when spectating in nexuiz, use the current viewentity for scoreboard
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         if (ent >= cl.max_entities)
266                 CL_ExpandEntities(ent);
267
268         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
269 }
270
271 /*
272 ==================
273 CL_KeepaliveMessage
274
275 When the client is taking a long time to load stuff, send keepalive messages
276 so the server doesn't disconnect.
277 ==================
278 */
279
280 static unsigned char olddata[NET_MAXMESSAGE];
281 void CL_KeepaliveMessage (qboolean readmessages)
282 {
283         float time;
284         static double nextmsg = -1;
285         int oldreadcount;
286         qboolean oldbadread;
287         sizebuf_t old;
288
289         // no need if server is local and definitely not if this is a demo
290         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
291                 return;
292
293         if (readmessages)
294         {
295                 // read messages from server, should just be nops
296                 oldreadcount = msg_readcount;
297                 oldbadread = msg_badread;
298                 old = net_message;
299                 memcpy(olddata, net_message.data, net_message.cursize);
300
301                 NetConn_ClientFrame();
302
303                 msg_readcount = oldreadcount;
304                 msg_badread = oldbadread;
305                 net_message = old;
306                 memcpy(net_message.data, olddata, net_message.cursize);
307         }
308
309         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
310         {
311                 sizebuf_t       msg;
312                 unsigned char           buf[4];
313                 nextmsg = time + 5;
314                 // write out a nop
315                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
316                 Con_Print("--> client to server keepalive\n");
317                 memset(&msg, 0, sizeof(msg));
318                 msg.data = buf;
319                 msg.maxsize = sizeof(buf);
320                 MSG_WriteChar(&msg, clc_nop);
321                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
322         }
323 }
324
325 void CL_ParseEntityLump(char *entdata)
326 {
327         const char *data;
328         char key[128], value[MAX_INPUTLINE];
329         FOG_clear(); // LordHavoc: no fog until set
330         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
331         R_SetSkyBox(cl.worldmodel->brush.skybox);
332         data = entdata;
333         if (!data)
334                 return;
335         if (!COM_ParseToken_Simple(&data, false))
336                 return; // error
337         if (com_token[0] != '{')
338                 return; // error
339         while (1)
340         {
341                 if (!COM_ParseToken_Simple(&data, false))
342                         return; // error
343                 if (com_token[0] == '}')
344                         break; // end of worldspawn
345                 if (com_token[0] == '_')
346                         strlcpy (key, com_token + 1, sizeof (key));
347                 else
348                         strlcpy (key, com_token, sizeof (key));
349                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
350                         key[strlen(key)-1] = 0;
351                 if (!COM_ParseToken_Simple(&data, false))
352                         return; // error
353                 strlcpy (value, com_token, sizeof (value));
354                 if (!strcmp("sky", key))
355                         R_SetSkyBox(value);
356                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
357                         R_SetSkyBox(value);
358                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
359                         R_SetSkyBox(value);
360                 else if (!strcmp("fog", key))
361                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
362                 else if (!strcmp("fog_density", key))
363                         r_refdef.fog_density = atof(value);
364                 else if (!strcmp("fog_red", key))
365                         r_refdef.fog_red = atof(value);
366                 else if (!strcmp("fog_green", key))
367                         r_refdef.fog_green = atof(value);
368                 else if (!strcmp("fog_blue", key))
369                         r_refdef.fog_blue = atof(value);
370         }
371 }
372
373 extern void CL_Locs_Reload_f(void);
374 extern void CL_VM_Init (void);
375 static void CL_SetupWorldModel(void)
376 {
377         // update the world model
378         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
379         CL_UpdateRenderEntity(&cl.entities[0].render);
380
381         // set up csqc world for collision culling
382         if (cl.worldmodel)
383         {
384                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
385                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
386         }
387         else
388         {
389                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
390                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
391         }
392         World_Clear(&cl.world);
393
394         // load or reload .loc file for team chat messages
395         CL_Locs_Reload_f();
396
397         // reset particles and other per-level things
398         R_Modules_NewMap();
399
400         // load the team chat beep if possible
401         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
402
403         // check memory integrity
404         Mem_CheckSentinelsGlobal();
405
406         // load the csqc now
407         if (cl.loadcsqc)
408         {
409                 cl.loadcsqc = false;
410                 CL_VM_Init();
411         }
412 }
413
414 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
415 {
416         qfile_t *file;
417
418         // see if the file already exists
419         file = FS_Open(filename, "rb", true, false);
420         if (file)
421         {
422                 FS_Close(file);
423                 return true;
424         }
425
426         // download messages in a demo would be bad
427         if (cls.demorecording)
428         {
429                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
430                 return true;
431         }
432
433         // don't try to download when playing a demo
434         if (!cls.netcon)
435                 return true;
436
437         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
438         Con_Printf("Downloading %s\n", filename);
439
440         if (!cls.qw_downloadmemory)
441         {
442                 cls.qw_downloadmemory = NULL;
443                 cls.qw_downloadmemorycursize = 0;
444                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
445         }
446
447         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
448         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
449
450         cls.qw_downloadnumber++;
451         cls.qw_downloadpercent = 0;
452         cls.qw_downloadmemorycursize = 0;
453
454         return false;
455 }
456
457 static void QW_CL_ProcessUserInfo(int slot);
458 static void QW_CL_RequestNextDownload(void)
459 {
460         int i;
461
462         // clear name of file that just finished
463         cls.qw_downloadname[0] = 0;
464
465         switch (cls.qw_downloadtype)
466         {
467         case dl_single:
468                 break;
469         case dl_skin:
470                 if (cls.qw_downloadnumber == 0)
471                         Con_Printf("Checking skins...\n");
472                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
473                 {
474                         if (!cl.scores[cls.qw_downloadnumber].name[0])
475                                 continue;
476                         // check if we need to download the file, and return if so
477                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
478                                 return;
479                 }
480
481                 cls.qw_downloadtype = dl_none;
482
483                 // load any newly downloaded skins
484                 for (i = 0;i < cl.maxclients;i++)
485                         QW_CL_ProcessUserInfo(i);
486
487                 // if we're still in signon stages, request the next one
488                 if (cls.signon != SIGNONS)
489                 {
490                         cls.signon = SIGNONS-1;
491                         // we'll go to SIGNONS when the first entity update is received
492                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
494                 }
495                 break;
496         case dl_model:
497                 if (cls.qw_downloadnumber == 0)
498                 {
499                         Con_Printf("Checking models...\n");
500                         cls.qw_downloadnumber = 1;
501                 }
502
503                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
504                 {
505                         // skip submodels
506                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
507                                 continue;
508                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
509                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
510                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
511                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
512                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
513                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
514                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
515                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
516                         // check if we need to download the file, and return if so
517                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
518                                 return;
519                 }
520
521                 cls.qw_downloadtype = dl_none;
522
523                 // parse the Q3 shader files
524                 Mod_LoadQ3Shaders();
525
526                 // touch all of the precached models that are still loaded so we can free
527                 // anything that isn't needed
528                 if (!sv.active)
529                         Mod_ClearUsed();
530                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
531                         Mod_FindName(cl.model_name[i]);
532                 // precache any models used by the client (this also marks them used)
533                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
534                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
535                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
536                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
537                 Mod_PurgeUnused();
538
539                 // now we try to load everything that is new
540
541                 // world model
542                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
543                 if (cl.model_precache[1]->Draw == NULL)
544                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
545
546                 // normal models
547                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
548                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
549                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
550
551                 // check memory integrity
552                 Mem_CheckSentinelsGlobal();
553
554                 // now that we have a world model, set up the world entity, renderer
555                 // modules and csqc
556                 CL_SetupWorldModel();
557
558                 // add pmodel/emodel CRCs to userinfo
559                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
560                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
561
562                 // done checking sounds and models, send a prespawn command now
563                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
564                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
565
566                 if (cls.qw_downloadmemory)
567                 {
568                         Mem_Free(cls.qw_downloadmemory);
569                         cls.qw_downloadmemory = NULL;
570                 }
571
572                 // done loading
573                 cl.loadfinished = true;
574                 break;
575         case dl_sound:
576                 if (cls.qw_downloadnumber == 0)
577                 {
578                         Con_Printf("Checking sounds...\n");
579                         cls.qw_downloadnumber = 1;
580                 }
581
582                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
583                 {
584                         // check if we need to download the file, and return if so
585                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
586                                 return;
587                 }
588
589                 cls.qw_downloadtype = dl_none;
590
591                 // load new sounds and unload old ones
592                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
593                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
594
595                 // precache any sounds used by the client
596                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
597                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
598                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
599                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
600                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
601                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
602                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
603
604                 // sounds
605                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
606                 {
607                         // Don't lock the sfx here, S_ServerSounds already did that
608                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
609                 }
610
611                 // check memory integrity
612                 Mem_CheckSentinelsGlobal();
613
614                 // done with sound downloads, next we check models
615                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
616                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
617                 break;
618         case dl_none:
619         default:
620                 Con_Printf("Unknown download type.\n");
621         }
622 }
623
624 static void QW_CL_ParseDownload(void)
625 {
626         int size = (signed short)MSG_ReadShort();
627         int percent = MSG_ReadByte();
628
629         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
630
631         // skip the download fragment if playing a demo
632         if (!cls.netcon)
633         {
634                 if (size > 0)
635                         msg_readcount += size;
636                 return;
637         }
638
639         if (size == -1)
640         {
641                 Con_Printf("File not found.\n");
642                 QW_CL_RequestNextDownload();
643                 return;
644         }
645
646         if (msg_readcount + (unsigned short)size > net_message.cursize)
647                 Host_Error("corrupt download message\n");
648
649         // make sure the buffer is big enough to include this new fragment
650         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
651         {
652                 unsigned char *old;
653                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
654                         cls.qw_downloadmemorymaxsize *= 2;
655                 old = cls.qw_downloadmemory;
656                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
657                 if (old)
658                 {
659                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
660                         Mem_Free(old);
661                 }
662         }
663
664         // read the fragment out of the packet
665         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
666         cls.qw_downloadmemorycursize += size;
667         cls.qw_downloadspeedcount += size;
668
669         cls.qw_downloadpercent = percent;
670
671         if (percent != 100)
672         {
673                 // request next fragment
674                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675                 MSG_WriteString(&cls.netcon->message, "nextdl");
676         }
677         else
678         {
679                 // finished file
680                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
681
682                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
683
684                 cls.qw_downloadpercent = 0;
685
686                 // start downloading the next file (or join the game)
687                 QW_CL_RequestNextDownload();
688         }
689 }
690
691 static void QW_CL_ParseModelList(void)
692 {
693         int n;
694         int nummodels = MSG_ReadByte();
695         char *str;
696
697         // parse model precache list
698         for (;;)
699         {
700                 str = MSG_ReadString();
701                 if (!str[0])
702                         break;
703                 nummodels++;
704                 if (nummodels==MAX_MODELS)
705                         Host_Error("Server sent too many model precaches");
706                 if (strlen(str) >= MAX_QPATH)
707                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
708                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
709         }
710
711         n = MSG_ReadByte();
712         if (n)
713         {
714                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
715                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
716                 return;
717         }
718
719         cls.signon = 2;
720         cls.qw_downloadnumber = 0;
721         cls.qw_downloadtype = dl_model;
722         QW_CL_RequestNextDownload();
723 }
724
725 static void QW_CL_ParseSoundList(void)
