move CL_VM_Init extern up a bit
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         if (ent >= cl.max_entities)
266                 CL_ExpandEntities(ent);
267
268         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
269 }
270
271 /*
272 ==================
273 CL_KeepaliveMessage
274
275 When the client is taking a long time to load stuff, send keepalive messages
276 so the server doesn't disconnect.
277 ==================
278 */
279
280 static unsigned char olddata[NET_MAXMESSAGE];
281 void CL_KeepaliveMessage (qboolean readmessages)
282 {
283         float time;
284         static double nextmsg = -1;
285         int oldreadcount;
286         qboolean oldbadread;
287         sizebuf_t old;
288
289         // no need if server is local and definitely not if this is a demo
290         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
291                 return;
292
293         if (readmessages)
294         {
295                 // read messages from server, should just be nops
296                 oldreadcount = msg_readcount;
297                 oldbadread = msg_badread;
298                 old = net_message;
299                 memcpy(olddata, net_message.data, net_message.cursize);
300
301                 NetConn_ClientFrame();
302
303                 msg_readcount = oldreadcount;
304                 msg_badread = oldbadread;
305                 net_message = old;
306                 memcpy(net_message.data, olddata, net_message.cursize);
307         }
308
309         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
310         {
311                 sizebuf_t       msg;
312                 unsigned char           buf[4];
313                 nextmsg = time + 5;
314                 // write out a nop
315                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
316                 Con_Print("--> client to server keepalive\n");
317                 memset(&msg, 0, sizeof(msg));
318                 msg.data = buf;
319                 msg.maxsize = sizeof(buf);
320                 MSG_WriteChar(&msg, clc_nop);
321                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
322         }
323 }
324
325 void CL_ParseEntityLump(char *entdata)
326 {
327         const char *data;
328         char key[128], value[MAX_INPUTLINE];
329         FOG_clear(); // LordHavoc: no fog until set
330         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
331         R_SetSkyBox(cl.worldmodel->brush.skybox);
332         data = entdata;
333         if (!data)
334                 return;
335         if (!COM_ParseToken_Simple(&data, false))
336                 return; // error
337         if (com_token[0] != '{')
338                 return; // error
339         while (1)
340         {
341                 if (!COM_ParseToken_Simple(&data, false))
342                         return; // error
343                 if (com_token[0] == '}')
344                         break; // end of worldspawn
345                 if (com_token[0] == '_')
346                         strlcpy (key, com_token + 1, sizeof (key));
347                 else
348                         strlcpy (key, com_token, sizeof (key));
349                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
350                         key[strlen(key)-1] = 0;
351                 if (!COM_ParseToken_Simple(&data, false))
352                         return; // error
353                 strlcpy (value, com_token, sizeof (value));
354                 if (!strcmp("sky", key))
355                         R_SetSkyBox(value);
356                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
357                         R_SetSkyBox(value);
358                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
359                         R_SetSkyBox(value);
360                 else if (!strcmp("fog", key))
361                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
362                 else if (!strcmp("fog_density", key))
363                         r_refdef.fog_density = atof(value);
364                 else if (!strcmp("fog_red", key))
365                         r_refdef.fog_red = atof(value);
366                 else if (!strcmp("fog_green", key))
367                         r_refdef.fog_green = atof(value);
368                 else if (!strcmp("fog_blue", key))
369                         r_refdef.fog_blue = atof(value);
370         }
371 }
372
373 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
374 {
375         qfile_t *file;
376
377         // see if the file already exists
378         file = FS_Open(filename, "rb", true, false);
379         if (file)
380         {
381                 FS_Close(file);
382                 return true;
383         }
384
385         // download messages in a demo would be bad
386         if (cls.demorecording)
387         {
388                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
389                 return true;
390         }
391
392         // don't try to download when playing a demo
393         if (!cls.netcon)
394                 return true;
395
396         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
397         Con_Printf("Downloading %s\n", filename);
398
399         if (!cls.qw_downloadmemory)
400         {
401                 cls.qw_downloadmemory = NULL;
402                 cls.qw_downloadmemorycursize = 0;
403                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
404         }
405
406         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
407         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
408
409         cls.qw_downloadnumber++;
410         cls.qw_downloadpercent = 0;
411         cls.qw_downloadmemorycursize = 0;
412
413         return false;
414 }
415
416 extern void CL_Locs_Reload_f(void);
417 static void QW_CL_ProcessUserInfo(int slot);
418 extern void CL_VM_Init (void);
419 static void QW_CL_RequestNextDownload(void)
420 {
421         int i;
422
423         // clear name of file that just finished
424         cls.qw_downloadname[0] = 0;
425
426         switch (cls.qw_downloadtype)
427         {
428         case dl_single:
429                 break;
430         case dl_skin:
431                 if (cls.qw_downloadnumber == 0)
432                         Con_Printf("Checking skins...\n");
433                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
434                 {
435                         if (!cl.scores[cls.qw_downloadnumber].name[0])
436                                 continue;
437                         // check if we need to download the file, and return if so
438                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
439                                 return;
440                 }
441
442                 cls.qw_downloadtype = dl_none;
443
444                 // load any newly downloaded skins
445                 for (i = 0;i < cl.maxclients;i++)
446                         QW_CL_ProcessUserInfo(i);
447
448                 // if we're still in signon stages, request the next one
449                 if (cls.signon != SIGNONS)
450                 {
451                         cls.signon = SIGNONS-1;
452                         // we'll go to SIGNONS when the first entity update is received
453                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
454                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
455                 }
456                 break;
457         case dl_model:
458                 if (cls.qw_downloadnumber == 0)
459                 {
460                         Con_Printf("Checking models...\n");
461                         cls.qw_downloadnumber = 1;
462                 }
463
464                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
465                 {
466                         // skip submodels
467                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
468                                 continue;
469                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
470                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
471                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
472                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
473                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
474                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
475                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
476                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
477                         // check if we need to download the file, and return if so
478                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
479                                 return;
480                 }
481
482                 cls.qw_downloadtype = dl_none;
483
484                 // parse the Q3 shader files
485                 Mod_LoadQ3Shaders();
486
487                 // touch all of the precached models that are still loaded so we can free
488                 // anything that isn't needed
489                 if (!sv.active)
490                         Mod_ClearUsed();
491                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
492                         Mod_FindName(cl.model_name[i]);
493                 // precache any models used by the client (this also marks them used)
494                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
495                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
496                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
497                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
498                 Mod_PurgeUnused();
499
500                 // now we try to load everything that is new
501
502                 // world model
503                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
504                 if (cl.model_precache[1]->Draw == NULL)
505                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
506
507                 // normal models
508                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
509                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
510                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
511
512                 // check memory integrity
513                 Mem_CheckSentinelsGlobal();
514
515                 // now that we have a world model, set up the world entity, renderer
516                 // modules and csqc
517                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
518                 CL_UpdateRenderEntity(&cl.entities[0].render);
519
520                 CL_Locs_Reload_f();
521                 R_Modules_NewMap();
522
523                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
524
525                 // add pmodel/emodel CRCs to userinfo
526                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
527                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
528
529                 // done checking sounds and models, send a prespawn command now
530                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
531                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
532
533                 if (cls.qw_downloadmemory)
534                 {
535                         Mem_Free(cls.qw_downloadmemory);
536                         cls.qw_downloadmemory = NULL;
537                 }
538
539                 // done loading
540                 cl.loadfinished = true;
541                 if (cl.loadcsqc)
542                 {
543                         cl.loadcsqc = false;
544                         CL_VM_Init();
545                 }
546                 break;
547         case dl_sound:
548                 if (cls.qw_downloadnumber == 0)
549                 {
550                         Con_Printf("Checking sounds...\n");
551                         cls.qw_downloadnumber = 1;
552                 }
553
554                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
555                 {
556                         // check if we need to download the file, and return if so
557                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
558                                 return;
559                 }
560
561                 cls.qw_downloadtype = dl_none;
562
563                 // load new sounds and unload old ones
564                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
565                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
566
567                 // precache any sounds used by the client
568                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
569                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
570                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
571                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
572                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
573                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
574                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
575
576                 // sounds
577                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
578                 {
579                         // Don't lock the sfx here, S_ServerSounds already did that
580                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
581                 }
582
583                 // check memory integrity
584                 Mem_CheckSentinelsGlobal();
585
586                 // done with sound downloads, next we check models
587                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
588                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
589                 break;
590         case dl_none:
591         default:
592                 Con_Printf("Unknown download type.\n");
593         }
594 }
595
596 static void QW_CL_ParseDownload(void)
597 {
598         int size = (signed short)MSG_ReadShort();
599         int percent = MSG_ReadByte();
600
601         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
602
603         // skip the download fragment if playing a demo
604         if (!cls.netcon)
605         {
606                 if (size > 0)
607                         msg_readcount += size;
608                 return;
609         }
610
611         if (size == -1)
612         {
613                 Con_Printf("File not found.\n");
614                 QW_CL_RequestNextDownload();
615                 return;
616         }
617
618         if (msg_readcount + (unsigned short)size > net_message.cursize)
619                 Host_Error("corrupt download message\n");
620
621         // make sure the buffer is big enough to include this new fragment
622         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
623         {
624                 unsigned char *old;
625                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
626                         cls.qw_downloadmemorymaxsize *= 2;
627                 old = cls.qw_downloadmemory;
628                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
629                 if (old)
630                 {
631                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
632                         Mem_Free(old);
633                 }
634         }
635
636         // read the fragment out of the packet
637         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
638         cls.qw_downloadmemorycursize += size;
639         cls.qw_downloadspeedcount += size;
640
641         cls.qw_downloadpercent = percent;
642
643         if (percent != 100)
644         {
645                 // request next fragment
646                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
647                 MSG_WriteString(&cls.netcon->message, "nextdl");
648         }
649         else
650         {
651                 // finished file
652                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
653
654                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
655
656                 cls.qw_downloadpercent = 0;
657
658                 // start downloading the next file (or join the game)
659                 QW_CL_RequestNextDownload();
660         }
661 }
662
663 static void QW_CL_ParseModelList(void)
664 {
665         int n;
666         int nummodels = MSG_ReadByte();
667         char *str;
668
669         // parse model precache list
670         for (;;)
671         {
672                 str = MSG_ReadString();
673                 if (!str[0])
674                         break;
675                 nummodels++;
676                 if (nummodels==MAX_MODELS)
677                         Host_Error("Server sent too many model precaches");
678                 if (strlen(str) >= MAX_QPATH)
679                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
680                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
681         }
682
683         n = MSG_ReadByte();
684         if (n)
685         {
686                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
687                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
688                 return;
689         }
690
691         cls.signon = 2;
692         cls.qw_downloadnumber = 0;
693         cls.qw_downloadtype = dl_model;
694         QW_CL_RequestNextDownload();
695 }
696
697 static void QW_CL_ParseSoundList(void)
698 {
699         int n;
700         int numsounds = MSG_ReadByte();
701         char *str;
702
703         // parse sound precache list
704         for (;;)
705         {
706                 str = MSG_ReadString();
707                 if (!str[0])
708                         break;
709                 numsounds++;
710                 if (numsounds==MAX_SOUNDS)
711                         Host_Error("Server sent too many sound precaches");
712                 if (strlen(str) >= MAX_QPATH)
713                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
714                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
715         }
716
717         n = MSG_ReadByte();
718
719         if (n)
720         {
721                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
722                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
723                 return;
724         }
725
726         cls.signon = 2;
727         cls.qw_downloadnumber = 0;
728         cls.qw_downloadtype = dl_sound;
729         QW_CL_RequestNextDownload();
