fix a clientside bug with CL_ValidateState altering entity states and
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185 void CL_VM_UpdateIntermissionState(int intermission);
186
187 /*
188 ==================
189 CL_ParseStartSoundPacket
190 ==================
191 */
192 void CL_ParseStartSoundPacket(int largesoundindex)
193 {
194         vec3_t  pos;
195         int     channel, ent;
196         int     sound_num;
197         int     volume;
198         int     field_mask;
199         float   attenuation;
200
201         if (cls.protocol == PROTOCOL_QUAKEWORLD)
202         {
203                 channel = MSG_ReadShort();
204
205                 if (channel & (1<<15))
206                         volume = MSG_ReadByte ();
207                 else
208                         volume = DEFAULT_SOUND_PACKET_VOLUME;
209
210                 if (channel & (1<<14))
211                         attenuation = MSG_ReadByte () / 64.0;
212                 else
213                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214
215                 ent = (channel>>3)&1023;
216                 channel &= 7;
217
218                 sound_num = MSG_ReadByte ();
219         }
220         else
221         {
222                 field_mask = MSG_ReadByte();
223
224                 if (field_mask & SND_VOLUME)
225                         volume = MSG_ReadByte ();
226                 else
227                         volume = DEFAULT_SOUND_PACKET_VOLUME;
228
229                 if (field_mask & SND_ATTENUATION)
230                         attenuation = MSG_ReadByte () / 64.0;
231                 else
232                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233
234                 if (field_mask & SND_LARGEENTITY)
235                 {
236                         ent = (unsigned short) MSG_ReadShort ();
237                         channel = MSG_ReadByte ();
238                 }
239                 else
240                 {
241                         channel = (unsigned short) MSG_ReadShort ();
242                         ent = channel >> 3;
243                         channel &= 7;
244                 }
245
246                 if (largesoundindex || field_mask & SND_LARGESOUND)
247                         sound_num = (unsigned short) MSG_ReadShort ();
248                 else
249                         sound_num = MSG_ReadByte ();
250         }
251
252         MSG_ReadVector(pos, cls.protocol);
253
254         if (sound_num >= MAX_SOUNDS)
255         {
256                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
257                 return;
258         }
259
260         if (ent >= MAX_EDICTS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
263                 return;
264         }
265
266         if (ent >= cl.max_entities)
267                 CL_ExpandEntities(ent);
268
269         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
270 }
271
272 /*
273 ==================
274 CL_KeepaliveMessage
275
276 When the client is taking a long time to load stuff, send keepalive messages
277 so the server doesn't disconnect.
278 ==================
279 */
280
281 static unsigned char olddata[NET_MAXMESSAGE];
282 void CL_KeepaliveMessage (qboolean readmessages)
283 {
284         float time;
285         static double nextmsg = -1;
286         int oldreadcount;
287         qboolean oldbadread;
288         sizebuf_t old;
289
290         // no need if server is local and definitely not if this is a demo
291         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
292                 return;
293
294         if (readmessages)
295         {
296                 // read messages from server, should just be nops
297                 oldreadcount = msg_readcount;
298                 oldbadread = msg_badread;
299                 old = net_message;
300                 memcpy(olddata, net_message.data, net_message.cursize);
301
302                 NetConn_ClientFrame();
303
304                 msg_readcount = oldreadcount;
305                 msg_badread = oldbadread;
306                 net_message = old;
307                 memcpy(net_message.data, olddata, net_message.cursize);
308         }
309
310         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
311         {
312                 sizebuf_t       msg;
313                 unsigned char           buf[4];
314                 nextmsg = time + 5;
315                 // write out a nop
316                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
317                 Con_Print("--> client to server keepalive\n");
318                 memset(&msg, 0, sizeof(msg));
319                 msg.data = buf;
320                 msg.maxsize = sizeof(buf);
321                 MSG_WriteChar(&msg, clc_nop);
322                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
323         }
324 }
325
326 void CL_ParseEntityLump(char *entdata)
327 {
328         const char *data;
329         char key[128], value[MAX_INPUTLINE];
330         FOG_clear(); // LordHavoc: no fog until set
331         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
332         R_SetSkyBox(cl.worldmodel->brush.skybox);
333         data = entdata;
334         if (!data)
335                 return;
336         if (!COM_ParseToken_Simple(&data, false))
337                 return; // error
338         if (com_token[0] != '{')
339                 return; // error
340         while (1)
341         {
342                 if (!COM_ParseToken_Simple(&data, false))
343                         return; // error
344                 if (com_token[0] == '}')
345                         break; // end of worldspawn
346                 if (com_token[0] == '_')
347                         strlcpy (key, com_token + 1, sizeof (key));
348                 else
349                         strlcpy (key, com_token, sizeof (key));
350                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
351                         key[strlen(key)-1] = 0;
352                 if (!COM_ParseToken_Simple(&data, false))
353                         return; // error
354                 strlcpy (value, com_token, sizeof (value));
355                 if (!strcmp("sky", key))
356                         R_SetSkyBox(value);
357                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
358                         R_SetSkyBox(value);
359                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
360                         R_SetSkyBox(value);
361                 else if (!strcmp("fog", key))
362                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
363                 else if (!strcmp("fog_density", key))
364                         r_refdef.fog_density = atof(value);
365                 else if (!strcmp("fog_red", key))
366                         r_refdef.fog_red = atof(value);
367                 else if (!strcmp("fog_green", key))
368                         r_refdef.fog_green = atof(value);
369                 else if (!strcmp("fog_blue", key))
370                         r_refdef.fog_blue = atof(value);
371         }
372 }
373
374 extern void CL_Locs_Reload_f(void);
375 extern void CL_VM_Init (void);
376 static void CL_SetupWorldModel(void)
377 {
378         // update the world model
379         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
380         CL_UpdateRenderEntity(&cl.entities[0].render);
381
382         // set up csqc world for collision culling
383         if (cl.worldmodel)
384         {
385                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
386                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
387         }
388         else
389         {
390                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
391                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
392         }
393         World_Clear(&cl.world);
394
395         // load or reload .loc file for team chat messages
396         CL_Locs_Reload_f();
397
398         // reset particles and other per-level things
399         R_Modules_NewMap();
400
401         // load the team chat beep if possible
402         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
403
404         // check memory integrity
405         Mem_CheckSentinelsGlobal();
406
407         // load the csqc now
408         if (cl.loadcsqc)
409         {
410                 cl.loadcsqc = false;
411                 CL_VM_Init();
412         }
413 }
414
415 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
416 {
417         qfile_t *file;
418
419         // see if the file already exists
420         file = FS_Open(filename, "rb", true, false);
421         if (file)
422         {
423                 FS_Close(file);
424                 return true;
425         }
426
427         // download messages in a demo would be bad
428         if (cls.demorecording)
429         {
430                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
431                 return true;
432         }
433
434         // don't try to download when playing a demo
435         if (!cls.netcon)
436                 return true;
437
438         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
439         Con_Printf("Downloading %s\n", filename);
440
441         if (!cls.qw_downloadmemory)
442         {
443                 cls.qw_downloadmemory = NULL;
444                 cls.qw_downloadmemorycursize = 0;
445                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
446         }
447
448         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
449         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
450
451         cls.qw_downloadnumber++;
452         cls.qw_downloadpercent = 0;
453         cls.qw_downloadmemorycursize = 0;
454
455         return false;
456 }
457
458 static void QW_CL_ProcessUserInfo(int slot);
459 static void QW_CL_RequestNextDownload(void)
460 {
461         int i;
462
463         // clear name of file that just finished
464         cls.qw_downloadname[0] = 0;
465
466         switch (cls.qw_downloadtype)
467         {
468         case dl_single:
469                 break;
470         case dl_skin:
471                 if (cls.qw_downloadnumber == 0)
472                         Con_Printf("Checking skins...\n");
473                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
474                 {
475                         if (!cl.scores[cls.qw_downloadnumber].name[0])
476                                 continue;
477                         // check if we need to download the file, and return if so
478                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
479                                 return;
480                 }
481
482                 cls.qw_downloadtype = dl_none;
483
484                 // load any newly downloaded skins
485                 for (i = 0;i < cl.maxclients;i++)
486                         QW_CL_ProcessUserInfo(i);
487
488                 // if we're still in signon stages, request the next one
489                 if (cls.signon != SIGNONS)
490                 {
491                         cls.signon = SIGNONS-1;
492                         // we'll go to SIGNONS when the first entity update is received
493                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
494                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
495                 }
496                 break;
497         case dl_model:
498                 if (cls.qw_downloadnumber == 0)
499                 {
500                         Con_Printf("Checking models...\n");
501                         cls.qw_downloadnumber = 1;
502                 }
503
504                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
505                 {
506                         // skip submodels
507                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
508                                 continue;
509                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
510                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
511                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
512                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
513                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
514                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
515                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
516                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
517                         // check if we need to download the file, and return if so
518                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
519                                 return;
520                 }
521
522                 cls.qw_downloadtype = dl_none;
523
524                 // parse the Q3 shader files
525                 Mod_LoadQ3Shaders();
526
527                 // touch all of the precached models that are still loaded so we can free
528                 // anything that isn't needed
529                 if (!sv.active)
530                         Mod_ClearUsed();
531                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
532                         Mod_FindName(cl.model_name[i]);
533                 // precache any models used by the client (this also marks them used)
534                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
535                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
536                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
537                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
538                 Mod_PurgeUnused();
539
540                 // now we try to load everything that is new
541
542                 // world model
543                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
544                 if (cl.model_precache[1]->Draw == NULL)
545                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
546
547                 // normal models
548                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
549                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
550                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
551
552                 // check memory integrity
553                 Mem_CheckSentinelsGlobal();
554
555                 // now that we have a world model, set up the world entity, renderer
