added support for arguire's strange protocols that expand
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168
169 #define RIC_GUNSHOT             1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
188
189 /*
190 ==================
191 CL_ParseStartSoundPacket
192 ==================
193 */
194 void CL_ParseStartSoundPacket(int largesoundindex)
195 {
196         vec3_t  pos;
197         int     channel, ent;
198         int     sound_num;
199         int     volume;
200         int     field_mask;
201         float   attenuation;
202
203         if (cls.protocol == PROTOCOL_QUAKEWORLD)
204         {
205                 channel = MSG_ReadShort();
206
207                 if (channel & (1<<15))
208                         volume = MSG_ReadByte ();
209                 else
210                         volume = DEFAULT_SOUND_PACKET_VOLUME;
211
212                 if (channel & (1<<14))
213                         attenuation = MSG_ReadByte () / 64.0;
214                 else
215                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
216
217                 ent = (channel>>3)&1023;
218                 channel &= 7;
219
220                 sound_num = MSG_ReadByte ();
221         }
222         else
223         {
224                 field_mask = MSG_ReadByte();
225
226                 if (field_mask & SND_VOLUME)
227                         volume = MSG_ReadByte ();
228                 else
229                         volume = DEFAULT_SOUND_PACKET_VOLUME;
230
231                 if (field_mask & SND_ATTENUATION)
232                         attenuation = MSG_ReadByte () / 64.0;
233                 else
234                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
235
236                 if (field_mask & SND_LARGEENTITY)
237                 {
238                         ent = (unsigned short) MSG_ReadShort ();
239                         channel = MSG_ReadByte ();
240                 }
241                 else
242                 {
243                         channel = (unsigned short) MSG_ReadShort ();
244                         ent = channel >> 3;
245                         channel &= 7;
246                 }
247
248                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249                         sound_num = (unsigned short) MSG_ReadShort ();
250                 else
251                         sound_num = MSG_ReadByte ();
252         }
253
254         MSG_ReadVector(pos, cls.protocol);
255
256         if (sound_num >= MAX_SOUNDS)
257         {
258                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259                 return;
260         }
261
262         if (ent >= MAX_EDICTS)
263         {
264                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265                 return;
266         }
267
268         if (ent >= cl.max_entities)
269                 CL_ExpandEntities(ent);
270
271         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
273 }
274
275 /*
276 ==================
277 CL_KeepaliveMessage
278
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
281 ==================
282 */
283
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
286 {
287         float time;
288         static double nextmsg = -1;
289         int oldreadcount;
290         qboolean oldbadread;
291         sizebuf_t old;
292
293         // no need if server is local and definitely not if this is a demo
294         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295                 return;
296
297         if (readmessages)
298         {
299                 // read messages from server, should just be nops
300                 oldreadcount = msg_readcount;
301                 oldbadread = msg_badread;
302                 old = net_message;
303                 memcpy(olddata, net_message.data, net_message.cursize);
304
305                 NetConn_ClientFrame();
306
307                 msg_readcount = oldreadcount;
308                 msg_badread = oldbadread;
309                 net_message = old;
310                 memcpy(net_message.data, olddata, net_message.cursize);
311         }
312
313         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
314         {
315                 sizebuf_t       msg;
316                 unsigned char           buf[4];
317                 nextmsg = time + 5;
318                 // write out a nop
319                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320                 Con_Print("--> client to server keepalive\n");
321                 memset(&msg, 0, sizeof(msg));
322                 msg.data = buf;
323                 msg.maxsize = sizeof(buf);
324                 MSG_WriteChar(&msg, clc_nop);
325                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
326         }
327 }
328
329 void CL_ParseEntityLump(char *entdata)
330 {
331         const char *data;
332         char key[128], value[MAX_INPUTLINE];
333         FOG_clear(); // LordHavoc: no fog until set
334         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335         R_SetSkyBox(cl.worldmodel->brush.skybox);
336         data = entdata;
337         if (!data)
338                 return;
339         if (!COM_ParseToken_Simple(&data, false, false))
340                 return; // error
341         if (com_token[0] != '{')
342                 return; // error
343         while (1)
344         {
345                 if (!COM_ParseToken_Simple(&data, false, false))
346                         return; // error
347                 if (com_token[0] == '}')
348                         break; // end of worldspawn
349                 if (com_token[0] == '_')
350                         strlcpy (key, com_token + 1, sizeof (key));
351                 else
352                         strlcpy (key, com_token, sizeof (key));
353                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354                         key[strlen(key)-1] = 0;
355                 if (!COM_ParseToken_Simple(&data, false, false))
356                         return; // error
357                 strlcpy (value, com_token, sizeof (value));
358                 if (!strcmp("sky", key))
359                         R_SetSkyBox(value);
360                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
361                         R_SetSkyBox(value);
362                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
363                         R_SetSkyBox(value);
364                 else if (!strcmp("fog", key))
365                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
366                 else if (!strcmp("fog_density", key))
367                         r_refdef.fog_density = atof(value);
368                 else if (!strcmp("fog_red", key))
369                         r_refdef.fog_red = atof(value);
370                 else if (!strcmp("fog_green", key))
371                         r_refdef.fog_green = atof(value);
372                 else if (!strcmp("fog_blue", key))
373                         r_refdef.fog_blue = atof(value);
374         }
375 }
376
377 extern void CL_Locs_Reload_f(void);
378 extern void CL_VM_Init (void);
379 static void CL_SetupWorldModel(void)
380 {
381         // update the world model
382         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
383         CL_UpdateRenderEntity(&cl.entities[0].render);
384
385         // set up csqc world for collision culling
386         if (cl.worldmodel)
387         {
388                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
389                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
390         }
391         else
392         {
393                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
394                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
395         }
396         World_Clear(&cl.world);
397
398         // load or reload .loc file for team chat messages
399         CL_Locs_Reload_f();
400
401         // reset particles and other per-level things
402         R_Modules_NewMap();
403
404         // load the team chat beep if possible
405         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
406
407         // check memory integrity
408         Mem_CheckSentinelsGlobal();
409
410         // load the csqc now
411         if (cl.loadcsqc)
412         {
413                 cl.loadcsqc = false;
414                 CL_VM_Init();
415         }
416 }
417
418 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
419 {
420         qfile_t *file;
421
422         // see if the file already exists
423         file = FS_Open(filename, "rb", true, false);
424         if (file)
425         {
426                 FS_Close(file);
427                 return true;
428         }
429
430         // download messages in a demo would be bad
431         if (cls.demorecording)
432         {
433                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
434                 return true;
435         }
436
437         // don't try to download when playing a demo
438         if (!cls.netcon)
439                 return true;
440
441         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
442         Con_Printf("Downloading %s\n", filename);
443
444         if (!cls.qw_downloadmemory)
445         {
446                 cls.qw_downloadmemory = NULL;
447                 cls.qw_downloadmemorycursize = 0;
448                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
449         }
450
451         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
452         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
453
454         cls.qw_downloadnumber++;
455         cls.qw_downloadpercent = 0;
456         cls.qw_downloadmemorycursize = 0;
457
458         return false;
459 }
460
461 static void QW_CL_ProcessUserInfo(int slot);
462 static void QW_CL_RequestNextDownload(void)
463 {
464         int i;
465
466         // clear name of file that just finished
467         cls.qw_downloadname[0] = 0;
468
469         switch (cls.qw_downloadtype)
470         {
471         case dl_single:
472                 break;
473         case dl_skin:
474                 if (cls.qw_downloadnumber == 0)
475                         Con_Printf("Checking skins...\n");
476                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
477                 {
478                         if (!cl.scores[cls.qw_downloadnumber].name[0])
479                                 continue;
480                         // check if we need to download the file, and return if so
481                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
482                                 return;
483                 }
484
485                 cls.qw_downloadtype = dl_none;
486
487                 // load any newly downloaded skins
488                 for (i = 0;i < cl.maxclients;i++)
489                         QW_CL_ProcessUserInfo(i);
490
491                 // if we're still in signon stages, request the next one
492                 if (cls.signon != SIGNONS)
493                 {
494                         cls.signon = SIGNONS-1;
495                         // we'll go to SIGNONS when the first entity update is received
496                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
497                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
498                 }
499                 break;
500         case dl_model:
501                 if (cls.qw_downloadnumber == 0)
502                 {
503                         Con_Printf("Checking models...\n");
504                         cls.qw_downloadnumber = 1;
505                 }
506
507                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
508                 {
509                         // skip submodels
510                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
511                                 continue;
512                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
513                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
514                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
515                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
516                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
517                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
518                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
519                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
520                         // check if we need to download the file, and return if so
521                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
522                                 return;
523                 }
524
525                 cls.qw_downloadtype = dl_none;
526
527                 // parse the Q3 shader files
528                 Mod_LoadQ3Shaders();
529
530                 // touch all of the precached models that are still loaded so we can free
531                 // anything that isn't needed
532                 if (!sv.active)
533                         Mod_ClearUsed();
534                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
535                         Mod_FindName(cl.model_name[i]);
536                 // precache any models used by the client (this also marks them used)
537                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
538                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
539                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
540                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
541                 Mod_PurgeUnused();
542
543                 // now we try to load everything that is new
544
545                 // world model
546                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
547                 if (cl.model_precache[1]->Draw == NULL)
548                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
549
550                 // normal models
551                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
552                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
553                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
554
555                 // check memory integrity
556                 Mem_CheckSentinelsGlobal();
557
558                 // now that we have a world model, set up the world entity, renderer
559                 // modules and csqc
560                 CL_SetupWorldModel();
561
562                 // add pmodel/emodel CRCs to userinfo
563                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
564                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
565
566                 // done checking sounds and models, send a prespawn command now
567                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
569
570                 if (cls.qw_downloadmemory)
571                 {
572                         Mem_Free(cls.qw_downloadmemory);
573                         cls.qw_downloadmemory = NULL;
574                 }
575
576                 // done loading
577                 cl.loadfinished = true;
578                 break;
579         case dl_sound:
580                 if (cls.qw_downloadnumber == 0)
581                 {
582                         Con_Printf("Checking sounds...\n");
583                         cls.qw_downloadnumber = 1;
584                 }
585
586                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
587                 {
588                         // check if we need to download the file, and return if so
589                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
590                                 return;
591                 }
592
593                 cls.qw_downloadtype = dl_none;
594
595                 // load new sounds and unload old ones
596                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
597                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
598
599                 // precache any sounds used by the client
600                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
601                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
602                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
603                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
604                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
605                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
606                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
607
608                 // sounds
609                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
610                 {
611                         // Don't lock the sfx here, S_ServerSounds already did that
612                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
613                 }
614
615                 // check memory integrity
616                 Mem_CheckSentinelsGlobal();
617
618                 // done with sound downloads, next we check models
619                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
621                 break;
622         case dl_none:
623         default:
624                 Con_Printf("Unknown download type.\n");
625         }
626 }
627
628 static void QW_CL_ParseDownload(void)
629 {
630         int size = (signed short)MSG_ReadShort();
631         int percent = MSG_ReadByte();
632
633         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
634
635         // skip the download fragment if playing a demo
636         if (!cls.netcon)
637         {
638                 if (size > 0)
639                         msg_readcount += size;
640                 return;
641         }
642
643         if (size == -1)
644         {
645                 Con_Printf("File not found.\n");
646                 QW_CL_RequestNextDownload();
647                 return;
648         }
649
650         if (msg_readcount + (unsigned short)size > net_message.cursize)
651                 Host_Error("corrupt download message\n");
652
653         // make sure the buffer is big enough to include this new fragment
654         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
655         {
656                 unsigned char *old;
657                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
658                         cls.qw_downloadmemorymaxsize *= 2;
659                 old = cls.qw_downloadmemory;
660                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
661                 if (old)
662                 {
663                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
664                         Mem_Free(old);
665                 }
666         }
667
668         // read the fragment out of the packet
669         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
670         cls.qw_downloadmemorycursize += size;
671         cls.qw_downloadspeedcount += size;
672
673         cls.qw_downloadpercent = percent;
674
675         if (percent != 100)
676         {
677                 // request next fragment
678                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
679                 MSG_WriteString(&cls.netcon->message, "nextdl");
680         }
681         else
682         {
683                 // finished file
684                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
685
686                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
687
688                 cls.qw_downloadpercent = 0;
689