726 {
727         int n;
728         int numsounds = MSG_ReadByte();
729         char *str;
730
731         // parse sound precache list
732         for (;;)
733         {
734                 str = MSG_ReadString();
735                 if (!str[0])
736                         break;
737                 numsounds++;
738                 if (numsounds==MAX_SOUNDS)
739                         Host_Error("Server sent too many sound precaches");
740                 if (strlen(str) >= MAX_QPATH)
741                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
742                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
743         }
744
745         n = MSG_ReadByte();
746
747         if (n)
748         {
749                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
750                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
751                 return;
752         }
753
754         cls.signon = 2;
755         cls.qw_downloadnumber = 0;
756         cls.qw_downloadtype = dl_sound;
757         QW_CL_RequestNextDownload();
758 }
759
760 static void QW_CL_Skins_f(void)
761 {
762         cls.qw_downloadnumber = 0;
763         cls.qw_downloadtype = dl_skin;
764         QW_CL_RequestNextDownload();
765 }
766
767 static void QW_CL_Changing_f(void)
768 {
769         if (cls.qw_downloadmemory)  // don't change when downloading
770                 return;
771
772         S_StopAllSounds();
773         cl.intermission = 0;
774         cls.signon = 1; // not active anymore, but not disconnected
775         Con_Printf("\nChanging map...\n");
776 }
777
778 void QW_CL_NextUpload(void)
779 {
780         int r, percent, size;
781
782         if (!cls.qw_uploaddata)
783                 return;
784
785         r = cls.qw_uploadsize - cls.qw_uploadpos;
786         if (r > 768)
787                 r = 768;
788         size = min(1, cls.qw_uploadsize);
789         percent = (cls.qw_uploadpos+r)*100/size;
790
791         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
792         MSG_WriteShort(&cls.netcon->message, r);
793         MSG_WriteByte(&cls.netcon->message, percent);
794         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
795
796         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
797
798         cls.qw_uploadpos += r;
799
800         if (cls.qw_uploadpos < cls.qw_uploadsize)
801                 return;
802
803         Con_Printf("Upload completed\n");
804
805         QW_CL_StopUpload();
806 }
807
808 void QW_CL_StartUpload(unsigned char *data, int size)
809 {
810         // do nothing in demos or if not connected
811         if (!cls.netcon)
812                 return;
813
814         // abort existing upload if in progress
815         QW_CL_StopUpload();
816
817         Con_DPrintf("Starting upload of %d bytes...\n", size);
818
819         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
820         memcpy(cls.qw_uploaddata, data, size);
821         cls.qw_uploadsize = size;
822         cls.qw_uploadpos = 0;
823
824         QW_CL_NextUpload();
825 }
826
827 #if 0
828 qboolean QW_CL_IsUploading(void)
829 {
830         return cls.qw_uploaddata != NULL;
831 }
832 #endif
833
834 void QW_CL_StopUpload(void)
835 {
836         if (cls.qw_uploaddata)
837                 Mem_Free(cls.qw_uploaddata);
838         cls.qw_uploaddata = NULL;
839         cls.qw_uploadsize = 0;
840         cls.qw_uploadpos = 0;
841 }
842
843 static void QW_CL_ProcessUserInfo(int slot)
844 {
845         int topcolor, bottomcolor;
846         char temp[2048];
847         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
848         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
849         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
850         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
851         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
852         cl.scores[slot].qw_spectator = temp[0] != 0;
853         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
854         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
855         if (!cl.scores[slot].qw_skin[0])
856                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
857         // TODO: skin cache
858 }
859
860 static void QW_CL_UpdateUserInfo(void)
861 {
862         int slot;
863         slot = MSG_ReadByte();
864         if (slot >= cl.maxclients)
865         {
866                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
867                 MSG_ReadLong();
868                 MSG_ReadString();
869                 return;
870         }
871         cl.scores[slot].qw_userid = MSG_ReadLong();
872         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
873
874         QW_CL_ProcessUserInfo(slot);
875 }
876
877 static void QW_CL_SetInfo(void)
878 {
879         int slot;
880         char key[2048];
881         char value[2048];
882         slot = MSG_ReadByte();
883         strlcpy(key, MSG_ReadString(), sizeof(key));
884         strlcpy(value, MSG_ReadString(), sizeof(value));
885         if (slot >= cl.maxclients)
886         {
887                 Con_Printf("svc_setinfo >= cl.maxclients\n");
888                 return;
889         }
890         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
891
892         QW_CL_ProcessUserInfo(slot);
893 }
894
895 static void QW_CL_ServerInfo(void)
896 {
897         char key[2048];
898         char value[2048];
899         char temp[32];
900         strlcpy(key, MSG_ReadString(), sizeof(key));
901         strlcpy(value, MSG_ReadString(), sizeof(value));
902         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
903         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
904         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
905         cl.qw_teamplay = atoi(temp);
906 }
907
908 static void QW_CL_ParseNails(void)
909 {
910         int i, j;
911         int numnails = MSG_ReadByte();
912         vec_t *v;
913         unsigned char bits[6];
914         for (i = 0;i < numnails;i++)
915         {
916                 for (j = 0;j < 6;j++)
917                         bits[j] = MSG_ReadByte();
918                 if (cl.qw_num_nails > 255)
919                         continue;
920                 v = cl.qw_nails[cl.qw_num_nails++];
921                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
922                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
923                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
924                 v[3] = -360*(bits[4]>>4)/16;
925                 v[4] = 360*bits[5]/256;
926                 v[5] = 0;
927         }
928 }
929
930 static void CL_UpdateItemsAndWeapon(void)
931 {
932         int j;
933         // check for important changes
934
935         // set flash times
936         if (cl.olditems != cl.stats[STAT_ITEMS])
937                 for (j = 0;j < 32;j++)
938                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
939                                 cl.item_gettime[j] = cl.time;
940         cl.olditems = cl.stats[STAT_ITEMS];
941
942         // GAME_NEXUIZ hud needs weapon change time
943         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
944                 cl.weapontime = cl.time;
945         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
946 }
947
948 void CL_BeginDownloads(qboolean aborteddownload)
949 {
950         // quakeworld works differently
951         if (cls.protocol == PROTOCOL_QUAKEWORLD)
952                 return;
953
954         // this would be a good place to do curl downloads
955         if(Curl_Have_forthismap())
956         {
957                 Curl_Register_predownload(); // come back later
958                 return;
959         }
960
961         // if we got here...
962         // curl is done, so let's start with the business
963         cl.loadbegun = true;
964
965         // if already downloading something from the previous level, don't stop it
966         if (cls.qw_downloadname[0])
967                 return;
968
969         if (cl.downloadcsqc)
970         {
971                 size_t progsize;
972                 cl.downloadcsqc = false;
973                 if (cls.netcon
974                  && !sv.active
975                  && csqc_progname.string
976                  && csqc_progname.string[0]
977                  && csqc_progcrc.integer >= 0
978                  && cl_serverextension_download.integer
979                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
980                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
981                 {
982                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
983                         return;
984                 }
985         }
986
987         if (cl.loadmodel_current < cl.loadmodel_total)
988         {
989                 // loading models
990
991                 // parse the Q3 shader files
992                 if (cl.loadmodel_current < 2)
993                         Mod_LoadQ3Shaders();
994
995                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
996                 {
997                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
998                                 continue;
999                         if (cls.signon < SIGNONS)
1000                                 CL_KeepaliveMessage(true);
1001                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1002                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1003                         {
1004                                 // we now have the worldmodel so we can set up the game world
1005                                 CL_SetupWorldModel();
1006                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1007                                 {
1008                                         cl.loadfinished = true;
1009                                         // now issue the spawn to move on to signon 2 like normal
1010                                         if (cls.netcon)
1011                                                 Cmd_ForwardStringToServer("prespawn");
1012                                 }
1013                         }
1014                 }
1015
1016                 // finished loading models
1017         }
1018
1019         if (cl.loadsound_current < cl.loadsound_total)
1020         {
1021                 // loading sounds
1022
1023                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1024                 {
1025                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1026                                 continue;
1027                         if (cls.signon < SIGNONS)
1028                                 CL_KeepaliveMessage(true);
1029                         // Don't lock the sfx here, S_ServerSounds already did that
1030                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1031                 }
1032
1033                 // finished loading sounds
1034         }
1035
1036         // note: the reason these loops skip already-loaded things is that it
1037         // enables this command to be issued during the game if desired
1038
1039         if (cl.downloadmodel_current < cl.loadmodel_total)
1040         {
1041                 // loading models
1042
1043                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1044                 {
1045                         if (aborteddownload)
1046                         {
1047                                 if (cl.downloadmodel_current == 1)
1048                                 {
1049                                         // the worldmodel failed, but we need to set up anyway
1050                                         CL_SetupWorldModel();
1051                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1052                                         {
1053                                                 cl.loadfinished = true;
1054                                                 // now issue the spawn to move on to signon 2 like normal
1055                                                 if (cls.netcon)
1056                                                         Cmd_ForwardStringToServer("prespawn");
1057                                         }
1058                                 }
1059                                 aborteddownload = false;
1060                                 continue;
1061                         }
1062                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1063                                 continue;
1064                         if (cls.signon < SIGNONS)
1065                                 CL_KeepaliveMessage(true);
1066                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1067                         {
1068                                 if (cl.downloadmodel_current == 1)
1069                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1070                                 else
1071                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1072                                 // regarding the * check: don't try to download submodels
1073                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1074                                 {
1075                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1076                                         // we'll try loading again when the download finishes
1077                                         return;
1078                                 }
1079                         }
1080                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1081                         if (cl.downloadmodel_current == 1)
1082                         {
1083                                 // we now have the worldmodel so we can set up the game world
1084                                 CL_SetupWorldModel();
1085                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1086                                 {
1087                                         cl.loadfinished = true;
1088                                         // now issue the spawn to move on to signon 2 like normal
1089                                         if (cls.netcon)
1090                                                 Cmd_ForwardStringToServer("prespawn");
1091                                 }
1092                         }
1093                 }
1094
1095                 // finished loading models
1096         }
1097
1098         if (cl.downloadsound_current < cl.loadsound_total)
1099         {
1100                 // loading sounds
1101
1102                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1103                 {
1104                         char soundname[MAX_QPATH];
1105                         if (aborteddownload)
1106                         {
1107                                 aborteddownload = false;
1108                                 continue;
1109                         }
1110                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1111                                 continue;
1112                         if (cls.signon < SIGNONS)
1113                                 CL_KeepaliveMessage(true);
1114                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1115                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1116                         {
1117                                 Con_Printf("Sound %s not found\n", soundname);
1118                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1119                                 {
1120                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1121                                         // we'll try loading again when the download finishes
1122                                         return;
1123                                 }
1124                         }
1125                         // Don't lock the sfx here, S_ServerSounds already did that
1126                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1127                 }
1128
1129                 // finished loading sounds
1130         }
1131
1132         if (!cl.loadfinished)
1133         {
1134                 cl.loadfinished = true;
1135
1136                 // check memory integrity
1137                 Mem_CheckSentinelsGlobal();
1138
1139                 // now issue the spawn to move on to signon 2 like normal
1140                 if (cls.netcon)
1141                         Cmd_ForwardStringToServer("prespawn");
1142         }
1143 }
1144
1145 void CL_BeginDownloads_f(void)
1146 {
1147         // prevent cl_begindownloads from being issued multiple times in one match
1148         // to prevent accidentally cancelled downloads
1149         if(cl.loadbegun)
1150                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1151         else
1152                 CL_BeginDownloads(false);
1153 }
1154
1155 void CL_StopDownload(int size, int crc)
1156 {
1157         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1158         {
1159                 int existingcrc;
1160                 size_t existingsize;
1161                 const char *extension;
1162
1163                 // finished file
1164                 // save to disk only if we don't already have it
1165                 // (this is mainly for playing back demos)
1166                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1167                 if (existingsize)
1168                 {
1169                         if ((int)existingsize != size || existingcrc != crc)
1170                         {
1171                                 // we have a mismatching file, pick another name for it
1172                                 char name[MAX_QPATH*2];
1173                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1174                                 if (!FS_FileExists(name))
1175                                 {
1176                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1177                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1178                                 }
1179                         }
1180                 }
1181                 else
1182                 {
1183                         // we either don't have it or have a mismatching file...
