added back cl_netsyncboundmode 5 (4 with sub-millisecond adjustment when
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
266 }
267
268 /*
269 ==================
270 CL_KeepaliveMessage
271
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
274 ==================
275 */
276
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
279 {
280         float time;
281         static double nextmsg = -1;
282         int oldreadcount;
283         qboolean oldbadread;
284         sizebuf_t old;
285
286         // no need if server is local and definitely not if this is a demo
287         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
288                 return;
289
290         if (readmessages)
291         {
292                 // read messages from server, should just be nops
293                 oldreadcount = msg_readcount;
294                 oldbadread = msg_badread;
295                 old = net_message;
296                 memcpy(olddata, net_message.data, net_message.cursize);
297
298                 NetConn_ClientFrame();
299
300                 msg_readcount = oldreadcount;
301                 msg_badread = oldbadread;
302                 net_message = old;
303                 memcpy(net_message.data, olddata, net_message.cursize);
304         }
305
306         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
307         {
308                 sizebuf_t       msg;
309                 unsigned char           buf[4];
310                 nextmsg = time + 5;
311                 // write out a nop
312                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313                 Con_Print("--> client to server keepalive\n");
314                 memset(&msg, 0, sizeof(msg));
315                 msg.data = buf;
316                 msg.maxsize = sizeof(buf);
317                 MSG_WriteChar(&msg, clc_nop);
318                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
319         }
320 }
321
322 void CL_ParseEntityLump(char *entdata)
323 {
324         const char *data;
325         char key[128], value[MAX_INPUTLINE];
326         FOG_clear(); // LordHavoc: no fog until set
327         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328         R_SetSkyBox(cl.worldmodel->brush.skybox);
329         data = entdata;
330         if (!data)
331                 return;
332         if (!COM_ParseToken_Simple(&data, false))
333                 return; // error
334         if (com_token[0] != '{')
335                 return; // error
336         while (1)
337         {
338                 if (!COM_ParseToken_Simple(&data, false))
339                         return; // error
340                 if (com_token[0] == '}')
341                         break; // end of worldspawn
342                 if (com_token[0] == '_')
343                         strlcpy (key, com_token + 1, sizeof (key));
344                 else
345                         strlcpy (key, com_token, sizeof (key));
346                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347                         key[strlen(key)-1] = 0;
348                 if (!COM_ParseToken_Simple(&data, false))
349                         return; // error
350                 strlcpy (value, com_token, sizeof (value));
351                 if (!strcmp("sky", key))
352                         R_SetSkyBox(value);
353                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
354                         R_SetSkyBox(value);
355                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
356                         R_SetSkyBox(value);
357                 else if (!strcmp("fog", key))
358                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359                 else if (!strcmp("fog_density", key))
360                         r_refdef.fog_density = atof(value);
361                 else if (!strcmp("fog_red", key))
362                         r_refdef.fog_red = atof(value);
363                 else if (!strcmp("fog_green", key))
364                         r_refdef.fog_green = atof(value);
365                 else if (!strcmp("fog_blue", key))
366                         r_refdef.fog_blue = atof(value);
367         }
368 }
369
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
371 {
372         qfile_t *file;
373
374         // see if the file already exists
375         file = FS_Open(filename, "rb", true, false);
376         if (file)
377         {
378                 FS_Close(file);
379                 return true;
380         }
381
382         // download messages in a demo would be bad
383         if (cls.demorecording)
384         {
385                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
386                 return true;
387         }
388
389         // don't try to download when playing a demo
390         if (!cls.netcon)
391                 return true;
392
393         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394         Con_Printf("Downloading %s\n", filename);
395
396         if (!cls.qw_downloadmemory)
397         {
398                 cls.qw_downloadmemory = NULL;
399                 cls.qw_downloadmemorycursize = 0;
400                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
401         }
402
403         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
405
406         cls.qw_downloadnumber++;
407         cls.qw_downloadpercent = 0;
408         cls.qw_downloadmemorycursize = 0;
409
410         return false;
411 }
412
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
416 {
417         int i;
418
419         // clear name of file that just finished
420         cls.qw_downloadname[0] = 0;
421
422         switch (cls.qw_downloadtype)
423         {
424         case dl_single:
425                 break;
426         case dl_skin:
427                 if (cls.qw_downloadnumber == 0)
428                         Con_Printf("Checking skins...\n");
429                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
430                 {
431                         if (!cl.scores[cls.qw_downloadnumber].name[0])
432                                 continue;
433                         // check if we need to download the file, and return if so
434                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
435                                 return;
436                 }
437
438                 cls.qw_downloadtype = dl_none;
439
440                 // load any newly downloaded skins
441                 for (i = 0;i < cl.maxclients;i++)
442                         QW_CL_ProcessUserInfo(i);
443
444                 // if we're still in signon stages, request the next one
445                 if (cls.signon != SIGNONS)
446                 {
447                         cls.signon = SIGNONS-1;
448                         // we'll go to SIGNONS when the first entity update is received
449                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
451                 }
452                 break;
453         case dl_model:
454                 if (cls.qw_downloadnumber == 0)
455                 {
456                         Con_Printf("Checking models...\n");
457                         cls.qw_downloadnumber = 1;
458                 }
459
460                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
461                 {
462                         // skip submodels
463                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
464                                 continue;
465                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
469                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473                         // check if we need to download the file, and return if so
474                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
475                                 return;
476                 }
477
478                 cls.qw_downloadtype = dl_none;
479
480                 // touch all of the precached models that are still loaded so we can free
481                 // anything that isn't needed
482                 if (!sv.active)
483                         Mod_ClearUsed();
484                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
485                         Mod_FindName(cl.model_name[i]);
486                 // precache any models used by the client (this also marks them used)
487                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
488                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
489                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
490                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
491                 Mod_PurgeUnused();
492
493                 // now we try to load everything that is new
494
495                 // world model
496                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
497                 if (cl.model_precache[1]->Draw == NULL)
498                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
499
500                 // normal models
501                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
502                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
503                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
504
505                 // check memory integrity
506                 Mem_CheckSentinelsGlobal();
507
508                 // now that we have a world model, set up the world entity, renderer
509                 // modules and csqc
510                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
511                 CL_UpdateRenderEntity(&cl.entities[0].render);
512
513                 CL_Locs_Reload_f();
514                 R_Modules_NewMap();
515
516                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
517
518                 // add pmodel/emodel CRCs to userinfo
519                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
520                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
521
522                 // done checking sounds and models, send a prespawn command now
523                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
524                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
525
526                 if (cls.qw_downloadmemory)
527                 {
528                         Mem_Free(cls.qw_downloadmemory);
529                         cls.qw_downloadmemory = NULL;
530                 }
531
532                 // done loading
533                 cl.loadfinished = true;
534                 break;
535         case dl_sound:
536                 if (cls.qw_downloadnumber == 0)
537                 {
538                         Con_Printf("Checking sounds...\n");
539                         cls.qw_downloadnumber = 1;
540                 }
541
542                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
543                 {
544                         // check if we need to download the file, and return if so
545                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
546                                 return;
547                 }
548
549                 cls.qw_downloadtype = dl_none;
550
551                 // load new sounds and unload old ones
552                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
553                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
554
555                 // precache any sounds used by the client
556                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
557                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
558                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
559                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
560                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
561                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
562                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
563
564                 // sounds
565                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
566                 {
567                         // Don't lock the sfx here, S_ServerSounds already did that
568                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
569                 }
570
571                 // check memory integrity
572                 Mem_CheckSentinelsGlobal();
573
574                 // done with sound downloads, next we check models
575                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
576                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
577                 break;
578         case dl_none:
579         default:
580                 Con_Printf("Unknown download type.\n");
581         }
582 }
583
584 static void QW_CL_ParseDownload(void)
585 {
586         int size = (signed short)MSG_ReadShort();
587         int percent = MSG_ReadByte();
588
589         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
590
591         // skip the download fragment if playing a demo
592         if (!cls.netcon)
593         {
594                 if (size > 0)
595                         msg_readcount += size;
596                 return;
597         }
598
599         if (size == -1)
600         {
601                 Con_Printf("File not found.\n");
602                 QW_CL_RequestNextDownload();
603                 return;
604         }
605
606         if (msg_readcount + (unsigned short)size > net_message.cursize)
607                 Host_Error("corrupt download message\n");
608
609         // make sure the buffer is big enough to include this new fragment
610         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
611         {
612                 unsigned char *old;
613                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
614                         cls.qw_downloadmemorymaxsize *= 2;
615                 old = cls.qw_downloadmemory;
616                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
617                 if (old)
618                 {
619                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
620                         Mem_Free(old);
621                 }
622         }
623
624         // read the fragment out of the packet
625         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
626         cls.qw_downloadmemorycursize += size;
627         cls.qw_downloadspeedcount += size;
628
629         cls.qw_downloadpercent = percent;
630
631         if (percent != 100)
632         {
633                 // request next fragment
634                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
635                 MSG_WriteString(&cls.netcon->message, "nextdl");
636         }
637         else
638         {
639                 // finished file
640                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
641
642                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
643
644                 cls.qw_downloadpercent = 0;
645
646                 // start downloading the next file (or join the game)
647                 QW_CL_RequestNextDownload();
648         }
649 }
650
651 static void QW_CL_ParseModelList(void)
652 {
653         int n;
654         int nummodels = MSG_ReadByte();
655         char *str;
656
657         // parse model precache list
658         for (;;)
659         {
660                 str = MSG_ReadString();
661                 if (!str[0])
662                         break;
663                 nummodels++;
664                 if (nummodels==MAX_MODELS)
665                         Host_Error("Server sent too many model precaches");
666                 if (strlen(str) >= MAX_QPATH)
667                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
668                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
669         }
670
671         n = MSG_ReadByte();
672         if (n)
673         {
674                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
676                 return;
677         }
678
679         cls.signon = 2;
680         cls.qw_downloadnumber = 0;
681         cls.qw_downloadtype = dl_model;
682         QW_CL_RequestNextDownload();
683 }
684
685 static void QW_CL_ParseSoundList(void)
686 {
687         int n;
688         int numsounds = MSG_ReadByte();
689         char *str;
690
691         // parse sound precache list
692         for (;;)
693         {
694                 str = MSG_ReadString();
695                 if (!str[0])
696                         break;
697                 numsounds++;
698                 if (numsounds==MAX_SOUNDS)
699                         Host_Error("Server sent too many sound precaches");
700                 if (strlen(str) >= MAX_QPATH)
701                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
702                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
703         }
704
705         n = MSG_ReadByte();
706
707         if (n)
708         {
709                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
710                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
711                 return;
712         }
713
714         cls.signon = 2;
715         cls.qw_downloadnumber = 0;
716         cls.qw_downloadtype = dl_sound;
717         QW_CL_RequestNextDownload();
718 }
719
720 static void QW_CL_Skins_f(void)
721 {
722         cls.qw_downloadnumber = 0;
723         cls.qw_downloadtype = dl_skin;
724         QW_CL_RequestNextDownload();
725 }
726
727 static void QW_CL_Changing_f(void)
728 {
729         if (cls.qw_downloadmemory)  // don't change when downloading
730                 return;
731
732         S_StopAllSounds();
733         cl.intermission = 0;
734         cls.signon = 1; // not active anymore, but not disconnected