690                 // start downloading the next file (or join the game)
691                 QW_CL_RequestNextDownload();
692         }
693 }
694
695 static void QW_CL_ParseModelList(void)
696 {
697         int n;
698         int nummodels = MSG_ReadByte();
699         char *str;
700
701         // parse model precache list
702         for (;;)
703         {
704                 str = MSG_ReadString();
705                 if (!str[0])
706                         break;
707                 nummodels++;
708                 if (nummodels==MAX_MODELS)
709                         Host_Error("Server sent too many model precaches");
710                 if (strlen(str) >= MAX_QPATH)
711                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
712                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
713         }
714
715         n = MSG_ReadByte();
716         if (n)
717         {
718                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
720                 return;
721         }
722
723         cls.signon = 2;
724         cls.qw_downloadnumber = 0;
725         cls.qw_downloadtype = dl_model;
726         QW_CL_RequestNextDownload();
727 }
728
729 static void QW_CL_ParseSoundList(void)
730 {
731         int n;
732         int numsounds = MSG_ReadByte();
733         char *str;
734
735         // parse sound precache list
736         for (;;)
737         {
738                 str = MSG_ReadString();
739                 if (!str[0])
740                         break;
741                 numsounds++;
742                 if (numsounds==MAX_SOUNDS)
743                         Host_Error("Server sent too many sound precaches");
744                 if (strlen(str) >= MAX_QPATH)
745                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
746                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
747         }
748
749         n = MSG_ReadByte();
750
751         if (n)
752         {
753                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
754                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
755                 return;
756         }
757
758         cls.signon = 2;
759         cls.qw_downloadnumber = 0;
760         cls.qw_downloadtype = dl_sound;
761         QW_CL_RequestNextDownload();
762 }
763
764 static void QW_CL_Skins_f(void)
765 {
766         cls.qw_downloadnumber = 0;
767         cls.qw_downloadtype = dl_skin;
768         QW_CL_RequestNextDownload();
769 }
770
771 static void QW_CL_Changing_f(void)
772 {
773         if (cls.qw_downloadmemory)  // don't change when downloading
774                 return;
775
776         S_StopAllSounds();
777         cl.intermission = 0;
778         cls.signon = 1; // not active anymore, but not disconnected
779         Con_Printf("\nChanging map...\n");
780 }
781
782 void QW_CL_NextUpload(void)
783 {
784         int r, percent, size;
785
786         if (!cls.qw_uploaddata)
787                 return;
788
789         r = cls.qw_uploadsize - cls.qw_uploadpos;
790         if (r > 768)
791                 r = 768;
792         size = min(1, cls.qw_uploadsize);
793         percent = (cls.qw_uploadpos+r)*100/size;
794
795         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
796         MSG_WriteShort(&cls.netcon->message, r);
797         MSG_WriteByte(&cls.netcon->message, percent);
798         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
799
800         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
801
802         cls.qw_uploadpos += r;
803
804         if (cls.qw_uploadpos < cls.qw_uploadsize)
805                 return;
806
807         Con_Printf("Upload completed\n");
808
809         QW_CL_StopUpload();
810 }
811
812 void QW_CL_StartUpload(unsigned char *data, int size)
813 {
814         // do nothing in demos or if not connected
815         if (!cls.netcon)
816                 return;
817
818         // abort existing upload if in progress
819         QW_CL_StopUpload();
820
821         Con_DPrintf("Starting upload of %d bytes...\n", size);
822
823         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
824         memcpy(cls.qw_uploaddata, data, size);
825         cls.qw_uploadsize = size;
826         cls.qw_uploadpos = 0;
827
828         QW_CL_NextUpload();
829 }
830
831 #if 0
832 qboolean QW_CL_IsUploading(void)
833 {
834         return cls.qw_uploaddata != NULL;
835 }
836 #endif
837
838 void QW_CL_StopUpload(void)
839 {
840         if (cls.qw_uploaddata)
841                 Mem_Free(cls.qw_uploaddata);
842         cls.qw_uploaddata = NULL;
843         cls.qw_uploadsize = 0;
844         cls.qw_uploadpos = 0;
845 }
846
847 static void QW_CL_ProcessUserInfo(int slot)
848 {
849         int topcolor, bottomcolor;
850         char temp[2048];
851         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
852         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
853         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
854         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
855         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
856         cl.scores[slot].qw_spectator = temp[0] != 0;
857         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
858         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
859         if (!cl.scores[slot].qw_skin[0])
860                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
861         // TODO: skin cache
862 }
863
864 static void QW_CL_UpdateUserInfo(void)
865 {
866         int slot;
867         slot = MSG_ReadByte();
868         if (slot >= cl.maxclients)
869         {
870                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
871                 MSG_ReadLong();
872                 MSG_ReadString();
873                 return;
874         }
875         cl.scores[slot].qw_userid = MSG_ReadLong();
876         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
877
878         QW_CL_ProcessUserInfo(slot);
879 }
880
881 static void QW_CL_SetInfo(void)
882 {
883         int slot;
884         char key[2048];
885         char value[2048];
886         slot = MSG_ReadByte();
887         strlcpy(key, MSG_ReadString(), sizeof(key));
888         strlcpy(value, MSG_ReadString(), sizeof(value));
889         if (slot >= cl.maxclients)
890         {
891                 Con_Printf("svc_setinfo >= cl.maxclients\n");
892                 return;
893         }
894         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
895
896         QW_CL_ProcessUserInfo(slot);
897 }
898
899 static void QW_CL_ServerInfo(void)
900 {
901         char key[2048];
902         char value[2048];
903         char temp[32];
904         strlcpy(key, MSG_ReadString(), sizeof(key));
905         strlcpy(value, MSG_ReadString(), sizeof(value));
906         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
907         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
908         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
909         cl.qw_teamplay = atoi(temp);
910 }
911
912 static void QW_CL_ParseNails(void)
913 {
914         int i, j;
915         int numnails = MSG_ReadByte();
916         vec_t *v;
917         unsigned char bits[6];
918         for (i = 0;i < numnails;i++)
919         {
920                 for (j = 0;j < 6;j++)
921                         bits[j] = MSG_ReadByte();
922                 if (cl.qw_num_nails > 255)
923                         continue;
924                 v = cl.qw_nails[cl.qw_num_nails++];
925                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
926                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
927                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
928                 v[3] = -360*(bits[4]>>4)/16;
929                 v[4] = 360*bits[5]/256;
930                 v[5] = 0;
931         }
932 }
933
934 static void CL_UpdateItemsAndWeapon(void)
935 {
936         int j;
937         // check for important changes
938
939         // set flash times
940         if (cl.olditems != cl.stats[STAT_ITEMS])
941                 for (j = 0;j < 32;j++)
942                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
943                                 cl.item_gettime[j] = cl.time;
944         cl.olditems = cl.stats[STAT_ITEMS];
945
946         // GAME_NEXUIZ hud needs weapon change time
947         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
948                 cl.weapontime = cl.time;
949         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
950 }
951
952 void CL_BeginDownloads(qboolean aborteddownload)
953 {
954         // quakeworld works differently
955         if (cls.protocol == PROTOCOL_QUAKEWORLD)
956                 return;
957
958         // this would be a good place to do curl downloads
959         if(Curl_Have_forthismap())
960         {
961                 Curl_Register_predownload(); // come back later
962                 return;
963         }
964
965         // if we got here...
966         // curl is done, so let's start with the business
967         cl.loadbegun = true;
968
969         // if already downloading something from the previous level, don't stop it
970         if (cls.qw_downloadname[0])
971                 return;
972
973         if (cl.downloadcsqc)
974         {
975                 size_t progsize;
976                 cl.downloadcsqc = false;
977                 if (cls.netcon
978                  && !sv.active
979                  && csqc_progname.string
980                  && csqc_progname.string[0]
981                  && csqc_progcrc.integer >= 0
982                  && cl_serverextension_download.integer
983                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
984                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
985                 {
986                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
987                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
988                         return;
989                 }
990         }
991
992         if (cl.loadmodel_current < cl.loadmodel_total)
993         {
994                 // loading models
995
996                 // parse the Q3 shader files
997                 if (cl.loadmodel_current < 2)
998                         Mod_LoadQ3Shaders();
999
1000                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1001                 {
1002                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1003                                 continue;
1004                         if (cls.signon < SIGNONS)
1005                                 CL_KeepaliveMessage(true);
1006                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1007                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1008                         {
1009                                 // we now have the worldmodel so we can set up the game world
1010                                 CL_SetupWorldModel();
1011                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1012                                 {
1013                                         cl.loadfinished = true;
1014                                         // now issue the spawn to move on to signon 2 like normal
1015                                         if (cls.netcon)
1016                                                 Cmd_ForwardStringToServer("prespawn");
1017                                 }
1018                         }
1019                 }
1020
1021                 // finished loading models
1022         }
1023
1024         if (cl.loadsound_current < cl.loadsound_total)
1025         {
1026                 // loading sounds
1027
1028                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1029                 {
1030                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1031                                 continue;
1032                         if (cls.signon < SIGNONS)
1033                                 CL_KeepaliveMessage(true);
1034                         // Don't lock the sfx here, S_ServerSounds already did that
1035                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1036                 }
1037
1038                 // finished loading sounds
1039         }
1040
1041         // note: the reason these loops skip already-loaded things is that it
1042         // enables this command to be issued during the game if desired
1043
1044         if (cl.downloadmodel_current < cl.loadmodel_total)
1045         {
1046                 // loading models
1047
1048                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1049                 {
1050                         if (aborteddownload)
1051                         {
1052                                 if (cl.downloadmodel_current == 1)
1053                                 {
1054                                         // the worldmodel failed, but we need to set up anyway
1055                                         CL_SetupWorldModel();
1056                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057                                         {
1058                                                 cl.loadfinished = true;
1059                                                 // now issue the spawn to move on to signon 2 like normal
1060                                                 if (cls.netcon)
1061                                                         Cmd_ForwardStringToServer("prespawn");
1062                                         }
1063                                 }
1064                                 aborteddownload = false;
1065                                 continue;
1066                         }
1067                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1068                                 continue;
1069                         if (cls.signon < SIGNONS)
1070                                 CL_KeepaliveMessage(true);
1071                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1072                         {
1073                                 if (cl.downloadmodel_current == 1)
1074                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1075                                 else
1076                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1077                                 // regarding the * check: don't try to download submodels
1078                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1079                                 {
1080                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1081                                         // we'll try loading again when the download finishes
1082                                         return;
1083                                 }
1084                         }
1085                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1086                         if (cl.downloadmodel_current == 1)
1087                         {
1088                                 // we now have the worldmodel so we can set up the game world
1089                                 CL_SetupWorldModel();
1090                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1091                                 {
1092                                         cl.loadfinished = true;
1093                                         // now issue the spawn to move on to signon 2 like normal
1094                                         if (cls.netcon)
1095                                                 Cmd_ForwardStringToServer("prespawn");
1096                                 }
1097                         }
1098                 }
1099
1100                 // finished loading models
1101         }
1102
1103         if (cl.downloadsound_current < cl.loadsound_total)
1104         {
1105                 // loading sounds
1106
1107                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1108                 {
1109                         char soundname[MAX_QPATH];
1110                         if (aborteddownload)
1111                         {
1112                                 aborteddownload = false;
1113                                 continue;
1114                         }
1115                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1116                                 continue;
1117                         if (cls.signon < SIGNONS)
1118                                 CL_KeepaliveMessage(true);
1119                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1120                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1121                         {
1122                                 Con_Printf("Sound %s not found\n", soundname);
1123                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1124                                 {
1125                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1126                                         // we'll try loading again when the download finishes
1127                                         return;
1128                                 }
1129                         }
1130                         // Don't lock the sfx here, S_ServerSounds already did that
1131                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1132                 }
1133
1134                 // finished loading sounds
1135         }
1136
1137         if (!cl.loadfinished)
1138         {
1139                 cl.loadfinished = true;
1140
1141                 // check memory integrity
1142                 Mem_CheckSentinelsGlobal();
1143
1144                 // now issue the spawn to move on to signon 2 like normal
1145                 if (cls.netcon)
1146                         Cmd_ForwardStringToServer("prespawn");
1147         }
1148 }
1149
1150 void CL_BeginDownloads_f(void)
1151 {
1152         // prevent cl_begindownloads from being issued multiple times in one match
1153         // to prevent accidentally cancelled downloads
1154         if(cl.loadbegun)
1155                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1156         else
1157                 CL_BeginDownloads(false);
1158 }
1159
1160 void CL_StopDownload(int size, int crc)
1161 {
1162         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1163         {
1164                 int existingcrc;
1165                 size_t existingsize;
1166                 const char *extension;
1167
1168                 // finished file
1169                 // save to disk only if we don't already have it
1170                 // (this is mainly for playing back demos)
1171                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1172                 if (existingsize)
1173                 {
1174                         if ((int)existingsize != size || existingcrc != crc)
1175                         {
1176                                 // we have a mismatching file, pick another name for it
1177                                 char name[MAX_QPATH*2];
1178                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1179                                 if (!FS_FileExists(name))
1180                                 {
1181                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1182                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1183                                 }
1184                         }
1185                 }
1186                 else
1187                 {
1188                         // we either don't have it or have a mismatching file...