1184                         // so it's time to accept the file
1185                         // but if we already have a mismatching file we need to rename
1186                         // this new one, and if we already have this file in renamed form,
1187                         // we do nothing
1188                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1189                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1190                         extension = FS_FileExtension(cls.qw_downloadname);
1191                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1192                                 FS_Rescan();
1193                 }
1194         }
1195
1196         if (cls.qw_downloadmemory)
1197                 Mem_Free(cls.qw_downloadmemory);
1198         cls.qw_downloadmemory = NULL;
1199         cls.qw_downloadname[0] = 0;
1200         cls.qw_downloadmemorymaxsize = 0;
1201         cls.qw_downloadmemorycursize = 0;
1202         cls.qw_downloadpercent = 0;
1203 }
1204
1205 void CL_ParseDownload(void)
1206 {
1207         int i, start, size;
1208         unsigned char data[65536];
1209         start = MSG_ReadLong();
1210         size = (unsigned short)MSG_ReadShort();
1211
1212         // record the start/size information to ack in the next input packet
1213         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1214         {
1215                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1216                 {
1217                         cls.dp_downloadack[i].start = start;
1218                         cls.dp_downloadack[i].size = size;
1219                         break;
1220                 }
1221         }
1222
1223         MSG_ReadBytes(size, data);
1224
1225         if (!cls.qw_downloadname[0])
1226         {
1227                 if (size > 0)
1228                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1229                 return;
1230         }
1231
1232         if (start + size > cls.qw_downloadmemorymaxsize)
1233                 Host_Error("corrupt download message\n");
1234
1235         // only advance cursize if the data is at the expected position
1236         // (gaps are unacceptable)
1237         memcpy(cls.qw_downloadmemory + start, data, size);
1238         cls.qw_downloadmemorycursize = start + size;
1239         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1240         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1241         cls.qw_downloadspeedcount += size;
1242 }
1243
1244 void CL_DownloadBegin_f(void)
1245 {
1246         int size = atoi(Cmd_Argv(1));
1247
1248         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1249         {
1250                 Con_Printf("cl_downloadbegin: received bogus information\n");
1251                 CL_StopDownload(0, 0);
1252                 return;
1253         }
1254
1255         if (cls.qw_downloadname[0])
1256                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1257
1258         CL_StopDownload(0, 0);
1259
1260         // we're really beginning a download now, so initialize stuff
1261         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1262         cls.qw_downloadmemorymaxsize = size;
1263         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1264         cls.qw_downloadnumber++;
1265
1266         Cmd_ForwardStringToServer("sv_startdownload");
1267 }
1268
1269 void CL_StopDownload_f(void)
1270 {
1271         if (cls.qw_downloadname[0])
1272         {
1273                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1274                 CL_StopDownload(0, 0);
1275         }
1276         CL_BeginDownloads(true);
1277 }
1278
1279 void CL_DownloadFinished_f(void)
1280 {
1281         if (Cmd_Argc() < 3)
1282         {
1283                 Con_Printf("Malformed cl_downloadfinished command\n");
1284                 return;
1285         }
1286         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1287         CL_BeginDownloads(false);
1288 }
1289
1290 static void CL_SendPlayerInfo(void)
1291 {
1292         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1293         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1294
1295         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1296         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1297
1298         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1299         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1300
1301         if (cl_pmodel.integer)
1302         {
1303                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1304                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1305         }
1306         if (*cl_playermodel.string)
1307         {
1308                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1310         }
1311         if (*cl_playerskin.string)
1312         {
1313                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1315         }
1316 }
1317
1318 /*
1319 =====================
1320 CL_SignonReply
1321
1322 An svc_signonnum has been received, perform a client side setup
1323 =====================
1324 */
1325 static void CL_SignonReply (void)
1326 {
1327         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1328
1329         switch (cls.signon)
1330         {
1331         case 1:
1332                 if (cls.netcon)
1333                 {
1334                         // send player info before we begin downloads
1335                         // (so that the server can see the player name while downloading)
1336                         CL_SendPlayerInfo();
1337
1338                         // execute cl_begindownloads next frame
1339                         // (after any commands added by svc_stufftext have been executed)
1340                         // when done with downloads the "prespawn" will be sent
1341                         Cbuf_AddText("\ncl_begindownloads\n");
1342
1343                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1344                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1345                 }
1346                 else // playing a demo...  make sure loading occurs as soon as possible
1347                         CL_BeginDownloads(false);
1348                 break;
1349
1350         case 2:
1351                 if (cls.netcon)
1352                 {
1353                         // LordHavoc: quake sent the player info here but due to downloads
1354                         // it is sent earlier instead
1355                         // CL_SendPlayerInfo();
1356
1357                         // LordHavoc: changed to begin a loading stage and issue this when done
1358                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1359                         MSG_WriteString (&cls.netcon->message, "spawn");
1360                 }
1361                 break;
1362
1363         case 3:
1364                 if (cls.netcon)
1365                 {
1366                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1367                         MSG_WriteString (&cls.netcon->message, "begin");
1368                 }
1369                 break;
1370
1371         case 4:
1372                 Con_ClearNotify();
1373                 break;
1374         }
1375 }
1376
1377 /*
1378 ==================
1379 CL_ParseServerInfo
1380 ==================
1381 */
1382 void CL_ParseServerInfo (void)
1383 {
1384         char *str;
1385         int i;
1386         protocolversion_t protocol;
1387         int nummodels, numsounds;
1388
1389         Con_DPrint("Serverinfo packet received.\n");
1390
1391         // if server is active, we already began a loading plaque
1392         if (!sv.active)
1393                 SCR_BeginLoadingPlaque();
1394
1395         // check memory integrity
1396         Mem_CheckSentinelsGlobal();
1397
1398         // clear cl_serverextension cvars
1399         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1400
1401 //
1402 // wipe the client_state_t struct
1403 //
1404         CL_ClearState ();
1405
1406 // parse protocol version number
1407         i = MSG_ReadLong ();
1408         protocol = Protocol_EnumForNumber(i);
1409         if (protocol == PROTOCOL_UNKNOWN)
1410         {
1411                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1412                 return;
1413         }
1414         // hack for unmarked Nehahra movie demos which had a custom protocol
1415         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1416                 protocol = PROTOCOL_NEHAHRAMOVIE;
1417         cls.protocol = protocol;
1418         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1419
1420         cl.num_entities = 1;
1421
1422         if (protocol == PROTOCOL_QUAKEWORLD)
1423         {
1424                 char gamedir[1][MAX_QPATH];
1425
1426                 cl.qw_servercount = MSG_ReadLong();
1427
1428                 str = MSG_ReadString();
1429                 Con_Printf("server gamedir is %s\n", str);
1430                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1431
1432                 // change gamedir if needed
1433                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1434                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1435
1436                 cl.gametype = GAME_DEATHMATCH;
1437                 cl.maxclients = 32;
1438
1439                 // parse player number
1440                 i = MSG_ReadByte();
1441                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1442                 //cl.qw_spectator = (i & 128) != 0;
1443                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1444                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1445
1446                 // get the full level name
1447                 str = MSG_ReadString ();
1448                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1449
1450                 // get the movevars that are defined in the qw protocol
1451                 cl.movevars_gravity            = MSG_ReadFloat();
1452                 cl.movevars_stopspeed          = MSG_ReadFloat();
1453                 cl.movevars_maxspeed           = MSG_ReadFloat();
1454                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1455                 cl.movevars_accelerate         = MSG_ReadFloat();
1456                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1457                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1458                 cl.movevars_friction           = MSG_ReadFloat();
1459                 cl.movevars_waterfriction      = MSG_ReadFloat();
1460                 cl.movevars_entgravity         = MSG_ReadFloat();
1461
1462                 // other movevars not in the protocol...
1463                 cl.movevars_wallfriction = 0;
1464                 cl.movevars_timescale = 1;
1465                 cl.movevars_jumpvelocity = 270;
1466                 cl.movevars_edgefriction = 2;
1467                 cl.movevars_maxairspeed = 30;
1468                 cl.movevars_stepheight = 18;
1469                 cl.movevars_airaccel_qw = 1;
1470                 cl.movevars_airaccel_sideways_friction = 0;
1471
1472                 // seperate the printfs so the server message can have a color
1473                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1474
1475                 // check memory integrity
1476                 Mem_CheckSentinelsGlobal();
1477
1478                 if (cls.netcon)
1479                 {
1480                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1481                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1482                 }
1483
1484                 cl.loadbegun = false;
1485                 cl.loadfinished = false;
1486
1487                 cls.state = ca_connected;
1488                 cls.signon = 1;
1489
1490                 // note: on QW protocol we can't set up the gameworld until after
1491                 // downloads finish...
