 ==================
1785 CL_ParseClientdata
1786
1787 Server information pertaining to this client only
1788 ==================
1789 */
1790 void CL_ParseClientdata (void)
1791 {
1792         int i, bits;
1793
1794         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1795         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1796         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1797         cl.mviewzoom[1] = cl.mviewzoom[0];
1798
1799         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1800         {
1801                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1802                 cl.stats[STAT_ITEMS] = 0;
1803                 cl.stats[STAT_VIEWZOOM] = 255;
1804         }
1805         cl.idealpitch = 0;
1806         cl.mpunchangle[0][0] = 0;
1807         cl.mpunchangle[0][1] = 0;
1808         cl.mpunchangle[0][2] = 0;
1809         cl.mpunchvector[0][0] = 0;
1810         cl.mpunchvector[0][1] = 0;
1811         cl.mpunchvector[0][2] = 0;
1812         cl.mvelocity[0][0] = 0;
1813         cl.mvelocity[0][1] = 0;
1814         cl.mvelocity[0][2] = 0;
1815         cl.mviewzoom[0] = 1;
1816
1817         bits = (unsigned short) MSG_ReadShort ();
1818         if (bits & SU_EXTEND1)
1819                 bits |= (MSG_ReadByte() << 16);
1820         if (bits & SU_EXTEND2)
1821                 bits |= (MSG_ReadByte() << 24);
1822
1823         if (bits & SU_VIEWHEIGHT)
1824                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1825
1826         if (bits & SU_IDEALPITCH)
1827                 cl.idealpitch = MSG_ReadChar ();
1828
1829         for (i = 0;i < 3;i++)
1830         {
1831                 if (bits & (SU_PUNCH1<<i) )
1832                 {
1833                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1834                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1835                         else
1836                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1837                 }
1838                 if (bits & (SU_PUNCHVEC1<<i))
1839                 {
1840                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1841                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1842                         else
1843                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1844                 }
1845                 if (bits & (SU_VELOCITY1<<i) )
1846                 {
1847                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1848                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1849                         else
1850                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1851                 }
1852         }
1853
1854         // LordHavoc: hipnotic demos don't have this bit set but should
1855         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1856                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1857
1858         cl.onground = (bits & SU_ONGROUND) != 0;
1859         cl.inwater = (bits & SU_INWATER) != 0;
1860
1861         if (cls.protocol == PROTOCOL_DARKPLACES5)
1862         {
1863                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1864                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1865                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1866                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1867                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1868                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1869                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1870                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1871                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1872                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1873         }
1874         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1875         {
1876                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1877                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1878                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1879                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1880                 else
1881                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1882                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1883                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1884                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1885                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1886                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1887                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1888                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1889                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1890                 else
1891                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1892         }
1893
1894         if (bits & SU_VIEWZOOM)
1895         {
1896                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1897                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1898                 else
1899                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1900         }
1901
1902         // viewzoom interpolation
1903         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1904 }
1905
1906 /*
1907 =====================
1908 CL_ParseStatic
1909 =====================
1910 */
1911 void CL_ParseStatic (int large)
1912 {
1913         entity_t *ent;
1914
1915         if (cl.num_static_entities >= cl.max_static_entities)
1916                 Host_Error ("Too many static entities");
1917         ent = &cl.static_entities[cl.num_static_entities++];
1918         CL_ParseBaseline (ent, large);
1919
1920         if (ent->state_baseline.modelindex == 0)
1921         {
1922                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1923                 cl.num_static_entities--;
1924                 // This is definitely a cheesy way to conserve resources...
1925                 return;
1926         }
1927
1928 // copy it to the current state
1929         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1930         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1931         ent->render.framelerp = 0;
1932         // make torchs play out of sync
1933         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1934         ent->render.skinnum = ent->state_baseline.skin;
1935         ent->render.effects = ent->state_baseline.effects;
1936         ent->render.alpha = 1;
1937
1938         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1939         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1940
1941         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1942         CL_UpdateRenderEntity(&ent->render);
1943 }
1944
1945 /*
1946 ===================
1947 CL_ParseStaticSound
1948 ===================
1949 */
1950 void CL_ParseStaticSound (int large)
1951 {
1952         vec3_t          org;
1953         int                     sound_num, vol, atten;
1954
1955         MSG_ReadVector(org, cls.protocol);
1956         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1957                 sound_num = (unsigned short) MSG_ReadShort ();
1958         else
1959                 sound_num = MSG_ReadByte ();
1960         vol = MSG_ReadByte ();
1961         atten = MSG_ReadByte ();
1962
1963         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1964 }
1965
1966 void CL_ParseEffect (void)
1967 {
1968         vec3_t          org;
1969         int                     modelindex, startframe, framecount, framerate;
1970
1971         MSG_ReadVector(org, cls.protocol);
1972         modelindex = MSG_ReadByte ();
1973         startframe = MSG_ReadByte ();
1974         framecount = MSG_ReadByte ();
1975         framerate = MSG_ReadByte ();
1976
1977         CL_Effect(org, modelindex, startframe, framecount, framerate);
1978 }
1979
1980 void CL_ParseEffect2 (void)
1981 {
1982         vec3_t          org;
1983         int                     modelindex, startframe, framecount, framerate;
1984
1985         MSG_ReadVector(org, cls.protocol);
1986         modelindex = (unsigned short) MSG_ReadShort ();
1987         startframe = (unsigned short) MSG_ReadShort ();
1988         framecount = MSG_ReadByte ();
1989         framerate = MSG_ReadByte ();
1990
1991         CL_Effect(org, modelindex, startframe, framecount, framerate);
1992 }
1993
1994 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1995 {
1996         int i;
1997         beam_t *b = NULL;
1998
1999         if (ent >= MAX_EDICTS)
2000         {
2001                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2002                 ent = 0;
2003         }
2004
2005         if (ent >= cl.max_entities)
2006                 CL_ExpandEntities(ent);
2007
2008         // override any beam with the same entity
2009         i = cl.max_beams;
2010         if (ent)
2011                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2012                         if (b->entity == ent)
2013                                 break;
2014         // if the entity was not found then just replace an unused beam
2015         if (i == cl.max_beams)
2016                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2017                         if (!b->model)
2018                                 break;
2019         if (i < cl.max_beams)
2020         {
2021                 cl.num_beams = max(cl.num_beams, i + 1);
2022                 b->entity = ent;
2023                 b->lightning = lightning;
2024                 b->model = m;
2025                 b->endtime = cl.mtime[0] + 0.2;
2026                 VectorCopy (start, b->start);
2027                 VectorCopy (end, b->end);
2028         }
2029         else
2030                 Con_Print("beam list overflow!\n");
2031 }
2032
2033 void CL_ParseBeam (dp_model_t *m, int lightning)
2034 {
2035         int ent;
2036         vec3_t start, end;
2037
2038         ent = (unsigned short) MSG_ReadShort ();
2039         MSG_ReadVector(start, cls.protocol);