556                 // modules and csqc
557                 CL_SetupWorldModel();
558
559                 // add pmodel/emodel CRCs to userinfo
560                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
561                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
562
563                 // done checking sounds and models, send a prespawn command now
564                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
565                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
566
567                 if (cls.qw_downloadmemory)
568                 {
569                         Mem_Free(cls.qw_downloadmemory);
570                         cls.qw_downloadmemory = NULL;
571                 }
572
573                 // done loading
574                 cl.loadfinished = true;
575                 break;
576         case dl_sound:
577                 if (cls.qw_downloadnumber == 0)
578                 {
579                         Con_Printf("Checking sounds...\n");
580                         cls.qw_downloadnumber = 1;
581                 }
582
583                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
584                 {
585                         // check if we need to download the file, and return if so
586                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
587                                 return;
588                 }
589
590                 cls.qw_downloadtype = dl_none;
591
592                 // load new sounds and unload old ones
593                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
594                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
595
596                 // precache any sounds used by the client
597                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
598                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
599                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
600                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
601                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
602                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
603                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
604
605                 // sounds
606                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
607                 {
608                         // Don't lock the sfx here, S_ServerSounds already did that
609                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
610                 }
611
612                 // check memory integrity
613                 Mem_CheckSentinelsGlobal();
614
615                 // done with sound downloads, next we check models
616                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
617                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
618                 break;
619         case dl_none:
620         default:
621                 Con_Printf("Unknown download type.\n");
622         }
623 }
624
625 static void QW_CL_ParseDownload(void)
626 {
627         int size = (signed short)MSG_ReadShort();
628         int percent = MSG_ReadByte();
629
630         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
631
632         // skip the download fragment if playing a demo
633         if (!cls.netcon)
634         {
635                 if (size > 0)
636                         msg_readcount += size;
637                 return;
638         }
639
640         if (size == -1)
641         {
642                 Con_Printf("File not found.\n");
643                 QW_CL_RequestNextDownload();
644                 return;
645         }
646
647         if (msg_readcount + (unsigned short)size > net_message.cursize)
648                 Host_Error("corrupt download message\n");
649
650         // make sure the buffer is big enough to include this new fragment
651         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
652         {
653                 unsigned char *old;
654                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
655                         cls.qw_downloadmemorymaxsize *= 2;
656                 old = cls.qw_downloadmemory;
657                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
658                 if (old)
659                 {
660                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
661                         Mem_Free(old);
662                 }
663         }
664
665         // read the fragment out of the packet
666         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
667         cls.qw_downloadmemorycursize += size;
668         cls.qw_downloadspeedcount += size;
669
670         cls.qw_downloadpercent = percent;
671
672         if (percent != 100)
673         {
674                 // request next fragment
675                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
676                 MSG_WriteString(&cls.netcon->message, "nextdl");
677         }
678         else
679         {
680                 // finished file
681                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
682
683                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
684
685                 cls.qw_downloadpercent = 0;
686
687                 // start downloading the next file (or join the game)
688                 QW_CL_RequestNextDownload();
689         }
690 }
691
692 static void QW_CL_ParseModelList(void)
693 {
694         int n;
695         int nummodels = MSG_ReadByte();
696         char *str;
697
698         // parse model precache list
699         for (;;)
700         {
701                 str = MSG_ReadString();
702                 if (!str[0])
703                         break;
704                 nummodels++;
705                 if (nummodels==MAX_MODELS)
706                         Host_Error("Server sent too many model precaches");
707                 if (strlen(str) >= MAX_QPATH)
708                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
709                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
710         }
711
712         n = MSG_ReadByte();
713         if (n)
714         {
715                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
716                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
717                 return;
718         }
719
720         cls.signon = 2;
721         cls.qw_downloadnumber = 0;
722         cls.qw_downloadtype = dl_model;
723         QW_CL_RequestNextDownload();
724 }
725
726 static void QW_CL_ParseSoundList(void)
727 {
728         int n;
729         int numsounds = MSG_ReadByte();
730         char *str;
731
732         // parse sound precache list
733         for (;;)
734         {
735                 str = MSG_ReadString();
736                 if (!str[0])
737                         break;
738                 numsounds++;
739                 if (numsounds==MAX_SOUNDS)
740                         Host_Error("Server sent too many sound precaches");
741                 if (strlen(str) >= MAX_QPATH)
742                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
743                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
744         }
745
746         n = MSG_ReadByte();
747
748         if (n)
749         {
750                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
751                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
752                 return;
753         }
754
755         cls.signon = 2;
756         cls.qw_downloadnumber = 0;
757         cls.qw_downloadtype = dl_sound;
758         QW_CL_RequestNextDownload();
759 }
760
761 static void QW_CL_Skins_f(void)
762 {
763         cls.qw_downloadnumber = 0;
764         cls.qw_downloadtype = dl_skin;
765         QW_CL_RequestNextDownload();
766 }
767
768 static void QW_CL_Changing_f(void)
769 {
770         if (cls.qw_downloadmemory)  // don't change when downloading
771                 return;
772
773         S_StopAllSounds();
774         cl.intermission = 0;
775         cls.signon = 1; // not active anymore, but not disconnected
776         Con_Printf("\nChanging map...\n");
777 }
778
779 void QW_CL_NextUpload(void)
780 {
781         int r, percent, size;
782
783         if (!cls.qw_uploaddata)
784                 return;
785
786         r = cls.qw_uploadsize - cls.qw_uploadpos;
787         if (r > 768)
788                 r = 768;
789         size = min(1, cls.qw_uploadsize);
790         percent = (cls.qw_uploadpos+r)*100/size;
791
792         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
793         MSG_WriteShort(&cls.netcon->message, r);
794         MSG_WriteByte(&cls.netcon->message, percent);
795         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
796
797         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
798
799         cls.qw_uploadpos += r;
800
801         if (cls.qw_uploadpos < cls.qw_uploadsize)
802                 return;
803
804         Con_Printf("Upload completed\n");
805
806         QW_CL_StopUpload();
807 }
808
809 void QW_CL_StartUpload(unsigned char *data, int size)
810 {
811         // do nothing in demos or if not connected
812         if (!cls.netcon)
813                 return;
814
815         // abort existing upload if in progress
816         QW_CL_StopUpload();
817
818         Con_DPrintf("Starting upload of %d bytes...\n", size);
819
820         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
821         memcpy(cls.qw_uploaddata, data, size);
822         cls.qw_uploadsize = size;
823         cls.qw_uploadpos = 0;
824
825         QW_CL_NextUpload();
826 }
827
828 #if 0
829 qboolean QW_CL_IsUploading(void)
830 {
831         return cls.qw_uploaddata != NULL;
832 }
833 #endif
834
835 void QW_CL_StopUpload(void)
836 {
837         if (cls.qw_uploaddata)
838                 Mem_Free(cls.qw_uploaddata);
839         cls.qw_uploaddata = NULL;
840         cls.qw_uploadsize = 0;
841         cls.qw_uploadpos = 0;
842 }
843
844 static void QW_CL_ProcessUserInfo(int slot)
845 {
846         int topcolor, bottomcolor;
847         char temp[2048];
848         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
849         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
850         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
851         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
852         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
853         cl.scores[slot].qw_spectator = temp[0] != 0;
854         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
855         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
856         if (!cl.scores[slot].qw_skin[0])
857                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
858         // TODO: skin cache
859 }
860
861 static void QW_CL_UpdateUserInfo(void)
862 {
863         int slot;
864         slot = MSG_ReadByte();
865         if (slot >= cl.maxclients)
866         {
867                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
868                 MSG_ReadLong();
869                 MSG_ReadString();
870                 return;
871         }
872         cl.scores[slot].qw_userid = MSG_ReadLong();
873         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
874
875         QW_CL_ProcessUserInfo(slot);
876 }
877
878 static void QW_CL_SetInfo(void)
879 {
880         int slot;
881         char key[2048];
882         char value[2048];
883         slot = MSG_ReadByte();
884         strlcpy(key, MSG_ReadString(), sizeof(key));
885         strlcpy(value, MSG_ReadString(), sizeof(value));
886         if (slot >= cl.maxclients)
887         {
888                 Con_Printf("svc_setinfo >= cl.maxclients\n");
889                 return;
890         }
891         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
892
893         QW_CL_ProcessUserInfo(slot);
894 }
895
896 static void QW_CL_ServerInfo(void)
897 {
898         char key[2048];
899         char value[2048];
900         char temp[32];
901         strlcpy(key, MSG_ReadString(), sizeof(key));
902         strlcpy(value, MSG_ReadString(), sizeof(value));
903         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
904         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
905         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
906         cl.qw_teamplay = atoi(temp);
907 }
908
909 static void QW_CL_ParseNails(void)
910 {
911         int i, j;
912         int numnails = MSG_ReadByte();
913         vec_t *v;
914         unsigned char bits[6];
915         for (i = 0;i < numnails;i++)
916         {
917                 for (j = 0;j < 6;j++)
918                         bits[j] = MSG_ReadByte();
919                 if (cl.qw_num_nails > 255)
920                         continue;
921                 v = cl.qw_nails[cl.qw_num_nails++];
922                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
923                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
924                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
925                 v[3] = -360*(bits[4]>>4)/16;
926                 v[4] = 360*bits[5]/256;
927                 v[5] = 0;
928         }
929 }
930
931 static void CL_UpdateItemsAndWeapon(void)
932 {
933         int j;
934         // check for important changes
935
936         // set flash times
937         if (cl.olditems != cl.stats[STAT_ITEMS])
938                 for (j = 0;j < 32;j++)
939                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
940                                 cl.item_gettime[j] = cl.time;
941         cl.olditems = cl.stats[STAT_ITEMS];
942
943         // GAME_NEXUIZ hud needs weapon change time
944         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
945                 cl.weapontime = cl.time;
946         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
947 }
948
949 void CL_BeginDownloads(qboolean aborteddownload)
950 {
951         // quakeworld works differently
952         if (cls.protocol == PROTOCOL_QUAKEWORLD)
953                 return;
954
955         // this would be a good place to do curl downloads
956         if(Curl_Have_forthismap())
957         {
958                 Curl_Register_predownload(); // come back later
959                 return;
960         }
961
962         // if we got here...