1189                         // so it's time to accept the file
1190                         // but if we already have a mismatching file we need to rename
1191                         // this new one, and if we already have this file in renamed form,
1192                         // we do nothing
1193                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1194                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1195                         extension = FS_FileExtension(cls.qw_downloadname);
1196                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1197                                 FS_Rescan();
1198                 }
1199         }
1200         else if (cls.qw_downloadmemory && size)
1201         {
1202                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1203                 CL_BeginDownloads(true);
1204         }
1205
1206         if (cls.qw_downloadmemory)
1207                 Mem_Free(cls.qw_downloadmemory);
1208         cls.qw_downloadmemory = NULL;
1209         cls.qw_downloadname[0] = 0;
1210         cls.qw_downloadmemorymaxsize = 0;
1211         cls.qw_downloadmemorycursize = 0;
1212         cls.qw_downloadpercent = 0;
1213 }
1214
1215 void CL_ParseDownload(void)
1216 {
1217         int i, start, size;
1218         unsigned char data[65536];
1219         start = MSG_ReadLong();
1220         size = (unsigned short)MSG_ReadShort();
1221
1222         // record the start/size information to ack in the next input packet
1223         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1224         {
1225                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1226                 {
1227                         cls.dp_downloadack[i].start = start;
1228                         cls.dp_downloadack[i].size = size;
1229                         break;
1230                 }
1231         }
1232
1233         MSG_ReadBytes(size, data);
1234
1235         if (!cls.qw_downloadname[0])
1236         {
1237                 if (size > 0)
1238                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1239                 return;
1240         }
1241
1242         if (start + size > cls.qw_downloadmemorymaxsize)
1243                 Host_Error("corrupt download message\n");
1244
1245         // only advance cursize if the data is at the expected position
1246         // (gaps are unacceptable)
1247         memcpy(cls.qw_downloadmemory + start, data, size);
1248         cls.qw_downloadmemorycursize = start + size;
1249         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1250         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1251         cls.qw_downloadspeedcount += size;
1252 }
1253
1254 void CL_DownloadBegin_f(void)
1255 {
1256         int size = atoi(Cmd_Argv(1));
1257
1258         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1259         {
1260                 Con_Printf("cl_downloadbegin: received bogus information\n");
1261                 CL_StopDownload(0, 0);
1262                 return;
1263         }
1264
1265         if (cls.qw_downloadname[0])
1266                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1267
1268         CL_StopDownload(0, 0);
1269
1270         // we're really beginning a download now, so initialize stuff
1271         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1272         cls.qw_downloadmemorymaxsize = size;
1273         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1274         cls.qw_downloadnumber++;
1275
1276         Cmd_ForwardStringToServer("sv_startdownload");
1277 }
1278
1279 void CL_StopDownload_f(void)
1280 {
1281         if (cls.qw_downloadname[0])
1282         {
1283                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1284                 CL_StopDownload(0, 0);
1285         }
1286         CL_BeginDownloads(true);
1287 }
1288
1289 void CL_DownloadFinished_f(void)
1290 {
1291         if (Cmd_Argc() < 3)
1292         {
1293                 Con_Printf("Malformed cl_downloadfinished command\n");
1294                 return;
1295         }
1296         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1297         CL_BeginDownloads(false);
1298 }
1299
1300 static void CL_SendPlayerInfo(void)
1301 {
1302         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1304
1305         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1307
1308         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1310
1311         if (cl_pmodel.integer)
1312         {
1313                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1315         }
1316         if (*cl_playermodel.string)
1317         {
1318                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1319                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1320         }
1321         if (*cl_playerskin.string)
1322         {
1323                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1325         }
1326 }
1327
1328 /*
1329 =====================
1330 CL_SignonReply
1331
1332 An svc_signonnum has been received, perform a client side setup
1333 =====================
1334 */
1335 static void CL_SignonReply (void)
1336 {
1337         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1338
1339         switch (cls.signon)
1340         {
1341         case 1:
1342                 if (cls.netcon)
1343                 {
1344                         // send player info before we begin downloads
1345                         // (so that the server can see the player name while downloading)
1346                         CL_SendPlayerInfo();
1347
1348                         // execute cl_begindownloads next frame
1349                         // (after any commands added by svc_stufftext have been executed)
1350                         // when done with downloads the "prespawn" will be sent
1351                         Cbuf_AddText("\ncl_begindownloads\n");
1352
1353                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1355                 }
1356                 else // playing a demo...  make sure loading occurs as soon as possible
1357                         CL_BeginDownloads(false);
1358                 break;
1359
1360         case 2:
1361                 if (cls.netcon)
1362                 {
1363                         // LordHavoc: quake sent the player info here but due to downloads
1364                         // it is sent earlier instead
1365                         // CL_SendPlayerInfo();
1366
1367                         // LordHavoc: changed to begin a loading stage and issue this when done
1368                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1369                         MSG_WriteString (&cls.netcon->message, "spawn");
1370                 }
1371                 break;
1372
1373         case 3:
1374                 if (cls.netcon)
1375                 {
1376                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1377                         MSG_WriteString (&cls.netcon->message, "begin");
1378                 }
1379                 break;
1380
1381         case 4:
1382                 Con_ClearNotify();
1383                 break;
1384         }
1385 }
1386
1387 /*
1388 ==================
1389 CL_ParseServerInfo
1390 ==================
1391 */
1392 void CL_ParseServerInfo (void)
1393 {
1394         char *str;
1395         int i;
1396         protocolversion_t protocol;
1397         int nummodels, numsounds;
1398
1399         Con_DPrint("Serverinfo packet received.\n");
1400
1401         // if server is active, we already began a loading plaque
1402         if (!sv.active)
1403         {
1404                 SCR_BeginLoadingPlaque();
1405                 S_StopAllSounds();
1406         }
1407
1408         // check memory integrity
1409         Mem_CheckSentinelsGlobal();
1410
1411         // clear cl_serverextension cvars
1412         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1413
1414 //
1415 // wipe the client_state_t struct
1416 //
1417         CL_ClearState ();
1418
1419 // parse protocol version number
1420         i = MSG_ReadLong ();
1421         protocol = Protocol_EnumForNumber(i);
1422         if (protocol == PROTOCOL_UNKNOWN)
1423         {
1424                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1425                 return;
1426         }
1427         // hack for unmarked Nehahra movie demos which had a custom protocol
1428         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1429                 protocol = PROTOCOL_NEHAHRAMOVIE;
1430         cls.protocol = protocol;
1431         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1432
1433         cl.num_entities = 1;
1434
1435         if (protocol == PROTOCOL_QUAKEWORLD)
1436         {
1437                 char gamedir[1][MAX_QPATH];
1438
1439                 cl.qw_servercount = MSG_ReadLong();
1440
1441                 str = MSG_ReadString();
1442                 Con_Printf("server gamedir is %s\n", str);
1443                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1444
1445                 // change gamedir if needed
1446                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1447                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1448
1449                 cl.gametype = GAME_DEATHMATCH;
1450                 cl.maxclients = 32;
1451
1452                 // parse player number
1453                 i = MSG_ReadByte();
1454                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1455                 //cl.qw_spectator = (i & 128) != 0;
1456                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1457                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1458
1459                 // get the full level name
1460                 str = MSG_ReadString ();
1461                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1462
1463                 // get the movevars that are defined in the qw protocol
1464                 cl.movevars_gravity            = MSG_ReadFloat();
1465                 cl.movevars_stopspeed          = MSG_ReadFloat();
1466                 cl.movevars_maxspeed           = MSG_ReadFloat();
1467                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1468                 cl.movevars_accelerate         = MSG_ReadFloat();
1469                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1470                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1471                 cl.movevars_friction           = MSG_ReadFloat();
1472                 cl.movevars_waterfriction      = MSG_ReadFloat();
1473                 cl.movevars_entgravity         = MSG_ReadFloat();
1474
1475                 // other movevars not in the protocol...
1476                 cl.movevars_wallfriction = 0;
1477                 cl.movevars_timescale = 1;
1478                 cl.movevars_jumpvelocity = 270;
1479                 cl.movevars_edgefriction = 2;
1480                 cl.movevars_maxairspeed = 30;
1481                 cl.movevars_stepheight = 18;
1482                 cl.movevars_airaccel_qw = 1;
1483                 cl.movevars_airaccel_sideways_friction = 0;
1484
1485                 // seperate the printfs so the server message can have a color
1486                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1487
1488                 // check memory integrity
1489                 Mem_CheckSentinelsGlobal();
1490
1491                 if (cls.netcon)
1492                 {
1493                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1494                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1495                 }
1496
1497                 cl.loadbegun = false;
1498                 cl.loadfinished = false;
1499
1500                 cls.state = ca_connected;
1501                 cls.signon = 1;
1502
1503                 // note: on QW protocol we can't set up the gameworld until after
1504                 // downloads finish...
