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[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171
172 #define RIC_GUNSHOT             1
173 #define RIC_GUNSHOTQUAD 2
174 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
175 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
176 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
177 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
178 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
179 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
180 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
181 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
182
183 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
184 static void QW_CL_RequestNextDownload(void);
185 static void QW_CL_NextUpload(void);
186 void QW_CL_StartUpload(unsigned char *data, int size);
187 //static qboolean QW_CL_IsUploading(void);
188 static void QW_CL_StopUpload(void);
189 void CL_VM_UpdateIntermissionState(int intermission);
190 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
191
192 /*
193 ==================
194 CL_ParseStartSoundPacket
195 ==================
196 */
197 void CL_ParseStartSoundPacket(int largesoundindex)
198 {
199         vec3_t  pos;
200         int     channel, ent;
201         int     sound_num;
202         int     volume;
203         int     field_mask;
204         float   attenuation;
205
206         if (cls.protocol == PROTOCOL_QUAKEWORLD)
207         {
208                 channel = MSG_ReadShort();
209
210                 if (channel & (1<<15))
211                         volume = MSG_ReadByte ();
212                 else
213                         volume = DEFAULT_SOUND_PACKET_VOLUME;
214
215                 if (channel & (1<<14))
216                         attenuation = MSG_ReadByte () / 64.0;
217                 else
218                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
219
220                 ent = (channel>>3)&1023;
221                 channel &= 7;
222
223                 sound_num = MSG_ReadByte ();
224         }
225         else
226         {
227                 field_mask = MSG_ReadByte();
228
229                 if (field_mask & SND_VOLUME)
230                         volume = MSG_ReadByte ();
231                 else
232                         volume = DEFAULT_SOUND_PACKET_VOLUME;
233
234                 if (field_mask & SND_ATTENUATION)
235                         attenuation = MSG_ReadByte () / 64.0;
236                 else
237                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
238
239                 if (field_mask & SND_LARGEENTITY)
240                 {
241                         ent = (unsigned short) MSG_ReadShort ();
242                         channel = MSG_ReadByte ();
243                 }
244                 else
245                 {
246                         channel = (unsigned short) MSG_ReadShort ();
247                         ent = channel >> 3;
248                         channel &= 7;
249                 }
250
251                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
252                         sound_num = (unsigned short) MSG_ReadShort ();
253                 else
254                         sound_num = MSG_ReadByte ();
255         }
256
257         MSG_ReadVector(pos, cls.protocol);
258
259         if (sound_num >= MAX_SOUNDS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
262                 return;
263         }
264
265         if (ent >= MAX_EDICTS)
266         {
267                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
268                 return;
269         }
270
271         if (ent >= cl.max_entities)
272                 CL_ExpandEntities(ent);
273
274         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
275                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
276 }
277
278 /*
279 ==================
280 CL_KeepaliveMessage
281
282 When the client is taking a long time to load stuff, send keepalive messages
283 so the server doesn't disconnect.
284 ==================
285 */
286
287 static unsigned char olddata[NET_MAXMESSAGE];
288 void CL_KeepaliveMessage (qboolean readmessages)
289 {
290         float time;
291         static double nextmsg = -1;
292         int oldreadcount;
293         qboolean oldbadread;
294         sizebuf_t old;
295
296         // no need if server is local and definitely not if this is a demo
297         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
298                 return;
299
300         if (readmessages)
301         {
302                 // read messages from server, should just be nops
303                 oldreadcount = msg_readcount;
304                 oldbadread = msg_badread;
305                 old = net_message;
306                 memcpy(olddata, net_message.data, net_message.cursize);
307
308                 NetConn_ClientFrame();
309
310                 msg_readcount = oldreadcount;
311                 msg_badread = oldbadread;
312                 net_message = old;
313                 memcpy(net_message.data, olddata, net_message.cursize);
314         }
315
316         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
317         {
318                 sizebuf_t       msg;
319                 unsigned char           buf[4];
320                 nextmsg = time + 5;
321                 // write out a nop
322                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
323                 Con_Print("--> client to server keepalive\n");
324                 memset(&msg, 0, sizeof(msg));
325                 msg.data = buf;
326                 msg.maxsize = sizeof(buf);
327                 MSG_WriteChar(&msg, clc_nop);
328                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
329         }
330 }
331
332 void CL_ParseEntityLump(char *entdata)
333 {
334         const char *data;
335         char key[128], value[MAX_INPUTLINE];
336         FOG_clear(); // LordHavoc: no fog until set
337         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
338         R_SetSkyBox(cl.worldmodel->brush.skybox);
339         data = entdata;
340         if (!data)
341                 return;
342         if (!COM_ParseToken_Simple(&data, false, false))
343                 return; // error
344         if (com_token[0] != '{')
345                 return; // error
346         while (1)
347         {
348                 if (!COM_ParseToken_Simple(&data, false, false))
349                         return; // error
350                 if (com_token[0] == '}')
351                         break; // end of worldspawn
352                 if (com_token[0] == '_')
353                         strlcpy (key, com_token + 1, sizeof (key));
354                 else
355                         strlcpy (key, com_token, sizeof (key));
356                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
357                         key[strlen(key)-1] = 0;
358                 if (!COM_ParseToken_Simple(&data, false, false))
359                         return; // error
360                 strlcpy (value, com_token, sizeof (value));
361                 if (!strcmp("sky", key))
362                         R_SetSkyBox(value);
363                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
364                         R_SetSkyBox(value);
365                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
366                         R_SetSkyBox(value);
367                 else if (!strcmp("fog", key))
368                 {
369                         r_refdef.fog_start = 0;
370                         r_refdef.fog_alpha = 1;
371                         r_refdef.fog_end = 16384;
372                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
373                 }
374                 else if (!strcmp("fog_density", key))
375                         r_refdef.fog_density = atof(value);
376                 else if (!strcmp("fog_red", key))
377                         r_refdef.fog_red = atof(value);
378                 else if (!strcmp("fog_green", key))
379                         r_refdef.fog_green = atof(value);
380                 else if (!strcmp("fog_blue", key))
381                         r_refdef.fog_blue = atof(value);
382                 else if (!strcmp("fog_alpha", key))
383                         r_refdef.fog_alpha = atof(value);
384                 else if (!strcmp("fog_start", key))
385                         r_refdef.fog_start = atof(value);
386                 else if (!strcmp("fog_end", key))
387                         r_refdef.fog_end = atof(value);
388         }
389 }
390
391 extern void CL_Locs_Reload_f(void);
392 extern void CL_VM_Init (void);
393 static const vec3_t defaultmins = {-4096, -4096, -4096};
394 static const vec3_t defaultmaxs = {4096, 4096, 4096};
395 static void CL_SetupWorldModel(void)
396 {
397         // update the world model
398         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
399         CL_UpdateRenderEntity(&cl.entities[0].render);
400
401         // set up csqc world for collision culling
402         if (cl.worldmodel)
403                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
404         else
405                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
406
407         // load or reload .loc file for team chat messages
408         CL_Locs_Reload_f();
409
410         // reset particles and other per-level things
411         R_Modules_NewMap();
412
413         // load the team chat beep if possible
414         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
415
416         // check memory integrity
417         Mem_CheckSentinelsGlobal();
418
419         // load the csqc now
420         if (cl.loadcsqc)
421         {
422                 cl.loadcsqc = false;
423                 CL_VM_Init();
424         }
425 }
426
427 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
428 {
429         qfile_t *file;
430
431         // see if the file already exists
432         file = FS_Open(filename, "rb", true, false);
433         if (file)
434         {
435                 FS_Close(file);
436                 return true;
437         }
438
439         // download messages in a demo would be bad
440         if (cls.demorecording)
441         {
442                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
443                 return true;
444         }
445
446         // don't try to download when playing a demo
447         if (!cls.netcon)
448                 return true;
449
450         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
451         Con_Printf("Downloading %s\n", filename);
452
453         if (!cls.qw_downloadmemory)
454         {
455                 cls.qw_downloadmemory = NULL;
456                 cls.qw_downloadmemorycursize = 0;
457                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
458         }
459
460         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
461         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
462
463         cls.qw_downloadnumber++;
464         cls.qw_downloadpercent = 0;
465         cls.qw_downloadmemorycursize = 0;
466
467         return false;
468 }
469
470 static void QW_CL_ProcessUserInfo(int slot);
471 static void QW_CL_RequestNextDownload(void)
472 {
473         int i;
474
475         // clear name of file that just finished
476         cls.qw_downloadname[0] = 0;
477
478         switch (cls.qw_downloadtype)
479         {
480         case dl_single:
481                 break;
482         case dl_skin:
483                 if (cls.qw_downloadnumber == 0)
484                         Con_Printf("Checking skins...\n");
485                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
486                 {
487                         if (!cl.scores[cls.qw_downloadnumber].name[0])
488                                 continue;
489                         // check if we need to download the file, and return if so
490                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
491                                 return;
492                 }
493
494                 cls.qw_downloadtype = dl_none;
495
496                 // load any newly downloaded skins
497                 for (i = 0;i < cl.maxclients;i++)
498                         QW_CL_ProcessUserInfo(i);
499
500                 // if we're still in signon stages, request the next one
501                 if (cls.signon != SIGNONS)
502                 {
503                         cls.signon = SIGNONS-1;
504                         // we'll go to SIGNONS when the first entity update is received
505                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
506                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
507                 }
508                 break;
509         case dl_model:
510                 if (cls.qw_downloadnumber == 0)
511                 {
512                         Con_Printf("Checking models...\n");
513                         cls.qw_downloadnumber = 1;
514                 }
515
516                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
517                 {
518                         // skip submodels
519                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
520                                 continue;
521                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
522                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
523                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
524                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
525                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
526                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
527                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
528                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
529                         // check if we need to download the file, and return if so
530                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
531                                 return;
532                 }
533
534                 cls.qw_downloadtype = dl_none;
535
536                 // touch all of the precached models that are still loaded so we can free
537                 // anything that isn't needed
538                 if (!sv.active)
539                         Mod_ClearUsed();
540                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
541                         Mod_FindName(cl.model_name[i]);
542                 // precache any models used by the client (this also marks them used)
543                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
544                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
545                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
546                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
547                 Mod_PurgeUnused();
548