963         // curl is done, so let's start with the business
964         cl.loadbegun = true;
965
966         // if already downloading something from the previous level, don't stop it
967         if (cls.qw_downloadname[0])
968                 return;
969
970         if (cl.downloadcsqc)
971         {
972                 size_t progsize;
973                 cl.downloadcsqc = false;
974                 if (cls.netcon
975                  && !sv.active
976                  && csqc_progname.string
977                  && csqc_progname.string[0]
978                  && csqc_progcrc.integer >= 0
979                  && cl_serverextension_download.integer
980                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
981                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
982                 {
983                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
984                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
985                         return;
986                 }
987         }
988
989         if (cl.loadmodel_current < cl.loadmodel_total)
990         {
991                 // loading models
992
993                 // parse the Q3 shader files
994                 if (cl.loadmodel_current < 2)
995                         Mod_LoadQ3Shaders();
996
997                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
998                 {
999                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1000                                 continue;
1001                         if (cls.signon < SIGNONS)
1002                                 CL_KeepaliveMessage(true);
1003                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1004                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1005                         {
1006                                 // we now have the worldmodel so we can set up the game world
1007                                 CL_SetupWorldModel();
1008                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1009                                 {
1010                                         cl.loadfinished = true;
1011                                         // now issue the spawn to move on to signon 2 like normal
1012                                         if (cls.netcon)
1013                                                 Cmd_ForwardStringToServer("prespawn");
1014                                 }
1015                         }
1016                 }
1017
1018                 // finished loading models
1019         }
1020
1021         if (cl.loadsound_current < cl.loadsound_total)
1022         {
1023                 // loading sounds
1024
1025                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1026                 {
1027                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1028                                 continue;
1029                         if (cls.signon < SIGNONS)
1030                                 CL_KeepaliveMessage(true);
1031                         // Don't lock the sfx here, S_ServerSounds already did that
1032                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1033                 }
1034
1035                 // finished loading sounds
1036         }
1037
1038         // note: the reason these loops skip already-loaded things is that it
1039         // enables this command to be issued during the game if desired
1040
1041         if (cl.downloadmodel_current < cl.loadmodel_total)
1042         {
1043                 // loading models
1044
1045                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1046                 {
1047                         if (aborteddownload)
1048                         {
1049                                 if (cl.downloadmodel_current == 1)
1050                                 {
1051                                         // the worldmodel failed, but we need to set up anyway
1052                                         CL_SetupWorldModel();
1053                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1054                                         {
1055                                                 cl.loadfinished = true;
1056                                                 // now issue the spawn to move on to signon 2 like normal
1057                                                 if (cls.netcon)
1058                                                         Cmd_ForwardStringToServer("prespawn");
1059                                         }
1060                                 }
1061                                 aborteddownload = false;
1062                                 continue;
1063                         }
1064                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1065                                 continue;
1066                         if (cls.signon < SIGNONS)
1067                                 CL_KeepaliveMessage(true);
1068                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1069                         {
1070                                 if (cl.downloadmodel_current == 1)
1071                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1072                                 else
1073                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1074                                 // regarding the * check: don't try to download submodels
1075                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1076                                 {
1077                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1078                                         // we'll try loading again when the download finishes
1079                                         return;
1080                                 }
1081                         }
1082                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1083                         if (cl.downloadmodel_current == 1)
1084                         {
1085                                 // we now have the worldmodel so we can set up the game world
1086                                 CL_SetupWorldModel();
1087                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1088                                 {
1089                                         cl.loadfinished = true;
1090                                         // now issue the spawn to move on to signon 2 like normal
1091                                         if (cls.netcon)
1092                                                 Cmd_ForwardStringToServer("prespawn");
1093                                 }
1094                         }
1095                 }
1096
1097                 // finished loading models
1098         }
1099
1100         if (cl.downloadsound_current < cl.loadsound_total)
1101         {
1102                 // loading sounds
1103
1104                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1105                 {
1106                         char soundname[MAX_QPATH];
1107                         if (aborteddownload)
1108                         {
1109                                 aborteddownload = false;
1110                                 continue;
1111                         }
1112                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1113                                 continue;
1114                         if (cls.signon < SIGNONS)
1115                                 CL_KeepaliveMessage(true);
1116                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1117                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1118                         {
1119                                 Con_Printf("Sound %s not found\n", soundname);
1120                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1121                                 {
1122                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1123                                         // we'll try loading again when the download finishes
1124                                         return;
1125                                 }
1126                         }
1127                         // Don't lock the sfx here, S_ServerSounds already did that
1128                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1129                 }
1130
1131                 // finished loading sounds
1132         }
1133
1134         if (!cl.loadfinished)
1135         {
1136                 cl.loadfinished = true;
1137
1138                 // check memory integrity
1139                 Mem_CheckSentinelsGlobal();
1140
1141                 // now issue the spawn to move on to signon 2 like normal
1142                 if (cls.netcon)
1143                         Cmd_ForwardStringToServer("prespawn");
1144         }
1145 }
1146
1147 void CL_BeginDownloads_f(void)
1148 {
1149         // prevent cl_begindownloads from being issued multiple times in one match
1150         // to prevent accidentally cancelled downloads
1151         if(cl.loadbegun)
1152                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1153         else
1154                 CL_BeginDownloads(false);
1155 }
1156
1157 void CL_StopDownload(int size, int crc)
1158 {
1159         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1160         {
1161                 int existingcrc;
1162                 size_t existingsize;
1163                 const char *extension;
1164
1165                 // finished file
1166                 // save to disk only if we don't already have it
1167                 // (this is mainly for playing back demos)
1168                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1169                 if (existingsize)
1170                 {
1171                         if ((int)existingsize != size || existingcrc != crc)
1172                         {
1173                                 // we have a mismatching file, pick another name for it
1174                                 char name[MAX_QPATH*2];
1175                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1176                                 if (!FS_FileExists(name))
1177                                 {
1178                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1179                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1180                                 }
1181                         }
1182                 }
1183                 else
1184                 {
1185                         // we either don't have it or have a mismatching file...
1186                         // so it's time to accept the file
1187                         // but if we already have a mismatching file we need to rename
1188                         // this new one, and if we already have this file in renamed form,
1189                         // we do nothing
1190                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1191                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1192                         extension = FS_FileExtension(cls.qw_downloadname);
1193                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1194                                 FS_Rescan();
1195                 }
1196         }
1197         else if (cls.qw_downloadmemory && size)
1198         {
1199                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1200                 CL_BeginDownloads(true);
1201         }
1202
1203         if (cls.qw_downloadmemory)
1204                 Mem_Free(cls.qw_downloadmemory);
1205         cls.qw_downloadmemory = NULL;
1206         cls.qw_downloadname[0] = 0;
1207         cls.qw_downloadmemorymaxsize = 0;
1208         cls.qw_downloadmemorycursize = 0;
1209         cls.qw_downloadpercent = 0;
1210 }
1211
1212 void CL_ParseDownload(void)
1213 {
1214         int i, start, size;
1215         unsigned char data[65536];
1216         start = MSG_ReadLong();
1217         size = (unsigned short)MSG_ReadShort();
1218
1219         // record the start/size information to ack in the next input packet
1220         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1221         {
1222                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1223                 {
1224                         cls.dp_downloadack[i].start = start;
1225                         cls.dp_downloadack[i].size = size;
1226                         break;
1227                 }
1228         }
1229
1230         MSG_ReadBytes(size, data);
1231
1232         if (!cls.qw_downloadname[0])
1233         {
1234                 if (size > 0)
1235                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1236                 return;
1237         }
1238
1239         if (start + size > cls.qw_downloadmemorymaxsize)
1240                 Host_Error("corrupt download message\n");
1241
1242         // only advance cursize if the data is at the expected position
1243         // (gaps are unacceptable)
1244         memcpy(cls.qw_downloadmemory + start, data, size);
1245         cls.qw_downloadmemorycursize = start + size;
1246         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1247         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1248         cls.qw_downloadspeedcount += size;
1249 }
1250
1251 void CL_DownloadBegin_f(void)
1252 {
1253         int size = atoi(Cmd_Argv(1));
1254
1255         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1256         {
1257                 Con_Printf("cl_downloadbegin: received bogus information\n");
1258                 CL_StopDownload(0, 0);
1259                 return;
1260         }
1261
1262         if (cls.qw_downloadname[0])
1263                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1264
1265         CL_StopDownload(0, 0);
1266
1267         // we're really beginning a download now, so initialize stuff
1268         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1269         cls.qw_downloadmemorymaxsize = size;
1270         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1271         cls.qw_downloadnumber++;
1272
1273         Cmd_ForwardStringToServer("sv_startdownload");
1274 }
1275
1276 void CL_StopDownload_f(void)
1277 {
1278         if (cls.qw_downloadname[0])
1279         {
1280                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1281                 CL_StopDownload(0, 0);
1282         }
1283         CL_BeginDownloads(true);
1284 }
1285
1286 void CL_DownloadFinished_f(void)
1287 {
1288         if (Cmd_Argc() < 3)
1289         {
1290                 Con_Printf("Malformed cl_downloadfinished command\n");
1291                 return;
1292         }
1293         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1294         CL_BeginDownloads(false);
1295 }
1296
1297 static void CL_SendPlayerInfo(void)
1298 {
1299         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1300         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1301
1302         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1304
1305         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1307
1308         if (cl_pmodel.integer)
1309         {
1310                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1312         }
1313         if (*cl_playermodel.string)
1314         {
1315                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1316                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1317         }
1318         if (*cl_playerskin.string)
1319         {
1320                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1322         }
1323 }
1324
1325 /*
1326 =====================
1327 CL_SignonReply
1328
1329 An svc_signonnum has been received, perform a client side setup
1330 =====================
1331 */
1332 static void CL_SignonReply (void)
1333 {
1334         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1335
1336         switch (cls.signon)
1337         {
1338         case 1:
1339                 if (cls.netcon)
1340                 {
1341                         // send player info before we begin downloads
1342                         // (so that the server can see the player name while downloading)
1343                         CL_SendPlayerInfo();
1344
1345                         // execute cl_begindownloads next frame
1346                         // (after any commands added by svc_stufftext have been executed)
1347                         // when done with downloads the "prespawn" will be sent
1348                         Cbuf_AddText("\ncl_begindownloads\n");
1349
1350                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1351                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1352                 }
1353                 else // playing a demo...  make sure loading occurs as soon as possible
1354                         CL_BeginDownloads(false);
1355                 break;
1356
1357         case 2:
1358                 if (cls.netcon)
1359                 {
1360                         // LordHavoc: quake sent the player info here but due to downloads
1361                         // it is sent earlier instead
1362                         // CL_SendPlayerInfo();
1363
1364                         // LordHavoc: changed to begin a loading stage and issue this when done
1365                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1366                         MSG_WriteString (&cls.netcon->message, "spawn");
1367                 }
1368                 break;
1369
1370         case 3:
1371                 if (cls.netcon)
1372                 {
1373                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1374                         MSG_WriteString (&cls.netcon->message, "begin");
1375                 }
1376                 break;
1377
1378         case 4:
1379                 Con_ClearNotify();
1380                 break;
1381         }
1382 }
1383
1384 /*
1385 ==================
1386 CL_ParseServerInfo
1387 ==================
1388 */
1389 void CL_ParseServerInfo (void)
1390 {
1391         char *str;
1392         int i;
1393         protocolversion_t protocol;
1394         int nummodels, numsounds;
1395
1396         Con_DPrint("Serverinfo packet received.\n");
1397
1398         // if server is active, we already began a loading plaque
1399         if (!sv.active)
1400         {
1401                 SCR_BeginLoadingPlaque();
1402                 S_StopAllSounds();
1403         }
1404
1405         // check memory integrity
1406         Mem_CheckSentinelsGlobal();
1407
1408         // clear cl_serverextension cvars
1409         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1410
1411 //
1412 // wipe the client_state_t struct
1413 //
1414         CL_ClearState ();
1415
1416 // parse protocol version number
1417         i = MSG_ReadLong ();
1418         protocol = Protocol_EnumForNumber(i);
1419         if (protocol == PROTOCOL_UNKNOWN)
1420         {
1421                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1422                 return;
1423         }
1424         // hack for unmarked Nehahra movie demos which had a custom protocol
1425         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1426                 protocol = PROTOCOL_NEHAHRAMOVIE;
1427         cls.protocol = protocol;
1428         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1429
1430         cl.num_entities = 1;
1431
1432         if (protocol == PROTOCOL_QUAKEWORLD)
1433         {
1434                 char gamedir[1][MAX_QPATH];
1435
1436                 cl.qw_servercount = MSG_ReadLong();
1437
1438                 str = MSG_ReadString();
1439                 Con_Printf("server gamedir is %s\n", str);
1440                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1441
1442                 // change gamedir if needed
1443                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1444                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1445
1446                 cl.gametype = GAME_DEATHMATCH;
1447                 cl.maxclients = 32;
1448
1449                 // parse player number
1450                 i = MSG_ReadByte();
1451                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1452                 //cl.qw_spectator = (i & 128) != 0;
1453                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1454                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1455
1456                 // get the full level name
1457                 str = MSG_ReadString ();
1458                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1459
1460                 // get the movevars that are defined in the qw protocol
1461                 cl.movevars_gravity            = MSG_ReadFloat();
1462                 cl.movevars_stopspeed          = MSG_ReadFloat();
1463                 cl.movevars_maxspeed           = MSG_ReadFloat();
1464                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1465                 cl.movevars_accelerate         = MSG_ReadFloat();
1466                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1467                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1468                 cl.movevars_friction           = MSG_ReadFloat();
1469                 cl.movevars_waterfriction      = MSG_ReadFloat();
1470                 cl.movevars_entgravity         = MSG_ReadFloat();
1471
1472                 // other movevars not in the protocol...
1473                 cl.movevars_wallfriction = 0;
1474                 cl.movevars_timescale = 1;
1475                 cl.movevars_jumpvelocity = 270;
1476                 cl.movevars_edgefriction = 2;
1477                 cl.movevars_maxairspeed = 30;
1478                 cl.movevars_stepheight = 18;
1479                 cl.movevars_airaccel_qw = 1;
1480                 cl.movevars_airaccel_sideways_friction = 0;
1481
1482                 // seperate the printfs so the server message can have a color
1483                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1484
1485                 // check memory integrity
1486                 Mem_CheckSentinelsGlobal();
1487
1488                 if (cls.netcon)
1489                 {
1490                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1491                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1492                 }
1493
1494                 cl.loadbegun = false;
1495                 cl.loadfinished = false;
1496
1497                 cls.state = ca_connected;
1498                 cls.signon = 1;
1499
1500                 // note: on QW protocol we can't set up the gameworld until after
1501                 // downloads finish...
