load csprogs.dat after it is downloaded
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
266 }
267
268 /*
269 ==================
270 CL_KeepaliveMessage
271
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
274 ==================
275 */
276
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
279 {
280         float time;
281         static double nextmsg = -1;
282         int oldreadcount;
283         qboolean oldbadread;
284         sizebuf_t old;
285
286         // no need if server is local and definitely not if this is a demo
287         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
288                 return;
289
290         if (readmessages)
291         {
292                 // read messages from server, should just be nops
293                 oldreadcount = msg_readcount;
294                 oldbadread = msg_badread;
295                 old = net_message;
296                 memcpy(olddata, net_message.data, net_message.cursize);
297
298                 NetConn_ClientFrame();
299
300                 msg_readcount = oldreadcount;
301                 msg_badread = oldbadread;
302                 net_message = old;
303                 memcpy(net_message.data, olddata, net_message.cursize);
304         }
305
306         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
307         {
308                 sizebuf_t       msg;
309                 unsigned char           buf[4];
310                 nextmsg = time + 5;
311                 // write out a nop
312                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313                 Con_Print("--> client to server keepalive\n");
314                 memset(&msg, 0, sizeof(msg));
315                 msg.data = buf;
316                 msg.maxsize = sizeof(buf);
317                 MSG_WriteChar(&msg, clc_nop);
318                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
319         }
320 }
321
322 void CL_ParseEntityLump(char *entdata)
323 {
324         const char *data;
325         char key[128], value[MAX_INPUTLINE];
326         FOG_clear(); // LordHavoc: no fog until set
327         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328         R_SetSkyBox(cl.worldmodel->brush.skybox);
329         data = entdata;
330         if (!data)
331                 return;
332         if (!COM_ParseToken_Simple(&data, false))
333                 return; // error
334         if (com_token[0] != '{')
335                 return; // error
336         while (1)
337         {
338                 if (!COM_ParseToken_Simple(&data, false))
339                         return; // error
340                 if (com_token[0] == '}')
341                         break; // end of worldspawn
342                 if (com_token[0] == '_')
343                         strlcpy (key, com_token + 1, sizeof (key));
344                 else
345                         strlcpy (key, com_token, sizeof (key));
346                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347                         key[strlen(key)-1] = 0;
348                 if (!COM_ParseToken_Simple(&data, false))
349                         return; // error
350                 strlcpy (value, com_token, sizeof (value));
351                 if (!strcmp("sky", key))
352                         R_SetSkyBox(value);
353                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
354                         R_SetSkyBox(value);
355                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
356                         R_SetSkyBox(value);
357                 else if (!strcmp("fog", key))
358                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359                 else if (!strcmp("fog_density", key))
360                         r_refdef.fog_density = atof(value);
361                 else if (!strcmp("fog_red", key))
362                         r_refdef.fog_red = atof(value);
363                 else if (!strcmp("fog_green", key))
364                         r_refdef.fog_green = atof(value);
365                 else if (!strcmp("fog_blue", key))
366                         r_refdef.fog_blue = atof(value);
367         }
368 }
369
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
371 {
372         qfile_t *file;
373
374         // see if the file already exists
375         file = FS_Open(filename, "rb", true, false);
376         if (file)
377         {
378                 FS_Close(file);
379                 return true;
380         }
381
382         // download messages in a demo would be bad
383         if (cls.demorecording)
384         {
385                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
386                 return true;
387         }
388
389         // don't try to download when playing a demo
390         if (!cls.netcon)
391                 return true;
392
393         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394         Con_Printf("Downloading %s\n", filename);
395
396         if (!cls.qw_downloadmemory)
397         {
398                 cls.qw_downloadmemory = NULL;
399                 cls.qw_downloadmemorycursize = 0;
400                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
401         }
402
403         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
405
406         cls.qw_downloadnumber++;
407         cls.qw_downloadpercent = 0;
408         cls.qw_downloadmemorycursize = 0;
409
410         return false;
411 }
412
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
416 {
417         int i;
418
419         // clear name of file that just finished
420         cls.qw_downloadname[0] = 0;
421
422         switch (cls.qw_downloadtype)
423         {
424         case dl_single:
425                 break;
426         case dl_skin:
427                 if (cls.qw_downloadnumber == 0)
428                         Con_Printf("Checking skins...\n");
429                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
430                 {
431                         if (!cl.scores[cls.qw_downloadnumber].name[0])
432                                 continue;
433                         // check if we need to download the file, and return if so
434                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
435                                 return;
436                 }
437
438                 cls.qw_downloadtype = dl_none;
439
440                 // load any newly downloaded skins
441                 for (i = 0;i < cl.maxclients;i++)
442                         QW_CL_ProcessUserInfo(i);
443
444                 // if we're still in signon stages, request the next one
445                 if (cls.signon != SIGNONS)
446                 {
447                         cls.signon = SIGNONS-1;
448                         // we'll go to SIGNONS when the first entity update is received
449                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
451                 }
452                 break;
453         case dl_model:
454                 if (cls.qw_downloadnumber == 0)
455                 {
456                         Con_Printf("Checking models...\n");
457                         cls.qw_downloadnumber = 1;
458                 }
459
460                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
461                 {
462                         // skip submodels
463                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
464                                 continue;
465                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
469                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473                         // check if we need to download the file, and return if so
474                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
475                                 return;
476                 }
477
478                 cls.qw_downloadtype = dl_none;
479
480                 // parse the Q3 shader files
481                 Mod_LoadQ3Shaders();
482
483                 // touch all of the precached models that are still loaded so we can free
484                 // anything that isn't needed
485                 if (!sv.active)
486                         Mod_ClearUsed();
487                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
488                         Mod_FindName(cl.model_name[i]);
489                 // precache any models used by the client (this also marks them used)
490                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
491                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
492                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
493                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
494                 Mod_PurgeUnused();
495
496                 // now we try to load everything that is new
497
498                 // world model
499                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
500                 if (cl.model_precache[1]->Draw == NULL)
501                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
502
503                 // normal models
504                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
505                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
506                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
507
508                 // check memory integrity
509                 Mem_CheckSentinelsGlobal();
510
511                 // now that we have a world model, set up the world entity, renderer
512                 // modules and csqc
513                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
514                 CL_UpdateRenderEntity(&cl.entities[0].render);
515
516                 CL_Locs_Reload_f();
517                 R_Modules_NewMap();
518
519                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
520
521                 // add pmodel/emodel CRCs to userinfo
522                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
523                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
524
525                 // done checking sounds and models, send a prespawn command now
526                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
527                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
528
529                 if (cls.qw_downloadmemory)
530                 {
531                         Mem_Free(cls.qw_downloadmemory);
532                         cls.qw_downloadmemory = NULL;
533                 }
534
535                 // done loading
536                 cl.loadfinished = true;
537                 if (cl.loadcsqc)
538                 {
539                         cl.loadcsqc = false;
540                         CL_VM_Init();
541                 }
542                 break;
543         case dl_sound:
544                 if (cls.qw_downloadnumber == 0)
545                 {
546                         Con_Printf("Checking sounds...\n");
547                         cls.qw_downloadnumber = 1;
548                 }
549
550                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
551                 {
552                         // check if we need to download the file, and return if so
553                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
554                                 return;
555                 }
556
557                 cls.qw_downloadtype = dl_none;
558
559                 // load new sounds and unload old ones
560                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
561                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
562
563                 // precache any sounds used by the client
564                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
565                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
566                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
567                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
568                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
569                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
570                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
571
572                 // sounds
573                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
574                 {
575                         // Don't lock the sfx here, S_ServerSounds already did that
576                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
577                 }
578
579                 // check memory integrity
580                 Mem_CheckSentinelsGlobal();
581
582                 // done with sound downloads, next we check models
583                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
584                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
585                 break;
586         case dl_none:
587         default:
588                 Con_Printf("Unknown download type.\n");
589         }
590 }
591
592 static void QW_CL_ParseDownload(void)
593 {
594         int size = (signed short)MSG_ReadShort();
595         int percent = MSG_ReadByte();
596
597         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
598
599         // skip the download fragment if playing a demo
600         if (!cls.netcon)
601         {
602                 if (size > 0)
603                         msg_readcount += size;
604                 return;
605         }
606
607         if (size == -1)
608         {
609                 Con_Printf("File not found.\n");
610                 QW_CL_RequestNextDownload();
611                 return;
612         }
613
614         if (msg_readcount + (unsigned short)size > net_message.cursize)
615                 Host_Error("corrupt download message\n");
616
617         // make sure the buffer is big enough to include this new fragment
618         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
619         {
620                 unsigned char *old;
621                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
622                         cls.qw_downloadmemorymaxsize *= 2;
623                 old = cls.qw_downloadmemory;
624                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
625                 if (old)
626                 {
627                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
628                         Mem_Free(old);
629                 }
630         }
631
632         // read the fragment out of the packet
633         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
634         cls.qw_downloadmemorycursize += size;
635         cls.qw_downloadspeedcount += size;
636
637         cls.qw_downloadpercent = percent;
638
639         if (percent != 100)
640         {
641                 // request next fragment
642                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
643                 MSG_WriteString(&cls.netcon->message, "nextdl");
644         }
645         else
646         {
647                 // finished file
648                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
649
650                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
651
652                 cls.qw_downloadpercent = 0;
653
654                 // start downloading the next file (or join the game)
655                 QW_CL_RequestNextDownload();
656         }
657 }
658
659 static void QW_CL_ParseModelList(void)
660 {
661         int n;
662         int nummodels = MSG_ReadByte();
663         char *str;
664
665         // parse model precache list
666         for (;;)
667         {
668                 str = MSG_ReadString();
669                 if (!str[0])
670                         break;
671                 nummodels++;
672                 if (nummodels==MAX_MODELS)
673                         Host_Error("Server sent too many model precaches");
674                 if (strlen(str) >= MAX_QPATH)
675                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
676                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
677         }
678
679         n = MSG_ReadByte();
680         if (n)
681         {
682                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
683                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
684                 return;
685         }
686
687         cls.signon = 2;
688         cls.qw_downloadnumber = 0;
689         cls.qw_downloadtype = dl_model;
690         QW_CL_RequestNextDownload();
691 }
692
693 static void QW_CL_ParseSoundList(void)
694 {
695         int n;
696         int numsounds = MSG_ReadByte();
697         char *str;
698
699         // parse sound precache list
700         for (;;)
701         {
702                 str = MSG_ReadString();
703                 if (!str[0])
704                         break;
705                 numsounds++;
706                 if (numsounds==MAX_SOUNDS)
707                         Host_Error("Server sent too many sound precaches");
708                 if (strlen(str) >= MAX_QPATH)
709                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
710                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
711         }
712
713         n = MSG_ReadByte();
714
715         if (n)
716         {
717                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
718                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
719                 return;
720         }
721
722         cls.signon = 2;
723         cls.qw_downloadnumber = 0;
724         cls.qw_downloadtype = dl_sound;
725         QW_CL_RequestNextDownload();
726 }
727
728 static void QW_CL_Skins_f(void)
729 {
730         cls.qw_downloadnumber = 0;
731         cls.qw_downloadtype = dl_skin;
732         QW_CL_RequestNextDownload();
733 }
734
735 static void QW_CL_Changing_f(void)
736 {
737         if (cls.qw_downloadmemory)  // don't change when downloading
738                 return;
739
740         S_StopAllSounds();
741         cl.intermission = 0;
742         cls.signon = 1; // not active anymore, but not disconnected