735         Con_Printf("\nChanging map...\n");
736 }
737
738 void QW_CL_NextUpload(void)
739 {
740         int r, percent, size;
741
742         if (!cls.qw_uploaddata)
743                 return;
744
745         r = cls.qw_uploadsize - cls.qw_uploadpos;
746         if (r > 768)
747                 r = 768;
748         size = min(1, cls.qw_uploadsize);
749         percent = (cls.qw_uploadpos+r)*100/size;
750
751         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
752         MSG_WriteShort(&cls.netcon->message, r);
753         MSG_WriteByte(&cls.netcon->message, percent);
754         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
755
756         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
757
758         cls.qw_uploadpos += r;
759
760         if (cls.qw_uploadpos < cls.qw_uploadsize)
761                 return;
762
763         Con_Printf("Upload completed\n");
764
765         QW_CL_StopUpload();
766 }
767
768 void QW_CL_StartUpload(unsigned char *data, int size)
769 {
770         // do nothing in demos or if not connected
771         if (!cls.netcon)
772                 return;
773
774         // abort existing upload if in progress
775         QW_CL_StopUpload();
776
777         Con_DPrintf("Starting upload of %d bytes...\n", size);
778
779         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
780         memcpy(cls.qw_uploaddata, data, size);
781         cls.qw_uploadsize = size;
782         cls.qw_uploadpos = 0;
783
784         QW_CL_NextUpload();
785 }
786
787 #if 0
788 qboolean QW_CL_IsUploading(void)
789 {
790         return cls.qw_uploaddata != NULL;
791 }
792 #endif
793
794 void QW_CL_StopUpload(void)
795 {
796         if (cls.qw_uploaddata)
797                 Mem_Free(cls.qw_uploaddata);
798         cls.qw_uploaddata = NULL;
799         cls.qw_uploadsize = 0;
800         cls.qw_uploadpos = 0;
801 }
802
803 static void QW_CL_ProcessUserInfo(int slot)
804 {
805         int topcolor, bottomcolor;
806         char temp[2048];
807         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
808         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
809         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
810         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
811         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
812         cl.scores[slot].qw_spectator = temp[0] != 0;
813         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
814         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
815         if (!cl.scores[slot].qw_skin[0])
816                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
817         // TODO: skin cache
818 }
819
820 static void QW_CL_UpdateUserInfo(void)
821 {
822         int slot;
823         slot = MSG_ReadByte();
824         if (slot >= cl.maxclients)
825         {
826                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
827                 MSG_ReadLong();
828                 MSG_ReadString();
829                 return;
830         }
831         cl.scores[slot].qw_userid = MSG_ReadLong();
832         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
833
834         QW_CL_ProcessUserInfo(slot);
835 }
836
837 static void QW_CL_SetInfo(void)
838 {
839         int slot;
840         char key[2048];
841         char value[2048];
842         slot = MSG_ReadByte();
843         strlcpy(key, MSG_ReadString(), sizeof(key));
844         strlcpy(value, MSG_ReadString(), sizeof(value));
845         if (slot >= cl.maxclients)
846         {
847                 Con_Printf("svc_setinfo >= cl.maxclients\n");
848                 return;
849         }
850         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
851
852         QW_CL_ProcessUserInfo(slot);
853 }
854
855 static void QW_CL_ServerInfo(void)
856 {
857         char key[2048];
858         char value[2048];
859         char temp[32];
860         strlcpy(key, MSG_ReadString(), sizeof(key));
861         strlcpy(value, MSG_ReadString(), sizeof(value));
862         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
863         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
864         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
865         cl.qw_teamplay = atoi(temp);
866 }
867
868 static void QW_CL_ParseNails(void)
869 {
870         int i, j;
871         int numnails = MSG_ReadByte();
872         vec_t *v;
873         unsigned char bits[6];
874         for (i = 0;i < numnails;i++)
875         {
876                 for (j = 0;j < 6;j++)
877                         bits[j] = MSG_ReadByte();
878                 if (cl.qw_num_nails > 255)
879                         continue;
880                 v = cl.qw_nails[cl.qw_num_nails++];
881                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
882                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
883                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
884                 v[3] = -360*(bits[4]>>4)/16;
885                 v[4] = 360*bits[5]/256;
886                 v[5] = 0;
887         }
888 }
889
890 static void CL_UpdateItemsAndWeapon(void)
891 {
892         int j;
893         // check for important changes
894
895         // set flash times
896         if (cl.olditems != cl.stats[STAT_ITEMS])
897                 for (j = 0;j < 32;j++)
898                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
899                                 cl.item_gettime[j] = cl.time;
900         cl.olditems = cl.stats[STAT_ITEMS];
901
902         // GAME_NEXUIZ hud needs weapon change time
903         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
904                 cl.weapontime = cl.time;
905         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
906 }
907
908 void CL_BeginDownloads(qboolean aborteddownload)
909 {
910         // quakeworld works differently
911         if (cls.protocol == PROTOCOL_QUAKEWORLD)
912                 return;
913
914         // this would be a good place to do curl downloads
915         if(Curl_Have_forthismap())
916         {
917                 Curl_Register_predownload(); // come back later
918                 return;
919         }
920
921         // if we got here...
922         // curl is done, so let's start with the business
923         cl.loadbegun = true;
924
925         // if already downloading something from the previous level, don't stop it
926         if (cls.qw_downloadname[0])
927                 return;
928
929         if (cl.downloadcsqc)
930         {
931                 size_t progsize;
932                 cl.downloadcsqc = false;
933                 if (cls.netcon
934                  && !sv.active
935                  && csqc_progname.string
936                  && csqc_progname.string[0]
937                  && csqc_progcrc.integer >= 0
938                  && cl_serverextension_download.integer
939                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
940                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
941                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
942         }
943
944         if (cl.loadmodel_current < cl.loadmodel_total)
945         {
946                 // loading models
947
948                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
949                 {
950                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
951                                 continue;
952                         if (cls.signon < SIGNONS)
953                                 CL_KeepaliveMessage(true);
954                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
955                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
956                         {
957                                 // we now have the worldmodel so we can set up the game world
958                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
959                                 CL_UpdateRenderEntity(&cl.entities[0].render);
960                                 CL_Locs_Reload_f();
961                                 R_Modules_NewMap();
962                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
963                                 // check memory integrity
964                                 Mem_CheckSentinelsGlobal();
965                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
966                                 {
967                                         cl.loadfinished = true;
968                                         // now issue the spawn to move on to signon 2 like normal
969                                         if (cls.netcon)
970                                                 Cmd_ForwardStringToServer("prespawn");
971                                 }
972                         }
973                 }
974
975                 // finished loading models
976         }
977
978         if (cl.loadsound_current < cl.loadsound_total)
979         {
980                 // loading sounds
981
982                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
983                 {
984                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
985                                 continue;
986                         if (cls.signon < SIGNONS)
987                                 CL_KeepaliveMessage(true);
988                         // Don't lock the sfx here, S_ServerSounds already did that
989                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
990                 }
991
992                 // finished loading sounds
993         }
994
995         // note: the reason these loops skip already-loaded things is that it
996         // enables this command to be issued during the game if desired
997
998         if (cl.downloadmodel_current < cl.loadmodel_total)
999         {
1000                 // loading models
1001
1002                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1003                 {
1004                         if (aborteddownload)
1005                         {
1006                                 if (cl.downloadmodel_current == 1)
1007                                 {
1008                                         // the worldmodel failed, but we need to set up anyway
1009                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1010                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1011                                         CL_Locs_Reload_f();
1012                                         R_Modules_NewMap();
1013                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1014                                         // check memory integrity
1015                                         Mem_CheckSentinelsGlobal();
1016                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1017                                         {
1018                                                 cl.loadfinished = true;
1019                                                 // now issue the spawn to move on to signon 2 like normal
1020                                                 if (cls.netcon)
1021                                                         Cmd_ForwardStringToServer("prespawn");
1022                                         }
1023                                 }
1024                                 aborteddownload = false;
1025                                 continue;
1026                         }
1027                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1028                                 continue;
1029                         if (cls.signon < SIGNONS)
1030                                 CL_KeepaliveMessage(true);
1031                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1032                         {
1033                                 if (cl.downloadmodel_current == 1)
1034                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1035                                 else
1036                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1037                                 // regarding the * check: don't try to download submodels
1038                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1039                                 {
1040                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1041                                         // we'll try loading again when the download finishes
1042                                         return;
1043                                 }
1044                         }
1045                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1046                         if (cl.downloadmodel_current == 1)
1047                         {
1048                                 // we now have the worldmodel so we can set up the game world
1049                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1050                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1051                                 CL_Locs_Reload_f();
1052                                 R_Modules_NewMap();
1053                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1054                                 // check memory integrity
1055                                 Mem_CheckSentinelsGlobal();
1056                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057                                 {
1058                                         cl.loadfinished = true;
1059                                         // now issue the spawn to move on to signon 2 like normal
1060                                         if (cls.netcon)
1061                                                 Cmd_ForwardStringToServer("prespawn");
1062                                 }
1063                         }
1064                 }
1065
1066                 // finished loading models
1067         }
1068
1069         if (cl.downloadsound_current < cl.loadsound_total)
1070         {
1071                 // loading sounds
1072
1073                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1074                 {
1075                         char soundname[MAX_QPATH];
1076                         if (aborteddownload)
1077                         {
1078                                 aborteddownload = false;
1079                                 continue;
1080                         }
1081                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1082                                 continue;
1083                         if (cls.signon < SIGNONS)
1084                                 CL_KeepaliveMessage(true);
1085                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1086                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1087                         {
1088                                 Con_Printf("Sound %s not found\n", soundname);
1089                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1090                                 {
1091                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1092                                         // we'll try loading again when the download finishes
1093                                         return;
1094                                 }
1095                         }
1096                         // Don't lock the sfx here, S_ServerSounds already did that
1097                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1098                 }
1099
1100                 // finished loading sounds
1101         }
1102
1103         if (!cl.loadfinished)
1104         {
1105                 cl.loadfinished = true;
1106
1107                 // check memory integrity
1108                 Mem_CheckSentinelsGlobal();
1109
1110                 // now issue the spawn to move on to signon 2 like normal
1111                 if (cls.netcon)
1112                         Cmd_ForwardStringToServer("prespawn");
1113         }
1114 }
1115
1116 void CL_BeginDownloads_f(void)
1117 {
1118         // prevent cl_begindownloads from being issued multiple times in one match
1119         // to prevent accidentally cancelled downloads
1120         if(cl.loadbegun)
1121                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1122         else
1123                 CL_BeginDownloads(false);
1124 }
1125
1126 void CL_StopDownload(int size, int crc)
1127 {
1128         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1129         {
1130                 int existingcrc;
1131                 size_t existingsize;
1132                 const char *extension;
1133
1134                 // finished file
1135                 // save to disk only if we don't already have it
1136                 // (this is mainly for playing back demos)
1137                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1138                 if (existingsize)
1139                 {
1140                         if ((int)existingsize != size || existingcrc != crc)
1141                         {
1142                                 // we have a mismatching file, pick another name for it
1143                                 char name[MAX_QPATH*2];
1144                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1145                                 if (!FS_FileExists(name))
1146                                 {
1147                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1148                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1149                                 }
1150                         }
1151                 }
1152                 else
1153                 {
1154                         // we either don't have it or have a mismatching file...