1502                 // (we don't even know the name of the map yet)
1503         }
1504         else
1505         {
1506         // parse maxclients
1507                 cl.maxclients = MSG_ReadByte ();
1508                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1509                 {
1510                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1511                         return;
1512                 }
1513                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1514
1515         // parse gametype
1516                 cl.gametype = MSG_ReadByte ();
1517
1518         // parse signon message
1519                 str = MSG_ReadString ();
1520                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1521
1522         // seperate the printfs so the server message can have a color
1523                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1524                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1525
1526                 // check memory integrity
1527                 Mem_CheckSentinelsGlobal();
1528
1529                 // parse model precache list
1530                 for (nummodels=1 ; ; nummodels++)
1531                 {
1532                         str = MSG_ReadString();
1533                         if (!str[0])
1534                                 break;
1535                         if (nummodels==MAX_MODELS)
1536                                 Host_Error ("Server sent too many model precaches");
1537                         if (strlen(str) >= MAX_QPATH)
1538                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1539                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1540                 }
1541                 // parse sound precache list
1542                 for (numsounds=1 ; ; numsounds++)
1543                 {
1544                         str = MSG_ReadString();
1545                         if (!str[0])
1546                                 break;
1547                         if (numsounds==MAX_SOUNDS)
1548                                 Host_Error("Server sent too many sound precaches");
1549                         if (strlen(str) >= MAX_QPATH)
1550                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1551                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1552                 }
1553
1554                 // touch all of the precached models that are still loaded so we can free
1555                 // anything that isn't needed
1556                 if (!sv.active)
1557                         Mod_ClearUsed();
1558                 for (i = 1;i < nummodels;i++)
1559                         Mod_FindName(cl.model_name[i]);
1560                 // precache any models used by the client (this also marks them used)
1561                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1562                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1563                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1564                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1565                 Mod_PurgeUnused();
1566
1567                 // do the same for sounds
1568                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1569                 S_ServerSounds (cl.sound_name, numsounds);
1570
1571                 // precache any sounds used by the client
1572                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1573                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1574                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1575                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1576                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1577                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1578                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1579
1580                 // now we try to load everything that is new
1581                 cl.loadmodel_current = 1;
1582                 cl.downloadmodel_current = 1;
1583                 cl.loadmodel_total = nummodels;
1584                 cl.loadsound_current = 1;
1585                 cl.downloadsound_current = 1;
1586                 cl.loadsound_total = numsounds;
1587                 cl.downloadcsqc = true;
1588                 cl.loadbegun = false;
1589                 cl.loadfinished = false;
1590                 cl.loadcsqc = true;
1591         }
1592
1593         // check memory integrity
1594         Mem_CheckSentinelsGlobal();
1595
1596 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1597         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1598         {
1599                 char demofile[MAX_OSPATH];
1600                 char levelname[MAX_QPATH];
1601
1602                 if (cls.demorecording)
1603                 {
1604                         // finish the previous level's demo file
1605                         CL_Stop_f();
1606                 }
1607
1608                 // start a new demo file
1609                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1610                 if (strrchr(levelname, '.'))
1611                         *(strrchr(levelname, '.')) = 0;
1612                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1613
1614                 Con_Printf ("Auto-recording to %s.\n", demofile);
1615
1616                 cls.demofile = FS_Open (demofile, "wb", false, false);
1617                 if (cls.demofile)
1618                 {
1619                         cls.forcetrack = -1;
1620                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1621                         cls.demorecording = true;
1622                 }
1623                 else
1624                         Con_Print ("ERROR: couldn't open.\n");
1625         }
1626 }
1627
1628 void CL_ValidateState(entity_state_t *s)
1629 {
1630         model_t *model;
1631
1632         if (!s->active)
1633                 return;
1634
1635         if (s->modelindex >= MAX_MODELS)
1636                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1637
1638         // these warnings are only warnings, no corrections are made to the state
1639         // because states are often copied for decoding, which otherwise would
1640         // propogate some of the corrections accidentally
1641         // (this used to happen, sometimes affecting skin and frame)
1642
1643         // colormap is client index + 1
1644         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1645                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1646
1647         model = cl.model_precache[s->modelindex];
1648         if (model && model->type && s->frame >= model->numframes)
1649                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1650         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1651                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1652 }
1653
1654 void CL_MoveLerpEntityStates(entity_t *ent)
1655 {
1656         float odelta[3], adelta[3];
1657         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1658         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1659         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1660         {
1661                 // reset all persistent stuff if this is a new entity
1662                 ent->persistent.lerpdeltatime = 0;
1663                 ent->persistent.lerpstarttime = cl.mtime[1];
1664                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1665                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1666                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1667                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1668                 // reset animation interpolation as well
1669                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1670                 ent->render.frame1time = ent->render.frame2time = cl.time;
1671                 ent->render.framelerp = 1;
1672                 // reset various persistent stuff
1673                 ent->persistent.muzzleflash = 0;
1674                 ent->persistent.trail_allowed = false;
1675         }
1676         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1677         {
1678                 // don't interpolate the move
1679                 // (the fixangle[] check detects teleports, but not constant fixangles
1680                 //  such as when spectating)
1681                 ent->persistent.lerpdeltatime = 0;
1682                 ent->persistent.lerpstarttime = cl.mtime[1];
1683                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1684                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1685                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1686                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1687                 ent->persistent.trail_allowed = false;
1688         }
1689         else if (ent->state_current.flags & RENDER_STEP)
1690         {
1691                 // monster interpolation
1692                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1693                 {
1694                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1695                         ent->persistent.lerpstarttime = cl.mtime[1];
1696                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1697                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1698                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1699                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1700                 }
1701         }
1702         else
1703         {
1704                 // not a monster
1705                 ent->persistent.lerpstarttime = ent->state_previous.time;
1706                 // no lerp if it's singleplayer
1707                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1708                         ent->persistent.lerpdeltatime = 0;
1709                 else
1710                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1711                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1712                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1713                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1714                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1715         }
1716         // trigger muzzleflash effect if necessary
1717         if (ent->state_current.effects & EF_MUZZLEFLASH)
1718                 ent->persistent.muzzleflash = 1;
1719 }
1720
1721 /*
1722 ==================
1723 CL_ParseBaseline
1724 ==================
1725 */
1726 void CL_ParseBaseline (entity_t *ent, int large)
1727 {
1728         int i;
1729
1730         ent->state_baseline = defaultstate;
1731         // FIXME: set ent->state_baseline.number?
1732         ent->state_baseline.active = true;
1733         if (large)
1734         {
1735                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1736                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1737         }
1738         else
1739         {
1740                 ent->state_baseline.modelindex = MSG_ReadByte ();
1741                 ent->state_baseline.frame = MSG_ReadByte ();
1742         }
1743         ent->state_baseline.colormap = MSG_ReadByte();
1744         ent->state_baseline.skin = MSG_ReadByte();
1745         for (i = 0;i < 3;i++)
1746         {
1747                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1748                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1749         }
1750         ent->state_previous = ent->state_current = ent->state_baseline;
1751 }
1752
1753
1754 /*
1755 ==================
1756 CL_ParseClientdata
1757
1758 Server information pertaining to this client only
1759 ==================
1760 */
1761 void CL_ParseClientdata (void)
1762 {
1763         int i, bits;
1764
1765         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1766         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1767         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1768         cl.mviewzoom[1] = cl.mviewzoom[0];
1769
1770         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1771         {
1772                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1773                 cl.stats[STAT_ITEMS] = 0;
1774                 cl.stats[STAT_VIEWZOOM] = 255;
1775         }
1776         cl.idealpitch = 0;
1777         cl.mpunchangle[0][0] = 0;
1778         cl.mpunchangle[0][1] = 0;
1779         cl.mpunchangle[0][2] = 0;
1780         cl.mpunchvector[0][0] = 0;
1781         cl.mpunchvector[0][1] = 0;
1782         cl.mpunchvector[0][2] = 0;
1783         cl.mvelocity[0][0] = 0;
1784         cl.mvelocity[0][1] = 0;
1785         cl.mvelocity[0][2] = 0;
1786         cl.mviewzoom[0] = 1;
1787
1788         bits = (unsigned short) MSG_ReadShort ();
1789         if (bits & SU_EXTEND1)
1790                 bits |= (MSG_ReadByte() << 16);
1791         if (bits & SU_EXTEND2)
1792                 bits |= (MSG_ReadByte() << 24);
1793
1794         if (bits & SU_VIEWHEIGHT)
1795                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1796
1797         if (bits & SU_IDEALPITCH)
1798                 cl.idealpitch = MSG_ReadChar ();
1799
1800         for (i = 0;i < 3;i++)
1801         {
1802                 if (bits & (SU_PUNCH1<<i) )
1803                 {
1804                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1805                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1806                         else
1807                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1808                 }
1809                 if (bits & (SU_PUNCHVEC1<<i))
1810                 {
1811                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1812                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1813                         else
1814                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1815                 }
1816                 if (bits & (SU_VELOCITY1<<i) )
1817                 {
1818                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1819                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1820                         else
1821                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1822                 }
1823         }
1824
1825         // LordHavoc: hipnotic demos don't have this bit set but should
1826         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1827                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1828
1829         cl.onground = (bits & SU_ONGROUND) != 0;
1830         cl.inwater = (bits & SU_INWATER) != 0;
1831
1832         if (cls.protocol == PROTOCOL_DARKPLACES5)
1833         {
1834                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1835                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1836                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1837                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1838                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1839                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1840                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1841                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1842                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1843                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1844         }
1845         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1846         {
1847                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1848                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1849                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1850                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1851                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1852                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1853                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1854                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1855                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1856                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1857                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1858                 else
1859                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1860         }
1861
1862         if (bits & SU_VIEWZOOM)
1863         {
1864                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1865                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1866                 else
1867                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1868         }
1869
1870         // viewzoom interpolation
1871         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1872 }
1873
1874 /*
1875 =====================
1876 CL_ParseStatic
1877 =====================
1878 */
1879 void CL_ParseStatic (int large)
1880 {
1881         entity_t *ent;
1882
1883         if (cl.num_static_entities >= cl.max_static_entities)
1884                 Host_Error ("Too many static entities");
1885         ent = &cl.static_entities[cl.num_static_entities++];
1886         CL_ParseBaseline (ent, large);
1887
1888         if (ent->state_baseline.modelindex == 0)
1889         {
1890                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1891                 cl.num_static_entities--;
1892                 // This is definitely a cheesy way to conserve resources...
