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more loading screen stuff, now shows loading screen for connecting clients with progr...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293 #if 0
294         static double lasttime = -1;
295 #endif
296         int oldreadcount;
297         qboolean oldbadread;
298         sizebuf_t old;
299
300         // no need if server is local and definitely not if this is a demo
301         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
302                 return;
303
304         if (readmessages)
305         {
306                 // read messages from server, should just be nops
307                 oldreadcount = msg_readcount;
308                 oldbadread = msg_badread;
309                 old = net_message;
310                 memcpy(olddata, net_message.data, net_message.cursize);
311
312                 NetConn_ClientFrame();
313
314                 msg_readcount = oldreadcount;
315                 msg_badread = oldbadread;
316                 net_message = old;
317                 memcpy(net_message.data, olddata, net_message.cursize);
318         }
319
320 #if 0
321         if((time = Sys_DoubleTime()) >= lasttime + 1)
322         {
323                 Con_Printf("long delta: %f\n", time - lasttime);
324         }
325         lasttime = Sys_DoubleTime();
326 #endif
327
328         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
329         {
330                 sizebuf_t       msg;
331                 unsigned char           buf[4];
332                 nextmsg = time + 5;
333                 // write out a nop
334                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335                 Con_Print("--> client to server keepalive\n");
336                 memset(&msg, 0, sizeof(msg));
337                 msg.data = buf;
338                 msg.maxsize = sizeof(buf);
339                 MSG_WriteChar(&msg, clc_nop);
340                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
341         }
342 }
343
344 void CL_ParseEntityLump(char *entdata)
345 {
346         const char *data;
347         char key[128], value[MAX_INPUTLINE];
348         FOG_clear(); // LordHavoc: no fog until set
349         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350         R_SetSkyBox(cl.worldmodel->brush.skybox);
351         data = entdata;
352         if (!data)
353                 return;
354         if (!COM_ParseToken_Simple(&data, false, false))
355                 return; // error
356         if (com_token[0] != '{')
357                 return; // error
358         while (1)
359         {
360                 if (!COM_ParseToken_Simple(&data, false, false))
361                         return; // error
362                 if (com_token[0] == '}')
363                         break; // end of worldspawn
364                 if (com_token[0] == '_')
365                         strlcpy (key, com_token + 1, sizeof (key));
366                 else
367                         strlcpy (key, com_token, sizeof (key));
368                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369                         key[strlen(key)-1] = 0;
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 strlcpy (value, com_token, sizeof (value));
373                 if (!strcmp("sky", key))
374                         R_SetSkyBox(value);
375                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
376                         R_SetSkyBox(value);
377                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
378                         R_SetSkyBox(value);
379                 else if (!strcmp("fog", key))
380                 {
381                         r_refdef.fog_start = 0;
382                         r_refdef.fog_alpha = 1;
383                         r_refdef.fog_end = 16384;
384 #if _MSC_VER >= 1400
385 #define sscanf sscanf_s
386 #endif
387                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
388                 }
389                 else if (!strcmp("fog_density", key))
390                         r_refdef.fog_density = atof(value);
391                 else if (!strcmp("fog_red", key))
392                         r_refdef.fog_red = atof(value);
393                 else if (!strcmp("fog_green", key))
394                         r_refdef.fog_green = atof(value);
395                 else if (!strcmp("fog_blue", key))
396                         r_refdef.fog_blue = atof(value);
397                 else if (!strcmp("fog_alpha", key))
398                         r_refdef.fog_alpha = atof(value);
399                 else if (!strcmp("fog_start", key))
400                         r_refdef.fog_start = atof(value);
401                 else if (!strcmp("fog_end", key))
402                         r_refdef.fog_end = atof(value);
403         }
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
411 {
412         // update the world model
413         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414         CL_UpdateRenderEntity(&cl.entities[0].render);
415
416         // set up csqc world for collision culling
417         if (cl.worldmodel)
418                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
419         else
420                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
421
422         // load or reload .loc file for team chat messages
423         CL_Locs_Reload_f();
424
425         // make sure we send enough keepalives
426         CL_KeepaliveMessage(false);
427
428         // reset particles and other per-level things
429         R_Modules_NewMap();
430
431         // make sure we send enough keepalives
432         CL_KeepaliveMessage(false);
433
434         // load the team chat beep if possible
435         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
436
437         // check memory integrity
438         Mem_CheckSentinelsGlobal();
439
440         // load the csqc now
441         if (cl.loadcsqc)
442         {