549                 // now we try to load everything that is new
550
551                 // world model
552                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
553                 if (cl.model_precache[1]->Draw == NULL)
554                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
555
556                 // normal models
557                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
558                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
559                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
560
561                 // check memory integrity
562                 Mem_CheckSentinelsGlobal();
563
564                 // now that we have a world model, set up the world entity, renderer
565                 // modules and csqc
566                 CL_SetupWorldModel();
567
568                 // add pmodel/emodel CRCs to userinfo
569                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
570                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
571
572                 // done checking sounds and models, send a prespawn command now
573                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
574                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
575
576                 if (cls.qw_downloadmemory)
577                 {
578                         Mem_Free(cls.qw_downloadmemory);
579                         cls.qw_downloadmemory = NULL;
580                 }
581
582                 // done loading
583                 cl.loadfinished = true;
584                 break;
585         case dl_sound:
586                 if (cls.qw_downloadnumber == 0)
587                 {
588                         Con_Printf("Checking sounds...\n");
589                         cls.qw_downloadnumber = 1;
590                 }
591
592                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
593                 {
594                         // check if we need to download the file, and return if so
595                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
596                                 return;
597                 }
598
599                 cls.qw_downloadtype = dl_none;
600
601                 // load new sounds and unload old ones
602                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
603                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
604
605                 // precache any sounds used by the client
606                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
607                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
608                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
609                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
610                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
611                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
612                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
613
614                 // sounds
615                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
616                 {
617                         // Don't lock the sfx here, S_ServerSounds already did that
618                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
619                 }
620
621                 // check memory integrity
622                 Mem_CheckSentinelsGlobal();
623
624                 // done with sound downloads, next we check models
625                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
626                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
627                 break;
628         case dl_none:
629         default:
630                 Con_Printf("Unknown download type.\n");
631         }
632 }
633
634 static void QW_CL_ParseDownload(void)
635 {
636         int size = (signed short)MSG_ReadShort();
637         int percent = MSG_ReadByte();
638
639         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
640
641         // skip the download fragment if playing a demo
642         if (!cls.netcon)
643         {
644                 if (size > 0)
645                         msg_readcount += size;
646                 return;
647         }
648
649         if (size == -1)
650         {
651                 Con_Printf("File not found.\n");
652                 QW_CL_RequestNextDownload();
653                 return;
654         }
655
656         if (msg_readcount + (unsigned short)size > net_message.cursize)
657                 Host_Error("corrupt download message\n");
658
659         // make sure the buffer is big enough to include this new fragment
660         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
661         {
662                 unsigned char *old;
663                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
664                         cls.qw_downloadmemorymaxsize *= 2;
665                 old = cls.qw_downloadmemory;
666                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
667                 if (old)
668                 {
669                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
670                         Mem_Free(old);
671                 }
672         }
673
674         // read the fragment out of the packet
675         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
676         cls.qw_downloadmemorycursize += size;
677         cls.qw_downloadspeedcount += size;
678
679         cls.qw_downloadpercent = percent;
680
681         if (percent != 100)
682         {
683                 // request next fragment
684                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
685                 MSG_WriteString(&cls.netcon->message, "nextdl");
686         }
687         else
688         {
689                 // finished file
690                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
691
692                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
693
694                 cls.qw_downloadpercent = 0;
695
696                 // start downloading the next file (or join the game)
697                 QW_CL_RequestNextDownload();
698         }
699 }
700
701 static void QW_CL_ParseModelList(void)
702 {
703         int n;
704         int nummodels = MSG_ReadByte();
705         char *str;
706
707         // parse model precache list
708         for (;;)
709         {
710                 str = MSG_ReadString();
711                 if (!str[0])
712                         break;
713                 nummodels++;
714                 if (nummodels==MAX_MODELS)
715                         Host_Error("Server sent too many model precaches");
716                 if (strlen(str) >= MAX_QPATH)
717                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
718                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
719         }
720
721         n = MSG_ReadByte();
722         if (n)
723         {
724                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
726                 return;
727         }
728
729         cls.signon = 2;
730         cls.qw_downloadnumber = 0;
731         cls.qw_downloadtype = dl_model;
732         QW_CL_RequestNextDownload();
733 }
734
735 static void QW_CL_ParseSoundList(void)
736 {
737         int n;
738         int numsounds = MSG_ReadByte();
739         char *str;
740
741         // parse sound precache list
742         for (;;)
743         {
744                 str = MSG_ReadString();
745                 if (!str[0])
746                         break;
747                 numsounds++;
748                 if (numsounds==MAX_SOUNDS)
749                         Host_Error("Server sent too many sound precaches");
750                 if (strlen(str) >= MAX_QPATH)
751                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
752                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
753         }
754
755         n = MSG_ReadByte();
756
757         if (n)
758         {
759                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
760                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
761                 return;
762         }
763
764         cls.signon = 2;
765         cls.qw_downloadnumber = 0;
766         cls.qw_downloadtype = dl_sound;
767         QW_CL_RequestNextDownload();
768 }
769
770 static void QW_CL_Skins_f(void)
771 {
772         cls.qw_downloadnumber = 0;
773         cls.qw_downloadtype = dl_skin;
774         QW_CL_RequestNextDownload();
775 }
776
777 static void QW_CL_Changing_f(void)
778 {
779         if (cls.qw_downloadmemory)  // don't change when downloading
780                 return;
781
782         S_StopAllSounds();
783         cl.intermission = 0;
784         cls.signon = 1; // not active anymore, but not disconnected
785         Con_Printf("\nChanging map...\n");
786 }
787
788 void QW_CL_NextUpload(void)
789 {
790         int r, percent, size;
791
792         if (!cls.qw_uploaddata)
793                 return;
794
795         r = cls.qw_uploadsize - cls.qw_uploadpos;
796         if (r > 768)
797                 r = 768;
798         size = min(1, cls.qw_uploadsize);
799         percent = (cls.qw_uploadpos+r)*100/size;
800
801         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
802         MSG_WriteShort(&cls.netcon->message, r);
803         MSG_WriteByte(&cls.netcon->message, percent);
804         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
805
806         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
807
808         cls.qw_uploadpos += r;
809
810         if (cls.qw_uploadpos < cls.qw_uploadsize)
811                 return;
812
813         Con_Printf("Upload completed\n");
814
815         QW_CL_StopUpload();
816 }
817
818 void QW_CL_StartUpload(unsigned char *data, int size)
819 {
820         // do nothing in demos or if not connected
821         if (!cls.netcon)
822                 return;
823
824         // abort existing upload if in progress
825         QW_CL_StopUpload();
826
827         Con_DPrintf("Starting upload of %d bytes...\n", size);
828
829         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
830         memcpy(cls.qw_uploaddata, data, size);
831         cls.qw_uploadsize = size;
832         cls.qw_uploadpos = 0;
833
834         QW_CL_NextUpload();
835 }
836
837 #if 0
838 qboolean QW_CL_IsUploading(void)
839 {
840         return cls.qw_uploaddata != NULL;
841 }
842 #endif
843
844 void QW_CL_StopUpload(void)
845 {
846         if (cls.qw_uploaddata)
847                 Mem_Free(cls.qw_uploaddata);
848         cls.qw_uploaddata = NULL;
849         cls.qw_uploadsize = 0;
850         cls.qw_uploadpos = 0;
851 }
852
853 static void QW_CL_ProcessUserInfo(int slot)
854 {
855         int topcolor, bottomcolor;
856         char temp[2048];
857         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
858         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
859         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
860         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
861         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
862         cl.scores[slot].qw_spectator = temp[0] != 0;
863         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
864         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
865         if (!cl.scores[slot].qw_skin[0])
866                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
867         // TODO: skin cache
868 }
869
870 static void QW_CL_UpdateUserInfo(void)
871 {
872         int slot;
873         slot = MSG_ReadByte();
874         if (slot >= cl.maxclients)
875         {
876                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
877                 MSG_ReadLong();
878                 MSG_ReadString();
879                 return;
880         }
881         cl.scores[slot].qw_userid = MSG_ReadLong();
882         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
883
884         QW_CL_ProcessUserInfo(slot);
885 }
886
887 static void QW_CL_SetInfo(void)
888 {
889         int slot;
890         char key[2048];
891         char value[2048];
892         slot = MSG_ReadByte();
893         strlcpy(key, MSG_ReadString(), sizeof(key));
894         strlcpy(value, MSG_ReadString(), sizeof(value));
895         if (slot >= cl.maxclients)
896         {
897                 Con_Printf("svc_setinfo >= cl.maxclients\n");
898                 return;
899         }
900         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
901
902         QW_CL_ProcessUserInfo(slot);
903 }
904
905 static void QW_CL_ServerInfo(void)
906 {
907         char key[2048];
908         char value[2048];
909         char temp[32];
910         strlcpy(key, MSG_ReadString(), sizeof(key));
911         strlcpy(value, MSG_ReadString(), sizeof(value));
912         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
913         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
914         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
915         cl.qw_teamplay = atoi(temp);
916 }
917
918 static void QW_CL_ParseNails(void)
919 {
920         int i, j;
921         int numnails = MSG_ReadByte();
922         vec_t *v;
923         unsigned char bits[6];
924         for (i = 0;i < numnails;i++)
925         {
926                 for (j = 0;j < 6;j++)
927                         bits[j] = MSG_ReadByte();
928                 if (cl.qw_num_nails > 255)
929                         continue;
930                 v = cl.qw_nails[cl.qw_num_nails++];
931                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
932                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
933                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
934                 v[3] = -360*(bits[4]>>4)/16;
935                 v[4] = 360*bits[5]/256;
936                 v[5] = 0;
937         }
938 }
939
940 static void CL_UpdateItemsAndWeapon(void)
941 {
942         int j;
943         // check for important changes
944
945         // set flash times
946         if (cl.olditems != cl.stats[STAT_ITEMS])
947                 for (j = 0;j < 32;j++)
948                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
949                                 cl.item_gettime[j] = cl.time;
950         cl.olditems = cl.stats[STAT_ITEMS];
951
952         // GAME_NEXUIZ hud needs weapon change time
953         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
954                 cl.weapontime = cl.time;
955         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
956 }
957
958 void CL_BeginDownloads(qboolean aborteddownload)
959 {
960         // quakeworld works differently
961         if (cls.protocol == PROTOCOL_QUAKEWORLD)
962                 return;
963
964         // this would be a good place to do curl downloads
965         if(Curl_Have_forthismap())
966         {
967                 Curl_Register_predownload(); // come back later
968                 return;
969         }
970
971         // if we got here...
