reworked animation interpolation code - entity_render_t now has
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Mar 2009 15:22:57 +0000 (15:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Mar 2009 15:22:57 +0000 (15:22 +0000)
commit9e10334c3d85c0ff3630fe015f40b5c5a227668a
tree20a4eefc733de23b2edd08b981b4addfe7794a46
parent537c2d69e7d3550991e7aa6e8baf19968ab76c1a
reworked animation interpolation code - entity_render_t now has
framegroupblend[] instead of frame1/2/1time/2time/framelerp fields
implemented csqc 4-way frame interpolation (lerpfrac2 is inferred based
on the sum of lerpfrac+lerpfrac3+lerpfrac4, so it remains compatible)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8834 d7cf8633-e32d-0410-b094-e92efae38249
15 files changed:
cl_collision.c
cl_main.c
cl_parse.c
client.h
clvm_cmds.c
csprogs.c
darkplaces.txt
gl_rmain.c
model_alias.c
model_sprite.c
progsvm.h
prvm_edict.c
r_lerpanim.c
r_sprites.c
render.h