2040         MSG_ReadVector(end, cls.protocol);
2041
2042         if (ent >= MAX_EDICTS)
2043         {
2044                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2045                 ent = 0;
2046         }
2047
2048         CL_NewBeam(ent, start, end, m, lightning);
2049 }
2050
2051 void CL_ParseTempEntity(void)
2052 {
2053         int type;
2054         vec3_t pos, pos2;
2055         vec3_t vel1, vel2;
2056         vec3_t dir;
2057         vec3_t color;
2058         int rnd;
2059         int colorStart, colorLength, count;
2060         float velspeed, radius;
2061         unsigned char *tempcolor;
2062         matrix4x4_t tempmatrix;
2063
2064         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2065         {
2066                 type = MSG_ReadByte();
2067                 switch (type)
2068                 {
2069                 case QW_TE_WIZSPIKE:
2070                         // spike hitting wall
2071                         MSG_ReadVector(pos, cls.protocol);
2072                         CL_FindNonSolidLocation(pos, pos, 4);
2073                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2074                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2075                         break;
2076
2077                 case QW_TE_KNIGHTSPIKE:
2078                         // spike hitting wall
2079                         MSG_ReadVector(pos, cls.protocol);
2080                         CL_FindNonSolidLocation(pos, pos, 4);
2081                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2082                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2083                         break;
2084
2085                 case QW_TE_SPIKE:
2086                         // spike hitting wall
2087                         MSG_ReadVector(pos, cls.protocol);
2088                         CL_FindNonSolidLocation(pos, pos, 4);
2089                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2090                         if (rand() % 5)
2091                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2092                         else
2093                         {
2094                                 rnd = rand() & 3;
2095                                 if (rnd == 1)
2096                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2097                                 else if (rnd == 2)
2098                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2099                                 else
2100                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2101                         }
2102                         break;
2103                 case QW_TE_SUPERSPIKE:
2104                         // super spike hitting wall
2105                         MSG_ReadVector(pos, cls.protocol);
2106                         CL_FindNonSolidLocation(pos, pos, 4);
2107                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2108                         if (rand() % 5)
2109                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2110                         else
2111                         {
2112                                 rnd = rand() & 3;
2113                                 if (rnd == 1)
2114                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2115                                 else if (rnd == 2)
2116                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2117                                 else
2118                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2119                         }
2120                         break;
2121
2122                 case QW_TE_EXPLOSION:
2123                         // rocket explosion
2124                         MSG_ReadVector(pos, cls.protocol);
2125                         CL_FindNonSolidLocation(pos, pos, 10);
2126                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2127                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2128                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2129                         break;
2130
2131                 case QW_TE_TAREXPLOSION:
2132                         // tarbaby explosion
2133                         MSG_ReadVector(pos, cls.protocol);
2134                         CL_FindNonSolidLocation(pos, pos, 10);
2135                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2136                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2137                         break;
2138
2139                 case QW_TE_LIGHTNING1:
2140                         // lightning bolts
2141                         CL_ParseBeam(cl.model_bolt, true);
2142                         break;
2143
2144                 case QW_TE_LIGHTNING2:
2145                         // lightning bolts
2146                         CL_ParseBeam(cl.model_bolt2, true);
2147                         break;
2148
2149                 case QW_TE_LIGHTNING3:
2150                         // lightning bolts
2151                         CL_ParseBeam(cl.model_bolt3, false);
2152                         break;
2153
2154                 case QW_TE_LAVASPLASH:
2155                         MSG_ReadVector(pos, cls.protocol);
2156                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2157                         break;
2158
2159                 case QW_TE_TELEPORT:
2160                         MSG_ReadVector(pos, cls.protocol);
2161                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2162                         break;
2163
2164                 case QW_TE_GUNSHOT:
2165                         // bullet hitting wall
2166                         radius = MSG_ReadByte();
2167                         MSG_ReadVector(pos, cls.protocol);
2168                         CL_FindNonSolidLocation(pos, pos, 4);
2169                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2170                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2171                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2172                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2173                         {
2174                                 if (rand() % 5)
2175                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2176                                 else
2177                                 {
2178                                         rnd = rand() & 3;
2179                                         if (rnd == 1)
2180                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2181                                         else if (rnd == 2)
2182                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2183                                         else
2184                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2185                                 }
2186                         }
2187                         break;
2188
2189                 case QW_TE_BLOOD:
2190                         count = MSG_ReadByte();
2191                         MSG_ReadVector(pos, cls.protocol);
2192                         CL_FindNonSolidLocation(pos, pos, 4);
2193                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2194                         break;
2195
2196                 case QW_TE_LIGHTNINGBLOOD:
2197                         MSG_ReadVector(pos, cls.protocol);
2198                         CL_FindNonSolidLocation(pos, pos, 4);
2199                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2200                         break;
2201
2202                 default:
2203                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2204                 }
2205         }
2206         else
2207         {
2208                 type = MSG_ReadByte();
2209                 switch (type)
2210                 {
2211                 case TE_WIZSPIKE:
2212                         // spike hitting wall
2213                         MSG_ReadVector(pos, cls.protocol);
2214                         CL_FindNonSolidLocation(pos, pos, 4);
2215                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2216                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2217                         break;
2218
2219                 case TE_KNIGHTSPIKE:
2220                         // spike hitting wall
2221                         MSG_ReadVector(pos, cls.protocol);
2222                         CL_FindNonSolidLocation(pos, pos, 4);
2223                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2224                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2225                         break;
2226
2227                 case TE_SPIKE:
2228                         // spike hitting wall
2229                         MSG_ReadVector(pos, cls.protocol);
2230                         CL_FindNonSolidLocation(pos, pos, 4);
2231                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2232                         if (rand() % 5)
2233                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2234                         else
2235                         {
2236                                 rnd = rand() & 3;
2237                                 if (rnd == 1)
2238                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2239                                 else if (rnd == 2)
2240                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2241                                 else
2242                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2243                         }
2244                         break;
2245                 case TE_SPIKEQUAD:
2246                         // quad spike hitting wall
2247                         MSG_ReadVector(pos, cls.protocol);
2248                         CL_FindNonSolidLocation(pos, pos, 4);
2249                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2250                         if (rand() % 5)
2251                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2252                         else
2253                         {
2254                                 rnd = rand() & 3;
2255                                 if (rnd == 1)