1155                         // so it's time to accept the file
1156                         // but if we already have a mismatching file we need to rename
1157                         // this new one, and if we already have this file in renamed form,
1158                         // we do nothing
1159                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1160                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1161                         extension = FS_FileExtension(cls.qw_downloadname);
1162                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1163                                 FS_Rescan();
1164                 }
1165         }
1166
1167         if (cls.qw_downloadmemory)
1168                 Mem_Free(cls.qw_downloadmemory);
1169         cls.qw_downloadmemory = NULL;
1170         cls.qw_downloadname[0] = 0;
1171         cls.qw_downloadmemorymaxsize = 0;
1172         cls.qw_downloadmemorycursize = 0;
1173         cls.qw_downloadpercent = 0;
1174 }
1175
1176 void CL_ParseDownload(void)
1177 {
1178         int i, start, size;
1179         unsigned char data[65536];
1180         start = MSG_ReadLong();
1181         size = (unsigned short)MSG_ReadShort();
1182
1183         // record the start/size information to ack in the next input packet
1184         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1185         {
1186                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1187                 {
1188                         cls.dp_downloadack[i].start = start;
1189                         cls.dp_downloadack[i].size = size;
1190                         break;
1191                 }
1192         }
1193
1194         MSG_ReadBytes(size, data);
1195
1196         if (!cls.qw_downloadname[0])
1197         {
1198                 if (size > 0)
1199                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1200                 return;
1201         }
1202
1203         if (start + size > cls.qw_downloadmemorymaxsize)
1204                 Host_Error("corrupt download message\n");
1205
1206         // only advance cursize if the data is at the expected position
1207         // (gaps are unacceptable)
1208         memcpy(cls.qw_downloadmemory + start, data, size);
1209         cls.qw_downloadmemorycursize = start + size;
1210         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1211         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1212         cls.qw_downloadspeedcount += size;
1213 }
1214
1215 void CL_DownloadBegin_f(void)
1216 {
1217         int size = atoi(Cmd_Argv(1));
1218
1219         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1220         {
1221                 Con_Printf("cl_downloadbegin: received bogus information\n");
1222                 CL_StopDownload(0, 0);
1223                 return;
1224         }
1225
1226         if (cls.qw_downloadname[0])
1227                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1228
1229         CL_StopDownload(0, 0);
1230
1231         // we're really beginning a download now, so initialize stuff
1232         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1233         cls.qw_downloadmemorymaxsize = size;
1234         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1235         cls.qw_downloadnumber++;
1236
1237         Cmd_ForwardStringToServer("sv_startdownload");
1238 }
1239
1240 void CL_StopDownload_f(void)
1241 {
1242         if (cls.qw_downloadname[0])
1243         {
1244                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1245                 CL_StopDownload(0, 0);
1246         }
1247         CL_BeginDownloads(true);
1248 }
1249
1250 void CL_DownloadFinished_f(void)
1251 {
1252         if (Cmd_Argc() < 3)
1253         {
1254                 Con_Printf("Malformed cl_downloadfinished command\n");
1255                 return;
1256         }
1257         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1258         CL_BeginDownloads(false);
1259 }
1260
1261 static void CL_SendPlayerInfo(void)
1262 {
1263         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1264         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1265
1266         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1268
1269         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1270         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1271
1272         if (cl_pmodel.integer)
1273         {
1274                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1276         }
1277         if (*cl_playermodel.string)
1278         {
1279                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1280                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1281         }
1282         if (*cl_playerskin.string)
1283         {
1284                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1285                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1286         }
1287 }
1288
1289 /*
1290 =====================
1291 CL_SignonReply
1292
1293 An svc_signonnum has been received, perform a client side setup
1294 =====================
1295 */
1296 static void CL_SignonReply (void)
1297 {
1298         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1299
1300         switch (cls.signon)
1301         {
1302         case 1:
1303                 if (cls.netcon)
1304                 {
1305                         // send player info before we begin downloads
1306                         // (so that the server can see the player name while downloading)
1307                         CL_SendPlayerInfo();
1308
1309                         // execute cl_begindownloads next frame
1310                         // (after any commands added by svc_stufftext have been executed)
1311                         // when done with downloads the "prespawn" will be sent
1312                         Cbuf_AddText("\ncl_begindownloads\n");
1313
1314                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1315                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1316                 }
1317                 else // playing a demo...  make sure loading occurs as soon as possible
1318                         CL_BeginDownloads(false);
1319                 break;
1320
1321         case 2:
1322                 if (cls.netcon)
1323                 {
1324                         // LordHavoc: quake sent the player info here but due to downloads
1325                         // it is sent earlier instead
1326                         // CL_SendPlayerInfo();
1327
1328                         // LordHavoc: changed to begin a loading stage and issue this when done
1329                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330                         MSG_WriteString (&cls.netcon->message, "spawn");
1331                 }
1332                 break;
1333
1334         case 3:
1335                 if (cls.netcon)
1336                 {
1337                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1338                         MSG_WriteString (&cls.netcon->message, "begin");
1339                 }
1340                 break;
1341
1342         case 4:
1343                 Con_ClearNotify();
1344                 break;
1345         }
1346 }
1347
1348 /*
1349 ==================
1350 CL_ParseServerInfo
1351 ==================
1352 */
1353 void CL_ParseServerInfo (void)
1354 {
1355         char *str;
1356         int i;
1357         protocolversion_t protocol;
1358         int nummodels, numsounds;
1359
1360         Con_DPrint("Serverinfo packet received.\n");
1361
1362         // if server is active, we already began a loading plaque
1363         if (!sv.active)
1364                 SCR_BeginLoadingPlaque();
1365
1366         // check memory integrity
1367         Mem_CheckSentinelsGlobal();
1368
1369         // clear cl_serverextension cvars
1370         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1371
1372 //
1373 // wipe the client_state_t struct
1374 //
1375         CL_ClearState ();
1376
1377 // parse protocol version number
1378         i = MSG_ReadLong ();
1379         protocol = Protocol_EnumForNumber(i);
1380         if (protocol == PROTOCOL_UNKNOWN)
1381         {
1382                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1383                 return;
1384         }
1385         // hack for unmarked Nehahra movie demos which had a custom protocol
1386         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1387                 protocol = PROTOCOL_NEHAHRAMOVIE;
1388         cls.protocol = protocol;
1389         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1390
1391         cl.num_entities = 1;
1392
1393         if (protocol == PROTOCOL_QUAKEWORLD)
1394         {
1395                 char gamedir[1][MAX_QPATH];
1396
1397                 cl.qw_servercount = MSG_ReadLong();
1398
1399                 str = MSG_ReadString();
1400                 Con_Printf("server gamedir is %s\n", str);
1401                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1402
1403                 // change gamedir if needed
1404                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1405                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1406
1407                 cl.gametype = GAME_DEATHMATCH;
1408                 cl.maxclients = 32;
1409
1410                 // parse player number
1411                 i = MSG_ReadByte();
1412                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1413                 //cl.qw_spectator = (i & 128) != 0;
1414                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1415                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1416
1417                 // get the full level name
1418                 str = MSG_ReadString ();
1419                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1420
1421                 // get the movevars that are defined in the qw protocol
1422                 cl.movevars_gravity            = MSG_ReadFloat();
1423                 cl.movevars_stopspeed          = MSG_ReadFloat();
1424                 cl.movevars_maxspeed           = MSG_ReadFloat();
1425                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1426                 cl.movevars_accelerate         = MSG_ReadFloat();
1427                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1428                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1429                 cl.movevars_friction           = MSG_ReadFloat();
1430                 cl.movevars_waterfriction      = MSG_ReadFloat();
1431                 cl.movevars_entgravity         = MSG_ReadFloat();
1432
1433                 // other movevars not in the protocol...
1434                 cl.movevars_wallfriction = 0;
1435                 cl.movevars_timescale = 1;
1436                 cl.movevars_jumpvelocity = 270;
1437                 cl.movevars_edgefriction = 2;
1438                 cl.movevars_maxairspeed = 30;
1439                 cl.movevars_stepheight = 18;
1440                 cl.movevars_airaccel_qw = 1;
1441                 cl.movevars_airaccel_sideways_friction = 0;
1442
1443                 // seperate the printfs so the server message can have a color
1444                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1445
1446                 // check memory integrity
1447                 Mem_CheckSentinelsGlobal();
1448
1449                 if (cls.netcon)
1450                 {
1451                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1452                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1453                 }
1454
1455                 cl.loadbegun = false;
1456                 cl.loadfinished = false;
1457
1458                 cls.state = ca_connected;
1459                 cls.signon = 1;
1460
1461                 // note: on QW protocol we can't set up the gameworld until after
1462                 // downloads finish...
1463                 // (we don't even know the name of the map yet)
1464         }
1465         else
1466         {
1467         // parse maxclients
1468                 cl.maxclients = MSG_ReadByte ();
1469                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1470                 {
1471                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1472                         return;
1473                 }
1474                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1475
1476         // parse gametype
1477                 cl.gametype = MSG_ReadByte ();
1478
1479         // parse signon message
1480                 str = MSG_ReadString ();
1481                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1482
1483         // seperate the printfs so the server message can have a color
1484                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1485                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1486
1487                 // check memory integrity
1488                 Mem_CheckSentinelsGlobal();
1489
1490                 // parse model precache list
1491                 for (nummodels=1 ; ; nummodels++)
1492                 {
1493                         str = MSG_ReadString();
1494                         if (!str[0])
1495                                 break;
1496                         if (nummodels==MAX_MODELS)
1497                                 Host_Error ("Server sent too many model precaches");
1498                         if (strlen(str) >= MAX_QPATH)
1499                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1500                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1501                 }
1502                 // parse sound precache list
1503                 for (numsounds=1 ; ; numsounds++)
1504                 {
1505                         str = MSG_ReadString();
1506                         if (!str[0])
1507                                 break;
1508                         if (numsounds==MAX_SOUNDS)
1509                                 Host_Error("Server sent too many sound precaches");
1510                         if (strlen(str) >= MAX_QPATH)
1511                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1512                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1513                 }
1514
1515                 // touch all of the precached models that are still loaded so we can free
1516                 // anything that isn't needed
1517                 if (!sv.active)
1518                         Mod_ClearUsed();
1519                 for (i = 1;i < nummodels;i++)
1520                         Mod_FindName(cl.model_name[i]);
1521                 // precache any models used by the client (this also marks them used)
1522                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1523                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1524                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1525                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1526                 Mod_PurgeUnused();
1527
1528                 // do the same for sounds
1529                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1530                 S_ServerSounds (cl.sound_name, numsounds);
1531
1532                 // precache any sounds used by the client
1533                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1534                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1535                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1536                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1537                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1538                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1539                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1540
1541                 // now we try to load everything that is new
1542                 cl.loadmodel_current = 1;
1543                 cl.downloadmodel_current = 1;
1544                 cl.loadmodel_total = nummodels;
1545                 cl.loadsound_current = 1;
1546                 cl.downloadsound_current = 1;
1547                 cl.loadsound_total = numsounds;
1548                 cl.downloadcsqc = true;
1549                 cl.loadbegun = false;
1550                 cl.loadfinished = false;
1551         }
1552
1553         // check memory integrity
1554         Mem_CheckSentinelsGlobal();
1555
1556 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1557         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1558         {
1559                 char demofile[MAX_OSPATH];
1560                 char levelname[MAX_QPATH];
1561
1562                 if (cls.demorecording)
1563                 {
1564                         // finish the previous level's demo file
1565                         CL_Stop_f();
1566                 }
1567
1568                 // start a new demo file
1569                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1570                 if (strrchr(levelname, '.'))