730 }
731
732 static void QW_CL_Skins_f(void)
733 {
734         cls.qw_downloadnumber = 0;
735         cls.qw_downloadtype = dl_skin;
736         QW_CL_RequestNextDownload();
737 }
738
739 static void QW_CL_Changing_f(void)
740 {
741         if (cls.qw_downloadmemory)  // don't change when downloading
742                 return;
743
744         S_StopAllSounds();
745         cl.intermission = 0;
746         cls.signon = 1; // not active anymore, but not disconnected
747         Con_Printf("\nChanging map...\n");
748 }
749
750 void QW_CL_NextUpload(void)
751 {
752         int r, percent, size;
753
754         if (!cls.qw_uploaddata)
755                 return;
756
757         r = cls.qw_uploadsize - cls.qw_uploadpos;
758         if (r > 768)
759                 r = 768;
760         size = min(1, cls.qw_uploadsize);
761         percent = (cls.qw_uploadpos+r)*100/size;
762
763         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
764         MSG_WriteShort(&cls.netcon->message, r);
765         MSG_WriteByte(&cls.netcon->message, percent);
766         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
767
768         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
769
770         cls.qw_uploadpos += r;
771
772         if (cls.qw_uploadpos < cls.qw_uploadsize)
773                 return;
774
775         Con_Printf("Upload completed\n");
776
777         QW_CL_StopUpload();
778 }
779
780 void QW_CL_StartUpload(unsigned char *data, int size)
781 {
782         // do nothing in demos or if not connected
783         if (!cls.netcon)
784                 return;
785
786         // abort existing upload if in progress
787         QW_CL_StopUpload();
788
789         Con_DPrintf("Starting upload of %d bytes...\n", size);
790
791         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
792         memcpy(cls.qw_uploaddata, data, size);
793         cls.qw_uploadsize = size;
794         cls.qw_uploadpos = 0;
795
796         QW_CL_NextUpload();
797 }
798
799 #if 0
800 qboolean QW_CL_IsUploading(void)
801 {
802         return cls.qw_uploaddata != NULL;
803 }
804 #endif
805
806 void QW_CL_StopUpload(void)
807 {
808         if (cls.qw_uploaddata)
809                 Mem_Free(cls.qw_uploaddata);
810         cls.qw_uploaddata = NULL;
811         cls.qw_uploadsize = 0;
812         cls.qw_uploadpos = 0;
813 }
814
815 static void QW_CL_ProcessUserInfo(int slot)
816 {
817         int topcolor, bottomcolor;
818         char temp[2048];
819         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
820         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
821         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
822         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
823         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
824         cl.scores[slot].qw_spectator = temp[0] != 0;
825         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
826         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
827         if (!cl.scores[slot].qw_skin[0])
828                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
829         // TODO: skin cache
830 }
831
832 static void QW_CL_UpdateUserInfo(void)
833 {
834         int slot;
835         slot = MSG_ReadByte();
836         if (slot >= cl.maxclients)
837         {
838                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
839                 MSG_ReadLong();
840                 MSG_ReadString();
841                 return;
842         }
843         cl.scores[slot].qw_userid = MSG_ReadLong();
844         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
845
846         QW_CL_ProcessUserInfo(slot);
847 }
848
849 static void QW_CL_SetInfo(void)
850 {
851         int slot;
852         char key[2048];
853         char value[2048];
854         slot = MSG_ReadByte();
855         strlcpy(key, MSG_ReadString(), sizeof(key));
856         strlcpy(value, MSG_ReadString(), sizeof(value));
857         if (slot >= cl.maxclients)
858         {
859                 Con_Printf("svc_setinfo >= cl.maxclients\n");
860                 return;
861         }
862         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
863
864         QW_CL_ProcessUserInfo(slot);
865 }
866
867 static void QW_CL_ServerInfo(void)
868 {
869         char key[2048];
870         char value[2048];
871         char temp[32];
872         strlcpy(key, MSG_ReadString(), sizeof(key));
873         strlcpy(value, MSG_ReadString(), sizeof(value));
874         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
875         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
876         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
877         cl.qw_teamplay = atoi(temp);
878 }
879
880 static void QW_CL_ParseNails(void)
881 {
882         int i, j;
883         int numnails = MSG_ReadByte();
884         vec_t *v;
885         unsigned char bits[6];
886         for (i = 0;i < numnails;i++)
887         {
888                 for (j = 0;j < 6;j++)
889                         bits[j] = MSG_ReadByte();
890                 if (cl.qw_num_nails > 255)
891                         continue;
892                 v = cl.qw_nails[cl.qw_num_nails++];
893                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
894                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
895                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
896                 v[3] = -360*(bits[4]>>4)/16;
897                 v[4] = 360*bits[5]/256;
898                 v[5] = 0;
899         }
900 }
901
902 static void CL_UpdateItemsAndWeapon(void)
903 {
904         int j;
905         // check for important changes
906
907         // set flash times
908         if (cl.olditems != cl.stats[STAT_ITEMS])
909                 for (j = 0;j < 32;j++)
910                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
911                                 cl.item_gettime[j] = cl.time;
912         cl.olditems = cl.stats[STAT_ITEMS];
913
914         // GAME_NEXUIZ hud needs weapon change time
915         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
916                 cl.weapontime = cl.time;
917         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
918 }
919
920 void CL_BeginDownloads(qboolean aborteddownload)
921 {
922         // quakeworld works differently
923         if (cls.protocol == PROTOCOL_QUAKEWORLD)
924                 return;
925
926         // this would be a good place to do curl downloads
927         if(Curl_Have_forthismap())
928         {
929                 Curl_Register_predownload(); // come back later
930                 return;
931         }
932
933         // if we got here...
934         // curl is done, so let's start with the business
935         cl.loadbegun = true;
936
937         // if already downloading something from the previous level, don't stop it
938         if (cls.qw_downloadname[0])
939                 return;
940
941         if (cl.downloadcsqc)
942         {
943                 size_t progsize;
944                 cl.downloadcsqc = false;
945                 if (cls.netcon
946                  && !sv.active
947                  && csqc_progname.string
948                  && csqc_progname.string[0]
949                  && csqc_progcrc.integer >= 0
950                  && cl_serverextension_download.integer
951                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
952                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
953                 {
954                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
955                         return;
956                 }
957         }
958
959         if (cl.loadcsqc)
960         {
961                 cl.loadcsqc = false;
962                 CL_VM_Init();
963         }
964
965         if (cl.loadmodel_current < cl.loadmodel_total)
966         {
967                 // loading models
968
969                 // parse the Q3 shader files
970                 if (cl.loadmodel_current < 2)
971                         Mod_LoadQ3Shaders();
972
973                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
974                 {
975                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
976                                 continue;
977                         if (cls.signon < SIGNONS)
978                                 CL_KeepaliveMessage(true);
979                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
980                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
981                         {
982                                 // we now have the worldmodel so we can set up the game world
983                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
984                                 CL_UpdateRenderEntity(&cl.entities[0].render);
985                                 CL_Locs_Reload_f();
986                                 R_Modules_NewMap();
987                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
988                                 // check memory integrity
989                                 Mem_CheckSentinelsGlobal();
990                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
991                                 {
992                                         cl.loadfinished = true;
993                                         // now issue the spawn to move on to signon 2 like normal
994                                         if (cls.netcon)
995                                                 Cmd_ForwardStringToServer("prespawn");
996                                 }
997                         }
998                 }
999
1000                 // finished loading models
1001         }
1002
1003         if (cl.loadsound_current < cl.loadsound_total)
1004         {
1005                 // loading sounds
1006
1007                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1008                 {
1009                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1010                                 continue;
1011                         if (cls.signon < SIGNONS)
1012                                 CL_KeepaliveMessage(true);
1013                         // Don't lock the sfx here, S_ServerSounds already did that
1014                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1015                 }
1016
1017                 // finished loading sounds
1018         }
1019
1020         // note: the reason these loops skip already-loaded things is that it
1021         // enables this command to be issued during the game if desired
1022
1023         if (cl.downloadmodel_current < cl.loadmodel_total)
1024         {
1025                 // loading models
1026
1027                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1028                 {
1029                         if (aborteddownload)
1030                         {
1031                                 if (cl.downloadmodel_current == 1)
1032                                 {
1033                                         // the worldmodel failed, but we need to set up anyway
1034                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1035                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1036                                         CL_Locs_Reload_f();
1037                                         R_Modules_NewMap();
1038                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1039                                         // check memory integrity
1040                                         Mem_CheckSentinelsGlobal();
1041                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1042                                         {
1043                                                 cl.loadfinished = true;
1044                                                 // now issue the spawn to move on to signon 2 like normal
1045                                                 if (cls.netcon)
1046                                                         Cmd_ForwardStringToServer("prespawn");
1047                                         }
1048                                 }
1049                                 aborteddownload = false;
1050                                 continue;
1051                         }
1052                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1053                                 continue;
1054                         if (cls.signon < SIGNONS)
1055                                 CL_KeepaliveMessage(true);
1056                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1057                         {
1058                                 if (cl.downloadmodel_current == 1)
1059                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1060                                 else
1061                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1062                                 // regarding the * check: don't try to download submodels
1063                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1064                                 {
1065                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1066                                         // we'll try loading again when the download finishes
1067                                         return;
1068                                 }
1069                         }
1070                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1071                         if (cl.downloadmodel_current == 1)
1072                         {
1073                                 // we now have the worldmodel so we can set up the game world
1074                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1075                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1076                                 CL_Locs_Reload_f();
1077                                 R_Modules_NewMap();
1078                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1079                                 // check memory integrity
1080                                 Mem_CheckSentinelsGlobal();
1081                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1082                                 {
1083                                         cl.loadfinished = true;
1084                                         // now issue the spawn to move on to signon 2 like normal
1085                                         if (cls.netcon)
1086                                                 Cmd_ForwardStringToServer("prespawn");
1087                                 }
1088                         }
1089                 }
1090
1091                 // finished loading models
1092         }
1093
1094         if (cl.downloadsound_current < cl.loadsound_total)
1095         {
1096                 // loading sounds
1097
1098                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1099                 {
1100                         char soundname[MAX_QPATH];
1101                         if (aborteddownload)
1102                         {
1103                                 aborteddownload = false;
1104                                 continue;
1105                         }
1106                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1107                                 continue;
1108                         if (cls.signon < SIGNONS)
1109                                 CL_KeepaliveMessage(true);
1110                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1111                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1112                         {
1113                                 Con_Printf("Sound %s not found\n", soundname);
1114                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1115                                 {
1116                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1117                                         // we'll try loading again when the download finishes
1118                                         return;
1119                                 }
1120                         }
1121                         // Don't lock the sfx here, S_ServerSounds already did that
1122                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1123                 }
1124
1125                 // finished loading sounds
1126         }
1127
1128         if (!cl.loadfinished)
1129         {
1130                 cl.loadfinished = true;
1131
1132                 // check memory integrity
1133                 Mem_CheckSentinelsGlobal();
1134
1135                 // now issue the spawn to move on to signon 2 like normal
1136                 if (cls.netcon)
1137                         Cmd_ForwardStringToServer("prespawn");
1138         }
1139 }
1140
1141 void CL_BeginDownloads_f(void)
1142 {
1143         // prevent cl_begindownloads from being issued multiple times in one match
1144         // to prevent accidentally cancelled downloads
1145         if(cl.loadbegun)
1146                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1147         else
1148                 CL_BeginDownloads(false);
1149 }
1150
1151 void CL_StopDownload(int size, int crc)
1152 {
1153         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1154         {
1155                 int existingcrc;
1156                 size_t existingsize;
1157                 const char *extension;
1158
1159                 // finished file
1160                 // save to disk only if we don't already have it
1161                 // (this is mainly for playing back demos)
1162                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1163                 if (existingsize)
1164                 {
1165                         if ((int)existingsize != size || existingcrc != crc)
1166                         {
1167                                 // we have a mismatching file, pick another name for it
1168                                 char name[MAX_QPATH*2];
1169                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1170                                 if (!FS_FileExists(name))
1171                                 {
1172                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1173                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1174                                 }
1175                         }
1176                 }
1177                 else
1178                 {
1179                         // we either don't have it or have a mismatching file...