2256                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2257                                 else if (rnd == 2)
2258                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2259                                 else
2260                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2261                         }
2262                         break;
2263                 case TE_SUPERSPIKE:
2264                         // super spike hitting wall
2265                         MSG_ReadVector(pos, cls.protocol);
2266                         CL_FindNonSolidLocation(pos, pos, 4);
2267                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2268                         if (rand() % 5)
2269                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2270                         else
2271                         {
2272                                 rnd = rand() & 3;
2273                                 if (rnd == 1)
2274                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2275                                 else if (rnd == 2)
2276                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2277                                 else
2278                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2279                         }
2280                         break;
2281                 case TE_SUPERSPIKEQUAD:
2282                         // quad super spike hitting wall
2283                         MSG_ReadVector(pos, cls.protocol);
2284                         CL_FindNonSolidLocation(pos, pos, 4);
2285                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2286                         if (rand() % 5)
2287                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2288                         else
2289                         {
2290                                 rnd = rand() & 3;
2291                                 if (rnd == 1)
2292                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2293                                 else if (rnd == 2)
2294                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2295                                 else
2296                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2297                         }
2298                         break;
2299                         // LordHavoc: added for improved blood splatters
2300                 case TE_BLOOD:
2301                         // blood puff
2302                         MSG_ReadVector(pos, cls.protocol);
2303                         CL_FindNonSolidLocation(pos, pos, 4);
2304                         dir[0] = MSG_ReadChar();
2305                         dir[1] = MSG_ReadChar();
2306                         dir[2] = MSG_ReadChar();
2307                         count = MSG_ReadByte();
2308                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2309                         break;
2310                 case TE_SPARK:
2311                         // spark shower
2312                         MSG_ReadVector(pos, cls.protocol);
2313                         CL_FindNonSolidLocation(pos, pos, 4);
2314                         dir[0] = MSG_ReadChar();
2315                         dir[1] = MSG_ReadChar();
2316                         dir[2] = MSG_ReadChar();
2317                         count = MSG_ReadByte();
2318                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2319                         break;
2320                 case TE_PLASMABURN:
2321                         MSG_ReadVector(pos, cls.protocol);
2322                         CL_FindNonSolidLocation(pos, pos, 4);
2323                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2324                         break;
2325                         // LordHavoc: added for improved gore
2326                 case TE_BLOODSHOWER:
2327                         // vaporized body
2328                         MSG_ReadVector(pos, cls.protocol); // mins
2329                         MSG_ReadVector(pos2, cls.protocol); // maxs
2330                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2331                         count = (unsigned short) MSG_ReadShort(); // number of particles
2332                         vel1[0] = -velspeed;
2333                         vel1[1] = -velspeed;
2334                         vel1[2] = -velspeed;
2335                         vel2[0] = velspeed;
2336                         vel2[1] = velspeed;
2337                         vel2[2] = velspeed;
2338                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2339                         break;
2340
2341                 case TE_PARTICLECUBE:
2342                         // general purpose particle effect
2343                         MSG_ReadVector(pos, cls.protocol); // mins
2344                         MSG_ReadVector(pos2, cls.protocol); // maxs
2345                         MSG_ReadVector(dir, cls.protocol); // dir
2346                         count = (unsigned short) MSG_ReadShort(); // number of particles
2347                         colorStart = MSG_ReadByte(); // color
2348                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2349                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2350                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2351                         break;
2352
2353                 case TE_PARTICLERAIN:
2354                         // general purpose particle effect
2355                         MSG_ReadVector(pos, cls.protocol); // mins
2356                         MSG_ReadVector(pos2, cls.protocol); // maxs
2357                         MSG_ReadVector(dir, cls.protocol); // dir
2358                         count = (unsigned short) MSG_ReadShort(); // number of particles
2359                         colorStart = MSG_ReadByte(); // color
2360                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2361                         break;
2362
2363                 case TE_PARTICLESNOW:
2364                         // general purpose particle effect
2365                         MSG_ReadVector(pos, cls.protocol); // mins
2366                         MSG_ReadVector(pos2, cls.protocol); // maxs
2367                         MSG_ReadVector(dir, cls.protocol); // dir
2368                         count = (unsigned short) MSG_ReadShort(); // number of particles
2369                         colorStart = MSG_ReadByte(); // color
2370                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2371                         break;
2372
2373                 case TE_GUNSHOT:
2374                         // bullet hitting wall
2375                         MSG_ReadVector(pos, cls.protocol);
2376                         CL_FindNonSolidLocation(pos, pos, 4);
2377                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2378                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2379                         {
2380                                 if (rand() % 5)
2381                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2382                                 else
2383                                 {
2384                                         rnd = rand() & 3;
2385                                         if (rnd == 1)
2386                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2387                                         else if (rnd == 2)
2388                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2389                                         else
2390                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2391                                 }
2392                         }
2393                         break;
2394
2395                 case TE_GUNSHOTQUAD:
2396                         // quad bullet hitting wall
2397                         MSG_ReadVector(pos, cls.protocol);
2398                         CL_FindNonSolidLocation(pos, pos, 4);
2399                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2401                         {
2402                                 if (rand() % 5)
2403                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2404                                 else
2405                                 {
2406                                         rnd = rand() & 3;
2407                                         if (rnd == 1)
2408                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2409                                         else if (rnd == 2)
2410                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2411                                         else
2412                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2413                                 }
2414                         }
2415                         break;
2416
2417                 case TE_EXPLOSION:
2418                         // rocket explosion
2419                         MSG_ReadVector(pos, cls.protocol);
2420                         CL_FindNonSolidLocation(pos, pos, 10);
2421                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2423                         break;
2424
2425                 case TE_EXPLOSIONQUAD:
2426                         // quad rocket explosion
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 10);
2429                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2431                         break;
2432
2433                 case TE_EXPLOSION3:
2434                         // Nehahra movie colored lighting explosion
2435                         MSG_ReadVector(pos, cls.protocol);
2436                         CL_FindNonSolidLocation(pos, pos, 10);
2437                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2438                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2439                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2440                         CL_ParticleExplosion(pos);
2441                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2442                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2443                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2444                         break;