972         // curl is done, so let's start with the business
973         cl.loadbegun = true;
974
975         // if already downloading something from the previous level, don't stop it
976         if (cls.qw_downloadname[0])
977                 return;
978
979         if (cl.downloadcsqc)
980         {
981                 size_t progsize;
982                 cl.downloadcsqc = false;
983                 if (cls.netcon
984                  && !sv.active
985                  && csqc_progname.string
986                  && csqc_progname.string[0]
987                  && csqc_progcrc.integer >= 0
988                  && cl_serverextension_download.integer
989                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
990                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
991                 {
992                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
993                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
994                         return;
995                 }
996         }
997
998         if (cl.loadmodel_current < cl.loadmodel_total)
999         {
1000                 // loading models
1001
1002                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1003                 {
1004                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1005                                 continue;
1006                         if (cls.signon < SIGNONS)
1007                                 CL_KeepaliveMessage(true);
1008                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1009                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1010                         {
1011                                 // we now have the worldmodel so we can set up the game world
1012                                 CL_SetupWorldModel();
1013                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1014                                 {
1015                                         cl.loadfinished = true;
1016                                         // now issue the spawn to move on to signon 2 like normal
1017                                         if (cls.netcon)
1018                                                 Cmd_ForwardStringToServer("prespawn");
1019                                 }
1020                         }
1021                 }
1022
1023                 // finished loading models
1024         }
1025
1026         if (cl.loadsound_current < cl.loadsound_total)
1027         {
1028                 // loading sounds
1029
1030                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1031                 {
1032                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1033                                 continue;
1034                         if (cls.signon < SIGNONS)
1035                                 CL_KeepaliveMessage(true);
1036                         // Don't lock the sfx here, S_ServerSounds already did that
1037                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1038                 }
1039
1040                 // finished loading sounds
1041         }
1042
1043         if(gamemode == GAME_NEXUIZ)
1044                 goto skipdownloads;
1045                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1046                 // of dependencies) anyway, and can mess around with the game directory;
1047                 // until this is fixed, only support pk3 downloads via curl, and turn off
1048                 // individual file downloads other than for CSQC
1049                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1050                 // to dlcache only
1051                 // idea: support download of pk3 files using this protocol later
1052
1053         // note: the reason these loops skip already-loaded things is that it
1054         // enables this command to be issued during the game if desired
1055
1056         if (cl.downloadmodel_current < cl.loadmodel_total)
1057         {
1058                 // loading models
1059
1060                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1061                 {
1062                         if (aborteddownload)
1063                         {
1064                                 if (cl.downloadmodel_current == 1)
1065                                 {
1066                                         // the worldmodel failed, but we need to set up anyway
1067                                         CL_SetupWorldModel();
1068                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1069                                         {
1070                                                 cl.loadfinished = true;
1071                                                 // now issue the spawn to move on to signon 2 like normal
1072                                                 if (cls.netcon)
1073                                                         Cmd_ForwardStringToServer("prespawn");
1074                                         }
1075                                 }
1076                                 aborteddownload = false;
1077                                 continue;
1078                         }
1079                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1080                                 continue;
1081                         if (cls.signon < SIGNONS)
1082                                 CL_KeepaliveMessage(true);
1083                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1084                         {
1085                                 if (cl.downloadmodel_current == 1)
1086                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1087                                 else
1088                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1089                                 // regarding the * check: don't try to download submodels
1090                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1091                                 {
1092                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1093                                         // we'll try loading again when the download finishes
1094                                         return;
1095                                 }
1096                         }
1097                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1098                         if (cl.downloadmodel_current == 1)
1099                         {
1100                                 // we now have the worldmodel so we can set up the game world
1101                                 CL_SetupWorldModel();
1102                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1103                                 {
1104                                         cl.loadfinished = true;
1105                                         // now issue the spawn to move on to signon 2 like normal
1106                                         if (cls.netcon)
1107                                                 Cmd_ForwardStringToServer("prespawn");
1108                                 }
1109                         }
1110                 }
1111
1112                 // finished loading models
1113         }
1114
1115         if (cl.downloadsound_current < cl.loadsound_total)
1116         {
1117                 // loading sounds
1118
1119                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1120                 {
1121                         char soundname[MAX_QPATH];
1122                         if (aborteddownload)
1123                         {
1124                                 aborteddownload = false;
1125                                 continue;
1126                         }
1127                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1128                                 continue;
1129                         if (cls.signon < SIGNONS)
1130                                 CL_KeepaliveMessage(true);
1131                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1132                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1133                         {
1134                                 Con_Printf("Sound %s not found\n", soundname);
1135                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1136                                 {
1137                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1138                                         // we'll try loading again when the download finishes
1139                                         return;
1140                                 }
1141                         }
1142                         // Don't lock the sfx here, S_ServerSounds already did that
1143                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1144                 }
1145
1146                 // finished loading sounds
1147         }
1148
1149 skipdownloads:
1150         if (!cl.loadfinished)
1151         {
1152                 cl.loadfinished = true;
1153
1154                 // check memory integrity
1155                 Mem_CheckSentinelsGlobal();
1156
1157                 // now issue the spawn to move on to signon 2 like normal
1158                 if (cls.netcon)
1159                         Cmd_ForwardStringToServer("prespawn");
1160         }
1161 }
1162
1163 void CL_BeginDownloads_f(void)
1164 {
1165         // prevent cl_begindownloads from being issued multiple times in one match
1166         // to prevent accidentally cancelled downloads
1167         if(cl.loadbegun)
1168                 Con_Printf("cl_begindownloads is only valid once per match\n");
1169         else
1170                 CL_BeginDownloads(false);
1171 }
1172
1173 void CL_StopDownload(int size, int crc)
1174 {
1175         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1176         {
1177                 int existingcrc;
1178                 size_t existingsize;
1179                 const char *extension;
1180
1181                 // finished file
1182                 // save to disk only if we don't already have it
1183                 // (this is mainly for playing back demos)
1184                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1185                 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1186                         // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1187                 {
1188                         if ((int)existingsize != size || existingcrc != crc)
1189                         {
1190                                 // we have a mismatching file, pick another name for it
1191                                 char name[MAX_QPATH*2];
1192                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1193                                 if (!FS_FileExists(name))
1194                                 {
1195                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1196                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1197                                 }
1198                         }
1199                 }
1200                 else
1201                 {
1202                         // we either don't have it or have a mismatching file...
1203                         // so it's time to accept the file
1204                         // but if we already have a mismatching file we need to rename
1205                         // this new one, and if we already have this file in renamed form,
1206                         // we do nothing
1207                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1208                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1209                         extension = FS_FileExtension(cls.qw_downloadname);
1210                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1211                                 FS_Rescan();
1212                 }
1213         }
1214         else if (cls.qw_downloadmemory && size)
1215         {
1216                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1217                 CL_BeginDownloads(true);
1218         }
1219
1220         if (cls.qw_downloadmemory)
1221                 Mem_Free(cls.qw_downloadmemory);
1222         cls.qw_downloadmemory = NULL;
1223         cls.qw_downloadname[0] = 0;
1224         cls.qw_downloadmemorymaxsize = 0;
1225         cls.qw_downloadmemorycursize = 0;
1226         cls.qw_downloadpercent = 0;
1227 }
1228
1229 void CL_ParseDownload(void)
1230 {
1231         int i, start, size;
1232         unsigned char data[65536];
1233         start = MSG_ReadLong();
1234         size = (unsigned short)MSG_ReadShort();
1235
1236         // record the start/size information to ack in the next input packet
1237         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1238         {
1239                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1240                 {
1241                         cls.dp_downloadack[i].start = start;
1242                         cls.dp_downloadack[i].size = size;
1243                         break;
1244                 }
1245         }
1246
1247         MSG_ReadBytes(size, data);
1248
1249         if (!cls.qw_downloadname[0])
1250         {
1251                 if (size > 0)
1252                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1253                 return;
1254         }
1255
1256         if (start + size > cls.qw_downloadmemorymaxsize)
1257                 Host_Error("corrupt download message\n");
1258
1259         // only advance cursize if the data is at the expected position
1260         // (gaps are unacceptable)
1261         memcpy(cls.qw_downloadmemory + start, data, size);
1262         cls.qw_downloadmemorycursize = start + size;
1263         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1264         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1265         cls.qw_downloadspeedcount += size;
1266 }
1267
1268 void CL_DownloadBegin_f(void)
1269 {
1270         int size = atoi(Cmd_Argv(1));
1271
1272         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1273         {
1274                 Con_Printf("cl_downloadbegin: received bogus information\n");
1275                 CL_StopDownload(0, 0);
1276                 return;
1277         }
1278
1279         if (cls.qw_downloadname[0])
1280                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1281
1282         CL_StopDownload(0, 0);
1283
1284         // we're really beginning a download now, so initialize stuff
1285         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1286         cls.qw_downloadmemorymaxsize = size;
1287         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1288         cls.qw_downloadnumber++;
1289
1290         Cmd_ForwardStringToServer("sv_startdownload");
1291 }
1292
1293 void CL_StopDownload_f(void)
1294 {
1295         Curl_CancelAll();
1296         if (cls.qw_downloadname[0])
1297         {
1298                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1299                 CL_StopDownload(0, 0);
1300         }
1301         CL_BeginDownloads(true);
1302 }
1303
1304 void CL_DownloadFinished_f(void)
1305 {
1306         if (Cmd_Argc() < 3)
1307         {
1308                 Con_Printf("Malformed cl_downloadfinished command\n");
1309                 return;
1310         }
1311         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1312         CL_BeginDownloads(false);
1313 }
1314
1315 static void CL_SendPlayerInfo(void)
1316 {
1317         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1318         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1319
1320         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1322
1323         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1325
1326         if (cl_pmodel.integer)
1327         {
1328                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1329                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1330         }
1331         if (*cl_playermodel.string)
1332         {
1333                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1334                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1335         }
1336         if (*cl_playerskin.string)
1337         {
1338                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1339                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1340         }
1341 }
1342
1343 /*
1344 =====================
1345 CL_SignonReply
1346
1347 An svc_signonnum has been received, perform a client side setup
1348 =====================
1349 */
1350 static void CL_SignonReply (void)
1351 {
1352         if (developer.integer >= 100)
1353                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1354
1355         switch (cls.signon)
1356         {
1357         case 1:
1358                 if (cls.netcon)
1359                 {
1360                         // send player info before we begin downloads
1361                         // (so that the server can see the player name while downloading)
1362                         CL_SendPlayerInfo();
1363
1364                         // execute cl_begindownloads next frame
1365                         // (after any commands added by svc_stufftext have been executed)
1366                         // when done with downloads the "prespawn" will be sent
1367                         Cbuf_AddText("\ncl_begindownloads\n");
1368
1369                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1370                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1371                 }
1372                 else // playing a demo...  make sure loading occurs as soon as possible
1373                         CL_BeginDownloads(false);
1374                 break;
1375
1376         case 2:
1377                 if (cls.netcon)
1378                 {
1379                         // LordHavoc: quake sent the player info here but due to downloads
1380                         // it is sent earlier instead
1381                         // CL_SendPlayerInfo();
1382
1383                         // LordHavoc: changed to begin a loading stage and issue this when done
1384                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1385                         MSG_WriteString (&cls.netcon->message, "spawn");
1386                 }
1387                 break;
1388
1389         case 3:
1390                 if (cls.netcon)
1391                 {
1392                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1393                         MSG_WriteString (&cls.netcon->message, "begin");
1394                 }
1395                 break;
1396
1397         case 4:
1398                 Con_ClearNotify();
1399                 if (COM_CheckParm("-profilegameonly"))
1400                         Sys_AllowProfiling(true);
1401                 break;
1402         }
1403 }
1404
1405 /*
1406 ==================
1407 CL_ParseServerInfo
1408 ==================
1409 */
1410 void CL_ParseServerInfo (void)
1411 {
1412         char *str;
1413         int i;
1414         protocolversion_t protocol;
1415         int nummodels, numsounds;
1416
1417         Con_DPrint("Serverinfo packet received.\n");
1418
1419         // if server is active, we already began a loading plaque
1420         if (!sv.active)
1421         {
1422                 SCR_BeginLoadingPlaque();
1423                 S_StopAllSounds();
1424         }
1425
1426         // check memory integrity
1427         Mem_CheckSentinelsGlobal();
1428
1429         // clear cl_serverextension cvars
1430         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1431
1432 //
1433 // wipe the client_state_t struct
1434 //
1435         CL_ClearState ();
1436
1437 // parse protocol version number
1438         i = MSG_ReadLong ();
1439         protocol = Protocol_EnumForNumber(i);
1440         if (protocol == PROTOCOL_UNKNOWN)
1441         {
1442                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1443                 return;
1444         }
1445         // hack for unmarked Nehahra movie demos which had a custom protocol
1446         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1447                 protocol = PROTOCOL_NEHAHRAMOVIE;
1448         cls.protocol = protocol;
1449         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1450
1451         cl.num_entities = 1;
1452
1453         if (protocol == PROTOCOL_QUAKEWORLD)
1454         {
1455                 char gamedir[1][MAX_QPATH];
1456
1457                 cl.qw_servercount = MSG_ReadLong();
1458
1459                 str = MSG_ReadString();
1460                 Con_Printf("server gamedir is %s\n", str);
1461                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1462
1463                 // change gamedir if needed
1464                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1465                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1466
1467                 cl.gametype = GAME_DEATHMATCH;
1468                 cl.maxclients = 32;
1469
1470                 // parse player number
1471                 i = MSG_ReadByte();
1472                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1473                 //cl.qw_spectator = (i & 128) != 0;
1474                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1475                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1476
1477                 // get the full level name
1478                 str = MSG_ReadString ();
1479                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1480
1481                 // get the movevars that are defined in the qw protocol
1482                 cl.movevars_gravity            = MSG_ReadFloat();
1483                 cl.movevars_stopspeed          = MSG_ReadFloat();
1484                 cl.movevars_maxspeed           = MSG_ReadFloat();
1485                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1486                 cl.movevars_accelerate         = MSG_ReadFloat();
1487                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1488                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1489                 cl.movevars_friction           = MSG_ReadFloat();
1490                 cl.movevars_waterfriction      = MSG_ReadFloat();
1491                 cl.movevars_entgravity         = MSG_ReadFloat();
1492
1493                 // other movevars not in the protocol...
