reenabled code that unloads unused models on level change
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "4", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
266 }
267
268 /*
269 ==================
270 CL_KeepaliveMessage
271
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
274 ==================
275 */
276
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
279 {
280         float time;
281         static double nextmsg = -1;
282         int oldreadcount;
283         qboolean oldbadread;
284         sizebuf_t old;
285
286         // no need if server is local and definitely not if this is a demo
287         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
288                 return;
289
290         if (readmessages)
291         {
292                 // read messages from server, should just be nops
293                 oldreadcount = msg_readcount;
294                 oldbadread = msg_badread;
295                 old = net_message;
296                 memcpy(olddata, net_message.data, net_message.cursize);
297
298                 NetConn_ClientFrame();
299
300                 msg_readcount = oldreadcount;
301                 msg_badread = oldbadread;
302                 net_message = old;
303                 memcpy(net_message.data, olddata, net_message.cursize);
304         }
305
306         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
307         {
308                 sizebuf_t       msg;
309                 unsigned char           buf[4];
310                 nextmsg = time + 5;
311                 // write out a nop
312                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313                 Con_Print("--> client to server keepalive\n");
314                 memset(&msg, 0, sizeof(msg));
315                 msg.data = buf;
316                 msg.maxsize = sizeof(buf);
317                 MSG_WriteChar(&msg, clc_nop);
318                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
319         }
320 }
321
322 void CL_ParseEntityLump(char *entdata)
323 {
324         const char *data;
325         char key[128], value[MAX_INPUTLINE];
326         FOG_clear(); // LordHavoc: no fog until set
327         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328         R_SetSkyBox(cl.worldmodel->brush.skybox);
329         data = entdata;
330         if (!data)
331                 return;
332         if (!COM_ParseTokenConsole(&data))
333                 return; // error
334         if (com_token[0] != '{')
335                 return; // error
336         while (1)
337         {
338                 if (!COM_ParseTokenConsole(&data))
339                         return; // error
340                 if (com_token[0] == '}')
341                         break; // end of worldspawn
342                 if (com_token[0] == '_')
343                         strlcpy (key, com_token + 1, sizeof (key));
344                 else
345                         strlcpy (key, com_token, sizeof (key));
346                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347                         key[strlen(key)-1] = 0;
348                 if (!COM_ParseTokenConsole(&data))
349                         return; // error
350                 strlcpy (value, com_token, sizeof (value));
351                 if (!strcmp("sky", key))
352                         R_SetSkyBox(value);
353                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
354                         R_SetSkyBox(value);
355                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
356                         R_SetSkyBox(value);
357                 else if (!strcmp("fog", key))
358                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359                 else if (!strcmp("fog_density", key))
360                         r_refdef.fog_density = atof(value);
361                 else if (!strcmp("fog_red", key))
362                         r_refdef.fog_red = atof(value);
363                 else if (!strcmp("fog_green", key))
364                         r_refdef.fog_green = atof(value);
365                 else if (!strcmp("fog_blue", key))
366                         r_refdef.fog_blue = atof(value);
367         }
368 }
369
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
371 {
372         qfile_t *file;
373
374         // see if the file already exists
375         file = FS_Open(filename, "rb", true, false);
376         if (file)
377         {
378                 FS_Close(file);
379                 return true;
380         }
381
382         // download messages in a demo would be bad
383         if (cls.demorecording)
384         {
385                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
386                 return true;
387         }
388
389         // don't try to download when playing a demo
390         if (!cls.netcon)
391                 return true;
392
393         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394         Con_Printf("Downloading %s\n", filename);
395
396         if (!cls.qw_downloadmemory)
397         {
398                 cls.qw_downloadmemory = NULL;
399                 cls.qw_downloadmemorycursize = 0;
400                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
401         }
402
403         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
405
406         cls.qw_downloadnumber++;
407         cls.qw_downloadpercent = 0;
408         cls.qw_downloadmemorycursize = 0;
409
410         return false;
411 }
412
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
416 {
417         int i;
418
419         // clear name of file that just finished
420         cls.qw_downloadname[0] = 0;
421
422         switch (cls.qw_downloadtype)
423         {
424         case dl_single:
425                 break;
426         case dl_skin:
427                 if (cls.qw_downloadnumber == 0)
428                         Con_Printf("Checking skins...\n");
429                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
430                 {
431                         if (!cl.scores[cls.qw_downloadnumber].name[0])
432                                 continue;
433                         // check if we need to download the file, and return if so
434                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
435                                 return;
436                 }
437
438                 cls.qw_downloadtype = dl_none;
439
440                 // load any newly downloaded skins
441                 for (i = 0;i < cl.maxclients;i++)
442                         QW_CL_ProcessUserInfo(i);
443
444                 // if we're still in signon stages, request the next one
445                 if (cls.signon != SIGNONS)
446                 {
447                         cls.signon = SIGNONS-1;
448                         // we'll go to SIGNONS when the first entity update is received
449                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
451                 }
452                 break;
453         case dl_model:
454                 if (cls.qw_downloadnumber == 0)
455                 {
456                         Con_Printf("Checking models...\n");
457                         cls.qw_downloadnumber = 1;
458                 }
459
460                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
461                 {
462                         // skip submodels
463                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
464                                 continue;
465                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
469                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473                         // check if we need to download the file, and return if so
474                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
475                                 return;
476                 }
477
478                 cls.qw_downloadtype = dl_none;
479
480                 // touch all of the precached models that are still loaded so we can free
481                 // anything that isn't needed
482                 if (!sv.active)
483                         Mod_ClearUsed();
484                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
485                         Mod_FindName(cl.model_name[i]);
486                 // precache any models used by the client (this also marks them used)
487                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
488                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
489                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
490                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
491                 Mod_PurgeUnused();
492
493                 // now we try to load everything that is new
494
495                 // world model
496                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
497                 if (cl.model_precache[1]->Draw == NULL)
498                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
499
500                 // normal models
501                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
502                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
503                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
504
505                 // check memory integrity
506                 Mem_CheckSentinelsGlobal();
507
508                 // now that we have a world model, set up the world entity, renderer
509                 // modules and csqc
510                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
511                 CL_UpdateRenderEntity(&cl.entities[0].render);
512
513                 CL_Locs_Reload_f();
514                 R_Modules_NewMap();
515
516                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
517
518                 // add pmodel/emodel CRCs to userinfo
519                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
520                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
521
522                 // done checking sounds and models, send a prespawn command now
523                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
524                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
525
526                 if (cls.qw_downloadmemory)
527                 {
528                         Mem_Free(cls.qw_downloadmemory);
529                         cls.qw_downloadmemory = NULL;
530                 }
531
532                 // done loading
533                 cl.loadfinished = true;
534                 break;
535         case dl_sound:
536                 if (cls.qw_downloadnumber == 0)
537                 {
538                         Con_Printf("Checking sounds...\n");
539                         cls.qw_downloadnumber = 1;
540                 }
541
542                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
543                 {
544                         // check if we need to download the file, and return if so
545                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
546                                 return;
547                 }
548
549                 cls.qw_downloadtype = dl_none;
550
551                 // load new sounds and unload old ones
552                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
553                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
554
555                 // precache any sounds used by the client
556                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
557                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
558                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
559                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
560                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
561                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
562                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
563
564                 // sounds
565                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
566                 {
567                         // Don't lock the sfx here, S_ServerSounds already did that
568                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
569                 }
570
571                 // check memory integrity
572                 Mem_CheckSentinelsGlobal();
573
574                 // done with sound downloads, next we check models
575                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
576                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
577                 break;
578         case dl_none:
579         default:
580                 Con_Printf("Unknown download type.\n");
581         }
582 }
583
584 static void QW_CL_ParseDownload(void)
585 {
586         int size = (signed short)MSG_ReadShort();
587         int percent = MSG_ReadByte();
588
589         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
590
591         // skip the download fragment if playing a demo
592         if (!cls.netcon)
593         {
594                 if (size > 0)
595                         msg_readcount += size;
596                 return;
597         }
598
599         if (size == -1)
600         {
601                 Con_Printf("File not found.\n");
602                 QW_CL_RequestNextDownload();
603                 return;
604         }
605
606         if (msg_readcount + (unsigned short)size > net_message.cursize)
607                 Host_Error("corrupt download message\n");
608
609         // make sure the buffer is big enough to include this new fragment
610         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
611         {
612                 unsigned char *old;
613                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
614                         cls.qw_downloadmemorymaxsize *= 2;
615                 old = cls.qw_downloadmemory;
616                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
617                 if (old)
618                 {
619                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
620                         Mem_Free(old);
621                 }
622         }
623
624         // read the fragment out of the packet
625         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
626         cls.qw_downloadmemorycursize += size;
627         cls.qw_downloadspeedcount += size;
628
629         cls.qw_downloadpercent = percent;
630
631         if (percent != 100)
632         {
633                 // request next fragment
634                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
635                 MSG_WriteString(&cls.netcon->message, "nextdl");
636         }
637         else
638         {
639                 // finished file
640                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
641
642                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
643
644                 cls.qw_downloadpercent = 0;
645
646                 // start downloading the next file (or join the game)
647                 QW_CL_RequestNextDownload();
648         }
649 }
650
651 static void QW_CL_ParseModelList(void)
652 {
653         int n;
654         int nummodels = MSG_ReadByte();
655         char *str;
656
657         // parse model precache list
658         for (;;)
659         {
660                 str = MSG_ReadString();
661                 if (!str[0])
662                         break;
663                 nummodels++;
664                 if (nummodels==MAX_MODELS)
665                         Host_Error("Server sent too many model precaches");
666                 if (strlen(str) >= MAX_QPATH)
667                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
668                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
669         }
670
671         n = MSG_ReadByte();
672         if (n)
673         {
674                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
676                 return;
677         }
678
679         cls.signon = 2;
680         cls.qw_downloadnumber = 0;
681         cls.qw_downloadtype = dl_model;
682         QW_CL_RequestNextDownload();
683 }
684
685 static void QW_CL_ParseSoundList(void)
686 {
687         int n;
688         int numsounds = MSG_ReadByte();
689         char *str;
690
691         // parse sound precache list
692         for (;;)
693         {
694                 str = MSG_ReadString();
695                 if (!str[0])
696                         break;
697                 numsounds++;
698                 if (numsounds==MAX_SOUNDS)
699                         Host_Error("Server sent too many sound precaches");
700                 if (strlen(str) >= MAX_QPATH)
701                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
702                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
703         }
704
705         n = MSG_ReadByte();
706
707         if (n)
708         {
709                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
710                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
711                 return;
712         }
713
714         cls.signon = 2;
715         cls.qw_downloadnumber = 0;
716         cls.qw_downloadtype = dl_sound;
717         QW_CL_RequestNextDownload();
718 }
719
720 static void QW_CL_Skins_f(void)
721 {
722         cls.qw_downloadnumber = 0;
723         cls.qw_downloadtype = dl_skin;
724         QW_CL_RequestNextDownload();
725 }
726
727 static void QW_CL_Changing_f(void)
728 {
729         if (cls.qw_downloadmemory)  // don't change when downloading
730                 return;
731
732         S_StopAllSounds();
733         cl.intermission = 0;