2445
2446                 case TE_EXPLOSIONRGB:
2447                         // colored lighting explosion
2448                         MSG_ReadVector(pos, cls.protocol);
2449                         CL_FindNonSolidLocation(pos, pos, 10);
2450                         CL_ParticleExplosion(pos);
2451                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2452                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2453                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2454                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2455                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2456                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2457                         break;
2458
2459                 case TE_TAREXPLOSION:
2460                         // tarbaby explosion
2461                         MSG_ReadVector(pos, cls.protocol);
2462                         CL_FindNonSolidLocation(pos, pos, 10);
2463                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2464                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2465                         break;
2466
2467                 case TE_SMALLFLASH:
2468                         MSG_ReadVector(pos, cls.protocol);
2469                         CL_FindNonSolidLocation(pos, pos, 10);
2470                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2471                         break;
2472
2473                 case TE_CUSTOMFLASH:
2474                         MSG_ReadVector(pos, cls.protocol);
2475                         CL_FindNonSolidLocation(pos, pos, 4);
2476                         radius = (MSG_ReadByte() + 1) * 8;
2477                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2478                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2479                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2480                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2481                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2482                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2483                         break;
2484
2485                 case TE_FLAMEJET:
2486                         MSG_ReadVector(pos, cls.protocol);
2487                         MSG_ReadVector(dir, cls.protocol);
2488                         count = MSG_ReadByte();
2489                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2490                         break;
2491
2492                 case TE_LIGHTNING1:
2493                         // lightning bolts
2494                         CL_ParseBeam(cl.model_bolt, true);
2495                         break;
2496
2497                 case TE_LIGHTNING2:
2498                         // lightning bolts
2499                         CL_ParseBeam(cl.model_bolt2, true);
2500                         break;
2501
2502                 case TE_LIGHTNING3:
2503                         // lightning bolts
2504                         CL_ParseBeam(cl.model_bolt3, false);
2505                         break;
2506
2507         // PGM 01/21/97
2508                 case TE_BEAM:
2509                         // grappling hook beam
2510                         CL_ParseBeam(cl.model_beam, false);
2511                         break;
2512         // PGM 01/21/97
2513
2514         // LordHavoc: for compatibility with the Nehahra movie...
2515                 case TE_LIGHTNING4NEH:
2516                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2517                         break;
2518
2519                 case TE_LAVASPLASH:
2520                         MSG_ReadVector(pos, cls.protocol);
2521                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522                         break;
2523
2524                 case TE_TELEPORT:
2525                         MSG_ReadVector(pos, cls.protocol);
2526                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2527                         break;
2528
2529                 case TE_EXPLOSION2:
2530                         // color mapped explosion
2531                         MSG_ReadVector(pos, cls.protocol);
2532                         CL_FindNonSolidLocation(pos, pos, 10);
2533                         colorStart = MSG_ReadByte();
2534                         colorLength = MSG_ReadByte();
2535                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2536                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2537                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2538                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2539                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2540                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2541                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2542                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2543                         break;
2544
2545                 case TE_TEI_G3:
2546                         MSG_ReadVector(pos, cls.protocol);
2547                         MSG_ReadVector(pos2, cls.protocol);
2548                         MSG_ReadVector(dir, cls.protocol);
2549                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2550                         break;
2551
2552                 case TE_TEI_SMOKE:
2553                         MSG_ReadVector(pos, cls.protocol);
2554                         MSG_ReadVector(dir, cls.protocol);
2555                         count = MSG_ReadByte();
2556                         CL_FindNonSolidLocation(pos, pos, 4);
2557                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558                         break;
2559
2560                 case TE_TEI_BIGEXPLOSION:
2561                         MSG_ReadVector(pos, cls.protocol);
2562                         CL_FindNonSolidLocation(pos, pos, 10);
2563                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2564                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2565                         break;
2566
2567                 case TE_TEI_PLASMAHIT:
2568                         MSG_ReadVector(pos, cls.protocol);
2569                         MSG_ReadVector(dir, cls.protocol);
2570                         count = MSG_ReadByte();
2571                         CL_FindNonSolidLocation(pos, pos, 5);
2572                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2573                         break;
2574
2575                 default:
2576                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2577                 }
2578         }
2579 }
2580
2581 void CL_ParseTrailParticles(void)
2582 {
2583         int entityindex;
2584         int effectindex;
2585         vec3_t start, end;
2586         entityindex = (unsigned short)MSG_ReadShort();
2587         if (entityindex >= MAX_EDICTS)
2588                 entityindex = 0;
2589         if (entityindex >= cl.max_entities)
2590                 CL_ExpandEntities(entityindex);
2591         effectindex = (unsigned short)MSG_ReadShort();
2592         MSG_ReadVector(start, cls.protocol);
2593         MSG_ReadVector(end, cls.protocol);
2594         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2595 }
2596
2597 void CL_ParsePointParticles(void)
2598 {
2599         int effectindex, count;
2600         vec3_t origin, velocity;
2601         effectindex = (unsigned short)MSG_ReadShort();
2602         MSG_ReadVector(origin, cls.protocol);
2603         MSG_ReadVector(velocity, cls.protocol);
2604         count = (unsigned short)MSG_ReadShort();
2605         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2606 }
2607
2608 void CL_ParsePointParticles1(void)
2609 {
2610         int effectindex;
2611         vec3_t origin;
2612         effectindex = (unsigned short)MSG_ReadShort();
2613         MSG_ReadVector(origin, cls.protocol);
2614         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2615 }
2616
2617 typedef struct cl_iplog_item_s
2618 {
2619         char *address;
2620         char *name;
2621 }
2622 cl_iplog_item_t;
2623
2624 static qboolean cl_iplog_loaded = false;
2625 static int cl_iplog_numitems = 0;
2626 static int cl_iplog_maxitems = 0;
2627 static cl_iplog_item_t *cl_iplog_items;
2628
2629 static void CL_IPLog_Load(void);
2630 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2631 {
2632         int i;
2633         if (!address || !address[0] || !name || !name[0])
2634                 return;
2635         if (!cl_iplog_loaded)
2636                 CL_IPLog_Load();
2637         if (developer.integer >= 100)
2638                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2639         // see if it already exists
2640         if (checkexisting)
2641         {
2642                 for (i = 0;i < cl_iplog_numitems;i++)
2643                 {
2644                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2645                         {
2646                                 if (developer.integer >= 100)
2647                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2648                                 return;
2649                         }
2650                 }
2651         }
2652         // it does not already exist in the iplog, so add it
2653         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2654         {
2655                 cl_iplog_item_t *olditems = cl_iplog_items;
2656                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2657                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2658                 if (olditems)
2659                 {
2660                         if (cl_iplog_numitems)
2661                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2662                         Mem_Free(olditems);
2663                 }
2664         }
2665         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2666         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2667         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2668         // TODO: maybe it would be better to strip weird characters from name when
2669         // copying it here rather than using a straight strcpy?