1505                 // (we don't even know the name of the map yet)
1506         }
1507         else
1508         {
1509         // parse maxclients
1510                 cl.maxclients = MSG_ReadByte ();
1511                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1512                 {
1513                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1514                         return;
1515                 }
1516                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1517
1518         // parse gametype
1519                 cl.gametype = MSG_ReadByte ();
1520
1521         // parse signon message
1522                 str = MSG_ReadString ();
1523                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1524
1525         // seperate the printfs so the server message can have a color
1526                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1527                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1528
1529                 // check memory integrity
1530                 Mem_CheckSentinelsGlobal();
1531
1532                 // parse model precache list
1533                 for (nummodels=1 ; ; nummodels++)
1534                 {
1535                         str = MSG_ReadString();
1536                         if (!str[0])
1537                                 break;
1538                         if (nummodels==MAX_MODELS)
1539                                 Host_Error ("Server sent too many model precaches");
1540                         if (strlen(str) >= MAX_QPATH)
1541                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1542                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1543                 }
1544                 // parse sound precache list
1545                 for (numsounds=1 ; ; numsounds++)
1546                 {
1547                         str = MSG_ReadString();
1548                         if (!str[0])
1549                                 break;
1550                         if (numsounds==MAX_SOUNDS)
1551                                 Host_Error("Server sent too many sound precaches");
1552                         if (strlen(str) >= MAX_QPATH)
1553                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1554                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1555                 }
1556
1557                 // touch all of the precached models that are still loaded so we can free
1558                 // anything that isn't needed
1559                 if (!sv.active)
1560                         Mod_ClearUsed();
1561                 for (i = 1;i < nummodels;i++)
1562                         Mod_FindName(cl.model_name[i]);
1563                 // precache any models used by the client (this also marks them used)
1564                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1565                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1566                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1567                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1568                 Mod_PurgeUnused();
1569
1570                 // do the same for sounds
1571                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1572                 S_ServerSounds (cl.sound_name, numsounds);
1573
1574                 // precache any sounds used by the client
1575                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1576                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1577                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1578                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1579                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1580                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1581                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1582
1583                 // now we try to load everything that is new
1584                 cl.loadmodel_current = 1;
1585                 cl.downloadmodel_current = 1;
1586                 cl.loadmodel_total = nummodels;
1587                 cl.loadsound_current = 1;
1588                 cl.downloadsound_current = 1;
1589                 cl.loadsound_total = numsounds;
1590                 cl.downloadcsqc = true;
1591                 cl.loadbegun = false;
1592                 cl.loadfinished = false;
1593                 cl.loadcsqc = true;
1594         }
1595
1596         // check memory integrity
1597         Mem_CheckSentinelsGlobal();
1598
1599 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1600         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1601         {
1602                 char demofile[MAX_OSPATH];
1603                 char levelname[MAX_QPATH];
1604
1605                 if (cls.demorecording)
1606                 {
1607                         // finish the previous level's demo file
1608                         CL_Stop_f();
1609                 }
1610
1611                 // start a new demo file
1612                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1613                 if (strrchr(levelname, '.'))
1614                         *(strrchr(levelname, '.')) = 0;
1615                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1616
1617                 Con_Printf ("Auto-recording to %s.\n", demofile);
1618
1619                 cls.demofile = FS_Open (demofile, "wb", false, false);
1620                 if (cls.demofile)
1621                 {
1622                         cls.forcetrack = -1;
1623                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1624                         cls.demorecording = true;
1625                 }
1626                 else
1627                         Con_Print ("ERROR: couldn't open.\n");
1628         }
1629 }
1630
1631 void CL_ValidateState(entity_state_t *s)
1632 {
1633         model_t *model;
1634
1635         if (!s->active)
1636                 return;
1637
1638         if (s->modelindex >= MAX_MODELS)
1639                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1640
1641         // these warnings are only warnings, no corrections are made to the state
1642         // because states are often copied for decoding, which otherwise would
1643         // propogate some of the corrections accidentally
1644         // (this used to happen, sometimes affecting skin and frame)
1645
1646         // colormap is client index + 1
1647         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1648                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1649
1650         model = cl.model_precache[s->modelindex];
1651         if (model && model->type && s->frame >= model->numframes)
1652                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1653         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1654                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1655 }
1656
1657 void CL_MoveLerpEntityStates(entity_t *ent)
1658 {
1659         float odelta[3], adelta[3];
1660         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1661         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1662         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1663         {
1664                 // reset all persistent stuff if this is a new entity
1665                 ent->persistent.lerpdeltatime = 0;
1666                 ent->persistent.lerpstarttime = cl.mtime[1];
1667                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1668                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1669                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1670                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1671                 // reset animation interpolation as well
1672                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1673                 ent->render.frame1time = ent->render.frame2time = cl.time;
1674                 ent->render.framelerp = 1;
1675                 // reset various persistent stuff
1676                 ent->persistent.muzzleflash = 0;
1677                 ent->persistent.trail_allowed = false;
1678         }
1679         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1680         {
1681                 // don't interpolate the move
1682                 // (the fixangle[] check detects teleports, but not constant fixangles
1683                 //  such as when spectating)
1684                 ent->persistent.lerpdeltatime = 0;
1685                 ent->persistent.lerpstarttime = cl.mtime[1];
1686                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1687                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1688                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1689                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1690                 ent->persistent.trail_allowed = false;
1691         }
1692         else if (ent->state_current.flags & RENDER_STEP)
1693         {
1694                 // monster interpolation
1695                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1696                 {
1697                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1698                         ent->persistent.lerpstarttime = cl.mtime[1];
1699                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1700                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1701                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1702                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1703                 }
1704         }
1705         else
1706         {
1707                 // not a monster
1708                 ent->persistent.lerpstarttime = ent->state_previous.time;
1709                 // no lerp if it's singleplayer
1710                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1711                         ent->persistent.lerpdeltatime = 0;
1712                 else
1713                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1714                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1715                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1716                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1717                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1718         }
1719         // trigger muzzleflash effect if necessary
1720         if (ent->state_current.effects & EF_MUZZLEFLASH)
1721                 ent->persistent.muzzleflash = 1;
1722 }
1723
1724 /*
1725 ==================
1726 CL_ParseBaseline
1727 ==================
1728 */
1729 void CL_ParseBaseline (entity_t *ent, int large)
1730 {
1731         int i;
1732
1733         ent->state_baseline = defaultstate;
1734         // FIXME: set ent->state_baseline.number?
1735         ent->state_baseline.active = true;
1736         if (large)
1737         {
1738                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1739                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1740         }
1741         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1742         {
1743                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1744                 ent->state_baseline.frame = MSG_ReadByte ();
1745         }
1746         else
1747         {
1748                 ent->state_baseline.modelindex = MSG_ReadByte ();
1749                 ent->state_baseline.frame = MSG_ReadByte ();
1750         }
1751         ent->state_baseline.colormap = MSG_ReadByte();
1752         ent->state_baseline.skin = MSG_ReadByte();
1753         for (i = 0;i < 3;i++)
1754         {
1755                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1756                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1757         }
1758         ent->state_previous = ent->state_current = ent->state_baseline;
1759 }
1760
1761
1762 /*
1763 ==================
1764 CL_ParseClientdata
1765
1766 Server information pertaining to this client only
1767 ==================
1768 */
1769 void CL_ParseClientdata (void)
1770 {
1771         int i, bits;
1772
1773         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1774         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1775         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1776         cl.mviewzoom[1] = cl.mviewzoom[0];
1777
1778         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1779         {
1780                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1781                 cl.stats[STAT_ITEMS] = 0;
1782                 cl.stats[STAT_VIEWZOOM] = 255;
1783         }
1784         cl.idealpitch = 0;
1785         cl.mpunchangle[0][0] = 0;
1786         cl.mpunchangle[0][1] = 0;
1787         cl.mpunchangle[0][2] = 0;
1788         cl.mpunchvector[0][0] = 0;
1789         cl.mpunchvector[0][1] = 0;
1790         cl.mpunchvector[0][2] = 0;
1791         cl.mvelocity[0][0] = 0;
1792         cl.mvelocity[0][1] = 0;
1793         cl.mvelocity[0][2] = 0;
1794         cl.mviewzoom[0] = 1;
1795
1796         bits = (unsigned short) MSG_ReadShort ();
1797         if (bits & SU_EXTEND1)
1798                 bits |= (MSG_ReadByte() << 16);
1799         if (bits & SU_EXTEND2)
1800                 bits |= (MSG_ReadByte() << 24);
1801
1802         if (bits & SU_VIEWHEIGHT)
1803                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1804
1805         if (bits & SU_IDEALPITCH)
1806                 cl.idealpitch = MSG_ReadChar ();
1807
1808         for (i = 0;i < 3;i++)
1809         {
1810                 if (bits & (SU_PUNCH1<<i) )
1811                 {
1812                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1813                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1814                         else
1815                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1816                 }
1817                 if (bits & (SU_PUNCHVEC1<<i))
1818                 {
1819                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1820                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1821                         else
1822                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1823                 }
1824                 if (bits & (SU_VELOCITY1<<i) )
1825                 {
1826                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1827                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1828                         else
1829                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1830                 }
1831         }
1832
1833         // LordHavoc: hipnotic demos don't have this bit set but should
1834         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1835                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1836
1837         cl.onground = (bits & SU_ONGROUND) != 0;
1838         cl.inwater = (bits & SU_INWATER) != 0;
1839
1840         if (cls.protocol == PROTOCOL_DARKPLACES5)
1841         {
1842                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1843                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1844                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1845                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1846                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1847                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1848                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1849                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1850                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1851                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1852         }
1853         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1854         {
1855                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1856                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1857                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1858                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1859                 else
1860                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1861                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1862                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1863                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1864                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1865                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1866                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1867                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1868                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1869                 else
1870                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1871         }
1872
1873         if (bits & SU_VIEWZOOM)
1874         {
1875                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1876                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1877                 else
1878                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1879         }
1880
1881         // viewzoom interpolation
1882         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1883 }
1884
1885 /*
1886 =====================
1887 CL_ParseStatic
1888 =====================
1889 */
1890 void CL_ParseStatic (int large)
1891 {
1892         entity_t *ent;
1893
1894         if (cl.num_static_entities >= cl.max_static_entities)
1895                 Host_Error ("Too many static entities");
1896         ent = &cl.static_entities[cl.num_static_entities++];
1897         CL_ParseBaseline (ent, large);
1898
1899         if (ent->state_baseline.modelindex == 0)
1900         {
1901                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1902                 cl.num_static_entities--;
1903                 // This is definitely a cheesy way to conserve resources...