1893                 return;
1894         }
1895
1896 // copy it to the current state
1897         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1898         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1899         ent->render.framelerp = 0;
1900         // make torchs play out of sync
1901         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1902         ent->render.colormap = -1; // no special coloring
1903         ent->render.skinnum = ent->state_baseline.skin;
1904         ent->render.effects = ent->state_baseline.effects;
1905         ent->render.alpha = 1;
1906
1907         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1908         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1909
1910         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1911         CL_UpdateRenderEntity(&ent->render);
1912 }
1913
1914 /*
1915 ===================
1916 CL_ParseStaticSound
1917 ===================
1918 */
1919 void CL_ParseStaticSound (int large)
1920 {
1921         vec3_t          org;
1922         int                     sound_num, vol, atten;
1923
1924         MSG_ReadVector(org, cls.protocol);
1925         if (large)
1926                 sound_num = (unsigned short) MSG_ReadShort ();
1927         else
1928                 sound_num = MSG_ReadByte ();
1929         vol = MSG_ReadByte ();
1930         atten = MSG_ReadByte ();
1931
1932         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1933 }
1934
1935 void CL_ParseEffect (void)
1936 {
1937         vec3_t          org;
1938         int                     modelindex, startframe, framecount, framerate;
1939
1940         MSG_ReadVector(org, cls.protocol);
1941         modelindex = MSG_ReadByte ();
1942         startframe = MSG_ReadByte ();
1943         framecount = MSG_ReadByte ();
1944         framerate = MSG_ReadByte ();
1945
1946         CL_Effect(org, modelindex, startframe, framecount, framerate);
1947 }
1948
1949 void CL_ParseEffect2 (void)
1950 {
1951         vec3_t          org;
1952         int                     modelindex, startframe, framecount, framerate;
1953
1954         MSG_ReadVector(org, cls.protocol);
1955         modelindex = (unsigned short) MSG_ReadShort ();
1956         startframe = (unsigned short) MSG_ReadShort ();
1957         framecount = MSG_ReadByte ();
1958         framerate = MSG_ReadByte ();
1959
1960         CL_Effect(org, modelindex, startframe, framecount, framerate);
1961 }
1962
1963 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1964 {
1965         int i;
1966         beam_t *b = NULL;
1967
1968         if (ent >= MAX_EDICTS)
1969         {
1970                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1971                 ent = 0;
1972         }
1973
1974         if (ent >= cl.max_entities)
1975                 CL_ExpandEntities(ent);
1976
1977         // override any beam with the same entity
1978         i = cl.max_beams;
1979         if (ent)
1980                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1981                         if (b->entity == ent)
1982                                 break;
1983         // if the entity was not found then just replace an unused beam
1984         if (i == cl.max_beams)
1985                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1986                         if (!b->model)
1987                                 break;
1988         if (i < cl.max_beams)
1989         {
1990                 cl.num_beams = max(cl.num_beams, i + 1);
1991                 b->entity = ent;
1992                 b->lightning = lightning;
1993                 b->model = m;
1994                 b->endtime = cl.mtime[0] + 0.2;
1995                 VectorCopy (start, b->start);
1996                 VectorCopy (end, b->end);
1997         }
1998         else
1999                 Con_Print("beam list overflow!\n");
2000 }
2001
2002 void CL_ParseBeam (model_t *m, int lightning)
2003 {
2004         int ent;
2005         vec3_t start, end;
2006
2007         ent = (unsigned short) MSG_ReadShort ();
2008         MSG_ReadVector(start, cls.protocol);
2009         MSG_ReadVector(end, cls.protocol);
2010
2011         if (ent >= MAX_EDICTS)
2012         {
2013                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2014                 ent = 0;
2015         }
2016
2017         CL_NewBeam(ent, start, end, m, lightning);
2018 }
2019
2020 void CL_ParseTempEntity(void)
2021 {
2022         int type;
2023         vec3_t pos, pos2;
2024         vec3_t vel1, vel2;
2025         vec3_t dir;
2026         vec3_t color;
2027         int rnd;
2028         int colorStart, colorLength, count;
2029         float velspeed, radius;
2030         unsigned char *tempcolor;
2031         matrix4x4_t tempmatrix;
2032
2033         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2034         {
2035                 type = MSG_ReadByte();
2036                 switch (type)
2037                 {
2038                 case QW_TE_WIZSPIKE:
2039                         // spike hitting wall
2040                         MSG_ReadVector(pos, cls.protocol);
2041                         CL_FindNonSolidLocation(pos, pos, 4);
2042                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2043                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2044                         break;
2045
2046                 case QW_TE_KNIGHTSPIKE:
2047                         // spike hitting wall
2048                         MSG_ReadVector(pos, cls.protocol);
2049                         CL_FindNonSolidLocation(pos, pos, 4);
2050                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2051                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2052                         break;
2053
2054                 case QW_TE_SPIKE:
2055                         // spike hitting wall
2056                         MSG_ReadVector(pos, cls.protocol);
2057                         CL_FindNonSolidLocation(pos, pos, 4);
2058                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2059                         if (rand() % 5)
2060                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2061                         else
2062                         {
2063                                 rnd = rand() & 3;
2064                                 if (rnd == 1)
2065                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2066                                 else if (rnd == 2)
2067                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2068                                 else
2069                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2070                         }
2071                         break;
2072                 case QW_TE_SUPERSPIKE:
2073                         // super spike hitting wall
2074                         MSG_ReadVector(pos, cls.protocol);
2075                         CL_FindNonSolidLocation(pos, pos, 4);
2076                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077                         if (rand() % 5)
2078                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2079                         else
2080                         {
2081                                 rnd = rand() & 3;
2082                                 if (rnd == 1)
2083                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2084                                 else if (rnd == 2)
2085                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2086                                 else
2087                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2088                         }
2089                         break;
2090
2091                 case QW_TE_EXPLOSION:
2092                         // rocket explosion
2093                         MSG_ReadVector(pos, cls.protocol);
2094                         CL_FindNonSolidLocation(pos, pos, 10);
2095                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2096                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2097                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2098                         break;
2099
2100                 case QW_TE_TAREXPLOSION:
2101                         // tarbaby explosion
2102                         MSG_ReadVector(pos, cls.protocol);
2103                         CL_FindNonSolidLocation(pos, pos, 10);
2104                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2105                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2106                         break;
2107
2108                 case QW_TE_LIGHTNING1:
2109                         // lightning bolts
2110                         CL_ParseBeam(cl.model_bolt, true);
2111                         break;
2112
2113                 case QW_TE_LIGHTNING2:
2114                         // lightning bolts
2115                         CL_ParseBeam(cl.model_bolt2, true);
2116                         break;
2117
2118                 case QW_TE_LIGHTNING3:
2119                         // lightning bolts
2120                         CL_ParseBeam(cl.model_bolt3, false);
2121                         break;
2122
2123                 case QW_TE_LAVASPLASH:
2124                         MSG_ReadVector(pos, cls.protocol);
2125                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2126                         break;
2127
2128                 case QW_TE_TELEPORT:
2129                         MSG_ReadVector(pos, cls.protocol);
2130                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2131                         break;
2132
2133                 case QW_TE_GUNSHOT:
2134                         // bullet hitting wall
2135                         radius = MSG_ReadByte();
2136                         MSG_ReadVector(pos, cls.protocol);
2137                         CL_FindNonSolidLocation(pos, pos, 4);
2138                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2139                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2140                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2141                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2142                         {
2143                                 if (rand() % 5)
2144                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2145                                 else
2146                                 {
2147                                         rnd = rand() & 3;
2148                                         if (rnd == 1)
2149                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2150                                         else if (rnd == 2)
2151                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2152                                         else
2153                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2154                                 }
2155                         }
2156                         break;
2157
2158                 case QW_TE_BLOOD:
2159                         count = MSG_ReadByte();
2160                         MSG_ReadVector(pos, cls.protocol);
2161                         CL_FindNonSolidLocation(pos, pos, 4);
2162                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2163                         break;
2164
2165                 case QW_TE_LIGHTNINGBLOOD:
2166                         MSG_ReadVector(pos, cls.protocol);
2167                         CL_FindNonSolidLocation(pos, pos, 4);
2168                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2169                         break;
2170
2171                 default:
2172                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2173                 }
2174         }
2175         else
2176         {
2177                 type = MSG_ReadByte();
2178                 switch (type)
2179                 {
2180                 case TE_WIZSPIKE:
2181                         // spike hitting wall
2182                         MSG_ReadVector(pos, cls.protocol);
2183                         CL_FindNonSolidLocation(pos, pos, 4);
2184                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2185                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2186                         break;
2187
2188                 case TE_KNIGHTSPIKE:
2189                         // spike hitting wall
2190                         MSG_ReadVector(pos, cls.protocol);
2191                         CL_FindNonSolidLocation(pos, pos, 4);
2192                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2193                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2194                         break;
2195
2196                 case TE_SPIKE:
2197                         // spike hitting wall
2198                         MSG_ReadVector(pos, cls.protocol);
2199                         CL_FindNonSolidLocation(pos, pos, 4);
2200                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201                         if (rand() % 5)
2202                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2203                         else
2204                         {
2205                                 rnd = rand() & 3;
2206                                 if (rnd == 1)
2207                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2208                                 else if (rnd == 2)
2209                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2210                                 else
2211                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2212                         }
2213                         break;
2214                 case TE_SPIKEQUAD:
2215                         // quad spike hitting wall
2216                         MSG_ReadVector(pos, cls.protocol);
2217                         CL_FindNonSolidLocation(pos, pos, 4);
2218                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219                         if (rand() % 5)
2220                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2221                         else
2222                         {
2223                                 rnd = rand() & 3;
2224                                 if (rnd == 1)
2225                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2226                                 else if (rnd == 2)
2227                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2228                                 else
2229                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2230                         }
2231                         break;
2232                 case TE_SUPERSPIKE:
2233                         // super spike hitting wall
2234                         MSG_ReadVector(pos, cls.protocol);
2235                         CL_FindNonSolidLocation(pos, pos, 4);
2236                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237                         if (rand() % 5)
2238                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2239                         else
2240                         {
2241                                 rnd = rand() & 3;
2242                                 if (rnd == 1)
2243                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2244                                 else if (rnd == 2)
2245                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2246                                 else
2247                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2248                         }
2249                         break;
2250                 case TE_SUPERSPIKEQUAD:
2251                         // quad super spike hitting wall
2252                         MSG_ReadVector(pos, cls.protocol);
2253                         CL_FindNonSolidLocation(pos, pos, 4);
2254                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2255                         if (rand() % 5)
2256                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2257                         else
2258                         {
2259                                 rnd = rand() & 3;
2260                                 if (rnd == 1)
2261                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2262                                 else if (rnd == 2)
2263                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2264                                 else
2265                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2266                         }
2267                         break;
2268                         // LordHavoc: added for improved blood splatters
2269                 case TE_BLOOD:
2270                         // blood puff
2271                         MSG_ReadVector(pos, cls.protocol);
2272                         CL_FindNonSolidLocation(pos, pos, 4);
2273                         dir[0] = MSG_ReadChar();
2274                         dir[1] = MSG_ReadChar();
2275                         dir[2] = MSG_ReadChar();
2276                         count = MSG_ReadByte();
2277                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2278                         break;
2279                 case TE_SPARK:
2280                         // spark shower