734         cls.signon = 1; // not active anymore, but not disconnected
735         Con_Printf("\nChanging map...\n");
736 }
737
738 void QW_CL_NextUpload(void)
739 {
740         int r, percent, size;
741
742         if (!cls.qw_uploaddata)
743                 return;
744
745         r = cls.qw_uploadsize - cls.qw_uploadpos;
746         if (r > 768)
747                 r = 768;
748         size = min(1, cls.qw_uploadsize);
749         percent = (cls.qw_uploadpos+r)*100/size;
750
751         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
752         MSG_WriteShort(&cls.netcon->message, r);
753         MSG_WriteByte(&cls.netcon->message, percent);
754         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
755
756         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
757
758         cls.qw_uploadpos += r;
759
760         if (cls.qw_uploadpos < cls.qw_uploadsize)
761                 return;
762
763         Con_Printf("Upload completed\n");
764
765         QW_CL_StopUpload();
766 }
767
768 void QW_CL_StartUpload(unsigned char *data, int size)
769 {
770         // do nothing in demos or if not connected
771         if (!cls.netcon)
772                 return;
773
774         // abort existing upload if in progress
775         QW_CL_StopUpload();
776
777         Con_DPrintf("Starting upload of %d bytes...\n", size);
778
779         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
780         memcpy(cls.qw_uploaddata, data, size);
781         cls.qw_uploadsize = size;
782         cls.qw_uploadpos = 0;
783
784         QW_CL_NextUpload();
785 }
786
787 #if 0
788 qboolean QW_CL_IsUploading(void)
789 {
790         return cls.qw_uploaddata != NULL;
791 }
792 #endif
793
794 void QW_CL_StopUpload(void)
795 {
796         if (cls.qw_uploaddata)
797                 Mem_Free(cls.qw_uploaddata);
798         cls.qw_uploaddata = NULL;
799         cls.qw_uploadsize = 0;
800         cls.qw_uploadpos = 0;
801 }
802
803 static void QW_CL_ProcessUserInfo(int slot)
804 {
805         int topcolor, bottomcolor;
806         char temp[2048];
807         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
808         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
809         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
810         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
811         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
812         cl.scores[slot].qw_spectator = temp[0] != 0;
813         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
814         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
815         if (!cl.scores[slot].qw_skin[0])
816                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
817         // TODO: skin cache
818 }
819
820 static void QW_CL_UpdateUserInfo(void)
821 {
822         int slot;
823         slot = MSG_ReadByte();
824         if (slot >= cl.maxclients)
825         {
826                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
827                 MSG_ReadLong();
828                 MSG_ReadString();
829                 return;
830         }
831         cl.scores[slot].qw_userid = MSG_ReadLong();
832         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
833
834         QW_CL_ProcessUserInfo(slot);
835 }
836
837 static void QW_CL_SetInfo(void)
838 {
839         int slot;
840         char key[2048];
841         char value[2048];
842         slot = MSG_ReadByte();
843         strlcpy(key, MSG_ReadString(), sizeof(key));
844         strlcpy(value, MSG_ReadString(), sizeof(value));
845         if (slot >= cl.maxclients)
846         {
847                 Con_Printf("svc_setinfo >= cl.maxclients\n");
848                 return;
849         }
850         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
851
852         QW_CL_ProcessUserInfo(slot);
853 }
854
855 static void QW_CL_ServerInfo(void)
856 {
857         char key[2048];
858         char value[2048];
859         char temp[32];
860         strlcpy(key, MSG_ReadString(), sizeof(key));
861         strlcpy(value, MSG_ReadString(), sizeof(value));
862         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
863         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
864         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
865         cl.qw_teamplay = atoi(temp);
866 }
867
868 static void QW_CL_ParseNails(void)
869 {
870         int i, j;
871         int numnails = MSG_ReadByte();
872         vec_t *v;
873         unsigned char bits[6];
874         for (i = 0;i < numnails;i++)
875         {
876                 for (j = 0;j < 6;j++)
877                         bits[j] = MSG_ReadByte();
878                 if (cl.qw_num_nails > 255)
879                         continue;
880                 v = cl.qw_nails[cl.qw_num_nails++];
881                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
882                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
883                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
884                 v[3] = -360*(bits[4]>>4)/16;
885                 v[4] = 360*bits[5]/256;
886                 v[5] = 0;
887         }
888 }
889
890 static void CL_UpdateItemsAndWeapon(void)
891 {
892         int j;
893         // check for important changes
894
895         // set flash times
896         if (cl.olditems != cl.stats[STAT_ITEMS])
897                 for (j = 0;j < 32;j++)
898                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
899                                 cl.item_gettime[j] = cl.time;
900         cl.olditems = cl.stats[STAT_ITEMS];
901
902         // GAME_NEXUIZ hud needs weapon change time
903         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
904                 cl.weapontime = cl.time;
905         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
906 }
907
908 void CL_BeginDownloads(qboolean aborteddownload)
909 {
910         // quakeworld works differently
911         if (cls.protocol == PROTOCOL_QUAKEWORLD)
912                 return;
913
914         // this would be a good place to do curl downloads
915         if(Curl_Have_forthismap())
916         {
917                 Curl_Register_predownload(); // come back later
918                 return;
919         }
920
921         // if we got here...
922         // curl is done, so let's start with the business
923         cl.loadbegun = true;
924
925         // if already downloading something from the previous level, don't stop it
926         if (cls.qw_downloadname[0])
927                 return;
928
929         if (cl.downloadcsqc)
930         {
931                 size_t progsize;
932                 cl.downloadcsqc = false;
933                 if (cls.netcon
934                  && !sv.active
935                  && csqc_progname.string
936                  && csqc_progname.string[0]
937                  && csqc_progcrc.integer >= 0
938                  && cl_serverextension_download.integer
939                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
940                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
941                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
942         }
943
944         if (cl.loadmodel_current < cl.loadmodel_total)
945         {
946                 // loading models
947
948                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
949                 {
950                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
951                                 continue;
952                         if (cls.signon < SIGNONS)
953                                 CL_KeepaliveMessage(true);
954                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
955                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
956                         {
957                                 // we now have the worldmodel so we can set up the game world
958                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
959                                 CL_UpdateRenderEntity(&cl.entities[0].render);
960                                 CL_Locs_Reload_f();
961                                 R_Modules_NewMap();
962                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
963                                 // check memory integrity
964                                 Mem_CheckSentinelsGlobal();
965                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
966                                 {
967                                         cl.loadfinished = true;
968                                         // now issue the spawn to move on to signon 2 like normal
969                                         if (cls.netcon)
970                                                 Cmd_ForwardStringToServer("prespawn");
971                                 }
972                         }
973                 }
974
975                 // finished loading models
976         }
977
978         if (cl.loadsound_current < cl.loadsound_total)
979         {
980                 // loading sounds
981
982                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
983                 {
984                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
985                                 continue;
986                         if (cls.signon < SIGNONS)
987                                 CL_KeepaliveMessage(true);
988                         // Don't lock the sfx here, S_ServerSounds already did that
989                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
990                 }
991
992                 // finished loading sounds
993         }
994
995         // note: the reason these loops skip already-loaded things is that it
996         // enables this command to be issued during the game if desired
997
998         if (cl.downloadmodel_current < cl.loadmodel_total)
999         {
1000                 // loading models
1001
1002                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1003                 {
1004                         if (aborteddownload)
1005                         {
1006                                 if (cl.downloadmodel_current == 1)
1007                                 {
1008                                         // the worldmodel failed, but we need to set up anyway
1009                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1010                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1011                                         CL_Locs_Reload_f();
1012                                         R_Modules_NewMap();
1013                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1014                                         // check memory integrity
1015                                         Mem_CheckSentinelsGlobal();
1016                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1017                                         {
1018                                                 cl.loadfinished = true;
1019                                                 // now issue the spawn to move on to signon 2 like normal
1020                                                 if (cls.netcon)
1021                                                         Cmd_ForwardStringToServer("prespawn");
1022                                         }
1023                                 }
1024                                 aborteddownload = false;
1025                                 continue;
1026                         }
1027                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1028                                 continue;
1029                         if (cls.signon < SIGNONS)
1030                                 CL_KeepaliveMessage(true);
1031                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1032                         {
1033                                 if (cl.downloadmodel_current == 1)
1034                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1035                                 else
1036                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1037                                 // regarding the * check: don't try to download submodels
1038                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1039                                 {
1040                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1041                                         // we'll try loading again when the download finishes
1042                                         return;
1043                                 }
1044                         }
1045                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1046                         if (cl.downloadmodel_current == 1)
1047                         {
1048                                 // we now have the worldmodel so we can set up the game world
1049                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1050                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1051                                 CL_Locs_Reload_f();
1052                                 R_Modules_NewMap();
1053                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1054                                 // check memory integrity
1055                                 Mem_CheckSentinelsGlobal();
1056                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057                                 {
1058                                         cl.loadfinished = true;
1059                                         // now issue the spawn to move on to signon 2 like normal
1060                                         if (cls.netcon)
1061                                                 Cmd_ForwardStringToServer("prespawn");
1062                                 }
1063                         }
1064                 }
1065
1066                 // finished loading models
1067         }
1068
1069         if (cl.downloadsound_current < cl.loadsound_total)
1070         {
1071                 // loading sounds
1072
1073                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1074                 {
1075                         char soundname[MAX_QPATH];
1076                         if (aborteddownload)
1077                         {
1078                                 aborteddownload = false;
1079                                 continue;
1080                         }
1081                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1082                                 continue;
1083                         if (cls.signon < SIGNONS)
1084                                 CL_KeepaliveMessage(true);
1085                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1086                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1087                         {
1088                                 Con_Printf("Sound %s not found\n", soundname);
1089                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1090                                 {
1091                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1092                                         // we'll try loading again when the download finishes
1093                                         return;
1094                                 }
1095                         }
1096                         // Don't lock the sfx here, S_ServerSounds already did that
1097                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1098                 }
1099
1100                 // finished loading sounds
1101         }
1102
1103         if (!cl.loadfinished)
1104         {
1105                 cl.loadfinished = true;
1106
1107                 // check memory integrity
1108                 Mem_CheckSentinelsGlobal();
1109
1110                 // now issue the spawn to move on to signon 2 like normal
1111                 if (cls.netcon)
1112                         Cmd_ForwardStringToServer("prespawn");
1113         }
1114 }
1115
1116 void CL_BeginDownloads_f(void)
1117 {
1118         // prevent cl_begindownloads from being issued multiple times in one match
1119         // to prevent accidentally cancelled downloads
1120         if(cl.loadbegun)
1121                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1122         else
1123                 CL_BeginDownloads(false);
1124 }
1125
1126 void CL_StopDownload(int size, int crc)
1127 {
1128         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1129         {
1130                 int existingcrc;
1131                 size_t existingsize;
1132                 const char *extension;
1133
1134                 // finished file
1135                 // save to disk only if we don't already have it
1136                 // (this is mainly for playing back demos)
1137                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1138                 if (existingsize)
1139                 {
1140                         if ((int)existingsize != size || existingcrc != crc)
1141                         {
1142                                 // we have a mismatching file, pick another name for it
1143                                 char name[MAX_QPATH*2];
1144                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1145                                 if (!FS_FileExists(name))
1146                                 {
1147                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1148                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1149                                 }
1150                         }
1151                 }
1152                 else
1153                 {
1154                         // we either don't have it or have a mismatching file...