743         Con_Printf("\nChanging map...\n");
744 }
745
746 void QW_CL_NextUpload(void)
747 {
748         int r, percent, size;
749
750         if (!cls.qw_uploaddata)
751                 return;
752
753         r = cls.qw_uploadsize - cls.qw_uploadpos;
754         if (r > 768)
755                 r = 768;
756         size = min(1, cls.qw_uploadsize);
757         percent = (cls.qw_uploadpos+r)*100/size;
758
759         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
760         MSG_WriteShort(&cls.netcon->message, r);
761         MSG_WriteByte(&cls.netcon->message, percent);
762         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
763
764         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
765
766         cls.qw_uploadpos += r;
767
768         if (cls.qw_uploadpos < cls.qw_uploadsize)
769                 return;
770
771         Con_Printf("Upload completed\n");
772
773         QW_CL_StopUpload();
774 }
775
776 void QW_CL_StartUpload(unsigned char *data, int size)
777 {
778         // do nothing in demos or if not connected
779         if (!cls.netcon)
780                 return;
781
782         // abort existing upload if in progress
783         QW_CL_StopUpload();
784
785         Con_DPrintf("Starting upload of %d bytes...\n", size);
786
787         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
788         memcpy(cls.qw_uploaddata, data, size);
789         cls.qw_uploadsize = size;
790         cls.qw_uploadpos = 0;
791
792         QW_CL_NextUpload();
793 }
794
795 #if 0
796 qboolean QW_CL_IsUploading(void)
797 {
798         return cls.qw_uploaddata != NULL;
799 }
800 #endif
801
802 void QW_CL_StopUpload(void)
803 {
804         if (cls.qw_uploaddata)
805                 Mem_Free(cls.qw_uploaddata);
806         cls.qw_uploaddata = NULL;
807         cls.qw_uploadsize = 0;
808         cls.qw_uploadpos = 0;
809 }
810
811 static void QW_CL_ProcessUserInfo(int slot)
812 {
813         int topcolor, bottomcolor;
814         char temp[2048];
815         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
816         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
817         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
818         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
819         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
820         cl.scores[slot].qw_spectator = temp[0] != 0;
821         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
822         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
823         if (!cl.scores[slot].qw_skin[0])
824                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
825         // TODO: skin cache
826 }
827
828 static void QW_CL_UpdateUserInfo(void)
829 {
830         int slot;
831         slot = MSG_ReadByte();
832         if (slot >= cl.maxclients)
833         {
834                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
835                 MSG_ReadLong();
836                 MSG_ReadString();
837                 return;
838         }
839         cl.scores[slot].qw_userid = MSG_ReadLong();
840         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
841
842         QW_CL_ProcessUserInfo(slot);
843 }
844
845 static void QW_CL_SetInfo(void)
846 {
847         int slot;
848         char key[2048];
849         char value[2048];
850         slot = MSG_ReadByte();
851         strlcpy(key, MSG_ReadString(), sizeof(key));
852         strlcpy(value, MSG_ReadString(), sizeof(value));
853         if (slot >= cl.maxclients)
854         {
855                 Con_Printf("svc_setinfo >= cl.maxclients\n");
856                 return;
857         }
858         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
859
860         QW_CL_ProcessUserInfo(slot);
861 }
862
863 static void QW_CL_ServerInfo(void)
864 {
865         char key[2048];
866         char value[2048];
867         char temp[32];
868         strlcpy(key, MSG_ReadString(), sizeof(key));
869         strlcpy(value, MSG_ReadString(), sizeof(value));
870         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
871         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
872         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
873         cl.qw_teamplay = atoi(temp);
874 }
875
876 static void QW_CL_ParseNails(void)
877 {
878         int i, j;
879         int numnails = MSG_ReadByte();
880         vec_t *v;
881         unsigned char bits[6];
882         for (i = 0;i < numnails;i++)
883         {
884                 for (j = 0;j < 6;j++)
885                         bits[j] = MSG_ReadByte();
886                 if (cl.qw_num_nails > 255)
887                         continue;
888                 v = cl.qw_nails[cl.qw_num_nails++];
889                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
890                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
891                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
892                 v[3] = -360*(bits[4]>>4)/16;
893                 v[4] = 360*bits[5]/256;
894                 v[5] = 0;
895         }
896 }
897
898 static void CL_UpdateItemsAndWeapon(void)
899 {
900         int j;
901         // check for important changes
902
903         // set flash times
904         if (cl.olditems != cl.stats[STAT_ITEMS])
905                 for (j = 0;j < 32;j++)
906                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
907                                 cl.item_gettime[j] = cl.time;
908         cl.olditems = cl.stats[STAT_ITEMS];
909
910         // GAME_NEXUIZ hud needs weapon change time
911         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
912                 cl.weapontime = cl.time;
913         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
914 }
915
916 void CL_BeginDownloads(qboolean aborteddownload)
917 {
918         // quakeworld works differently
919         if (cls.protocol == PROTOCOL_QUAKEWORLD)
920                 return;
921
922         // this would be a good place to do curl downloads
923         if(Curl_Have_forthismap())
924         {
925                 Curl_Register_predownload(); // come back later
926                 return;
927         }
928
929         // if we got here...
930         // curl is done, so let's start with the business
931         cl.loadbegun = true;
932
933         // if already downloading something from the previous level, don't stop it
934         if (cls.qw_downloadname[0])
935                 return;
936
937         if (cl.downloadcsqc)
938         {
939                 size_t progsize;
940                 cl.downloadcsqc = false;
941                 if (cls.netcon
942                  && !sv.active
943                  && csqc_progname.string
944                  && csqc_progname.string[0]
945                  && csqc_progcrc.integer >= 0
946                  && cl_serverextension_download.integer
947                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
948                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
949                 {
950                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
951                         return;
952                 }
953         }
954
955         if (cl.loadcsqc)
956         {
957                 cl.loadcsqc = false;
958                 CL_VM_Init();
959         }
960
961         if (cl.loadmodel_current < cl.loadmodel_total)
962         {
963                 // loading models
964
965                 // parse the Q3 shader files
966                 if (cl.loadmodel_current < 2)
967                         Mod_LoadQ3Shaders();
968
969                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
970                 {
971                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
972                                 continue;
973                         if (cls.signon < SIGNONS)
974                                 CL_KeepaliveMessage(true);
975                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
976                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
977                         {
978                                 // we now have the worldmodel so we can set up the game world
979                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
980                                 CL_UpdateRenderEntity(&cl.entities[0].render);
981                                 CL_Locs_Reload_f();
982                                 R_Modules_NewMap();
983                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
984                                 // check memory integrity
985                                 Mem_CheckSentinelsGlobal();
986                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
987                                 {
988                                         cl.loadfinished = true;
989                                         // now issue the spawn to move on to signon 2 like normal
990                                         if (cls.netcon)
991                                                 Cmd_ForwardStringToServer("prespawn");
992                                 }
993                         }
994                 }
995
996                 // finished loading models
997         }
998
999         if (cl.loadsound_current < cl.loadsound_total)
1000         {
1001                 // loading sounds
1002
1003                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1004                 {
1005                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1006                                 continue;
1007                         if (cls.signon < SIGNONS)
1008                                 CL_KeepaliveMessage(true);
1009                         // Don't lock the sfx here, S_ServerSounds already did that
1010                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1011                 }
1012
1013                 // finished loading sounds
1014         }
1015
1016         // note: the reason these loops skip already-loaded things is that it
1017         // enables this command to be issued during the game if desired
1018
1019         if (cl.downloadmodel_current < cl.loadmodel_total)
1020         {
1021                 // loading models
1022
1023                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1024                 {
1025                         if (aborteddownload)
1026                         {
1027                                 if (cl.downloadmodel_current == 1)
1028                                 {
1029                                         // the worldmodel failed, but we need to set up anyway
1030                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1031                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1032                                         CL_Locs_Reload_f();
1033                                         R_Modules_NewMap();
1034                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1035                                         // check memory integrity
1036                                         Mem_CheckSentinelsGlobal();
1037                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1038                                         {
1039                                                 cl.loadfinished = true;
1040                                                 // now issue the spawn to move on to signon 2 like normal
1041                                                 if (cls.netcon)
1042                                                         Cmd_ForwardStringToServer("prespawn");
1043                                         }
1044                                 }
1045                                 aborteddownload = false;
1046                                 continue;
1047                         }
1048                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1049                                 continue;
1050                         if (cls.signon < SIGNONS)
1051                                 CL_KeepaliveMessage(true);
1052                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1053                         {
1054                                 if (cl.downloadmodel_current == 1)
1055                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1056                                 else
1057                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1058                                 // regarding the * check: don't try to download submodels
1059                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1060                                 {
1061                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1062                                         // we'll try loading again when the download finishes
1063                                         return;
1064                                 }
1065                         }
1066                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1067                         if (cl.downloadmodel_current == 1)
1068                         {
1069                                 // we now have the worldmodel so we can set up the game world
1070                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1071                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1072                                 CL_Locs_Reload_f();
1073                                 R_Modules_NewMap();
1074                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1075                                 // check memory integrity
1076                                 Mem_CheckSentinelsGlobal();
1077                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1078                                 {
1079                                         cl.loadfinished = true;
1080                                         // now issue the spawn to move on to signon 2 like normal
1081                                         if (cls.netcon)
1082                                                 Cmd_ForwardStringToServer("prespawn");
1083                                 }
1084                         }
1085                 }
1086
1087                 // finished loading models
1088         }
1089
1090         if (cl.downloadsound_current < cl.loadsound_total)
1091         {
1092                 // loading sounds
1093
1094                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1095                 {
1096                         char soundname[MAX_QPATH];
1097                         if (aborteddownload)
1098                         {
1099                                 aborteddownload = false;
1100                                 continue;
1101                         }
1102                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1103                                 continue;
1104                         if (cls.signon < SIGNONS)
1105                                 CL_KeepaliveMessage(true);
1106                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1107                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1108                         {
1109                                 Con_Printf("Sound %s not found\n", soundname);
1110                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1111                                 {
1112                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1113                                         // we'll try loading again when the download finishes
1114                                         return;
1115                                 }
1116                         }
1117                         // Don't lock the sfx here, S_ServerSounds already did that
1118                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1119                 }
1120
1121                 // finished loading sounds
1122         }
1123
1124         if (!cl.loadfinished)
1125         {
1126                 cl.loadfinished = true;
1127
1128                 // check memory integrity
1129                 Mem_CheckSentinelsGlobal();
1130
1131                 // now issue the spawn to move on to signon 2 like normal
1132                 if (cls.netcon)
1133                         Cmd_ForwardStringToServer("prespawn");
1134         }
1135 }
1136
1137 void CL_BeginDownloads_f(void)
1138 {
1139         // prevent cl_begindownloads from being issued multiple times in one match
1140         // to prevent accidentally cancelled downloads
1141         if(cl.loadbegun)
1142                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1143         else
1144                 CL_BeginDownloads(false);
1145 }
1146
1147 void CL_StopDownload(int size, int crc)
1148 {
1149         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1150         {
1151                 int existingcrc;
1152                 size_t existingsize;
1153                 const char *extension;
1154
1155                 // finished file
1156                 // save to disk only if we don't already have it
1157                 // (this is mainly for playing back demos)
1158                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1159                 if (existingsize)
1160                 {
1161                         if ((int)existingsize != size || existingcrc != crc)
1162                         {
1163                                 // we have a mismatching file, pick another name for it
1164                                 char name[MAX_QPATH*2];
1165                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1166                                 if (!FS_FileExists(name))
1167                                 {
1168                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1169                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1170                                 }
1171                         }
1172                 }
1173                 else
1174                 {
1175                         // we either don't have it or have a mismatching file...