2281                         MSG_ReadVector(pos, cls.protocol);
2282                         CL_FindNonSolidLocation(pos, pos, 4);
2283                         dir[0] = MSG_ReadChar();
2284                         dir[1] = MSG_ReadChar();
2285                         dir[2] = MSG_ReadChar();
2286                         count = MSG_ReadByte();
2287                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2288                         break;
2289                 case TE_PLASMABURN:
2290                         MSG_ReadVector(pos, cls.protocol);
2291                         CL_FindNonSolidLocation(pos, pos, 4);
2292                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2293                         break;
2294                         // LordHavoc: added for improved gore
2295                 case TE_BLOODSHOWER:
2296                         // vaporized body
2297                         MSG_ReadVector(pos, cls.protocol); // mins
2298                         MSG_ReadVector(pos2, cls.protocol); // maxs
2299                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2300                         count = (unsigned short) MSG_ReadShort(); // number of particles
2301                         vel1[0] = -velspeed;
2302                         vel1[1] = -velspeed;
2303                         vel1[2] = -velspeed;
2304                         vel2[0] = velspeed;
2305                         vel2[1] = velspeed;
2306                         vel2[2] = velspeed;
2307                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2308                         break;
2309
2310                 case TE_PARTICLECUBE:
2311                         // general purpose particle effect
2312                         MSG_ReadVector(pos, cls.protocol); // mins
2313                         MSG_ReadVector(pos2, cls.protocol); // maxs
2314                         MSG_ReadVector(dir, cls.protocol); // dir
2315                         count = (unsigned short) MSG_ReadShort(); // number of particles
2316                         colorStart = MSG_ReadByte(); // color
2317                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2318                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2319                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2320                         break;
2321
2322                 case TE_PARTICLERAIN:
2323                         // general purpose particle effect
2324                         MSG_ReadVector(pos, cls.protocol); // mins
2325                         MSG_ReadVector(pos2, cls.protocol); // maxs
2326                         MSG_ReadVector(dir, cls.protocol); // dir
2327                         count = (unsigned short) MSG_ReadShort(); // number of particles
2328                         colorStart = MSG_ReadByte(); // color
2329                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2330                         break;
2331
2332                 case TE_PARTICLESNOW:
2333                         // general purpose particle effect
2334                         MSG_ReadVector(pos, cls.protocol); // mins
2335                         MSG_ReadVector(pos2, cls.protocol); // maxs
2336                         MSG_ReadVector(dir, cls.protocol); // dir
2337                         count = (unsigned short) MSG_ReadShort(); // number of particles
2338                         colorStart = MSG_ReadByte(); // color
2339                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2340                         break;
2341
2342                 case TE_GUNSHOT:
2343                         // bullet hitting wall
2344                         MSG_ReadVector(pos, cls.protocol);
2345                         CL_FindNonSolidLocation(pos, pos, 4);
2346                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2348                         {
2349                                 if (rand() % 5)
2350                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2351                                 else
2352                                 {
2353                                         rnd = rand() & 3;
2354                                         if (rnd == 1)
2355                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2356                                         else if (rnd == 2)
2357                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2358                                         else
2359                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2360                                 }
2361                         }
2362                         break;
2363
2364                 case TE_GUNSHOTQUAD:
2365                         // quad bullet hitting wall
2366                         MSG_ReadVector(pos, cls.protocol);
2367                         CL_FindNonSolidLocation(pos, pos, 4);
2368                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2369                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2370                         {
2371                                 if (rand() % 5)
2372                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2373                                 else
2374                                 {
2375                                         rnd = rand() & 3;
2376                                         if (rnd == 1)
2377                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2378                                         else if (rnd == 2)
2379                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2380                                         else
2381                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2382                                 }
2383                         }
2384                         break;
2385
2386                 case TE_EXPLOSION:
2387                         // rocket explosion
2388                         MSG_ReadVector(pos, cls.protocol);
2389                         CL_FindNonSolidLocation(pos, pos, 10);
2390                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2392                         break;
2393
2394                 case TE_EXPLOSIONQUAD:
2395                         // quad rocket explosion
2396                         MSG_ReadVector(pos, cls.protocol);
2397                         CL_FindNonSolidLocation(pos, pos, 10);
2398                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2400                         break;
2401
2402                 case TE_EXPLOSION3:
2403                         // Nehahra movie colored lighting explosion
2404                         MSG_ReadVector(pos, cls.protocol);
2405                         CL_FindNonSolidLocation(pos, pos, 10);
2406                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2407                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2408                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2409                         CL_ParticleExplosion(pos);
2410                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2411                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2412                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2413                         break;
2414
2415                 case TE_EXPLOSIONRGB:
2416                         // colored lighting explosion
2417                         MSG_ReadVector(pos, cls.protocol);
2418                         CL_FindNonSolidLocation(pos, pos, 10);
2419                         CL_ParticleExplosion(pos);
2420                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2421                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2422                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2423                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2424                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2425                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2426                         break;
2427
2428                 case TE_TAREXPLOSION:
2429                         // tarbaby explosion
2430                         MSG_ReadVector(pos, cls.protocol);
2431                         CL_FindNonSolidLocation(pos, pos, 10);
2432                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2434                         break;
2435
2436                 case TE_SMALLFLASH:
2437                         MSG_ReadVector(pos, cls.protocol);
2438                         CL_FindNonSolidLocation(pos, pos, 10);
2439                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440                         break;
2441
2442                 case TE_CUSTOMFLASH:
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 4);
2445                         radius = (MSG_ReadByte() + 1) * 8;
2446                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2447                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2448                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2449                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2450                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2451                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2452                         break;
2453
2454                 case TE_FLAMEJET:
2455                         MSG_ReadVector(pos, cls.protocol);
2456                         MSG_ReadVector(dir, cls.protocol);
2457                         count = MSG_ReadByte();
2458                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2459                         break;
2460
2461                 case TE_LIGHTNING1:
2462                         // lightning bolts
2463                         CL_ParseBeam(cl.model_bolt, true);
2464                         break;
2465
2466                 case TE_LIGHTNING2:
2467                         // lightning bolts
2468                         CL_ParseBeam(cl.model_bolt2, true);
2469                         break;
2470
2471                 case TE_LIGHTNING3:
2472                         // lightning bolts
2473                         CL_ParseBeam(cl.model_bolt3, false);
2474                         break;
2475
2476         // PGM 01/21/97
2477                 case TE_BEAM:
2478                         // grappling hook beam
2479                         CL_ParseBeam(cl.model_beam, false);
2480                         break;
2481         // PGM 01/21/97
2482
2483         // LordHavoc: for compatibility with the Nehahra movie...
2484                 case TE_LIGHTNING4NEH:
2485                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2486                         break;
2487
2488                 case TE_LAVASPLASH:
2489                         MSG_ReadVector(pos, cls.protocol);
2490                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491                         break;
2492
2493                 case TE_TELEPORT:
2494                         MSG_ReadVector(pos, cls.protocol);
2495                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496                         break;
2497
2498                 case TE_EXPLOSION2:
2499                         // color mapped explosion
2500                         MSG_ReadVector(pos, cls.protocol);
2501                         CL_FindNonSolidLocation(pos, pos, 10);
2502                         colorStart = MSG_ReadByte();
2503                         colorLength = MSG_ReadByte();
2504                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2505                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2506                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2507                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2508                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2509                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2510                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2511                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2512                         break;
2513
2514                 case TE_TEI_G3:
2515                         MSG_ReadVector(pos, cls.protocol);
2516                         MSG_ReadVector(pos2, cls.protocol);
2517                         MSG_ReadVector(dir, cls.protocol);
2518                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2519                         break;
2520
2521                 case TE_TEI_SMOKE:
2522                         MSG_ReadVector(pos, cls.protocol);
2523                         MSG_ReadVector(dir, cls.protocol);
2524                         count = MSG_ReadByte();
2525                         CL_FindNonSolidLocation(pos, pos, 4);
2526                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2527                         break;
2528
2529                 case TE_TEI_BIGEXPLOSION:
2530                         MSG_ReadVector(pos, cls.protocol);
2531                         CL_FindNonSolidLocation(pos, pos, 10);
2532                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2533                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2534                         break;
2535
2536                 case TE_TEI_PLASMAHIT:
2537                         MSG_ReadVector(pos, cls.protocol);
2538                         MSG_ReadVector(dir, cls.protocol);
2539                         count = MSG_ReadByte();
2540                         CL_FindNonSolidLocation(pos, pos, 5);
2541                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2542                         break;
2543
2544                 default:
2545                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2546                 }
2547         }
2548 }
2549
2550 void CL_ParseTrailParticles(void)
2551 {
2552         int entityindex;
2553         int effectindex;
2554         vec3_t start, end;
2555         entityindex = (unsigned short)MSG_ReadShort();
2556         if (entityindex >= MAX_EDICTS)
2557                 entityindex = 0;
2558         if (entityindex >= cl.max_entities)
2559                 CL_ExpandEntities(entityindex);
2560         effectindex = (unsigned short)MSG_ReadShort();
2561         MSG_ReadVector(start, cls.protocol);
2562         MSG_ReadVector(end, cls.protocol);
2563         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2564 }
2565
2566 void CL_ParsePointParticles(void)
2567 {
2568         int effectindex, count;
2569         vec3_t origin, velocity;
2570         effectindex = (unsigned short)MSG_ReadShort();
2571         MSG_ReadVector(origin, cls.protocol);
2572         MSG_ReadVector(velocity, cls.protocol);
2573         count = (unsigned short)MSG_ReadShort();
2574         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2575 }
2576
2577 void CL_ParsePointParticles1(void)
2578 {
2579         int effectindex;
2580         vec3_t origin;
2581         effectindex = (unsigned short)MSG_ReadShort();
2582         MSG_ReadVector(origin, cls.protocol);
2583         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2584 }
2585
2586 typedef struct cl_iplog_item_s
2587 {
2588         char *address;
2589         char *name;
2590 }
2591 cl_iplog_item_t;
2592
2593 static qboolean cl_iplog_loaded = false;
2594 static int cl_iplog_numitems = 0;
2595 static int cl_iplog_maxitems = 0;
2596 static cl_iplog_item_t *cl_iplog_items;
2597
2598 static void CL_IPLog_Load(void);
2599 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2600 {
2601         int i;
2602         if (!address || !address[0] || !name || !name[0])
2603                 return;
2604         if (!cl_iplog_loaded)
2605                 CL_IPLog_Load();
2606         if (developer.integer >= 100)
2607                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2608         // see if it already exists
2609         if (checkexisting)
2610         {
2611                 for (i = 0;i < cl_iplog_numitems;i++)
2612                 {
2613                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2614                         {
2615                                 if (developer.integer >= 100)
2616                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2617                                 return;
2618                         }
2619                 }
2620         }
2621         // it does not already exist in the iplog, so add it
2622         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2623         {
2624                 cl_iplog_item_t *olditems = cl_iplog_items;
2625                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2626                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2627                 if (olditems)
2628                 {
2629                         if (cl_iplog_numitems)
2630                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2631                         Mem_Free(olditems);
2632                 }
2633         }
2634         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2635         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2636         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2637         // TODO: maybe it would be better to strip weird characters from name when
2638         // copying it here rather than using a straight strcpy?