2670         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2671         cl_iplog_numitems++;
2672         if (addtofile)
2673         {
2674                 // add it to the iplog.txt file
2675                 // TODO: this ought to open the one in the userpath version of the base
2676                 // gamedir, not the current gamedir
2677                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2678                 if (developer.integer >= 100)
2679                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2680         }
2681 }
2682
2683 static void CL_IPLog_Load(void)
2684 {
2685         int i, len, linenumber;
2686         char *text, *textend;
2687         unsigned char *filedata;
2688         fs_offset_t filesize;
2689         char line[MAX_INPUTLINE];
2690         char address[MAX_INPUTLINE];
2691         cl_iplog_loaded = true;
2692         // TODO: this ought to open the one in the userpath version of the base
2693         // gamedir, not the current gamedir
2694         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2695         if (!filedata)
2696                 return;
2697         text = (char *)filedata;
2698         textend = text + filesize;
2699         for (linenumber = 1;text < textend;linenumber++)
2700         {
2701                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2702                         if (len < (int)sizeof(line) - 1)
2703                                 line[len++] = *text;
2704                 line[len] = 0;
2705                 if (text < textend && *text == '\r' && text[1] == '\n')
2706                         text++;
2707                 if (text < textend && *text == '\n')
2708                         text++;
2709                 if (line[0] == '/' && line[1] == '/')
2710                         continue; // skip comments if anyone happens to add them
2711                 for (i = 0;i < len && line[i] > ' ';i++)
2712                         address[i] = line[i];
2713                 address[i] = 0;
2714                 // skip exactly one space character
2715                 i++;
2716                 // address contains the address with termination,
2717                 // line + i contains the name with termination
2718                 if (address[0] && line[i])
2719                         CL_IPLog_Add(address, line + i, false, false);
2720                 else
2721                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2722         }
2723 }
2724
2725 static void CL_IPLog_List_f(void)
2726 {
2727         int i, j;
2728         const char *addressprefix;
2729         if (Cmd_Argc() > 2)
2730         {
2731                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2732                 return;
2733         }
2734         addressprefix = "";
2735         if (Cmd_Argc() >= 2)
2736                 addressprefix = Cmd_Argv(1);
2737         if (!cl_iplog_loaded)
2738                 CL_IPLog_Load();
2739         if (addressprefix && addressprefix[0])
2740                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2741         else
2742                 Con_Printf("Listing all iplog entries\n");
2743         Con_Printf("address         name\n");
2744         for (i = 0;i < cl_iplog_numitems;i++)
2745         {
2746                 if (addressprefix && addressprefix[0])
2747                 {
2748                         for (j = 0;addressprefix[j];j++)
2749                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2750                                         break;
2751                         // if this address does not begin with the addressprefix string
2752                         // simply omit it from the output
2753                         if (addressprefix[j])
2754                                 continue;
2755                 }
2756                 // if name is less than 15 characters, left justify it and pad
2757                 // if name is more than 15 characters, print all of it, not worrying
2758                 // about the fact it will misalign the columns
2759                 if (strlen(cl_iplog_items[i].address) < 15)
2760                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2761                 else
2762                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2763         }
2764 }
2765
2766 // look for anything interesting like player IP addresses or ping reports
2767 qboolean CL_ExaminePrintString(const char *text)
2768 {
2769         int len;
2770         const char *t;
2771         char temp[MAX_INPUTLINE];
2772         if (!strcmp(text, "Client ping times:\n"))
2773         {
2774                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2775                 // hide ping reports in demos
2776                 if (cls.demoplayback)
2777                         cl.parsingtextexpectingpingforscores = 1;
2778                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2779                         ;
2780                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2781                 {
2782                         Con_Printf("ping reply but empty scoreboard?!?\n");
2783                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2784                         cl.parsingtextexpectingpingforscores = 0;
2785                 }
2786                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2787                 return !cl.parsingtextexpectingpingforscores;
2788         }
2789         if (!strncmp(text, "host:    ", 9))
2790         {
2791                 // cl.parsingtextexpectingpingforscores = false; // really?