1494                 cl.movevars_wallfriction = 0;
1495                 cl.movevars_timescale = 1;
1496                 cl.movevars_jumpvelocity = 270;
1497                 cl.movevars_edgefriction = 2;
1498                 cl.movevars_maxairspeed = 30;
1499                 cl.movevars_stepheight = 18;
1500                 cl.movevars_airaccel_qw = 1;
1501                 cl.movevars_airaccel_sideways_friction = 0;
1502
1503                 // seperate the printfs so the server message can have a color
1504                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1505
1506                 // check memory integrity
1507                 Mem_CheckSentinelsGlobal();
1508
1509                 if (cls.netcon)
1510                 {
1511                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1512                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1513                 }
1514
1515                 cl.loadbegun = false;
1516                 cl.loadfinished = false;
1517
1518                 cls.state = ca_connected;
1519                 cls.signon = 1;
1520
1521                 // note: on QW protocol we can't set up the gameworld until after
1522                 // downloads finish...
1523                 // (we don't even know the name of the map yet)
1524         }
1525         else
1526         {
1527         // parse maxclients
1528                 cl.maxclients = MSG_ReadByte ();
1529                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1530                 {
1531                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1532                         return;
1533                 }
1534                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1535
1536         // parse gametype
1537                 cl.gametype = MSG_ReadByte ();
1538
1539         // parse signon message
1540                 str = MSG_ReadString ();
1541                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1542
1543         // seperate the printfs so the server message can have a color
1544                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1545                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1546
1547                 // check memory integrity
1548                 Mem_CheckSentinelsGlobal();
1549
1550                 // parse model precache list
1551                 for (nummodels=1 ; ; nummodels++)
1552                 {
1553                         str = MSG_ReadString();
1554                         if (!str[0])
1555                                 break;
1556                         if (nummodels==MAX_MODELS)
1557                                 Host_Error ("Server sent too many model precaches");
1558                         if (strlen(str) >= MAX_QPATH)
1559                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1560                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1561                 }
1562                 // parse sound precache list
1563                 for (numsounds=1 ; ; numsounds++)
1564                 {
1565                         str = MSG_ReadString();
1566                         if (!str[0])
1567                                 break;
1568                         if (numsounds==MAX_SOUNDS)
1569                                 Host_Error("Server sent too many sound precaches");
1570                         if (strlen(str) >= MAX_QPATH)
1571                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1572                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1573                 }
1574
1575                 // touch all of the precached models that are still loaded so we can free
1576                 // anything that isn't needed
1577                 if (!sv.active)
1578                         Mod_ClearUsed();
1579                 for (i = 1;i < nummodels;i++)
1580                         Mod_FindName(cl.model_name[i]);
1581                 // precache any models used by the client (this also marks them used)
1582                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1583                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1584                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1585                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1586                 Mod_PurgeUnused();
1587
1588                 // do the same for sounds
1589                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1590                 S_ServerSounds (cl.sound_name, numsounds);
1591
1592                 // precache any sounds used by the client
1593                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1594                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1595                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1596                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1597                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1598                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1599                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1600
1601                 // now we try to load everything that is new
1602                 cl.loadmodel_current = 1;
1603                 cl.downloadmodel_current = 1;
1604                 cl.loadmodel_total = nummodels;
1605                 cl.loadsound_current = 1;
1606                 cl.downloadsound_current = 1;
1607                 cl.loadsound_total = numsounds;
1608                 cl.downloadcsqc = true;
1609                 cl.loadbegun = false;
1610                 cl.loadfinished = false;
1611                 cl.loadcsqc = true;
1612         }
1613
1614         // check memory integrity
1615         Mem_CheckSentinelsGlobal();
1616
1617 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1618         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1619         {
1620                 char demofile[MAX_OSPATH];
1621                 char levelname[MAX_QPATH];
1622
1623                 if (cls.demorecording)
1624                 {
1625                         // finish the previous level's demo file
1626                         CL_Stop_f();
1627                 }
1628
1629                 // start a new demo file
1630                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1631                 if (strrchr(levelname, '.'))
1632                         *(strrchr(levelname, '.')) = 0;
1633                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1634
1635                 Con_Printf ("Auto-recording to %s.\n", demofile);
1636
1637                 cls.demofile = FS_Open (demofile, "wb", false, false);
1638                 if (cls.demofile)
1639                 {
1640                         cls.forcetrack = -1;
1641                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1642                         cls.demorecording = true;
1643                 }
1644                 else
1645                         Con_Print ("ERROR: couldn't open.\n");
1646         }
1647 }
1648
1649 void CL_ValidateState(entity_state_t *s)
1650 {
1651         dp_model_t *model;
1652
1653         if (!s->active)
1654                 return;
1655
1656         if (s->modelindex >= MAX_MODELS)
1657                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1658
1659         // these warnings are only warnings, no corrections are made to the state
1660         // because states are often copied for decoding, which otherwise would
1661         // propogate some of the corrections accidentally
1662         // (this used to happen, sometimes affecting skin and frame)
1663
1664         // colormap is client index + 1
1665         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1666                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1667
1668         model = cl.model_precache[s->modelindex];
1669         if (model && model->type && s->frame >= model->numframes)
1670                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1671         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1672                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1673 }
1674
1675 void CL_MoveLerpEntityStates(entity_t *ent)
1676 {
1677         float odelta[3], adelta[3];
1678         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1679         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1680         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1681         {
1682                 // reset all persistent stuff if this is a new entity
1683                 ent->persistent.lerpdeltatime = 0;
1684                 ent->persistent.lerpstarttime = cl.mtime[1];
1685                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1686                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1687                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1688                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1689                 // reset animation interpolation as well
1690                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1691                 ent->render.frame1time = ent->render.frame2time = cl.time;
1692                 ent->render.framelerp = 1;
1693                 // reset various persistent stuff
1694                 ent->persistent.muzzleflash = 0;
1695                 ent->persistent.trail_allowed = false;
1696         }
1697         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1698         {
1699                 // don't interpolate the move
1700                 // (the fixangle[] check detects teleports, but not constant fixangles
1701                 //  such as when spectating)
1702                 ent->persistent.lerpdeltatime = 0;
1703                 ent->persistent.lerpstarttime = cl.mtime[1];
1704                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1705                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1706                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1707                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1708                 ent->persistent.trail_allowed = false;
1709         }
1710         else if (ent->state_current.flags & RENDER_STEP)
1711         {
1712                 // monster interpolation
1713                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1714                 {
1715                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1716                         ent->persistent.lerpstarttime = cl.mtime[1];
1717                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1718                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1719                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1720                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1721                 }
1722         }
1723         else
1724         {
1725                 // not a monster
1726                 ent->persistent.lerpstarttime = ent->state_previous.time;
1727                 // no lerp if it's singleplayer
1728                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1729                         ent->persistent.lerpdeltatime = 0;
1730                 else
1731                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1732                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1733                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1734                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1735                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1736         }
1737         // trigger muzzleflash effect if necessary
1738         if (ent->state_current.effects & EF_MUZZLEFLASH)
1739                 ent->persistent.muzzleflash = 1;
1740 }
1741
1742 /*
1743 ==================
1744 CL_ParseBaseline
1745 ==================
1746 */
1747 void CL_ParseBaseline (entity_t *ent, int large)
1748 {
1749         int i;
1750
1751         ent->state_baseline = defaultstate;
1752         // FIXME: set ent->state_baseline.number?
1753         ent->state_baseline.active = true;
1754         if (large)
1755         {
1756                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1757                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1758         }
1759         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1760         {
1761                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1762                 ent->state_baseline.frame = MSG_ReadByte ();
1763         }
1764         else
1765         {
1766                 ent->state_baseline.modelindex = MSG_ReadByte ();
1767                 ent->state_baseline.frame = MSG_ReadByte ();
1768         }
1769         ent->state_baseline.colormap = MSG_ReadByte();
1770         ent->state_baseline.skin = MSG_ReadByte();
1771         for (i = 0;i < 3;i++)
1772         {
1773                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1774                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1775         }
1776         ent->state_previous = ent->state_current = ent->state_baseline;
1777 }
1778
1779
1780 /*
1781 ==================
1782 CL_ParseClientdata
1783
1784 Server information pertaining to this client only
1785 ==================
1786 */
1787 void CL_ParseClientdata (void)
1788 {
1789         int i, bits;
1790
1791         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1792         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1793         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1794         cl.mviewzoom[1] = cl.mviewzoom[0];
1795
1796         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1797         {
1798                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1799                 cl.stats[STAT_ITEMS] = 0;
1800                 cl.stats[STAT_VIEWZOOM] = 255;
1801         }
1802         cl.idealpitch = 0;
1803         cl.mpunchangle[0][0] = 0;
1804         cl.mpunchangle[0][1] = 0;
1805         cl.mpunchangle[0][2] = 0;
1806         cl.mpunchvector[0][0] = 0;
1807         cl.mpunchvector[0][1] = 0;
1808         cl.mpunchvector[0][2] = 0;
1809         cl.mvelocity[0][0] = 0;
1810         cl.mvelocity[0][1] = 0;
1811         cl.mvelocity[0][2] = 0;
1812         cl.mviewzoom[0] = 1;
1813
1814         bits = (unsigned short) MSG_ReadShort ();
1815         if (bits & SU_EXTEND1)
1816                 bits |= (MSG_ReadByte() << 16);
1817         if (bits & SU_EXTEND2)
1818                 bits |= (MSG_ReadByte() << 24);
1819
1820         if (bits & SU_VIEWHEIGHT)
1821                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1822
1823         if (bits & SU_IDEALPITCH)
1824                 cl.idealpitch = MSG_ReadChar ();
1825
1826         for (i = 0;i < 3;i++)
1827         {
1828                 if (bits & (SU_PUNCH1<<i) )
1829                 {
1830                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1831                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1832                         else
1833                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1834                 }
1835                 if (bits & (SU_PUNCHVEC1<<i))
1836                 {
1837                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1838                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1839                         else
1840                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1841                 }
1842                 if (bits & (SU_VELOCITY1<<i) )
1843                 {
1844                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1845                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1846                         else
1847                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1848                 }
1849         }
1850
1851         // LordHavoc: hipnotic demos don't have this bit set but should
1852         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1853                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1854
1855         cl.onground = (bits & SU_ONGROUND) != 0;
1856         cl.inwater = (bits & SU_INWATER) != 0;
1857
1858         if (cls.protocol == PROTOCOL_DARKPLACES5)
1859         {
1860                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1861                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1862                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1863                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1864                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1865                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1866                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1867                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1868                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1869                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1870         }
1871         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1872         {
1873                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1874                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1875                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1876                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1877                 else
1878                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1879                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1880                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1881                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1882                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1883                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1884                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1885                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1886                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1887                 else
1888                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1889         }
1890
1891         if (bits & SU_VIEWZOOM)
1892         {
1893                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1894                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1895                 else
1896                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1897         }
1898
1899         // viewzoom interpolation
1900         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1901 }
1902
1903 /*
1904 =====================
1905 CL_ParseStatic
1906 =====================
1907 */
1908 void CL_ParseStatic (int large)
1909 {
1910         entity_t *ent;
1911
1912         if (cl.num_static_entities >= cl.max_static_entities)
1913                 Host_Error ("Too many static entities");
1914         ent = &cl.static_entities[cl.num_static_entities++];
1915         CL_ParseBaseline (ent, large);
1916
1917         if (ent->state_baseline.modelindex == 0)
1918         {
1919                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1920                 cl.num_static_entities--;
1921                 // This is definitely a cheesy way to conserve resources...