1155                         // so it's time to accept the file
1156                         // but if we already have a mismatching file we need to rename
1157                         // this new one, and if we already have this file in renamed form,
1158                         // we do nothing
1159                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1160                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1161                         extension = FS_FileExtension(cls.qw_downloadname);
1162                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1163                                 FS_Rescan();
1164                 }
1165         }
1166
1167         if (cls.qw_downloadmemory)
1168                 Mem_Free(cls.qw_downloadmemory);
1169         cls.qw_downloadmemory = NULL;
1170         cls.qw_downloadname[0] = 0;
1171         cls.qw_downloadmemorymaxsize = 0;
1172         cls.qw_downloadmemorycursize = 0;
1173         cls.qw_downloadpercent = 0;
1174 }
1175
1176 void CL_ParseDownload(void)
1177 {
1178         int i, start, size;
1179         unsigned char data[65536];
1180         start = MSG_ReadLong();
1181         size = (unsigned short)MSG_ReadShort();
1182
1183         // record the start/size information to ack in the next input packet
1184         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1185         {
1186                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1187                 {
1188                         cls.dp_downloadack[i].start = start;
1189                         cls.dp_downloadack[i].size = size;
1190                         break;
1191                 }
1192         }
1193
1194         MSG_ReadBytes(size, data);
1195
1196         if (!cls.qw_downloadname[0])
1197         {
1198                 if (size > 0)
1199                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1200                 return;
1201         }
1202
1203         if (start + size > cls.qw_downloadmemorymaxsize)
1204                 Host_Error("corrupt download message\n");
1205
1206         // only advance cursize if the data is at the expected position
1207         // (gaps are unacceptable)
1208         memcpy(cls.qw_downloadmemory + start, data, size);
1209         cls.qw_downloadmemorycursize = start + size;
1210         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1211         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1212         cls.qw_downloadspeedcount += size;
1213 }
1214
1215 void CL_DownloadBegin_f(void)
1216 {
1217         int size = atoi(Cmd_Argv(1));
1218
1219         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1220         {
1221                 Con_Printf("cl_downloadbegin: received bogus information\n");
1222                 CL_StopDownload(0, 0);
1223                 return;
1224         }
1225
1226         if (cls.qw_downloadname[0])
1227                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1228
1229         CL_StopDownload(0, 0);
1230
1231         // we're really beginning a download now, so initialize stuff
1232         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1233         cls.qw_downloadmemorymaxsize = size;
1234         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1235         cls.qw_downloadnumber++;
1236
1237         Cmd_ForwardStringToServer("sv_startdownload");
1238 }
1239
1240 void CL_StopDownload_f(void)
1241 {
1242         if (cls.qw_downloadname[0])
1243         {
1244                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1245                 CL_StopDownload(0, 0);
1246         }
1247         CL_BeginDownloads(true);
1248 }
1249
1250 void CL_DownloadFinished_f(void)
1251 {
1252         if (Cmd_Argc() < 3)
1253         {
1254                 Con_Printf("Malformed cl_downloadfinished command\n");
1255                 return;
1256         }
1257         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1258         CL_BeginDownloads(false);
1259 }
1260
1261 static void CL_SendPlayerInfo(void)
1262 {
1263         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1264         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1265
1266         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1268
1269         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1270         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1271
1272         if (cl_pmodel.integer)
1273         {
1274                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1276         }
1277         if (*cl_playermodel.string)
1278         {
1279                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1280                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1281         }
1282         if (*cl_playerskin.string)
1283         {
1284                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1285                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1286         }
1287 }
1288
1289 /*
1290 =====================
1291 CL_SignonReply
1292
1293 An svc_signonnum has been received, perform a client side setup
1294 =====================
1295 */
1296 static void CL_SignonReply (void)
1297 {
1298         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1299
1300         switch (cls.signon)
1301         {
1302         case 1:
1303                 if (cls.netcon)
1304                 {
1305                         // send player info before we begin downloads
1306                         // (so that the server can see the player name while downloading)
1307                         CL_SendPlayerInfo();
1308
1309                         // execute cl_begindownloads next frame
1310                         // (after any commands added by svc_stufftext have been executed)
1311                         // when done with downloads the "prespawn" will be sent
1312                         Cbuf_AddText("\ncl_begindownloads\n");
1313
1314                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1315                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1316                 }
1317                 else // playing a demo...  make sure loading occurs as soon as possible
1318                         CL_BeginDownloads(false);
1319                 break;
1320
1321         case 2:
1322                 if (cls.netcon)
1323                 {
1324                         // LordHavoc: quake sent the player info here but due to downloads
1325                         // it is sent earlier instead
1326                         // CL_SendPlayerInfo();
1327
1328                         // LordHavoc: changed to begin a loading stage and issue this when done
1329                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330                         MSG_WriteString (&cls.netcon->message, "spawn");
1331                 }
1332                 break;
1333
1334         case 3:
1335                 if (cls.netcon)
1336                 {
1337                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1338                         MSG_WriteString (&cls.netcon->message, "begin");
1339                 }
1340                 break;
1341
1342         case 4:
1343                 Con_ClearNotify();
1344                 break;
1345         }
1346 }
1347
1348 /*
1349 ==================
1350 CL_ParseServerInfo
1351 ==================
1352 */
1353 void CL_ParseServerInfo (void)
1354 {
1355         char *str;
1356         int i;
1357         protocolversion_t protocol;
1358         int nummodels, numsounds;
1359
1360         Con_DPrint("Serverinfo packet received.\n");
1361
1362         // if server is active, we already began a loading plaque
1363         if (!sv.active)
1364                 SCR_BeginLoadingPlaque();
1365
1366         // check memory integrity
1367         Mem_CheckSentinelsGlobal();
1368
1369         // clear cl_serverextension cvars
1370         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1371
1372 //
1373 // wipe the client_state_t struct
1374 //
1375         CL_ClearState ();
1376
1377 // parse protocol version number
1378         i = MSG_ReadLong ();
1379         protocol = Protocol_EnumForNumber(i);
1380         if (protocol == PROTOCOL_UNKNOWN)
1381         {
1382                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1383                 return;
1384         }
1385         // hack for unmarked Nehahra movie demos which had a custom protocol
1386         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1387                 protocol = PROTOCOL_NEHAHRAMOVIE;
1388         cls.protocol = protocol;
1389         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1390
1391         cl.num_entities = 1;
1392
1393         if (protocol == PROTOCOL_QUAKEWORLD)
1394         {
1395                 char gamedir[1][MAX_QPATH];
1396
1397                 cl.qw_servercount = MSG_ReadLong();
1398
1399                 str = MSG_ReadString();
1400                 Con_Printf("server gamedir is %s\n", str);
1401                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1402
1403                 // change gamedir if needed
1404                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1405                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1406
1407                 cl.gametype = GAME_DEATHMATCH;
1408                 cl.maxclients = 32;
1409
1410                 // parse player number
1411                 i = MSG_ReadByte();
1412                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1413                 //cl.qw_spectator = (i & 128) != 0;
1414                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1415                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1416
1417                 // get the full level name
1418                 str = MSG_ReadString ();
1419                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1420
1421                 // get the movevars
1422                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1423                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1424                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1425                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1426                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1427                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1428                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1429                 cl.qw_movevars_friction           = MSG_ReadFloat();
1430                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1431                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1432
1433                 // seperate the printfs so the server message can have a color
1434                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1435
1436                 // check memory integrity
1437                 Mem_CheckSentinelsGlobal();
1438
1439                 if (cls.netcon)
1440                 {
1441                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1442                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1443                 }
1444
1445                 cl.loadbegun = false;
1446                 cl.loadfinished = false;
1447
1448                 cls.state = ca_connected;
1449                 cls.signon = 1;
1450
1451                 // note: on QW protocol we can't set up the gameworld until after
1452                 // downloads finish...
1453                 // (we don't even know the name of the map yet)
1454         }
1455         else
1456         {
1457         // parse maxclients
1458                 cl.maxclients = MSG_ReadByte ();
1459                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1460                 {
1461                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1462                         return;
1463                 }
1464                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1465
1466         // parse gametype
1467                 cl.gametype = MSG_ReadByte ();
1468
1469         // parse signon message
1470                 str = MSG_ReadString ();
1471                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1472
1473         // seperate the printfs so the server message can have a color
1474                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1475                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1476
1477                 // check memory integrity
1478                 Mem_CheckSentinelsGlobal();
1479
1480                 // parse model precache list
1481                 for (nummodels=1 ; ; nummodels++)
1482                 {
1483                         str = MSG_ReadString();
1484                         if (!str[0])
1485                                 break;
1486                         if (nummodels==MAX_MODELS)
1487                                 Host_Error ("Server sent too many model precaches");
1488                         if (strlen(str) >= MAX_QPATH)
1489                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1490                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1491                 }
1492                 // parse sound precache list
1493                 for (numsounds=1 ; ; numsounds++)
1494                 {
1495                         str = MSG_ReadString();
1496                         if (!str[0])
1497                                 break;
1498                         if (numsounds==MAX_SOUNDS)
1499                                 Host_Error("Server sent too many sound precaches");
1500                         if (strlen(str) >= MAX_QPATH)
1501                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1502                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1503                 }
1504
1505                 // touch all of the precached models that are still loaded so we can free
1506                 // anything that isn't needed
1507                 if (!sv.active)
1508                         Mod_ClearUsed();
1509                 for (i = 1;i < nummodels;i++)
1510                         Mod_FindName(cl.model_name[i]);
1511                 // precache any models used by the client (this also marks them used)
1512                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1513                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1514                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1515                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1516                 Mod_PurgeUnused();
1517
1518                 // do the same for sounds
1519                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1520                 S_ServerSounds (cl.sound_name, numsounds);
1521
1522                 // precache any sounds used by the client
1523                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1524                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1525                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1526                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1527                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1528                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1529                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1530
1531                 // now we try to load everything that is new
1532                 cl.loadmodel_current = 1;
1533                 cl.downloadmodel_current = 1;
1534                 cl.loadmodel_total = nummodels;
1535                 cl.loadsound_current = 1;
1536                 cl.downloadsound_current = 1;
1537                 cl.loadsound_total = numsounds;
1538                 cl.downloadcsqc = true;
1539                 cl.loadbegun = false;
1540                 cl.loadfinished = false;
1541         }
1542
1543         // check memory integrity
1544         Mem_CheckSentinelsGlobal();
1545
1546 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1547         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1548         {
1549                 char demofile[MAX_OSPATH];
1550                 char levelname[MAX_QPATH];
1551
1552                 if (cls.demorecording)
1553                 {
1554                         // finish the previous level's demo file
1555                         CL_Stop_f();
1556                 }
1557
1558                 // start a new demo file
1559                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1560                 if (strrchr(levelname, '.'))