1492                 // (we don't even know the name of the map yet)
1493         }
1494         else
1495         {
1496         // parse maxclients
1497                 cl.maxclients = MSG_ReadByte ();
1498                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1499                 {
1500                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1501                         return;
1502                 }
1503                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1504
1505         // parse gametype
1506                 cl.gametype = MSG_ReadByte ();
1507
1508         // parse signon message
1509                 str = MSG_ReadString ();
1510                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1511
1512         // seperate the printfs so the server message can have a color
1513                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1514                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1515
1516                 // check memory integrity
1517                 Mem_CheckSentinelsGlobal();
1518
1519                 // parse model precache list
1520                 for (nummodels=1 ; ; nummodels++)
1521                 {
1522                         str = MSG_ReadString();
1523                         if (!str[0])
1524                                 break;
1525                         if (nummodels==MAX_MODELS)
1526                                 Host_Error ("Server sent too many model precaches");
1527                         if (strlen(str) >= MAX_QPATH)
1528                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1529                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1530                 }
1531                 // parse sound precache list
1532                 for (numsounds=1 ; ; numsounds++)
1533                 {
1534                         str = MSG_ReadString();
1535                         if (!str[0])
1536                                 break;
1537                         if (numsounds==MAX_SOUNDS)
1538                                 Host_Error("Server sent too many sound precaches");
1539                         if (strlen(str) >= MAX_QPATH)
1540                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1541                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1542                 }
1543
1544                 // touch all of the precached models that are still loaded so we can free
1545                 // anything that isn't needed
1546                 if (!sv.active)
1547                         Mod_ClearUsed();
1548                 for (i = 1;i < nummodels;i++)
1549                         Mod_FindName(cl.model_name[i]);
1550                 // precache any models used by the client (this also marks them used)
1551                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1552                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1553                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1554                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1555                 Mod_PurgeUnused();
1556
1557                 // do the same for sounds
1558                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1559                 S_ServerSounds (cl.sound_name, numsounds);
1560
1561                 // precache any sounds used by the client
1562                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1563                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1564                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1565                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1566                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1567                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1568                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1569
1570                 // now we try to load everything that is new
1571                 cl.loadmodel_current = 1;
1572                 cl.downloadmodel_current = 1;
1573                 cl.loadmodel_total = nummodels;
1574                 cl.loadsound_current = 1;
1575                 cl.downloadsound_current = 1;
1576                 cl.loadsound_total = numsounds;
1577                 cl.downloadcsqc = true;
1578                 cl.loadbegun = false;
1579                 cl.loadfinished = false;
1580         }
1581
1582         // check memory integrity
1583         Mem_CheckSentinelsGlobal();
1584
1585 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1586         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1587         {
1588                 char demofile[MAX_OSPATH];
1589                 char levelname[MAX_QPATH];
1590
1591                 if (cls.demorecording)
1592                 {
1593                         // finish the previous level's demo file
1594                         CL_Stop_f();
1595                 }
1596
1597                 // start a new demo file
1598                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1599                 if (strrchr(levelname, '.'))
1600                         *(strrchr(levelname, '.')) = 0;
1601                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1602
1603                 Con_Printf ("Auto-recording to %s.\n", demofile);
1604
1605                 cls.demofile = FS_Open (demofile, "wb", false, false);
1606                 if (cls.demofile)
1607                 {
1608                         cls.forcetrack = -1;
1609                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1610                         cls.demorecording = true;
1611                 }
1612                 else
1613                         Con_Print ("ERROR: couldn't open.\n");
1614         }
1615 }
1616
1617 void CL_ValidateState(entity_state_t *s)
1618 {
1619         model_t *model;
1620
1621         if (!s->active)
1622                 return;
1623
1624         if (s->modelindex >= MAX_MODELS)
1625                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1626
1627         // colormap is client index + 1
1628         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1629         {
1630                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1631                 s->colormap = 0;
1632         }
1633
1634         model = cl.model_precache[s->modelindex];
1635         if (model && model->type && s->frame >= model->numframes)
1636         {
1637                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1638                 s->frame = 0;
1639         }
1640         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1641         {
1642                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1643                 s->skin = 0;
1644         }
1645 }
1646
1647 void CL_MoveLerpEntityStates(entity_t *ent)
1648 {
1649         float odelta[3], adelta[3];
1650         CL_ValidateState(&ent->state_current);
1651         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1652         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1653         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1654         {
1655                 // reset all persistent stuff if this is a new entity
1656                 ent->persistent.lerpdeltatime = 0;
1657                 ent->persistent.lerpstarttime = cl.mtime[1];
1658                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1659                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1660                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1661                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1662                 // reset animation interpolation as well
1663                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1664                 ent->render.frame1time = ent->render.frame2time = cl.time;
1665                 ent->render.framelerp = 1;
1666                 // reset various persistent stuff
1667                 ent->persistent.muzzleflash = 0;
1668                 ent->persistent.trail_allowed = false;
1669         }
1670         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1671         {
1672                 // don't interpolate the move
1673                 // (the fixangle[] check detects teleports, but not constant fixangles
1674                 //  such as when spectating)
1675                 ent->persistent.lerpdeltatime = 0;
1676                 ent->persistent.lerpstarttime = cl.mtime[1];
1677                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1678                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1679                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1680                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1681                 ent->persistent.trail_allowed = false;
1682         }
1683         else if (ent->state_current.flags & RENDER_STEP)
1684         {
1685                 // monster interpolation
1686                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1687                 {
1688                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1689                         ent->persistent.lerpstarttime = cl.mtime[1];
1690                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1691                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1692                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1693                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1694                 }
1695         }
1696         else
1697         {
1698                 // not a monster
1699                 ent->persistent.lerpstarttime = ent->state_previous.time;
1700                 // no lerp if it's singleplayer
1701                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1702                         ent->persistent.lerpdeltatime = 0;
1703                 else
1704                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1705                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1706                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1707                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1708                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1709         }
1710         // trigger muzzleflash effect if necessary
1711         if (ent->state_current.effects & EF_MUZZLEFLASH)
1712                 ent->persistent.muzzleflash = 1;
1713 }
1714
1715 /*
1716 ==================
1717 CL_ParseBaseline
1718 ==================
1719 */
1720 void CL_ParseBaseline (entity_t *ent, int large)
1721 {
1722         int i;
1723
1724         ent->state_baseline = defaultstate;
1725         // FIXME: set ent->state_baseline.number?
1726         ent->state_baseline.active = true;
1727         if (large)
1728         {
1729                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1730                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1731         }
1732         else
1733         {
1734                 ent->state_baseline.modelindex = MSG_ReadByte ();
1735                 ent->state_baseline.frame = MSG_ReadByte ();
1736         }
1737         ent->state_baseline.colormap = MSG_ReadByte();
1738         ent->state_baseline.skin = MSG_ReadByte();
1739         for (i = 0;i < 3;i++)
1740         {
1741                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1742                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1743         }
1744         ent->state_previous = ent->state_current = ent->state_baseline;
1745 }
1746
1747
1748 /*
1749 ==================
1750 CL_ParseClientdata
1751
1752 Server information pertaining to this client only
1753 ==================
1754 */
1755 void CL_ParseClientdata (void)
1756 {
1757         int i, bits;
1758
1759         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1760         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1761         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1762         cl.mviewzoom[1] = cl.mviewzoom[0];
1763
1764         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1765         {
1766                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1767                 cl.stats[STAT_ITEMS] = 0;
1768                 cl.stats[STAT_VIEWZOOM] = 255;
1769         }
1770         cl.idealpitch = 0;
1771         cl.mpunchangle[0][0] = 0;
1772         cl.mpunchangle[0][1] = 0;
1773         cl.mpunchangle[0][2] = 0;
1774         cl.mpunchvector[0][0] = 0;
1775         cl.mpunchvector[0][1] = 0;
1776         cl.mpunchvector[0][2] = 0;
1777         cl.mvelocity[0][0] = 0;
1778         cl.mvelocity[0][1] = 0;
1779         cl.mvelocity[0][2] = 0;
1780         cl.mviewzoom[0] = 1;
1781
1782         bits = (unsigned short) MSG_ReadShort ();
1783         if (bits & SU_EXTEND1)
1784                 bits |= (MSG_ReadByte() << 16);
1785         if (bits & SU_EXTEND2)
1786                 bits |= (MSG_ReadByte() << 24);
1787
1788         if (bits & SU_VIEWHEIGHT)
1789                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1790
1791         if (bits & SU_IDEALPITCH)
1792                 cl.idealpitch = MSG_ReadChar ();
1793
1794         for (i = 0;i < 3;i++)
1795         {
1796                 if (bits & (SU_PUNCH1<<i) )
1797                 {
1798                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1799                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1800                         else
1801                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1802                 }
1803                 if (bits & (SU_PUNCHVEC1<<i))
1804                 {
1805                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1806                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1807                         else
1808                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1809                 }
1810                 if (bits & (SU_VELOCITY1<<i) )
1811                 {
1812                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1813                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1814                         else
1815                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1816                 }
1817         }
1818
1819         // LordHavoc: hipnotic demos don't have this bit set but should
1820         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1821                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1822
1823         cl.onground = (bits & SU_ONGROUND) != 0;
1824         cl.inwater = (bits & SU_INWATER) != 0;
1825
1826         if (cls.protocol == PROTOCOL_DARKPLACES5)
1827         {
1828                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1829                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1830                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1831                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1832                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1833                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1834                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1835                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1836                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1837                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1838         }
1839         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1840         {
1841                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1842                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1843                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1844                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1845                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1846                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1847                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1848                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1849                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1850                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1851                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1852                 else
1853                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1854         }
1855
1856         if (bits & SU_VIEWZOOM)
1857         {
1858                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1859                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1860                 else
1861                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1862         }
1863
1864         // viewzoom interpolation
1865         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1866 }
1867
1868 /*
1869 =====================
1870 CL_ParseStatic
1871 =====================
1872 */
1873 void CL_ParseStatic (int large)
1874 {
1875         entity_t *ent;
1876
1877         if (cl.num_static_entities >= cl.max_static_entities)
1878                 Host_Error ("Too many static entities");
1879         ent = &cl.static_entities[cl.num_static_entities++];
1880         CL_ParseBaseline (ent, large);
1881
1882         if (ent->state_baseline.modelindex == 0)
1883         {
1884                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1885                 cl.num_static_entities--;
1886                 // This is definitely a cheesy way to conserve resources...