2792                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2793                 cl.parsingtextplayerindex = 0;
2794                 return true;
2795         }
2796         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2797         {
2798                 // if anything goes wrong, we'll assume this is not a ping report
2799                 qboolean expected = cl.parsingtextexpectingpingforscores;
2800                 cl.parsingtextexpectingpingforscores = 0;
2801                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2802                 t = text;
2803                 while (*t == ' ')
2804                         t++;
2805                 if ((*t >= '0' && *t <= '9') || *t == '-')
2806                 {
2807                         int ping = atoi(t);
2808                         while ((*t >= '0' && *t <= '9') || *t == '-')
2809                                 t++;
2810                         if (*t == ' ')
2811                         {
2812                                 int charindex = 0;
2813                                 t++;
2814                                 if(cl.parsingtextplayerindex < cl.maxclients)
2815                                 {
2816                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2817                                                 ;
2818                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2819                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2820                                         if (t[charindex] == '\n')
2821                                         {
2822                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2823                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2824                                                         ;
2825                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2826                                                 {
2827                                                         // we parsed a valid ping entry, so expect another to follow
2828                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2829                                                         cl.parsingtextexpectingpingforscores = expected;
2830                                                 }
2831                                                 return !expected;
2832                                         }
2833                                 }
2834                                 if (!strncmp(t, "unconnected\n", 12))
2835                                 {
2836                                         // just ignore
2837                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2838                                         cl.parsingtextexpectingpingforscores = expected;
2839                                         return !expected;
2840                                 }
2841                                 else
2842                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2843                         }
2844                 }
2845         }
2846         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2847         {
2848                 if (!strncmp(text, "players: ", 9))
2849                 {
2850                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2851                         cl.parsingtextplayerindex = 0;
2852                         return true;
2853                 }
2854                 else if (!strstr(text, ": "))
2855                 {
2856                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2857                         return true;
2858                 }
2859         }
2860         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2861         {
2862                 // if anything goes wrong, we'll assume this is not a status report
2863                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2864                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2865                 {
2866                         t = text + 1;
2867                         cl.parsingtextplayerindex = atoi(t) - 1;
2868                         while (*t >= '0' && *t <= '9')
2869                                 t++;
2870                         if (*t == ' ')
2871                         {
2872                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2873                                 return true;
2874                         }
2875                         // the player name follows here, along with frags and time
2876                 }
2877         }
2878         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2879         {
2880                 // if anything goes wrong, we'll assume this is not a status report
2881                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2882                 if (text[0] == ' ')
2883                 {
2884                         t = text;
2885                         while (*t == ' ')
2886                                 t++;
2887                         for (len = 0;*t && *t != '\n';t++)
2888                                 if (len < (int)sizeof(temp) - 1)
2889                                         temp[len++] = *t;
2890                         temp[len] = 0;
2891                         // botclient is perfectly valid, but we don't care about bots
2892                         // also don't try to look up the name of an invalid player index
2893                         if (strcmp(temp, "botclient")
2894                          && cl.parsingtextplayerindex >= 0
2895                          && cl.parsingtextplayerindex < cl.maxclients
2896                          && cl.scores[cl.parsingtextplayerindex].name[0])
2897                         {
2898                                 // log the player name and IP address string
2899                                 // (this operates entirely on strings to avoid issues with the
2900                                 //  nature of a network address)
2901                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2902                         }
2903                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2904                         return true;
2905                 }
2906         }
2907         return true;
2908 }
2909
2910 extern cvar_t slowmo;
2911 static void CL_NetworkTimeReceived(double newtime)
2912 {
2913         double timehigh;
2914         cl.mtime[1] = cl.mtime[0];
2915         cl.mtime[0] = newtime;
2916         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2917                 cl.time = cl.mtime[1] = newtime;
2918         else if (cls.demoplayback)
2919         {
2920                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2921                 // due to a large time gap, so treat it as an instant change in time
2922                 // (this can also happen during heavy packet loss in the demo)
2923                 if (cl.time < newtime - 0.1)
2924                         cl.mtime[1] = cl.time = newtime;
2925         }
2926         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2927         {
2928                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2929                 if (developer.integer >= 100 && vid_activewindow)
2930                 {
2931                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2932                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2933                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2934                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2935                 }
2936                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2937                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2938                 if (cl_nettimesyncboundmode.integer == 1)
2939                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2940                 else if (cl_nettimesyncboundmode.integer == 2)
2941                 {
2942                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2943                                 cl.time = cl.mtime[1];
2944                 }
2945                 else if (cl_nettimesyncboundmode.integer == 3)
2946                 {
2947                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2948                                 cl.time = cl.mtime[1];
2949                 }
2950                 else if (cl_nettimesyncboundmode.integer == 4)
2951                 {
2952                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2953                                 cl.time = cl.mtime[1]; // reset
2954                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2955                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2956                         else if (cl.time > cl.mtime[1])
2957                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2958                         else
2959                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2960                 }
2961                 else if (cl_nettimesyncboundmode.integer == 5)
2962                 {
2963                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2964                                 cl.time = cl.mtime[1]; // reset
2965                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2966                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2967                         else
2968                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2969                 }
2970                 else if (cl_nettimesyncboundmode.integer == 6)
2971                 {
2972                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2973                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2974                 }
2975         }
2976         // this packet probably contains a player entity update, so we will need
2977         // to update the prediction
2978         cl.movement_replay = true;
2979         // this may get updated later in parsing by svc_clientdata
2980         cl.onground = false;
2981         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2982         // during this frame