1561                         *(strrchr(levelname, '.')) = 0;
1562                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1563
1564                 Con_Printf ("Auto-recording to %s.\n", demofile);
1565
1566                 cls.demofile = FS_Open (demofile, "wb", false, false);
1567                 if (cls.demofile)
1568                 {
1569                         cls.forcetrack = -1;
1570                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1571                         cls.demorecording = true;
1572                 }
1573                 else
1574                         Con_Print ("ERROR: couldn't open.\n");
1575         }
1576 }
1577
1578 void CL_ValidateState(entity_state_t *s)
1579 {
1580         model_t *model;
1581
1582         if (!s->active)
1583                 return;
1584
1585         if (s->modelindex >= MAX_MODELS)
1586                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1587
1588         // colormap is client index + 1
1589         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1590         {
1591                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1592                 s->colormap = 0;
1593         }
1594
1595         model = cl.model_precache[s->modelindex];
1596         if (model && model->type && s->frame >= model->numframes)
1597         {
1598                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1599                 s->frame = 0;
1600         }
1601         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1602         {
1603                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1604                 s->skin = 0;
1605         }
1606 }
1607
1608 void CL_MoveLerpEntityStates(entity_t *ent)
1609 {
1610         float odelta[3], adelta[3];
1611         CL_ValidateState(&ent->state_current);
1612         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1613         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1614         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1615         {
1616                 // reset all persistent stuff if this is a new entity
1617                 ent->persistent.lerpdeltatime = 0;
1618                 ent->persistent.lerpstarttime = cl.mtime[1];
1619                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1620                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1621                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1622                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1623                 // reset animation interpolation as well
1624                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1625                 ent->render.frame1time = ent->render.frame2time = cl.time;
1626                 ent->render.framelerp = 1;
1627                 // reset various persistent stuff
1628                 ent->persistent.muzzleflash = 0;
1629         }
1630         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1631         {
1632                 // don't interpolate the move
1633                 // (the fixangle[] check detects teleports, but not constant fixangles
1634                 //  such as when spectating)
1635                 ent->persistent.lerpdeltatime = 0;
1636                 ent->persistent.lerpstarttime = cl.mtime[1];
1637                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1638                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1639                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1640                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1641         }
1642         else if (ent->state_current.flags & RENDER_STEP)
1643         {
1644                 // monster interpolation
1645                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1646                 {
1647                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1648                         ent->persistent.lerpstarttime = cl.mtime[1];
1649                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1650                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1651                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1652                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1653                 }
1654         }
1655         else
1656         {
1657                 // not a monster
1658                 ent->persistent.lerpstarttime = ent->state_previous.time;
1659                 // no lerp if it's singleplayer
1660                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1661                         ent->persistent.lerpdeltatime = 0;
1662                 else
1663                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1664                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1665                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1666                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1667                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1668         }
1669         // trigger muzzleflash effect if necessary
1670         if (ent->state_current.effects & EF_MUZZLEFLASH)
1671                 ent->persistent.muzzleflash = 1;
1672 }
1673
1674 /*
1675 ==================
1676 CL_ParseBaseline
1677 ==================
1678 */
1679 void CL_ParseBaseline (entity_t *ent, int large)
1680 {
1681         int i;
1682
1683         ent->state_baseline = defaultstate;
1684         // FIXME: set ent->state_baseline.number?
1685         ent->state_baseline.active = true;
1686         if (large)
1687         {
1688                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1689                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1690         }
1691         else
1692         {
1693                 ent->state_baseline.modelindex = MSG_ReadByte ();
1694                 ent->state_baseline.frame = MSG_ReadByte ();
1695         }
1696         ent->state_baseline.colormap = MSG_ReadByte();
1697         ent->state_baseline.skin = MSG_ReadByte();
1698         for (i = 0;i < 3;i++)
1699         {
1700                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1701                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1702         }
1703         ent->state_previous = ent->state_current = ent->state_baseline;
1704 }
1705
1706
1707 /*
1708 ==================
1709 CL_ParseClientdata
1710
1711 Server information pertaining to this client only
1712 ==================
1713 */
1714 void CL_ParseClientdata (void)
1715 {
1716         int i, bits;
1717
1718         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1719         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1720         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1721         cl.mviewzoom[1] = cl.mviewzoom[0];
1722
1723         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1724         {
1725                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1726                 cl.stats[STAT_ITEMS] = 0;
1727                 cl.stats[STAT_VIEWZOOM] = 255;
1728         }
1729         cl.idealpitch = 0;
1730         cl.mpunchangle[0][0] = 0;
1731         cl.mpunchangle[0][1] = 0;
1732         cl.mpunchangle[0][2] = 0;
1733         cl.mpunchvector[0][0] = 0;
1734         cl.mpunchvector[0][1] = 0;
1735         cl.mpunchvector[0][2] = 0;
1736         cl.mvelocity[0][0] = 0;
1737         cl.mvelocity[0][1] = 0;
1738         cl.mvelocity[0][2] = 0;
1739         cl.mviewzoom[0] = 1;
1740
1741         bits = (unsigned short) MSG_ReadShort ();
1742         if (bits & SU_EXTEND1)
1743                 bits |= (MSG_ReadByte() << 16);
1744         if (bits & SU_EXTEND2)
1745                 bits |= (MSG_ReadByte() << 24);
1746
1747         if (bits & SU_VIEWHEIGHT)
1748                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1749
1750         if (bits & SU_IDEALPITCH)
1751                 cl.idealpitch = MSG_ReadChar ();
1752
1753         for (i = 0;i < 3;i++)
1754         {
1755                 if (bits & (SU_PUNCH1<<i) )
1756                 {
1757                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1758                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1759                         else
1760                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1761                 }
1762                 if (bits & (SU_PUNCHVEC1<<i))
1763                 {
1764                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1765                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1766                         else
1767                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1768                 }
1769                 if (bits & (SU_VELOCITY1<<i) )
1770                 {
1771                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1772                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1773                         else
1774                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1775                 }
1776         }
1777
1778         // LordHavoc: hipnotic demos don't have this bit set but should
1779         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1780                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1781
1782         cl.onground = (bits & SU_ONGROUND) != 0;
1783         cl.inwater = (bits & SU_INWATER) != 0;
1784
1785         if (cls.protocol == PROTOCOL_DARKPLACES5)
1786         {
1787                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1788                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1789                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1790                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1791                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1792                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1793                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1794                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1795                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1796                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1797         }
1798         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1799         {
1800                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1801                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1802                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1803                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1804                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1805                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1806                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1807                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1808                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1809                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1810                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1811                 else
1812                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1813         }
1814
1815         if (bits & SU_VIEWZOOM)
1816         {
1817                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1818                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1819                 else
1820                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1821         }
1822
1823         // viewzoom interpolation
1824         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1825 }
1826
1827 /*
1828 =====================
1829 CL_ParseStatic
1830 =====================
1831 */
1832 void CL_ParseStatic (int large)
1833 {
1834         entity_t *ent;
1835
1836         if (cl.num_static_entities >= cl.max_static_entities)
1837                 Host_Error ("Too many static entities");
1838         ent = &cl.static_entities[cl.num_static_entities++];
1839         CL_ParseBaseline (ent, large);
1840
1841         if (ent->state_baseline.modelindex == 0)
1842         {
1843                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1844                 cl.num_static_entities--;
1845                 // This is definitely a cheesy way to conserve resources...