1176                         // so it's time to accept the file
1177                         // but if we already have a mismatching file we need to rename
1178                         // this new one, and if we already have this file in renamed form,
1179                         // we do nothing
1180                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1181                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1182                         extension = FS_FileExtension(cls.qw_downloadname);
1183                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1184                                 FS_Rescan();
1185                 }
1186         }
1187
1188         if (cls.qw_downloadmemory)
1189                 Mem_Free(cls.qw_downloadmemory);
1190         cls.qw_downloadmemory = NULL;
1191         cls.qw_downloadname[0] = 0;
1192         cls.qw_downloadmemorymaxsize = 0;
1193         cls.qw_downloadmemorycursize = 0;
1194         cls.qw_downloadpercent = 0;
1195 }
1196
1197 void CL_ParseDownload(void)
1198 {
1199         int i, start, size;
1200         unsigned char data[65536];
1201         start = MSG_ReadLong();
1202         size = (unsigned short)MSG_ReadShort();
1203
1204         // record the start/size information to ack in the next input packet
1205         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1206         {
1207                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1208                 {
1209                         cls.dp_downloadack[i].start = start;
1210                         cls.dp_downloadack[i].size = size;
1211                         break;
1212                 }
1213         }
1214
1215         MSG_ReadBytes(size, data);
1216
1217         if (!cls.qw_downloadname[0])
1218         {
1219                 if (size > 0)
1220                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1221                 return;
1222         }
1223
1224         if (start + size > cls.qw_downloadmemorymaxsize)
1225                 Host_Error("corrupt download message\n");
1226
1227         // only advance cursize if the data is at the expected position
1228         // (gaps are unacceptable)
1229         memcpy(cls.qw_downloadmemory + start, data, size);
1230         cls.qw_downloadmemorycursize = start + size;
1231         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1232         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1233         cls.qw_downloadspeedcount += size;
1234 }
1235
1236 void CL_DownloadBegin_f(void)
1237 {
1238         int size = atoi(Cmd_Argv(1));
1239
1240         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1241         {
1242                 Con_Printf("cl_downloadbegin: received bogus information\n");
1243                 CL_StopDownload(0, 0);
1244                 return;
1245         }
1246
1247         if (cls.qw_downloadname[0])
1248                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1249
1250         CL_StopDownload(0, 0);
1251
1252         // we're really beginning a download now, so initialize stuff
1253         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1254         cls.qw_downloadmemorymaxsize = size;
1255         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1256         cls.qw_downloadnumber++;
1257
1258         Cmd_ForwardStringToServer("sv_startdownload");
1259 }
1260
1261 void CL_StopDownload_f(void)
1262 {
1263         if (cls.qw_downloadname[0])
1264         {
1265                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1266                 CL_StopDownload(0, 0);
1267         }
1268         CL_BeginDownloads(true);
1269 }
1270
1271 void CL_DownloadFinished_f(void)
1272 {
1273         if (Cmd_Argc() < 3)
1274         {
1275                 Con_Printf("Malformed cl_downloadfinished command\n");
1276                 return;
1277         }
1278         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1279         CL_BeginDownloads(false);
1280 }
1281
1282 static void CL_SendPlayerInfo(void)
1283 {
1284         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1285         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1286
1287         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1288         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1289
1290         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1292
1293         if (cl_pmodel.integer)
1294         {
1295                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1296                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1297         }
1298         if (*cl_playermodel.string)
1299         {
1300                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1301                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1302         }
1303         if (*cl_playerskin.string)
1304         {
1305                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1307         }
1308 }
1309
1310 /*
1311 =====================
1312 CL_SignonReply
1313
1314 An svc_signonnum has been received, perform a client side setup
1315 =====================
1316 */
1317 static void CL_SignonReply (void)
1318 {
1319         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1320
1321         switch (cls.signon)
1322         {
1323         case 1:
1324                 if (cls.netcon)
1325                 {
1326                         // send player info before we begin downloads
1327                         // (so that the server can see the player name while downloading)
1328                         CL_SendPlayerInfo();
1329
1330                         // execute cl_begindownloads next frame
1331                         // (after any commands added by svc_stufftext have been executed)
1332                         // when done with downloads the "prespawn" will be sent
1333                         Cbuf_AddText("\ncl_begindownloads\n");
1334
1335                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1336                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1337                 }
1338                 else // playing a demo...  make sure loading occurs as soon as possible
1339                         CL_BeginDownloads(false);
1340                 break;
1341
1342         case 2:
1343                 if (cls.netcon)
1344                 {
1345                         // LordHavoc: quake sent the player info here but due to downloads
1346                         // it is sent earlier instead
1347                         // CL_SendPlayerInfo();
1348
1349                         // LordHavoc: changed to begin a loading stage and issue this when done
1350                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1351                         MSG_WriteString (&cls.netcon->message, "spawn");
1352                 }
1353                 break;
1354
1355         case 3:
1356                 if (cls.netcon)
1357                 {
1358                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1359                         MSG_WriteString (&cls.netcon->message, "begin");
1360                 }
1361                 break;
1362
1363         case 4:
1364                 Con_ClearNotify();
1365                 break;
1366         }
1367 }
1368
1369 /*
1370 ==================
1371 CL_ParseServerInfo
1372 ==================
1373 */
1374 void CL_ParseServerInfo (void)
1375 {
1376         char *str;
1377         int i;
1378         protocolversion_t protocol;
1379         int nummodels, numsounds;
1380
1381         Con_DPrint("Serverinfo packet received.\n");
1382
1383         // if server is active, we already began a loading plaque
1384         if (!sv.active)
1385                 SCR_BeginLoadingPlaque();
1386
1387         // check memory integrity
1388         Mem_CheckSentinelsGlobal();
1389
1390         // clear cl_serverextension cvars
1391         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1392
1393 //
1394 // wipe the client_state_t struct
1395 //
1396         CL_ClearState ();
1397
1398 // parse protocol version number
1399         i = MSG_ReadLong ();
1400         protocol = Protocol_EnumForNumber(i);
1401         if (protocol == PROTOCOL_UNKNOWN)
1402         {
1403                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1404                 return;
1405         }
1406         // hack for unmarked Nehahra movie demos which had a custom protocol
1407         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1408                 protocol = PROTOCOL_NEHAHRAMOVIE;
1409         cls.protocol = protocol;
1410         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1411
1412         cl.num_entities = 1;
1413
1414         if (protocol == PROTOCOL_QUAKEWORLD)
1415         {
1416                 char gamedir[1][MAX_QPATH];
1417
1418                 cl.qw_servercount = MSG_ReadLong();
1419
1420                 str = MSG_ReadString();
1421                 Con_Printf("server gamedir is %s\n", str);
1422                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1423
1424                 // change gamedir if needed
1425                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1426                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1427
1428                 cl.gametype = GAME_DEATHMATCH;
1429                 cl.maxclients = 32;
1430
1431                 // parse player number
1432                 i = MSG_ReadByte();
1433                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1434                 //cl.qw_spectator = (i & 128) != 0;
1435                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1436                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1437
1438                 // get the full level name
1439                 str = MSG_ReadString ();
1440                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1441
1442                 // get the movevars that are defined in the qw protocol
1443                 cl.movevars_gravity            = MSG_ReadFloat();
1444                 cl.movevars_stopspeed          = MSG_ReadFloat();
1445                 cl.movevars_maxspeed           = MSG_ReadFloat();
1446                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1447                 cl.movevars_accelerate         = MSG_ReadFloat();
1448                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1449                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1450                 cl.movevars_friction           = MSG_ReadFloat();
1451                 cl.movevars_waterfriction      = MSG_ReadFloat();
1452                 cl.movevars_entgravity         = MSG_ReadFloat();
1453
1454                 // other movevars not in the protocol...
1455                 cl.movevars_wallfriction = 0;
1456                 cl.movevars_timescale = 1;
1457                 cl.movevars_jumpvelocity = 270;
1458                 cl.movevars_edgefriction = 2;
1459                 cl.movevars_maxairspeed = 30;
1460                 cl.movevars_stepheight = 18;
1461                 cl.movevars_airaccel_qw = 1;
1462                 cl.movevars_airaccel_sideways_friction = 0;
1463
1464                 // seperate the printfs so the server message can have a color
1465                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1466
1467                 // check memory integrity
1468                 Mem_CheckSentinelsGlobal();
1469
1470                 if (cls.netcon)
1471                 {
1472                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1473                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1474                 }
1475
1476                 cl.loadbegun = false;
1477                 cl.loadfinished = false;
1478
1479                 cls.state = ca_connected;
1480                 cls.signon = 1;
1481
1482                 // note: on QW protocol we can't set up the gameworld until after
1483                 // downloads finish...