1180                         // so it's time to accept the file
1181                         // but if we already have a mismatching file we need to rename
1182                         // this new one, and if we already have this file in renamed form,
1183                         // we do nothing
1184                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1185                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1186                         extension = FS_FileExtension(cls.qw_downloadname);
1187                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1188                                 FS_Rescan();
1189                 }
1190         }
1191
1192         if (cls.qw_downloadmemory)
1193                 Mem_Free(cls.qw_downloadmemory);
1194         cls.qw_downloadmemory = NULL;
1195         cls.qw_downloadname[0] = 0;
1196         cls.qw_downloadmemorymaxsize = 0;
1197         cls.qw_downloadmemorycursize = 0;
1198         cls.qw_downloadpercent = 0;
1199 }
1200
1201 void CL_ParseDownload(void)
1202 {
1203         int i, start, size;
1204         unsigned char data[65536];
1205         start = MSG_ReadLong();
1206         size = (unsigned short)MSG_ReadShort();
1207
1208         // record the start/size information to ack in the next input packet
1209         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1210         {
1211                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1212                 {
1213                         cls.dp_downloadack[i].start = start;
1214                         cls.dp_downloadack[i].size = size;
1215                         break;
1216                 }
1217         }
1218
1219         MSG_ReadBytes(size, data);
1220
1221         if (!cls.qw_downloadname[0])
1222         {
1223                 if (size > 0)
1224                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1225                 return;
1226         }
1227
1228         if (start + size > cls.qw_downloadmemorymaxsize)
1229                 Host_Error("corrupt download message\n");
1230
1231         // only advance cursize if the data is at the expected position
1232         // (gaps are unacceptable)
1233         memcpy(cls.qw_downloadmemory + start, data, size);
1234         cls.qw_downloadmemorycursize = start + size;
1235         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1236         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1237         cls.qw_downloadspeedcount += size;
1238 }
1239
1240 void CL_DownloadBegin_f(void)
1241 {
1242         int size = atoi(Cmd_Argv(1));
1243
1244         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1245         {
1246                 Con_Printf("cl_downloadbegin: received bogus information\n");
1247                 CL_StopDownload(0, 0);
1248                 return;
1249         }
1250
1251         if (cls.qw_downloadname[0])
1252                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1253
1254         CL_StopDownload(0, 0);
1255
1256         // we're really beginning a download now, so initialize stuff
1257         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1258         cls.qw_downloadmemorymaxsize = size;
1259         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1260         cls.qw_downloadnumber++;
1261
1262         Cmd_ForwardStringToServer("sv_startdownload");
1263 }
1264
1265 void CL_StopDownload_f(void)
1266 {
1267         if (cls.qw_downloadname[0])
1268         {
1269                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1270                 CL_StopDownload(0, 0);
1271         }
1272         CL_BeginDownloads(true);
1273 }
1274
1275 void CL_DownloadFinished_f(void)
1276 {
1277         if (Cmd_Argc() < 3)
1278         {
1279                 Con_Printf("Malformed cl_downloadfinished command\n");
1280                 return;
1281         }
1282         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1283         CL_BeginDownloads(false);
1284 }
1285
1286 static void CL_SendPlayerInfo(void)
1287 {
1288         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1289         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1290
1291         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1292         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1293
1294         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1295         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1296
1297         if (cl_pmodel.integer)
1298         {
1299                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1300                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1301         }
1302         if (*cl_playermodel.string)
1303         {
1304                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1305                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1306         }
1307         if (*cl_playerskin.string)
1308         {
1309                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1310                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1311         }
1312 }
1313
1314 /*
1315 =====================
1316 CL_SignonReply
1317
1318 An svc_signonnum has been received, perform a client side setup
1319 =====================
1320 */
1321 static void CL_SignonReply (void)
1322 {
1323         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1324
1325         switch (cls.signon)
1326         {
1327         case 1:
1328                 if (cls.netcon)
1329                 {
1330                         // send player info before we begin downloads
1331                         // (so that the server can see the player name while downloading)
1332                         CL_SendPlayerInfo();
1333
1334                         // execute cl_begindownloads next frame
1335                         // (after any commands added by svc_stufftext have been executed)
1336                         // when done with downloads the "prespawn" will be sent
1337                         Cbuf_AddText("\ncl_begindownloads\n");
1338
1339                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1340                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1341                 }
1342                 else // playing a demo...  make sure loading occurs as soon as possible
1343                         CL_BeginDownloads(false);
1344                 break;
1345
1346         case 2:
1347                 if (cls.netcon)
1348                 {
1349                         // LordHavoc: quake sent the player info here but due to downloads
1350                         // it is sent earlier instead
1351                         // CL_SendPlayerInfo();
1352
1353                         // LordHavoc: changed to begin a loading stage and issue this when done
1354                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1355                         MSG_WriteString (&cls.netcon->message, "spawn");
1356                 }
1357                 break;
1358
1359         case 3:
1360                 if (cls.netcon)
1361                 {
1362                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1363                         MSG_WriteString (&cls.netcon->message, "begin");
1364                 }
1365                 break;
1366
1367         case 4:
1368                 Con_ClearNotify();
1369                 break;
1370         }
1371 }
1372
1373 /*
1374 ==================
1375 CL_ParseServerInfo
1376 ==================
1377 */
1378 void CL_ParseServerInfo (void)
1379 {
1380         char *str;
1381         int i;
1382         protocolversion_t protocol;
1383         int nummodels, numsounds;
1384
1385         Con_DPrint("Serverinfo packet received.\n");
1386
1387         // if server is active, we already began a loading plaque
1388         if (!sv.active)
1389                 SCR_BeginLoadingPlaque();
1390
1391         // check memory integrity
1392         Mem_CheckSentinelsGlobal();
1393
1394         // clear cl_serverextension cvars
1395         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1396
1397 //
1398 // wipe the client_state_t struct
1399 //
1400         CL_ClearState ();
1401
1402 // parse protocol version number
1403         i = MSG_ReadLong ();
1404         protocol = Protocol_EnumForNumber(i);
1405         if (protocol == PROTOCOL_UNKNOWN)
1406         {
1407                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1408                 return;
1409         }
1410         // hack for unmarked Nehahra movie demos which had a custom protocol
1411         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1412                 protocol = PROTOCOL_NEHAHRAMOVIE;
1413         cls.protocol = protocol;
1414         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1415
1416         cl.num_entities = 1;
1417
1418         if (protocol == PROTOCOL_QUAKEWORLD)
1419         {
1420                 char gamedir[1][MAX_QPATH];
1421
1422                 cl.qw_servercount = MSG_ReadLong();
1423
1424                 str = MSG_ReadString();
1425                 Con_Printf("server gamedir is %s\n", str);
1426                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1427
1428                 // change gamedir if needed
1429                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1430                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1431
1432                 cl.gametype = GAME_DEATHMATCH;
1433                 cl.maxclients = 32;
1434
1435                 // parse player number
1436                 i = MSG_ReadByte();
1437                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1438                 //cl.qw_spectator = (i & 128) != 0;
1439                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1440                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1441
1442                 // get the full level name
1443                 str = MSG_ReadString ();
1444                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1445
1446                 // get the movevars that are defined in the qw protocol
1447                 cl.movevars_gravity            = MSG_ReadFloat();
1448                 cl.movevars_stopspeed          = MSG_ReadFloat();
1449                 cl.movevars_maxspeed           = MSG_ReadFloat();
1450                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1451                 cl.movevars_accelerate         = MSG_ReadFloat();
1452                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1453                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1454                 cl.movevars_friction           = MSG_ReadFloat();
1455                 cl.movevars_waterfriction      = MSG_ReadFloat();
1456                 cl.movevars_entgravity         = MSG_ReadFloat();
1457
1458                 // other movevars not in the protocol...
1459                 cl.movevars_wallfriction = 0;
1460                 cl.movevars_timescale = 1;
1461                 cl.movevars_jumpvelocity = 270;
1462                 cl.movevars_edgefriction = 2;
1463                 cl.movevars_maxairspeed = 30;
1464                 cl.movevars_stepheight = 18;
1465                 cl.movevars_airaccel_qw = 1;
1466                 cl.movevars_airaccel_sideways_friction = 0;
1467
1468                 // seperate the printfs so the server message can have a color
1469                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1470
1471                 // check memory integrity
1472                 Mem_CheckSentinelsGlobal();
1473
1474                 if (cls.netcon)
1475                 {
1476                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1477                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1478                 }
1479
1480                 cl.loadbegun = false;
1481                 cl.loadfinished = false;
1482
1483                 cls.state = ca_connected;
1484                 cls.signon = 1;
1485
1486                 // note: on QW protocol we can't set up the gameworld until after
1487                 // downloads finish...