1846                 return;
1847         }
1848
1849 // copy it to the current state
1850         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1851         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1852         ent->render.framelerp = 0;
1853         // make torchs play out of sync
1854         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1855         ent->render.colormap = -1; // no special coloring
1856         ent->render.skinnum = ent->state_baseline.skin;
1857         ent->render.effects = ent->state_baseline.effects;
1858         ent->render.alpha = 1;
1859
1860         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1861         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1862
1863         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1864         CL_UpdateRenderEntity(&ent->render);
1865 }
1866
1867 /*
1868 ===================
1869 CL_ParseStaticSound
1870 ===================
1871 */
1872 void CL_ParseStaticSound (int large)
1873 {
1874         vec3_t          org;
1875         int                     sound_num, vol, atten;
1876
1877         MSG_ReadVector(org, cls.protocol);
1878         if (large)
1879                 sound_num = (unsigned short) MSG_ReadShort ();
1880         else
1881                 sound_num = MSG_ReadByte ();
1882         vol = MSG_ReadByte ();
1883         atten = MSG_ReadByte ();
1884
1885         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1886 }
1887
1888 void CL_ParseEffect (void)
1889 {
1890         vec3_t          org;
1891         int                     modelindex, startframe, framecount, framerate;
1892
1893         MSG_ReadVector(org, cls.protocol);
1894         modelindex = MSG_ReadByte ();
1895         startframe = MSG_ReadByte ();
1896         framecount = MSG_ReadByte ();
1897         framerate = MSG_ReadByte ();
1898
1899         CL_Effect(org, modelindex, startframe, framecount, framerate);
1900 }
1901
1902 void CL_ParseEffect2 (void)
1903 {
1904         vec3_t          org;
1905         int                     modelindex, startframe, framecount, framerate;
1906
1907         MSG_ReadVector(org, cls.protocol);
1908         modelindex = (unsigned short) MSG_ReadShort ();
1909         startframe = (unsigned short) MSG_ReadShort ();
1910         framecount = MSG_ReadByte ();
1911         framerate = MSG_ReadByte ();
1912
1913         CL_Effect(org, modelindex, startframe, framecount, framerate);
1914 }
1915
1916 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1917 {
1918         int i;
1919         beam_t *b = NULL;
1920
1921         if (ent >= MAX_EDICTS)
1922         {
1923                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1924                 ent = 0;
1925         }
1926
1927         if (ent >= cl.max_entities)
1928                 CL_ExpandEntities(ent);
1929
1930         // override any beam with the same entity
1931         i = cl.max_beams;
1932         if (ent)
1933                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1934                         if (b->entity == ent)
1935                                 break;
1936         // if the entity was not found then just replace an unused beam
1937         if (i == cl.max_beams)
1938                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1939                         if (!b->model)
1940                                 break;
1941         if (i < cl.max_beams)
1942         {
1943                 cl.num_beams = max(cl.num_beams, i + 1);
1944                 b->entity = ent;
1945                 b->lightning = lightning;
1946                 b->model = m;
1947                 b->endtime = cl.mtime[0] + 0.2;
1948                 VectorCopy (start, b->start);
1949                 VectorCopy (end, b->end);
1950         }
1951         else
1952                 Con_Print("beam list overflow!\n");
1953 }
1954
1955 void CL_ParseBeam (model_t *m, int lightning)
1956 {
1957         int ent;
1958         vec3_t start, end;
1959
1960         ent = (unsigned short) MSG_ReadShort ();
1961         MSG_ReadVector(start, cls.protocol);
1962         MSG_ReadVector(end, cls.protocol);
1963
1964         if (ent >= MAX_EDICTS)
1965         {
1966                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1967                 ent = 0;
1968         }
1969
1970         CL_NewBeam(ent, start, end, m, lightning);
1971 }
1972
1973 void CL_ParseTempEntity(void)
1974 {
1975         int type;
1976         vec3_t pos, pos2;
1977         vec3_t vel1, vel2;
1978         vec3_t dir;
1979         vec3_t color;
1980         int rnd;
1981         int colorStart, colorLength, count;
1982         float velspeed, radius;
1983         unsigned char *tempcolor;
1984         matrix4x4_t tempmatrix;
1985
1986         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1987         {
1988                 type = MSG_ReadByte();
1989                 switch (type)
1990                 {
1991                 case QW_TE_WIZSPIKE:
1992                         // spike hitting wall
1993                         MSG_ReadVector(pos, cls.protocol);
1994                         CL_FindNonSolidLocation(pos, pos, 4);
1995                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1997                         break;
1998
1999                 case QW_TE_KNIGHTSPIKE:
2000                         // spike hitting wall
2001                         MSG_ReadVector(pos, cls.protocol);
2002                         CL_FindNonSolidLocation(pos, pos, 4);
2003                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2004                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2005                         break;
2006
2007                 case QW_TE_SPIKE:
2008                         // spike hitting wall
2009                         MSG_ReadVector(pos, cls.protocol);
2010                         CL_FindNonSolidLocation(pos, pos, 4);
2011                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2012                         if (rand() % 5)
2013                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2014                         else
2015                         {
2016                                 rnd = rand() & 3;
2017                                 if (rnd == 1)
2018                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2019                                 else if (rnd == 2)
2020                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2021                                 else
2022                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2023                         }
2024                         break;
2025                 case QW_TE_SUPERSPIKE:
2026                         // super spike hitting wall
2027                         MSG_ReadVector(pos, cls.protocol);
2028                         CL_FindNonSolidLocation(pos, pos, 4);
2029                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2030                         if (rand() % 5)
2031                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2032                         else
2033                         {
2034                                 rnd = rand() & 3;
2035                                 if (rnd == 1)
2036                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2037                                 else if (rnd == 2)
2038                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2039                                 else
2040                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2041                         }
2042                         break;
2043
2044                 case QW_TE_EXPLOSION:
2045                         // rocket explosion
2046                         MSG_ReadVector(pos, cls.protocol);
2047                         CL_FindNonSolidLocation(pos, pos, 10);
2048                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2049                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2050                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2051                         break;
2052
2053                 case QW_TE_TAREXPLOSION:
2054                         // tarbaby explosion
2055                         MSG_ReadVector(pos, cls.protocol);
2056                         CL_FindNonSolidLocation(pos, pos, 10);
2057                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2058                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2059                         break;
2060
2061                 case QW_TE_LIGHTNING1:
2062                         // lightning bolts
2063                         CL_ParseBeam(cl.model_bolt, true);
2064                         break;
2065
2066                 case QW_TE_LIGHTNING2:
2067                         // lightning bolts
2068                         CL_ParseBeam(cl.model_bolt2, true);
2069                         break;
2070
2071                 case QW_TE_LIGHTNING3:
2072                         // lightning bolts
2073                         CL_ParseBeam(cl.model_bolt3, false);
2074                         break;
2075
2076                 case QW_TE_LAVASPLASH:
2077                         MSG_ReadVector(pos, cls.protocol);
2078                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2079                         break;
2080
2081                 case QW_TE_TELEPORT:
2082                         MSG_ReadVector(pos, cls.protocol);
2083                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2084                         break;
2085
2086                 case QW_TE_GUNSHOT:
2087                         // bullet hitting wall
2088                         radius = MSG_ReadByte();
2089                         MSG_ReadVector(pos, cls.protocol);
2090                         CL_FindNonSolidLocation(pos, pos, 4);
2091                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2092                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2093                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2094                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2095                         {
2096                                 if (rand() % 5)
2097                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2098                                 else
2099                                 {
2100                                         rnd = rand() & 3;
2101                                         if (rnd == 1)
2102                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2103                                         else if (rnd == 2)
2104                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2105                                         else
2106                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2107                                 }
2108                         }
2109                         break;
2110
2111                 case QW_TE_BLOOD:
2112                         count = MSG_ReadByte();
2113                         MSG_ReadVector(pos, cls.protocol);
2114                         CL_FindNonSolidLocation(pos, pos, 4);
2115                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116                         break;
2117
2118                 case QW_TE_LIGHTNINGBLOOD:
2119                         MSG_ReadVector(pos, cls.protocol);
2120                         CL_FindNonSolidLocation(pos, pos, 4);
2121                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2122                         break;
2123
2124                 default:
2125                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2126                 }
2127         }
2128         else
2129         {
2130                 type = MSG_ReadByte();
2131                 switch (type)
2132                 {
2133                 case TE_WIZSPIKE:
2134                         // spike hitting wall
2135                         MSG_ReadVector(pos, cls.protocol);
2136                         CL_FindNonSolidLocation(pos, pos, 4);
2137                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2138                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2139                         break;
2140
2141                 case TE_KNIGHTSPIKE:
2142                         // spike hitting wall
2143                         MSG_ReadVector(pos, cls.protocol);
2144                         CL_FindNonSolidLocation(pos, pos, 4);
2145                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2146                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2147                         break;
2148
2149                 case TE_SPIKE:
2150                         // spike hitting wall
2151                         MSG_ReadVector(pos, cls.protocol);
2152                         CL_FindNonSolidLocation(pos, pos, 4);
2153                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2154                         if (rand() % 5)
2155                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2156                         else
2157                         {
2158                                 rnd = rand() & 3;
2159                                 if (rnd == 1)
2160                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2161                                 else if (rnd == 2)
2162                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2163                                 else
2164                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2165                         }
2166                         break;
2167                 case TE_SPIKEQUAD:
2168                         // quad spike hitting wall
2169                         MSG_ReadVector(pos, cls.protocol);
2170                         CL_FindNonSolidLocation(pos, pos, 4);
2171                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2172                         if (rand() % 5)
2173                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2174                         else
2175                         {
2176                                 rnd = rand() & 3;
2177                                 if (rnd == 1)
2178                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2179                                 else if (rnd == 2)
2180                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2181                                 else
2182                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2183                         }
2184                         break;
2185                 case TE_SUPERSPIKE:
2186                         // super spike hitting wall
2187                         MSG_ReadVector(pos, cls.protocol);
2188                         CL_FindNonSolidLocation(pos, pos, 4);
2189                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2190                         if (rand() % 5)
2191                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2192                         else
2193                         {
2194                                 rnd = rand() & 3;
2195                                 if (rnd == 1)
2196                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2197                                 else if (rnd == 2)
2198                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2199                                 else
2200                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2201                         }
2202                         break;
2203                 case TE_SUPERSPIKEQUAD:
2204                         // quad super spike hitting wall
2205                         MSG_ReadVector(pos, cls.protocol);
2206                         CL_FindNonSolidLocation(pos, pos, 4);
2207                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2208                         if (rand() % 5)
2209                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2210                         else
2211                         {
2212                                 rnd = rand() & 3;
2213                                 if (rnd == 1)
2214                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2215                                 else if (rnd == 2)
2216                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2217                                 else
2218                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2219                         }
2220                         break;
2221                         // LordHavoc: added for improved blood splatters
2222                 case TE_BLOOD:
2223                         // blood puff
2224                         MSG_ReadVector(pos, cls.protocol);
2225                         CL_FindNonSolidLocation(pos, pos, 4);
2226                         dir[0] = MSG_ReadChar();
2227                         dir[1] = MSG_ReadChar();
2228                         dir[2] = MSG_ReadChar();
2229                         count = MSG_ReadByte();
2230                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2231                         break;
2232                 case TE_SPARK:
2233                         // spark shower
2234                         MSG_ReadVector(pos, cls.protocol);
2235                         CL_FindNonSolidLocation(pos, pos, 4);
2236                         dir[0] = MSG_ReadChar();
2237                         dir[1] = MSG_ReadChar();
2238                         dir[2] = MSG_ReadChar();
2239                         count = MSG_ReadByte();
2240                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2241                         break;
2242                 case TE_PLASMABURN:
2243                         MSG_ReadVector(pos, cls.protocol);
2244                         CL_FindNonSolidLocation(pos, pos, 4);
2245                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2246                         break;
2247                         // LordHavoc: added for improved gore
2248                 case TE_BLOODSHOWER:
2249                         // vaporized body
2250                         MSG_ReadVector(pos, cls.protocol); // mins
2251                         MSG_ReadVector(pos2, cls.protocol); // maxs
2252                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2253                         count = (unsigned short) MSG_ReadShort(); // number of particles
2254                         vel1[0] = -velspeed;
2255                         vel1[1] = -velspeed;
2256                         vel1[2] = -velspeed;
2257                         vel2[0] = velspeed;
2258                         vel2[1] = velspeed;
2259                         vel2[2] = velspeed;
2260                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2261                         break;
2262
2263                 case TE_PARTICLECUBE:
2264                         // general purpose particle effect
2265                         MSG_ReadVector(pos, cls.protocol); // mins
2266                         MSG_ReadVector(pos2, cls.protocol); // maxs
2267                         MSG_ReadVector(dir, cls.protocol); // dir
2268                         count = (unsigned short) MSG_ReadShort(); // number of particles
2269                         colorStart = MSG_ReadByte(); // color
2270                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2271                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2272                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2273                         break;
2274
2275                 case TE_PARTICLERAIN:
2276                         // general purpose particle effect
2277                         MSG_ReadVector(pos, cls.protocol); // mins
2278                         MSG_ReadVector(pos2, cls.protocol); // maxs
2279                         MSG_ReadVector(dir, cls.protocol); // dir
2280                         count = (unsigned short) MSG_ReadShort(); // number of particles