2983         // (makes spectating players much smoother and prevents mouse movement from turning)
2984         cl.fixangle[1] = cl.fixangle[0];
2985         cl.fixangle[0] = false;
2986         if (!cls.demoplayback)
2987                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2988 }
2989
2990 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2991
2992 //[515]: csqc
2993 qboolean CL_VM_Parse_TempEntity (void);
2994 void CL_VM_Parse_StuffCmd (const char *msg);
2995 void CL_VM_Parse_CenterPrint (const char *msg);
2996 void CSQC_AddPrintText (const char *msg);
2997 void CSQC_ReadEntities (void);
2998
2999 /*
3000 =====================
3001 CL_ParseServerMessage
3002 =====================
3003 */
3004 int parsingerror = false;
3005 extern void CL_UpdateMoveVars(void);
3006 void CL_ParseServerMessage(void)
3007 {
3008         int                     cmd;
3009         int                     i;
3010         protocolversion_t protocol;
3011         unsigned char           cmdlog[32];
3012         char            *cmdlogname[32], *temp;
3013         int                     cmdindex, cmdcount = 0;
3014         qboolean        qwplayerupdatereceived;
3015
3016         // LordHavoc: moved demo message writing from before the packet parse to
3017         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3018         // code in CL_ParseServerinfo
3019         //if (cls.demorecording)
3020         //      CL_WriteDemoMessage (&net_message);
3021
3022         cl.last_received_message = realtime;
3023
3024         if (cls.netcon && cls.signon < SIGNONS)
3025                 CL_KeepaliveMessage(false);
3026
3027 //
3028 // if recording demos, copy the message out
3029 //
3030         if (cl_shownet.integer == 1)
3031                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3032         else if (cl_shownet.integer == 2)
3033                 Con_Print("------------------\n");
3034
3035 //
3036 // parse the message
3037 //
3038         //MSG_BeginReading ();
3039
3040         parsingerror = true;
3041
3042         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3043         {
3044                 CL_NetworkTimeReceived(realtime); // qw has no clock
3045
3046                 // kill all qw nails
3047                 cl.qw_num_nails = 0;
3048
3049                 // fade weapon view kick
3050                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3051
3052                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3053
3054                 qwplayerupdatereceived = false;
3055
3056                 while (1)
3057                 {
3058                         if (msg_badread)
3059                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3060
3061                         cmd = MSG_ReadByte ();
3062
3063                         if (cmd == -1)
3064                         {
3065                                 SHOWNET("END OF MESSAGE");
3066                                 break;          // end of message
3067                         }
3068
3069                         cmdindex = cmdcount & 31;
3070                         cmdcount++;
3071                         cmdlog[cmdindex] = cmd;
3072
3073                         SHOWNET(qw_svc_strings[cmd]);
3074                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3075                         if (!cmdlogname[cmdindex])
3076                         {
3077                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3078                                 temp = "<unknown>";
3079                                 cmdlogname[cmdindex] = temp;
3080                         }
3081
3082                         // other commands
3083                         switch (cmd)
3084                         {
3085                         default:
3086                                 {
3087                                         char description[32*64], temp[64];
3088                                         int count;
3089                                         strlcpy(description, "packet dump: ", sizeof(description));
3090                                         i = cmdcount - 32;
3091                                         if (i < 0)
3092                                                 i = 0;
3093                                         count = cmdcount - i;
3094                                         i &= 31;
3095                                         while(count > 0)
3096                                         {
3097                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3098                                                 strlcat(description, temp, sizeof(description));
3099                                                 count--;
3100                                                 i++;
3101                                                 i &= 31;
3102                                         }
3103                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3104                                         Con_Print(description);
3105                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3106                                 }
3107                                 break;
3108
3109                         case qw_svc_nop:
3110                                 //Con_Printf("qw_svc_nop\n");
3111                                 break;
3112
3113                         case qw_svc_disconnect:
3114                                 Con_Printf("Server disconnected\n");
3115                                 if (cls.demonum != -1)
3116                                         CL_NextDemo();
3117                                 else
3118                                         CL_Disconnect();
3119                                 return;
3120
3121                         case qw_svc_print:
3122                                 i = MSG_ReadByte();
3123                                 temp = MSG_ReadString();
3124                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3125                                 {
3126                                         if (i == 3) // chat
3127                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3128                                         else
3129                                                 CSQC_AddPrintText(temp);
3130                                 }
3131                                 break;
3132
3133                         case qw_svc_centerprint:
3134                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3135                                 break;
3136
3137                         case qw_svc_stufftext:
3138                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3139                                 break;
3140
3141                         case qw_svc_damage:
3142                                 // svc_damage protocol is identical to nq
3143                                 V_ParseDamage ();
3144                                 break;
3145
3146                         case qw_svc_serverdata:
3147                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3148                                 CL_ParseServerInfo();
3149                                 break;
3150
3151                         case qw_svc_setangle:
3152                                 for (i=0 ; i<3 ; i++)
3153                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3154                                 if (!cls.demoplayback)
3155                                 {
3156                                         cl.fixangle[0] = true;
3157                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3158                                         // disable interpolation if this is new
3159                                         if (!cl.fixangle[1])
3160                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3161                                 }
3162                                 break;
3163
3164                         case qw_svc_lightstyle:
3165                                 i = MSG_ReadByte ();
3166                                 if (i >= cl.max_lightstyle)
3167                                 {
3168                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3169                                         break;
3170                                 }
3171                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3172                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3173                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3174                                 break;
3175
3176                         case qw_svc_sound:
3177                                 CL_ParseStartSoundPacket(false);
3178                                 break;
3179
3180                         case qw_svc_stopsound:
3181                                 i = (unsigned short) MSG_ReadShort();
3182                                 S_StopSound(i>>3, i&7);
3183                                 break;
3184
3185                         case qw_svc_updatefrags:
3186                                 i = MSG_ReadByte();
3187                                 if (i >= cl.maxclients)
3188                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3189                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3190                                 break;
3191
3192                         case qw_svc_updateping:
3193                                 i = MSG_ReadByte();
3194                                 if (i >= cl.maxclients)
3195                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3196                                 cl.scores[i].qw_ping = MSG_ReadShort();
3197                                 break;
3198
3199                         case qw_svc_updatepl:
3200                                 i = MSG_ReadByte();
3201                                 if (i >= cl.maxclients)
3202                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3203                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3204                                 break;