1488                 // (we don't even know the name of the map yet)
1489         }
1490         else
1491         {
1492         // parse maxclients
1493                 cl.maxclients = MSG_ReadByte ();
1494                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1495                 {
1496                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1497                         return;
1498                 }
1499                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1500
1501         // parse gametype
1502                 cl.gametype = MSG_ReadByte ();
1503
1504         // parse signon message
1505                 str = MSG_ReadString ();
1506                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1507
1508         // seperate the printfs so the server message can have a color
1509                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1510                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1511
1512                 // check memory integrity
1513                 Mem_CheckSentinelsGlobal();
1514
1515                 // parse model precache list
1516                 for (nummodels=1 ; ; nummodels++)
1517                 {
1518                         str = MSG_ReadString();
1519                         if (!str[0])
1520                                 break;
1521                         if (nummodels==MAX_MODELS)
1522                                 Host_Error ("Server sent too many model precaches");
1523                         if (strlen(str) >= MAX_QPATH)
1524                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1525                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1526                 }
1527                 // parse sound precache list
1528                 for (numsounds=1 ; ; numsounds++)
1529                 {
1530                         str = MSG_ReadString();
1531                         if (!str[0])
1532                                 break;
1533                         if (numsounds==MAX_SOUNDS)
1534                                 Host_Error("Server sent too many sound precaches");
1535                         if (strlen(str) >= MAX_QPATH)
1536                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1537                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1538                 }
1539
1540                 // touch all of the precached models that are still loaded so we can free
1541                 // anything that isn't needed
1542                 if (!sv.active)
1543                         Mod_ClearUsed();
1544                 for (i = 1;i < nummodels;i++)
1545                         Mod_FindName(cl.model_name[i]);
1546                 // precache any models used by the client (this also marks them used)
1547                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1548                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1549                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1550                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1551                 Mod_PurgeUnused();
1552
1553                 // do the same for sounds
1554                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1555                 S_ServerSounds (cl.sound_name, numsounds);
1556
1557                 // precache any sounds used by the client
1558                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1559                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1560                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1561                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1562                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1563                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1564                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1565
1566                 // now we try to load everything that is new
1567                 cl.loadmodel_current = 1;
1568                 cl.downloadmodel_current = 1;
1569                 cl.loadmodel_total = nummodels;
1570                 cl.loadsound_current = 1;
1571                 cl.downloadsound_current = 1;
1572                 cl.loadsound_total = numsounds;
1573                 cl.downloadcsqc = true;
1574                 cl.loadbegun = false;
1575                 cl.loadfinished = false;
1576         }
1577
1578         // check memory integrity
1579         Mem_CheckSentinelsGlobal();
1580
1581 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1582         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1583         {
1584                 char demofile[MAX_OSPATH];
1585                 char levelname[MAX_QPATH];
1586
1587                 if (cls.demorecording)
1588                 {
1589                         // finish the previous level's demo file
1590                         CL_Stop_f();
1591                 }
1592
1593                 // start a new demo file
1594                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1595                 if (strrchr(levelname, '.'))
1596                         *(strrchr(levelname, '.')) = 0;
1597                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1598
1599                 Con_Printf ("Auto-recording to %s.\n", demofile);
1600
1601                 cls.demofile = FS_Open (demofile, "wb", false, false);
1602                 if (cls.demofile)
1603                 {
1604                         cls.forcetrack = -1;
1605                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1606                         cls.demorecording = true;
1607                 }
1608                 else
1609                         Con_Print ("ERROR: couldn't open.\n");
1610         }
1611 }
1612
1613 void CL_ValidateState(entity_state_t *s)
1614 {
1615         model_t *model;
1616
1617         if (!s->active)
1618                 return;
1619
1620         if (s->modelindex >= MAX_MODELS)
1621                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1622
1623         // colormap is client index + 1
1624         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1625         {
1626                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1627                 s->colormap = 0;
1628         }
1629
1630         model = cl.model_precache[s->modelindex];
1631         if (model && model->type && s->frame >= model->numframes)
1632         {
1633                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1634                 s->frame = 0;
1635         }
1636         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1637         {
1638                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1639                 s->skin = 0;
1640         }
1641 }
1642
1643 void CL_MoveLerpEntityStates(entity_t *ent)
1644 {
1645         float odelta[3], adelta[3];
1646         CL_ValidateState(&ent->state_current);
1647         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1648         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1649         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1650         {
1651                 // reset all persistent stuff if this is a new entity
1652                 ent->persistent.lerpdeltatime = 0;
1653                 ent->persistent.lerpstarttime = cl.mtime[1];
1654                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1655                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1656                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1657                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1658                 // reset animation interpolation as well
1659                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1660                 ent->render.frame1time = ent->render.frame2time = cl.time;
1661                 ent->render.framelerp = 1;
1662                 // reset various persistent stuff
1663                 ent->persistent.muzzleflash = 0;
1664                 ent->persistent.trail_allowed = false;
1665         }
1666         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1667         {
1668                 // don't interpolate the move
1669                 // (the fixangle[] check detects teleports, but not constant fixangles
1670                 //  such as when spectating)
1671                 ent->persistent.lerpdeltatime = 0;
1672                 ent->persistent.lerpstarttime = cl.mtime[1];
1673                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1674                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1675                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1676                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1677                 ent->persistent.trail_allowed = false;
1678         }
1679         else if (ent->state_current.flags & RENDER_STEP)
1680         {
1681                 // monster interpolation
1682                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1683                 {
1684                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1685                         ent->persistent.lerpstarttime = cl.mtime[1];
1686                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1687                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1688                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1689                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1690                 }
1691         }
1692         else
1693         {
1694                 // not a monster
1695                 ent->persistent.lerpstarttime = ent->state_previous.time;
1696                 // no lerp if it's singleplayer
1697                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1698                         ent->persistent.lerpdeltatime = 0;
1699                 else
1700                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1701                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1702                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1703                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1704                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1705         }
1706         // trigger muzzleflash effect if necessary
1707         if (ent->state_current.effects & EF_MUZZLEFLASH)
1708                 ent->persistent.muzzleflash = 1;
1709 }
1710
1711 /*
1712 ==================
1713 CL_ParseBaseline
1714 ==================
1715 */
1716 void CL_ParseBaseline (entity_t *ent, int large)
1717 {
1718         int i;
1719
1720         ent->state_baseline = defaultstate;
1721         // FIXME: set ent->state_baseline.number?
1722         ent->state_baseline.active = true;
1723         if (large)
1724         {
1725                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1726                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1727         }
1728         else
1729         {
1730                 ent->state_baseline.modelindex = MSG_ReadByte ();
1731                 ent->state_baseline.frame = MSG_ReadByte ();
1732         }
1733         ent->state_baseline.colormap = MSG_ReadByte();
1734         ent->state_baseline.skin = MSG_ReadByte();
1735         for (i = 0;i < 3;i++)
1736         {
1737                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1738                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1739         }
1740         ent->state_previous = ent->state_current = ent->state_baseline;
1741 }
1742
1743
1744 /*
1745 ==================
1746 CL_ParseClientdata
1747
1748 Server information pertaining to this client only
1749 ==================
1750 */
1751 void CL_ParseClientdata (void)
1752 {
1753         int i, bits;
1754
1755         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1756         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1757         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1758         cl.mviewzoom[1] = cl.mviewzoom[0];
1759
1760         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1761         {
1762                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1763                 cl.stats[STAT_ITEMS] = 0;
1764                 cl.stats[STAT_VIEWZOOM] = 255;
1765         }
1766         cl.idealpitch = 0;
1767         cl.mpunchangle[0][0] = 0;
1768         cl.mpunchangle[0][1] = 0;
1769         cl.mpunchangle[0][2] = 0;
1770         cl.mpunchvector[0][0] = 0;
1771         cl.mpunchvector[0][1] = 0;
1772         cl.mpunchvector[0][2] = 0;
1773         cl.mvelocity[0][0] = 0;
1774         cl.mvelocity[0][1] = 0;
1775         cl.mvelocity[0][2] = 0;
1776         cl.mviewzoom[0] = 1;
1777
1778         bits = (unsigned short) MSG_ReadShort ();
1779         if (bits & SU_EXTEND1)
1780                 bits |= (MSG_ReadByte() << 16);
1781         if (bits & SU_EXTEND2)
1782                 bits |= (MSG_ReadByte() << 24);
1783
1784         if (bits & SU_VIEWHEIGHT)
1785                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1786
1787         if (bits & SU_IDEALPITCH)
1788                 cl.idealpitch = MSG_ReadChar ();
1789
1790         for (i = 0;i < 3;i++)
1791         {
1792                 if (bits & (SU_PUNCH1<<i) )
1793                 {
1794                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1795                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1796                         else
1797                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1798                 }
1799                 if (bits & (SU_PUNCHVEC1<<i))
1800                 {
1801                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1802                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1803                         else
1804                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1805                 }
1806                 if (bits & (SU_VELOCITY1<<i) )
1807                 {
1808                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1809                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1810                         else
1811                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1812                 }
1813         }
1814
1815         // LordHavoc: hipnotic demos don't have this bit set but should
1816         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1817                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1818
1819         cl.onground = (bits & SU_ONGROUND) != 0;
1820         cl.inwater = (bits & SU_INWATER) != 0;
1821
1822         if (cls.protocol == PROTOCOL_DARKPLACES5)
1823         {
1824                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1825                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1826                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1827                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1828                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1829                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1830                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1831                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1832                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1833                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1834         }
1835         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1836         {
1837                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1838                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1839                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1840                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1841                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1842                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1843                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1844                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1845                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1846                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1847                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1848                 else
1849                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1850         }
1851
1852         if (bits & SU_VIEWZOOM)
1853         {
1854                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1855                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1856                 else
1857                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1858         }
1859
1860         // viewzoom interpolation
1861         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1862 }
1863
1864 /*
1865 =====================
1866 CL_ParseStatic
1867 =====================
1868 */
1869 void CL_ParseStatic (int large)
1870 {
1871         entity_t *ent;
1872
1873         if (cl.num_static_entities >= cl.max_static_entities)
1874                 Host_Error ("Too many static entities");
1875         ent = &cl.static_entities[cl.num_static_entities++];
1876         CL_ParseBaseline (ent, large);
1877
1878         if (ent->state_baseline.modelindex == 0)
1879         {
1880                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1881                 cl.num_static_entities--;
1882                 // This is definitely a cheesy way to conserve resources...