2281                         colorStart = MSG_ReadByte(); // color
2282                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2283                         break;
2284
2285                 case TE_PARTICLESNOW:
2286                         // general purpose particle effect
2287                         MSG_ReadVector(pos, cls.protocol); // mins
2288                         MSG_ReadVector(pos2, cls.protocol); // maxs
2289                         MSG_ReadVector(dir, cls.protocol); // dir
2290                         count = (unsigned short) MSG_ReadShort(); // number of particles
2291                         colorStart = MSG_ReadByte(); // color
2292                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2293                         break;
2294
2295                 case TE_GUNSHOT:
2296                         // bullet hitting wall
2297                         MSG_ReadVector(pos, cls.protocol);
2298                         CL_FindNonSolidLocation(pos, pos, 4);
2299                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2300                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2301                         {
2302                                 if (rand() % 5)
2303                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2304                                 else
2305                                 {
2306                                         rnd = rand() & 3;
2307                                         if (rnd == 1)
2308                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2309                                         else if (rnd == 2)
2310                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2311                                         else
2312                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2313                                 }
2314                         }
2315                         break;
2316
2317                 case TE_GUNSHOTQUAD:
2318                         // quad bullet hitting wall
2319                         MSG_ReadVector(pos, cls.protocol);
2320                         CL_FindNonSolidLocation(pos, pos, 4);
2321                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2322                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2323                         {
2324                                 if (rand() % 5)
2325                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2326                                 else
2327                                 {
2328                                         rnd = rand() & 3;
2329                                         if (rnd == 1)
2330                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2331                                         else if (rnd == 2)
2332                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2333                                         else
2334                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2335                                 }
2336                         }
2337                         break;
2338
2339                 case TE_EXPLOSION:
2340                         // rocket explosion
2341                         MSG_ReadVector(pos, cls.protocol);
2342                         CL_FindNonSolidLocation(pos, pos, 10);
2343                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2344                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2345                         break;
2346
2347                 case TE_EXPLOSIONQUAD:
2348                         // quad rocket explosion
2349                         MSG_ReadVector(pos, cls.protocol);
2350                         CL_FindNonSolidLocation(pos, pos, 10);
2351                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2352                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2353                         break;
2354
2355                 case TE_EXPLOSION3:
2356                         // Nehahra movie colored lighting explosion
2357                         MSG_ReadVector(pos, cls.protocol);
2358                         CL_FindNonSolidLocation(pos, pos, 10);
2359                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2360                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2361                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2362                         CL_ParticleExplosion(pos);
2363                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2364                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2365                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2366                         break;
2367
2368                 case TE_EXPLOSIONRGB:
2369                         // colored lighting explosion
2370                         MSG_ReadVector(pos, cls.protocol);
2371                         CL_FindNonSolidLocation(pos, pos, 10);
2372                         CL_ParticleExplosion(pos);
2373                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2374                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2375                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2376                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2377                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2378                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2379                         break;
2380
2381                 case TE_TAREXPLOSION:
2382                         // tarbaby explosion
2383                         MSG_ReadVector(pos, cls.protocol);
2384                         CL_FindNonSolidLocation(pos, pos, 10);
2385                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2387                         break;
2388
2389                 case TE_SMALLFLASH:
2390                         MSG_ReadVector(pos, cls.protocol);
2391                         CL_FindNonSolidLocation(pos, pos, 10);
2392                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2393                         break;
2394
2395                 case TE_CUSTOMFLASH:
2396                         MSG_ReadVector(pos, cls.protocol);
2397                         CL_FindNonSolidLocation(pos, pos, 4);
2398                         radius = (MSG_ReadByte() + 1) * 8;
2399                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2400                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2401                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2402                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2403                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2404                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2405                         break;
2406
2407                 case TE_FLAMEJET:
2408                         MSG_ReadVector(pos, cls.protocol);
2409                         MSG_ReadVector(dir, cls.protocol);
2410                         count = MSG_ReadByte();
2411                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2412                         break;
2413
2414                 case TE_LIGHTNING1:
2415                         // lightning bolts
2416                         CL_ParseBeam(cl.model_bolt, true);
2417                         break;
2418
2419                 case TE_LIGHTNING2:
2420                         // lightning bolts
2421                         CL_ParseBeam(cl.model_bolt2, true);
2422                         break;
2423
2424                 case TE_LIGHTNING3:
2425                         // lightning bolts
2426                         CL_ParseBeam(cl.model_bolt3, false);
2427                         break;
2428
2429         // PGM 01/21/97
2430                 case TE_BEAM:
2431                         // grappling hook beam
2432                         CL_ParseBeam(cl.model_beam, false);
2433                         break;
2434         // PGM 01/21/97
2435
2436         // LordHavoc: for compatibility with the Nehahra movie...
2437                 case TE_LIGHTNING4NEH:
2438                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2439                         break;
2440
2441                 case TE_LAVASPLASH:
2442                         MSG_ReadVector(pos, cls.protocol);
2443                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2444                         break;
2445
2446                 case TE_TELEPORT:
2447                         MSG_ReadVector(pos, cls.protocol);
2448                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449                         break;
2450
2451                 case TE_EXPLOSION2:
2452                         // color mapped explosion
2453                         MSG_ReadVector(pos, cls.protocol);
2454                         CL_FindNonSolidLocation(pos, pos, 10);
2455                         colorStart = MSG_ReadByte();
2456                         colorLength = MSG_ReadByte();
2457                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2458                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2459                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2460                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2461                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2462                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2463                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2464                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2465                         break;
2466
2467                 case TE_TEI_G3:
2468                         MSG_ReadVector(pos, cls.protocol);
2469                         MSG_ReadVector(pos2, cls.protocol);
2470                         MSG_ReadVector(dir, cls.protocol);
2471                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2472                         break;
2473
2474                 case TE_TEI_SMOKE:
2475                         MSG_ReadVector(pos, cls.protocol);
2476                         MSG_ReadVector(dir, cls.protocol);
2477                         count = MSG_ReadByte();
2478                         CL_FindNonSolidLocation(pos, pos, 4);
2479                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2480                         break;
2481
2482                 case TE_TEI_BIGEXPLOSION:
2483                         MSG_ReadVector(pos, cls.protocol);
2484                         CL_FindNonSolidLocation(pos, pos, 10);
2485                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2486                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2487                         break;
2488
2489                 case TE_TEI_PLASMAHIT:
2490                         MSG_ReadVector(pos, cls.protocol);
2491                         MSG_ReadVector(dir, cls.protocol);
2492                         count = MSG_ReadByte();
2493                         CL_FindNonSolidLocation(pos, pos, 5);
2494                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495                         break;
2496
2497                 default:
2498                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2499                 }
2500         }
2501 }
2502
2503 void CL_ParseTrailParticles(void)
2504 {
2505         int entityindex;
2506         int effectindex;
2507         vec3_t start, end;
2508         entityindex = (unsigned short)MSG_ReadShort();
2509         if (entityindex >= MAX_EDICTS)
2510                 entityindex = 0;
2511         if (entityindex >= cl.max_entities)
2512                 CL_ExpandEntities(entityindex);
2513         effectindex = (unsigned short)MSG_ReadShort();
2514         MSG_ReadVector(start, cls.protocol);
2515         MSG_ReadVector(end, cls.protocol);
2516         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2517 }
2518
2519 void CL_ParsePointParticles(void)
2520 {
2521         int effectindex, count;
2522         vec3_t origin, velocity;
2523         effectindex = (unsigned short)MSG_ReadShort();
2524         MSG_ReadVector(origin, cls.protocol);
2525         MSG_ReadVector(velocity, cls.protocol);
2526         count = (unsigned short)MSG_ReadShort();
2527         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2528 }
2529
2530 typedef struct cl_iplog_item_s
2531 {
2532         char *address;
2533         char *name;
2534 }
2535 cl_iplog_item_t;
2536
2537 static qboolean cl_iplog_loaded = false;
2538 static int cl_iplog_numitems = 0;
2539 static int cl_iplog_maxitems = 0;
2540 static cl_iplog_item_t *cl_iplog_items;
2541
2542 static void CL_IPLog_Load(void);
2543 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2544 {
2545         int i;
2546         if (!address || !address[0] || !name || !name[0])
2547                 return;
2548         if (!cl_iplog_loaded)
2549                 CL_IPLog_Load();
2550         if (developer.integer >= 100)
2551                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2552         // see if it already exists
2553         if (checkexisting)
2554         {
2555                 for (i = 0;i < cl_iplog_numitems;i++)
2556                 {
2557                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2558                         {
2559                                 if (developer.integer >= 100)
2560                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2561                                 return;
2562                         }
2563                 }
2564         }
2565         // it does not already exist in the iplog, so add it
2566         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2567         {
2568                 cl_iplog_item_t *olditems = cl_iplog_items;
2569                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2570                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2571                 if (olditems)
2572                 {
2573                         if (cl_iplog_numitems)
2574                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2575                         Mem_Free(olditems);
2576                 }
2577         }
2578         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2579         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2580         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2581         // TODO: maybe it would be better to strip weird characters from name when
2582         // copying it here rather than using a straight strcpy?
2583         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2584         cl_iplog_numitems++;
2585         if (addtofile)
2586         {
2587                 // add it to the iplog.txt file
2588                 // TODO: this ought to open the one in the userpath version of the base
2589                 // gamedir, not the current gamedir
2590                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2591                 if (developer.integer >= 100)
2592                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2593         }
2594 }
2595
2596 static void CL_IPLog_Load(void)
2597 {
2598         int i, len, linenumber;
2599         char *text, *textend;
2600         unsigned char *filedata;
2601         fs_offset_t filesize;
2602         char line[MAX_INPUTLINE];
2603         char address[MAX_INPUTLINE];
2604         cl_iplog_loaded = true;
2605         // TODO: this ought to open the one in the userpath version of the base
2606         // gamedir, not the current gamedir
2607         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2608         if (!filedata)
2609                 return;
2610         text = (char *)filedata;
2611         textend = text + filesize;
2612         for (linenumber = 1;text < textend;linenumber++)
2613         {
2614                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2615                         if (len < (int)sizeof(line) - 1)
2616                                 line[len++] = *text;
2617                 line[len] = 0;
2618                 if (text < textend && *text == '\r' && text[1] == '\n')
2619                         text++;
2620                 if (text < textend && *text == '\n')
2621                         text++;
2622                 if (line[0] == '/' && line[1] == '/')
2623                         continue; // skip comments if anyone happens to add them
2624                 for (i = 0;i < len && line[i] > ' ';i++)
2625                         address[i] = line[i];
2626                 address[i] = 0;
2627                 // skip exactly one space character
2628                 i++;
2629                 // address contains the address with termination,
2630                 // line + i contains the name with termination
2631                 if (address[0] && line[i])
2632                         CL_IPLog_Add(address, line + i, false, false);
2633                 else
2634                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2635         }
2636 }
2637
2638 static void CL_IPLog_List_f(void)
2639 {
2640         int i, j;
2641         const char *addressprefix;
2642         if (Cmd_Argc() > 2)
2643         {
2644                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2645                 return;
2646         }
2647         addressprefix = "";
2648         if (Cmd_Argc() >= 2)
2649                 addressprefix = Cmd_Argv(1);
2650         if (!cl_iplog_loaded)
2651                 CL_IPLog_Load();
2652         if (addressprefix && addressprefix[0])
2653                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2654         else
2655                 Con_Printf("Listing all iplog entries\n");
2656         Con_Printf("address         name\n");
2657         for (i = 0;i < cl_iplog_numitems;i++)
2658         {
2659                 if (addressprefix && addressprefix[0])
2660                 {
2661                         for (j = 0;addressprefix[j];j++)
2662                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2663                                         break;
2664                         // if this address does not begin with the addressprefix string
2665                         // simply omit it from the output
2666                         if (addressprefix[j])
2667                                 continue;
2668                 }
2669                 // if name is less than 15 characters, left justify it and pad
2670                 // if name is more than 15 characters, print all of it, not worrying
2671                 // about the fact it will misalign the columns
2672                 if (strlen(cl_iplog_items[i].address) < 15)
2673                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2674                 else
2675                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2676         }
2677 }
2678
2679 // look for anything interesting like player IP addresses or ping reports
2680 qboolean CL_ExaminePrintString(const char *text)
2681 {
2682         int len;
2683         const char *t;
2684         char temp[MAX_INPUTLINE];
2685         if (!strcmp(text, "Client ping times:\n"))
2686         {
2687                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2688                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2689                         ;
2690                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2691                 {
2692                         Con_Printf("ping reply but empty scoreboard?!?\n");
2693                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2694                         cl.parsingtextexpectingpingforscores = 0;
2695                 }
2696                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2697                 return !cl.parsingtextexpectingpingforscores;
2698         }
2699         if (!strncmp(text, "host:    ", 9))
2700         {
2701                 // cl.parsingtextexpectingpingforscores = false; // really?