1922                 return;
1923         }
1924
1925 // copy it to the current state
1926         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1927         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1928         ent->render.framelerp = 0;
1929         // make torchs play out of sync
1930         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1931         ent->render.skinnum = ent->state_baseline.skin;
1932         ent->render.effects = ent->state_baseline.effects;
1933         ent->render.alpha = 1;
1934
1935         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1936         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1937
1938         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1939         CL_UpdateRenderEntity(&ent->render);
1940 }
1941
1942 /*
1943 ===================
1944 CL_ParseStaticSound
1945 ===================
1946 */
1947 void CL_ParseStaticSound (int large)
1948 {
1949         vec3_t          org;
1950         int                     sound_num, vol, atten;
1951
1952         MSG_ReadVector(org, cls.protocol);
1953         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1954                 sound_num = (unsigned short) MSG_ReadShort ();
1955         else
1956                 sound_num = MSG_ReadByte ();
1957         vol = MSG_ReadByte ();
1958         atten = MSG_ReadByte ();
1959
1960         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1961 }
1962
1963 void CL_ParseEffect (void)
1964 {
1965         vec3_t          org;
1966         int                     modelindex, startframe, framecount, framerate;
1967
1968         MSG_ReadVector(org, cls.protocol);
1969         modelindex = MSG_ReadByte ();
1970         startframe = MSG_ReadByte ();
1971         framecount = MSG_ReadByte ();
1972         framerate = MSG_ReadByte ();
1973
1974         CL_Effect(org, modelindex, startframe, framecount, framerate);
1975 }
1976
1977 void CL_ParseEffect2 (void)
1978 {
1979         vec3_t          org;
1980         int                     modelindex, startframe, framecount, framerate;
1981
1982         MSG_ReadVector(org, cls.protocol);
1983         modelindex = (unsigned short) MSG_ReadShort ();
1984         startframe = (unsigned short) MSG_ReadShort ();
1985         framecount = MSG_ReadByte ();
1986         framerate = MSG_ReadByte ();
1987
1988         CL_Effect(org, modelindex, startframe, framecount, framerate);
1989 }
1990
1991 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1992 {
1993         int i;
1994         beam_t *b = NULL;
1995
1996         if (ent >= MAX_EDICTS)
1997         {
1998                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1999                 ent = 0;
2000         }
2001
2002         if (ent >= cl.max_entities)
2003                 CL_ExpandEntities(ent);
2004
2005         // override any beam with the same entity
2006         i = cl.max_beams;
2007         if (ent)
2008                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2009                         if (b->entity == ent)
2010                                 break;
2011         // if the entity was not found then just replace an unused beam
2012         if (i == cl.max_beams)
2013                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2014                         if (!b->model)
2015                                 break;
2016         if (i < cl.max_beams)
2017         {
2018                 cl.num_beams = max(cl.num_beams, i + 1);
2019                 b->entity = ent;
2020                 b->lightning = lightning;
2021                 b->model = m;
2022                 b->endtime = cl.mtime[0] + 0.2;
2023                 VectorCopy (start, b->start);
2024                 VectorCopy (end, b->end);
2025         }
2026         else
2027                 Con_Print("beam list overflow!\n");
2028 }
2029
2030 void CL_ParseBeam (dp_model_t *m, int lightning)
2031 {
2032         int ent;
2033         vec3_t start, end;
2034
2035         ent = (unsigned short) MSG_ReadShort ();
2036         MSG_ReadVector(start, cls.protocol);
2037         MSG_ReadVector(end, cls.protocol);
2038
2039         if (ent >= MAX_EDICTS)
2040         {
2041                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2042                 ent = 0;
2043         }
2044
2045         CL_NewBeam(ent, start, end, m, lightning);
2046 }
2047
2048 void CL_ParseTempEntity(void)
2049 {
2050         int type;
2051         vec3_t pos, pos2;
2052         vec3_t vel1, vel2;
2053         vec3_t dir;
2054         vec3_t color;
2055         int rnd;
2056         int colorStart, colorLength, count;
2057         float velspeed, radius;
2058         unsigned char *tempcolor;
2059         matrix4x4_t tempmatrix;
2060
2061         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2062         {
2063                 type = MSG_ReadByte();
2064                 switch (type)
2065                 {
2066                 case QW_TE_WIZSPIKE:
2067                         // spike hitting wall
2068                         MSG_ReadVector(pos, cls.protocol);
2069                         CL_FindNonSolidLocation(pos, pos, 4);
2070                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2072                         break;
2073
2074                 case QW_TE_KNIGHTSPIKE:
2075                         // spike hitting wall
2076                         MSG_ReadVector(pos, cls.protocol);
2077                         CL_FindNonSolidLocation(pos, pos, 4);
2078                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2079                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2080                         break;
2081
2082                 case QW_TE_SPIKE:
2083                         // spike hitting wall
2084                         MSG_ReadVector(pos, cls.protocol);
2085                         CL_FindNonSolidLocation(pos, pos, 4);
2086                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2087                         if (rand() % 5)
2088                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2089                         else
2090                         {
2091                                 rnd = rand() & 3;
2092                                 if (rnd == 1)
2093                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2094                                 else if (rnd == 2)
2095                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2096                                 else
2097                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2098                         }
2099                         break;
2100                 case QW_TE_SUPERSPIKE:
2101                         // super spike hitting wall
2102                         MSG_ReadVector(pos, cls.protocol);
2103                         CL_FindNonSolidLocation(pos, pos, 4);
2104                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2105                         if (rand() % 5)
2106                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2107                         else
2108                         {
2109                                 rnd = rand() & 3;
2110                                 if (rnd == 1)
2111                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2112                                 else if (rnd == 2)
2113                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2114                                 else
2115                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2116                         }
2117                         break;
2118
2119                 case QW_TE_EXPLOSION:
2120                         // rocket explosion
2121                         MSG_ReadVector(pos, cls.protocol);
2122                         CL_FindNonSolidLocation(pos, pos, 10);
2123                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2124                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2125                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2126                         break;
2127
2128                 case QW_TE_TAREXPLOSION:
2129                         // tarbaby explosion
2130                         MSG_ReadVector(pos, cls.protocol);
2131                         CL_FindNonSolidLocation(pos, pos, 10);
2132                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2133                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2134                         break;
2135
2136                 case QW_TE_LIGHTNING1:
2137                         // lightning bolts
2138                         CL_ParseBeam(cl.model_bolt, true);
2139                         break;
2140
2141                 case QW_TE_LIGHTNING2:
2142                         // lightning bolts
2143                         CL_ParseBeam(cl.model_bolt2, true);
2144                         break;
2145
2146                 case QW_TE_LIGHTNING3:
2147                         // lightning bolts
2148                         CL_ParseBeam(cl.model_bolt3, false);
2149                         break;
2150
2151                 case QW_TE_LAVASPLASH:
2152                         MSG_ReadVector(pos, cls.protocol);
2153                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2154                         break;
2155
2156                 case QW_TE_TELEPORT:
2157                         MSG_ReadVector(pos, cls.protocol);
2158                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2159                         break;
2160
2161                 case QW_TE_GUNSHOT:
2162                         // bullet hitting wall
2163                         radius = MSG_ReadByte();
2164                         MSG_ReadVector(pos, cls.protocol);
2165                         CL_FindNonSolidLocation(pos, pos, 4);
2166                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2167                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2168                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2169                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2170                         {
2171                                 if (rand() % 5)
2172                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2173                                 else
2174                                 {
2175                                         rnd = rand() & 3;
2176                                         if (rnd == 1)
2177                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2178                                         else if (rnd == 2)
2179                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2180                                         else
2181                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2182                                 }
2183                         }
2184                         break;
2185
2186                 case QW_TE_BLOOD:
2187                         count = MSG_ReadByte();
2188                         MSG_ReadVector(pos, cls.protocol);
2189                         CL_FindNonSolidLocation(pos, pos, 4);
2190                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2191                         break;
2192
2193                 case QW_TE_LIGHTNINGBLOOD:
2194                         MSG_ReadVector(pos, cls.protocol);
2195                         CL_FindNonSolidLocation(pos, pos, 4);
2196                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2197                         break;
2198
2199                 default:
2200                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2201                 }
2202         }
2203         else
2204         {
2205                 type = MSG_ReadByte();
2206                 switch (type)
2207                 {
2208                 case TE_WIZSPIKE:
2209                         // spike hitting wall
2210                         MSG_ReadVector(pos, cls.protocol);
2211                         CL_FindNonSolidLocation(pos, pos, 4);
2212                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2214                         break;
2215
2216                 case TE_KNIGHTSPIKE:
2217                         // spike hitting wall
2218                         MSG_ReadVector(pos, cls.protocol);
2219                         CL_FindNonSolidLocation(pos, pos, 4);
2220                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2222                         break;
2223
2224                 case TE_SPIKE:
2225                         // spike hitting wall
2226                         MSG_ReadVector(pos, cls.protocol);
2227                         CL_FindNonSolidLocation(pos, pos, 4);
2228                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229                         if (rand() % 5)
2230                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2231                         else
2232                         {
2233                                 rnd = rand() & 3;
2234                                 if (rnd == 1)
2235                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2236                                 else if (rnd == 2)
2237                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2238                                 else
2239                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2240                         }
2241                         break;
2242                 case TE_SPIKEQUAD:
2243                         // quad spike hitting wall
2244                         MSG_ReadVector(pos, cls.protocol);
2245                         CL_FindNonSolidLocation(pos, pos, 4);
2246                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2247                         if (rand() % 5)
2248                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2249                         else
2250                         {
2251                                 rnd = rand() & 3;
2252                                 if (rnd == 1)
2253                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2254                                 else if (rnd == 2)
2255                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2256                                 else
2257                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2258                         }
2259                         break;
2260                 case TE_SUPERSPIKE:
2261                         // super spike hitting wall
2262                         MSG_ReadVector(pos, cls.protocol);
2263                         CL_FindNonSolidLocation(pos, pos, 4);
2264                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2265                         if (rand() % 5)
2266                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2267                         else
2268                         {
2269                                 rnd = rand() & 3;
2270                                 if (rnd == 1)
2271                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2272                                 else if (rnd == 2)
2273                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2274                                 else
2275                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2276                         }
2277                         break;
2278                 case TE_SUPERSPIKEQUAD:
2279                         // quad super spike hitting wall
2280                         MSG_ReadVector(pos, cls.protocol);
2281                         CL_FindNonSolidLocation(pos, pos, 4);
2282                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2283                         if (rand() % 5)
2284                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2285                         else
2286                         {
2287                                 rnd = rand() & 3;
2288                                 if (rnd == 1)
2289                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2290                                 else if (rnd == 2)
2291                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2292                                 else
2293                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2294                         }
2295                         break;
2296                         // LordHavoc: added for improved blood splatters
2297                 case TE_BLOOD:
2298                         // blood puff
2299                         MSG_ReadVector(pos, cls.protocol);
2300                         CL_FindNonSolidLocation(pos, pos, 4);
2301                         dir[0] = MSG_ReadChar();
2302                         dir[1] = MSG_ReadChar();
2303                         dir[2] = MSG_ReadChar();
2304                         count = MSG_ReadByte();
2305                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2306                         break;
2307                 case TE_SPARK:
2308                         // spark shower
2309                         MSG_ReadVector(pos, cls.protocol);
2310                         CL_FindNonSolidLocation(pos, pos, 4);
2311                         dir[0] = MSG_ReadChar();
2312                         dir[1] = MSG_ReadChar();