1571                         *(strrchr(levelname, '.')) = 0;
1572                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1573
1574                 Con_Printf ("Auto-recording to %s.\n", demofile);
1575
1576                 cls.demofile = FS_Open (demofile, "wb", false, false);
1577                 if (cls.demofile)
1578                 {
1579                         cls.forcetrack = -1;
1580                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1581                         cls.demorecording = true;
1582                 }
1583                 else
1584                         Con_Print ("ERROR: couldn't open.\n");
1585         }
1586 }
1587
1588 void CL_ValidateState(entity_state_t *s)
1589 {
1590         model_t *model;
1591
1592         if (!s->active)
1593                 return;
1594
1595         if (s->modelindex >= MAX_MODELS)
1596                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1597
1598         // colormap is client index + 1
1599         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1600         {
1601                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1602                 s->colormap = 0;
1603         }
1604
1605         model = cl.model_precache[s->modelindex];
1606         if (model && model->type && s->frame >= model->numframes)
1607         {
1608                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1609                 s->frame = 0;
1610         }
1611         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1612         {
1613                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1614                 s->skin = 0;
1615         }
1616 }
1617
1618 void CL_MoveLerpEntityStates(entity_t *ent)
1619 {
1620         float odelta[3], adelta[3];
1621         CL_ValidateState(&ent->state_current);
1622         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1623         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1624         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1625         {
1626                 // reset all persistent stuff if this is a new entity
1627                 ent->persistent.lerpdeltatime = 0;
1628                 ent->persistent.lerpstarttime = cl.mtime[1];
1629                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1630                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1631                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1632                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1633                 // reset animation interpolation as well
1634                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1635                 ent->render.frame1time = ent->render.frame2time = cl.time;
1636                 ent->render.framelerp = 1;
1637                 // reset various persistent stuff
1638                 ent->persistent.muzzleflash = 0;
1639                 ent->persistent.trail_allowed = false;
1640         }
1641         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1642         {
1643                 // don't interpolate the move
1644                 // (the fixangle[] check detects teleports, but not constant fixangles
1645                 //  such as when spectating)
1646                 ent->persistent.lerpdeltatime = 0;
1647                 ent->persistent.lerpstarttime = cl.mtime[1];
1648                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1649                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1650                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1651                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1652                 ent->persistent.trail_allowed = false;
1653         }
1654         else if (ent->state_current.flags & RENDER_STEP)
1655         {
1656                 // monster interpolation
1657                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1658                 {
1659                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1660                         ent->persistent.lerpstarttime = cl.mtime[1];
1661                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1662                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1663                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1664                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1665                 }
1666         }
1667         else
1668         {
1669                 // not a monster
1670                 ent->persistent.lerpstarttime = ent->state_previous.time;
1671                 // no lerp if it's singleplayer
1672                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1673                         ent->persistent.lerpdeltatime = 0;
1674                 else
1675                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1676                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1677                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1678                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1679                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1680         }
1681         // trigger muzzleflash effect if necessary
1682         if (ent->state_current.effects & EF_MUZZLEFLASH)
1683                 ent->persistent.muzzleflash = 1;
1684 }
1685
1686 /*
1687 ==================
1688 CL_ParseBaseline
1689 ==================
1690 */
1691 void CL_ParseBaseline (entity_t *ent, int large)
1692 {
1693         int i;
1694
1695         ent->state_baseline = defaultstate;
1696         // FIXME: set ent->state_baseline.number?
1697         ent->state_baseline.active = true;
1698         if (large)
1699         {
1700                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1701                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1702         }
1703         else
1704         {
1705                 ent->state_baseline.modelindex = MSG_ReadByte ();
1706                 ent->state_baseline.frame = MSG_ReadByte ();
1707         }
1708         ent->state_baseline.colormap = MSG_ReadByte();
1709         ent->state_baseline.skin = MSG_ReadByte();
1710         for (i = 0;i < 3;i++)
1711         {
1712                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1713                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1714         }
1715         ent->state_previous = ent->state_current = ent->state_baseline;
1716 }
1717
1718
1719 /*
1720 ==================
1721 CL_ParseClientdata
1722
1723 Server information pertaining to this client only
1724 ==================
1725 */
1726 void CL_ParseClientdata (void)
1727 {
1728         int i, bits;
1729
1730         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1731         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1732         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1733         cl.mviewzoom[1] = cl.mviewzoom[0];
1734
1735         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1736         {
1737                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1738                 cl.stats[STAT_ITEMS] = 0;
1739                 cl.stats[STAT_VIEWZOOM] = 255;
1740         }
1741         cl.idealpitch = 0;
1742         cl.mpunchangle[0][0] = 0;
1743         cl.mpunchangle[0][1] = 0;
1744         cl.mpunchangle[0][2] = 0;
1745         cl.mpunchvector[0][0] = 0;
1746         cl.mpunchvector[0][1] = 0;
1747         cl.mpunchvector[0][2] = 0;
1748         cl.mvelocity[0][0] = 0;
1749         cl.mvelocity[0][1] = 0;
1750         cl.mvelocity[0][2] = 0;
1751         cl.mviewzoom[0] = 1;
1752
1753         bits = (unsigned short) MSG_ReadShort ();
1754         if (bits & SU_EXTEND1)
1755                 bits |= (MSG_ReadByte() << 16);
1756         if (bits & SU_EXTEND2)
1757                 bits |= (MSG_ReadByte() << 24);
1758
1759         if (bits & SU_VIEWHEIGHT)
1760                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1761
1762         if (bits & SU_IDEALPITCH)
1763                 cl.idealpitch = MSG_ReadChar ();
1764
1765         for (i = 0;i < 3;i++)
1766         {
1767                 if (bits & (SU_PUNCH1<<i) )
1768                 {
1769                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1770                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1771                         else
1772                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1773                 }
1774                 if (bits & (SU_PUNCHVEC1<<i))
1775                 {
1776                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1777                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1778                         else
1779                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1780                 }
1781                 if (bits & (SU_VELOCITY1<<i) )
1782                 {
1783                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1784                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1785                         else
1786                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1787                 }
1788         }
1789
1790         // LordHavoc: hipnotic demos don't have this bit set but should
1791         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1792                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1793
1794         cl.onground = (bits & SU_ONGROUND) != 0;
1795         cl.inwater = (bits & SU_INWATER) != 0;
1796
1797         if (cls.protocol == PROTOCOL_DARKPLACES5)
1798         {
1799                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1800                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1801                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1802                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1803                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1804                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1805                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1806                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1807                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1808                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1809         }
1810         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1811         {
1812                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1813                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1814                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1815                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1816                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1817                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1818                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1819                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1820                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1821                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1822                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1823                 else
1824                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1825         }
1826
1827         if (bits & SU_VIEWZOOM)
1828         {
1829                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1830                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1831                 else
1832                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1833         }
1834
1835         // viewzoom interpolation
1836         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1837 }
1838
1839 /*
1840 =====================
1841 CL_ParseStatic
1842 =====================
1843 */
1844 void CL_ParseStatic (int large)
1845 {
1846         entity_t *ent;
1847
1848         if (cl.num_static_entities >= cl.max_static_entities)
1849                 Host_Error ("Too many static entities");
1850         ent = &cl.static_entities[cl.num_static_entities++];
1851         CL_ParseBaseline (ent, large);
1852
1853         if (ent->state_baseline.modelindex == 0)
1854         {
1855                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1856                 cl.num_static_entities--;
1857                 // This is definitely a cheesy way to conserve resources...