443                 cl.loadcsqc = false;
444
445                 CL_VM_Init();
446         }
447 }
448
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
450 {
451         qfile_t *file;
452
453         // see if the file already exists
454         file = FS_OpenVirtualFile(filename, true);
455         if (file)
456         {
457                 FS_Close(file);
458                 return true;
459         }
460
461         // download messages in a demo would be bad
462         if (cls.demorecording)
463         {
464                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
465                 return true;
466         }
467
468         // don't try to download when playing a demo
469         if (!cls.netcon)
470                 return true;
471
472         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473         Con_Printf("Downloading %s\n", filename);
474
475         if (!cls.qw_downloadmemory)
476         {
477                 cls.qw_downloadmemory = NULL;
478                 cls.qw_downloadmemorycursize = 0;
479                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
480         }
481
482         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
484
485         cls.qw_downloadnumber++;
486         cls.qw_downloadpercent = 0;
487         cls.qw_downloadmemorycursize = 0;
488
489         return false;
490 }
491
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
494 {
495         int i;
496
497         // clear name of file that just finished
498         cls.qw_downloadname[0] = 0;
499
500         switch (cls.qw_downloadtype)
501         {
502         case dl_single:
503                 break;
504         case dl_skin:
505                 if (cls.qw_downloadnumber == 0)
506                         Con_Printf("Checking skins...\n");
507                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
508                 {
509                         if (!cl.scores[cls.qw_downloadnumber].name[0])
510                                 continue;
511                         // check if we need to download the file, and return if so
512                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
513                                 return;
514                 }
515
516                 cls.qw_downloadtype = dl_none;
517
518                 // load any newly downloaded skins
519                 for (i = 0;i < cl.maxclients;i++)
520                         QW_CL_ProcessUserInfo(i);
521
522                 // if we're still in signon stages, request the next one
523                 if (cls.signon != SIGNONS)
524                 {
525                         cls.signon = SIGNONS-1;
526                         // we'll go to SIGNONS when the first entity update is received
527                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
529                 }
530                 break;
531         case dl_model:
532                 if (cls.qw_downloadnumber == 0)
533                 {
534                         Con_Printf("Checking models...\n");
535                         cls.qw_downloadnumber = 1;
536                 }
537
538                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
539                 {
540                         // skip submodels
541                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
542                                 continue;
543                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
547                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551                         // check if we need to download the file, and return if so
552                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
553                                 return;
554                 }
555
556                 cls.qw_downloadtype = dl_none;
557
558                 // touch all of the precached models that are still loaded so we can free
559                 // anything that isn't needed
560                 if (!sv.active)
561                         Mod_ClearUsed();
562                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
564                 // precache any models used by the client (this also marks them used)
565                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
566                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
567                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
568                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
569                 Mod_PurgeUnused();
570
571                 // now we try to load everything that is new
572
573                 // world model
574                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
575                 if (cl.model_precache[1]->Draw == NULL)
576                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
577
578                 // normal models
579                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
581                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
582
583                 // check memory integrity
584                 Mem_CheckSentinelsGlobal();
585
586                 // now that we have a world model, set up the world entity, renderer
587                 // modules and csqc
588                 CL_SetupWorldModel();
589
590                 // add pmodel/emodel CRCs to userinfo
591                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
593
594                 // done checking sounds and models, send a prespawn command now
595                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
597
598                 if (cls.qw_downloadmemory)
599                 {
600                         Mem_Free(cls.qw_downloadmemory);
601                         cls.qw_downloadmemory = NULL;
602                 }
603
604                 // done loading
605                 cl.loadfinished = true;
606                 break;
607         case dl_sound:
608                 if (cls.qw_downloadnumber == 0)
609                 {
610                         Con_Printf("Checking sounds...\n");
611                         cls.qw_downloadnumber = 1;
612                 }
613
614                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
615                 {
616                         // check if we need to download the file, and return if so
617                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
618                                 return;
619                 }
620
621                 cls.qw_downloadtype = dl_none;
622
623                 // load new sounds and unload old ones
624                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
626
627                 // precache any sounds used by the client
628                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
635
636                 // sounds
637                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
638                 {
639                         // Don't lock the sfx here, S_ServerSounds already did that
640                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
641                 }
642
643                 // check memory integrity
644                 Mem_CheckSentinelsGlobal();
645
646                 // done with sound downloads, next we check models
647                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
649                 break;
650         case dl_none:
651         default:
652                 Con_Printf("Unknown download type.\n");
653         }
654 }
655
656 static void QW_CL_ParseDownload(void)
657 {
658         int size = (signed short)MSG_ReadShort();
659         int percent = MSG_ReadByte();
660
661         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
662
663         // skip the download fragment if playing a demo
664         if (!cls.netcon)
665         {
666                 if (size > 0)
667                         msg_readcount += size;
668                 return;
669         }
670
671         if (size == -1)
672         {
673                 Con_Printf("File not found.\n");
674                 QW_CL_RequestNextDownload();
675                 return;
676         }
677
678         if (msg_readcount + (unsigned short)size > net_message.cursize)
679                 Host_Error("corrupt download message\n");
680
681         // make sure the buffer is big enough to include this new fragment
682         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
683         {
684                 unsigned char *old;
685                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686                         cls.qw_downloadmemorymaxsize *= 2;
687                 old = cls.qw_downloadmemory;
688                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
689                 if (old)
690                 {
691                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
692                         Mem_Free(old);
693                 }
694         }
695
696         // read the fragment out of the packet
697         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698         cls.qw_downloadmemorycursize += size;
699         cls.qw_downloadspeedcount += size;
700
701         cls.qw_downloadpercent = percent;
702
703         if (percent != 100)
704         {
705                 // request next fragment
706                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707                 MSG_WriteString(&cls.netcon->message, "nextdl");
708         }
709         else
710         {
711                 // finished file
712                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
713
714                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
715
716                 cls.qw_downloadpercent = 0;
717
718                 // start downloading the next file (or join the game)
719                 QW_CL_RequestNextDownload();
720         }
721 }
722
723 static void QW_CL_ParseModelList(void)
724 {
725         int n;
726         int nummodels = MSG_ReadByte();
727         char *str;
728
729         // parse model precache list
730         for (;;)
731         {
732                 str = MSG_ReadString();
733                 if (!str[0])
734                         break;
735                 nummodels++;
736                 if (nummodels==MAX_MODELS)
737                         Host_Error("Server sent too many model precaches");
738                 if (strlen(str) >= MAX_QPATH)
739                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
741         }
742
743         n = MSG_ReadByte();
744         if (n)
745         {
746                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
748                 return;
749         }
750
751         cls.signon = 2;
752         cls.qw_downloadnumber = 0;
753         cls.qw_downloadtype = dl_model;
754         QW_CL_RequestNextDownload();
755 }
756
757 static void QW_CL_ParseSoundList(void)
758 {
759         int n;
760         int numsounds = MSG_ReadByte();
761         char *str;
762
763         // parse sound precache list
764         for (;;)
765         {
766                 str = MSG_ReadString();
767                 if (!str[0])
768                         break;
769                 numsounds++;
770                 if (numsounds==MAX_SOUNDS)
771                         Host_Error("Server sent too many sound precaches");
772                 if (strlen(str) >= MAX_QPATH)
773                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
775         }
776
777         n = MSG_ReadByte();
778
779         if (n)
780         {
781                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
783                 return;
784         }
785
786         cls.signon = 2;
787         cls.qw_downloadnumber = 0;
788         cls.qw_downloadtype = dl_sound;
789         QW_CL_RequestNextDownload();
790 }
791
792 static void QW_CL_Skins_f(void)