2313                         dir[2] = MSG_ReadChar();
2314                         count = MSG_ReadByte();
2315                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2316                         break;
2317                 case TE_PLASMABURN:
2318                         MSG_ReadVector(pos, cls.protocol);
2319                         CL_FindNonSolidLocation(pos, pos, 4);
2320                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2321                         break;
2322                         // LordHavoc: added for improved gore
2323                 case TE_BLOODSHOWER:
2324                         // vaporized body
2325                         MSG_ReadVector(pos, cls.protocol); // mins
2326                         MSG_ReadVector(pos2, cls.protocol); // maxs
2327                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2328                         count = (unsigned short) MSG_ReadShort(); // number of particles
2329                         vel1[0] = -velspeed;
2330                         vel1[1] = -velspeed;
2331                         vel1[2] = -velspeed;
2332                         vel2[0] = velspeed;
2333                         vel2[1] = velspeed;
2334                         vel2[2] = velspeed;
2335                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2336                         break;
2337
2338                 case TE_PARTICLECUBE:
2339                         // general purpose particle effect
2340                         MSG_ReadVector(pos, cls.protocol); // mins
2341                         MSG_ReadVector(pos2, cls.protocol); // maxs
2342                         MSG_ReadVector(dir, cls.protocol); // dir
2343                         count = (unsigned short) MSG_ReadShort(); // number of particles
2344                         colorStart = MSG_ReadByte(); // color
2345                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2346                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2347                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2348                         break;
2349
2350                 case TE_PARTICLERAIN:
2351                         // general purpose particle effect
2352                         MSG_ReadVector(pos, cls.protocol); // mins
2353                         MSG_ReadVector(pos2, cls.protocol); // maxs
2354                         MSG_ReadVector(dir, cls.protocol); // dir
2355                         count = (unsigned short) MSG_ReadShort(); // number of particles
2356                         colorStart = MSG_ReadByte(); // color
2357                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2358                         break;
2359
2360                 case TE_PARTICLESNOW:
2361                         // general purpose particle effect
2362                         MSG_ReadVector(pos, cls.protocol); // mins
2363                         MSG_ReadVector(pos2, cls.protocol); // maxs
2364                         MSG_ReadVector(dir, cls.protocol); // dir
2365                         count = (unsigned short) MSG_ReadShort(); // number of particles
2366                         colorStart = MSG_ReadByte(); // color
2367                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2368                         break;
2369
2370                 case TE_GUNSHOT:
2371                         // bullet hitting wall
2372                         MSG_ReadVector(pos, cls.protocol);
2373                         CL_FindNonSolidLocation(pos, pos, 4);
2374                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2375                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2376                         {
2377                                 if (rand() % 5)
2378                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2379                                 else
2380                                 {
2381                                         rnd = rand() & 3;
2382                                         if (rnd == 1)
2383                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2384                                         else if (rnd == 2)
2385                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2386                                         else
2387                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2388                                 }
2389                         }
2390                         break;
2391
2392                 case TE_GUNSHOTQUAD:
2393                         // quad bullet hitting wall
2394                         MSG_ReadVector(pos, cls.protocol);
2395                         CL_FindNonSolidLocation(pos, pos, 4);
2396                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2397                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2398                         {
2399                                 if (rand() % 5)
2400                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2401                                 else
2402                                 {
2403                                         rnd = rand() & 3;
2404                                         if (rnd == 1)
2405                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2406                                         else if (rnd == 2)
2407                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2408                                         else
2409                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2410                                 }
2411                         }
2412                         break;
2413
2414                 case TE_EXPLOSION:
2415                         // rocket explosion
2416                         MSG_ReadVector(pos, cls.protocol);
2417                         CL_FindNonSolidLocation(pos, pos, 10);
2418                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2420                         break;
2421
2422                 case TE_EXPLOSIONQUAD:
2423                         // quad rocket explosion
2424                         MSG_ReadVector(pos, cls.protocol);
2425                         CL_FindNonSolidLocation(pos, pos, 10);
2426                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2427                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2428                         break;
2429
2430                 case TE_EXPLOSION3:
2431                         // Nehahra movie colored lighting explosion
2432                         MSG_ReadVector(pos, cls.protocol);
2433                         CL_FindNonSolidLocation(pos, pos, 10);
2434                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2435                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2436                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2437                         CL_ParticleExplosion(pos);
2438                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2439                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2440                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2441                         break;
2442
2443                 case TE_EXPLOSIONRGB:
2444                         // colored lighting explosion
2445                         MSG_ReadVector(pos, cls.protocol);
2446                         CL_FindNonSolidLocation(pos, pos, 10);
2447                         CL_ParticleExplosion(pos);
2448                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2449                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2450                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2451                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2452                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2453                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2454                         break;
2455
2456                 case TE_TAREXPLOSION:
2457                         // tarbaby explosion
2458                         MSG_ReadVector(pos, cls.protocol);
2459                         CL_FindNonSolidLocation(pos, pos, 10);
2460                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2461                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2462                         break;
2463
2464                 case TE_SMALLFLASH:
2465                         MSG_ReadVector(pos, cls.protocol);
2466                         CL_FindNonSolidLocation(pos, pos, 10);
2467                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2468                         break;
2469
2470                 case TE_CUSTOMFLASH:
2471                         MSG_ReadVector(pos, cls.protocol);
2472                         CL_FindNonSolidLocation(pos, pos, 4);
2473                         radius = (MSG_ReadByte() + 1) * 8;
2474                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2475                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2476                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2477                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2478                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2479                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2480                         break;
2481
2482                 case TE_FLAMEJET:
2483                         MSG_ReadVector(pos, cls.protocol);
2484                         MSG_ReadVector(dir, cls.protocol);
2485                         count = MSG_ReadByte();
2486                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2487                         break;
2488
2489                 case TE_LIGHTNING1:
2490                         // lightning bolts
2491                         CL_ParseBeam(cl.model_bolt, true);
2492                         break;
2493
2494                 case TE_LIGHTNING2:
2495                         // lightning bolts
2496                         CL_ParseBeam(cl.model_bolt2, true);
2497                         break;
2498
2499                 case TE_LIGHTNING3:
2500                         // lightning bolts
2501                         CL_ParseBeam(cl.model_bolt3, false);
2502                         break;
2503
2504         // PGM 01/21/97
2505                 case TE_BEAM:
2506                         // grappling hook beam
2507                         CL_ParseBeam(cl.model_beam, false);
2508                         break;
2509         // PGM 01/21/97
2510
2511         // LordHavoc: for compatibility with the Nehahra movie...
2512                 case TE_LIGHTNING4NEH:
2513                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2514                         break;
2515
2516                 case TE_LAVASPLASH:
2517                         MSG_ReadVector(pos, cls.protocol);
2518                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519                         break;
2520
2521                 case TE_TELEPORT:
2522                         MSG_ReadVector(pos, cls.protocol);
2523                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2524                         break;
2525
2526                 case TE_EXPLOSION2:
2527                         // color mapped explosion
2528                         MSG_ReadVector(pos, cls.protocol);
2529                         CL_FindNonSolidLocation(pos, pos, 10);
2530                         colorStart = MSG_ReadByte();
2531                         colorLength = MSG_ReadByte();
2532                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2533                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2534                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2535                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2536                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2537                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2538                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2539                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2540                         break;
2541
2542                 case TE_TEI_G3:
2543                         MSG_ReadVector(pos, cls.protocol);
2544                         MSG_ReadVector(pos2, cls.protocol);
2545                         MSG_ReadVector(dir, cls.protocol);
2546                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2547                         break;
2548
2549                 case TE_TEI_SMOKE:
2550                         MSG_ReadVector(pos, cls.protocol);
2551                         MSG_ReadVector(dir, cls.protocol);
2552                         count = MSG_ReadByte();
2553                         CL_FindNonSolidLocation(pos, pos, 4);
2554                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555                         break;
2556
2557                 case TE_TEI_BIGEXPLOSION:
2558                         MSG_ReadVector(pos, cls.protocol);
2559                         CL_FindNonSolidLocation(pos, pos, 10);
2560                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2562                         break;
2563
2564                 case TE_TEI_PLASMAHIT:
2565                         MSG_ReadVector(pos, cls.protocol);
2566                         MSG_ReadVector(dir, cls.protocol);
2567                         count = MSG_ReadByte();
2568                         CL_FindNonSolidLocation(pos, pos, 5);
2569                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2570                         break;
2571
2572                 default:
2573                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2574                 }
2575         }
2576 }
2577
2578 void CL_ParseTrailParticles(void)
2579 {
2580         int entityindex;
2581         int effectindex;
2582         vec3_t start, end;
2583         entityindex = (unsigned short)MSG_ReadShort();
2584         if (entityindex >= MAX_EDICTS)
2585                 entityindex = 0;
2586         if (entityindex >= cl.max_entities)
2587                 CL_ExpandEntities(entityindex);
2588         effectindex = (unsigned short)MSG_ReadShort();
2589         MSG_ReadVector(start, cls.protocol);
2590         MSG_ReadVector(end, cls.protocol);
2591         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2592 }
2593
2594 void CL_ParsePointParticles(void)
2595 {
2596         int effectindex, count;
2597         vec3_t origin, velocity;
2598         effectindex = (unsigned short)MSG_ReadShort();
2599         MSG_ReadVector(origin, cls.protocol);
2600         MSG_ReadVector(velocity, cls.protocol);
2601         count = (unsigned short)MSG_ReadShort();
2602         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2603 }
2604
2605 void CL_ParsePointParticles1(void)
2606 {
2607         int effectindex;
2608         vec3_t origin;
2609         effectindex = (unsigned short)MSG_ReadShort();
2610         MSG_ReadVector(origin, cls.protocol);
2611         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2612 }
2613
2614 typedef struct cl_iplog_item_s
2615 {
2616         char *address;
2617         char *name;
2618 }
2619 cl_iplog_item_t;
2620
2621 static qboolean cl_iplog_loaded = false;
2622 static int cl_iplog_numitems = 0;
2623 static int cl_iplog_maxitems = 0;
2624 static cl_iplog_item_t *cl_iplog_items;
2625
2626 static void CL_IPLog_Load(void);
2627 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2628 {
2629         int i;
2630         if (!address || !address[0] || !name || !name[0])
2631                 return;
2632         if (!cl_iplog_loaded)
2633                 CL_IPLog_Load();
2634         if (developer.integer >= 100)
2635                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2636         // see if it already exists
2637         if (checkexisting)
2638         {
2639                 for (i = 0;i < cl_iplog_numitems;i++)
2640                 {
2641                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2642                         {
2643                                 if (developer.integer >= 100)
2644                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2645                                 return;
2646                         }
2647                 }
2648         }
2649         // it does not already exist in the iplog, so add it
2650         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2651         {
2652                 cl_iplog_item_t *olditems = cl_iplog_items;
2653                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2654                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2655                 if (olditems)
2656                 {
2657                         if (cl_iplog_numitems)
2658                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2659                         Mem_Free(olditems);
2660                 }
2661         }
2662         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2663         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2664         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2665         // TODO: maybe it would be better to strip weird characters from name when
2666         // copying it here rather than using a straight strcpy?