1484                 // (we don't even know the name of the map yet)
1485         }
1486         else
1487         {
1488         // parse maxclients
1489                 cl.maxclients = MSG_ReadByte ();
1490                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1491                 {
1492                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1493                         return;
1494                 }
1495                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1496
1497         // parse gametype
1498                 cl.gametype = MSG_ReadByte ();
1499
1500         // parse signon message
1501                 str = MSG_ReadString ();
1502                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1503
1504         // seperate the printfs so the server message can have a color
1505                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1506                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1507
1508                 // check memory integrity
1509                 Mem_CheckSentinelsGlobal();
1510
1511                 // parse model precache list
1512                 for (nummodels=1 ; ; nummodels++)
1513                 {
1514                         str = MSG_ReadString();
1515                         if (!str[0])
1516                                 break;
1517                         if (nummodels==MAX_MODELS)
1518                                 Host_Error ("Server sent too many model precaches");
1519                         if (strlen(str) >= MAX_QPATH)
1520                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1521                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1522                 }
1523                 // parse sound precache list
1524                 for (numsounds=1 ; ; numsounds++)
1525                 {
1526                         str = MSG_ReadString();
1527                         if (!str[0])
1528                                 break;
1529                         if (numsounds==MAX_SOUNDS)
1530                                 Host_Error("Server sent too many sound precaches");
1531                         if (strlen(str) >= MAX_QPATH)
1532                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1533                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1534                 }
1535
1536                 // touch all of the precached models that are still loaded so we can free
1537                 // anything that isn't needed
1538                 if (!sv.active)
1539                         Mod_ClearUsed();
1540                 for (i = 1;i < nummodels;i++)
1541                         Mod_FindName(cl.model_name[i]);
1542                 // precache any models used by the client (this also marks them used)
1543                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1544                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1545                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1546                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1547                 Mod_PurgeUnused();
1548
1549                 // do the same for sounds
1550                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1551                 S_ServerSounds (cl.sound_name, numsounds);
1552
1553                 // precache any sounds used by the client
1554                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1555                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1556                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1557                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1558                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1559                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1560                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1561
1562                 // now we try to load everything that is new
1563                 cl.loadmodel_current = 1;
1564                 cl.downloadmodel_current = 1;
1565                 cl.loadmodel_total = nummodels;
1566                 cl.loadsound_current = 1;
1567                 cl.downloadsound_current = 1;
1568                 cl.loadsound_total = numsounds;
1569                 cl.downloadcsqc = true;
1570                 cl.loadbegun = false;
1571                 cl.loadfinished = false;
1572         }
1573
1574         // check memory integrity
1575         Mem_CheckSentinelsGlobal();
1576
1577 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1578         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1579         {
1580                 char demofile[MAX_OSPATH];
1581                 char levelname[MAX_QPATH];
1582
1583                 if (cls.demorecording)
1584                 {
1585                         // finish the previous level's demo file
1586                         CL_Stop_f();
1587                 }
1588
1589                 // start a new demo file
1590                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1591                 if (strrchr(levelname, '.'))
1592                         *(strrchr(levelname, '.')) = 0;
1593                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1594
1595                 Con_Printf ("Auto-recording to %s.\n", demofile);
1596
1597                 cls.demofile = FS_Open (demofile, "wb", false, false);
1598                 if (cls.demofile)
1599                 {
1600                         cls.forcetrack = -1;
1601                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1602                         cls.demorecording = true;
1603                 }
1604                 else
1605                         Con_Print ("ERROR: couldn't open.\n");
1606         }
1607 }
1608
1609 void CL_ValidateState(entity_state_t *s)
1610 {
1611         model_t *model;
1612
1613         if (!s->active)
1614                 return;
1615
1616         if (s->modelindex >= MAX_MODELS)
1617                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1618
1619         // colormap is client index + 1
1620         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1621         {
1622                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1623                 s->colormap = 0;
1624         }
1625
1626         model = cl.model_precache[s->modelindex];
1627         if (model && model->type && s->frame >= model->numframes)
1628         {
1629                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1630                 s->frame = 0;
1631         }
1632         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1633         {
1634                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1635                 s->skin = 0;
1636         }
1637 }
1638
1639 void CL_MoveLerpEntityStates(entity_t *ent)
1640 {
1641         float odelta[3], adelta[3];
1642         CL_ValidateState(&ent->state_current);
1643         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1644         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1645         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1646         {
1647                 // reset all persistent stuff if this is a new entity
1648                 ent->persistent.lerpdeltatime = 0;
1649                 ent->persistent.lerpstarttime = cl.mtime[1];
1650                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1651                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1652                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1653                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1654                 // reset animation interpolation as well
1655                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1656                 ent->render.frame1time = ent->render.frame2time = cl.time;
1657                 ent->render.framelerp = 1;
1658                 // reset various persistent stuff
1659                 ent->persistent.muzzleflash = 0;
1660                 ent->persistent.trail_allowed = false;
1661         }
1662         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1663         {
1664                 // don't interpolate the move
1665                 // (the fixangle[] check detects teleports, but not constant fixangles
1666                 //  such as when spectating)
1667                 ent->persistent.lerpdeltatime = 0;
1668                 ent->persistent.lerpstarttime = cl.mtime[1];
1669                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1670                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1671                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1672                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1673                 ent->persistent.trail_allowed = false;
1674         }
1675         else if (ent->state_current.flags & RENDER_STEP)
1676         {
1677                 // monster interpolation
1678                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1679                 {
1680                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1681                         ent->persistent.lerpstarttime = cl.mtime[1];
1682                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1683                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1684                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1685                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1686                 }
1687         }
1688         else
1689         {
1690                 // not a monster
1691                 ent->persistent.lerpstarttime = ent->state_previous.time;
1692                 // no lerp if it's singleplayer
1693                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1694                         ent->persistent.lerpdeltatime = 0;
1695                 else
1696                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1697                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1698                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1699                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1700                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1701         }
1702         // trigger muzzleflash effect if necessary
1703         if (ent->state_current.effects & EF_MUZZLEFLASH)
1704                 ent->persistent.muzzleflash = 1;
1705 }
1706
1707 /*
1708 ==================
1709 CL_ParseBaseline
1710 ==================
1711 */
1712 void CL_ParseBaseline (entity_t *ent, int large)
1713 {
1714         int i;
1715
1716         ent->state_baseline = defaultstate;
1717         // FIXME: set ent->state_baseline.number?
1718         ent->state_baseline.active = true;
1719         if (large)
1720         {
1721                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1722                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1723         }
1724         else
1725         {
1726                 ent->state_baseline.modelindex = MSG_ReadByte ();
1727                 ent->state_baseline.frame = MSG_ReadByte ();
1728         }
1729         ent->state_baseline.colormap = MSG_ReadByte();
1730         ent->state_baseline.skin = MSG_ReadByte();
1731         for (i = 0;i < 3;i++)
1732         {
1733                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1734                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1735         }
1736         ent->state_previous = ent->state_current = ent->state_baseline;
1737 }
1738
1739
1740 /*
1741 ==================
1742 CL_ParseClientdata
1743
1744 Server information pertaining to this client only
1745 ==================
1746 */
1747 void CL_ParseClientdata (void)
1748 {
1749         int i, bits;
1750
1751         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1752         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1753         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1754         cl.mviewzoom[1] = cl.mviewzoom[0];
1755
1756         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1757         {
1758                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1759                 cl.stats[STAT_ITEMS] = 0;
1760                 cl.stats[STAT_VIEWZOOM] = 255;
1761         }
1762         cl.idealpitch = 0;
1763         cl.mpunchangle[0][0] = 0;
1764         cl.mpunchangle[0][1] = 0;
1765         cl.mpunchangle[0][2] = 0;
1766         cl.mpunchvector[0][0] = 0;
1767         cl.mpunchvector[0][1] = 0;
1768         cl.mpunchvector[0][2] = 0;
1769         cl.mvelocity[0][0] = 0;
1770         cl.mvelocity[0][1] = 0;
1771         cl.mvelocity[0][2] = 0;
1772         cl.mviewzoom[0] = 1;
1773
1774         bits = (unsigned short) MSG_ReadShort ();
1775         if (bits & SU_EXTEND1)
1776                 bits |= (MSG_ReadByte() << 16);
1777         if (bits & SU_EXTEND2)
1778                 bits |= (MSG_ReadByte() << 24);
1779
1780         if (bits & SU_VIEWHEIGHT)
1781                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1782
1783         if (bits & SU_IDEALPITCH)
1784                 cl.idealpitch = MSG_ReadChar ();
1785
1786         for (i = 0;i < 3;i++)
1787         {
1788                 if (bits & (SU_PUNCH1<<i) )
1789                 {
1790                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1791                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1792                         else
1793                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1794                 }
1795                 if (bits & (SU_PUNCHVEC1<<i))
1796                 {
1797                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1798                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1799                         else
1800                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1801                 }
1802                 if (bits & (SU_VELOCITY1<<i) )
1803                 {
1804                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1805                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1806                         else
1807                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1808                 }
1809         }
1810
1811         // LordHavoc: hipnotic demos don't have this bit set but should
1812         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1813                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1814
1815         cl.onground = (bits & SU_ONGROUND) != 0;
1816         cl.inwater = (bits & SU_INWATER) != 0;
1817
1818         if (cls.protocol == PROTOCOL_DARKPLACES5)
1819         {
1820                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1821                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1822                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1823                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1824                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1825                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1826                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1827                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1828                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1829                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1830         }
1831         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1832         {
1833                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1834                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1835                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1836                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1837                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1838                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1839                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1840                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1841                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1842                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1843                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1844                 else
1845                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1846         }
1847
1848         if (bits & SU_VIEWZOOM)
1849         {
1850                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1851                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1852                 else
1853                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1854         }
1855
1856         // viewzoom interpolation
1857         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1858 }
1859
1860 /*
1861 =====================
1862 CL_ParseStatic
1863 =====================
1864 */
1865 void CL_ParseStatic (int large)
1866 {
1867         entity_t *ent;
1868
1869         if (cl.num_static_entities >= cl.max_static_entities)
1870                 Host_Error ("Too many static entities");
1871         ent = &cl.static_entities[cl.num_static_entities++];
1872         CL_ParseBaseline (ent, large);
1873
1874         if (ent->state_baseline.modelindex == 0)
1875         {
1876                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1877                 cl.num_static_entities--;
1878                 // This is definitely a cheesy way to conserve resources...