2702                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2703                 cl.parsingtextplayerindex = 0;
2704                 return true;
2705         }
2706         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2707         {
2708                 // if anything goes wrong, we'll assume this is not a ping report
2709                 qboolean expected = cl.parsingtextexpectingpingforscores;
2710                 cl.parsingtextexpectingpingforscores = 0;
2711                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2712                 t = text;
2713                 while (*t == ' ')
2714                         t++;
2715                 if ((*t >= '0' && *t <= '9') || *t == '-')
2716                 {
2717                         int ping = atoi(t);
2718                         while ((*t >= '0' && *t <= '9') || *t == '-')
2719                                 t++;
2720                         if (*t == ' ')
2721                         {
2722                                 int charindex = 0;
2723                                 t++;
2724                                 if(cl.parsingtextplayerindex < cl.maxclients)
2725                                 {
2726                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2727                                                 ;
2728                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2729                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2730                                         if (t[charindex] == '\n')
2731                                         {
2732                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2733                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2734                                                         ;
2735                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2736                                                 {
2737                                                         // we parsed a valid ping entry, so expect another to follow
2738                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2739                                                         cl.parsingtextexpectingpingforscores = expected;
2740                                                 }
2741                                                 return !expected;
2742                                         }
2743                                 }
2744                                 if (!strncmp(t, "unconnected\n", 12))
2745                                 {
2746                                         // just ignore
2747                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2748                                         cl.parsingtextexpectingpingforscores = expected;
2749                                         return !expected;
2750                                 }
2751                                 else
2752                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2753                         }
2754                 }
2755         }
2756         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2757         {
2758                 if (!strncmp(text, "players: ", 9))
2759                 {
2760                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2761                         cl.parsingtextplayerindex = 0;
2762                         return true;
2763                 }
2764                 else if (!strstr(text, ": "))
2765                 {
2766                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2767                         return true;
2768                 }
2769         }
2770         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2771         {
2772                 // if anything goes wrong, we'll assume this is not a status report
2773                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2774                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2775                 {
2776                         t = text + 1;
2777                         cl.parsingtextplayerindex = atoi(t) - 1;
2778                         while (*t >= '0' && *t <= '9')
2779                                 t++;
2780                         if (*t == ' ')
2781                         {
2782                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2783                                 return true;
2784                         }
2785                         // the player name follows here, along with frags and time
2786                 }
2787         }
2788         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2789         {
2790                 // if anything goes wrong, we'll assume this is not a status report
2791                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2792                 if (text[0] == ' ')
2793                 {
2794                         t = text;
2795                         while (*t == ' ')
2796                                 t++;
2797                         for (len = 0;*t && *t != '\n';t++)
2798                                 if (len < (int)sizeof(temp) - 1)
2799                                         temp[len++] = *t;
2800                         temp[len] = 0;
2801                         // botclient is perfectly valid, but we don't care about bots
2802                         // also don't try to look up the name of an invalid player index
2803                         if (strcmp(temp, "botclient")
2804                          && cl.parsingtextplayerindex >= 0
2805                          && cl.parsingtextplayerindex < cl.maxclients
2806                          && cl.scores[cl.parsingtextplayerindex].name[0])
2807                         {
2808                                 // log the player name and IP address string
2809                                 // (this operates entirely on strings to avoid issues with the
2810                                 //  nature of a network address)
2811                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2812                         }
2813                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2814                         return true;
2815                 }
2816         }
2817         return true;
2818 }
2819
2820 extern cvar_t slowmo;
2821 static void CL_NetworkTimeReceived(double newtime)
2822 {
2823         double timehigh;
2824         cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2825         cl.mtime[0] = newtime;
2826         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2827                 cl.time = cl.mtime[1] = newtime;
2828         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2829         {
2830                 if (developer.integer >= 100 && vid_activewindow)
2831                 {
2832                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2833                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2834                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2835                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2836                 }
2837                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2838                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2839                 if (cl_nettimesyncboundmode.integer == 1)
2840                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2841                 else if (cl_nettimesyncboundmode.integer == 2)
2842                 {
2843                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2844                                 cl.time = cl.mtime[1];
2845                 }
2846                 else if (cl_nettimesyncboundmode.integer == 3)
2847                 {
2848                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2849                                 cl.time = cl.mtime[1];
2850                 }
2851                 else if (cl_nettimesyncboundmode.integer == 4)
2852                 {
2853                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2854                                 cl.time = cl.mtime[1]; // reset
2855                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2856                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2857                         else if (cl.time > cl.mtime[1])
2858                                 cl.time -= 0.002 * slowmo.value; // fall into the past by 2ms
2859                         else
2860                                 cl.time += 0.001 * slowmo.value; // creep forward 1ms
2861                 }
2862         }
2863         // this packet probably contains a player entity update, so we will need
2864         // to update the prediction
2865         cl.movement_needupdate = true;
2866         // this may get updated later in parsing by svc_clientdata
2867         cl.onground = false;
2868         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2869         // during this frame
2870         // (makes spectating players much smoother and prevents mouse movement from turning)
2871         cl.fixangle[1] = cl.fixangle[0];
2872         cl.fixangle[0] = false;
2873         if (!cls.demoplayback)
2874                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2875 }
2876
2877 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2878
2879 //[515]: csqc
2880 void CL_VM_Init (void);
2881 qboolean CL_VM_Parse_TempEntity (void);
2882 void CL_VM_Parse_StuffCmd (const char *msg);
2883 void CL_VM_Parse_CenterPrint (const char *msg);
2884 void CSQC_AddPrintText (const char *msg);
2885 void CSQC_ReadEntities (void);
2886
2887 /*
2888 =====================
2889 CL_ParseServerMessage
2890 =====================
2891 */
2892 int parsingerror = false;
2893 void CL_ParseServerMessage(void)
2894 {
2895         int                     cmd;
2896         int                     i;
2897         protocolversion_t protocol;
2898         unsigned char           cmdlog[32];
2899         char            *cmdlogname[32], *temp;
2900         int                     cmdindex, cmdcount = 0;
2901
2902         // LordHavoc: moved demo message writing from before the packet parse to
2903         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2904         // code in CL_ParseServerinfo
2905         //if (cls.demorecording)
2906         //      CL_WriteDemoMessage (&net_message);
2907
2908         cl.last_received_message = realtime;
2909
2910         if (cls.netcon && cls.signon < SIGNONS)
2911                 CL_KeepaliveMessage(false);
2912
2913 //
2914 // if recording demos, copy the message out
2915 //
2916         if (cl_shownet.integer == 1)
2917                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2918         else if (cl_shownet.integer == 2)
2919                 Con_Print("------------------\n");
2920
2921 //
2922 // parse the message
2923 //
2924         //MSG_BeginReading ();
2925
2926         parsingerror = true;
2927
2928         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2929         {
2930                 CL_NetworkTimeReceived(realtime); // qw has no clock
2931
2932                 // slightly kill qw player entities each frame
2933                 for (i = 1;i < cl.maxclients;i++)
2934                         cl.entities_active[i] = false;
2935
2936                 // kill all qw nails
2937                 cl.qw_num_nails = 0;
2938
2939                 // fade weapon view kick
2940                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2941
2942                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2943
2944                 while (1)
2945                 {
2946                         if (msg_badread)
2947                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2948
2949                         cmd = MSG_ReadByte ();
2950
2951                         if (cmd == -1)
2952                         {
2953                                 SHOWNET("END OF MESSAGE");
2954                                 break;          // end of message
2955                         }
2956
2957                         cmdindex = cmdcount & 31;
2958                         cmdcount++;
2959                         cmdlog[cmdindex] = cmd;
2960
2961                         SHOWNET(qw_svc_strings[cmd]);
2962                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2963                         if (!cmdlogname[cmdindex])
2964                         {
2965                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2966                                 temp = "<unknown>";
2967                                 cmdlogname[cmdindex] = temp;
2968                         }
2969
2970                         // other commands
2971                         switch (cmd)
2972                         {
2973                         default:
2974                                 {
2975                                         char description[32*64], temp[64];
2976                                         int count;
2977                                         strlcpy(description, "packet dump: ", sizeof(description));
2978                                         i = cmdcount - 32;
2979                                         if (i < 0)
2980                                                 i = 0;
2981                                         count = cmdcount - i;
2982                                         i &= 31;
2983                                         while(count > 0)
2984                                         {
2985                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2986                                                 strlcat(description, temp, sizeof(description));
2987                                                 count--;
2988                                                 i++;
2989                                                 i &= 31;
2990                                         }
2991                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2992                                         Con_Print(description);
2993                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2994                                 }
2995                                 break;
2996
2997                         case qw_svc_nop:
2998                                 //Con_Printf("qw_svc_nop\n");
2999                                 break;
3000
3001                         case qw_svc_disconnect:
3002                                 Con_Printf("Server disconnected\n");
3003                                 if (cls.demonum != -1)
3004                                         CL_NextDemo();
3005                                 else
3006                                         CL_Disconnect();
3007                                 return;
3008
3009                         case qw_svc_print:
3010                                 i = MSG_ReadByte();
3011                                 temp = MSG_ReadString();
3012                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3013                                 {
3014                                         if (i == 3) // chat
3015                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3016                                         else
3017                                                 CSQC_AddPrintText(temp);
3018                                 }
3019                                 break;
3020
3021                         case qw_svc_centerprint:
3022                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3023                                 break;
3024
3025                         case qw_svc_stufftext:
3026                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3027                                 break;
3028
3029                         case qw_svc_damage:
3030                                 // svc_damage protocol is identical to nq
3031                                 V_ParseDamage ();
3032                                 break;
3033
3034                         case qw_svc_serverdata:
3035                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3036                                 CL_ParseServerInfo();
3037                                 CL_VM_Init();   //[515]: init csqc
3038                                 break;
3039
3040                         case qw_svc_setangle:
3041                                 for (i=0 ; i<3 ; i++)
3042                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3043                                 if (!cls.demoplayback)
3044                                 {
3045                                         cl.fixangle[0] = true;
3046                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3047                                         // disable interpolation if this is new
3048                                         if (!cl.fixangle[1])
3049                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3050                                 }