1887                 return;
1888         }
1889
1890 // copy it to the current state
1891         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1892         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1893         ent->render.framelerp = 0;
1894         // make torchs play out of sync
1895         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1896         ent->render.colormap = -1; // no special coloring
1897         ent->render.skinnum = ent->state_baseline.skin;
1898         ent->render.effects = ent->state_baseline.effects;
1899         ent->render.alpha = 1;
1900
1901         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1902         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1903
1904         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1905         CL_UpdateRenderEntity(&ent->render);
1906 }
1907
1908 /*
1909 ===================
1910 CL_ParseStaticSound
1911 ===================
1912 */
1913 void CL_ParseStaticSound (int large)
1914 {
1915         vec3_t          org;
1916         int                     sound_num, vol, atten;
1917
1918         MSG_ReadVector(org, cls.protocol);
1919         if (large)
1920                 sound_num = (unsigned short) MSG_ReadShort ();
1921         else
1922                 sound_num = MSG_ReadByte ();
1923         vol = MSG_ReadByte ();
1924         atten = MSG_ReadByte ();
1925
1926         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1927 }
1928
1929 void CL_ParseEffect (void)
1930 {
1931         vec3_t          org;
1932         int                     modelindex, startframe, framecount, framerate;
1933
1934         MSG_ReadVector(org, cls.protocol);
1935         modelindex = MSG_ReadByte ();
1936         startframe = MSG_ReadByte ();
1937         framecount = MSG_ReadByte ();
1938         framerate = MSG_ReadByte ();
1939
1940         CL_Effect(org, modelindex, startframe, framecount, framerate);
1941 }
1942
1943 void CL_ParseEffect2 (void)
1944 {
1945         vec3_t          org;
1946         int                     modelindex, startframe, framecount, framerate;
1947
1948         MSG_ReadVector(org, cls.protocol);
1949         modelindex = (unsigned short) MSG_ReadShort ();
1950         startframe = (unsigned short) MSG_ReadShort ();
1951         framecount = MSG_ReadByte ();
1952         framerate = MSG_ReadByte ();
1953
1954         CL_Effect(org, modelindex, startframe, framecount, framerate);
1955 }
1956
1957 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1958 {
1959         int i;
1960         beam_t *b = NULL;
1961
1962         if (ent >= MAX_EDICTS)
1963         {
1964                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1965                 ent = 0;
1966         }
1967
1968         if (ent >= cl.max_entities)
1969                 CL_ExpandEntities(ent);
1970
1971         // override any beam with the same entity
1972         i = cl.max_beams;
1973         if (ent)
1974                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1975                         if (b->entity == ent)
1976                                 break;
1977         // if the entity was not found then just replace an unused beam
1978         if (i == cl.max_beams)
1979                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1980                         if (!b->model)
1981                                 break;
1982         if (i < cl.max_beams)
1983         {
1984                 cl.num_beams = max(cl.num_beams, i + 1);
1985                 b->entity = ent;
1986                 b->lightning = lightning;
1987                 b->model = m;
1988                 b->endtime = cl.mtime[0] + 0.2;
1989                 VectorCopy (start, b->start);
1990                 VectorCopy (end, b->end);
1991         }
1992         else
1993                 Con_Print("beam list overflow!\n");
1994 }
1995
1996 void CL_ParseBeam (model_t *m, int lightning)
1997 {
1998         int ent;
1999         vec3_t start, end;
2000
2001         ent = (unsigned short) MSG_ReadShort ();
2002         MSG_ReadVector(start, cls.protocol);
2003         MSG_ReadVector(end, cls.protocol);
2004
2005         if (ent >= MAX_EDICTS)
2006         {
2007                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2008                 ent = 0;
2009         }
2010
2011         CL_NewBeam(ent, start, end, m, lightning);
2012 }
2013
2014 void CL_ParseTempEntity(void)
2015 {
2016         int type;
2017         vec3_t pos, pos2;
2018         vec3_t vel1, vel2;
2019         vec3_t dir;
2020         vec3_t color;
2021         int rnd;
2022         int colorStart, colorLength, count;
2023         float velspeed, radius;
2024         unsigned char *tempcolor;
2025         matrix4x4_t tempmatrix;
2026
2027         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2028         {
2029                 type = MSG_ReadByte();
2030                 switch (type)
2031                 {
2032                 case QW_TE_WIZSPIKE:
2033                         // spike hitting wall
2034                         MSG_ReadVector(pos, cls.protocol);
2035                         CL_FindNonSolidLocation(pos, pos, 4);
2036                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2037                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2038                         break;
2039
2040                 case QW_TE_KNIGHTSPIKE:
2041                         // spike hitting wall
2042                         MSG_ReadVector(pos, cls.protocol);
2043                         CL_FindNonSolidLocation(pos, pos, 4);
2044                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2046                         break;
2047
2048                 case QW_TE_SPIKE:
2049                         // spike hitting wall
2050                         MSG_ReadVector(pos, cls.protocol);
2051                         CL_FindNonSolidLocation(pos, pos, 4);
2052                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2053                         if (rand() % 5)
2054                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2055                         else
2056                         {
2057                                 rnd = rand() & 3;
2058                                 if (rnd == 1)
2059                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2060                                 else if (rnd == 2)
2061                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2062                                 else
2063                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2064                         }
2065                         break;
2066                 case QW_TE_SUPERSPIKE:
2067                         // super spike hitting wall
2068                         MSG_ReadVector(pos, cls.protocol);
2069                         CL_FindNonSolidLocation(pos, pos, 4);
2070                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071                         if (rand() % 5)
2072                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2073                         else
2074                         {
2075                                 rnd = rand() & 3;
2076                                 if (rnd == 1)
2077                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2078                                 else if (rnd == 2)
2079                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2080                                 else
2081                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2082                         }
2083                         break;
2084
2085                 case QW_TE_EXPLOSION:
2086                         // rocket explosion
2087                         MSG_ReadVector(pos, cls.protocol);
2088                         CL_FindNonSolidLocation(pos, pos, 10);
2089                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2090                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2091                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2092                         break;
2093
2094                 case QW_TE_TAREXPLOSION:
2095                         // tarbaby explosion
2096                         MSG_ReadVector(pos, cls.protocol);
2097                         CL_FindNonSolidLocation(pos, pos, 10);
2098                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2099                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2100                         break;
2101
2102                 case QW_TE_LIGHTNING1:
2103                         // lightning bolts
2104                         CL_ParseBeam(cl.model_bolt, true);
2105                         break;
2106
2107                 case QW_TE_LIGHTNING2:
2108                         // lightning bolts
2109                         CL_ParseBeam(cl.model_bolt2, true);
2110                         break;
2111
2112                 case QW_TE_LIGHTNING3:
2113                         // lightning bolts
2114                         CL_ParseBeam(cl.model_bolt3, false);
2115                         break;
2116
2117                 case QW_TE_LAVASPLASH:
2118                         MSG_ReadVector(pos, cls.protocol);
2119                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2120                         break;
2121
2122                 case QW_TE_TELEPORT:
2123                         MSG_ReadVector(pos, cls.protocol);
2124                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2125                         break;
2126
2127                 case QW_TE_GUNSHOT:
2128                         // bullet hitting wall
2129                         radius = MSG_ReadByte();
2130                         MSG_ReadVector(pos, cls.protocol);
2131                         CL_FindNonSolidLocation(pos, pos, 4);
2132                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2133                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2134                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2135                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2136                         {
2137                                 if (rand() % 5)
2138                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2139                                 else
2140                                 {
2141                                         rnd = rand() & 3;
2142                                         if (rnd == 1)
2143                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2144                                         else if (rnd == 2)
2145                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2146                                         else
2147                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2148                                 }
2149                         }
2150                         break;
2151
2152                 case QW_TE_BLOOD:
2153                         count = MSG_ReadByte();
2154                         MSG_ReadVector(pos, cls.protocol);
2155                         CL_FindNonSolidLocation(pos, pos, 4);
2156                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2157                         break;
2158
2159                 case QW_TE_LIGHTNINGBLOOD:
2160                         MSG_ReadVector(pos, cls.protocol);
2161                         CL_FindNonSolidLocation(pos, pos, 4);
2162                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2163                         break;
2164
2165                 default:
2166                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2167                 }
2168         }
2169         else
2170         {
2171                 type = MSG_ReadByte();
2172                 switch (type)
2173                 {
2174                 case TE_WIZSPIKE:
2175                         // spike hitting wall
2176                         MSG_ReadVector(pos, cls.protocol);
2177                         CL_FindNonSolidLocation(pos, pos, 4);
2178                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2179                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2180                         break;
2181
2182                 case TE_KNIGHTSPIKE:
2183                         // spike hitting wall
2184                         MSG_ReadVector(pos, cls.protocol);
2185                         CL_FindNonSolidLocation(pos, pos, 4);
2186                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2187                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2188                         break;
2189
2190                 case TE_SPIKE:
2191                         // spike hitting wall
2192                         MSG_ReadVector(pos, cls.protocol);
2193                         CL_FindNonSolidLocation(pos, pos, 4);
2194                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2195                         if (rand() % 5)
2196                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2197                         else
2198                         {
2199                                 rnd = rand() & 3;
2200                                 if (rnd == 1)
2201                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2202                                 else if (rnd == 2)
2203                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2204                                 else
2205                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2206                         }
2207                         break;
2208                 case TE_SPIKEQUAD:
2209                         // quad spike hitting wall
2210                         MSG_ReadVector(pos, cls.protocol);
2211                         CL_FindNonSolidLocation(pos, pos, 4);
2212                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213                         if (rand() % 5)
2214                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2215                         else
2216                         {
2217                                 rnd = rand() & 3;
2218                                 if (rnd == 1)
2219                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2220                                 else if (rnd == 2)
2221                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2222                                 else
2223                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2224                         }
2225                         break;
2226                 case TE_SUPERSPIKE:
2227                         // super spike hitting wall
2228                         MSG_ReadVector(pos, cls.protocol);
2229                         CL_FindNonSolidLocation(pos, pos, 4);
2230                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2231                         if (rand() % 5)
2232                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2233                         else
2234                         {
2235                                 rnd = rand() & 3;
2236                                 if (rnd == 1)
2237                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2238                                 else if (rnd == 2)
2239                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2240                                 else
2241                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2242                         }
2243                         break;
2244                 case TE_SUPERSPIKEQUAD:
2245                         // quad super spike hitting wall
2246                         MSG_ReadVector(pos, cls.protocol);
2247                         CL_FindNonSolidLocation(pos, pos, 4);
2248                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2249                         if (rand() % 5)
2250                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2251                         else
2252                         {
2253                                 rnd = rand() & 3;
2254                                 if (rnd == 1)
2255                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2256                                 else if (rnd == 2)
2257                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2258                                 else
2259                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2260                         }
2261                         break;
2262                         // LordHavoc: added for improved blood splatters
2263                 case TE_BLOOD:
2264                         // blood puff
2265                         MSG_ReadVector(pos, cls.protocol);
2266                         CL_FindNonSolidLocation(pos, pos, 4);
2267                         dir[0] = MSG_ReadChar();
2268                         dir[1] = MSG_ReadChar();
2269                         dir[2] = MSG_ReadChar();
2270                         count = MSG_ReadByte();
2271                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2272                         break;
2273                 case TE_SPARK:
2274                         // spark shower
2275                         MSG_ReadVector(pos, cls.protocol);