1879                 return;
1880         }
1881
1882 // copy it to the current state
1883         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1884         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1885         ent->render.framelerp = 0;
1886         // make torchs play out of sync
1887         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1888         ent->render.colormap = -1; // no special coloring
1889         ent->render.skinnum = ent->state_baseline.skin;
1890         ent->render.effects = ent->state_baseline.effects;
1891         ent->render.alpha = 1;
1892
1893         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1894         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1895
1896         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1897         CL_UpdateRenderEntity(&ent->render);
1898 }
1899
1900 /*
1901 ===================
1902 CL_ParseStaticSound
1903 ===================
1904 */
1905 void CL_ParseStaticSound (int large)
1906 {
1907         vec3_t          org;
1908         int                     sound_num, vol, atten;
1909
1910         MSG_ReadVector(org, cls.protocol);
1911         if (large)
1912                 sound_num = (unsigned short) MSG_ReadShort ();
1913         else
1914                 sound_num = MSG_ReadByte ();
1915         vol = MSG_ReadByte ();
1916         atten = MSG_ReadByte ();
1917
1918         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1919 }
1920
1921 void CL_ParseEffect (void)
1922 {
1923         vec3_t          org;
1924         int                     modelindex, startframe, framecount, framerate;
1925
1926         MSG_ReadVector(org, cls.protocol);
1927         modelindex = MSG_ReadByte ();
1928         startframe = MSG_ReadByte ();
1929         framecount = MSG_ReadByte ();
1930         framerate = MSG_ReadByte ();
1931
1932         CL_Effect(org, modelindex, startframe, framecount, framerate);
1933 }
1934
1935 void CL_ParseEffect2 (void)
1936 {
1937         vec3_t          org;
1938         int                     modelindex, startframe, framecount, framerate;
1939
1940         MSG_ReadVector(org, cls.protocol);
1941         modelindex = (unsigned short) MSG_ReadShort ();
1942         startframe = (unsigned short) MSG_ReadShort ();
1943         framecount = MSG_ReadByte ();
1944         framerate = MSG_ReadByte ();
1945
1946         CL_Effect(org, modelindex, startframe, framecount, framerate);
1947 }
1948
1949 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1950 {
1951         int i;
1952         beam_t *b = NULL;
1953
1954         if (ent >= MAX_EDICTS)
1955         {
1956                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1957                 ent = 0;
1958         }
1959
1960         if (ent >= cl.max_entities)
1961                 CL_ExpandEntities(ent);
1962
1963         // override any beam with the same entity
1964         i = cl.max_beams;
1965         if (ent)
1966                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1967                         if (b->entity == ent)
1968                                 break;
1969         // if the entity was not found then just replace an unused beam
1970         if (i == cl.max_beams)
1971                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1972                         if (!b->model)
1973                                 break;
1974         if (i < cl.max_beams)
1975         {
1976                 cl.num_beams = max(cl.num_beams, i + 1);
1977                 b->entity = ent;
1978                 b->lightning = lightning;
1979                 b->model = m;
1980                 b->endtime = cl.mtime[0] + 0.2;
1981                 VectorCopy (start, b->start);
1982                 VectorCopy (end, b->end);
1983         }
1984         else
1985                 Con_Print("beam list overflow!\n");
1986 }
1987
1988 void CL_ParseBeam (model_t *m, int lightning)
1989 {
1990         int ent;
1991         vec3_t start, end;
1992
1993         ent = (unsigned short) MSG_ReadShort ();
1994         MSG_ReadVector(start, cls.protocol);
1995         MSG_ReadVector(end, cls.protocol);
1996
1997         if (ent >= MAX_EDICTS)
1998         {
1999                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2000                 ent = 0;
2001         }
2002
2003         CL_NewBeam(ent, start, end, m, lightning);
2004 }
2005
2006 void CL_ParseTempEntity(void)
2007 {
2008         int type;
2009         vec3_t pos, pos2;
2010         vec3_t vel1, vel2;
2011         vec3_t dir;
2012         vec3_t color;
2013         int rnd;
2014         int colorStart, colorLength, count;
2015         float velspeed, radius;
2016         unsigned char *tempcolor;
2017         matrix4x4_t tempmatrix;
2018
2019         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2020         {
2021                 type = MSG_ReadByte();
2022                 switch (type)
2023                 {
2024                 case QW_TE_WIZSPIKE:
2025                         // spike hitting wall
2026                         MSG_ReadVector(pos, cls.protocol);
2027                         CL_FindNonSolidLocation(pos, pos, 4);
2028                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2029                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2030                         break;
2031
2032                 case QW_TE_KNIGHTSPIKE:
2033                         // spike hitting wall
2034                         MSG_ReadVector(pos, cls.protocol);
2035                         CL_FindNonSolidLocation(pos, pos, 4);
2036                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2037                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2038                         break;
2039
2040                 case QW_TE_SPIKE:
2041                         // spike hitting wall
2042                         MSG_ReadVector(pos, cls.protocol);
2043                         CL_FindNonSolidLocation(pos, pos, 4);
2044                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045                         if (rand() % 5)
2046                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2047                         else
2048                         {
2049                                 rnd = rand() & 3;
2050                                 if (rnd == 1)
2051                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2052                                 else if (rnd == 2)
2053                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2054                                 else
2055                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2056                         }
2057                         break;
2058                 case QW_TE_SUPERSPIKE:
2059                         // super spike hitting wall
2060                         MSG_ReadVector(pos, cls.protocol);
2061                         CL_FindNonSolidLocation(pos, pos, 4);
2062                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2063                         if (rand() % 5)
2064                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2065                         else
2066                         {
2067                                 rnd = rand() & 3;
2068                                 if (rnd == 1)
2069                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2070                                 else if (rnd == 2)
2071                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2072                                 else
2073                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2074                         }
2075                         break;
2076
2077                 case QW_TE_EXPLOSION:
2078                         // rocket explosion
2079                         MSG_ReadVector(pos, cls.protocol);
2080                         CL_FindNonSolidLocation(pos, pos, 10);
2081                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2082                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2083                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2084                         break;
2085
2086                 case QW_TE_TAREXPLOSION:
2087                         // tarbaby explosion
2088                         MSG_ReadVector(pos, cls.protocol);
2089                         CL_FindNonSolidLocation(pos, pos, 10);
2090                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2091                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2092                         break;
2093
2094                 case QW_TE_LIGHTNING1:
2095                         // lightning bolts
2096                         CL_ParseBeam(cl.model_bolt, true);
2097                         break;
2098
2099                 case QW_TE_LIGHTNING2:
2100                         // lightning bolts
2101                         CL_ParseBeam(cl.model_bolt2, true);
2102                         break;
2103
2104                 case QW_TE_LIGHTNING3:
2105                         // lightning bolts
2106                         CL_ParseBeam(cl.model_bolt3, false);
2107                         break;
2108
2109                 case QW_TE_LAVASPLASH:
2110                         MSG_ReadVector(pos, cls.protocol);
2111                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2112                         break;
2113
2114                 case QW_TE_TELEPORT:
2115                         MSG_ReadVector(pos, cls.protocol);
2116                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2117                         break;
2118
2119                 case QW_TE_GUNSHOT:
2120                         // bullet hitting wall
2121                         radius = MSG_ReadByte();
2122                         MSG_ReadVector(pos, cls.protocol);
2123                         CL_FindNonSolidLocation(pos, pos, 4);
2124                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2125                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2126                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2127                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2128                         {
2129                                 if (rand() % 5)
2130                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2131                                 else
2132                                 {
2133                                         rnd = rand() & 3;
2134                                         if (rnd == 1)
2135                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2136                                         else if (rnd == 2)
2137                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2138                                         else
2139                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2140                                 }
2141                         }
2142                         break;
2143
2144                 case QW_TE_BLOOD:
2145                         count = MSG_ReadByte();
2146                         MSG_ReadVector(pos, cls.protocol);
2147                         CL_FindNonSolidLocation(pos, pos, 4);
2148                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2149                         break;
2150
2151                 case QW_TE_LIGHTNINGBLOOD:
2152                         MSG_ReadVector(pos, cls.protocol);
2153                         CL_FindNonSolidLocation(pos, pos, 4);
2154                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2155                         break;
2156
2157                 default:
2158                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2159                 }
2160         }
2161         else
2162         {
2163                 type = MSG_ReadByte();
2164                 switch (type)
2165                 {
2166                 case TE_WIZSPIKE:
2167                         // spike hitting wall
2168                         MSG_ReadVector(pos, cls.protocol);
2169                         CL_FindNonSolidLocation(pos, pos, 4);
2170                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2171                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2172                         break;
2173
2174                 case TE_KNIGHTSPIKE:
2175                         // spike hitting wall
2176                         MSG_ReadVector(pos, cls.protocol);
2177                         CL_FindNonSolidLocation(pos, pos, 4);
2178                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2179                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2180                         break;
2181
2182                 case TE_SPIKE:
2183                         // spike hitting wall
2184                         MSG_ReadVector(pos, cls.protocol);
2185                         CL_FindNonSolidLocation(pos, pos, 4);
2186                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2187                         if (rand() % 5)
2188                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2189                         else
2190                         {
2191                                 rnd = rand() & 3;
2192                                 if (rnd == 1)
2193                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2194                                 else if (rnd == 2)
2195                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2196                                 else
2197                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2198                         }
2199                         break;
2200                 case TE_SPIKEQUAD:
2201                         // quad spike hitting wall
2202                         MSG_ReadVector(pos, cls.protocol);
2203                         CL_FindNonSolidLocation(pos, pos, 4);
2204                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205                         if (rand() % 5)
2206                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2207                         else
2208                         {
2209                                 rnd = rand() & 3;
2210                                 if (rnd == 1)
2211                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2212                                 else if (rnd == 2)
2213                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2214                                 else
2215                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2216                         }
2217                         break;
2218                 case TE_SUPERSPIKE:
2219                         // super spike hitting wall
2220                         MSG_ReadVector(pos, cls.protocol);
2221                         CL_FindNonSolidLocation(pos, pos, 4);
2222                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2223                         if (rand() % 5)
2224                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2225                         else
2226                         {
2227                                 rnd = rand() & 3;
2228                                 if (rnd == 1)
2229                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2230                                 else if (rnd == 2)
2231                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2232                                 else
2233                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2234                         }
2235                         break;
2236                 case TE_SUPERSPIKEQUAD:
2237                         // quad super spike hitting wall
2238                         MSG_ReadVector(pos, cls.protocol);
2239                         CL_FindNonSolidLocation(pos, pos, 4);
2240                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2241                         if (rand() % 5)
2242                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2243                         else
2244                         {
2245                                 rnd = rand() & 3;
2246                                 if (rnd == 1)
2247                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2248                                 else if (rnd == 2)
2249                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2250                                 else
2251                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2252                         }
2253                         break;
2254                         // LordHavoc: added for improved blood splatters
2255                 case TE_BLOOD:
2256                         // blood puff
2257                         MSG_ReadVector(pos, cls.protocol);
2258                         CL_FindNonSolidLocation(pos, pos, 4);
2259                         dir[0] = MSG_ReadChar();
2260                         dir[1] = MSG_ReadChar();
2261                         dir[2] = MSG_ReadChar();
2262                         count = MSG_ReadByte();
2263                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2264                         break;
2265                 case TE_SPARK:
2266                         // spark shower