3051                                 break;
3052
3053                         case qw_svc_lightstyle:
3054                                 i = MSG_ReadByte ();
3055                                 if (i >= cl.max_lightstyle)
3056                                 {
3057                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3058                                         break;
3059                                 }
3060                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3061                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3062                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3063                                 break;
3064
3065                         case qw_svc_sound:
3066                                 CL_ParseStartSoundPacket(false);
3067                                 break;
3068
3069                         case qw_svc_stopsound:
3070                                 i = (unsigned short) MSG_ReadShort();
3071                                 S_StopSound(i>>3, i&7);
3072                                 break;
3073
3074                         case qw_svc_updatefrags:
3075                                 i = MSG_ReadByte();
3076                                 if (i >= cl.maxclients)
3077                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3078                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3079                                 break;
3080
3081                         case qw_svc_updateping:
3082                                 i = MSG_ReadByte();
3083                                 if (i >= cl.maxclients)
3084                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3085                                 cl.scores[i].qw_ping = MSG_ReadShort();
3086                                 break;
3087
3088                         case qw_svc_updatepl:
3089                                 i = MSG_ReadByte();
3090                                 if (i >= cl.maxclients)
3091                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3092                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3093                                 break;
3094
3095                         case qw_svc_updateentertime:
3096                                 i = MSG_ReadByte();
3097                                 if (i >= cl.maxclients)
3098                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3099                                 // seconds ago
3100                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3101                                 break;
3102
3103                         case qw_svc_spawnbaseline:
3104                                 i = (unsigned short) MSG_ReadShort();
3105                                 if (i < 0 || i >= MAX_EDICTS)
3106                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3107                                 if (i >= cl.max_entities)
3108                                         CL_ExpandEntities(i);
3109                                 CL_ParseBaseline(cl.entities + i, false);
3110                                 break;
3111                         case qw_svc_spawnstatic:
3112                                 CL_ParseStatic(false);
3113                                 break;
3114                         case qw_svc_temp_entity:
3115                                 if(!CL_VM_Parse_TempEntity())
3116                                         CL_ParseTempEntity ();
3117                                 break;
3118
3119                         case qw_svc_killedmonster:
3120                                 cl.stats[STAT_MONSTERS]++;
3121                                 break;
3122
3123                         case qw_svc_foundsecret:
3124                                 cl.stats[STAT_SECRETS]++;
3125                                 break;
3126
3127                         case qw_svc_updatestat:
3128                                 i = MSG_ReadByte ();
3129                                 if (i < 0 || i >= MAX_CL_STATS)
3130                                         Host_Error ("svc_updatestat: %i is invalid", i);
3131                                 cl.stats[i] = MSG_ReadByte ();
3132                                 break;
3133
3134                         case qw_svc_updatestatlong:
3135                                 i = MSG_ReadByte ();
3136                                 if (i < 0 || i >= MAX_CL_STATS)
3137                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3138                                 cl.stats[i] = MSG_ReadLong ();
3139                                 break;
3140
3141                         case qw_svc_spawnstaticsound:
3142                                 CL_ParseStaticSound (false);
3143                                 break;
3144
3145                         case qw_svc_cdtrack:
3146                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3147                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3148                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3149                                 else
3150                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3151                                 break;
3152
3153                         case qw_svc_intermission:
3154                                 cl.intermission = 1;
3155                                 cl.completed_time = cl.time;
3156                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3157                                 for (i = 0;i < 3;i++)
3158                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3159                                 break;
3160
3161                         case qw_svc_finale:
3162                                 cl.intermission = 2;
3163                                 cl.completed_time = cl.time;
3164                                 SCR_CenterPrint(MSG_ReadString ());
3165                                 break;
3166
3167                         case qw_svc_sellscreen:
3168                                 Cmd_ExecuteString ("help", src_command);
3169                                 break;
3170
3171                         case qw_svc_smallkick:
3172                                 cl.qw_weaponkick = -2;
3173                                 break;
3174                         case qw_svc_bigkick:
3175                                 cl.qw_weaponkick = -4;
3176                                 break;
3177
3178                         case qw_svc_muzzleflash:
3179                                 i = (unsigned short) MSG_ReadShort();
3180                                 // NOTE: in QW this only worked on clients
3181                                 if (i < 0 || i >= MAX_EDICTS)
3182                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3183                                 if (i >= cl.max_entities)
3184                                         CL_ExpandEntities(i);
3185                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3186                                 break;
3187
3188                         case qw_svc_updateuserinfo:
3189                                 QW_CL_UpdateUserInfo();
3190                                 break;
3191
3192                         case qw_svc_setinfo:
3193                                 QW_CL_SetInfo();
3194                                 break;
3195
3196                         case qw_svc_serverinfo:
3197                                 QW_CL_ServerInfo();
3198                                 break;
3199
3200                         case qw_svc_download:
3201                                 QW_CL_ParseDownload();
3202                                 break;
3203
3204                         case qw_svc_playerinfo:
3205                                 EntityStateQW_ReadPlayerUpdate();
3206                                 break;
3207
3208                         case qw_svc_nails:
3209                                 QW_CL_ParseNails();
3210                                 break;
3211
3212                         case qw_svc_chokecount:
3213                                 i = MSG_ReadByte();
3214                                 // FIXME: apply to netgraph
3215                                 //for (j = 0;j < i;j++)
3216                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3217                                 break;
3218
3219                         case qw_svc_modellist:
3220                                 QW_CL_ParseModelList();
3221                                 break;
3222
3223                         case qw_svc_soundlist:
3224                                 QW_CL_ParseSoundList();
3225                                 break;
3226
3227                         case qw_svc_packetentities:
3228                                 EntityFrameQW_CL_ReadFrame(false);
3229                                 // first update is the final signon stage
3230                                 if (cls.signon == SIGNONS - 1)
3231                                         cls.signon = SIGNONS;
3232                                 break;
3233
3234                         case qw_svc_deltapacketentities:
3235                                 EntityFrameQW_CL_ReadFrame(true);
3236                                 // first update is the final signon stage
3237                                 if (cls.signon == SIGNONS - 1)
3238                                         cls.signon = SIGNONS;
3239                                 break;
3240
3241                         case qw_svc_maxspeed:
3242                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3243                                 break;
3244
3245                         case qw_svc_entgravity:
3246                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
3247                                 break;
3248
3249                         case qw_svc_setpause:
3250                                 cl.paused = MSG_ReadByte ();
3251                                 if (cl.paused)
3252                                         CDAudio_Pause ();
3253                                 else
3254                                         CDAudio_Resume ();
3255                                 S_PauseGameSounds (cl.paused);
3256                                 break;
3257                         }
3258                 }
3259
3260                 // fully kill the still slightly dead qw player entities each frame,
3261                 // but only if a player update was received
3262                 for (i = 1;i <= cl.maxclients;i++)
3263                         if (cl.entities_active[i])
3264                                 break;
3265                 if (i <= cl.maxclients)
3266                 {
3267                         // kill all non-updated entities this frame
3268                         for (i = 1;i <= cl.maxclients;i++)
3269                                 if (!cl.entities_active[i])
3270                                         cl.entities[i].state_current.active = false;
3271                 }
3272                 else
3273                 {
3274                         // no update this frame, restore the cl.entities_active for good measure
3275                         for (i = 1;i <= cl.maxclients;i++)
3276                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3277                 }
3278         }
3279         else
3280         {
3281                 while (1)
3282                 {
3283                         if (msg_badread)
3284                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3285
3286                         cmd = MSG_ReadByte ();
3287
3288                         if (cmd == -1)
3289                         {
3290                                 SHOWNET("END OF MESSAGE");
3291                                 break;          // end of message
3292                         }
3293
3294                         cmdindex = cmdcount & 31;
3295                         cmdcount++;
3296                         cmdlog[cmdindex] = cmd;
3297
3298                         // if the high bit of the command byte is set, it is a fast update
3299                         if (cmd & 128)
3300                         {
3301                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3302                                 temp = "entity";
3303                                 cmdlogname[cmdindex] = temp;
3304                                 SHOWNET("fast update");
3305                                 if (cls.signon == SIGNONS - 1)
3306                                 {
3307                                         // first update is the final signon stage
3308                                         cls.signon = SIGNONS;
3309                                         CL_SignonReply ();
3310                                 }
3311                                 EntityFrameQuake_ReadEntity (cmd&127);
3312                                 continue;
3313                         }
3314
3315                         SHOWNET(svc_strings[cmd]);
3316                         cmdlogname[cmdindex] = svc_strings[cmd];
3317                         if (!cmdlogname[cmdindex])
3318                         {
3319                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3320                                 temp = "<unknown>";
3321                                 cmdlogname[cmdindex] = temp;
3322                         }
3323
3324                         // other commands
3325                         switch (cmd)
3326                         {
3327                         default:
3328                                 {
3329                                         char description[32*64], temp[64];
3330                                         int count;
3331                                         strlcpy (description, "packet dump: ", sizeof(description));
3332                                         i = cmdcount - 32;
3333                                         if (i < 0)
3334                                                 i = 0;
3335                                         count = cmdcount - i;
3336                                         i &= 31;
3337                                         while(count > 0)
3338                                         {
3339                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3340                                                 strlcat (description, temp, sizeof (description));
3341                                                 count--;
3342                                                 i++;
3343                                                 i &= 31;
3344                                         }
3345                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3346                                         Con_Print(description);
3347                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3348                                 }
3349                                 break;
3350
3351                         case svc_nop:
3352                                 if (cls.signon < SIGNONS)
3353                                         Con_Print("<-- server to client keepalive\n");
3354                                 break;
3355
3356                         case svc_time:
3357                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3358                                 break;
3359
3360                         case svc_clientdata:
3361                                 CL_ParseClientdata();
3362                                 break;
3363
3364                         case svc_version:
3365                                 i = MSG_ReadLong ();
3366                                 protocol = Protocol_EnumForNumber(i);
3367                                 if (protocol == PROTOCOL_UNKNOWN)
3368                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3369                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3370                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3371                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3372                                 cls.protocol = protocol;
3373                                 break;
3374
3375                         case svc_disconnect:
3376                                 Con_Printf ("Server disconnected\n");
3377                                 if (cls.demonum != -1)
3378                                         CL_NextDemo ();
3379                                 else
3380                                         CL_Disconnect ();
3381                                 break;
3382
3383                         case svc_print:
3384                                 temp = MSG_ReadString();
3385                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3386                                         CSQC_AddPrintText(temp);        //[515]: csqc