2667         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2668         cl_iplog_numitems++;
2669         if (addtofile)
2670         {
2671                 // add it to the iplog.txt file
2672                 // TODO: this ought to open the one in the userpath version of the base
2673                 // gamedir, not the current gamedir
2674                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2675                 if (developer.integer >= 100)
2676                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2677         }
2678 }
2679
2680 static void CL_IPLog_Load(void)
2681 {
2682         int i, len, linenumber;
2683         char *text, *textend;
2684         unsigned char *filedata;
2685         fs_offset_t filesize;
2686         char line[MAX_INPUTLINE];
2687         char address[MAX_INPUTLINE];
2688         cl_iplog_loaded = true;
2689         // TODO: this ought to open the one in the userpath version of the base
2690         // gamedir, not the current gamedir
2691         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2692         if (!filedata)
2693                 return;
2694         text = (char *)filedata;
2695         textend = text + filesize;
2696         for (linenumber = 1;text < textend;linenumber++)
2697         {
2698                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2699                         if (len < (int)sizeof(line) - 1)
2700                                 line[len++] = *text;
2701                 line[len] = 0;
2702                 if (text < textend && *text == '\r' && text[1] == '\n')
2703                         text++;
2704                 if (text < textend && *text == '\n')
2705                         text++;
2706                 if (line[0] == '/' && line[1] == '/')
2707                         continue; // skip comments if anyone happens to add them
2708                 for (i = 0;i < len && line[i] > ' ';i++)
2709                         address[i] = line[i];
2710                 address[i] = 0;
2711                 // skip exactly one space character
2712                 i++;
2713                 // address contains the address with termination,
2714                 // line + i contains the name with termination
2715                 if (address[0] && line[i])
2716                         CL_IPLog_Add(address, line + i, false, false);
2717                 else
2718                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2719         }
2720 }
2721
2722 static void CL_IPLog_List_f(void)
2723 {
2724         int i, j;
2725         const char *addressprefix;
2726         if (Cmd_Argc() > 2)
2727         {
2728                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2729                 return;
2730         }
2731         addressprefix = "";
2732         if (Cmd_Argc() >= 2)
2733                 addressprefix = Cmd_Argv(1);
2734         if (!cl_iplog_loaded)
2735                 CL_IPLog_Load();
2736         if (addressprefix && addressprefix[0])
2737                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2738         else
2739                 Con_Printf("Listing all iplog entries\n");
2740         Con_Printf("address         name\n");
2741         for (i = 0;i < cl_iplog_numitems;i++)
2742         {
2743                 if (addressprefix && addressprefix[0])
2744                 {
2745                         for (j = 0;addressprefix[j];j++)
2746                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2747                                         break;
2748                         // if this address does not begin with the addressprefix string
2749                         // simply omit it from the output
2750                         if (addressprefix[j])
2751                                 continue;
2752                 }
2753                 // if name is less than 15 characters, left justify it and pad
2754                 // if name is more than 15 characters, print all of it, not worrying
2755                 // about the fact it will misalign the columns
2756                 if (strlen(cl_iplog_items[i].address) < 15)
2757                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2758                 else
2759                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2760         }
2761 }
2762
2763 // look for anything interesting like player IP addresses or ping reports
2764 qboolean CL_ExaminePrintString(const char *text)
2765 {
2766         int len;
2767         const char *t;
2768         char temp[MAX_INPUTLINE];
2769         if (!strcmp(text, "Client ping times:\n"))
2770         {
2771                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2772                 // hide ping reports in demos
2773                 if (cls.demoplayback)
2774                         cl.parsingtextexpectingpingforscores = 1;
2775                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2776                         ;
2777                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2778                 {
2779                         Con_Printf("ping reply but empty scoreboard?!?\n");
2780                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2781                         cl.parsingtextexpectingpingforscores = 0;
2782                 }
2783                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2784                 return !cl.parsingtextexpectingpingforscores;
2785         }
2786         if (!strncmp(text, "host:    ", 9))
2787         {
2788                 // cl.parsingtextexpectingpingforscores = false; // really?
2789                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2790                 cl.parsingtextplayerindex = 0;
2791                 return true;
2792         }
2793         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2794         {
2795                 // if anything goes wrong, we'll assume this is not a ping report
2796                 qboolean expected = cl.parsingtextexpectingpingforscores;
2797                 cl.parsingtextexpectingpingforscores = 0;
2798                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2799                 t = text;
2800                 while (*t == ' ')
2801                         t++;
2802                 if ((*t >= '0' && *t <= '9') || *t == '-')
2803                 {
2804                         int ping = atoi(t);
2805                         while ((*t >= '0' && *t <= '9') || *t == '-')
2806                                 t++;
2807                         if (*t == ' ')
2808                         {
2809                                 int charindex = 0;
2810                                 t++;
2811                                 if(cl.parsingtextplayerindex < cl.maxclients)
2812                                 {
2813                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2814                                                 ;
2815                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2816                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2817                                         if (t[charindex] == '\n')
2818                                         {
2819                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2820                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2821                                                         ;
2822                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2823                                                 {
2824                                                         // we parsed a valid ping entry, so expect another to follow
2825                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2826                                                         cl.parsingtextexpectingpingforscores = expected;
2827                                                 }
2828                                                 return !expected;
2829                                         }
2830                                 }
2831                                 if (!strncmp(t, "unconnected\n", 12))
2832                                 {
2833                                         // just ignore
2834                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2835                                         cl.parsingtextexpectingpingforscores = expected;
2836                                         return !expected;
2837                                 }
2838                                 else
2839                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2840                         }
2841                 }
2842         }
2843         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2844         {
2845                 if (!strncmp(text, "players: ", 9))
2846                 {
2847                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2848                         cl.parsingtextplayerindex = 0;
2849                         return true;
2850                 }
2851                 else if (!strstr(text, ": "))
2852                 {
2853                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2854                         return true;
2855                 }
2856         }
2857         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2858         {
2859                 // if anything goes wrong, we'll assume this is not a status report
2860                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2861                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2862                 {
2863                         t = text + 1;
2864                         cl.parsingtextplayerindex = atoi(t) - 1;
2865                         while (*t >= '0' && *t <= '9')
2866                                 t++;
2867                         if (*t == ' ')
2868                         {
2869                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2870                                 return true;
2871                         }
2872                         // the player name follows here, along with frags and time
2873                 }
2874         }
2875         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2876         {
2877                 // if anything goes wrong, we'll assume this is not a status report
2878                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2879                 if (text[0] == ' ')
2880                 {
2881                         t = text;
2882                         while (*t == ' ')
2883                                 t++;
2884                         for (len = 0;*t && *t != '\n';t++)
2885                                 if (len < (int)sizeof(temp) - 1)
2886                                         temp[len++] = *t;
2887                         temp[len] = 0;
2888                         // botclient is perfectly valid, but we don't care about bots
2889                         // also don't try to look up the name of an invalid player index
2890                         if (strcmp(temp, "botclient")
2891                          && cl.parsingtextplayerindex >= 0
2892                          && cl.parsingtextplayerindex < cl.maxclients
2893                          && cl.scores[cl.parsingtextplayerindex].name[0])
2894                         {
2895                                 // log the player name and IP address string
2896                                 // (this operates entirely on strings to avoid issues with the
2897                                 //  nature of a network address)
2898                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2899                         }
2900                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2901                         return true;
2902                 }
2903         }
2904         return true;
2905 }
2906
2907 extern cvar_t slowmo;
2908 static void CL_NetworkTimeReceived(double newtime)
2909 {
2910         double timehigh;
2911         cl.mtime[1] = cl.mtime[0];
2912         cl.mtime[0] = newtime;
2913         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2914                 cl.time = cl.mtime[1] = newtime;
2915         else if (cls.demoplayback)
2916         {
2917                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2918                 // due to a large time gap, so treat it as an instant change in time
2919                 // (this can also happen during heavy packet loss in the demo)
2920                 if (cl.time < newtime - 0.1)
2921                         cl.mtime[1] = cl.time = newtime;
2922         }
2923         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2924         {
2925                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2926                 if (developer.integer >= 100 && vid_activewindow)
2927                 {
2928                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2929                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2930                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2931                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2932                 }
2933                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2934                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2935                 if (cl_nettimesyncboundmode.integer == 1)
2936                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2937                 else if (cl_nettimesyncboundmode.integer == 2)
2938                 {
2939                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2940                                 cl.time = cl.mtime[1];
2941                 }
2942                 else if (cl_nettimesyncboundmode.integer == 3)
2943                 {
2944                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2945                                 cl.time = cl.mtime[1];
2946                 }
2947                 else if (cl_nettimesyncboundmode.integer == 4)
2948                 {
2949                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2950                                 cl.time = cl.mtime[1]; // reset
2951                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2952                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2953                         else if (cl.time > cl.mtime[1])
2954                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2955                         else
2956                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2957                 }
2958                 else if (cl_nettimesyncboundmode.integer == 5)
2959                 {
2960                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2961                                 cl.time = cl.mtime[1]; // reset
2962                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2963                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2964                         else
2965                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2966                 }
2967                 else if (cl_nettimesyncboundmode.integer == 6)
2968                 {
2969                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2970                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2971                 }
2972         }
2973         // this packet probably contains a player entity update, so we will need
2974         // to update the prediction
2975         cl.movement_replay = true;
2976         // this may get updated later in parsing by svc_clientdata
2977         cl.onground = false;
2978         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2979         // during this frame
2980         // (makes spectating players much smoother and prevents mouse movement from turning)
2981         cl.fixangle[1] = cl.fixangle[0];
2982         cl.fixangle[0] = false;
2983         if (!cls.demoplayback)
2984                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2985 }
2986
2987 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2988
2989 //[515]: csqc
2990 qboolean CL_VM_Parse_TempEntity (void);
2991 void CL_VM_Parse_StuffCmd (const char *msg);
2992 void CL_VM_Parse_CenterPrint (const char *msg);
2993 void CSQC_AddPrintText (const char *msg);
2994 void CSQC_ReadEntities (void);
2995
2996 /*
2997 =====================
2998 CL_ParseServerMessage
2999 =====================
3000 */
3001 int parsingerror = false;
3002 extern void CL_UpdateMoveVars(void);
3003 void CL_ParseServerMessage(void)
3004 {
3005         int                     cmd;
3006         int                     i;
3007         protocolversion_t protocol;
3008         unsigned char           cmdlog[32];
3009         char            *cmdlogname[32], *temp;
3010         int                     cmdindex, cmdcount = 0;
3011         qboolean        qwplayerupdatereceived;
3012
3013         // LordHavoc: moved demo message writing from before the packet parse to
3014         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3015         // code in CL_ParseServerinfo
3016         //if (cls.demorecording)
3017         //      CL_WriteDemoMessage (&net_message);
3018
3019         cl.last_received_message = realtime;
3020
3021         if (cls.netcon && cls.signon < SIGNONS)
3022                 CL_KeepaliveMessage(false);
3023
3024 //
3025 // if recording demos, copy the message out
3026 //
3027         if (cl_shownet.integer == 1)
3028                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3029         else if (cl_shownet.integer == 2)
3030                 Con_Print("------------------\n");
3031
3032 //
3033 // parse the message
3034 //
3035         //MSG_BeginReading ();
3036
3037         parsingerror = true;
3038
3039         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3040         {
3041                 CL_NetworkTimeReceived(realtime); // qw has no clock
3042
3043                 // kill all qw nails