2276                         CL_FindNonSolidLocation(pos, pos, 4);
2277                         dir[0] = MSG_ReadChar();
2278                         dir[1] = MSG_ReadChar();
2279                         dir[2] = MSG_ReadChar();
2280                         count = MSG_ReadByte();
2281                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2282                         break;
2283                 case TE_PLASMABURN:
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2287                         break;
2288                         // LordHavoc: added for improved gore
2289                 case TE_BLOODSHOWER:
2290                         // vaporized body
2291                         MSG_ReadVector(pos, cls.protocol); // mins
2292                         MSG_ReadVector(pos2, cls.protocol); // maxs
2293                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2294                         count = (unsigned short) MSG_ReadShort(); // number of particles
2295                         vel1[0] = -velspeed;
2296                         vel1[1] = -velspeed;
2297                         vel1[2] = -velspeed;
2298                         vel2[0] = velspeed;
2299                         vel2[1] = velspeed;
2300                         vel2[2] = velspeed;
2301                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2302                         break;
2303
2304                 case TE_PARTICLECUBE:
2305                         // general purpose particle effect
2306                         MSG_ReadVector(pos, cls.protocol); // mins
2307                         MSG_ReadVector(pos2, cls.protocol); // maxs
2308                         MSG_ReadVector(dir, cls.protocol); // dir
2309                         count = (unsigned short) MSG_ReadShort(); // number of particles
2310                         colorStart = MSG_ReadByte(); // color
2311                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2312                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2313                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2314                         break;
2315
2316                 case TE_PARTICLERAIN:
2317                         // general purpose particle effect
2318                         MSG_ReadVector(pos, cls.protocol); // mins
2319                         MSG_ReadVector(pos2, cls.protocol); // maxs
2320                         MSG_ReadVector(dir, cls.protocol); // dir
2321                         count = (unsigned short) MSG_ReadShort(); // number of particles
2322                         colorStart = MSG_ReadByte(); // color
2323                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2324                         break;
2325
2326                 case TE_PARTICLESNOW:
2327                         // general purpose particle effect
2328                         MSG_ReadVector(pos, cls.protocol); // mins
2329                         MSG_ReadVector(pos2, cls.protocol); // maxs
2330                         MSG_ReadVector(dir, cls.protocol); // dir
2331                         count = (unsigned short) MSG_ReadShort(); // number of particles
2332                         colorStart = MSG_ReadByte(); // color
2333                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2334                         break;
2335
2336                 case TE_GUNSHOT:
2337                         // bullet hitting wall
2338                         MSG_ReadVector(pos, cls.protocol);
2339                         CL_FindNonSolidLocation(pos, pos, 4);
2340                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2342                         {
2343                                 if (rand() % 5)
2344                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2345                                 else
2346                                 {
2347                                         rnd = rand() & 3;
2348                                         if (rnd == 1)
2349                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2350                                         else if (rnd == 2)
2351                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2352                                         else
2353                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2354                                 }
2355                         }
2356                         break;
2357
2358                 case TE_GUNSHOTQUAD:
2359                         // quad bullet hitting wall
2360                         MSG_ReadVector(pos, cls.protocol);
2361                         CL_FindNonSolidLocation(pos, pos, 4);
2362                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2363                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2364                         {
2365                                 if (rand() % 5)
2366                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2367                                 else
2368                                 {
2369                                         rnd = rand() & 3;
2370                                         if (rnd == 1)
2371                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2372                                         else if (rnd == 2)
2373                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2374                                         else
2375                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2376                                 }
2377                         }
2378                         break;
2379
2380                 case TE_EXPLOSION:
2381                         // rocket explosion
2382                         MSG_ReadVector(pos, cls.protocol);
2383                         CL_FindNonSolidLocation(pos, pos, 10);
2384                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2386                         break;
2387
2388                 case TE_EXPLOSIONQUAD:
2389                         // quad rocket explosion
2390                         MSG_ReadVector(pos, cls.protocol);
2391                         CL_FindNonSolidLocation(pos, pos, 10);
2392                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2393                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2394                         break;
2395
2396                 case TE_EXPLOSION3:
2397                         // Nehahra movie colored lighting explosion
2398                         MSG_ReadVector(pos, cls.protocol);
2399                         CL_FindNonSolidLocation(pos, pos, 10);
2400                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2401                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2402                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2403                         CL_ParticleExplosion(pos);
2404                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2405                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2406                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2407                         break;
2408
2409                 case TE_EXPLOSIONRGB:
2410                         // colored lighting explosion
2411                         MSG_ReadVector(pos, cls.protocol);
2412                         CL_FindNonSolidLocation(pos, pos, 10);
2413                         CL_ParticleExplosion(pos);
2414                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2415                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2416                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2417                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2418                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2419                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2420                         break;
2421
2422                 case TE_TAREXPLOSION:
2423                         // tarbaby explosion
2424                         MSG_ReadVector(pos, cls.protocol);
2425                         CL_FindNonSolidLocation(pos, pos, 10);
2426                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2427                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2428                         break;
2429
2430                 case TE_SMALLFLASH:
2431                         MSG_ReadVector(pos, cls.protocol);
2432                         CL_FindNonSolidLocation(pos, pos, 10);
2433                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434                         break;
2435
2436                 case TE_CUSTOMFLASH:
2437                         MSG_ReadVector(pos, cls.protocol);
2438                         CL_FindNonSolidLocation(pos, pos, 4);
2439                         radius = (MSG_ReadByte() + 1) * 8;
2440                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2441                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2442                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2443                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2444                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2445                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2446                         break;
2447
2448                 case TE_FLAMEJET:
2449                         MSG_ReadVector(pos, cls.protocol);
2450                         MSG_ReadVector(dir, cls.protocol);
2451                         count = MSG_ReadByte();
2452                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2453                         break;
2454
2455                 case TE_LIGHTNING1:
2456                         // lightning bolts
2457                         CL_ParseBeam(cl.model_bolt, true);
2458                         break;
2459
2460                 case TE_LIGHTNING2:
2461                         // lightning bolts
2462                         CL_ParseBeam(cl.model_bolt2, true);
2463                         break;
2464
2465                 case TE_LIGHTNING3:
2466                         // lightning bolts
2467                         CL_ParseBeam(cl.model_bolt3, false);
2468                         break;
2469
2470         // PGM 01/21/97
2471                 case TE_BEAM:
2472                         // grappling hook beam
2473                         CL_ParseBeam(cl.model_beam, false);
2474                         break;
2475         // PGM 01/21/97
2476
2477         // LordHavoc: for compatibility with the Nehahra movie...
2478                 case TE_LIGHTNING4NEH:
2479                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2480                         break;
2481
2482                 case TE_LAVASPLASH:
2483                         MSG_ReadVector(pos, cls.protocol);
2484                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485                         break;
2486
2487                 case TE_TELEPORT:
2488                         MSG_ReadVector(pos, cls.protocol);
2489                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2490                         break;
2491
2492                 case TE_EXPLOSION2:
2493                         // color mapped explosion
2494                         MSG_ReadVector(pos, cls.protocol);
2495                         CL_FindNonSolidLocation(pos, pos, 10);
2496                         colorStart = MSG_ReadByte();
2497                         colorLength = MSG_ReadByte();
2498                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2499                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2500                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2501                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2502                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2503                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2504                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2505                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2506                         break;
2507
2508                 case TE_TEI_G3:
2509                         MSG_ReadVector(pos, cls.protocol);
2510                         MSG_ReadVector(pos2, cls.protocol);
2511                         MSG_ReadVector(dir, cls.protocol);
2512                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2513                         break;
2514
2515                 case TE_TEI_SMOKE:
2516                         MSG_ReadVector(pos, cls.protocol);
2517                         MSG_ReadVector(dir, cls.protocol);
2518                         count = MSG_ReadByte();
2519                         CL_FindNonSolidLocation(pos, pos, 4);
2520                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2521                         break;
2522
2523                 case TE_TEI_BIGEXPLOSION:
2524                         MSG_ReadVector(pos, cls.protocol);
2525                         CL_FindNonSolidLocation(pos, pos, 10);
2526                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2527                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2528                         break;
2529
2530                 case TE_TEI_PLASMAHIT:
2531                         MSG_ReadVector(pos, cls.protocol);
2532                         MSG_ReadVector(dir, cls.protocol);
2533                         count = MSG_ReadByte();
2534                         CL_FindNonSolidLocation(pos, pos, 5);
2535                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2536                         break;
2537
2538                 default:
2539                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2540                 }
2541         }
2542 }
2543
2544 void CL_ParseTrailParticles(void)
2545 {
2546         int entityindex;
2547         int effectindex;
2548         vec3_t start, end;
2549         entityindex = (unsigned short)MSG_ReadShort();
2550         if (entityindex >= MAX_EDICTS)
2551                 entityindex = 0;
2552         if (entityindex >= cl.max_entities)
2553                 CL_ExpandEntities(entityindex);
2554         effectindex = (unsigned short)MSG_ReadShort();
2555         MSG_ReadVector(start, cls.protocol);
2556         MSG_ReadVector(end, cls.protocol);
2557         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2558 }
2559
2560 void CL_ParsePointParticles(void)
2561 {
2562         int effectindex, count;
2563         vec3_t origin, velocity;
2564         effectindex = (unsigned short)MSG_ReadShort();
2565         MSG_ReadVector(origin, cls.protocol);
2566         MSG_ReadVector(velocity, cls.protocol);
2567         count = (unsigned short)MSG_ReadShort();
2568         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2569 }
2570
2571 void CL_ParsePointParticles1(void)
2572 {
2573         int effectindex;
2574         vec3_t origin;
2575         effectindex = (unsigned short)MSG_ReadShort();
2576         MSG_ReadVector(origin, cls.protocol);
2577         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2578 }
2579
2580 typedef struct cl_iplog_item_s
2581 {
2582         char *address;
2583         char *name;
2584 }
2585 cl_iplog_item_t;
2586
2587 static qboolean cl_iplog_loaded = false;
2588 static int cl_iplog_numitems = 0;
2589 static int cl_iplog_maxitems = 0;
2590 static cl_iplog_item_t *cl_iplog_items;
2591
2592 static void CL_IPLog_Load(void);
2593 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2594 {
2595         int i;
2596         if (!address || !address[0] || !name || !name[0])
2597                 return;
2598         if (!cl_iplog_loaded)
2599                 CL_IPLog_Load();
2600         if (developer.integer >= 100)
2601                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2602         // see if it already exists
2603         if (checkexisting)
2604         {
2605                 for (i = 0;i < cl_iplog_numitems;i++)
2606                 {
2607                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2608                         {
2609                                 if (developer.integer >= 100)
2610                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2611                                 return;
2612                         }
2613                 }
2614         }
2615         // it does not already exist in the iplog, so add it
2616         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2617         {
2618                 cl_iplog_item_t *olditems = cl_iplog_items;
2619                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2620                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2621                 if (olditems)
2622                 {
2623                         if (cl_iplog_numitems)
2624                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2625                         Mem_Free(olditems);
2626                 }
2627         }
2628         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2629         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2630         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2631         // TODO: maybe it would be better to strip weird characters from name when
2632         // copying it here rather than using a straight strcpy?