3205
3206                         case qw_svc_updateentertime:
3207                                 i = MSG_ReadByte();
3208                                 if (i >= cl.maxclients)
3209                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3210                                 // seconds ago
3211                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3212                                 break;
3213
3214                         case qw_svc_spawnbaseline:
3215                                 i = (unsigned short) MSG_ReadShort();
3216                                 if (i < 0 || i >= MAX_EDICTS)
3217                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3218                                 if (i >= cl.max_entities)
3219                                         CL_ExpandEntities(i);
3220                                 CL_ParseBaseline(cl.entities + i, false);
3221                                 break;
3222                         case qw_svc_spawnstatic:
3223                                 CL_ParseStatic(false);
3224                                 break;
3225                         case qw_svc_temp_entity:
3226                                 if(!CL_VM_Parse_TempEntity())
3227                                         CL_ParseTempEntity ();
3228                                 break;
3229
3230                         case qw_svc_killedmonster:
3231                                 cl.stats[STAT_MONSTERS]++;
3232                                 break;
3233
3234                         case qw_svc_foundsecret:
3235                                 cl.stats[STAT_SECRETS]++;
3236                                 break;
3237
3238                         case qw_svc_updatestat:
3239                                 i = MSG_ReadByte ();
3240                                 if (i < 0 || i >= MAX_CL_STATS)
3241                                         Host_Error ("svc_updatestat: %i is invalid", i);
3242                                 cl.stats[i] = MSG_ReadByte ();
3243                                 break;
3244
3245                         case qw_svc_updatestatlong:
3246                                 i = MSG_ReadByte ();
3247                                 if (i < 0 || i >= MAX_CL_STATS)
3248                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3249                                 cl.stats[i] = MSG_ReadLong ();
3250                                 break;
3251
3252                         case qw_svc_spawnstaticsound:
3253                                 CL_ParseStaticSound (false);
3254                                 break;
3255
3256                         case qw_svc_cdtrack:
3257                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3258                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3259                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3260                                 else
3261                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3262                                 break;
3263
3264                         case qw_svc_intermission:
3265                                 if(!cl.intermission)
3266                                         cl.completed_time = cl.time;
3267                                 cl.intermission = 1;
3268                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3269                                 for (i = 0;i < 3;i++)
3270                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3271                                 break;
3272
3273                         case qw_svc_finale:
3274                                 if(!cl.intermission)
3275                                         cl.completed_time = cl.time;
3276                                 cl.intermission = 2;
3277                                 SCR_CenterPrint(MSG_ReadString ());
3278                                 break;
3279
3280                         case qw_svc_sellscreen:
3281                                 Cmd_ExecuteString ("help", src_command);
3282                                 break;
3283
3284                         case qw_svc_smallkick:
3285                                 cl.qw_weaponkick = -2;
3286                                 break;
3287                         case qw_svc_bigkick:
3288                                 cl.qw_weaponkick = -4;
3289                                 break;
3290
3291                         case qw_svc_muzzleflash:
3292                                 i = (unsigned short) MSG_ReadShort();
3293                                 // NOTE: in QW this only worked on clients
3294                                 if (i < 0 || i >= MAX_EDICTS)
3295                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3296                                 if (i >= cl.max_entities)
3297                                         CL_ExpandEntities(i);
3298                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3299                                 break;
3300
3301                         case qw_svc_updateuserinfo:
3302                                 QW_CL_UpdateUserInfo();
3303                                 break;
3304
3305                         case qw_svc_setinfo:
3306                                 QW_CL_SetInfo();
3307                                 break;
3308
3309                         case qw_svc_serverinfo:
3310                                 QW_CL_ServerInfo();
3311                                 break;
3312
3313                         case qw_svc_download:
3314                                 QW_CL_ParseDownload();
3315                                 break;
3316
3317                         case qw_svc_playerinfo:
3318                                 // slightly kill qw player entities now that we know there is
3319                                 // an update of player entities this frame...
3320                                 if (!qwplayerupdatereceived)
3321                                 {
3322                                         qwplayerupdatereceived = true;
3323                                         for (i = 1;i < cl.maxclients;i++)
3324                                                 cl.entities_active[i] = false;
3325                                 }
3326                                 EntityStateQW_ReadPlayerUpdate();
3327                                 break;
3328
3329                         case qw_svc_nails:
3330                                 QW_CL_ParseNails();
3331                                 break;
3332
3333                         case qw_svc_chokecount:
3334                                 i = MSG_ReadByte();
3335                                 // FIXME: apply to netgraph
3336                                 //for (j = 0;j < i;j++)
3337                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3338                                 break;
3339
3340                         case qw_svc_modellist:
3341                                 QW_CL_ParseModelList();
3342                                 break;
3343
3344                         case qw_svc_soundlist:
3345                                 QW_CL_ParseSoundList();
3346                                 break;
3347
3348                         case qw_svc_packetentities:
3349                                 EntityFrameQW_CL_ReadFrame(false);
3350                                 // first update is the final signon stage
3351                                 if (cls.signon == SIGNONS - 1)
3352                                 {
3353                                         cls.signon = SIGNONS;
3354                                         CL_SignonReply ();
3355                                 }
3356                                 break;
3357
3358                         case qw_svc_deltapacketentities:
3359                                 EntityFrameQW_CL_ReadFrame(true);
3360                                 // first update is the final signon stage
3361                                 if (cls.signon == SIGNONS - 1)
3362                                 {
3363                                         cls.signon = SIGNONS;
3364                                         CL_SignonReply ();
3365                                 }
3366                                 break;
3367
3368                         case qw_svc_maxspeed:
3369                                 cl.movevars_maxspeed = MSG_ReadFloat();
3370                                 break;
3371
3372                         case qw_svc_entgravity:
3373                                 cl.movevars_entgravity = MSG_ReadFloat();
3374                                 if (!cl.movevars_entgravity)
3375                                         cl.movevars_entgravity = 1.0f;
3376                                 break;
3377
3378                         case qw_svc_setpause:
3379                                 cl.paused = MSG_ReadByte ();
3380                                 if (cl.paused)
3381                                         CDAudio_Pause ();
3382                                 else
3383                                         CDAudio_Resume ();
3384                                 S_PauseGameSounds (cl.paused);
3385                                 break;
3386                         }
3387                 }
3388
3389                 if (qwplayerupdatereceived)
3390                 {
3391                         // fully kill any player entities that were not updated this frame
3392                         for (i = 1;i <= cl.maxclients;i++)
3393                                 if (!cl.entities_active[i])
3394                                         cl.entities[i].state_current.active = false;
3395                 }
3396         }
3397         else
3398         {
3399                 while (1)
3400                 {
3401                         if (msg_badread)
3402                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3403
3404                         cmd = MSG_ReadByte ();
3405
3406                         if (cmd == -1)
3407                         {
3408                                 SHOWNET("END OF MESSAGE");