split FS_Open into FS_OpenRealFile and FS_OpenVirtualFile (read-only),
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Sep 2008 05:51:51 +0000 (05:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Sep 2008 05:51:51 +0000 (05:51 +0000)
commit2cbfd57208b7e0050bf532456dedae601670af88
tree65b6e3485969b3a569d587f76e86f0820ff20dc1
parentb9ba98a3576c56354a320d66435ca18b7720952b
split FS_Open into FS_OpenRealFile and FS_OpenVirtualFile (read-only),
this allows the savegame menu to only display savegames from the current
save directory (not other directories in the virtual filesystem)
added b (binary) flag to a few FS_OpenRealFile calls, and removed from a
few others (so that logs and QuakeC-written files use OS line endings)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8487 d7cf8633-e32d-0410-b094-e92efae38249
18 files changed:
cl_demo.c
cl_main.c
cl_parse.c
cl_screen.c
console.c
dpvsimpledecode.c
fs.c
fs.h
gl_rmain.c
host.c
host_cmd.c
jpeg.c
libcurl.c
menu.c
prvm_cmds.c
sv_demo.c
sv_main.c
wad.c