2639         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2640         cl_iplog_numitems++;
2641         if (addtofile)
2642         {
2643                 // add it to the iplog.txt file
2644                 // TODO: this ought to open the one in the userpath version of the base
2645                 // gamedir, not the current gamedir
2646                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2647                 if (developer.integer >= 100)
2648                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2649         }
2650 }
2651
2652 static void CL_IPLog_Load(void)
2653 {
2654         int i, len, linenumber;
2655         char *text, *textend;
2656         unsigned char *filedata;
2657         fs_offset_t filesize;
2658         char line[MAX_INPUTLINE];
2659         char address[MAX_INPUTLINE];
2660         cl_iplog_loaded = true;
2661         // TODO: this ought to open the one in the userpath version of the base
2662         // gamedir, not the current gamedir
2663         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2664         if (!filedata)
2665                 return;
2666         text = (char *)filedata;
2667         textend = text + filesize;
2668         for (linenumber = 1;text < textend;linenumber++)
2669         {
2670                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2671                         if (len < (int)sizeof(line) - 1)
2672                                 line[len++] = *text;
2673                 line[len] = 0;
2674                 if (text < textend && *text == '\r' && text[1] == '\n')
2675                         text++;
2676                 if (text < textend && *text == '\n')
2677                         text++;
2678                 if (line[0] == '/' && line[1] == '/')
2679                         continue; // skip comments if anyone happens to add them
2680                 for (i = 0;i < len && line[i] > ' ';i++)
2681                         address[i] = line[i];
2682                 address[i] = 0;
2683                 // skip exactly one space character
2684                 i++;
2685                 // address contains the address with termination,
2686                 // line + i contains the name with termination
2687                 if (address[0] && line[i])
2688                         CL_IPLog_Add(address, line + i, false, false);
2689                 else
2690                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2691         }
2692 }
2693
2694 static void CL_IPLog_List_f(void)
2695 {
2696         int i, j;
2697         const char *addressprefix;
2698         if (Cmd_Argc() > 2)
2699         {
2700                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2701                 return;
2702         }
2703         addressprefix = "";
2704         if (Cmd_Argc() >= 2)
2705                 addressprefix = Cmd_Argv(1);
2706         if (!cl_iplog_loaded)
2707                 CL_IPLog_Load();
2708         if (addressprefix && addressprefix[0])
2709                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2710         else
2711                 Con_Printf("Listing all iplog entries\n");
2712         Con_Printf("address         name\n");
2713         for (i = 0;i < cl_iplog_numitems;i++)
2714         {
2715                 if (addressprefix && addressprefix[0])
2716                 {
2717                         for (j = 0;addressprefix[j];j++)
2718                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2719                                         break;
2720                         // if this address does not begin with the addressprefix string
2721                         // simply omit it from the output
2722                         if (addressprefix[j])
2723                                 continue;
2724                 }
2725                 // if name is less than 15 characters, left justify it and pad
2726                 // if name is more than 15 characters, print all of it, not worrying
2727                 // about the fact it will misalign the columns
2728                 if (strlen(cl_iplog_items[i].address) < 15)
2729                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2730                 else
2731                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2732         }
2733 }
2734
2735 // look for anything interesting like player IP addresses or ping reports
2736 qboolean CL_ExaminePrintString(const char *text)
2737 {
2738         int len;
2739         const char *t;
2740         char temp[MAX_INPUTLINE];
2741         if (!strcmp(text, "Client ping times:\n"))
2742         {
2743                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2744                 // hide ping reports in demos
2745                 if (cls.demoplayback)
2746                         cl.parsingtextexpectingpingforscores = 1;
2747                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2748                         ;
2749                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2750                 {
2751                         Con_Printf("ping reply but empty scoreboard?!?\n");
2752                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2753                         cl.parsingtextexpectingpingforscores = 0;
2754                 }
2755                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2756                 return !cl.parsingtextexpectingpingforscores;
2757         }
2758         if (!strncmp(text, "host:    ", 9))
2759         {
2760                 // cl.parsingtextexpectingpingforscores = false; // really?
2761                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2762                 cl.parsingtextplayerindex = 0;
2763                 return true;
2764         }
2765         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2766         {
2767                 // if anything goes wrong, we'll assume this is not a ping report
2768                 qboolean expected = cl.parsingtextexpectingpingforscores;
2769                 cl.parsingtextexpectingpingforscores = 0;
2770                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2771                 t = text;
2772                 while (*t == ' ')
2773                         t++;
2774                 if ((*t >= '0' && *t <= '9') || *t == '-')
2775                 {
2776                         int ping = atoi(t);
2777                         while ((*t >= '0' && *t <= '9') || *t == '-')
2778                                 t++;
2779                         if (*t == ' ')
2780                         {
2781                                 int charindex = 0;
2782                                 t++;
2783                                 if(cl.parsingtextplayerindex < cl.maxclients)
2784                                 {
2785                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2786                                                 ;
2787                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2788                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2789                                         if (t[charindex] == '\n')
2790                                         {
2791                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2792                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2793                                                         ;
2794                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2795                                                 {
2796                                                         // we parsed a valid ping entry, so expect another to follow
2797                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2798                                                         cl.parsingtextexpectingpingforscores = expected;
2799                                                 }
2800                                                 return !expected;
2801                                         }
2802                                 }
2803                                 if (!strncmp(t, "unconnected\n", 12))
2804                                 {
2805                                         // just ignore
2806                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2807                                         cl.parsingtextexpectingpingforscores = expected;
2808                                         return !expected;
2809                                 }
2810                                 else
2811                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2812                         }
2813                 }
2814         }
2815         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2816         {
2817                 if (!strncmp(text, "players: ", 9))
2818                 {
2819                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2820                         cl.parsingtextplayerindex = 0;
2821                         return true;
2822                 }
2823                 else if (!strstr(text, ": "))
2824                 {
2825                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2826                         return true;
2827                 }
2828         }
2829         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2830         {
2831                 // if anything goes wrong, we'll assume this is not a status report
2832                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2833                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2834                 {
2835                         t = text + 1;
2836                         cl.parsingtextplayerindex = atoi(t) - 1;
2837                         while (*t >= '0' && *t <= '9')
2838                                 t++;
2839                         if (*t == ' ')
2840                         {
2841                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2842                                 return true;
2843                         }
2844                         // the player name follows here, along with frags and time
2845                 }
2846         }
2847         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2848         {
2849                 // if anything goes wrong, we'll assume this is not a status report
2850                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2851                 if (text[0] == ' ')
2852                 {
2853                         t = text;
2854                         while (*t == ' ')
2855                                 t++;
2856                         for (len = 0;*t && *t != '\n';t++)
2857                                 if (len < (int)sizeof(temp) - 1)
2858                                         temp[len++] = *t;
2859                         temp[len] = 0;
2860                         // botclient is perfectly valid, but we don't care about bots
2861                         // also don't try to look up the name of an invalid player index
2862                         if (strcmp(temp, "botclient")
2863                          && cl.parsingtextplayerindex >= 0
2864                          && cl.parsingtextplayerindex < cl.maxclients
2865                          && cl.scores[cl.parsingtextplayerindex].name[0])
2866                         {
2867                                 // log the player name and IP address string
2868                                 // (this operates entirely on strings to avoid issues with the
2869                                 //  nature of a network address)
2870                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2871                         }
2872                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2873                         return true;
2874                 }
2875         }
2876         return true;
2877 }
2878
2879 extern cvar_t slowmo;
2880 static void CL_NetworkTimeReceived(double newtime)
2881 {
2882         double timehigh;
2883         cl.mtime[1] = cl.mtime[0];
2884         cl.mtime[0] = newtime;
2885         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2886                 cl.time = cl.mtime[1] = newtime;
2887         else if (cls.demoplayback)
2888         {       
2889                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2890                 // due to a large time gap, so treat it as an instant change in time
2891                 // (this can also happen during heavy packet loss in the demo)
2892                 if (cl.time < newtime - 0.1)
2893                         cl.mtime[1] = cl.time = newtime;
2894         }
2895         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2896         {
2897                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2898                 if (developer.integer >= 100 && vid_activewindow)
2899                 {
2900                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2901                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2902                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2903                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2904                 }
2905                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2906                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2907                 if (cl_nettimesyncboundmode.integer == 1)
2908                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2909                 else if (cl_nettimesyncboundmode.integer == 2)
2910                 {
2911                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2912                                 cl.time = cl.mtime[1];
2913                 }
2914                 else if (cl_nettimesyncboundmode.integer == 3)
2915                 {
2916                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2917                                 cl.time = cl.mtime[1];
2918                 }
2919                 else if (cl_nettimesyncboundmode.integer == 4)
2920                 {
2921                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2922                                 cl.time = cl.mtime[1]; // reset
2923                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2924                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2925                         else if (cl.time > cl.mtime[1])
2926                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2927                         else
2928                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2929                 }
2930                 else if (cl_nettimesyncboundmode.integer == 5)
2931                 {
2932                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2933                                 cl.time = cl.mtime[1]; // reset
2934                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2935                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2936                         else
2937                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2938                 }
2939                 else if (cl_nettimesyncboundmode.integer == 6)
2940                 {
2941                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2942                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2943                 }
2944         }
2945         // this packet probably contains a player entity update, so we will need
2946         // to update the prediction
2947         cl.movement_needupdate = true;
2948         // this may get updated later in parsing by svc_clientdata
2949         cl.onground = false;
2950         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2951         // during this frame
2952         // (makes spectating players much smoother and prevents mouse movement from turning)
2953         cl.fixangle[1] = cl.fixangle[0];
2954         cl.fixangle[0] = false;
2955         if (!cls.demoplayback)
2956                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2957 }
2958
2959 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2960
2961 //[515]: csqc
2962 qboolean CL_VM_Parse_TempEntity (void);
2963 void CL_VM_Parse_StuffCmd (const char *msg);
2964 void CL_VM_Parse_CenterPrint (const char *msg);
2965 void CSQC_AddPrintText (const char *msg);
2966 void CSQC_ReadEntities (void);
2967
2968 /*
2969 =====================
2970 CL_ParseServerMessage
2971 =====================
2972 */
2973 int parsingerror = false;
2974 extern void CL_UpdateMoveVars(void);
2975 void CL_ParseServerMessage(void)
2976 {
2977         int                     cmd;
2978         int                     i;
2979         protocolversion_t protocol;
2980         unsigned char           cmdlog[32];
2981         char            *cmdlogname[32], *temp;
2982         int                     cmdindex, cmdcount = 0;
2983
2984         // LordHavoc: moved demo message writing from before the packet parse to
2985         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2986         // code in CL_ParseServerinfo
2987         //if (cls.demorecording)
2988         //      CL_WriteDemoMessage (&net_message);
2989
2990         cl.last_received_message = realtime;
2991
2992         if (cls.netcon && cls.signon < SIGNONS)
2993                 CL_KeepaliveMessage(false);
2994
2995 //
2996 // if recording demos, copy the message out
2997 //
2998         if (cl_shownet.integer == 1)
2999                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3000         else if (cl_shownet.integer == 2)
3001                 Con_Print("------------------\n");
3002
3003 //
3004 // parse the message
3005 //
3006         //MSG_BeginReading ();
3007
3008         parsingerror = true;
3009
3010         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3011         {
3012                 CL_NetworkTimeReceived(realtime); // qw has no clock
3013
3014                 // slightly kill qw player entities each frame
3015                 for (i = 1;i < cl.maxclients;i++)
3016                         cl.entities_active[i] = false;
3017
3018                 // kill all qw nails
3019                 cl.qw_num_nails = 0;
3020
3021                 // fade weapon view kick
3022                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3023
3024                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3025
3026                 while (1)
3027                 {
3028                         if (msg_badread)
3029                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3030
3031                         cmd = MSG_ReadByte ();
3032
3033                         if (cmd == -1)
3034                         {
3035                                 SHOWNET("END OF MESSAGE");
3036                                 break;          // end of message
3037                         }
3038