2633         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2634         cl_iplog_numitems++;
2635         if (addtofile)
2636         {
2637                 // add it to the iplog.txt file
2638                 // TODO: this ought to open the one in the userpath version of the base
2639                 // gamedir, not the current gamedir
2640                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2641                 if (developer.integer >= 100)
2642                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2643         }
2644 }
2645
2646 static void CL_IPLog_Load(void)
2647 {
2648         int i, len, linenumber;
2649         char *text, *textend;
2650         unsigned char *filedata;
2651         fs_offset_t filesize;
2652         char line[MAX_INPUTLINE];
2653         char address[MAX_INPUTLINE];
2654         cl_iplog_loaded = true;
2655         // TODO: this ought to open the one in the userpath version of the base
2656         // gamedir, not the current gamedir
2657         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2658         if (!filedata)
2659                 return;
2660         text = (char *)filedata;
2661         textend = text + filesize;
2662         for (linenumber = 1;text < textend;linenumber++)
2663         {
2664                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2665                         if (len < (int)sizeof(line) - 1)
2666                                 line[len++] = *text;
2667                 line[len] = 0;
2668                 if (text < textend && *text == '\r' && text[1] == '\n')
2669                         text++;
2670                 if (text < textend && *text == '\n')
2671                         text++;
2672                 if (line[0] == '/' && line[1] == '/')
2673                         continue; // skip comments if anyone happens to add them
2674                 for (i = 0;i < len && line[i] > ' ';i++)
2675                         address[i] = line[i];
2676                 address[i] = 0;
2677                 // skip exactly one space character
2678                 i++;
2679                 // address contains the address with termination,
2680                 // line + i contains the name with termination
2681                 if (address[0] && line[i])
2682                         CL_IPLog_Add(address, line + i, false, false);
2683                 else
2684                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2685         }
2686 }
2687
2688 static void CL_IPLog_List_f(void)
2689 {
2690         int i, j;
2691         const char *addressprefix;
2692         if (Cmd_Argc() > 2)
2693         {
2694                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2695                 return;
2696         }
2697         addressprefix = "";
2698         if (Cmd_Argc() >= 2)
2699                 addressprefix = Cmd_Argv(1);
2700         if (!cl_iplog_loaded)
2701                 CL_IPLog_Load();
2702         if (addressprefix && addressprefix[0])
2703                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2704         else
2705                 Con_Printf("Listing all iplog entries\n");
2706         Con_Printf("address         name\n");
2707         for (i = 0;i < cl_iplog_numitems;i++)
2708         {
2709                 if (addressprefix && addressprefix[0])
2710                 {
2711                         for (j = 0;addressprefix[j];j++)
2712                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2713                                         break;
2714                         // if this address does not begin with the addressprefix string
2715                         // simply omit it from the output
2716                         if (addressprefix[j])
2717                                 continue;
2718                 }
2719                 // if name is less than 15 characters, left justify it and pad
2720                 // if name is more than 15 characters, print all of it, not worrying
2721                 // about the fact it will misalign the columns
2722                 if (strlen(cl_iplog_items[i].address) < 15)
2723                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2724                 else
2725                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2726         }
2727 }
2728
2729 // look for anything interesting like player IP addresses or ping reports
2730 qboolean CL_ExaminePrintString(const char *text)
2731 {
2732         int len;
2733         const char *t;
2734         char temp[MAX_INPUTLINE];
2735         if (!strcmp(text, "Client ping times:\n"))
2736         {
2737                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2738                 // hide ping reports in demos
2739                 if (cls.demoplayback)
2740                         cl.parsingtextexpectingpingforscores = 1;
2741                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2742                         ;
2743                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2744                 {
2745                         Con_Printf("ping reply but empty scoreboard?!?\n");
2746                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2747                         cl.parsingtextexpectingpingforscores = 0;
2748                 }
2749                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2750                 return !cl.parsingtextexpectingpingforscores;
2751         }
2752         if (!strncmp(text, "host:    ", 9))
2753         {
2754                 // cl.parsingtextexpectingpingforscores = false; // really?
2755                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2756                 cl.parsingtextplayerindex = 0;
2757                 return true;
2758         }
2759         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2760         {
2761                 // if anything goes wrong, we'll assume this is not a ping report
2762                 qboolean expected = cl.parsingtextexpectingpingforscores;
2763                 cl.parsingtextexpectingpingforscores = 0;
2764                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2765                 t = text;
2766                 while (*t == ' ')
2767                         t++;
2768                 if ((*t >= '0' && *t <= '9') || *t == '-')
2769                 {
2770                         int ping = atoi(t);
2771                         while ((*t >= '0' && *t <= '9') || *t == '-')
2772                                 t++;
2773                         if (*t == ' ')
2774                         {
2775                                 int charindex = 0;
2776                                 t++;
2777                                 if(cl.parsingtextplayerindex < cl.maxclients)
2778                                 {
2779                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2780                                                 ;
2781                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2782                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2783                                         if (t[charindex] == '\n')
2784                                         {
2785                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2786                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2787                                                         ;
2788                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2789                                                 {
2790                                                         // we parsed a valid ping entry, so expect another to follow
2791                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2792                                                         cl.parsingtextexpectingpingforscores = expected;
2793                                                 }
2794                                                 return !expected;
2795                                         }
2796                                 }
2797                                 if (!strncmp(t, "unconnected\n", 12))
2798                                 {
2799                                         // just ignore
2800                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2801                                         cl.parsingtextexpectingpingforscores = expected;
2802                                         return !expected;
2803                                 }
2804                                 else
2805                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2806                         }
2807                 }
2808         }
2809         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2810         {
2811                 if (!strncmp(text, "players: ", 9))
2812                 {
2813                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2814                         cl.parsingtextplayerindex = 0;
2815                         return true;
2816                 }
2817                 else if (!strstr(text, ": "))
2818                 {
2819                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2820                         return true;
2821                 }
2822         }
2823         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2824         {
2825                 // if anything goes wrong, we'll assume this is not a status report
2826                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2827                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2828                 {
2829                         t = text + 1;
2830                         cl.parsingtextplayerindex = atoi(t) - 1;
2831                         while (*t >= '0' && *t <= '9')
2832                                 t++;
2833                         if (*t == ' ')
2834                         {
2835                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2836                                 return true;
2837                         }
2838                         // the player name follows here, along with frags and time
2839                 }
2840         }
2841         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2842         {
2843                 // if anything goes wrong, we'll assume this is not a status report
2844                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2845                 if (text[0] == ' ')
2846                 {
2847                         t = text;
2848                         while (*t == ' ')
2849                                 t++;
2850                         for (len = 0;*t && *t != '\n';t++)
2851                                 if (len < (int)sizeof(temp) - 1)
2852                                         temp[len++] = *t;
2853                         temp[len] = 0;
2854                         // botclient is perfectly valid, but we don't care about bots
2855                         // also don't try to look up the name of an invalid player index
2856                         if (strcmp(temp, "botclient")
2857                          && cl.parsingtextplayerindex >= 0
2858                          && cl.parsingtextplayerindex < cl.maxclients
2859                          && cl.scores[cl.parsingtextplayerindex].name[0])
2860                         {
2861                                 // log the player name and IP address string
2862                                 // (this operates entirely on strings to avoid issues with the
2863                                 //  nature of a network address)
2864                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2865                         }
2866                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2867                         return true;
2868                 }
2869         }
2870         return true;
2871 }
2872
2873 extern cvar_t slowmo;
2874 static void CL_NetworkTimeReceived(double newtime)
2875 {
2876         double timehigh;
2877         cl.mtime[1] = cl.mtime[0];
2878         cl.mtime[0] = newtime;
2879         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2880                 cl.time = cl.mtime[1] = newtime;
2881         else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2882         {
2883                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2884                 if (developer.integer >= 100 && vid_activewindow)
2885                 {
2886                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2887                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2888                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2889                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2890                 }
2891                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2892                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2893                 if (cl_nettimesyncboundmode.integer == 1)
2894                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2895                 else if (cl_nettimesyncboundmode.integer == 2)
2896                 {
2897                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2898                                 cl.time = cl.mtime[1];
2899                 }
2900                 else if (cl_nettimesyncboundmode.integer == 3)
2901                 {
2902                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2903                                 cl.time = cl.mtime[1];
2904                 }
2905                 else if (cl_nettimesyncboundmode.integer == 4)
2906                 {
2907                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2908                                 cl.time = cl.mtime[1]; // reset
2909                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2910                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2911                         else if (cl.time > cl.mtime[1])
2912                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2913                         else
2914                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2915                 }
2916                 else if (cl_nettimesyncboundmode.integer == 5)
2917                 {
2918                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2919                                 cl.time = cl.mtime[1]; // reset
2920                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2921                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2922                         else
2923                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2924                 }
2925                 else if (cl_nettimesyncboundmode.integer == 6)
2926                 {
2927                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2928                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2929                 }
2930         }
2931         // this packet probably contains a player entity update, so we will need
2932         // to update the prediction
2933         cl.movement_needupdate = true;
2934         // this may get updated later in parsing by svc_clientdata
2935         cl.onground = false;
2936         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2937         // during this frame
2938         // (makes spectating players much smoother and prevents mouse movement from turning)
2939         cl.fixangle[1] = cl.fixangle[0];
2940         cl.fixangle[0] = false;
2941         if (!cls.demoplayback)
2942                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2943 }
2944
2945 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2946
2947 //[515]: csqc
2948 qboolean CL_VM_Parse_TempEntity (void);
2949 void CL_VM_Parse_StuffCmd (const char *msg);
2950 void CL_VM_Parse_CenterPrint (const char *msg);
2951 void CSQC_AddPrintText (const char *msg);
2952 void CSQC_ReadEntities (void);
2953
2954 /*
2955 =====================
2956 CL_ParseServerMessage
2957 =====================
2958 */
2959 int parsingerror = false;
2960 extern void CL_UpdateMoveVars(void);
2961 void CL_ParseServerMessage(void)
2962 {
2963         int                     cmd;
2964         int                     i;
2965         protocolversion_t protocol;
2966         unsigned char           cmdlog[32];
2967         char            *cmdlogname[32], *temp;
2968         int                     cmdindex, cmdcount = 0;
2969
2970         // LordHavoc: moved demo message writing from before the packet parse to
2971         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2972         // code in CL_ParseServerinfo
2973         //if (cls.demorecording)
2974         //      CL_WriteDemoMessage (&net_message);
2975
2976         cl.last_received_message = realtime;
2977
2978         if (cls.netcon && cls.signon < SIGNONS)
2979                 CL_KeepaliveMessage(false);
2980
2981 //
2982 // if recording demos, copy the message out
2983 //
2984         if (cl_shownet.integer == 1)
2985                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2986         else if (cl_shownet.integer == 2)
2987                 Con_Print("------------------\n");
2988
2989 //
2990 // parse the message
2991 //
2992         //MSG_BeginReading ();
2993
2994         parsingerror = true;
2995
2996         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2997         {
2998                 CL_NetworkTimeReceived(realtime); // qw has no clock
2999
3000                 // slightly kill qw player entities each frame
3001                 for (i = 1;i < cl.maxclients;i++)
3002                         cl.entities_active[i] = false;
3003
3004                 // kill all qw nails
3005                 cl.qw_num_nails = 0;
3006
3007                 // fade weapon view kick
3008                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3009
3010                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3011
3012                 while (1)
3013                 {
3014                         if (msg_badread)
3015                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3016
3017                         cmd = MSG_ReadByte ();
3018
3019                         if (cmd == -1)
3020                         {
3021                                 SHOWNET("END OF MESSAGE");
3022                                 break;          // end of message
3023                         }
3024
3025                         cmdindex = cmdcount & 31;
3026                         cmdcount++;
3027                         cmdlog[cmdindex] = cmd;
3028
3029                         SHOWNET(qw_svc_strings[cmd]);
3030                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3031                         if (!cmdlogname[cmdindex])
3032                         {
3033                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3034                                 temp = "<unknown>";
3035                                 cmdlogname[cmdindex] = temp;
3036                         }