1904                 return;
1905         }
1906
1907 // copy it to the current state
1908         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1909         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1910         ent->render.framelerp = 0;
1911         // make torchs play out of sync
1912         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1913         ent->render.colormap = -1; // no special coloring
1914         ent->render.skinnum = ent->state_baseline.skin;
1915         ent->render.effects = ent->state_baseline.effects;
1916         ent->render.alpha = 1;
1917
1918         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1919         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1920
1921         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1922         CL_UpdateRenderEntity(&ent->render);
1923 }
1924
1925 /*
1926 ===================
1927 CL_ParseStaticSound
1928 ===================
1929 */
1930 void CL_ParseStaticSound (int large)
1931 {
1932         vec3_t          org;
1933         int                     sound_num, vol, atten;
1934
1935         MSG_ReadVector(org, cls.protocol);
1936         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1937                 sound_num = (unsigned short) MSG_ReadShort ();
1938         else
1939                 sound_num = MSG_ReadByte ();
1940         vol = MSG_ReadByte ();
1941         atten = MSG_ReadByte ();
1942
1943         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1944 }
1945
1946 void CL_ParseEffect (void)
1947 {
1948         vec3_t          org;
1949         int                     modelindex, startframe, framecount, framerate;
1950
1951         MSG_ReadVector(org, cls.protocol);
1952         modelindex = MSG_ReadByte ();
1953         startframe = MSG_ReadByte ();
1954         framecount = MSG_ReadByte ();
1955         framerate = MSG_ReadByte ();
1956
1957         CL_Effect(org, modelindex, startframe, framecount, framerate);
1958 }
1959
1960 void CL_ParseEffect2 (void)
1961 {
1962         vec3_t          org;
1963         int                     modelindex, startframe, framecount, framerate;
1964
1965         MSG_ReadVector(org, cls.protocol);
1966         modelindex = (unsigned short) MSG_ReadShort ();
1967         startframe = (unsigned short) MSG_ReadShort ();
1968         framecount = MSG_ReadByte ();
1969         framerate = MSG_ReadByte ();
1970
1971         CL_Effect(org, modelindex, startframe, framecount, framerate);
1972 }
1973
1974 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1975 {
1976         int i;
1977         beam_t *b = NULL;
1978
1979         if (ent >= MAX_EDICTS)
1980         {
1981                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1982                 ent = 0;
1983         }
1984
1985         if (ent >= cl.max_entities)
1986                 CL_ExpandEntities(ent);
1987
1988         // override any beam with the same entity
1989         i = cl.max_beams;
1990         if (ent)
1991                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1992                         if (b->entity == ent)
1993                                 break;
1994         // if the entity was not found then just replace an unused beam
1995         if (i == cl.max_beams)
1996                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1997                         if (!b->model)
1998                                 break;
1999         if (i < cl.max_beams)
2000         {
2001                 cl.num_beams = max(cl.num_beams, i + 1);
2002                 b->entity = ent;
2003                 b->lightning = lightning;
2004                 b->model = m;
2005                 b->endtime = cl.mtime[0] + 0.2;
2006                 VectorCopy (start, b->start);
2007                 VectorCopy (end, b->end);
2008         }
2009         else
2010                 Con_Print("beam list overflow!\n");
2011 }
2012
2013 void CL_ParseBeam (model_t *m, int lightning)
2014 {
2015         int ent;
2016         vec3_t start, end;
2017
2018         ent = (unsigned short) MSG_ReadShort ();
2019         MSG_ReadVector(start, cls.protocol);
2020         MSG_ReadVector(end, cls.protocol);
2021
2022         if (ent >= MAX_EDICTS)
2023         {
2024                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2025                 ent = 0;
2026         }
2027
2028         CL_NewBeam(ent, start, end, m, lightning);
2029 }
2030
2031 void CL_ParseTempEntity(void)
2032 {
2033         int type;
2034         vec3_t pos, pos2;
2035         vec3_t vel1, vel2;
2036         vec3_t dir;
2037         vec3_t color;
2038         int rnd;
2039         int colorStart, colorLength, count;
2040         float velspeed, radius;
2041         unsigned char *tempcolor;
2042         matrix4x4_t tempmatrix;
2043
2044         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2045         {
2046                 type = MSG_ReadByte();
2047                 switch (type)
2048                 {
2049                 case QW_TE_WIZSPIKE:
2050                         // spike hitting wall
2051                         MSG_ReadVector(pos, cls.protocol);
2052                         CL_FindNonSolidLocation(pos, pos, 4);
2053                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2055                         break;
2056
2057                 case QW_TE_KNIGHTSPIKE:
2058                         // spike hitting wall
2059                         MSG_ReadVector(pos, cls.protocol);
2060                         CL_FindNonSolidLocation(pos, pos, 4);
2061                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2062                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2063                         break;
2064
2065                 case QW_TE_SPIKE:
2066                         // spike hitting wall
2067                         MSG_ReadVector(pos, cls.protocol);
2068                         CL_FindNonSolidLocation(pos, pos, 4);
2069                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2070                         if (rand() % 5)
2071                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2072                         else
2073                         {
2074                                 rnd = rand() & 3;
2075                                 if (rnd == 1)
2076                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2077                                 else if (rnd == 2)
2078                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2079                                 else
2080                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2081                         }
2082                         break;
2083                 case QW_TE_SUPERSPIKE:
2084                         // super spike hitting wall
2085                         MSG_ReadVector(pos, cls.protocol);
2086                         CL_FindNonSolidLocation(pos, pos, 4);
2087                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2088                         if (rand() % 5)
2089                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2090                         else
2091                         {
2092                                 rnd = rand() & 3;
2093                                 if (rnd == 1)
2094                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2095                                 else if (rnd == 2)
2096                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2097                                 else
2098                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2099                         }
2100                         break;
2101
2102                 case QW_TE_EXPLOSION:
2103                         // rocket explosion
2104                         MSG_ReadVector(pos, cls.protocol);
2105                         CL_FindNonSolidLocation(pos, pos, 10);
2106                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2107                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2108                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2109                         break;
2110
2111                 case QW_TE_TAREXPLOSION:
2112                         // tarbaby explosion
2113                         MSG_ReadVector(pos, cls.protocol);
2114                         CL_FindNonSolidLocation(pos, pos, 10);
2115                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2117                         break;
2118
2119                 case QW_TE_LIGHTNING1:
2120                         // lightning bolts
2121                         CL_ParseBeam(cl.model_bolt, true);
2122                         break;
2123
2124                 case QW_TE_LIGHTNING2:
2125                         // lightning bolts
2126                         CL_ParseBeam(cl.model_bolt2, true);
2127                         break;
2128
2129                 case QW_TE_LIGHTNING3:
2130                         // lightning bolts
2131                         CL_ParseBeam(cl.model_bolt3, false);
2132                         break;
2133
2134                 case QW_TE_LAVASPLASH:
2135                         MSG_ReadVector(pos, cls.protocol);
2136                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2137                         break;
2138
2139                 case QW_TE_TELEPORT:
2140                         MSG_ReadVector(pos, cls.protocol);
2141                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2142                         break;
2143
2144                 case QW_TE_GUNSHOT:
2145                         // bullet hitting wall
2146                         radius = MSG_ReadByte();
2147                         MSG_ReadVector(pos, cls.protocol);
2148                         CL_FindNonSolidLocation(pos, pos, 4);
2149                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2150                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2151                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2152                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2153                         {
2154                                 if (rand() % 5)
2155                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2156                                 else
2157                                 {
2158                                         rnd = rand() & 3;
2159                                         if (rnd == 1)
2160                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2161                                         else if (rnd == 2)
2162                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2163                                         else
2164                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2165                                 }
2166                         }
2167                         break;
2168
2169                 case QW_TE_BLOOD:
2170                         count = MSG_ReadByte();
2171                         MSG_ReadVector(pos, cls.protocol);
2172                         CL_FindNonSolidLocation(pos, pos, 4);
2173                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2174                         break;
2175
2176                 case QW_TE_LIGHTNINGBLOOD:
2177                         MSG_ReadVector(pos, cls.protocol);
2178                         CL_FindNonSolidLocation(pos, pos, 4);
2179                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2180                         break;
2181
2182                 default:
2183                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2184                 }
2185         }
2186         else
2187         {
2188                 type = MSG_ReadByte();
2189                 switch (type)
2190                 {
2191                 case TE_WIZSPIKE:
2192                         // spike hitting wall
2193                         MSG_ReadVector(pos, cls.protocol);
2194                         CL_FindNonSolidLocation(pos, pos, 4);
2195                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2197                         break;
2198
2199                 case TE_KNIGHTSPIKE:
2200                         // spike hitting wall
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 4);
2203                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2205                         break;
2206
2207                 case TE_SPIKE:
2208                         // spike hitting wall
2209                         MSG_ReadVector(pos, cls.protocol);
2210                         CL_FindNonSolidLocation(pos, pos, 4);
2211                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2212                         if (rand() % 5)
2213                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2214                         else
2215                         {
2216                                 rnd = rand() & 3;
2217                                 if (rnd == 1)
2218                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2219                                 else if (rnd == 2)
2220                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2221                                 else
2222                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2223                         }
2224                         break;
2225                 case TE_SPIKEQUAD:
2226                         // quad spike hitting wall
2227                         MSG_ReadVector(pos, cls.protocol);
2228                         CL_FindNonSolidLocation(pos, pos, 4);
2229                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2230                         if (rand() % 5)
2231                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2232                         else
2233                         {
2234                                 rnd = rand() & 3;
2235                                 if (rnd == 1)
2236                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2237                                 else if (rnd == 2)
2238                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2239                                 else
2240                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2241                         }
2242                         break;
2243                 case TE_SUPERSPIKE:
2244                         // super spike hitting wall
2245                         MSG_ReadVector(pos, cls.protocol);
2246                         CL_FindNonSolidLocation(pos, pos, 4);
2247                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2248                         if (rand() % 5)
2249                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2250                         else
2251                         {
2252                                 rnd = rand() & 3;
2253                                 if (rnd == 1)
2254                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2255                                 else if (rnd == 2)
2256                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2257                                 else
2258                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2259                         }
2260                         break;
2261                 case TE_SUPERSPIKEQUAD:
2262                         // quad super spike hitting wall
2263                         MSG_ReadVector(pos, cls.protocol);
2264                         CL_FindNonSolidLocation(pos, pos, 4);
2265                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2266                         if (rand() % 5)
2267                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2268                         else
2269                         {
2270                                 rnd = rand() & 3;
2271                                 if (rnd == 1)
2272                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2273                                 else if (rnd == 2)
2274                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2275                                 else
2276                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2277                         }
2278                         break;
2279                         // LordHavoc: added for improved blood splatters
2280                 case TE_BLOOD:
2281                         // blood puff
2282                         MSG_ReadVector(pos, cls.protocol);
2283                         CL_FindNonSolidLocation(pos, pos, 4);
2284                         dir[0] = MSG_ReadChar();
2285                         dir[1] = MSG_ReadChar();
2286                         dir[2] = MSG_ReadChar();
2287                         count = MSG_ReadByte();
2288                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2289                         break;
2290                 case TE_SPARK:
2291                         // spark shower
2292                         MSG_ReadVector(pos, cls.protocol);
2293                         CL_FindNonSolidLocation(pos, pos, 4);
2294                         dir[0] = MSG_ReadChar();
2295                         dir[1] = MSG_ReadChar();
2296                         dir[2] = MSG_ReadChar();