793 {
794         cls.qw_downloadnumber = 0;
795         cls.qw_downloadtype = dl_skin;
796         QW_CL_RequestNextDownload();
797 }
798
799 static void QW_CL_Changing_f(void)
800 {
801         if (cls.qw_downloadmemory)  // don't change when downloading
802                 return;
803
804         S_StopAllSounds();
805         cl.intermission = 0;
806         cls.signon = 1; // not active anymore, but not disconnected
807         Con_Printf("\nChanging map...\n");
808 }
809
810 void QW_CL_NextUpload(void)
811 {
812         int r, percent, size;
813
814         if (!cls.qw_uploaddata)
815                 return;
816
817         r = cls.qw_uploadsize - cls.qw_uploadpos;
818         if (r > 768)
819                 r = 768;
820         size = min(1, cls.qw_uploadsize);
821         percent = (cls.qw_uploadpos+r)*100/size;
822
823         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824         MSG_WriteShort(&cls.netcon->message, r);
825         MSG_WriteByte(&cls.netcon->message, percent);
826         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
827
828         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
829
830         cls.qw_uploadpos += r;
831
832         if (cls.qw_uploadpos < cls.qw_uploadsize)
833                 return;
834
835         Con_Printf("Upload completed\n");
836
837         QW_CL_StopUpload();
838 }
839
840 void QW_CL_StartUpload(unsigned char *data, int size)
841 {
842         // do nothing in demos or if not connected
843         if (!cls.netcon)
844                 return;
845
846         // abort existing upload if in progress
847         QW_CL_StopUpload();
848
849         Con_DPrintf("Starting upload of %d bytes...\n", size);
850
851         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852         memcpy(cls.qw_uploaddata, data, size);
853         cls.qw_uploadsize = size;
854         cls.qw_uploadpos = 0;
855
856         QW_CL_NextUpload();
857 }
858
859 #if 0
860 qboolean QW_CL_IsUploading(void)
861 {
862         return cls.qw_uploaddata != NULL;
863 }
864 #endif
865
866 void QW_CL_StopUpload(void)
867 {
868         if (cls.qw_uploaddata)
869                 Mem_Free(cls.qw_uploaddata);
870         cls.qw_uploaddata = NULL;
871         cls.qw_uploadsize = 0;
872         cls.qw_uploadpos = 0;
873 }
874
875 static void QW_CL_ProcessUserInfo(int slot)
876 {
877         int topcolor, bottomcolor;
878         char temp[2048];
879         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884         cl.scores[slot].qw_spectator = temp[0] != 0;
885         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887         if (!cl.scores[slot].qw_skin[0])
888                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
889         // TODO: skin cache
890 }
891
892 static void QW_CL_UpdateUserInfo(void)
893 {
894         int slot;
895         slot = MSG_ReadByte();
896         if (slot >= cl.maxclients)
897         {
898                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
899                 MSG_ReadLong();
900                 MSG_ReadString();
901                 return;
902         }
903         cl.scores[slot].qw_userid = MSG_ReadLong();
904         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
905
906         QW_CL_ProcessUserInfo(slot);
907 }
908
909 static void QW_CL_SetInfo(void)
910 {
911         int slot;
912         char key[2048];
913         char value[2048];
914         slot = MSG_ReadByte();
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         if (slot >= cl.maxclients)
918         {
919                 Con_Printf("svc_setinfo >= cl.maxclients\n");
920                 return;
921         }
922         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
923
924         QW_CL_ProcessUserInfo(slot);
925 }
926
927 static void QW_CL_ServerInfo(void)
928 {
929         char key[2048];
930         char value[2048];
931         char temp[32];
932         strlcpy(key, MSG_ReadString(), sizeof(key));
933         strlcpy(value, MSG_ReadString(), sizeof(value));
934         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937         cl.qw_teamplay = atoi(temp);
938 }
939
940 static void QW_CL_ParseNails(void)
941 {
942         int i, j;
943         int numnails = MSG_ReadByte();
944         vec_t *v;
945         unsigned char bits[6];
946         for (i = 0;i < numnails;i++)
947         {
948                 for (j = 0;j < 6;j++)
949                         bits[j] = MSG_ReadByte();
950                 if (cl.qw_num_nails > 255)
951                         continue;
952                 v = cl.qw_nails[cl.qw_num_nails++];
953                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956                 v[3] = -360*(bits[4]>>4)/16;
957                 v[4] = 360*bits[5]/256;
958                 v[5] = 0;
959         }
960 }
961
962 static void CL_UpdateItemsAndWeapon(void)
963 {
964         int j;
965         // check for important changes
966
967         // set flash times
968         if (cl.olditems != cl.stats[STAT_ITEMS])
969                 for (j = 0;j < 32;j++)
970                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971                                 cl.item_gettime[j] = cl.time;
972         cl.olditems = cl.stats[STAT_ITEMS];
973
974         // GAME_NEXUIZ hud needs weapon change time
975         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976                 cl.weapontime = cl.time;
977         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
978 }
979
980 void CL_BeginDownloads(qboolean aborteddownload)
981 {
982         // quakeworld works differently
983         if (cls.protocol == PROTOCOL_QUAKEWORLD)
984                 return;
985
986         // this would be a good place to do curl downloads
987         if(Curl_Have_forthismap())
988         {
989                 Curl_Register_predownload(); // come back later
990                 return;
991         }
992
993         // if we got here...
