removed cl_nettimesyncboundmode 5 because it seems to print many more
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Apr 2007 05:27:03 +0000 (05:27 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Apr 2007 05:27:03 +0000 (05:27 +0000)
commit8861c8000ca15972a6c64c1543aa7e9bc6da055c
tree66e093719a6fbc1fda29ccfd027b817b799a1f4d
parent945f57de5bd5a1d46266f09c5d99a7efde831f63
removed cl_nettimesyncboundmode 5 because it seems to print many more
time warnings than 4 does when developer is on
now sets cls.servermovesequence to cls.netcon->qw_incoming_sequence
now keeps around qw player entities if a packet does not contain any
(an fteqw server I was testing on sometimes sent packets containing
large reliable message groups but no player entities at all)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7210 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c