2297                         count = MSG_ReadByte();
2298                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2299                         break;
2300                 case TE_PLASMABURN:
2301                         MSG_ReadVector(pos, cls.protocol);
2302                         CL_FindNonSolidLocation(pos, pos, 4);
2303                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2304                         break;
2305                         // LordHavoc: added for improved gore
2306                 case TE_BLOODSHOWER:
2307                         // vaporized body
2308                         MSG_ReadVector(pos, cls.protocol); // mins
2309                         MSG_ReadVector(pos2, cls.protocol); // maxs
2310                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2311                         count = (unsigned short) MSG_ReadShort(); // number of particles
2312                         vel1[0] = -velspeed;
2313                         vel1[1] = -velspeed;
2314                         vel1[2] = -velspeed;
2315                         vel2[0] = velspeed;
2316                         vel2[1] = velspeed;
2317                         vel2[2] = velspeed;
2318                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2319                         break;
2320
2321                 case TE_PARTICLECUBE:
2322                         // general purpose particle effect
2323                         MSG_ReadVector(pos, cls.protocol); // mins
2324                         MSG_ReadVector(pos2, cls.protocol); // maxs
2325                         MSG_ReadVector(dir, cls.protocol); // dir
2326                         count = (unsigned short) MSG_ReadShort(); // number of particles
2327                         colorStart = MSG_ReadByte(); // color
2328                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2329                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2330                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2331                         break;
2332
2333                 case TE_PARTICLERAIN:
2334                         // general purpose particle effect
2335                         MSG_ReadVector(pos, cls.protocol); // mins
2336                         MSG_ReadVector(pos2, cls.protocol); // maxs
2337                         MSG_ReadVector(dir, cls.protocol); // dir
2338                         count = (unsigned short) MSG_ReadShort(); // number of particles
2339                         colorStart = MSG_ReadByte(); // color
2340                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2341                         break;
2342
2343                 case TE_PARTICLESNOW:
2344                         // general purpose particle effect
2345                         MSG_ReadVector(pos, cls.protocol); // mins
2346                         MSG_ReadVector(pos2, cls.protocol); // maxs
2347                         MSG_ReadVector(dir, cls.protocol); // dir
2348                         count = (unsigned short) MSG_ReadShort(); // number of particles
2349                         colorStart = MSG_ReadByte(); // color
2350                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2351                         break;
2352
2353                 case TE_GUNSHOT:
2354                         // bullet hitting wall
2355                         MSG_ReadVector(pos, cls.protocol);
2356                         CL_FindNonSolidLocation(pos, pos, 4);
2357                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2358                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2359                         {
2360                                 if (rand() % 5)
2361                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2362                                 else
2363                                 {
2364                                         rnd = rand() & 3;
2365                                         if (rnd == 1)
2366                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2367                                         else if (rnd == 2)
2368                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2369                                         else
2370                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2371                                 }
2372                         }
2373                         break;
2374
2375                 case TE_GUNSHOTQUAD:
2376                         // quad bullet hitting wall
2377                         MSG_ReadVector(pos, cls.protocol);
2378                         CL_FindNonSolidLocation(pos, pos, 4);
2379                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2380                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2381                         {
2382                                 if (rand() % 5)
2383                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2384                                 else
2385                                 {
2386                                         rnd = rand() & 3;
2387                                         if (rnd == 1)
2388                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2389                                         else if (rnd == 2)
2390                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2391                                         else
2392                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2393                                 }
2394                         }
2395                         break;
2396
2397                 case TE_EXPLOSION:
2398                         // rocket explosion
2399                         MSG_ReadVector(pos, cls.protocol);
2400                         CL_FindNonSolidLocation(pos, pos, 10);
2401                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2402                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2403                         break;
2404
2405                 case TE_EXPLOSIONQUAD:
2406                         // quad rocket explosion
2407                         MSG_ReadVector(pos, cls.protocol);
2408                         CL_FindNonSolidLocation(pos, pos, 10);
2409                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2410                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2411                         break;
2412
2413                 case TE_EXPLOSION3:
2414                         // Nehahra movie colored lighting explosion
2415                         MSG_ReadVector(pos, cls.protocol);
2416                         CL_FindNonSolidLocation(pos, pos, 10);
2417                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2418                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2419                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2420                         CL_ParticleExplosion(pos);
2421                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2422                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2423                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2424                         break;
2425
2426                 case TE_EXPLOSIONRGB:
2427                         // colored lighting explosion
2428                         MSG_ReadVector(pos, cls.protocol);
2429                         CL_FindNonSolidLocation(pos, pos, 10);
2430                         CL_ParticleExplosion(pos);
2431                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2432                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2433                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2434                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2435                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2436                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2437                         break;
2438
2439                 case TE_TAREXPLOSION:
2440                         // tarbaby explosion
2441                         MSG_ReadVector(pos, cls.protocol);
2442                         CL_FindNonSolidLocation(pos, pos, 10);
2443                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2444                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2445                         break;
2446
2447                 case TE_SMALLFLASH:
2448                         MSG_ReadVector(pos, cls.protocol);
2449                         CL_FindNonSolidLocation(pos, pos, 10);
2450                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451                         break;
2452
2453                 case TE_CUSTOMFLASH:
2454                         MSG_ReadVector(pos, cls.protocol);
2455                         CL_FindNonSolidLocation(pos, pos, 4);
2456                         radius = (MSG_ReadByte() + 1) * 8;
2457                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2458                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2459                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2460                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2461                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2462                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2463                         break;
2464
2465                 case TE_FLAMEJET:
2466                         MSG_ReadVector(pos, cls.protocol);
2467                         MSG_ReadVector(dir, cls.protocol);
2468                         count = MSG_ReadByte();
2469                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2470                         break;
2471
2472                 case TE_LIGHTNING1:
2473                         // lightning bolts
2474                         CL_ParseBeam(cl.model_bolt, true);
2475                         break;
2476
2477                 case TE_LIGHTNING2:
2478                         // lightning bolts
2479                         CL_ParseBeam(cl.model_bolt2, true);
2480                         break;
2481
2482                 case TE_LIGHTNING3:
2483                         // lightning bolts
2484                         CL_ParseBeam(cl.model_bolt3, false);
2485                         break;
2486
2487         // PGM 01/21/97
2488                 case TE_BEAM:
2489                         // grappling hook beam
2490                         CL_ParseBeam(cl.model_beam, false);
2491                         break;
2492         // PGM 01/21/97
2493
2494         // LordHavoc: for compatibility with the Nehahra movie...
2495                 case TE_LIGHTNING4NEH:
2496                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2497                         break;
2498
2499                 case TE_LAVASPLASH:
2500                         MSG_ReadVector(pos, cls.protocol);
2501                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2502                         break;
2503
2504                 case TE_TELEPORT:
2505                         MSG_ReadVector(pos, cls.protocol);
2506                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2507                         break;
2508
2509                 case TE_EXPLOSION2:
2510                         // color mapped explosion
2511                         MSG_ReadVector(pos, cls.protocol);
2512                         CL_FindNonSolidLocation(pos, pos, 10);
2513                         colorStart = MSG_ReadByte();
2514                         colorLength = MSG_ReadByte();
2515                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2516                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2517                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2518                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2519                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2520                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2521                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2522                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2523                         break;
2524
2525                 case TE_TEI_G3:
2526                         MSG_ReadVector(pos, cls.protocol);
2527                         MSG_ReadVector(pos2, cls.protocol);
2528                         MSG_ReadVector(dir, cls.protocol);
2529                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2530                         break;
2531
2532                 case TE_TEI_SMOKE:
2533                         MSG_ReadVector(pos, cls.protocol);
2534                         MSG_ReadVector(dir, cls.protocol);
2535                         count = MSG_ReadByte();
2536                         CL_FindNonSolidLocation(pos, pos, 4);
2537                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2538                         break;
2539
2540                 case TE_TEI_BIGEXPLOSION:
2541                         MSG_ReadVector(pos, cls.protocol);
2542                         CL_FindNonSolidLocation(pos, pos, 10);
2543                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2545                         break;
2546
2547                 case TE_TEI_PLASMAHIT:
2548                         MSG_ReadVector(pos, cls.protocol);
2549                         MSG_ReadVector(dir, cls.protocol);
2550                         count = MSG_ReadByte();
2551                         CL_FindNonSolidLocation(pos, pos, 5);
2552                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2553                         break;
2554
2555                 default:
2556                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2557                 }
2558         }
2559 }
2560
2561 void CL_ParseTrailParticles(void)
2562 {
2563         int entityindex;
2564         int effectindex;
2565         vec3_t start, end;
2566         entityindex = (unsigned short)MSG_ReadShort();
2567         if (entityindex >= MAX_EDICTS)
2568                 entityindex = 0;
2569         if (entityindex >= cl.max_entities)
2570                 CL_ExpandEntities(entityindex);
2571         effectindex = (unsigned short)MSG_ReadShort();
2572         MSG_ReadVector(start, cls.protocol);
2573         MSG_ReadVector(end, cls.protocol);
2574         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2575 }
2576
2577 void CL_ParsePointParticles(void)
2578 {
2579         int effectindex, count;
2580         vec3_t origin, velocity;
2581         effectindex = (unsigned short)MSG_ReadShort();
2582         MSG_ReadVector(origin, cls.protocol);
2583         MSG_ReadVector(velocity, cls.protocol);
2584         count = (unsigned short)MSG_ReadShort();
2585         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2586 }
2587
2588 void CL_ParsePointParticles1(void)
2589 {
2590         int effectindex;
2591         vec3_t origin;
2592         effectindex = (unsigned short)MSG_ReadShort();
2593         MSG_ReadVector(origin, cls.protocol);
2594         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2595 }
2596
2597 typedef struct cl_iplog_item_s
2598 {
2599         char *address;
2600         char *name;
2601 }
2602 cl_iplog_item_t;
2603
2604 static qboolean cl_iplog_loaded = false;
2605 static int cl_iplog_numitems = 0;
2606 static int cl_iplog_maxitems = 0;
2607 static cl_iplog_item_t *cl_iplog_items;
2608
2609 static void CL_IPLog_Load(void);
2610 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2611 {
2612         int i;
2613         if (!address || !address[0] || !name || !name[0])
2614                 return;
2615         if (!cl_iplog_loaded)
2616                 CL_IPLog_Load();
2617         if (developer.integer >= 100)
2618                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2619         // see if it already exists
2620         if (checkexisting)
2621         {
2622                 for (i = 0;i < cl_iplog_numitems;i++)
2623                 {
2624                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2625                         {
2626                                 if (developer.integer >= 100)
2627                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2628                                 return;
2629                         }
2630                 }
2631         }
2632         // it does not already exist in the iplog, so add it
2633         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2634         {
2635                 cl_iplog_item_t *olditems = cl_iplog_items;
2636                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2637                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2638                 if (olditems)
2639                 {
2640                         if (cl_iplog_numitems)
2641                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2642                         Mem_Free(olditems);
2643                 }
2644         }
2645         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2646         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2647         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2648         // TODO: maybe it would be better to strip weird characters from name when
2649         // copying it here rather than using a straight strcpy?
