huge audit of dprints throughout engine, all notices of successfully
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Feb 2008 11:47:04 +0000 (11:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Feb 2008 11:47:04 +0000 (11:47 +0000)
commit8d376b57de94bafd3bae224088b469649c853028
tree9ae5d4da28ab5280cc962dac7b26eb33f67aa6d2
parentc4cb9d8c9f260b54733a77f1f1ef662852acfd29
huge audit of dprints throughout engine, all notices of successfully
loading models/sounds/skins/etc are now tied to the cvar
developer_loading
added developer_loadfile cvar (prints every successful FS_LoadFile)
many improvements to consistency of loading notices, and some cleanups
to q3 shader handling
fixed annoying 'Bad dynamic texture name' spam at load

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8072 d7cf8633-e32d-0410-b094-e92efae38249
45 files changed:
cd_shared.c
cl_demo.c
cl_dyntexture.c
cl_gecko.c
cl_parse.c
cl_screen.c
clvm_cmds.c
cmd.c
console.c
draw.h
fs.c
gl_backend.c
gl_draw.c
gl_rmain.c
host.c
host_cmd.c
image.c
image_png.c
jpeg.c
libcurl.c
menu.c
model_alias.c
model_brush.c
model_shared.c
model_shared.h
prvm_cmds.c
quakedef.h
r_shadow.c
r_sky.c
sbar.c
snd_alsa.c
snd_coreaudio.c
snd_main.c
snd_mem.c
snd_modplug.c
snd_ogg.c
snd_sdl.c
snd_wav.c
snd_win.c
vid_agl.c
vid_glx.c
vid_sdl.c
vid_shared.c
vid_wgl.c
wad.c