1883                 return;
1884         }
1885
1886 // copy it to the current state
1887         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1888         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1889         ent->render.framelerp = 0;
1890         // make torchs play out of sync
1891         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1892         ent->render.colormap = -1; // no special coloring
1893         ent->render.skinnum = ent->state_baseline.skin;
1894         ent->render.effects = ent->state_baseline.effects;
1895         ent->render.alpha = 1;
1896
1897         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1898         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1899
1900         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1901         CL_UpdateRenderEntity(&ent->render);
1902 }
1903
1904 /*
1905 ===================
1906 CL_ParseStaticSound
1907 ===================
1908 */
1909 void CL_ParseStaticSound (int large)
1910 {
1911         vec3_t          org;
1912         int                     sound_num, vol, atten;
1913
1914         MSG_ReadVector(org, cls.protocol);
1915         if (large)
1916                 sound_num = (unsigned short) MSG_ReadShort ();
1917         else
1918                 sound_num = MSG_ReadByte ();
1919         vol = MSG_ReadByte ();
1920         atten = MSG_ReadByte ();
1921
1922         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1923 }
1924
1925 void CL_ParseEffect (void)
1926 {
1927         vec3_t          org;
1928         int                     modelindex, startframe, framecount, framerate;
1929
1930         MSG_ReadVector(org, cls.protocol);
1931         modelindex = MSG_ReadByte ();
1932         startframe = MSG_ReadByte ();
1933         framecount = MSG_ReadByte ();
1934         framerate = MSG_ReadByte ();
1935
1936         CL_Effect(org, modelindex, startframe, framecount, framerate);
1937 }
1938
1939 void CL_ParseEffect2 (void)
1940 {
1941         vec3_t          org;
1942         int                     modelindex, startframe, framecount, framerate;
1943
1944         MSG_ReadVector(org, cls.protocol);
1945         modelindex = (unsigned short) MSG_ReadShort ();
1946         startframe = (unsigned short) MSG_ReadShort ();
1947         framecount = MSG_ReadByte ();
1948         framerate = MSG_ReadByte ();
1949
1950         CL_Effect(org, modelindex, startframe, framecount, framerate);
1951 }
1952
1953 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1954 {
1955         int i;
1956         beam_t *b = NULL;
1957
1958         if (ent >= MAX_EDICTS)
1959         {
1960                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1961                 ent = 0;
1962         }
1963
1964         if (ent >= cl.max_entities)
1965                 CL_ExpandEntities(ent);
1966
1967         // override any beam with the same entity
1968         i = cl.max_beams;
1969         if (ent)
1970                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1971                         if (b->entity == ent)
1972                                 break;
1973         // if the entity was not found then just replace an unused beam
1974         if (i == cl.max_beams)
1975                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1976                         if (!b->model)
1977                                 break;
1978         if (i < cl.max_beams)
1979         {
1980                 cl.num_beams = max(cl.num_beams, i + 1);
1981                 b->entity = ent;
1982                 b->lightning = lightning;
1983                 b->model = m;
1984                 b->endtime = cl.mtime[0] + 0.2;
1985                 VectorCopy (start, b->start);
1986                 VectorCopy (end, b->end);
1987         }
1988         else
1989                 Con_Print("beam list overflow!\n");
1990 }
1991
1992 void CL_ParseBeam (model_t *m, int lightning)
1993 {
1994         int ent;
1995         vec3_t start, end;
1996
1997         ent = (unsigned short) MSG_ReadShort ();
1998         MSG_ReadVector(start, cls.protocol);
1999         MSG_ReadVector(end, cls.protocol);
2000
2001         if (ent >= MAX_EDICTS)
2002         {
2003                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2004                 ent = 0;
2005         }
2006
2007         CL_NewBeam(ent, start, end, m, lightning);
2008 }
2009
2010 void CL_ParseTempEntity(void)
2011 {
2012         int type;
2013         vec3_t pos, pos2;
2014         vec3_t vel1, vel2;
2015         vec3_t dir;
2016         vec3_t color;
2017         int rnd;
2018         int colorStart, colorLength, count;
2019         float velspeed, radius;
2020         unsigned char *tempcolor;
2021         matrix4x4_t tempmatrix;
2022
2023         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2024         {
2025                 type = MSG_ReadByte();
2026                 switch (type)
2027                 {
2028                 case QW_TE_WIZSPIKE:
2029                         // spike hitting wall
2030                         MSG_ReadVector(pos, cls.protocol);
2031                         CL_FindNonSolidLocation(pos, pos, 4);
2032                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2033                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2034                         break;
2035
2036                 case QW_TE_KNIGHTSPIKE:
2037                         // spike hitting wall
2038                         MSG_ReadVector(pos, cls.protocol);
2039                         CL_FindNonSolidLocation(pos, pos, 4);
2040                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2041                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2042                         break;
2043
2044                 case QW_TE_SPIKE:
2045                         // spike hitting wall
2046                         MSG_ReadVector(pos, cls.protocol);
2047                         CL_FindNonSolidLocation(pos, pos, 4);
2048                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2049                         if (rand() % 5)
2050                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2051                         else
2052                         {
2053                                 rnd = rand() & 3;
2054                                 if (rnd == 1)
2055                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2056                                 else if (rnd == 2)
2057                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2058                                 else
2059                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2060                         }
2061                         break;
2062                 case QW_TE_SUPERSPIKE:
2063                         // super spike hitting wall
2064                         MSG_ReadVector(pos, cls.protocol);
2065                         CL_FindNonSolidLocation(pos, pos, 4);
2066                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2067                         if (rand() % 5)
2068                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2069                         else
2070                         {
2071                                 rnd = rand() & 3;
2072                                 if (rnd == 1)
2073                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2074                                 else if (rnd == 2)
2075                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2076                                 else
2077                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2078                         }
2079                         break;
2080
2081                 case QW_TE_EXPLOSION:
2082                         // rocket explosion
2083                         MSG_ReadVector(pos, cls.protocol);
2084                         CL_FindNonSolidLocation(pos, pos, 10);
2085                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2086                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2087                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2088                         break;
2089
2090                 case QW_TE_TAREXPLOSION:
2091                         // tarbaby explosion
2092                         MSG_ReadVector(pos, cls.protocol);
2093                         CL_FindNonSolidLocation(pos, pos, 10);
2094                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2095                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2096                         break;
2097
2098                 case QW_TE_LIGHTNING1:
2099                         // lightning bolts
2100                         CL_ParseBeam(cl.model_bolt, true);
2101                         break;
2102
2103                 case QW_TE_LIGHTNING2:
2104                         // lightning bolts
2105                         CL_ParseBeam(cl.model_bolt2, true);
2106                         break;
2107
2108                 case QW_TE_LIGHTNING3:
2109                         // lightning bolts
2110                         CL_ParseBeam(cl.model_bolt3, false);
2111                         break;
2112
2113                 case QW_TE_LAVASPLASH:
2114                         MSG_ReadVector(pos, cls.protocol);
2115                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116                         break;
2117
2118                 case QW_TE_TELEPORT:
2119                         MSG_ReadVector(pos, cls.protocol);
2120                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2121                         break;
2122
2123                 case QW_TE_GUNSHOT:
2124                         // bullet hitting wall
2125                         radius = MSG_ReadByte();
2126                         MSG_ReadVector(pos, cls.protocol);
2127                         CL_FindNonSolidLocation(pos, pos, 4);
2128                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2129                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2130                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2131                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2132                         {
2133                                 if (rand() % 5)
2134                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2135                                 else
2136                                 {
2137                                         rnd = rand() & 3;
2138                                         if (rnd == 1)
2139                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2140                                         else if (rnd == 2)
2141                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2142                                         else
2143                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2144                                 }
2145                         }
2146                         break;
2147
2148                 case QW_TE_BLOOD:
2149                         count = MSG_ReadByte();
2150                         MSG_ReadVector(pos, cls.protocol);
2151                         CL_FindNonSolidLocation(pos, pos, 4);
2152                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2153                         break;
2154
2155                 case QW_TE_LIGHTNINGBLOOD:
2156                         MSG_ReadVector(pos, cls.protocol);
2157                         CL_FindNonSolidLocation(pos, pos, 4);
2158                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2159                         break;
2160
2161                 default:
2162                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2163                 }
2164         }
2165         else
2166         {
2167                 type = MSG_ReadByte();
2168                 switch (type)
2169                 {
2170                 case TE_WIZSPIKE:
2171                         // spike hitting wall
2172                         MSG_ReadVector(pos, cls.protocol);
2173                         CL_FindNonSolidLocation(pos, pos, 4);
2174                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2175                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2176                         break;
2177
2178                 case TE_KNIGHTSPIKE:
2179                         // spike hitting wall
2180                         MSG_ReadVector(pos, cls.protocol);
2181                         CL_FindNonSolidLocation(pos, pos, 4);
2182                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2183                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2184                         break;
2185
2186                 case TE_SPIKE:
2187                         // spike hitting wall
2188                         MSG_ReadVector(pos, cls.protocol);
2189                         CL_FindNonSolidLocation(pos, pos, 4);
2190                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2191                         if (rand() % 5)
2192                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2193                         else
2194                         {
2195                                 rnd = rand() & 3;
2196                                 if (rnd == 1)
2197                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2198                                 else if (rnd == 2)
2199                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2200                                 else
2201                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2202                         }
2203                         break;
2204                 case TE_SPIKEQUAD:
2205                         // quad spike hitting wall
2206                         MSG_ReadVector(pos, cls.protocol);
2207                         CL_FindNonSolidLocation(pos, pos, 4);
2208                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209                         if (rand() % 5)
2210                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2211                         else
2212                         {
2213                                 rnd = rand() & 3;
2214                                 if (rnd == 1)
2215                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2216                                 else if (rnd == 2)
2217                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2218                                 else
2219                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2220                         }
2221                         break;
2222                 case TE_SUPERSPIKE:
2223                         // super spike hitting wall
2224                         MSG_ReadVector(pos, cls.protocol);
2225                         CL_FindNonSolidLocation(pos, pos, 4);
2226                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2227                         if (rand() % 5)
2228                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2229                         else
2230                         {
2231                                 rnd = rand() & 3;
2232                                 if (rnd == 1)
2233                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2234                                 else if (rnd == 2)
2235                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2236                                 else
2237                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2238                         }
2239                         break;
2240                 case TE_SUPERSPIKEQUAD:
2241                         // quad super spike hitting wall
2242                         MSG_ReadVector(pos, cls.protocol);
2243                         CL_FindNonSolidLocation(pos, pos, 4);
2244                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2245                         if (rand() % 5)
2246                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2247                         else
2248                         {
2249                                 rnd = rand() & 3;
2250                                 if (rnd == 1)
2251                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2252                                 else if (rnd == 2)
2253                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2254                                 else
2255                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2256                         }
2257                         break;
2258                         // LordHavoc: added for improved blood splatters
2259                 case TE_BLOOD:
2260                         // blood puff
2261                         MSG_ReadVector(pos, cls.protocol);
2262                         CL_FindNonSolidLocation(pos, pos, 4);
2263                         dir[0] = MSG_ReadChar();
2264                         dir[1] = MSG_ReadChar();
2265                         dir[2] = MSG_ReadChar();
2266                         count = MSG_ReadByte();
2267                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2268                         break;
2269                 case TE_SPARK:
2270                         // spark shower
2271                         MSG_ReadVector(pos, cls.protocol);