1858                 return;
1859         }
1860
1861 // copy it to the current state
1862         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1863         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1864         ent->render.framelerp = 0;
1865         // make torchs play out of sync
1866         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1867         ent->render.colormap = -1; // no special coloring
1868         ent->render.skinnum = ent->state_baseline.skin;
1869         ent->render.effects = ent->state_baseline.effects;
1870         ent->render.alpha = 1;
1871
1872         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1873         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1874
1875         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1876         CL_UpdateRenderEntity(&ent->render);
1877 }
1878
1879 /*
1880 ===================
1881 CL_ParseStaticSound
1882 ===================
1883 */
1884 void CL_ParseStaticSound (int large)
1885 {
1886         vec3_t          org;
1887         int                     sound_num, vol, atten;
1888
1889         MSG_ReadVector(org, cls.protocol);
1890         if (large)
1891                 sound_num = (unsigned short) MSG_ReadShort ();
1892         else
1893                 sound_num = MSG_ReadByte ();
1894         vol = MSG_ReadByte ();
1895         atten = MSG_ReadByte ();
1896
1897         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1898 }
1899
1900 void CL_ParseEffect (void)
1901 {
1902         vec3_t          org;
1903         int                     modelindex, startframe, framecount, framerate;
1904
1905         MSG_ReadVector(org, cls.protocol);
1906         modelindex = MSG_ReadByte ();
1907         startframe = MSG_ReadByte ();
1908         framecount = MSG_ReadByte ();
1909         framerate = MSG_ReadByte ();
1910
1911         CL_Effect(org, modelindex, startframe, framecount, framerate);
1912 }
1913
1914 void CL_ParseEffect2 (void)
1915 {
1916         vec3_t          org;
1917         int                     modelindex, startframe, framecount, framerate;
1918
1919         MSG_ReadVector(org, cls.protocol);
1920         modelindex = (unsigned short) MSG_ReadShort ();
1921         startframe = (unsigned short) MSG_ReadShort ();
1922         framecount = MSG_ReadByte ();
1923         framerate = MSG_ReadByte ();
1924
1925         CL_Effect(org, modelindex, startframe, framecount, framerate);
1926 }
1927
1928 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1929 {
1930         int i;
1931         beam_t *b = NULL;
1932
1933         if (ent >= MAX_EDICTS)
1934         {
1935                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1936                 ent = 0;
1937         }
1938
1939         if (ent >= cl.max_entities)
1940                 CL_ExpandEntities(ent);
1941
1942         // override any beam with the same entity
1943         i = cl.max_beams;
1944         if (ent)
1945                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1946                         if (b->entity == ent)
1947                                 break;
1948         // if the entity was not found then just replace an unused beam
1949         if (i == cl.max_beams)
1950                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1951                         if (!b->model)
1952                                 break;
1953         if (i < cl.max_beams)
1954         {
1955                 cl.num_beams = max(cl.num_beams, i + 1);
1956                 b->entity = ent;
1957                 b->lightning = lightning;
1958                 b->model = m;
1959                 b->endtime = cl.mtime[0] + 0.2;
1960                 VectorCopy (start, b->start);
1961                 VectorCopy (end, b->end);
1962         }
1963         else
1964                 Con_Print("beam list overflow!\n");
1965 }
1966
1967 void CL_ParseBeam (model_t *m, int lightning)
1968 {
1969         int ent;
1970         vec3_t start, end;
1971
1972         ent = (unsigned short) MSG_ReadShort ();
1973         MSG_ReadVector(start, cls.protocol);
1974         MSG_ReadVector(end, cls.protocol);
1975
1976         if (ent >= MAX_EDICTS)
1977         {
1978                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1979                 ent = 0;
1980         }
1981
1982         CL_NewBeam(ent, start, end, m, lightning);
1983 }
1984
1985 void CL_ParseTempEntity(void)
1986 {
1987         int type;
1988         vec3_t pos, pos2;
1989         vec3_t vel1, vel2;
1990         vec3_t dir;
1991         vec3_t color;
1992         int rnd;
1993         int colorStart, colorLength, count;
1994         float velspeed, radius;
1995         unsigned char *tempcolor;
1996         matrix4x4_t tempmatrix;
1997
1998         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1999         {
2000                 type = MSG_ReadByte();
2001                 switch (type)
2002                 {
2003                 case QW_TE_WIZSPIKE:
2004                         // spike hitting wall
2005                         MSG_ReadVector(pos, cls.protocol);
2006                         CL_FindNonSolidLocation(pos, pos, 4);
2007                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2008                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2009                         break;
2010
2011                 case QW_TE_KNIGHTSPIKE:
2012                         // spike hitting wall
2013                         MSG_ReadVector(pos, cls.protocol);
2014                         CL_FindNonSolidLocation(pos, pos, 4);
2015                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2016                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2017                         break;
2018
2019                 case QW_TE_SPIKE:
2020                         // spike hitting wall
2021                         MSG_ReadVector(pos, cls.protocol);
2022                         CL_FindNonSolidLocation(pos, pos, 4);
2023                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2024                         if (rand() % 5)
2025                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2026                         else
2027                         {
2028                                 rnd = rand() & 3;
2029                                 if (rnd == 1)
2030                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2031                                 else if (rnd == 2)
2032                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2033                                 else
2034                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2035                         }
2036                         break;
2037                 case QW_TE_SUPERSPIKE:
2038                         // super spike hitting wall
2039                         MSG_ReadVector(pos, cls.protocol);
2040                         CL_FindNonSolidLocation(pos, pos, 4);
2041                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2042                         if (rand() % 5)
2043                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2044                         else
2045                         {
2046                                 rnd = rand() & 3;
2047                                 if (rnd == 1)
2048                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2049                                 else if (rnd == 2)
2050                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2051                                 else
2052                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2053                         }
2054                         break;
2055
2056                 case QW_TE_EXPLOSION:
2057                         // rocket explosion
2058                         MSG_ReadVector(pos, cls.protocol);
2059                         CL_FindNonSolidLocation(pos, pos, 10);
2060                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2061                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2062                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2063                         break;
2064
2065                 case QW_TE_TAREXPLOSION:
2066                         // tarbaby explosion
2067                         MSG_ReadVector(pos, cls.protocol);
2068                         CL_FindNonSolidLocation(pos, pos, 10);
2069                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2070                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2071                         break;
2072
2073                 case QW_TE_LIGHTNING1:
2074                         // lightning bolts
2075                         CL_ParseBeam(cl.model_bolt, true);
2076                         break;
2077
2078                 case QW_TE_LIGHTNING2:
2079                         // lightning bolts
2080                         CL_ParseBeam(cl.model_bolt2, true);
2081                         break;
2082
2083                 case QW_TE_LIGHTNING3:
2084                         // lightning bolts
2085                         CL_ParseBeam(cl.model_bolt3, false);
2086                         break;
2087
2088                 case QW_TE_LAVASPLASH:
2089                         MSG_ReadVector(pos, cls.protocol);
2090                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2091                         break;
2092
2093                 case QW_TE_TELEPORT:
2094                         MSG_ReadVector(pos, cls.protocol);
2095                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2096                         break;
2097
2098                 case QW_TE_GUNSHOT:
2099                         // bullet hitting wall
2100                         radius = MSG_ReadByte();
2101                         MSG_ReadVector(pos, cls.protocol);
2102                         CL_FindNonSolidLocation(pos, pos, 4);
2103                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2104                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2105                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2106                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2107                         {
2108                                 if (rand() % 5)
2109                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2110                                 else
2111                                 {
2112                                         rnd = rand() & 3;
2113                                         if (rnd == 1)
2114                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2115                                         else if (rnd == 2)
2116                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2117                                         else
2118                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2119                                 }
2120                         }
2121                         break;
2122
2123                 case QW_TE_BLOOD:
2124                         count = MSG_ReadByte();
2125                         MSG_ReadVector(pos, cls.protocol);
2126                         CL_FindNonSolidLocation(pos, pos, 4);
2127                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2128                         break;
2129
2130                 case QW_TE_LIGHTNINGBLOOD:
2131                         MSG_ReadVector(pos, cls.protocol);
2132                         CL_FindNonSolidLocation(pos, pos, 4);
2133                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2134                         break;
2135
2136                 default:
2137                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2138                 }
2139         }
2140         else
2141         {
2142                 type = MSG_ReadByte();
2143                 switch (type)
2144                 {
2145                 case TE_WIZSPIKE:
2146                         // spike hitting wall
2147                         MSG_ReadVector(pos, cls.protocol);
2148                         CL_FindNonSolidLocation(pos, pos, 4);
2149                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2150                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2151                         break;
2152
2153                 case TE_KNIGHTSPIKE:
2154                         // spike hitting wall
2155                         MSG_ReadVector(pos, cls.protocol);
2156                         CL_FindNonSolidLocation(pos, pos, 4);
2157                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2158                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2159                         break;
2160
2161                 case TE_SPIKE:
2162                         // spike hitting wall
2163                         MSG_ReadVector(pos, cls.protocol);
2164                         CL_FindNonSolidLocation(pos, pos, 4);
2165                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2166                         if (rand() % 5)
2167                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2168                         else
2169                         {
2170                                 rnd = rand() & 3;
2171                                 if (rnd == 1)
2172                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2173                                 else if (rnd == 2)
2174                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2175                                 else
2176                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2177                         }
2178                         break;
2179                 case TE_SPIKEQUAD:
2180                         // quad spike hitting wall
2181                         MSG_ReadVector(pos, cls.protocol);
2182                         CL_FindNonSolidLocation(pos, pos, 4);
2183                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2184                         if (rand() % 5)
2185                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2186                         else
2187                         {
2188                                 rnd = rand() & 3;
2189                                 if (rnd == 1)
2190                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2191                                 else if (rnd == 2)
2192                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2193                                 else
2194                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2195                         }
2196                         break;
2197                 case TE_SUPERSPIKE:
2198                         // super spike hitting wall
2199                         MSG_ReadVector(pos, cls.protocol);
2200                         CL_FindNonSolidLocation(pos, pos, 4);
2201                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202                         if (rand() % 5)
2203                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2204                         else
2205                         {
2206                                 rnd = rand() & 3;
2207                                 if (rnd == 1)
2208                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2209                                 else if (rnd == 2)
2210                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2211                                 else
2212                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2213                         }
2214                         break;
2215                 case TE_SUPERSPIKEQUAD:
2216                         // quad super spike hitting wall
2217                         MSG_ReadVector(pos, cls.protocol);
2218                         CL_FindNonSolidLocation(pos, pos, 4);
2219                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220                         if (rand() % 5)
2221                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2222                         else
2223                         {
2224                                 rnd = rand() & 3;
2225                                 if (rnd == 1)
2226                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2227                                 else if (rnd == 2)
2228                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2229                                 else
2230                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2231                         }
2232                         break;
2233                         // LordHavoc: added for improved blood splatters
2234                 case TE_BLOOD:
2235                         // blood puff
2236                         MSG_ReadVector(pos, cls.protocol);
2237                         CL_FindNonSolidLocation(pos, pos, 4);
2238                         dir[0] = MSG_ReadChar();
2239                         dir[1] = MSG_ReadChar();
2240                         dir[2] = MSG_ReadChar();
2241                         count = MSG_ReadByte();
2242                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2243                         break;
2244                 case TE_SPARK:
2245                         // spark shower
2246                         MSG_ReadVector(pos, cls.protocol);
2247                         CL_FindNonSolidLocation(pos, pos, 4);
2248                         dir[0] = MSG_ReadChar();
2249                         dir[1] = MSG_ReadChar();
2250                         dir[2] = MSG_ReadChar();
2251                         count = MSG_ReadByte();
2252                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2253                         break;
2254                 case TE_PLASMABURN:
2255                         MSG_ReadVector(pos, cls.protocol);
2256                         CL_FindNonSolidLocation(pos, pos, 4);
2257                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2258                         break;
2259                         // LordHavoc: added for improved gore
2260                 case TE_BLOODSHOWER:
2261                         // vaporized body
2262                         MSG_ReadVector(pos, cls.protocol); // mins
2263                         MSG_ReadVector(pos2, cls.protocol); // maxs
2264                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2265                         count = (unsigned short) MSG_ReadShort(); // number of particles
2266                         vel1[0] = -velspeed;
2267                         vel1[1] = -velspeed;
2268                         vel1[2] = -velspeed;
2269                         vel2[0] = velspeed;
2270                         vel2[1] = velspeed;
2271                         vel2[2] = velspeed;
2272                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2273                         break;
2274
2275                 case TE_PARTICLECUBE:
2276                         // general purpose particle effect
2277                         MSG_ReadVector(pos, cls.protocol); // mins
2278                         MSG_ReadVector(pos2, cls.protocol); // maxs
2279                         MSG_ReadVector(dir, cls.protocol); // dir
2280                         count = (unsigned short) MSG_ReadShort(); // number of particles
2281                         colorStart = MSG_ReadByte(); // color
2282                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2283                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2284                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2285                         break;
2286
2287                 case TE_PARTICLERAIN:
2288                         // general purpose particle effect
2289                         MSG_ReadVector(pos, cls.protocol); // mins
2290                         MSG_ReadVector(pos2, cls.protocol); // maxs
2291                         MSG_ReadVector(dir, cls.protocol); // dir
2292                         count = (unsigned short) MSG_ReadShort(); // number of particles