3039                         cmdindex = cmdcount & 31;
3040                         cmdcount++;
3041                         cmdlog[cmdindex] = cmd;
3042
3043                         SHOWNET(qw_svc_strings[cmd]);
3044                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3045                         if (!cmdlogname[cmdindex])
3046                         {
3047                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3048                                 temp = "<unknown>";
3049                                 cmdlogname[cmdindex] = temp;
3050                         }
3051
3052                         // other commands
3053                         switch (cmd)
3054                         {
3055                         default:
3056                                 {
3057                                         char description[32*64], temp[64];
3058                                         int count;
3059                                         strlcpy(description, "packet dump: ", sizeof(description));
3060                                         i = cmdcount - 32;
3061                                         if (i < 0)
3062                                                 i = 0;
3063                                         count = cmdcount - i;
3064                                         i &= 31;
3065                                         while(count > 0)
3066                                         {
3067                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3068                                                 strlcat(description, temp, sizeof(description));
3069                                                 count--;
3070                                                 i++;
3071                                                 i &= 31;
3072                                         }
3073                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3074                                         Con_Print(description);
3075                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3076                                 }
3077                                 break;
3078
3079                         case qw_svc_nop:
3080                                 //Con_Printf("qw_svc_nop\n");
3081                                 break;
3082
3083                         case qw_svc_disconnect:
3084                                 Con_Printf("Server disconnected\n");
3085                                 if (cls.demonum != -1)
3086                                         CL_NextDemo();
3087                                 else
3088                                         CL_Disconnect();
3089                                 return;
3090
3091                         case qw_svc_print:
3092                                 i = MSG_ReadByte();
3093                                 temp = MSG_ReadString();
3094                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3095                                 {
3096                                         if (i == 3) // chat
3097                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3098                                         else
3099                                                 CSQC_AddPrintText(temp);
3100                                 }
3101                                 break;
3102
3103                         case qw_svc_centerprint:
3104                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3105                                 break;
3106
3107                         case qw_svc_stufftext:
3108                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3109                                 break;
3110
3111                         case qw_svc_damage:
3112                                 // svc_damage protocol is identical to nq
3113                                 V_ParseDamage ();
3114                                 break;
3115
3116                         case qw_svc_serverdata:
3117                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3118                                 CL_ParseServerInfo();
3119                                 break;
3120
3121                         case qw_svc_setangle:
3122                                 for (i=0 ; i<3 ; i++)
3123                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3124                                 if (!cls.demoplayback)
3125                                 {
3126                                         cl.fixangle[0] = true;
3127                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3128                                         // disable interpolation if this is new
3129                                         if (!cl.fixangle[1])
3130                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3131                                 }
3132                                 break;
3133
3134                         case qw_svc_lightstyle:
3135                                 i = MSG_ReadByte ();
3136                                 if (i >= cl.max_lightstyle)
3137                                 {
3138                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3139                                         break;
3140                                 }
3141                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3142                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3143                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3144                                 break;
3145
3146                         case qw_svc_sound:
3147                                 CL_ParseStartSoundPacket(false);
3148                                 break;
3149
3150                         case qw_svc_stopsound:
3151                                 i = (unsigned short) MSG_ReadShort();
3152                                 S_StopSound(i>>3, i&7);
3153                                 break;
3154
3155                         case qw_svc_updatefrags:
3156                                 i = MSG_ReadByte();
3157                                 if (i >= cl.maxclients)
3158                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3159                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3160                                 break;
3161
3162                         case qw_svc_updateping:
3163                                 i = MSG_ReadByte();
3164                                 if (i >= cl.maxclients)
3165                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3166                                 cl.scores[i].qw_ping = MSG_ReadShort();
3167                                 break;
3168
3169                         case qw_svc_updatepl:
3170                                 i = MSG_ReadByte();
3171                                 if (i >= cl.maxclients)
3172                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3173                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3174                                 break;
3175
3176                         case qw_svc_updateentertime:
3177                                 i = MSG_ReadByte();
3178                                 if (i >= cl.maxclients)
3179                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3180                                 // seconds ago
3181                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3182                                 break;
3183
3184                         case qw_svc_spawnbaseline:
3185                                 i = (unsigned short) MSG_ReadShort();
3186                                 if (i < 0 || i >= MAX_EDICTS)
3187                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3188                                 if (i >= cl.max_entities)
3189                                         CL_ExpandEntities(i);
3190                                 CL_ParseBaseline(cl.entities + i, false);
3191                                 break;
3192                         case qw_svc_spawnstatic:
3193                                 CL_ParseStatic(false);
3194                                 break;
3195                         case qw_svc_temp_entity:
3196                                 if(!CL_VM_Parse_TempEntity())
3197                                         CL_ParseTempEntity ();
3198                                 break;
3199
3200                         case qw_svc_killedmonster:
3201                                 cl.stats[STAT_MONSTERS]++;
3202                                 break;
3203
3204                         case qw_svc_foundsecret:
3205                                 cl.stats[STAT_SECRETS]++;
3206                                 break;
3207
3208                         case qw_svc_updatestat:
3209                                 i = MSG_ReadByte ();
3210                                 if (i < 0 || i >= MAX_CL_STATS)
3211                                         Host_Error ("svc_updatestat: %i is invalid", i);
3212                                 cl.stats[i] = MSG_ReadByte ();
3213                                 break;
3214
3215                         case qw_svc_updatestatlong:
3216                                 i = MSG_ReadByte ();
3217                                 if (i < 0 || i >= MAX_CL_STATS)
3218                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3219                                 cl.stats[i] = MSG_ReadLong ();
3220                                 break;
3221
3222                         case qw_svc_spawnstaticsound:
3223                                 CL_ParseStaticSound (false);
3224                                 break;
3225
3226                         case qw_svc_cdtrack:
3227                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3228                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3229                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3230                                 else
3231                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3232                                 break;
3233
3234                         case qw_svc_intermission:
3235                                 if(!cl.intermission)
3236                                         cl.completed_time = cl.time;
3237                                 cl.intermission = 1;
3238                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3239                                 for (i = 0;i < 3;i++)
3240                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3241                                 break;
3242
3243                         case qw_svc_finale:
3244                                 if(!cl.intermission)
3245                                         cl.completed_time = cl.time;
3246                                 cl.intermission = 2;
3247                                 SCR_CenterPrint(MSG_ReadString ());
3248                                 break;
3249
3250                         case qw_svc_sellscreen:
3251                                 Cmd_ExecuteString ("help", src_command);
3252                                 break;
3253
3254                         case qw_svc_smallkick:
3255                                 cl.qw_weaponkick = -2;
3256                                 break;
3257                         case qw_svc_bigkick:
3258                                 cl.qw_weaponkick = -4;
3259                                 break;
3260
3261                         case qw_svc_muzzleflash:
3262                                 i = (unsigned short) MSG_ReadShort();
3263                                 // NOTE: in QW this only worked on clients
3264                                 if (i < 0 || i >= MAX_EDICTS)
3265                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3266                                 if (i >= cl.max_entities)
3267                                         CL_ExpandEntities(i);
3268                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3269                                 break;
3270
3271                         case qw_svc_updateuserinfo:
3272                                 QW_CL_UpdateUserInfo();
3273                                 break;
3274
3275                         case qw_svc_setinfo:
3276                                 QW_CL_SetInfo();
3277                                 break;
3278
3279                         case qw_svc_serverinfo:
3280                                 QW_CL_ServerInfo();
3281                                 break;
3282
3283                         case qw_svc_download:
3284                                 QW_CL_ParseDownload();
3285                                 break;
3286
3287                         case qw_svc_playerinfo:
3288                                 EntityStateQW_ReadPlayerUpdate();
3289                                 break;
3290
3291                         case qw_svc_nails:
3292                                 QW_CL_ParseNails();
3293                                 break;
3294
3295                         case qw_svc_chokecount:
3296                                 i = MSG_ReadByte();
3297                                 // FIXME: apply to netgraph
3298                                 //for (j = 0;j < i;j++)
3299                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3300                                 break;
3301
3302                         case qw_svc_modellist:
3303                                 QW_CL_ParseModelList();
3304                                 break;
3305
3306                         case qw_svc_soundlist:
3307                                 QW_CL_ParseSoundList();
3308                                 break;
3309
3310                         case qw_svc_packetentities:
3311                                 EntityFrameQW_CL_ReadFrame(false);
3312                                 // first update is the final signon stage
3313                                 if (cls.signon == SIGNONS - 1)
3314                                         cls.signon = SIGNONS;
3315                                 break;
3316
3317                         case qw_svc_deltapacketentities:
3318                                 EntityFrameQW_CL_ReadFrame(true);
3319                                 // first update is the final signon stage
3320                                 if (cls.signon == SIGNONS - 1)
3321                                         cls.signon = SIGNONS;
3322                                 break;
3323
3324                         case qw_svc_maxspeed:
3325                                 cl.movevars_maxspeed = MSG_ReadFloat();
3326                                 break;
3327
3328                         case qw_svc_entgravity:
3329                                 cl.movevars_entgravity = MSG_ReadFloat();
3330                                 if (!cl.movevars_entgravity)
3331                                         cl.movevars_entgravity = 1.0f;
3332                                 break;
3333
3334                         case qw_svc_setpause:
3335                                 cl.paused = MSG_ReadByte ();
3336                                 if (cl.paused)
3337                                         CDAudio_Pause ();
3338                                 else
3339                                         CDAudio_Resume ();
3340                                 S_PauseGameSounds (cl.paused);
3341                                 break;
3342                         }
3343                 }
3344
3345                 // fully kill the still slightly dead qw player entities each frame,
3346                 // but only if a player update was received
3347                 for (i = 1;i <= cl.maxclients;i++)
3348                         if (cl.entities_active[i])
3349                                 break;
3350                 if (i <= cl.maxclients)
3351                 {
3352                         // kill all non-updated entities this frame
3353                         for (i = 1;i <= cl.maxclients;i++)
3354                                 if (!cl.entities_active[i])
3355                                         cl.entities[i].state_current.active = false;
3356                 }
3357                 else
3358                 {
3359                         // no update this frame, restore the cl.entities_active for good measure
3360                         for (i = 1;i <= cl.maxclients;i++)
3361                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3362                 }
3363         }
3364         else
3365         {
3366                 while (1)
3367                 {
3368                         if (msg_badread)
3369                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3370
3371                         cmd = MSG_ReadByte ();
3372
3373                         if (cmd == -1)
3374                         {
3375                                 SHOWNET("END OF MESSAGE");
3376                                 break;          // end of message
3377                         }
3378
3379                         cmdindex = cmdcount & 31;
3380                         cmdcount++;
3381                         cmdlog[cmdindex] = cmd;
3382
3383                         // if the high bit of the command byte is set, it is a fast update
3384                         if (cmd & 128)
3385                         {
3386                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3387                                 temp = "entity";
3388                                 cmdlogname[cmdindex] = temp;
3389                                 SHOWNET("fast update");
3390                                 if (cls.signon == SIGNONS - 1)
3391                                 {
3392                                         // first update is the final signon stage
3393                                         cls.signon = SIGNONS;
3394                                         CL_SignonReply ();
3395                                 }
3396                                 EntityFrameQuake_ReadEntity (cmd&127);
3397                                 continue;
3398                         }
3399
3400                         SHOWNET(svc_strings[cmd]);
3401                         cmdlogname[cmdindex] = svc_strings[cmd];
3402                         if (!cmdlogname[cmdindex])
3403                         {
3404                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3405                                 temp = "<unknown>";
3406                                 cmdlogname[cmdindex] = temp;
3407                         }
3408
3409                         // other commands
3410                         switch (cmd)
3411                         {
3412                         default:
3413                                 {
3414                                         char description[32*64], temp[64];
3415                                         int count;