2650         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2651         cl_iplog_numitems++;
2652         if (addtofile)
2653         {
2654                 // add it to the iplog.txt file
2655                 // TODO: this ought to open the one in the userpath version of the base
2656                 // gamedir, not the current gamedir
2657                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2658                 if (developer.integer >= 100)
2659                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2660         }
2661 }
2662
2663 static void CL_IPLog_Load(void)
2664 {
2665         int i, len, linenumber;
2666         char *text, *textend;
2667         unsigned char *filedata;
2668         fs_offset_t filesize;
2669         char line[MAX_INPUTLINE];
2670         char address[MAX_INPUTLINE];
2671         cl_iplog_loaded = true;
2672         // TODO: this ought to open the one in the userpath version of the base
2673         // gamedir, not the current gamedir
2674         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2675         if (!filedata)
2676                 return;
2677         text = (char *)filedata;
2678         textend = text + filesize;
2679         for (linenumber = 1;text < textend;linenumber++)
2680         {
2681                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2682                         if (len < (int)sizeof(line) - 1)
2683                                 line[len++] = *text;
2684                 line[len] = 0;
2685                 if (text < textend && *text == '\r' && text[1] == '\n')
2686                         text++;
2687                 if (text < textend && *text == '\n')
2688                         text++;
2689                 if (line[0] == '/' && line[1] == '/')
2690                         continue; // skip comments if anyone happens to add them
2691                 for (i = 0;i < len && line[i] > ' ';i++)
2692                         address[i] = line[i];
2693                 address[i] = 0;
2694                 // skip exactly one space character
2695                 i++;
2696                 // address contains the address with termination,
2697                 // line + i contains the name with termination
2698                 if (address[0] && line[i])
2699                         CL_IPLog_Add(address, line + i, false, false);
2700                 else
2701                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2702         }
2703 }
2704
2705 static void CL_IPLog_List_f(void)
2706 {
2707         int i, j;
2708         const char *addressprefix;
2709         if (Cmd_Argc() > 2)
2710         {
2711                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2712                 return;
2713         }
2714         addressprefix = "";
2715         if (Cmd_Argc() >= 2)
2716                 addressprefix = Cmd_Argv(1);
2717         if (!cl_iplog_loaded)
2718                 CL_IPLog_Load();
2719         if (addressprefix && addressprefix[0])
2720                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2721         else
2722                 Con_Printf("Listing all iplog entries\n");
2723         Con_Printf("address         name\n");
2724         for (i = 0;i < cl_iplog_numitems;i++)
2725         {
2726                 if (addressprefix && addressprefix[0])
2727                 {
2728                         for (j = 0;addressprefix[j];j++)
2729                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2730                                         break;
2731                         // if this address does not begin with the addressprefix string
2732                         // simply omit it from the output
2733                         if (addressprefix[j])
2734                                 continue;
2735                 }
2736                 // if name is less than 15 characters, left justify it and pad
2737                 // if name is more than 15 characters, print all of it, not worrying
2738                 // about the fact it will misalign the columns
2739                 if (strlen(cl_iplog_items[i].address) < 15)
2740                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2741                 else
2742                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2743         }
2744 }
2745
2746 // look for anything interesting like player IP addresses or ping reports
2747 qboolean CL_ExaminePrintString(const char *text)
2748 {
2749         int len;
2750         const char *t;
2751         char temp[MAX_INPUTLINE];
2752         if (!strcmp(text, "Client ping times:\n"))
2753         {
2754                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2755                 // hide ping reports in demos
2756                 if (cls.demoplayback)
2757                         cl.parsingtextexpectingpingforscores = 1;
2758                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2759                         ;
2760                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2761                 {
2762                         Con_Printf("ping reply but empty scoreboard?!?\n");
2763                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2764                         cl.parsingtextexpectingpingforscores = 0;
2765                 }
2766                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2767                 return !cl.parsingtextexpectingpingforscores;
2768         }
2769         if (!strncmp(text, "host:    ", 9))
2770         {
2771                 // cl.parsingtextexpectingpingforscores = false; // really?
2772                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2773                 cl.parsingtextplayerindex = 0;
2774                 return true;
2775         }
2776         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2777         {
2778                 // if anything goes wrong, we'll assume this is not a ping report
2779                 qboolean expected = cl.parsingtextexpectingpingforscores;
2780                 cl.parsingtextexpectingpingforscores = 0;
2781                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2782                 t = text;
2783                 while (*t == ' ')
2784                         t++;
2785                 if ((*t >= '0' && *t <= '9') || *t == '-')
2786                 {
2787                         int ping = atoi(t);
2788                         while ((*t >= '0' && *t <= '9') || *t == '-')
2789                                 t++;
2790                         if (*t == ' ')
2791                         {
2792                                 int charindex = 0;
2793                                 t++;
2794                                 if(cl.parsingtextplayerindex < cl.maxclients)
2795                                 {
2796                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2797                                                 ;
2798                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2799                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2800                                         if (t[charindex] == '\n')
2801                                         {
2802                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2803                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2804                                                         ;
2805                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2806                                                 {
2807                                                         // we parsed a valid ping entry, so expect another to follow
2808                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2809                                                         cl.parsingtextexpectingpingforscores = expected;
2810                                                 }
2811                                                 return !expected;
2812                                         }
2813                                 }
2814                                 if (!strncmp(t, "unconnected\n", 12))
2815                                 {
2816                                         // just ignore
2817                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2818                                         cl.parsingtextexpectingpingforscores = expected;
2819                                         return !expected;
2820                                 }
2821                                 else
2822                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2823                         }
2824                 }
2825         }
2826         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2827         {
2828                 if (!strncmp(text, "players: ", 9))
2829                 {
2830                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2831                         cl.parsingtextplayerindex = 0;
2832                         return true;
2833                 }
2834                 else if (!strstr(text, ": "))
2835                 {
2836                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2837                         return true;
2838                 }
2839         }
2840         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2841         {
2842                 // if anything goes wrong, we'll assume this is not a status report
2843                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2844                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2845                 {
2846                         t = text + 1;
2847                         cl.parsingtextplayerindex = atoi(t) - 1;
2848                         while (*t >= '0' && *t <= '9')
2849                                 t++;
2850                         if (*t == ' ')
2851                         {
2852                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2853                                 return true;
2854                         }
2855                         // the player name follows here, along with frags and time
2856                 }
2857         }
2858         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2859         {
2860                 // if anything goes wrong, we'll assume this is not a status report
2861                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2862                 if (text[0] == ' ')
2863                 {
2864                         t = text;
2865                         while (*t == ' ')
2866                                 t++;
2867                         for (len = 0;*t && *t != '\n';t++)
2868                                 if (len < (int)sizeof(temp) - 1)
2869                                         temp[len++] = *t;
2870                         temp[len] = 0;
2871                         // botclient is perfectly valid, but we don't care about bots
2872                         // also don't try to look up the name of an invalid player index
2873                         if (strcmp(temp, "botclient")
2874                          && cl.parsingtextplayerindex >= 0
2875                          && cl.parsingtextplayerindex < cl.maxclients
2876                          && cl.scores[cl.parsingtextplayerindex].name[0])
2877                         {
2878                                 // log the player name and IP address string
2879                                 // (this operates entirely on strings to avoid issues with the
2880                                 //  nature of a network address)
2881                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2882                         }
2883                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2884                         return true;
2885                 }
2886         }
2887         return true;
2888 }
2889
2890 extern cvar_t slowmo;
2891 static void CL_NetworkTimeReceived(double newtime)
2892 {
2893         double timehigh;
2894         cl.mtime[1] = cl.mtime[0];
2895         cl.mtime[0] = newtime;
2896         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2897                 cl.time = cl.mtime[1] = newtime;
2898         else if (cls.demoplayback)
2899         {
2900                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2901                 // due to a large time gap, so treat it as an instant change in time
2902                 // (this can also happen during heavy packet loss in the demo)
2903                 if (cl.time < newtime - 0.1)
2904                         cl.mtime[1] = cl.time = newtime;
2905         }
2906         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2907         {
2908                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2909                 if (developer.integer >= 100 && vid_activewindow)
2910                 {
2911                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2912                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2913                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2914                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2915                 }
2916                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2917                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2918                 if (cl_nettimesyncboundmode.integer == 1)
2919                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2920                 else if (cl_nettimesyncboundmode.integer == 2)
2921                 {
2922                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2923                                 cl.time = cl.mtime[1];
2924                 }
2925                 else if (cl_nettimesyncboundmode.integer == 3)
2926                 {
2927                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2928                                 cl.time = cl.mtime[1];
2929                 }
2930                 else if (cl_nettimesyncboundmode.integer == 4)
2931                 {
2932                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2933                                 cl.time = cl.mtime[1]; // reset
2934                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2935                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2936                         else if (cl.time > cl.mtime[1])
2937                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2938                         else
2939                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2940                 }
2941                 else if (cl_nettimesyncboundmode.integer == 5)
2942                 {
2943                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2944                                 cl.time = cl.mtime[1]; // reset
2945                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2946                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2947                         else
2948                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2949                 }
2950                 else if (cl_nettimesyncboundmode.integer == 6)
2951                 {
2952                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2953                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2954                 }
2955         }
2956         // this packet probably contains a player entity update, so we will need
2957         // to update the prediction
2958         cl.movement_needupdate = true;
2959         // this may get updated later in parsing by svc_clientdata
2960         cl.onground = false;
2961         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2962         // during this frame
2963         // (makes spectating players much smoother and prevents mouse movement from turning)
2964         cl.fixangle[1] = cl.fixangle[0];
2965         cl.fixangle[0] = false;
2966         if (!cls.demoplayback)
2967                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2968 }
2969
2970 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2971
2972 //[515]: csqc
2973 qboolean CL_VM_Parse_TempEntity (void);
2974 void CL_VM_Parse_StuffCmd (const char *msg);
2975 void CL_VM_Parse_CenterPrint (const char *msg);
2976 void CSQC_AddPrintText (const char *msg);
2977 void CSQC_ReadEntities (void);
2978
2979 /*
2980 =====================
2981 CL_ParseServerMessage
2982 =====================
2983 */
2984 int parsingerror = false;
2985 extern void CL_UpdateMoveVars(void);
2986 void CL_ParseServerMessage(void)
2987 {
2988         int                     cmd;
2989         int                     i;
2990         protocolversion_t protocol;
2991         unsigned char           cmdlog[32];
2992         char            *cmdlogname[32], *temp;
2993         int                     cmdindex, cmdcount = 0;
2994         qboolean        qwplayerupdatereceived;
2995
2996         // LordHavoc: moved demo message writing from before the packet parse to
2997         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2998         // code in CL_ParseServerinfo
2999         //if (cls.demorecording)
3000         //      CL_WriteDemoMessage (&net_message);
3001
3002         cl.last_received_message = realtime;
3003
3004         if (cls.netcon && cls.signon < SIGNONS)
3005                 CL_KeepaliveMessage(false);
3006
3007 //
3008 // if recording demos, copy the message out
3009 //
3010         if (cl_shownet.integer == 1)
3011                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3012         else if (cl_shownet.integer == 2)
3013                 Con_Print("------------------\n");
3014
3015 //
3016 // parse the message
3017 //
3018         //MSG_BeginReading ();
3019
3020         parsingerror = true;
3021
3022         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3023         {
3024                 CL_NetworkTimeReceived(realtime); // qw has no clock
3025
3026                 // kill all qw nails
3027                 cl.qw_num_nails = 0;
3028
3029                 // fade weapon view kick
3030                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3031
3032                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3033
3034                 qwplayerupdatereceived = false;
3035
3036                 while (1)
3037                 {
3038                         if (msg_badread)
3039                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3040
3041                         cmd = MSG_ReadByte ();