2293                         colorStart = MSG_ReadByte(); // color
2294                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2295                         break;
2296
2297                 case TE_PARTICLESNOW:
2298                         // general purpose particle effect
2299                         MSG_ReadVector(pos, cls.protocol); // mins
2300                         MSG_ReadVector(pos2, cls.protocol); // maxs
2301                         MSG_ReadVector(dir, cls.protocol); // dir
2302                         count = (unsigned short) MSG_ReadShort(); // number of particles
2303                         colorStart = MSG_ReadByte(); // color
2304                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2305                         break;
2306
2307                 case TE_GUNSHOT:
2308                         // bullet hitting wall
2309                         MSG_ReadVector(pos, cls.protocol);
2310                         CL_FindNonSolidLocation(pos, pos, 4);
2311                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2312                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2313                         {
2314                                 if (rand() % 5)
2315                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2316                                 else
2317                                 {
2318                                         rnd = rand() & 3;
2319                                         if (rnd == 1)
2320                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2321                                         else if (rnd == 2)
2322                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2323                                         else
2324                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2325                                 }
2326                         }
2327                         break;
2328
2329                 case TE_GUNSHOTQUAD:
2330                         // quad bullet hitting wall
2331                         MSG_ReadVector(pos, cls.protocol);
2332                         CL_FindNonSolidLocation(pos, pos, 4);
2333                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2334                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2335                         {
2336                                 if (rand() % 5)
2337                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2338                                 else
2339                                 {
2340                                         rnd = rand() & 3;
2341                                         if (rnd == 1)
2342                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2343                                         else if (rnd == 2)
2344                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2345                                         else
2346                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2347                                 }
2348                         }
2349                         break;
2350
2351                 case TE_EXPLOSION:
2352                         // rocket explosion
2353                         MSG_ReadVector(pos, cls.protocol);
2354                         CL_FindNonSolidLocation(pos, pos, 10);
2355                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2356                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2357                         break;
2358
2359                 case TE_EXPLOSIONQUAD:
2360                         // quad rocket explosion
2361                         MSG_ReadVector(pos, cls.protocol);
2362                         CL_FindNonSolidLocation(pos, pos, 10);
2363                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2365                         break;
2366
2367                 case TE_EXPLOSION3:
2368                         // Nehahra movie colored lighting explosion
2369                         MSG_ReadVector(pos, cls.protocol);
2370                         CL_FindNonSolidLocation(pos, pos, 10);
2371                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2372                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2373                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2374                         CL_ParticleExplosion(pos);
2375                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2376                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2377                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2378                         break;
2379
2380                 case TE_EXPLOSIONRGB:
2381                         // colored lighting explosion
2382                         MSG_ReadVector(pos, cls.protocol);
2383                         CL_FindNonSolidLocation(pos, pos, 10);
2384                         CL_ParticleExplosion(pos);
2385                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2386                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2387                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2388                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2389                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2390                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2391                         break;
2392
2393                 case TE_TAREXPLOSION:
2394                         // tarbaby explosion
2395                         MSG_ReadVector(pos, cls.protocol);
2396                         CL_FindNonSolidLocation(pos, pos, 10);
2397                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2398                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2399                         break;
2400
2401                 case TE_SMALLFLASH:
2402                         MSG_ReadVector(pos, cls.protocol);
2403                         CL_FindNonSolidLocation(pos, pos, 10);
2404                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2405                         break;
2406
2407                 case TE_CUSTOMFLASH:
2408                         MSG_ReadVector(pos, cls.protocol);
2409                         CL_FindNonSolidLocation(pos, pos, 4);
2410                         radius = (MSG_ReadByte() + 1) * 8;
2411                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2412                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2413                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2414                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2415                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2416                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2417                         break;
2418
2419                 case TE_FLAMEJET:
2420                         MSG_ReadVector(pos, cls.protocol);
2421                         MSG_ReadVector(dir, cls.protocol);
2422                         count = MSG_ReadByte();
2423                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2424                         break;
2425
2426                 case TE_LIGHTNING1:
2427                         // lightning bolts
2428                         CL_ParseBeam(cl.model_bolt, true);
2429                         break;
2430
2431                 case TE_LIGHTNING2:
2432                         // lightning bolts
2433                         CL_ParseBeam(cl.model_bolt2, true);
2434                         break;
2435
2436                 case TE_LIGHTNING3:
2437                         // lightning bolts
2438                         CL_ParseBeam(cl.model_bolt3, false);
2439                         break;
2440
2441         // PGM 01/21/97
2442                 case TE_BEAM:
2443                         // grappling hook beam
2444                         CL_ParseBeam(cl.model_beam, false);
2445                         break;
2446         // PGM 01/21/97
2447
2448         // LordHavoc: for compatibility with the Nehahra movie...
2449                 case TE_LIGHTNING4NEH:
2450                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2451                         break;
2452
2453                 case TE_LAVASPLASH:
2454                         MSG_ReadVector(pos, cls.protocol);
2455                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2456                         break;
2457
2458                 case TE_TELEPORT:
2459                         MSG_ReadVector(pos, cls.protocol);
2460                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2461                         break;
2462
2463                 case TE_EXPLOSION2:
2464                         // color mapped explosion
2465                         MSG_ReadVector(pos, cls.protocol);
2466                         CL_FindNonSolidLocation(pos, pos, 10);
2467                         colorStart = MSG_ReadByte();
2468                         colorLength = MSG_ReadByte();
2469                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2470                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2471                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2472                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2473                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2474                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2475                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2476                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2477                         break;
2478
2479                 case TE_TEI_G3:
2480                         MSG_ReadVector(pos, cls.protocol);
2481                         MSG_ReadVector(pos2, cls.protocol);
2482                         MSG_ReadVector(dir, cls.protocol);
2483                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2484                         break;
2485
2486                 case TE_TEI_SMOKE:
2487                         MSG_ReadVector(pos, cls.protocol);
2488                         MSG_ReadVector(dir, cls.protocol);
2489                         count = MSG_ReadByte();
2490                         CL_FindNonSolidLocation(pos, pos, 4);
2491                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2492                         break;
2493
2494                 case TE_TEI_BIGEXPLOSION:
2495                         MSG_ReadVector(pos, cls.protocol);
2496                         CL_FindNonSolidLocation(pos, pos, 10);
2497                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2498                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2499                         break;
2500
2501                 case TE_TEI_PLASMAHIT:
2502                         MSG_ReadVector(pos, cls.protocol);
2503                         MSG_ReadVector(dir, cls.protocol);
2504                         count = MSG_ReadByte();
2505                         CL_FindNonSolidLocation(pos, pos, 5);
2506                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2507                         break;
2508
2509                 default:
2510                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2511                 }
2512         }
2513 }
2514
2515 void CL_ParseTrailParticles(void)
2516 {
2517         int entityindex;
2518         int effectindex;
2519         vec3_t start, end;
2520         entityindex = (unsigned short)MSG_ReadShort();
2521         if (entityindex >= MAX_EDICTS)
2522                 entityindex = 0;
2523         if (entityindex >= cl.max_entities)
2524                 CL_ExpandEntities(entityindex);
2525         effectindex = (unsigned short)MSG_ReadShort();
2526         MSG_ReadVector(start, cls.protocol);
2527         MSG_ReadVector(end, cls.protocol);
2528         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2529 }
2530
2531 void CL_ParsePointParticles(void)
2532 {
2533         int effectindex, count;
2534         vec3_t origin, velocity;
2535         effectindex = (unsigned short)MSG_ReadShort();
2536         MSG_ReadVector(origin, cls.protocol);
2537         MSG_ReadVector(velocity, cls.protocol);
2538         count = (unsigned short)MSG_ReadShort();
2539         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2540 }
2541
2542 typedef struct cl_iplog_item_s
2543 {
2544         char *address;
2545         char *name;
2546 }
2547 cl_iplog_item_t;
2548
2549 static qboolean cl_iplog_loaded = false;
2550 static int cl_iplog_numitems = 0;
2551 static int cl_iplog_maxitems = 0;
2552 static cl_iplog_item_t *cl_iplog_items;
2553
2554 static void CL_IPLog_Load(void);
2555 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2556 {
2557         int i;
2558         if (!address || !address[0] || !name || !name[0])
2559                 return;
2560         if (!cl_iplog_loaded)
2561                 CL_IPLog_Load();
2562         if (developer.integer >= 100)
2563                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2564         // see if it already exists
2565         if (checkexisting)
2566         {
2567                 for (i = 0;i < cl_iplog_numitems;i++)
2568                 {
2569                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2570                         {
2571                                 if (developer.integer >= 100)
2572                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2573                                 return;
2574                         }
2575                 }
2576         }
2577         // it does not already exist in the iplog, so add it
2578         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2579         {
2580                 cl_iplog_item_t *olditems = cl_iplog_items;
2581                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2582                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2583                 if (olditems)
2584                 {
2585                         if (cl_iplog_numitems)
2586                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2587                         Mem_Free(olditems);
2588                 }
2589         }
2590         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2591         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2592         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2593         // TODO: maybe it would be better to strip weird characters from name when
2594         // copying it here rather than using a straight strcpy?
2595         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2596         cl_iplog_numitems++;
2597         if (addtofile)
2598         {
2599                 // add it to the iplog.txt file
2600                 // TODO: this ought to open the one in the userpath version of the base
2601                 // gamedir, not the current gamedir
2602                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2603                 if (developer.integer >= 100)
2604                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2605         }
2606 }
2607
2608 static void CL_IPLog_Load(void)
2609 {
2610         int i, len, linenumber;
2611         char *text, *textend;
2612         unsigned char *filedata;
2613         fs_offset_t filesize;
2614         char line[MAX_INPUTLINE];
2615         char address[MAX_INPUTLINE];
2616         cl_iplog_loaded = true;
2617         // TODO: this ought to open the one in the userpath version of the base
2618         // gamedir, not the current gamedir
2619         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2620         if (!filedata)
2621                 return;
2622         text = (char *)filedata;
2623         textend = text + filesize;
2624         for (linenumber = 1;text < textend;linenumber++)
2625         {
2626                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2627                         if (len < (int)sizeof(line) - 1)
2628                                 line[len++] = *text;
2629                 line[len] = 0;
2630                 if (text < textend && *text == '\r' && text[1] == '\n')
2631                         text++;
2632                 if (text < textend && *text == '\n')
2633                         text++;
2634                 if (line[0] == '/' && line[1] == '/')
2635                         continue; // skip comments if anyone happens to add them
2636                 for (i = 0;i < len && line[i] > ' ';i++)
2637                         address[i] = line[i];
2638                 address[i] = 0;
2639                 // skip exactly one space character
2640                 i++;
2641                 // address contains the address with termination,
2642                 // line + i contains the name with termination
2643                 if (address[0] && line[i])
2644                         CL_IPLog_Add(address, line + i, false, false);
2645                 else
2646                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2647         }
2648 }
2649
2650 static void CL_IPLog_List_f(void)
2651 {
2652         int i, j;
2653         const char *addressprefix;
2654         if (Cmd_Argc() > 2)
2655         {
2656                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2657                 return;
2658         }
2659         addressprefix = "";
2660         if (Cmd_Argc() >= 2)
2661                 addressprefix = Cmd_Argv(1);
2662         if (!cl_iplog_loaded)
2663                 CL_IPLog_Load();
2664         if (addressprefix && addressprefix[0])
2665                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2666         else
2667                 Con_Printf("Listing all iplog entries\n");
2668         Con_Printf("address         name\n");
2669         for (i = 0;i < cl_iplog_numitems;i++)
2670         {
2671                 if (addressprefix && addressprefix[0])
2672                 {
2673                         for (j = 0;addressprefix[j];j++)
2674                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2675                                         break;
2676                         // if this address does not begin with the addressprefix string
2677                         // simply omit it from the output
2678                         if (addressprefix[j])
2679                                 continue;
2680                 }
2681                 // if name is less than 15 characters, left justify it and pad
2682                 // if name is more than 15 characters, print all of it, not worrying
2683                 // about the fact it will misalign the columns
2684                 if (strlen(cl_iplog_items[i].address) < 15)
2685                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2686                 else
2687                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2688         }
2689 }
2690
2691 // look for anything interesting like player IP addresses or ping reports
2692 qboolean CL_ExaminePrintString(const char *text)
2693 {
2694         int len;
2695         const char *t;
2696         char temp[MAX_INPUTLINE];
2697         if (!strcmp(text, "Client ping times:\n"))
2698         {
2699                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2700                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2701                         ;
2702                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2703                 {
2704                         Con_Printf("ping reply but empty scoreboard?!?\n");
2705                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2706                         cl.parsingtextexpectingpingforscores = 0;
2707                 }
2708                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2709                 return !cl.parsingtextexpectingpingforscores;
2710         }
2711         if (!strncmp(text, "host:    ", 9))
2712         {
2713                 // cl.parsingtextexpectingpingforscores = false; // really?