2267                         MSG_ReadVector(pos, cls.protocol);
2268                         CL_FindNonSolidLocation(pos, pos, 4);
2269                         dir[0] = MSG_ReadChar();
2270                         dir[1] = MSG_ReadChar();
2271                         dir[2] = MSG_ReadChar();
2272                         count = MSG_ReadByte();
2273                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2274                         break;
2275                 case TE_PLASMABURN:
2276                         MSG_ReadVector(pos, cls.protocol);
2277                         CL_FindNonSolidLocation(pos, pos, 4);
2278                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279                         break;
2280                         // LordHavoc: added for improved gore
2281                 case TE_BLOODSHOWER:
2282                         // vaporized body
2283                         MSG_ReadVector(pos, cls.protocol); // mins
2284                         MSG_ReadVector(pos2, cls.protocol); // maxs
2285                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2286                         count = (unsigned short) MSG_ReadShort(); // number of particles
2287                         vel1[0] = -velspeed;
2288                         vel1[1] = -velspeed;
2289                         vel1[2] = -velspeed;
2290                         vel2[0] = velspeed;
2291                         vel2[1] = velspeed;
2292                         vel2[2] = velspeed;
2293                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2294                         break;
2295
2296                 case TE_PARTICLECUBE:
2297                         // general purpose particle effect
2298                         MSG_ReadVector(pos, cls.protocol); // mins
2299                         MSG_ReadVector(pos2, cls.protocol); // maxs
2300                         MSG_ReadVector(dir, cls.protocol); // dir
2301                         count = (unsigned short) MSG_ReadShort(); // number of particles
2302                         colorStart = MSG_ReadByte(); // color
2303                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2304                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2305                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2306                         break;
2307
2308                 case TE_PARTICLERAIN:
2309                         // general purpose particle effect
2310                         MSG_ReadVector(pos, cls.protocol); // mins
2311                         MSG_ReadVector(pos2, cls.protocol); // maxs
2312                         MSG_ReadVector(dir, cls.protocol); // dir
2313                         count = (unsigned short) MSG_ReadShort(); // number of particles
2314                         colorStart = MSG_ReadByte(); // color
2315                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2316                         break;
2317
2318                 case TE_PARTICLESNOW:
2319                         // general purpose particle effect
2320                         MSG_ReadVector(pos, cls.protocol); // mins
2321                         MSG_ReadVector(pos2, cls.protocol); // maxs
2322                         MSG_ReadVector(dir, cls.protocol); // dir
2323                         count = (unsigned short) MSG_ReadShort(); // number of particles
2324                         colorStart = MSG_ReadByte(); // color
2325                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2326                         break;
2327
2328                 case TE_GUNSHOT:
2329                         // bullet hitting wall
2330                         MSG_ReadVector(pos, cls.protocol);
2331                         CL_FindNonSolidLocation(pos, pos, 4);
2332                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2333                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2334                         {
2335                                 if (rand() % 5)
2336                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2337                                 else
2338                                 {
2339                                         rnd = rand() & 3;
2340                                         if (rnd == 1)
2341                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2342                                         else if (rnd == 2)
2343                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2344                                         else
2345                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2346                                 }
2347                         }
2348                         break;
2349
2350                 case TE_GUNSHOTQUAD:
2351                         // quad bullet hitting wall
2352                         MSG_ReadVector(pos, cls.protocol);
2353                         CL_FindNonSolidLocation(pos, pos, 4);
2354                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2356                         {
2357                                 if (rand() % 5)
2358                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2359                                 else
2360                                 {
2361                                         rnd = rand() & 3;
2362                                         if (rnd == 1)
2363                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2364                                         else if (rnd == 2)
2365                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2366                                         else
2367                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2368                                 }
2369                         }
2370                         break;
2371
2372                 case TE_EXPLOSION:
2373                         // rocket explosion
2374                         MSG_ReadVector(pos, cls.protocol);
2375                         CL_FindNonSolidLocation(pos, pos, 10);
2376                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2377                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2378                         break;
2379
2380                 case TE_EXPLOSIONQUAD:
2381                         // quad rocket explosion
2382                         MSG_ReadVector(pos, cls.protocol);
2383                         CL_FindNonSolidLocation(pos, pos, 10);
2384                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2386                         break;
2387
2388                 case TE_EXPLOSION3:
2389                         // Nehahra movie colored lighting explosion
2390                         MSG_ReadVector(pos, cls.protocol);
2391                         CL_FindNonSolidLocation(pos, pos, 10);
2392                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2393                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2394                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2395                         CL_ParticleExplosion(pos);
2396                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2397                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2398                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2399                         break;
2400
2401                 case TE_EXPLOSIONRGB:
2402                         // colored lighting explosion
2403                         MSG_ReadVector(pos, cls.protocol);
2404                         CL_FindNonSolidLocation(pos, pos, 10);
2405                         CL_ParticleExplosion(pos);
2406                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2407                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2408                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2409                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2410                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2411                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2412                         break;
2413
2414                 case TE_TAREXPLOSION:
2415                         // tarbaby explosion
2416                         MSG_ReadVector(pos, cls.protocol);
2417                         CL_FindNonSolidLocation(pos, pos, 10);
2418                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2420                         break;
2421
2422                 case TE_SMALLFLASH:
2423                         MSG_ReadVector(pos, cls.protocol);
2424                         CL_FindNonSolidLocation(pos, pos, 10);
2425                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426                         break;
2427
2428                 case TE_CUSTOMFLASH:
2429                         MSG_ReadVector(pos, cls.protocol);
2430                         CL_FindNonSolidLocation(pos, pos, 4);
2431                         radius = (MSG_ReadByte() + 1) * 8;
2432                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2433                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2434                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2435                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2436                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2437                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2438                         break;
2439
2440                 case TE_FLAMEJET:
2441                         MSG_ReadVector(pos, cls.protocol);
2442                         MSG_ReadVector(dir, cls.protocol);
2443                         count = MSG_ReadByte();
2444                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2445                         break;
2446
2447                 case TE_LIGHTNING1:
2448                         // lightning bolts
2449                         CL_ParseBeam(cl.model_bolt, true);
2450                         break;
2451
2452                 case TE_LIGHTNING2:
2453                         // lightning bolts
2454                         CL_ParseBeam(cl.model_bolt2, true);
2455                         break;
2456
2457                 case TE_LIGHTNING3:
2458                         // lightning bolts
2459                         CL_ParseBeam(cl.model_bolt3, false);
2460                         break;
2461
2462         // PGM 01/21/97
2463                 case TE_BEAM:
2464                         // grappling hook beam
2465                         CL_ParseBeam(cl.model_beam, false);
2466                         break;
2467         // PGM 01/21/97
2468
2469         // LordHavoc: for compatibility with the Nehahra movie...
2470                 case TE_LIGHTNING4NEH:
2471                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2472                         break;
2473
2474                 case TE_LAVASPLASH:
2475                         MSG_ReadVector(pos, cls.protocol);
2476                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2477                         break;
2478
2479                 case TE_TELEPORT:
2480                         MSG_ReadVector(pos, cls.protocol);
2481                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482                         break;
2483
2484                 case TE_EXPLOSION2:
2485                         // color mapped explosion
2486                         MSG_ReadVector(pos, cls.protocol);
2487                         CL_FindNonSolidLocation(pos, pos, 10);
2488                         colorStart = MSG_ReadByte();
2489                         colorLength = MSG_ReadByte();
2490                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2491                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2492                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2493                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2494                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2495                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2496                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2497                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2498                         break;
2499
2500                 case TE_TEI_G3:
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         MSG_ReadVector(pos2, cls.protocol);
2503                         MSG_ReadVector(dir, cls.protocol);
2504                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2505                         break;
2506
2507                 case TE_TEI_SMOKE:
2508                         MSG_ReadVector(pos, cls.protocol);
2509                         MSG_ReadVector(dir, cls.protocol);
2510                         count = MSG_ReadByte();
2511                         CL_FindNonSolidLocation(pos, pos, 4);
2512                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513                         break;
2514
2515                 case TE_TEI_BIGEXPLOSION:
2516                         MSG_ReadVector(pos, cls.protocol);
2517                         CL_FindNonSolidLocation(pos, pos, 10);
2518                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2520                         break;
2521
2522                 case TE_TEI_PLASMAHIT:
2523                         MSG_ReadVector(pos, cls.protocol);
2524                         MSG_ReadVector(dir, cls.protocol);
2525                         count = MSG_ReadByte();
2526                         CL_FindNonSolidLocation(pos, pos, 5);
2527                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528                         break;
2529
2530                 default:
2531                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2532                 }
2533         }
2534 }
2535
2536 void CL_ParseTrailParticles(void)
2537 {
2538         int entityindex;
2539         int effectindex;
2540         vec3_t start, end;
2541         entityindex = (unsigned short)MSG_ReadShort();
2542         if (entityindex >= MAX_EDICTS)
2543                 entityindex = 0;
2544         if (entityindex >= cl.max_entities)
2545                 CL_ExpandEntities(entityindex);
2546         effectindex = (unsigned short)MSG_ReadShort();
2547         MSG_ReadVector(start, cls.protocol);
2548         MSG_ReadVector(end, cls.protocol);
2549         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2550 }
2551
2552 void CL_ParsePointParticles(void)
2553 {
2554         int effectindex, count;
2555         vec3_t origin, velocity;
2556         effectindex = (unsigned short)MSG_ReadShort();
2557         MSG_ReadVector(origin, cls.protocol);
2558         MSG_ReadVector(velocity, cls.protocol);
2559         count = (unsigned short)MSG_ReadShort();
2560         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2561 }
2562
2563 void CL_ParsePointParticles1(void)
2564 {
2565         int effectindex;
2566         vec3_t origin;
2567         effectindex = (unsigned short)MSG_ReadShort();
2568         MSG_ReadVector(origin, cls.protocol);
2569         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2570 }
2571
2572 typedef struct cl_iplog_item_s
2573 {
2574         char *address;
2575         char *name;
2576 }
2577 cl_iplog_item_t;
2578
2579 static qboolean cl_iplog_loaded = false;
2580 static int cl_iplog_numitems = 0;
2581 static int cl_iplog_maxitems = 0;
2582 static cl_iplog_item_t *cl_iplog_items;
2583
2584 static void CL_IPLog_Load(void);
2585 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2586 {
2587         int i;
2588         if (!address || !address[0] || !name || !name[0])
2589                 return;
2590         if (!cl_iplog_loaded)
2591                 CL_IPLog_Load();
2592         if (developer.integer >= 100)
2593                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2594         // see if it already exists
2595         if (checkexisting)
2596         {
2597                 for (i = 0;i < cl_iplog_numitems;i++)
2598                 {
2599                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2600                         {
2601                                 if (developer.integer >= 100)
2602                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2603                                 return;
2604                         }
2605                 }
2606         }
2607         // it does not already exist in the iplog, so add it
2608         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2609         {
2610                 cl_iplog_item_t *olditems = cl_iplog_items;
2611                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2612                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2613                 if (olditems)
2614                 {
2615                         if (cl_iplog_numitems)
2616                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2617                         Mem_Free(olditems);
2618                 }
2619         }
2620         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2621         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2622         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2623         // TODO: maybe it would be better to strip weird characters from name when
2624         // copying it here rather than using a straight strcpy?
