changed texture formats from RGBA to BGRA, yes this is a massive change,
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Nov 2007 05:22:48 +0000 (05:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Nov 2007 05:22:48 +0000 (05:22 +0000)
commitfd091d66e2673b19eb9c7d73d95160ef874de5e6
treec45b4da43c1292670b59ba1fdc62490803930ccc
parent0ac779724c6cfa529507a2486f5af5ebe48c1356
changed texture formats from RGBA to BGRA, yes this is a massive change,
aimed solely at reducing load times, but it failed at that.
this contains several cleanups, and shouldn't reduce performance on any
hardware, so it still goes in.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7725 d7cf8633-e32d-0410-b094-e92efae38249
34 files changed:
cl_main.c
cl_parse.c
cl_particles.c
cl_screen.c
cl_video.c
clvm_cmds.c
csprogs.c
gl_draw.c
gl_rmain.c
gl_rsurf.c
gl_textures.c
image.c
image.h
image_png.c
image_png.h
jpeg.c
jpeg.h
menu.c
model_alias.c
model_brush.c
model_shared.c
model_sprite.c
palette.c
palette.h
r_explosion.c
r_light.c
r_lightning.c
r_shadow.c
r_sky.c
r_textures.h
render.h
sbar.c
wad.c
wad.h