2272                         CL_FindNonSolidLocation(pos, pos, 4);
2273                         dir[0] = MSG_ReadChar();
2274                         dir[1] = MSG_ReadChar();
2275                         dir[2] = MSG_ReadChar();
2276                         count = MSG_ReadByte();
2277                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2278                         break;
2279                 case TE_PLASMABURN:
2280                         MSG_ReadVector(pos, cls.protocol);
2281                         CL_FindNonSolidLocation(pos, pos, 4);
2282                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2283                         break;
2284                         // LordHavoc: added for improved gore
2285                 case TE_BLOODSHOWER:
2286                         // vaporized body
2287                         MSG_ReadVector(pos, cls.protocol); // mins
2288                         MSG_ReadVector(pos2, cls.protocol); // maxs
2289                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2290                         count = (unsigned short) MSG_ReadShort(); // number of particles
2291                         vel1[0] = -velspeed;
2292                         vel1[1] = -velspeed;
2293                         vel1[2] = -velspeed;
2294                         vel2[0] = velspeed;
2295                         vel2[1] = velspeed;
2296                         vel2[2] = velspeed;
2297                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2298                         break;
2299
2300                 case TE_PARTICLECUBE:
2301                         // general purpose particle effect
2302                         MSG_ReadVector(pos, cls.protocol); // mins
2303                         MSG_ReadVector(pos2, cls.protocol); // maxs
2304                         MSG_ReadVector(dir, cls.protocol); // dir
2305                         count = (unsigned short) MSG_ReadShort(); // number of particles
2306                         colorStart = MSG_ReadByte(); // color
2307                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2308                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2309                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2310                         break;
2311
2312                 case TE_PARTICLERAIN:
2313                         // general purpose particle effect
2314                         MSG_ReadVector(pos, cls.protocol); // mins
2315                         MSG_ReadVector(pos2, cls.protocol); // maxs
2316                         MSG_ReadVector(dir, cls.protocol); // dir
2317                         count = (unsigned short) MSG_ReadShort(); // number of particles
2318                         colorStart = MSG_ReadByte(); // color
2319                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2320                         break;
2321
2322                 case TE_PARTICLESNOW:
2323                         // general purpose particle effect
2324                         MSG_ReadVector(pos, cls.protocol); // mins
2325                         MSG_ReadVector(pos2, cls.protocol); // maxs
2326                         MSG_ReadVector(dir, cls.protocol); // dir
2327                         count = (unsigned short) MSG_ReadShort(); // number of particles
2328                         colorStart = MSG_ReadByte(); // color
2329                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2330                         break;
2331
2332                 case TE_GUNSHOT:
2333                         // bullet hitting wall
2334                         MSG_ReadVector(pos, cls.protocol);
2335                         CL_FindNonSolidLocation(pos, pos, 4);
2336                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2337                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2338                         {
2339                                 if (rand() % 5)
2340                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2341                                 else
2342                                 {
2343                                         rnd = rand() & 3;
2344                                         if (rnd == 1)
2345                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2346                                         else if (rnd == 2)
2347                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2348                                         else
2349                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2350                                 }
2351                         }
2352                         break;
2353
2354                 case TE_GUNSHOTQUAD:
2355                         // quad bullet hitting wall
2356                         MSG_ReadVector(pos, cls.protocol);
2357                         CL_FindNonSolidLocation(pos, pos, 4);
2358                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2359                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2360                         {
2361                                 if (rand() % 5)
2362                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2363                                 else
2364                                 {
2365                                         rnd = rand() & 3;
2366                                         if (rnd == 1)
2367                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2368                                         else if (rnd == 2)
2369                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2370                                         else
2371                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2372                                 }
2373                         }
2374                         break;
2375
2376                 case TE_EXPLOSION:
2377                         // rocket explosion
2378                         MSG_ReadVector(pos, cls.protocol);
2379                         CL_FindNonSolidLocation(pos, pos, 10);
2380                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2382                         break;
2383
2384                 case TE_EXPLOSIONQUAD:
2385                         // quad rocket explosion
2386                         MSG_ReadVector(pos, cls.protocol);
2387                         CL_FindNonSolidLocation(pos, pos, 10);
2388                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2389                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2390                         break;
2391
2392                 case TE_EXPLOSION3:
2393                         // Nehahra movie colored lighting explosion
2394                         MSG_ReadVector(pos, cls.protocol);
2395                         CL_FindNonSolidLocation(pos, pos, 10);
2396                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2397                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2398                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2399                         CL_ParticleExplosion(pos);
2400                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2401                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2402                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2403                         break;
2404
2405                 case TE_EXPLOSIONRGB:
2406                         // colored lighting explosion
2407                         MSG_ReadVector(pos, cls.protocol);
2408                         CL_FindNonSolidLocation(pos, pos, 10);
2409                         CL_ParticleExplosion(pos);
2410                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2411                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2412                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2413                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2414                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2415                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2416                         break;
2417
2418                 case TE_TAREXPLOSION:
2419                         // tarbaby explosion
2420                         MSG_ReadVector(pos, cls.protocol);
2421                         CL_FindNonSolidLocation(pos, pos, 10);
2422                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2423                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2424                         break;
2425
2426                 case TE_SMALLFLASH:
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 10);
2429                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430                         break;
2431
2432                 case TE_CUSTOMFLASH:
2433                         MSG_ReadVector(pos, cls.protocol);
2434                         CL_FindNonSolidLocation(pos, pos, 4);
2435                         radius = (MSG_ReadByte() + 1) * 8;
2436                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2437                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2438                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2439                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2440                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2441                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2442                         break;
2443
2444                 case TE_FLAMEJET:
2445                         MSG_ReadVector(pos, cls.protocol);
2446                         MSG_ReadVector(dir, cls.protocol);
2447                         count = MSG_ReadByte();
2448                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2449                         break;
2450
2451                 case TE_LIGHTNING1:
2452                         // lightning bolts
2453                         CL_ParseBeam(cl.model_bolt, true);
2454                         break;
2455
2456                 case TE_LIGHTNING2:
2457                         // lightning bolts
2458                         CL_ParseBeam(cl.model_bolt2, true);
2459                         break;
2460
2461                 case TE_LIGHTNING3:
2462                         // lightning bolts
2463                         CL_ParseBeam(cl.model_bolt3, false);
2464                         break;
2465
2466         // PGM 01/21/97
2467                 case TE_BEAM:
2468                         // grappling hook beam
2469                         CL_ParseBeam(cl.model_beam, false);
2470                         break;
2471         // PGM 01/21/97
2472
2473         // LordHavoc: for compatibility with the Nehahra movie...
2474                 case TE_LIGHTNING4NEH:
2475                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2476                         break;
2477
2478                 case TE_LAVASPLASH:
2479                         MSG_ReadVector(pos, cls.protocol);
2480                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2481                         break;
2482
2483                 case TE_TELEPORT:
2484                         MSG_ReadVector(pos, cls.protocol);
2485                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2486                         break;
2487
2488                 case TE_EXPLOSION2:
2489                         // color mapped explosion
2490                         MSG_ReadVector(pos, cls.protocol);
2491                         CL_FindNonSolidLocation(pos, pos, 10);
2492                         colorStart = MSG_ReadByte();
2493                         colorLength = MSG_ReadByte();
2494                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2495                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2496                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2497                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2498                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2499                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2500                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2501                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2502                         break;
2503
2504                 case TE_TEI_G3:
2505                         MSG_ReadVector(pos, cls.protocol);
2506                         MSG_ReadVector(pos2, cls.protocol);
2507                         MSG_ReadVector(dir, cls.protocol);
2508                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2509                         break;
2510
2511                 case TE_TEI_SMOKE:
2512                         MSG_ReadVector(pos, cls.protocol);
2513                         MSG_ReadVector(dir, cls.protocol);
2514                         count = MSG_ReadByte();
2515                         CL_FindNonSolidLocation(pos, pos, 4);
2516                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517                         break;
2518
2519                 case TE_TEI_BIGEXPLOSION:
2520                         MSG_ReadVector(pos, cls.protocol);
2521                         CL_FindNonSolidLocation(pos, pos, 10);
2522                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2524                         break;
2525
2526                 case TE_TEI_PLASMAHIT:
2527                         MSG_ReadVector(pos, cls.protocol);
2528                         MSG_ReadVector(dir, cls.protocol);
2529                         count = MSG_ReadByte();
2530                         CL_FindNonSolidLocation(pos, pos, 5);
2531                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2532                         break;
2533
2534                 default:
2535                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2536                 }
2537         }
2538 }
2539
2540 void CL_ParseTrailParticles(void)
2541 {
2542         int entityindex;
2543         int effectindex;
2544         vec3_t start, end;
2545         entityindex = (unsigned short)MSG_ReadShort();
2546         if (entityindex >= MAX_EDICTS)
2547                 entityindex = 0;
2548         if (entityindex >= cl.max_entities)
2549                 CL_ExpandEntities(entityindex);
2550         effectindex = (unsigned short)MSG_ReadShort();
2551         MSG_ReadVector(start, cls.protocol);
2552         MSG_ReadVector(end, cls.protocol);
2553         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2554 }
2555
2556 void CL_ParsePointParticles(void)
2557 {
2558         int effectindex, count;
2559         vec3_t origin, velocity;
2560         effectindex = (unsigned short)MSG_ReadShort();
2561         MSG_ReadVector(origin, cls.protocol);
2562         MSG_ReadVector(velocity, cls.protocol);
2563         count = (unsigned short)MSG_ReadShort();
2564         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2565 }
2566
2567 void CL_ParsePointParticles1(void)
2568 {
2569         int effectindex;
2570         vec3_t origin;
2571         effectindex = (unsigned short)MSG_ReadShort();
2572         MSG_ReadVector(origin, cls.protocol);
2573         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2574 }
2575
2576 typedef struct cl_iplog_item_s
2577 {
2578         char *address;
2579         char *name;
2580 }
2581 cl_iplog_item_t;
2582
2583 static qboolean cl_iplog_loaded = false;
2584 static int cl_iplog_numitems = 0;
2585 static int cl_iplog_maxitems = 0;
2586 static cl_iplog_item_t *cl_iplog_items;
2587
2588 static void CL_IPLog_Load(void);
2589 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2590 {
2591         int i;
2592         if (!address || !address[0] || !name || !name[0])
2593                 return;
2594         if (!cl_iplog_loaded)
2595                 CL_IPLog_Load();
2596         if (developer.integer >= 100)
2597                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2598         // see if it already exists
2599         if (checkexisting)
2600         {
2601                 for (i = 0;i < cl_iplog_numitems;i++)
2602                 {
2603                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2604                         {
2605                                 if (developer.integer >= 100)
2606                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2607                                 return;
2608                         }
2609                 }
2610         }
2611         // it does not already exist in the iplog, so add it
2612         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2613         {
2614                 cl_iplog_item_t *olditems = cl_iplog_items;
2615                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2616                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2617                 if (olditems)
2618                 {
2619                         if (cl_iplog_numitems)
2620                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2621                         Mem_Free(olditems);
2622                 }
2623         }
2624         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2625         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2626         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2627         // TODO: maybe it would be better to strip weird characters from name when
2628         // copying it here rather than using a straight strcpy?