2714                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2715                 cl.parsingtextplayerindex = 0;
2716                 return true;
2717         }
2718         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2719         {
2720                 // if anything goes wrong, we'll assume this is not a ping report
2721                 qboolean expected = cl.parsingtextexpectingpingforscores;
2722                 cl.parsingtextexpectingpingforscores = 0;
2723                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2724                 t = text;
2725                 while (*t == ' ')
2726                         t++;
2727                 if ((*t >= '0' && *t <= '9') || *t == '-')
2728                 {
2729                         int ping = atoi(t);
2730                         while ((*t >= '0' && *t <= '9') || *t == '-')
2731                                 t++;
2732                         if (*t == ' ')
2733                         {
2734                                 int charindex = 0;
2735                                 t++;
2736                                 if(cl.parsingtextplayerindex < cl.maxclients)
2737                                 {
2738                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2739                                                 ;
2740                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2741                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2742                                         if (t[charindex] == '\n')
2743                                         {
2744                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2745                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2746                                                         ;
2747                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2748                                                 {
2749                                                         // we parsed a valid ping entry, so expect another to follow
2750                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2751                                                         cl.parsingtextexpectingpingforscores = expected;
2752                                                 }
2753                                                 return !expected;
2754                                         }
2755                                 }
2756                                 if (!strncmp(t, "unconnected\n", 12))
2757                                 {
2758                                         // just ignore
2759                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2760                                         cl.parsingtextexpectingpingforscores = expected;
2761                                         return !expected;
2762                                 }
2763                                 else
2764                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2765                         }
2766                 }
2767         }
2768         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2769         {
2770                 if (!strncmp(text, "players: ", 9))
2771                 {
2772                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2773                         cl.parsingtextplayerindex = 0;
2774                         return true;
2775                 }
2776                 else if (!strstr(text, ": "))
2777                 {
2778                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2779                         return true;
2780                 }
2781         }
2782         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2783         {
2784                 // if anything goes wrong, we'll assume this is not a status report
2785                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2786                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2787                 {
2788                         t = text + 1;
2789                         cl.parsingtextplayerindex = atoi(t) - 1;
2790                         while (*t >= '0' && *t <= '9')
2791                                 t++;
2792                         if (*t == ' ')
2793                         {
2794                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2795                                 return true;
2796                         }
2797                         // the player name follows here, along with frags and time
2798                 }
2799         }
2800         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2801         {
2802                 // if anything goes wrong, we'll assume this is not a status report
2803                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2804                 if (text[0] == ' ')
2805                 {
2806                         t = text;
2807                         while (*t == ' ')
2808                                 t++;
2809                         for (len = 0;*t && *t != '\n';t++)
2810                                 if (len < (int)sizeof(temp) - 1)
2811                                         temp[len++] = *t;
2812                         temp[len] = 0;
2813                         // botclient is perfectly valid, but we don't care about bots
2814                         // also don't try to look up the name of an invalid player index
2815                         if (strcmp(temp, "botclient")
2816                          && cl.parsingtextplayerindex >= 0
2817                          && cl.parsingtextplayerindex < cl.maxclients
2818                          && cl.scores[cl.parsingtextplayerindex].name[0])
2819                         {
2820                                 // log the player name and IP address string
2821                                 // (this operates entirely on strings to avoid issues with the
2822                                 //  nature of a network address)
2823                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2824                         }
2825                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2826                         return true;
2827                 }
2828         }
2829         return true;
2830 }
2831
2832 extern cvar_t slowmo;
2833 static void CL_NetworkTimeReceived(double newtime)
2834 {
2835         double timehigh;
2836         cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2837         cl.mtime[0] = newtime;
2838         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2839                 cl.time = cl.mtime[1] = newtime;
2840         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2841         {
2842                 if (developer.integer >= 100 && vid_activewindow)
2843                 {
2844                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2845                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2846                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2847                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2848                 }
2849                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2850                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2851                 if (cl_nettimesyncboundmode.integer == 1)
2852                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2853                 else if (cl_nettimesyncboundmode.integer == 2)
2854                 {
2855                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2856                                 cl.time = cl.mtime[1];
2857                 }
2858                 else if (cl_nettimesyncboundmode.integer == 3)
2859                 {
2860                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2861                                 cl.time = cl.mtime[1];
2862                 }
2863                 else if (cl_nettimesyncboundmode.integer == 4)
2864                 {
2865                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2866                                 cl.time = cl.mtime[1]; // reset
2867                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2868                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2869                         else if (cl.time > cl.mtime[1])
2870                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2871                         else
2872                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2873                 }
2874                 else if (cl_nettimesyncboundmode.integer == 5)
2875                 {
2876                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2877                                 cl.time = cl.mtime[1]; // reset
2878                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2879                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2880                         else
2881                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2882                 }
2883                 else if (cl_nettimesyncboundmode.integer == 6)
2884                 {
2885                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2886                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2887                 }
2888         }
2889         // this packet probably contains a player entity update, so we will need
2890         // to update the prediction
2891         cl.movement_needupdate = true;
2892         // this may get updated later in parsing by svc_clientdata
2893         cl.onground = false;
2894         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2895         // during this frame
2896         // (makes spectating players much smoother and prevents mouse movement from turning)
2897         cl.fixangle[1] = cl.fixangle[0];
2898         cl.fixangle[0] = false;
2899         if (!cls.demoplayback)
2900                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2901 }
2902
2903 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2904
2905 //[515]: csqc
2906 void CL_VM_Init (void);
2907 qboolean CL_VM_Parse_TempEntity (void);
2908 void CL_VM_Parse_StuffCmd (const char *msg);
2909 void CL_VM_Parse_CenterPrint (const char *msg);
2910 void CSQC_AddPrintText (const char *msg);
2911 void CSQC_ReadEntities (void);
2912
2913 /*
2914 =====================
2915 CL_ParseServerMessage
2916 =====================
2917 */
2918 int parsingerror = false;
2919 extern void CL_UpdateMoveVars(void);
2920 void CL_ParseServerMessage(void)
2921 {
2922         int                     cmd;
2923         int                     i;
2924         protocolversion_t protocol;
2925         unsigned char           cmdlog[32];
2926         char            *cmdlogname[32], *temp;
2927         int                     cmdindex, cmdcount = 0;
2928
2929         // LordHavoc: moved demo message writing from before the packet parse to
2930         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2931         // code in CL_ParseServerinfo
2932         //if (cls.demorecording)
2933         //      CL_WriteDemoMessage (&net_message);
2934
2935         cl.last_received_message = realtime;
2936
2937         if (cls.netcon && cls.signon < SIGNONS)
2938                 CL_KeepaliveMessage(false);
2939
2940 //
2941 // if recording demos, copy the message out
2942 //
2943         if (cl_shownet.integer == 1)
2944                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2945         else if (cl_shownet.integer == 2)
2946                 Con_Print("------------------\n");
2947
2948 //
2949 // parse the message
2950 //
2951         //MSG_BeginReading ();
2952
2953         parsingerror = true;
2954
2955         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2956         {
2957                 CL_NetworkTimeReceived(realtime); // qw has no clock
2958
2959                 // slightly kill qw player entities each frame
2960                 for (i = 1;i < cl.maxclients;i++)
2961                         cl.entities_active[i] = false;
2962
2963                 // kill all qw nails
2964                 cl.qw_num_nails = 0;
2965
2966                 // fade weapon view kick
2967                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2968
2969                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2970
2971                 while (1)
2972                 {
2973                         if (msg_badread)
2974                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2975
2976                         cmd = MSG_ReadByte ();
2977
2978                         if (cmd == -1)
2979                         {
2980                                 SHOWNET("END OF MESSAGE");
2981                                 break;          // end of message
2982                         }
2983
2984                         cmdindex = cmdcount & 31;
2985                         cmdcount++;
2986                         cmdlog[cmdindex] = cmd;
2987
2988                         SHOWNET(qw_svc_strings[cmd]);
2989                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2990                         if (!cmdlogname[cmdindex])
2991                         {
2992                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2993                                 temp = "<unknown>";
2994                                 cmdlogname[cmdindex] = temp;
2995                         }
2996
2997                         // other commands
2998                         switch (cmd)
2999                         {
3000                         default:
3001                                 {
3002                                         char description[32*64], temp[64];
3003                                         int count;
3004                                         strlcpy(description, "packet dump: ", sizeof(description));
3005                                         i = cmdcount - 32;
3006                                         if (i < 0)
3007                                                 i = 0;
3008                                         count = cmdcount - i;
3009                                         i &= 31;
3010                                         while(count > 0)
3011                                         {
3012                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3013                                                 strlcat(description, temp, sizeof(description));
3014                                                 count--;
3015                                                 i++;
3016                                                 i &= 31;
3017                                         }
3018                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3019                                         Con_Print(description);
3020                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3021                                 }
3022                                 break;
3023
3024                         case qw_svc_nop:
3025                                 //Con_Printf("qw_svc_nop\n");
3026                                 break;
3027
3028                         case qw_svc_disconnect:
3029                                 Con_Printf("Server disconnected\n");
3030                                 if (cls.demonum != -1)
3031                                         CL_NextDemo();
3032                                 else
3033                                         CL_Disconnect();
3034                                 return;
3035
3036                         case qw_svc_print:
3037                                 i = MSG_ReadByte();
3038                                 temp = MSG_ReadString();
3039                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3040                                 {
3041                                         if (i == 3) // chat
3042                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3043                                         else
3044                                                 CSQC_AddPrintText(temp);
3045                                 }
3046                                 break;
3047
3048                         case qw_svc_centerprint:
3049                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3050                                 break;
3051
3052                         case qw_svc_stufftext:
3053                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3054                                 break;
3055
3056                         case qw_svc_damage:
3057                                 // svc_damage protocol is identical to nq