2625         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2626         cl_iplog_numitems++;
2627         if (addtofile)
2628         {
2629                 // add it to the iplog.txt file
2630                 // TODO: this ought to open the one in the userpath version of the base
2631                 // gamedir, not the current gamedir
2632                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2633                 if (developer.integer >= 100)
2634                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2635         }
2636 }
2637
2638 static void CL_IPLog_Load(void)
2639 {
2640         int i, len, linenumber;
2641         char *text, *textend;
2642         unsigned char *filedata;
2643         fs_offset_t filesize;
2644         char line[MAX_INPUTLINE];
2645         char address[MAX_INPUTLINE];
2646         cl_iplog_loaded = true;
2647         // TODO: this ought to open the one in the userpath version of the base
2648         // gamedir, not the current gamedir
2649         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2650         if (!filedata)
2651                 return;
2652         text = (char *)filedata;
2653         textend = text + filesize;
2654         for (linenumber = 1;text < textend;linenumber++)
2655         {
2656                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2657                         if (len < (int)sizeof(line) - 1)
2658                                 line[len++] = *text;
2659                 line[len] = 0;
2660                 if (text < textend && *text == '\r' && text[1] == '\n')
2661                         text++;
2662                 if (text < textend && *text == '\n')
2663                         text++;
2664                 if (line[0] == '/' && line[1] == '/')
2665                         continue; // skip comments if anyone happens to add them
2666                 for (i = 0;i < len && line[i] > ' ';i++)
2667                         address[i] = line[i];
2668                 address[i] = 0;
2669                 // skip exactly one space character
2670                 i++;
2671                 // address contains the address with termination,
2672                 // line + i contains the name with termination
2673                 if (address[0] && line[i])
2674                         CL_IPLog_Add(address, line + i, false, false);
2675                 else
2676                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2677         }
2678 }
2679
2680 static void CL_IPLog_List_f(void)
2681 {
2682         int i, j;
2683         const char *addressprefix;
2684         if (Cmd_Argc() > 2)
2685         {
2686                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2687                 return;
2688         }
2689         addressprefix = "";
2690         if (Cmd_Argc() >= 2)
2691                 addressprefix = Cmd_Argv(1);
2692         if (!cl_iplog_loaded)
2693                 CL_IPLog_Load();
2694         if (addressprefix && addressprefix[0])
2695                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2696         else
2697                 Con_Printf("Listing all iplog entries\n");
2698         Con_Printf("address         name\n");
2699         for (i = 0;i < cl_iplog_numitems;i++)
2700         {
2701                 if (addressprefix && addressprefix[0])
2702                 {
2703                         for (j = 0;addressprefix[j];j++)
2704                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2705                                         break;
2706                         // if this address does not begin with the addressprefix string
2707                         // simply omit it from the output
2708                         if (addressprefix[j])
2709                                 continue;
2710                 }
2711                 // if name is less than 15 characters, left justify it and pad
2712                 // if name is more than 15 characters, print all of it, not worrying
2713                 // about the fact it will misalign the columns
2714                 if (strlen(cl_iplog_items[i].address) < 15)
2715                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2716                 else
2717                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2718         }
2719 }
2720
2721 // look for anything interesting like player IP addresses or ping reports
2722 qboolean CL_ExaminePrintString(const char *text)
2723 {
2724         int len;
2725         const char *t;
2726         char temp[MAX_INPUTLINE];
2727         if (!strcmp(text, "Client ping times:\n"))
2728         {
2729                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2730                 // hide ping reports in demos
2731                 if (cls.demoplayback)
2732                         cl.parsingtextexpectingpingforscores = 1;
2733                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2734                         ;
2735                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2736                 {
2737                         Con_Printf("ping reply but empty scoreboard?!?\n");
2738                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2739                         cl.parsingtextexpectingpingforscores = 0;
2740                 }
2741                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2742                 return !cl.parsingtextexpectingpingforscores;
2743         }
2744         if (!strncmp(text, "host:    ", 9))
2745         {
2746                 // cl.parsingtextexpectingpingforscores = false; // really?
2747                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2748                 cl.parsingtextplayerindex = 0;
2749                 return true;
2750         }
2751         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2752         {
2753                 // if anything goes wrong, we'll assume this is not a ping report
2754                 qboolean expected = cl.parsingtextexpectingpingforscores;
2755                 cl.parsingtextexpectingpingforscores = 0;
2756                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2757                 t = text;
2758                 while (*t == ' ')
2759                         t++;
2760                 if ((*t >= '0' && *t <= '9') || *t == '-')
2761                 {
2762                         int ping = atoi(t);
2763                         while ((*t >= '0' && *t <= '9') || *t == '-')
2764                                 t++;
2765                         if (*t == ' ')
2766                         {
2767                                 int charindex = 0;
2768                                 t++;
2769                                 if(cl.parsingtextplayerindex < cl.maxclients)
2770                                 {
2771                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2772                                                 ;
2773                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2774                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2775                                         if (t[charindex] == '\n')
2776                                         {
2777                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2778                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2779                                                         ;
2780                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2781                                                 {
2782                                                         // we parsed a valid ping entry, so expect another to follow
2783                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2784                                                         cl.parsingtextexpectingpingforscores = expected;
2785                                                 }
2786                                                 return !expected;
2787                                         }
2788                                 }
2789                                 if (!strncmp(t, "unconnected\n", 12))
2790                                 {
2791                                         // just ignore
2792                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2793                                         cl.parsingtextexpectingpingforscores = expected;
2794                                         return !expected;
2795                                 }
2796                                 else
2797                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2798                         }
2799                 }
2800         }
2801         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2802         {
2803                 if (!strncmp(text, "players: ", 9))
2804                 {
2805                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2806                         cl.parsingtextplayerindex = 0;
2807                         return true;
2808                 }
2809                 else if (!strstr(text, ": "))
2810                 {
2811                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2812                         return true;
2813                 }
2814         }
2815         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2816         {
2817                 // if anything goes wrong, we'll assume this is not a status report
2818                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2819                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2820                 {
2821                         t = text + 1;
2822                         cl.parsingtextplayerindex = atoi(t) - 1;
2823                         while (*t >= '0' && *t <= '9')
2824                                 t++;
2825                         if (*t == ' ')
2826                         {
2827                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2828                                 return true;
2829                         }
2830                         // the player name follows here, along with frags and time
2831                 }
2832         }
2833         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2834         {
2835                 // if anything goes wrong, we'll assume this is not a status report
2836                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2837                 if (text[0] == ' ')
2838                 {
2839                         t = text;
2840                         while (*t == ' ')
2841                                 t++;
2842                         for (len = 0;*t && *t != '\n';t++)
2843                                 if (len < (int)sizeof(temp) - 1)
2844                                         temp[len++] = *t;
2845                         temp[len] = 0;
2846                         // botclient is perfectly valid, but we don't care about bots
2847                         // also don't try to look up the name of an invalid player index
2848                         if (strcmp(temp, "botclient")
2849                          && cl.parsingtextplayerindex >= 0
2850                          && cl.parsingtextplayerindex < cl.maxclients
2851                          && cl.scores[cl.parsingtextplayerindex].name[0])
2852                         {
2853                                 // log the player name and IP address string
2854                                 // (this operates entirely on strings to avoid issues with the
2855                                 //  nature of a network address)
2856                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2857                         }
2858                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2859                         return true;
2860                 }
2861         }
2862         return true;
2863 }
2864
2865 extern cvar_t slowmo;
2866 static void CL_NetworkTimeReceived(double newtime)
2867 {
2868         double timehigh;
2869         cl.mtime[1] = cl.mtime[0];
2870         cl.mtime[0] = newtime;
2871         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2872                 cl.time = cl.mtime[1] = newtime;
2873         else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2874         {
2875                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2876                 if (developer.integer >= 100 && vid_activewindow)
2877                 {
2878                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2879                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2880                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2881                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2882                 }
2883                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2884                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2885                 if (cl_nettimesyncboundmode.integer == 1)
2886                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2887                 else if (cl_nettimesyncboundmode.integer == 2)
2888                 {
2889                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2890                                 cl.time = cl.mtime[1];
2891                 }
2892                 else if (cl_nettimesyncboundmode.integer == 3)
2893                 {
2894                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2895                                 cl.time = cl.mtime[1];
2896                 }
2897                 else if (cl_nettimesyncboundmode.integer == 4)
2898                 {
2899                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2900                                 cl.time = cl.mtime[1]; // reset
2901                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2902                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2903                         else if (cl.time > cl.mtime[1])
2904                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2905                         else
2906                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2907                 }
2908                 else if (cl_nettimesyncboundmode.integer == 5)
2909                 {
2910                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2911                                 cl.time = cl.mtime[1]; // reset
2912                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2913                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2914                         else
2915                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2916                 }
2917                 else if (cl_nettimesyncboundmode.integer == 6)
2918                 {
2919                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2920                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2921                 }
2922         }
2923         // this packet probably contains a player entity update, so we will need
2924         // to update the prediction
2925         cl.movement_needupdate = true;
2926         // this may get updated later in parsing by svc_clientdata
2927         cl.onground = false;
2928         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2929         // during this frame
2930         // (makes spectating players much smoother and prevents mouse movement from turning)
2931         cl.fixangle[1] = cl.fixangle[0];
2932         cl.fixangle[0] = false;
2933         if (!cls.demoplayback)
2934                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2935 }
2936
2937 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2938
2939 //[515]: csqc
2940 void CL_VM_Init (void);
2941 qboolean CL_VM_Parse_TempEntity (void);
2942 void CL_VM_Parse_StuffCmd (const char *msg);
2943 void CL_VM_Parse_CenterPrint (const char *msg);
2944 void CSQC_AddPrintText (const char *msg);
2945 void CSQC_ReadEntities (void);
2946
2947 /*
2948 =====================
2949 CL_ParseServerMessage
2950 =====================
2951 */
2952 int parsingerror = false;
2953 extern void CL_UpdateMoveVars(void);
2954 void CL_ParseServerMessage(void)
2955 {
2956         int                     cmd;
2957         int                     i;
2958         protocolversion_t protocol;
2959         unsigned char           cmdlog[32];
2960         char            *cmdlogname[32], *temp;
2961         int                     cmdindex, cmdcount = 0;
2962
2963         // LordHavoc: moved demo message writing from before the packet parse to
2964         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2965         // code in CL_ParseServerinfo
2966         //if (cls.demorecording)
2967         //      CL_WriteDemoMessage (&net_message);
2968
2969         cl.last_received_message = realtime;
2970
2971         if (cls.netcon && cls.signon < SIGNONS)
2972                 CL_KeepaliveMessage(false);
2973
2974 //
2975 // if recording demos, copy the message out
2976 //
2977         if (cl_shownet.integer == 1)
2978                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2979         else if (cl_shownet.integer == 2)
2980                 Con_Print("------------------\n");
2981
2982 //
2983 // parse the message
2984 //
2985         //MSG_BeginReading ();
2986
2987         parsingerror = true;
2988
2989         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2990         {
2991                 CL_NetworkTimeReceived(realtime); // qw has no clock
2992
2993                 // slightly kill qw player entities each frame
2994                 for (i = 1;i < cl.maxclients;i++)
2995                         cl.entities_active[i] = false;
2996
2997                 // kill all qw nails
2998                 cl.qw_num_nails = 0;
2999
3000                 // fade weapon view kick
3001                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3002
3003                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3004
3005                 while (1)
3006                 {
3007                         if (msg_badread)
3008                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3009
3010                         cmd = MSG_ReadByte ();
3011
3012                         if (cmd == -1)
3013                         {
3014                                 SHOWNET("END OF MESSAGE");
3015                                 break;          // end of message
3016                         }
3017
3018                         cmdindex = cmdcount & 31;
3019                         cmdcount++;
3020                         cmdlog[cmdindex] = cmd;
3021
3022                         SHOWNET(qw_svc_strings[cmd]);
3023                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3024                         if (!cmdlogname[cmdindex])
3025                         {