2629         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2630         cl_iplog_numitems++;
2631         if (addtofile)
2632         {
2633                 // add it to the iplog.txt file
2634                 // TODO: this ought to open the one in the userpath version of the base
2635                 // gamedir, not the current gamedir
2636                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2637                 if (developer.integer >= 100)
2638                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2639         }
2640 }
2641
2642 static void CL_IPLog_Load(void)
2643 {
2644         int i, len, linenumber;
2645         char *text, *textend;
2646         unsigned char *filedata;
2647         fs_offset_t filesize;
2648         char line[MAX_INPUTLINE];
2649         char address[MAX_INPUTLINE];
2650         cl_iplog_loaded = true;
2651         // TODO: this ought to open the one in the userpath version of the base
2652         // gamedir, not the current gamedir
2653         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2654         if (!filedata)
2655                 return;
2656         text = (char *)filedata;
2657         textend = text + filesize;
2658         for (linenumber = 1;text < textend;linenumber++)
2659         {
2660                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2661                         if (len < (int)sizeof(line) - 1)
2662                                 line[len++] = *text;
2663                 line[len] = 0;
2664                 if (text < textend && *text == '\r' && text[1] == '\n')
2665                         text++;
2666                 if (text < textend && *text == '\n')
2667                         text++;
2668                 if (line[0] == '/' && line[1] == '/')
2669                         continue; // skip comments if anyone happens to add them
2670                 for (i = 0;i < len && line[i] > ' ';i++)
2671                         address[i] = line[i];
2672                 address[i] = 0;
2673                 // skip exactly one space character
2674                 i++;
2675                 // address contains the address with termination,
2676                 // line + i contains the name with termination
2677                 if (address[0] && line[i])
2678                         CL_IPLog_Add(address, line + i, false, false);
2679                 else
2680                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2681         }
2682 }
2683
2684 static void CL_IPLog_List_f(void)
2685 {
2686         int i, j;
2687         const char *addressprefix;
2688         if (Cmd_Argc() > 2)
2689         {
2690                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2691                 return;
2692         }
2693         addressprefix = "";
2694         if (Cmd_Argc() >= 2)
2695                 addressprefix = Cmd_Argv(1);
2696         if (!cl_iplog_loaded)
2697                 CL_IPLog_Load();
2698         if (addressprefix && addressprefix[0])
2699                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2700         else
2701                 Con_Printf("Listing all iplog entries\n");
2702         Con_Printf("address         name\n");
2703         for (i = 0;i < cl_iplog_numitems;i++)
2704         {
2705                 if (addressprefix && addressprefix[0])
2706                 {
2707                         for (j = 0;addressprefix[j];j++)
2708                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2709                                         break;
2710                         // if this address does not begin with the addressprefix string
2711                         // simply omit it from the output
2712                         if (addressprefix[j])
2713                                 continue;
2714                 }
2715                 // if name is less than 15 characters, left justify it and pad
2716                 // if name is more than 15 characters, print all of it, not worrying
2717                 // about the fact it will misalign the columns
2718                 if (strlen(cl_iplog_items[i].address) < 15)
2719                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2720                 else
2721                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2722         }
2723 }
2724
2725 // look for anything interesting like player IP addresses or ping reports
2726 qboolean CL_ExaminePrintString(const char *text)
2727 {
2728         int len;
2729         const char *t;
2730         char temp[MAX_INPUTLINE];
2731         if (!strcmp(text, "Client ping times:\n"))
2732         {
2733                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2734                 // hide ping reports in demos
2735                 if (cls.demoplayback)
2736                         cl.parsingtextexpectingpingforscores = 1;
2737                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2738                         ;
2739                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2740                 {
2741                         Con_Printf("ping reply but empty scoreboard?!?\n");
2742                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2743                         cl.parsingtextexpectingpingforscores = 0;
2744                 }
2745                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2746                 return !cl.parsingtextexpectingpingforscores;
2747         }
2748         if (!strncmp(text, "host:    ", 9))
2749         {
2750                 // cl.parsingtextexpectingpingforscores = false; // really?
2751                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2752                 cl.parsingtextplayerindex = 0;
2753                 return true;
2754         }
2755         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2756         {
2757                 // if anything goes wrong, we'll assume this is not a ping report
2758                 qboolean expected = cl.parsingtextexpectingpingforscores;
2759                 cl.parsingtextexpectingpingforscores = 0;
2760                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2761                 t = text;
2762                 while (*t == ' ')
2763                         t++;
2764                 if ((*t >= '0' && *t <= '9') || *t == '-')
2765                 {
2766                         int ping = atoi(t);
2767                         while ((*t >= '0' && *t <= '9') || *t == '-')
2768                                 t++;
2769                         if (*t == ' ')
2770                         {
2771                                 int charindex = 0;
2772                                 t++;
2773                                 if(cl.parsingtextplayerindex < cl.maxclients)
2774                                 {
2775                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2776                                                 ;
2777                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2778                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2779                                         if (t[charindex] == '\n')
2780                                         {
2781                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2782                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2783                                                         ;
2784                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2785                                                 {
2786                                                         // we parsed a valid ping entry, so expect another to follow
2787                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2788                                                         cl.parsingtextexpectingpingforscores = expected;
2789                                                 }
2790                                                 return !expected;
2791                                         }
2792                                 }
2793                                 if (!strncmp(t, "unconnected\n", 12))
2794                                 {
2795                                         // just ignore
2796                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2797                                         cl.parsingtextexpectingpingforscores = expected;
2798                                         return !expected;
2799                                 }
2800                                 else
2801                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2802                         }
2803                 }
2804         }
2805         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2806         {
2807                 if (!strncmp(text, "players: ", 9))
2808                 {
2809                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2810                         cl.parsingtextplayerindex = 0;
2811                         return true;
2812                 }
2813                 else if (!strstr(text, ": "))
2814                 {
2815                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2816                         return true;
2817                 }
2818         }
2819         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2820         {
2821                 // if anything goes wrong, we'll assume this is not a status report
2822                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2823                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2824                 {
2825                         t = text + 1;
2826                         cl.parsingtextplayerindex = atoi(t) - 1;
2827                         while (*t >= '0' && *t <= '9')
2828                                 t++;
2829                         if (*t == ' ')
2830                         {
2831                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2832                                 return true;
2833                         }
2834                         // the player name follows here, along with frags and time
2835                 }
2836         }
2837         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2838         {
2839                 // if anything goes wrong, we'll assume this is not a status report
2840                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2841                 if (text[0] == ' ')
2842                 {
2843                         t = text;
2844                         while (*t == ' ')
2845                                 t++;
2846                         for (len = 0;*t && *t != '\n';t++)
2847                                 if (len < (int)sizeof(temp) - 1)
2848                                         temp[len++] = *t;
2849                         temp[len] = 0;
2850                         // botclient is perfectly valid, but we don't care about bots
2851                         // also don't try to look up the name of an invalid player index
2852                         if (strcmp(temp, "botclient")
2853                          && cl.parsingtextplayerindex >= 0
2854                          && cl.parsingtextplayerindex < cl.maxclients
2855                          && cl.scores[cl.parsingtextplayerindex].name[0])
2856                         {
2857                                 // log the player name and IP address string
2858                                 // (this operates entirely on strings to avoid issues with the
2859                                 //  nature of a network address)
2860                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2861                         }
2862                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2863                         return true;
2864                 }
2865         }
2866         return true;
2867 }
2868
2869 extern cvar_t slowmo;
2870 static void CL_NetworkTimeReceived(double newtime)
2871 {
2872         double timehigh;
2873         cl.mtime[1] = cl.mtime[0];
2874         cl.mtime[0] = newtime;
2875         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2876                 cl.time = cl.mtime[1] = newtime;
2877         else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2878         {
2879                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2880                 if (developer.integer >= 100 && vid_activewindow)
2881                 {
2882                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2883                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2884                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2885                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2886                 }
2887                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2888                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2889                 if (cl_nettimesyncboundmode.integer == 1)
2890                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2891                 else if (cl_nettimesyncboundmode.integer == 2)
2892                 {
2893                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2894                                 cl.time = cl.mtime[1];
2895                 }
2896                 else if (cl_nettimesyncboundmode.integer == 3)
2897                 {
2898                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2899                                 cl.time = cl.mtime[1];
2900                 }
2901                 else if (cl_nettimesyncboundmode.integer == 4)
2902                 {
2903                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2904                                 cl.time = cl.mtime[1]; // reset
2905                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2906                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2907                         else if (cl.time > cl.mtime[1])
2908                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2909                         else
2910                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2911                 }
2912                 else if (cl_nettimesyncboundmode.integer == 5)
2913                 {
2914                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2915                                 cl.time = cl.mtime[1]; // reset
2916                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2917                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2918                         else
2919                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2920                 }
2921                 else if (cl_nettimesyncboundmode.integer == 6)
2922                 {
2923                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2924                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2925                 }
2926         }
2927         // this packet probably contains a player entity update, so we will need
2928         // to update the prediction
2929         cl.movement_needupdate = true;
2930         // this may get updated later in parsing by svc_clientdata
2931         cl.onground = false;
2932         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2933         // during this frame
2934         // (makes spectating players much smoother and prevents mouse movement from turning)
2935         cl.fixangle[1] = cl.fixangle[0];
2936         cl.fixangle[0] = false;
2937         if (!cls.demoplayback)
2938                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2939 }
2940
2941 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2942
2943 //[515]: csqc
2944 qboolean CL_VM_Parse_TempEntity (void);
2945 void CL_VM_Parse_StuffCmd (const char *msg);
2946 void CL_VM_Parse_CenterPrint (const char *msg);
2947 void CSQC_AddPrintText (const char *msg);
2948 void CSQC_ReadEntities (void);
2949
2950 /*
2951 =====================
2952 CL_ParseServerMessage
2953 =====================
2954 */
2955 int parsingerror = false;
2956 extern void CL_UpdateMoveVars(void);
2957 void CL_ParseServerMessage(void)
2958 {
2959         int                     cmd;
2960         int                     i;
2961         protocolversion_t protocol;
2962         unsigned char           cmdlog[32];
2963         char            *cmdlogname[32], *temp;
2964         int                     cmdindex, cmdcount = 0;
2965
2966         // LordHavoc: moved demo message writing from before the packet parse to
2967         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2968         // code in CL_ParseServerinfo
2969         //if (cls.demorecording)
2970         //      CL_WriteDemoMessage (&net_message);
2971
2972         cl.last_received_message = realtime;
2973
2974         if (cls.netcon && cls.signon < SIGNONS)
2975                 CL_KeepaliveMessage(false);
2976
2977 //
2978 // if recording demos, copy the message out
2979 //
2980         if (cl_shownet.integer == 1)
2981                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2982         else if (cl_shownet.integer == 2)
2983                 Con_Print("------------------\n");
2984
2985 //
2986 // parse the message
2987 //
2988         //MSG_BeginReading ();
2989
2990         parsingerror = true;
2991
2992         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2993         {
2994                 CL_NetworkTimeReceived(realtime); // qw has no clock
2995
2996                 // slightly kill qw player entities each frame
2997                 for (i = 1;i < cl.maxclients;i++)
2998                         cl.entities_active[i] = false;
2999
3000                 // kill all qw nails
3001                 cl.qw_num_nails = 0;
3002
3003                 // fade weapon view kick
3004                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3005
3006                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3007
3008                 while (1)
3009                 {
3010                         if (msg_badread)
3011                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3012
3013                         cmd = MSG_ReadByte ();
3014
3015                         if (cmd == -1)
3016                         {
3017                                 SHOWNET("END OF MESSAGE");
3018                                 break;          // end of message
3019                         }
3020
3021                         cmdindex = cmdcount & 31;
3022                         cmdcount++;
3023                         cmdlog[cmdindex] = cmd;
3024
3025                         SHOWNET(qw_svc_strings[cmd]);
3026                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3027                         if (!cmdlogname[cmdindex])
3028                         {