3037
3038                         // other commands
3039                         switch (cmd)
3040                         {
3041                         default:
3042                                 {
3043                                         char description[32*64], temp[64];
3044                                         int count;
3045                                         strlcpy(description, "packet dump: ", sizeof(description));
3046                                         i = cmdcount - 32;
3047                                         if (i < 0)
3048                                                 i = 0;
3049                                         count = cmdcount - i;
3050                                         i &= 31;
3051                                         while(count > 0)
3052                                         {
3053                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3054                                                 strlcat(description, temp, sizeof(description));
3055                                                 count--;
3056                                                 i++;
3057                                                 i &= 31;
3058                                         }
3059                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3060                                         Con_Print(description);
3061                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3062                                 }
3063                                 break;
3064
3065                         case qw_svc_nop:
3066                                 //Con_Printf("qw_svc_nop\n");
3067                                 break;
3068
3069                         case qw_svc_disconnect:
3070                                 Con_Printf("Server disconnected\n");
3071                                 if (cls.demonum != -1)
3072                                         CL_NextDemo();
3073                                 else
3074                                         CL_Disconnect();
3075                                 return;
3076
3077                         case qw_svc_print:
3078                                 i = MSG_ReadByte();
3079                                 temp = MSG_ReadString();
3080                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3081                                 {
3082                                         if (i == 3) // chat
3083                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3084                                         else
3085                                                 CSQC_AddPrintText(temp);
3086                                 }
3087                                 break;
3088
3089                         case qw_svc_centerprint:
3090                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3091                                 break;
3092
3093                         case qw_svc_stufftext:
3094                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3095                                 break;
3096
3097                         case qw_svc_damage:
3098                                 // svc_damage protocol is identical to nq
3099                                 V_ParseDamage ();
3100                                 break;
3101
3102                         case qw_svc_serverdata:
3103                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3104                                 CL_ParseServerInfo();
3105                                 break;
3106
3107                         case qw_svc_setangle:
3108                                 for (i=0 ; i<3 ; i++)
3109                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3110                                 if (!cls.demoplayback)
3111                                 {
3112                                         cl.fixangle[0] = true;
3113                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3114                                         // disable interpolation if this is new
3115                                         if (!cl.fixangle[1])
3116                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3117                                 }
3118                                 break;
3119
3120                         case qw_svc_lightstyle:
3121                                 i = MSG_ReadByte ();
3122                                 if (i >= cl.max_lightstyle)
3123                                 {
3124                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3125                                         break;
3126                                 }
3127                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3128                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3129                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3130                                 break;
3131
3132                         case qw_svc_sound:
3133                                 CL_ParseStartSoundPacket(false);
3134                                 break;
3135
3136                         case qw_svc_stopsound:
3137                                 i = (unsigned short) MSG_ReadShort();
3138                                 S_StopSound(i>>3, i&7);
3139                                 break;
3140
3141                         case qw_svc_updatefrags:
3142                                 i = MSG_ReadByte();
3143                                 if (i >= cl.maxclients)
3144                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3145                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3146                                 break;
3147
3148                         case qw_svc_updateping:
3149                                 i = MSG_ReadByte();
3150                                 if (i >= cl.maxclients)
3151                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3152                                 cl.scores[i].qw_ping = MSG_ReadShort();
3153                                 break;
3154
3155                         case qw_svc_updatepl:
3156                                 i = MSG_ReadByte();
3157                                 if (i >= cl.maxclients)
3158                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3159                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3160                                 break;
3161
3162                         case qw_svc_updateentertime:
3163                                 i = MSG_ReadByte();
3164                                 if (i >= cl.maxclients)
3165                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3166                                 // seconds ago
3167                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3168                                 break;
3169
3170                         case qw_svc_spawnbaseline:
3171                                 i = (unsigned short) MSG_ReadShort();
3172                                 if (i < 0 || i >= MAX_EDICTS)
3173                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3174                                 if (i >= cl.max_entities)
3175                                         CL_ExpandEntities(i);
3176                                 CL_ParseBaseline(cl.entities + i, false);
3177                                 break;
3178                         case qw_svc_spawnstatic:
3179                                 CL_ParseStatic(false);
3180                                 break;
3181                         case qw_svc_temp_entity:
3182                                 if(!CL_VM_Parse_TempEntity())
3183                                         CL_ParseTempEntity ();
3184                                 break;
3185
3186                         case qw_svc_killedmonster:
3187                                 cl.stats[STAT_MONSTERS]++;
3188                                 break;
3189
3190                         case qw_svc_foundsecret:
3191                                 cl.stats[STAT_SECRETS]++;
3192                                 break;
3193
3194                         case qw_svc_updatestat:
3195                                 i = MSG_ReadByte ();
3196                                 if (i < 0 || i >= MAX_CL_STATS)
3197                                         Host_Error ("svc_updatestat: %i is invalid", i);
3198                                 cl.stats[i] = MSG_ReadByte ();
3199                                 break;
3200
3201                         case qw_svc_updatestatlong:
3202                                 i = MSG_ReadByte ();
3203                                 if (i < 0 || i >= MAX_CL_STATS)
3204                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3205                                 cl.stats[i] = MSG_ReadLong ();
3206                                 break;
3207
3208                         case qw_svc_spawnstaticsound:
3209                                 CL_ParseStaticSound (false);
3210                                 break;
3211
3212                         case qw_svc_cdtrack:
3213                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3214                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3215                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3216                                 else
3217                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3218                                 break;
3219
3220                         case qw_svc_intermission:
3221                                 if(!cl.intermission)
3222                                         cl.completed_time = cl.time;
3223                                 cl.intermission = 1;
3224                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3225                                 for (i = 0;i < 3;i++)
3226                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3227                                 break;
3228
3229                         case qw_svc_finale:
3230                                 if(!cl.intermission)
3231                                         cl.completed_time = cl.time;
3232                                 cl.intermission = 2;
3233                                 SCR_CenterPrint(MSG_ReadString ());
3234                                 break;
3235
3236                         case qw_svc_sellscreen:
3237                                 Cmd_ExecuteString ("help", src_command);
3238                                 break;
3239
3240                         case qw_svc_smallkick:
3241                                 cl.qw_weaponkick = -2;
3242                                 break;
3243                         case qw_svc_bigkick:
3244                                 cl.qw_weaponkick = -4;
3245                                 break;
3246
3247                         case qw_svc_muzzleflash:
3248                                 i = (unsigned short) MSG_ReadShort();
3249                                 // NOTE: in QW this only worked on clients
3250                                 if (i < 0 || i >= MAX_EDICTS)
3251                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3252                                 if (i >= cl.max_entities)
3253                                         CL_ExpandEntities(i);
3254                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3255                                 break;
3256
3257                         case qw_svc_updateuserinfo:
3258                                 QW_CL_UpdateUserInfo();
3259                                 break;
3260
3261                         case qw_svc_setinfo:
3262                                 QW_CL_SetInfo();
3263                                 break;
3264
3265                         case qw_svc_serverinfo:
3266                                 QW_CL_ServerInfo();
3267                                 break;
3268
3269                         case qw_svc_download:
3270                                 QW_CL_ParseDownload();
3271                                 break;
3272
3273                         case qw_svc_playerinfo:
3274                                 EntityStateQW_ReadPlayerUpdate();
3275                                 break;
3276
3277                         case qw_svc_nails:
3278                                 QW_CL_ParseNails();
3279                                 break;
3280
3281                         case qw_svc_chokecount:
3282                                 i = MSG_ReadByte();
3283                                 // FIXME: apply to netgraph
3284                                 //for (j = 0;j < i;j++)
3285                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3286                                 break;
3287
3288                         case qw_svc_modellist:
3289                                 QW_CL_ParseModelList();
3290                                 break;
3291
3292                         case qw_svc_soundlist:
3293                                 QW_CL_ParseSoundList();
3294                                 break;
3295
3296                         case qw_svc_packetentities:
3297                                 EntityFrameQW_CL_ReadFrame(false);
3298                                 // first update is the final signon stage
3299                                 if (cls.signon == SIGNONS - 1)
3300                                         cls.signon = SIGNONS;
3301                                 break;
3302
3303                         case qw_svc_deltapacketentities:
3304                                 EntityFrameQW_CL_ReadFrame(true);
3305                                 // first update is the final signon stage
3306                                 if (cls.signon == SIGNONS - 1)
3307                                         cls.signon = SIGNONS;
3308                                 break;
3309
3310                         case qw_svc_maxspeed:
3311                                 cl.movevars_maxspeed = MSG_ReadFloat();
3312                                 break;
3313
3314                         case qw_svc_entgravity:
3315                                 cl.movevars_entgravity = MSG_ReadFloat();
3316                                 if (!cl.movevars_entgravity)
3317                                         cl.movevars_entgravity = 1.0f;
3318                                 break;
3319
3320                         case qw_svc_setpause:
3321                                 cl.paused = MSG_ReadByte ();
3322                                 if (cl.paused)
3323                                         CDAudio_Pause ();
3324                                 else
3325                                         CDAudio_Resume ();
3326                                 S_PauseGameSounds (cl.paused);
3327                                 break;
3328                         }
3329                 }
3330
3331                 // fully kill the still slightly dead qw player entities each frame,
3332                 // but only if a player update was received
3333                 for (i = 1;i <= cl.maxclients;i++)
3334                         if (cl.entities_active[i])
3335                                 break;
3336                 if (i <= cl.maxclients)
3337                 {
3338                         // kill all non-updated entities this frame
3339                         for (i = 1;i <= cl.maxclients;i++)
3340                                 if (!cl.entities_active[i])
3341                                         cl.entities[i].state_current.active = false;
3342                 }
3343                 else
3344                 {
3345                         // no update this frame, restore the cl.entities_active for good measure
3346                         for (i = 1;i <= cl.maxclients;i++)
3347                                 cl.entities_active[i] = cl.entities[i].state_current.active;
3348                 }
3349         }
3350         else
3351         {
3352                 while (1)
3353                 {
3354                         if (msg_badread)
3355                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3356
3357                         cmd = MSG_ReadByte ();
3358
3359                         if (cmd == -1)
3360                         {
3361                                 SHOWNET("END OF MESSAGE");
3362                                 break;          // end of message
3363                         }
3364
3365                         cmdindex = cmdcount & 31;
3366                         cmdcount++;
3367                         cmdlog[cmdindex] = cmd;
3368
3369                         // if the high bit of the command byte is set, it is a fast update
3370                         if (cmd & 128)
3371                         {
3372                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3373                                 temp = "entity";
3374                                 cmdlogname[cmdindex] = temp;
3375                                 SHOWNET("fast update");
3376                                 if (cls.signon == SIGNONS - 1)
3377                                 {
3378                                         // first update is the final signon stage
3379                                         cls.signon = SIGNONS;
3380                                         CL_SignonReply ();
3381                                 }
3382                                 EntityFrameQuake_ReadEntity (cmd&127);
3383                                 continue;
3384                         }
3385
3386                         SHOWNET(svc_strings[cmd]);
3387                         cmdlogname[cmdindex] = svc_strings[cmd];
3388                         if (!cmdlogname[cmdindex])
3389                         {
3390                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3391                                 temp = "<unknown>";
3392                                 cmdlogname[cmdindex] = temp;
3393                         }
3394
3395                         // other commands
3396                         switch (cmd)
3397                         {
3398                         default:
3399                                 {
3400                                         char description[32*64], temp[64];
3401                                         int count;
3402                                         strlcpy (description, "packet dump: ", sizeof(description));
3403                                         i = cmdcount - 32;
3404                                         if (i < 0)
3405                                                 i = 0;
3406                                         count = cmdcount - i;
3407                                         i &= 31;
3408                                         while(count > 0)
3409                                         {
3410                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3411                                                 strlcat (description, temp, sizeof (description));
3412                               &n