3026                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3027                                 temp = "<unknown>";
3028                                 cmdlogname[cmdindex] = temp;
3029                         }
3030
3031                         // other commands
3032                         switch (cmd)
3033                         {
3034                         default:
3035                                 {
3036                                         char description[32*64], temp[64];
3037                                         int count;
3038                                         strlcpy(description, "packet dump: ", sizeof(description));
3039                                         i = cmdcount - 32;
3040                                         if (i < 0)
3041                                                 i = 0;
3042                                         count = cmdcount - i;
3043                                         i &= 31;
3044                                         while(count > 0)
3045                                         {
3046                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3047                                                 strlcat(description, temp, sizeof(description));
3048                                                 count--;
3049                                                 i++;
3050                                                 i &= 31;
3051                                         }
3052                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3053                                         Con_Print(description);
3054                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3055                                 }
3056                                 break;
3057
3058                         case qw_svc_nop:
3059                                 //Con_Printf("qw_svc_nop\n");
3060                                 break;
3061
3062                         case qw_svc_disconnect:
3063                                 Con_Printf("Server disconnected\n");
3064                                 if (cls.demonum != -1)
3065                                         CL_NextDemo();
3066                                 else
3067                                         CL_Disconnect();
3068                                 return;
3069
3070                         case qw_svc_print:
3071                                 i = MSG_ReadByte();
3072                                 temp = MSG_ReadString();
3073                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3074                                 {
3075                                         if (i == 3) // chat
3076                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3077                                         else
3078                                                 CSQC_AddPrintText(temp);
3079                                 }
3080                                 break;
3081
3082                         case qw_svc_centerprint:
3083                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3084                                 break;
3085
3086                         case qw_svc_stufftext:
3087                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3088                                 break;
3089
3090                         case qw_svc_damage:
3091                                 // svc_damage protocol is identical to nq
3092                                 V_ParseDamage ();
3093                                 break;
3094
3095                         case qw_svc_serverdata:
3096                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3097                                 CL_ParseServerInfo();
3098                                 break;
3099
3100                         case qw_svc_setangle:
3101                                 for (i=0 ; i<3 ; i++)
3102                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3103                                 if (!cls.demoplayback)
3104                                 {
3105                                         cl.fixangle[0] = true;
3106                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3107                                         // disable interpolation if this is new
3108                                         if (!cl.fixangle[1])
3109                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3110                                 }
3111                                 break;
3112
3113                         case qw_svc_lightstyle:
3114                                 i = MSG_ReadByte ();
3115                                 if (i >= cl.max_lightstyle)
3116                                 {
3117                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3118                                         break;
3119                                 }
3120                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3121                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3122                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3123                                 break;
3124
3125                         case qw_svc_sound:
3126                                 CL_ParseStartSoundPacket(false);
3127                                 break;
3128
3129                         case qw_svc_stopsound:
3130                                 i = (unsigned short) MSG_ReadShort();
3131                                 S_StopSound(i>>3, i&7);
3132                                 break;
3133
3134                         case qw_svc_updatefrags:
3135                                 i = MSG_ReadByte();
3136                                 if (i >= cl.maxclients)
3137                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3138                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3139                                 break;
3140
3141                         case qw_svc_updateping:
3142                                 i = MSG_ReadByte();
3143                                 if (i >= cl.maxclients)
3144                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3145                                 cl.scores[i].qw_ping = MSG_ReadShort();
3146                                 break;
3147
3148                         case qw_svc_updatepl:
3149                                 i = MSG_ReadByte();
3150                                 if (i >= cl.maxclients)
3151                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3152                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3153                                 break;
3154
3155                         case qw_svc_updateentertime:
3156                                 i = MSG_ReadByte();
3157                                 if (i >= cl.maxclients)
3158                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3159                                 // seconds ago
3160                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3161                                 break;
3162
3163                         case qw_svc_spawnbaseline:
3164                                 i = (unsigned short) MSG_ReadShort();
3165                                 if (i < 0 || i >= MAX_EDICTS)
3166                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3167                                 if (i >= cl.max_entities)
3168                                         CL_ExpandEntities(i);
3169                                 CL_ParseBaseline(cl.entities + i, false);
3170                                 break;
3171                         case qw_svc_spawnstatic:
3172                                 CL_ParseStatic(false);
3173                                 break;
3174                         case qw_svc_temp_entity:
3175                                 if(!CL_VM_Parse_TempEntity())
3176                                         CL_ParseTempEntity ();
3177                                 break;
3178
3179                         case qw_svc_killedmonster:
3180                                 cl.stats[STAT_MONSTERS]++;
3181                                 break;
3182
3183                         case qw_svc_foundsecret:
3184                                 cl.stats[STAT_SECRETS]++;
3185                                 break;
3186
3187                         case qw_svc_updatestat:
3188                                 i = MSG_ReadByte ();
3189                                 if (i < 0 || i >= MAX_CL_STATS)
3190                                         Host_Error ("svc_updatestat: %i is invalid", i);
3191                                 cl.stats[i] = MSG_ReadByte ();
3192                                 break;
3193
3194                         case qw_svc_updatestatlong:
3195                                 i = MSG_ReadByte ();
3196                                 if (i < 0 || i >= MAX_CL_STATS)
3197                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3198                                 cl.stats[i] = MSG_ReadLong ();
3199                                 break;
3200
3201                         case qw_svc_spawnstaticsound:
3202                                 CL_ParseStaticSound (false);
3203                                 break;
3204
3205                         case qw_svc_cdtrack:
3206                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3207                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3208                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3209                                 else
3210                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3211                                 break;
3212
3213                         case qw_svc_intermission:
3214                                 if(!cl.intermission)
3215                                         cl.completed_time = cl.time;
3216                                 cl.intermission = 1;
3217                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3218                                 for (i = 0;i < 3;i++)
3219                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3220                                 break;
3221
3222                         case qw_svc_finale:
3223                                 if(!cl.intermission)
3224                                         cl.completed_time = cl.time;
3225                                 cl.intermission = 2;
3226                                 SCR_CenterPrint(MSG_ReadString ());
3227                                 break;
3228
3229                         case qw_svc_sellscreen:
3230                                 Cmd_ExecuteString ("help", src_command);
3231                                 break;
3232
3233                         case qw_svc_smallkick:
3234                                 cl.qw_weaponkick = -2;
3235                                 break;
3236                         case qw_svc_bigkick:
3237                                 cl.qw_weaponkick = -4;
3238                                 break;
3239
3240                         case qw_svc_muzzleflash:
3241                                 i = (unsigned short) MSG_ReadShort();
3242                                 // NOTE: in QW this only worked on clients
3243                                 if (i < 0 || i >= MAX_EDICTS)
3244                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3245                                 if (i >= cl.max_entities)
3246                                         CL_ExpandEntities(i);
3247                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3248                                 break;
3249
3250                         case qw_svc_updateuserinfo:
3251                                 QW_CL_UpdateUserInfo();
3252                                 break;
3253
3254                         case qw_svc_setinfo:
3255                                 QW_CL_SetInfo();
3256                                 break;
3257
3258                         case qw_svc_serverinfo:
3259                                 QW_CL_ServerInfo();
3260                                 break;
3261
3262                         case qw_svc_download:
3263                                 QW_CL_ParseDownload();
3264                                 break;
3265
3266                         case qw_svc_playerinfo:
3267                                 EntityStateQW_ReadPlayerUpdate();
3268                                 break;
3269
3270                         case qw_svc_nails:
3271                                 QW_CL_ParseNails();
3272                                 break;
3273
3274                         case qw_svc_chokecount:
3275                                 i = MSG_ReadByte();
3276                                 // FIXME: apply to netgraph
3277                                 //for (j = 0;j < i;j++)
3278                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3279                                 break;
3280
3281                         case qw_svc_modellist:
3282                                 QW_CL_ParseModelList();
3283                                 break;
3284
3285                         case qw_svc_soundlist:
3286                                 QW_CL_ParseSoundList();
3287                                 break;
3288
3289                         case qw_svc_packetentities:
3290                                 EntityFrameQW_CL_ReadFrame(false);
3291                                 // first update is the final signon stage
3292                                 if (cls.signon == SIGNONS - 1)
3293                                         cls.signon = SIGNONS;
3294                                 break;
3295
3296                         case qw_svc_deltapacketentities:
3297                                 EntityFrameQW_CL_ReadFrame(true);
3298                                 // first update is the final signon stage
3299                                 if (cls.signon == SIGNONS - 1)
3300                                         cls.signon = SIGNONS;
3301                                 break;
3302
3303                         case qw_svc_maxspeed:
3304                                 cl.movevars_maxspeed = MSG_ReadFloat();
3305                                 break;
3306
3307                         case qw_svc_entgravity:
3308                                 cl.movevars_entgravity = MSG_ReadFloat();
3309                                 if (!cl.movevars_entgravity)
3310                                         cl.movevars_entgravity = 1.0f;
3311                                 break;
3312
3313                         case qw_svc_setpause:
3314                                 cl.paused = MSG_ReadByte ();
3315                                 if (cl.paused)
3316                                         CDAudio_Pause ();
3317                                 else
3318                                         CDAudio_Resume ();
3319                                 S_PauseGameSounds (cl.paused);
3320                                 break;
3321                         }
3322                 }
3323
3324                 // fully kill the still slightly dead qw player entities each frame,
3325                 // but only if a player update was received
3326                 for (i = 1;i <= cl.maxclients;i++)
3327                         if (cl.entities_active[i])
3328                                 break;
3329                 if (i <= cl.maxclients)
3330                 {
3331                         // kill all non-updated entities this frame
3332                         for (i = 1;i <= cl.maxclients;i++)
3333                                 if (!cl.entities_active[i])
3334                                         cl.entities[i].state_current.active = false;
3335                 }
3336                 else
3337                 {
3338                         // no update this frame, restore the cl.entities_active for good measure
3339                         for (i = 1;i <= cl.maxclients;i++)
3340                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3341                 }
3342         }
3343         else
3344         {
3345                 while (1)
3346                 {
3347                         if (msg_badread)
3348                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3349
3350                         cmd = MSG_ReadByte ();
3351
3352                         if (cmd == -1)
3353                         {
3354                                 SHOWNET("END OF MESSAGE");
3355                                 break;          // end of message
3356                         }
3357
3358                         cmdindex = cmdcount & 31;
3359                         cmdcount++;
3360                         cmdlog[cmdindex] = cmd;
3361
3362                         // if the high bit of the command byte is set, it is a fast update
3363                         if (cmd & 128)
3364                         {
3365                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3366                                 temp = "entity";
3367                                 cmdlogname[cmdindex] = temp;
3368                                 SHOWNET("fast update");
3369                                 if (cls.signon == SIGNONS - 1)
3370                                 {
3371                                         // first update is the final signon stage
3372                                         cls.signon = SIGNONS;
3373                                         CL_SignonReply ();
3374                                 }
3375                                 EntityFrameQuake_ReadEntity (cmd&127);
3376                                 continue;
3377                         }
3378
3379                         SHOWNET(svc_strings[cmd]);
3380                         cmdlogname[cmdindex] = svc_strings[cmd];
3381                         if (!cmdlogname[cmdindex])
3382                         {
3383                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3384                                 temp = "<unknown>";
3385                                 cmdlogname[cmdindex] = temp;
3386                         }
3387
3388                         // other commands
3389                         switch (cmd)
3390                         {
3391                         default:
3392                                 {
3393                                         char description[32*64], temp[64];
3394                                         int count;
3395                                         strlcpy (description, "packet dump: ", sizeof(description));
3396                                         i = cmdcount - 32;
3397                                         if (i < 0)
3398                                                 i = 0;
3399                                         count = cmdcount - i;
3400                                         i &= 31;
3401