brought back the client->sendsignon flag from original quake code, this
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Jun 2007 06:59:45 +0000 (06:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Jun 2007 06:59:45 +0000 (06:59 +0000)
commit3ad7fd58a384148f78dfd1a541e81a69e90dab8f
tree51a0651b75eccc114299d53491a2f253b36c1b29
parent589816de49acd8efa96373a6915dc9e39f896ea1
brought back the client->sendsignon flag from original quake code, this
fixes the occasional error message on old clients when a level change
occurs and chat messages or scoreboard updates or other reliable
messages are delivered to the client when it is not expecting them
(during model/sound loading when it is supposed to just be exchanging
keepalive messages)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7408 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
cl_main.c
cl_parse.c
host.c
host_cmd.c
netconn.c
netconn.h
server.h
sv_main.c