added shadertime field in csqc
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 15 Feb 2009 21:45:55 +0000 (21:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 15 Feb 2009 21:45:55 +0000 (21:45 +0000)
commit616456d77a0b759a3a1c014ef5c862ca7afca8c9
tree21c0955b2a8a0b5773a5e19b3babe4d291d20983
parent06f4fb20a8b9f2c89e0169a86fd4d50bc830dcb9
added shadertime field in csqc
added shadertime support in renderer
added shadertime support in client (defaults to last time model changed)
this means shader animMap commands are now time-synced to entity spawn

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8706 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_parse.c
csprogs.c
gl_rmain.c
progsvm.h
prvm_edict.c