3044                 cl.qw_num_nails = 0;
3045
3046                 // fade weapon view kick
3047                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3048
3049                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3050
3051                 qwplayerupdatereceived = false;
3052
3053                 while (1)
3054                 {
3055                         if (msg_badread)
3056                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3057
3058                         cmd = MSG_ReadByte ();
3059
3060                         if (cmd == -1)
3061                         {
3062                                 SHOWNET("END OF MESSAGE");
3063                                 break;          // end of message
3064                         }
3065
3066                         cmdindex = cmdcount & 31;
3067                         cmdcount++;
3068                         cmdlog[cmdindex] = cmd;
3069
3070                         SHOWNET(qw_svc_strings[cmd]);
3071                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3072                         if (!cmdlogname[cmdindex])
3073                         {
3074                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3075                                 temp = "<unknown>";
3076                                 cmdlogname[cmdindex] = temp;
3077                         }
3078
3079                         // other commands
3080                         switch (cmd)
3081                         {
3082                         default:
3083                                 {
3084                                         char description[32*64], temp[64];
3085                                         int count;
3086                                         strlcpy(description, "packet dump: ", sizeof(description));
3087                                         i = cmdcount - 32;
3088                                         if (i < 0)
3089                                                 i = 0;
3090                                         count = cmdcount - i;
3091                                         i &= 31;
3092                                         while(count > 0)
3093                                         {
3094                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3095                                                 strlcat(description, temp, sizeof(description));
3096                                                 count--;
3097                                                 i++;
3098                                                 i &= 31;
3099                                         }
3100                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3101                                         Con_Print(description);
3102                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3103                                 }
3104                                 break;
3105
3106                         case qw_svc_nop:
3107                                 //Con_Printf("qw_svc_nop\n");
3108                                 break;
3109
3110                         case qw_svc_disconnect:
3111                                 Con_Printf("Server disconnected\n");
3112                                 if (cls.demonum != -1)
3113                                         CL_NextDemo();
3114                                 else
3115                                         CL_Disconnect();
3116                                 return;
3117
3118                         case qw_svc_print:
3119                                 i = MSG_ReadByte();
3120                                 temp = MSG_ReadString();
3121                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3122                                 {
3123                                         if (i == 3) // chat
3124                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3125                                         else
3126                                                 CSQC_AddPrintText(temp);
3127                                 }
3128                                 break;
3129
3130                         case qw_svc_centerprint:
3131                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3132                                 break;
3133
3134                         case qw_svc_stufftext:
3135                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3136                                 break;
3137
3138                         case qw_svc_damage:
3139                                 // svc_damage protocol is identical to nq
3140                                 V_ParseDamage ();
3141                                 break;
3142
3143                         case qw_svc_serverdata:
3144                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3145                                 CL_ParseServerInfo();
3146                                 break;
3147
3148                         case qw_svc_setangle:
3149                                 for (i=0 ; i<3 ; i++)
3150                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3151                                 if (!cls.demoplayback)
3152                                 {
3153                                         cl.fixangle[0] = true;
3154                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3155                                         // disable interpolation if this is new
3156                                         if (!cl.fixangle[1])
3157                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3158                                 }
3159                                 break;
3160
3161                         case qw_svc_lightstyle:
3162                                 i = MSG_ReadByte ();
3163                                 if (i >= cl.max_lightstyle)
3164                                 {
3165                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3166                                         break;
3167                                 }
3168                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3169                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3170                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3171                                 break;
3172
3173                         case qw_svc_sound:
3174                                 CL_ParseStartSoundPacket(false);
3175                                 break;
3176
3177                         case qw_svc_stopsound:
3178                                 i = (unsigned short) MSG_ReadShort();
3179                                 S_StopSound(i>>3, i&7);
3180                                 break;
3181
3182                         case qw_svc_updatefrags:
3183                                 i = MSG_ReadByte();
3184                                 if (i >= cl.maxclients)
3185                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3186                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3187                                 break;
3188
3189                         case qw_svc_updateping:
3190                                 i = MSG_ReadByte();
3191                                 if (i >= cl.maxclients)
3192                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3193                                 cl.scores[i].qw_ping = MSG_ReadShort();
3194                                 break;
3195
3196                         case qw_svc_updatepl:
3197                                 i = MSG_ReadByte();
3198                                 if (i >= cl.maxclients)
3199                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3200                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3201                                 break;
3202
3203                         case qw_svc_updateentertime:
3204                                 i = MSG_ReadByte();
3205                                 if (i >= cl.maxclients)
3206                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3207                                 // seconds ago
3208                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3209                                 break;
3210
3211                         case qw_svc_spawnbaseline:
3212                                 i = (unsigned short) MSG_ReadShort();
3213                                 if (i < 0 || i >= MAX_EDICTS)
3214                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3215                                 if (i >= cl.max_entities)
3216                                         CL_ExpandEntities(i);
3217                                 CL_ParseBaseline(cl.entities + i, false);
3218                                 break;
3219                         case qw_svc_spawnstatic:
3220                                 CL_ParseStatic(false);
3221                                 break;
3222                         case qw_svc_temp_entity:
3223                                 if(!CL_VM_Parse_TempEntity())
3224                                         CL_ParseTempEntity ();
3225                                 break;
3226
3227                         case qw_svc_killedmonster:
3228                                 cl.stats[STAT_MONSTERS]++;
3229                                 break;
3230
3231                         case qw_svc_foundsecret:
3232                                 cl.stats[STAT_SECRETS]++;
3233                                 break;
3234
3235                         case qw_svc_updatestat:
3236                                 i = MSG_ReadByte ();
3237                                 if (i < 0 || i >= MAX_CL_STATS)
3238                                         Host_Error ("svc_updatestat: %i is invalid", i);
3239                                 cl.stats[i] = MSG_ReadByte ();
3240                                 break;
3241
3242                         case qw_svc_updatestatlong:
3243                                 i = MSG_ReadByte ();
3244                                 if (i < 0 || i >= MAX_CL_STATS)
3245                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3246                                 cl.stats[i] = MSG_ReadLong ();
3247                                 break;
3248
3249                         case qw_svc_spawnstaticsound:
3250                                 CL_ParseStaticSound (false);
3251                                 break;
3252
3253                         case qw_svc_cdtrack:
3254                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3255                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3256                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3257                                 else
3258                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3259                                 break;
3260
3261                         case qw_svc_intermission:
3262                                 if(!cl.intermission)
3263                                         cl.completed_time = cl.time;
3264                                 cl.intermission = 1;
3265                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3266                                 for (i = 0;i < 3;i++)
3267                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3268                                 break;
3269
3270                         case qw_svc_finale:
3271                                 if(!cl.intermission)
3272                                         cl.completed_time = cl.time;
3273                                 cl.intermission = 2;
3274                                 SCR_CenterPrint(MSG_ReadString ());
3275                                 break;
3276
3277                         case qw_svc_sellscreen:
3278                                 Cmd_ExecuteString ("help", src_command);
3279                                 break;
3280
3281                         case qw_svc_smallkick:
3282                                 cl.qw_weaponkick = -2;
3283                                 break;
3284                         case qw_svc_bigkick:
3285                                 cl.qw_weaponkick = -4;
3286                                 break;
3287
3288                         case qw_svc_muzzleflash:
3289                                 i = (unsigned short) MSG_ReadShort();
3290                                 // NOTE: in QW this only worked on clients
3291                                 if (i < 0 || i >= MAX_EDICTS)
3292                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3293                                 if (i >= cl.max_entities)
3294                                         CL_ExpandEntities(i);
3295                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3296                                 break;
3297
3298                         case qw_svc_updateuserinfo:
3299                                 QW_CL_UpdateUserInfo();
3300                                 break;
3301
3302                         case qw_svc_setinfo:
3303                                 QW_CL_SetInfo();
3304                                 break;
3305
3306                         case qw_svc_serverinfo:
3307                                 QW_CL_ServerInfo();
3308                                 break;
3309
3310                         case qw_svc_download:
3311                                 QW_CL_ParseDownload();
3312                                 break;
3313
3314                         case qw_svc_playerinfo:
3315                                 // slightly kill qw player entities now that we know there is
3316                                 // an update of player entities this frame...
3317                                 if (!qwplayerupdatereceived)
3318                                 {
3319                                         qwplayerupdatereceived = true;
3320                                         for (i = 1;i < cl.maxclients;i++)
3321                                                 cl.entities_active[i] = false;
3322                                 }
3323                                 EntityStateQW_ReadPlayerUpdate();
3324                                 break;
3325
3326                         case qw_svc_nails:
3327                                 QW_CL_ParseNails();
3328                                 break;
3329
3330                         case qw_svc_chokecount:
3331                                 i = MSG_ReadByte();
3332                                 // FIXME: apply to netgraph
3333                                 //for (j = 0;j < i;j++)
3334                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3335                                 break;
3336
3337                         case qw_svc_modellist:
3338                                 QW_CL_ParseModelList();
3339                                 break;
3340
3341                         case qw_svc_soundlist:
3342                                 QW_CL_ParseSoundList();
3343                                 break;
3344
3345                         case qw_svc_packetentities:
3346                                 EntityFrameQW_CL_ReadFrame(false);
3347                                 // first update is the final signon stage
3348                                 if (cls.signon == SIGNONS - 1)
3349                                 {
3350                                         cls.signon = SIGNONS;
3351                                         CL_SignonReply ();
3352                                 }
3353                                 break;
3354
3355                         case qw_svc_deltapacketentities:
3356                                 EntityFrameQW_CL_ReadFrame(true);
3357                                 // first update is the final signon stage
3358                                 if (cls.signon == SIGNONS - 1)
3359                                 {
3360                                         cls.signon = SIGNONS;
3361                                         CL_SignonReply ();
3362                                 }
3363                                 break;
3364
3365                         case qw_svc_maxspeed:
3366                                 cl.movevars_maxspeed = MSG_ReadFloat();
3367                                 break;
3368
3369                         case qw_svc_entgravity:
3370                                 cl.movevars_entgravity = MSG_ReadFloat();
3371                                 if (!cl.movevars_entgravity)
3372                                         cl.movevars_entgravity = 1.0f;
3373                                 break;
3374
3375                         case qw_svc_setpause:
3376                                 cl.paused = MSG_ReadByte ();
3377                                 if (cl.paused)
3378                                         CDAudio_Pause ();
3379                                 else
3380                                         CDAudio_Resume ();
3381                                 S_PauseGameSounds (cl.paused);
3382                                 break;
3383                         }
3384                 }
3385
3386                 if (qwplayerupdatereceived)
3387                 {
3388                         // fully kill any player entities that were not updated this frame
3389                         for (i = 1;i <= cl.maxclients;i++)
3390                                 if (!cl.entities_active[i])
3391                                         cl.entities[i].state_current.active = false;
3392                 }
3393         }
3394         else
3395         {
3396                 while (1)
3397                 {
3398                         if (msg_badread)
3399                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3400
3401                         cmd = MSG_ReadByte ();
3402
3403                         if (cmd == -1)
3404                         {
3405                                 SHOWNET("END OF MESSAGE");
3406                                 break;          // end of message
3407