3058                                 V_ParseDamage ();
3059                                 break;
3060
3061                         case qw_svc_serverdata:
3062                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3063                                 CL_ParseServerInfo();
3064                                 CL_VM_Init();   //[515]: init csqc
3065                                 break;
3066
3067                         case qw_svc_setangle:
3068                                 for (i=0 ; i<3 ; i++)
3069                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3070                                 if (!cls.demoplayback)
3071                                 {
3072                                         cl.fixangle[0] = true;
3073                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3074                                         // disable interpolation if this is new
3075                                         if (!cl.fixangle[1])
3076                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3077                                 }
3078                                 break;
3079
3080                         case qw_svc_lightstyle:
3081                                 i = MSG_ReadByte ();
3082                                 if (i >= cl.max_lightstyle)
3083                                 {
3084                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3085                                         break;
3086                                 }
3087                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3088                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3089                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3090                                 break;
3091
3092                         case qw_svc_sound:
3093                                 CL_ParseStartSoundPacket(false);
3094                                 break;
3095
3096                         case qw_svc_stopsound:
3097                                 i = (unsigned short) MSG_ReadShort();
3098                                 S_StopSound(i>>3, i&7);
3099                                 break;
3100
3101                         case qw_svc_updatefrags:
3102                                 i = MSG_ReadByte();
3103                                 if (i >= cl.maxclients)
3104                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3105                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3106                                 break;
3107
3108                         case qw_svc_updateping:
3109                                 i = MSG_ReadByte();
3110                                 if (i >= cl.maxclients)
3111                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3112                                 cl.scores[i].qw_ping = MSG_ReadShort();
3113                                 break;
3114
3115                         case qw_svc_updatepl:
3116                                 i = MSG_ReadByte();
3117                                 if (i >= cl.maxclients)
3118                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3119                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3120                                 break;
3121
3122                         case qw_svc_updateentertime:
3123                                 i = MSG_ReadByte();
3124                                 if (i >= cl.maxclients)
3125                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3126                                 // seconds ago
3127                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3128                                 break;
3129
3130                         case qw_svc_spawnbaseline:
3131                                 i = (unsigned short) MSG_ReadShort();
3132                                 if (i < 0 || i >= MAX_EDICTS)
3133                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3134                                 if (i >= cl.max_entities)
3135                                         CL_ExpandEntities(i);
3136                                 CL_ParseBaseline(cl.entities + i, false);
3137                                 break;
3138                         case qw_svc_spawnstatic:
3139                                 CL_ParseStatic(false);
3140                                 break;
3141                         case qw_svc_temp_entity:
3142                                 if(!CL_VM_Parse_TempEntity())
3143                                         CL_ParseTempEntity ();
3144                                 break;
3145
3146                         case qw_svc_killedmonster:
3147                                 cl.stats[STAT_MONSTERS]++;
3148                                 break;
3149
3150                         case qw_svc_foundsecret:
3151                                 cl.stats[STAT_SECRETS]++;
3152                                 break;
3153
3154                         case qw_svc_updatestat:
3155                                 i = MSG_ReadByte ();
3156                                 if (i < 0 || i >= MAX_CL_STATS)
3157                                         Host_Error ("svc_updatestat: %i is invalid", i);
3158                                 cl.stats[i] = MSG_ReadByte ();
3159                                 break;
3160
3161                         case qw_svc_updatestatlong:
3162                                 i = MSG_ReadByte ();
3163                                 if (i < 0 || i >= MAX_CL_STATS)
3164                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3165                                 cl.stats[i] = MSG_ReadLong ();
3166                                 break;
3167
3168                         case qw_svc_spawnstaticsound:
3169                                 CL_ParseStaticSound (false);
3170                                 break;
3171
3172                         case qw_svc_cdtrack:
3173                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3174                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3175                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3176                                 else
3177                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3178                                 break;
3179
3180                         case qw_svc_intermission:
3181                                 cl.intermission = 1;
3182                                 cl.completed_time = cl.time;
3183                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3184                                 for (i = 0;i < 3;i++)
3185                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3186                                 break;
3187
3188                         case qw_svc_finale:
3189                                 cl.intermission = 2;
3190                                 cl.completed_time = cl.time;
3191                                 SCR_CenterPrint(MSG_ReadString ());
3192                                 break;
3193
3194                         case qw_svc_sellscreen:
3195                                 Cmd_ExecuteString ("help", src_command);
3196                                 break;
3197
3198                         case qw_svc_smallkick:
3199                                 cl.qw_weaponkick = -2;
3200                                 break;
3201                         case qw_svc_bigkick:
3202                                 cl.qw_weaponkick = -4;
3203                                 break;
3204
3205                         case qw_svc_muzzleflash:
3206                                 i = (unsigned short) MSG_ReadShort();
3207                                 // NOTE: in QW this only worked on clients
3208                                 if (i < 0 || i >= MAX_EDICTS)
3209                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3210                                 if (i >= cl.max_entities)
3211                                         CL_ExpandEntities(i);
3212                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3213                                 break;
3214
3215                         case qw_svc_updateuserinfo:
3216                                 QW_CL_UpdateUserInfo();
3217                                 break;
3218
3219                         case qw_svc_setinfo:
3220                                 QW_CL_SetInfo();
3221                                 break;
3222
3223                         case qw_svc_serverinfo:
3224                                 QW_CL_ServerInfo();
3225                                 break;
3226
3227                         case qw_svc_download:
3228                                 QW_CL_ParseDownload();
3229                                 break;
3230
3231                         case qw_svc_playerinfo:
3232                                 EntityStateQW_ReadPlayerUpdate();
3233                                 break;
3234
3235                         case qw_svc_nails:
3236                                 QW_CL_ParseNails();
3237                                 break;
3238
3239                         case qw_svc_chokecount:
3240                                 i = MSG_ReadByte();
3241                                 // FIXME: apply to netgraph
3242                                 //for (j = 0;j < i;j++)
3243                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3244                                 break;
3245
3246                         case qw_svc_modellist:
3247                                 QW_CL_ParseModelList();
3248                                 break;
3249
3250                         case qw_svc_soundlist:
3251                                 QW_CL_ParseSoundList();
3252                                 break;
3253
3254                         case qw_svc_packetentities:
3255                                 EntityFrameQW_CL_ReadFrame(false);
3256                                 // first update is the final signon stage
3257                                 if (cls.signon == SIGNONS - 1)
3258                                         cls.signon = SIGNONS;
3259                                 break;
3260
3261                         case qw_svc_deltapacketentities:
3262                                 EntityFrameQW_CL_ReadFrame(true);
3263                                 // first update is the final signon stage
3264                                 if (cls.signon == SIGNONS - 1)
3265                                         cls.signon = SIGNONS;
3266                                 break;
3267
3268                         case qw_svc_maxspeed:
3269                                 cl.movevars_maxspeed = MSG_ReadFloat();
3270                                 break;
3271
3272                         case qw_svc_entgravity:
3273                                 cl.movevars_entgravity = MSG_ReadFloat();
3274                                 if (!cl.movevars_entgravity)
3275                                         cl.movevars_entgravity = 1.0f;
3276                                 break;
3277
3278                         case qw_svc_setpause:
3279                                 cl.paused = MSG_ReadByte ();
3280                                 if (cl.paused)
3281                                         CDAudio_Pause ();
3282                                 else
3283                                         CDAudio_Resume ();
3284                                 S_PauseGameSounds (cl.paused);
3285                                 break;
3286                         }
3287                 }
3288
3289                 // fully kill the still slightly dead qw player entities each frame,
3290                 // but only if a player update was received
3291                 for (i = 1;i <= cl.maxclients;i++)
3292                         if (cl.entities_active[i])
3293                                 break;
3294                 if (i <= cl.maxclients)
3295                 {
3296                         // kill all non-updated entities this frame
3297                         for (i = 1;i <= cl.maxclients;i++)
3298                                 if (!cl.entities_active[i])
3299                                         cl.entities[i].state_current.active = false;
3300                 }
3301                 else
3302                 {
3303                         // no update this frame, restore the cl.entities_active for good measure
3304                         for (i = 1;i <= cl.maxclients;i++)
3305                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3306                 }
3307         }
3308         else
3309         {
3310                 while (1)
3311                 {
3312                         if (msg_badread)
3313                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3314
3315                         cmd = MSG_ReadByte ();
3316
3317                         if (cmd == -1)
3318                         {
3319                                 SHOWNET("END OF MESSAGE");
3320                                 break;          // end of message
3321                         }
3322
3323                         cmdindex = cmdcount & 31;
3324                         cmdcount++;
3325                         cmdlog[cmdindex] = cmd;
3326
3327                         // if the high bit of the command byte is set, it is a fast update
3328                         if (cmd & 128)
3329                         {
3330                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3331                                 temp = "entity";
3332                                 cmdlogname[cmdindex] = temp;
3333                                 SHOWNET("fast update");
3334                                 if (cls.signon == SIGNONS - 1)
3335                                 {
3336                                         // first update is the final signon stage
3337                                         cls.signon = SIGNONS;
3338                                         CL_SignonReply ();
3339                                 }
3340                                 EntityFrameQuake_ReadEntity (cmd&127);
3341                                 continue;
3342                         }
3343
3344                         SHOWNET(svc_strings[cmd]);
3345                         cmdlogname[cmdindex] = svc_strings[cmd];
3346                         if (!cmdlogname[cmdindex])
3347                         {
3348                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3349                                 temp = "<unknown>";
3350                                 cmdlogname[cmdindex] = temp;
3351                         }
3352
3353                         // other commands
3354                         switch (cmd)
3355                         {
3356                         default:
3357                                 {
3358                                         char description[32*64], temp[64];
3359                                         int count;
3360                                         strlcpy (description, "packet dump: ", sizeof(description));
3361                                         i = cmdcount - 32;
3362                                         if (i < 0)
3363                                                 i = 0;
3364                                         count = cmdcount - i;
3365                                         i &= 31;
3366                                         while(count > 0)
3367                                         {
3368                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3369                                                 strlcat (description, temp, sizeof (description));
3370                                                 count--;
3371                                                 i++;
3372                                                 i &= 31;
3373                                         }
3374                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3375                                         Con_Print(description);
3376                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3377                                 }
3378                                 break;
3379
3380                         case svc_nop:
3381                                 if (cls.signon < SIGNONS)
3382                                         Con_Print("<-- server to client keepalive\n");
3383                                 break;
3384
3385                         case svc_time:
3386                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3387                                 break;
3388
3389                         case svc_clientdata:
3390          &nb