3042
3043                         if (cmd == -1)
3044                         {
3045                                 SHOWNET("END OF MESSAGE");
3046                                 break;          // end of message
3047                         }
3048
3049                         cmdindex = cmdcount & 31;
3050                         cmdcount++;
3051                         cmdlog[cmdindex] = cmd;
3052
3053                         SHOWNET(qw_svc_strings[cmd]);
3054                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3055                         if (!cmdlogname[cmdindex])
3056                         {
3057                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3058                                 temp = "<unknown>";
3059                                 cmdlogname[cmdindex] = temp;
3060                         }
3061
3062                         // other commands
3063                         switch (cmd)
3064                         {
3065                         default:
3066                                 {
3067                                         char description[32*64], temp[64];
3068                                         int count;
3069                                         strlcpy(description, "packet dump: ", sizeof(description));
3070                                         i = cmdcount - 32;
3071                                         if (i < 0)
3072                                                 i = 0;
3073                                         count = cmdcount - i;
3074                                         i &= 31;
3075                                         while(count > 0)
3076                                         {
3077                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3078                                                 strlcat(description, temp, sizeof(description));
3079                                                 count--;
3080                                                 i++;
3081                                                 i &= 31;
3082                                         }
3083                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3084                                         Con_Print(description);
3085                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3086                                 }
3087                                 break;
3088
3089                         case qw_svc_nop:
3090                                 //Con_Printf("qw_svc_nop\n");
3091                                 break;
3092
3093                         case qw_svc_disconnect:
3094                                 Con_Printf("Server disconnected\n");
3095                                 if (cls.demonum != -1)
3096                                         CL_NextDemo();
3097                                 else
3098                                         CL_Disconnect();
3099                                 return;
3100
3101                         case qw_svc_print:
3102                                 i = MSG_ReadByte();
3103                                 temp = MSG_ReadString();
3104                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3105                                 {
3106                                         if (i == 3) // chat
3107                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3108                                         else
3109                                                 CSQC_AddPrintText(temp);
3110                                 }
3111                                 break;
3112
3113                         case qw_svc_centerprint:
3114                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3115                                 break;
3116
3117                         case qw_svc_stufftext:
3118                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3119                                 break;
3120
3121                         case qw_svc_damage:
3122                                 // svc_damage protocol is identical to nq
3123                                 V_ParseDamage ();
3124                                 break;
3125
3126                         case qw_svc_serverdata:
3127                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3128                                 CL_ParseServerInfo();
3129                                 break;
3130
3131                         case qw_svc_setangle:
3132                                 for (i=0 ; i<3 ; i++)
3133                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3134                                 if (!cls.demoplayback)
3135                                 {
3136                                         cl.fixangle[0] = true;
3137                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3138                                         // disable interpolation if this is new
3139                                         if (!cl.fixangle[1])
3140                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3141                                 }
3142                                 break;
3143
3144                         case qw_svc_lightstyle:
3145                                 i = MSG_ReadByte ();
3146                                 if (i >= cl.max_lightstyle)
3147                                 {
3148                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3149                                         break;
3150                                 }
3151                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3152                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3153                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3154                                 break;
3155
3156                         case qw_svc_sound:
3157                                 CL_ParseStartSoundPacket(false);
3158                                 break;
3159
3160                         case qw_svc_stopsound:
3161                                 i = (unsigned short) MSG_ReadShort();
3162                                 S_StopSound(i>>3, i&7);
3163                                 break;
3164
3165                         case qw_svc_updatefrags:
3166                                 i = MSG_ReadByte();
3167                                 if (i >= cl.maxclients)
3168                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3169                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3170                                 break;
3171
3172                         case qw_svc_updateping:
3173                                 i = MSG_ReadByte();
3174                                 if (i >= cl.maxclients)
3175                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3176                                 cl.scores[i].qw_ping = MSG_ReadShort();
3177                                 break;
3178
3179                         case qw_svc_updatepl:
3180                                 i = MSG_ReadByte();
3181                                 if (i >= cl.maxclients)
3182                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3183                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3184                                 break;
3185
3186                         case qw_svc_updateentertime:
3187                                 i = MSG_ReadByte();
3188                                 if (i >= cl.maxclients)
3189                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3190                                 // seconds ago
3191                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3192                                 break;
3193
3194                         case qw_svc_spawnbaseline:
3195                                 i = (unsigned short) MSG_ReadShort();
3196                                 if (i < 0 || i >= MAX_EDICTS)
3197                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3198                                 if (i >= cl.max_entities)
3199                                         CL_ExpandEntities(i);
3200                                 CL_ParseBaseline(cl.entities + i, false);
3201                                 break;
3202                         case qw_svc_spawnstatic:
3203                                 CL_ParseStatic(false);
3204                                 break;
3205                         case qw_svc_temp_entity:
3206                                 if(!CL_VM_Parse_TempEntity())
3207                                         CL_ParseTempEntity ();
3208                                 break;
3209
3210                         case qw_svc_killedmonster:
3211                                 cl.stats[STAT_MONSTERS]++;
3212                                 break;
3213
3214                         case qw_svc_foundsecret:
3215                                 cl.stats[STAT_SECRETS]++;
3216                                 break;
3217
3218                         case qw_svc_updatestat:
3219                                 i = MSG_ReadByte ();
3220                                 if (i < 0 || i >= MAX_CL_STATS)
3221                                         Host_Error ("svc_updatestat: %i is invalid", i);
3222                                 cl.stats[i] = MSG_ReadByte ();
3223                                 break;
3224
3225                         case qw_svc_updatestatlong:
3226                                 i = MSG_ReadByte ();
3227                                 if (i < 0 || i >= MAX_CL_STATS)
3228                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3229                                 cl.stats[i] = MSG_ReadLong ();
3230                                 break;
3231
3232                         case qw_svc_spawnstaticsound:
3233                                 CL_ParseStaticSound (false);
3234                                 break;
3235
3236                         case qw_svc_cdtrack:
3237                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3238                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3239                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3240                                 else
3241                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3242                                 break;
3243
3244                         case qw_svc_intermission:
3245                                 if(!cl.intermission)
3246                                         cl.completed_time = cl.time;
3247                                 cl.intermission = 1;
3248                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3249                                 for (i = 0;i < 3;i++)
3250                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3251                                 break;
3252
3253                         case qw_svc_finale:
3254                                 if(!cl.intermission)
3255                                         cl.completed_time = cl.time;
3256                                 cl.intermission = 2;
3257                                 SCR_CenterPrint(MSG_ReadString ());
3258                                 break;
3259
3260                         case qw_svc_sellscreen:
3261                                 Cmd_ExecuteString ("help", src_command);
3262                                 break;
3263
3264                         case qw_svc_smallkick:
3265                                 cl.qw_weaponkick = -2;
3266                                 break;
3267                         case qw_svc_bigkick:
3268                                 cl.qw_weaponkick = -4;
3269                                 break;
3270
3271                         case qw_svc_muzzleflash:
3272                                 i = (unsigned short) MSG_ReadShort();
3273                                 // NOTE: in QW this only worked on clients
3274                                 if (i < 0 || i >= MAX_EDICTS)
3275                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3276                                 if (i >= cl.max_entities)
3277                                         CL_ExpandEntities(i);
3278                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3279                                 break;
3280
3281                         case qw_svc_updateuserinfo:
3282                                 QW_CL_UpdateUserInfo();
3283                                 break;
3284
3285                         case qw_svc_setinfo:
3286                                 QW_CL_SetInfo();
3287                                 break;
3288
3289                         case qw_svc_serverinfo:
3290                                 QW_CL_ServerInfo();
3291                                 break;
3292
3293                         case qw_svc_download:
3294                                 QW_CL_ParseDownload();
3295                                 break;
3296
3297                         case qw_svc_playerinfo:
3298                                 // slightly kill qw player entities now that we know there is
3299                                 // an update of player entities this frame...
3300                                 if (!qwplayerupdatereceived)
3301                                 {
3302                                         qwplayerupdatereceived = true;
3303                                         for (i = 1;i < cl.maxclients;i++)
3304                                                 cl.entities_active[i] = false;
3305                                 }
3306                                 EntityStateQW_ReadPlayerUpdate();
3307                                 break;
3308
3309                         case qw_svc_nails:
3310                                 QW_CL_ParseNails();
3311                                 break;
3312
3313                         case qw_svc_chokecount:
3314                                 i = MSG_ReadByte();
3315                                 // FIXME: apply to netgraph
3316                                 //for (j = 0;j < i;j++)
3317                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3318                                 break;
3319
3320                         case qw_svc_modellist:
3321                                 QW_CL_ParseModelList();
3322                                 break;
3323
3324                         case qw_svc_soundlist:
3325                                 QW_CL_ParseSoundList();
3326                                 break;
3327
3328                         case qw_svc_packetentities:
3329                                 EntityFrameQW_CL_ReadFrame(false);
3330                                 // first update is the final signon stage
3331                                 if (cls.signon == SIGNONS - 1)
3332                                         cls.signon = SIGNONS;
3333                                 break;
3334
3335                         case qw_svc_deltapacketentities:
3336                                 EntityFrameQW_CL_ReadFrame(true);
3337                                 // first update is the final signon stage
3338                                 if (cls.signon == SIGNONS - 1)
3339                                         cls.signon = SIGNONS;
3340                                 break;
3341
3342                         case qw_svc_maxspeed:
3343                                 cl.movevars_maxspeed = MSG_ReadFloat();
3344                                 break;
3345
3346                         case qw_svc_entgravity:
3347                                 cl.movevars_entgravity = MSG_ReadFloat();
3348                                 if (!cl.movevars_entgravity)
3349                                         cl.movevars_entgravity = 1.0f;
3350                                 break;
3351
3352                         case qw_svc_setpause:
3353                                 cl.paused = MSG_ReadByte ();
3354                                 if (cl.paused)
3355                                         CDAudio_Pause ();
3356                                 else
3357                                         CDAudio_Resume ();
3358                                 S_PauseGameSounds (cl.paused);
3359                                 break;
3360                         }
3361                 }
3362
3363                 if (qwplayerupdatereceived)
3364                 {
3365                         // fully kill any player entities that were not updated this frame
3366                         for (i = 1;i <= cl.maxclients;i++)
3367                                 if (!cl.entities_active[i])
3368                                         cl.entities[i].state_current.active = false;
3369                 }
3370         }
3371         else
3372         {
3373                 while (1)
3374                 {
3375                         if (msg_badread)
3376                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3377
3378                         cmd = MSG_ReadByte ();
3379
3380                         if (cmd == -1)
3381                         {
3382                                 SHOWNET("END OF MESSAGE");
3383                                 break;          // end of message
3384                         }
3385
3386                         cmdindex = cmdcount & 31;
3387                         cmdcount++;
3388                         cmdlog[cmdindex] = cmd;
3389
3390                         // if the high bit of the command byte is set, it is a fast update
3391                         if (cmd & 128)
3392                         {
3393                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3394                                 temp = "entity";
3395                                 cmdlogname[cmdindex] = temp;
3396                                 SHOWNET("fast update");
3397                                 if (cls.signon == SIGNONS - 1)
3398                                 {
3399                                         // first update is the final signon stage
3400                                         cls.signon = SIGNONS;
3401                                         CL_SignonReply ();
3402                                 }
3403                                 EntityFrameQuake_ReadEntity (cmd&127);
3404                                 continue;
3405                         }
3406
3407                         SHOWNET(svc_strings[cmd]);
3408                         cmdlogname[cmdindex] = svc_strings[cmd];
3409                         if (!cmdlogname[cmdindex])
3410               &nb