3029                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3030                                 temp = "<unknown>";
3031                                 cmdlogname[cmdindex] = temp;
3032                         }
3033
3034                         // other commands
3035                         switch (cmd)
3036                         {
3037                         default:
3038                                 {
3039                                         char description[32*64], temp[64];
3040                                         int count;
3041                                         strlcpy(description, "packet dump: ", sizeof(description));
3042                                         i = cmdcount - 32;
3043                                         if (i < 0)
3044                                                 i = 0;
3045                                         count = cmdcount - i;
3046                                         i &= 31;
3047                                         while(count > 0)
3048                                         {
3049                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3050                                                 strlcat(description, temp, sizeof(description));
3051                                                 count--;
3052                                                 i++;
3053                                                 i &= 31;
3054                                         }
3055                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3056                                         Con_Print(description);
3057                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3058                                 }
3059                                 break;
3060
3061                         case qw_svc_nop:
3062                                 //Con_Printf("qw_svc_nop\n");
3063                                 break;
3064
3065                         case qw_svc_disconnect:
3066                                 Con_Printf("Server disconnected\n");
3067                                 if (cls.demonum != -1)
3068                                         CL_NextDemo();
3069                                 else
3070                                         CL_Disconnect();
3071                                 return;
3072
3073                         case qw_svc_print:
3074                                 i = MSG_ReadByte();
3075                                 temp = MSG_ReadString();
3076                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3077                                 {
3078                                         if (i == 3) // chat
3079                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3080                                         else
3081                                                 CSQC_AddPrintText(temp);
3082                                 }
3083                                 break;
3084
3085                         case qw_svc_centerprint:
3086                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3087                                 break;
3088
3089                         case qw_svc_stufftext:
3090                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3091                                 break;
3092
3093                         case qw_svc_damage:
3094                                 // svc_damage protocol is identical to nq
3095                                 V_ParseDamage ();
3096                                 break;
3097
3098                         case qw_svc_serverdata:
3099                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3100                                 CL_ParseServerInfo();
3101                                 break;
3102
3103                         case qw_svc_setangle:
3104                                 for (i=0 ; i<3 ; i++)
3105                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3106                                 if (!cls.demoplayback)
3107                                 {
3108                                         cl.fixangle[0] = true;
3109                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3110                                         // disable interpolation if this is new
3111                                         if (!cl.fixangle[1])
3112                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3113                                 }
3114                                 break;
3115
3116                         case qw_svc_lightstyle:
3117                                 i = MSG_ReadByte ();
3118                                 if (i >= cl.max_lightstyle)
3119                                 {
3120                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3121                                         break;
3122                                 }
3123                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3124                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3125                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3126                                 break;
3127
3128                         case qw_svc_sound:
3129                                 CL_ParseStartSoundPacket(false);
3130                                 break;
3131
3132                         case qw_svc_stopsound:
3133                                 i = (unsigned short) MSG_ReadShort();
3134                                 S_StopSound(i>>3, i&7);
3135                                 break;
3136
3137                         case qw_svc_updatefrags:
3138                                 i = MSG_ReadByte();
3139                                 if (i >= cl.maxclients)
3140                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3141                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3142                                 break;
3143
3144                         case qw_svc_updateping:
3145                                 i = MSG_ReadByte();
3146                                 if (i >= cl.maxclients)
3147                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3148                                 cl.scores[i].qw_ping = MSG_ReadShort();
3149                                 break;
3150
3151                         case qw_svc_updatepl:
3152                                 i = MSG_ReadByte();
3153                                 if (i >= cl.maxclients)
3154                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3155                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3156                                 break;
3157
3158                         case qw_svc_updateentertime:
3159                                 i = MSG_ReadByte();
3160                                 if (i >= cl.maxclients)
3161                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3162                                 // seconds ago
3163                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3164                                 break;
3165
3166                         case qw_svc_spawnbaseline:
3167                                 i = (unsigned short) MSG_ReadShort();
3168                                 if (i < 0 || i >= MAX_EDICTS)
3169                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3170                                 if (i >= cl.max_entities)
3171                                         CL_ExpandEntities(i);
3172                                 CL_ParseBaseline(cl.entities + i, false);
3173                                 break;
3174                         case qw_svc_spawnstatic:
3175                                 CL_ParseStatic(false);
3176                                 break;
3177                         case qw_svc_temp_entity:
3178                                 if(!CL_VM_Parse_TempEntity())
3179                                         CL_ParseTempEntity ();
3180                                 break;
3181
3182                         case qw_svc_killedmonster:
3183                                 cl.stats[STAT_MONSTERS]++;
3184                                 break;
3185
3186                         case qw_svc_foundsecret:
3187                                 cl.stats[STAT_SECRETS]++;
3188                                 break;
3189
3190                         case qw_svc_updatestat:
3191                                 i = MSG_ReadByte ();
3192                                 if (i < 0 || i >= MAX_CL_STATS)
3193                                         Host_Error ("svc_updatestat: %i is invalid", i);
3194                                 cl.stats[i] = MSG_ReadByte ();
3195                                 break;
3196
3197                         case qw_svc_updatestatlong:
3198                                 i = MSG_ReadByte ();
3199                                 if (i < 0 || i >= MAX_CL_STATS)
3200                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3201                                 cl.stats[i] = MSG_ReadLong ();
3202                                 break;
3203
3204                         case qw_svc_spawnstaticsound:
3205                                 CL_ParseStaticSound (false);
3206                                 break;
3207
3208                         case qw_svc_cdtrack:
3209                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3210                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3211                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3212                                 else
3213                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3214                                 break;
3215
3216                         case qw_svc_intermission:
3217                                 if(!cl.intermission)
3218                                         cl.completed_time = cl.time;
3219                                 cl.intermission = 1;
3220                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3221                                 for (i = 0;i < 3;i++)
3222                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3223                                 break;
3224
3225                         case qw_svc_finale:
3226                                 if(!cl.intermission)
3227                                         cl.completed_time = cl.time;
3228                                 cl.intermission = 2;
3229                                 SCR_CenterPrint(MSG_ReadString ());
3230                                 break;
3231
3232                         case qw_svc_sellscreen:
3233                                 Cmd_ExecuteString ("help", src_command);
3234                                 break;
3235
3236                         case qw_svc_smallkick:
3237                                 cl.qw_weaponkick = -2;
3238                                 break;
3239                         case qw_svc_bigkick:
3240                                 cl.qw_weaponkick = -4;
3241                                 break;
3242
3243                         case qw_svc_muzzleflash:
3244                                 i = (unsigned short) MSG_ReadShort();
3245                                 // NOTE: in QW this only worked on clients
3246                                 if (i < 0 || i >= MAX_EDICTS)
3247                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3248                                 if (i >= cl.max_entities)
3249                                         CL_ExpandEntities(i);
3250                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3251                                 break;
3252
3253                         case qw_svc_updateuserinfo:
3254                                 QW_CL_UpdateUserInfo();
3255                                 break;
3256
3257                         case qw_svc_setinfo:
3258                                 QW_CL_SetInfo();
3259                                 break;
3260
3261                         case qw_svc_serverinfo:
3262                                 QW_CL_ServerInfo();
3263                                 break;
3264
3265                         case qw_svc_download:
3266                                 QW_CL_ParseDownload();
3267                                 break;
3268
3269                         case qw_svc_playerinfo:
3270                                 EntityStateQW_ReadPlayerUpdate();
3271                                 break;
3272
3273                         case qw_svc_nails:
3274                                 QW_CL_ParseNails();
3275                                 break;
3276
3277                         case qw_svc_chokecount:
3278                                 i = MSG_ReadByte();
3279                                 // FIXME: apply to netgraph
3280                                 //for (j = 0;j < i;j++)
3281                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3282                                 break;
3283
3284                         case qw_svc_modellist:
3285                                 QW_CL_ParseModelList();
3286                                 break;
3287
3288                         case qw_svc_soundlist:
3289                                 QW_CL_ParseSoundList();
3290                                 break;
3291
3292                         case qw_svc_packetentities:
3293                                 EntityFrameQW_CL_ReadFrame(false);
3294                                 // first update is the final signon stage
3295                                 if (cls.signon == SIGNONS - 1)
3296                                         cls.signon = SIGNONS;
3297                                 break;
3298
3299                         case qw_svc_deltapacketentities:
3300                                 EntityFrameQW_CL_ReadFrame(true);
3301                                 // first update is the final signon stage
3302                                 if (cls.signon == SIGNONS - 1)
3303                                         cls.signon = SIGNONS;
3304                                 break;
3305
3306                         case qw_svc_maxspeed:
3307                                 cl.movevars_maxspeed = MSG_ReadFloat();
3308                                 break;
3309
3310                         case qw_svc_entgravity:
3311                                 cl.movevars_entgravity = MSG_ReadFloat();
3312                                 if (!cl.movevars_entgravity)
3313                                         cl.movevars_entgravity = 1.0f;
3314                                 break;
3315
3316                         case qw_svc_setpause:
3317                                 cl.paused = MSG_ReadByte ();
3318                                 if (cl.paused)
3319                                         CDAudio_Pause ();
3320                                 else
3321                                         CDAudio_Resume ();
3322                                 S_PauseGameSounds (cl.paused);
3323                                 break;
3324                         }
3325                 }
3326
3327                 // fully kill the still slightly dead qw player entities each frame,
3328                 // but only if a player update was received
3329                 for (i = 1;i <= cl.maxclients;i++)
3330                         if (cl.entities_active[i])
3331                                 break;
3332                 if (i <= cl.maxclients)
3333                 {
3334                         // kill all non-updated entities this frame
3335                         for (i = 1;i <= cl.maxclients;i++)
3336                                 if (!cl.entities_active[i])
3337                                         cl.entities[i].state_current.active = false;
3338                 }
3339                 else
3340                 {
3341                         // no update this frame, restore the cl.entities_active for good measure
3342                         for (i = 1;i <= cl.maxclients;i++)
3343                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3344                 }
3345         }
3346         else
3347         {
3348                 while (1)
3349                 {
3350                         if (msg_badread)
3351                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3352
3353                         cmd = MSG_ReadByte ();
3354
3355                         if (cmd == -1)
3356                         {
3357                                 SHOWNET("END OF MESSAGE");
3358                                 break;          // end of message
3359                         }
3360
3361                         cmdindex = cmdcount & 31;
3362                         cmdcount++;
3363                         cmdlog[cmdindex] = cmd;
3364
3365                         // if the high bit of the command byte is set, it is a fast update
3366                         if (cmd & 128)
3367                         {
3368                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3369                                 temp = "entity";
3370                                 cmdlogname[cmdindex] = temp;
3371                                 SHOWNET("fast update");
3372                                 if (cls.signon == SIGNONS - 1)
3373                                 {
3374                                         // first update is the final signon stage
3375                                         cls.signon = SIGNONS;
3376                                         CL_SignonReply ();
3377                                 }
3378                                 EntityFrameQuake_ReadEntity (cmd&127);
3379                                 continue;
3380                         }
3381
3382                         SHOWNET(svc_strings[cmd]);
3383                         cmdlogname[cmdindex] = svc_strings[cmd];
3384                         if (!cmdlogname[cmdindex])
3385                         {
3386                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3387                                 temp = "<unknown>";
3388                                 cmdlogname[cmdindex] = temp;
3389                         }
3390
3391                         // other commands
3392                         switch (cmd)
3393                         {
3394                         default:
3395                                 {
3396                                         char description[32*64], temp[64];
3397                                         int count;
3398                                         strlcpy (description, "packet dump: ", sizeof(description));
3399                                         i = cmdcount - 32;
3400                                         if (i < 0)
3401                                                 i = 0;
3402                                         count = cmdcount - i;