994         // curl is done, so let's start with the business
995         cl.loadbegun = true;
996
997         // if already downloading something from the previous level, don't stop it
998         if (cls.qw_downloadname[0])
999                 return;
1000
1001         if (cl.downloadcsqc)
1002         {
1003                 size_t progsize;
1004                 cl.downloadcsqc = false;
1005                 if (cls.netcon
1006                  && !sv.active
1007                  && csqc_progname.string
1008                  && csqc_progname.string[0]
1009                  && csqc_progcrc.integer >= 0
1010                  && cl_serverextension_download.integer
1011                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1012                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1013                 {
1014                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1015                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1016                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1017                         else
1018                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1019                         return;
1020                 }
1021         }
1022
1023         if (cl.loadmodel_current < cl.loadmodel_total)
1024         {
1025                 // loading models
1026                 if(cl.loadmodel_current == 1)
1027                 {
1028                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1029                         SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1030                         SCR_BeginLoadingPlaque();
1031                 }
1032                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1033                 {
1034                         SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1035                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1036                         {
1037                                 SCR_PopLoadingScreen(false);
1038                                 if(cl.loadmodel_current == 1)
1039                                 {
1040                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1041                                         SCR_PopLoadingScreen(false);
1042                                 }
1043                                 continue;
1044                         }
1045                         CL_KeepaliveMessage(true);
1046                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1047                         SCR_PopLoadingScreen(false);
1048                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1049                         {
1050                                 // we now have the worldmodel so we can set up the game world
1051                                 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1052                                 CL_SetupWorldModel();
1053                                 SCR_PopLoadingScreen(true);
1054                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1055                                 {
1056                                         cl.loadfinished = true;
1057                                         // now issue the spawn to move on to signon 2 like normal
1058                                         if (cls.netcon)
1059                                                 Cmd_ForwardStringToServer("prespawn");
1060                                 }
1061                         }
1062                 }
1063                 SCR_PopLoadingScreen(false);
1064                 // finished loading models
1065         }
1066
1067         if (cl.loadsound_current < cl.loadsound_total)
1068         {
1069                 // loading sounds
1070                 if(cl.loadsound_current == 1)
1071                         SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1072                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1073                 {
1074                         SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1075                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1076                         {
1077                                 SCR_PopLoadingScreen(false);
1078                                 continue;
1079                         }
1080                         CL_KeepaliveMessage(true);
1081                         // Don't lock the sfx here, S_ServerSounds already did that
1082                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1083                         SCR_PopLoadingScreen(false);
1084                 }
1085                 SCR_PopLoadingScreen(false);
1086                 // finished loading sounds
1087         }
1088
1089         if(gamemode == GAME_NEXUIZ)
1090                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1091                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1092                 // of dependencies) anyway, and can mess around with the game directory;
1093                 // until this is fixed, only support pk3 downloads via curl, and turn off
1094                 // individual file downloads other than for CSQC
1095                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1096                 // to dlcache only
1097                 // idea: support download of pk3 files using this protocol later
1098
1099         // note: the reason these loops skip already-loaded things is that it
1100         // enables this command to be issued during the game if desired
1101
1102         if (cl.downloadmodel_current < cl.loadmodel_total)
1103         {
1104                 // loading models
1105
1106                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1107                 {
1108                         if (aborteddownload)
1109                         {
1110                                 if (cl.downloadmodel_current == 1)
1111                                 {
1112                                         // the worldmodel failed, but we need to set up anyway
1113                                         CL_SetupWorldModel();
1114                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1115                                         {
1116                                                 cl.loadfinished = true;
1117                                                 // now issue the spawn to move on to signon 2 like normal
1118                                                 if (cls.netcon)
1119                                                         Cmd_ForwardStringToServer("prespawn");
1120                                         }
1121                                 }
1122                                 aborteddownload = false;
1123                                 continue;
1124                         }
1125                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1126                                 continue;
1127                         CL_KeepaliveMessage(true);
1128                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1129                         {
1130                                 if (cl.downloadmodel_current == 1)
1131                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1132                                 else
1133                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1134                                 // regarding the * check: don't try to download submodels
1135                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1136                                 {
1137                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1138                                         // we'll try loading again when the download finishes
1139                                         return;
1140                                 }
1141                         }
1142                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1143                         if (cl.downloadmodel_current == 1)
1144                         {
1145                                 // we now have the worldmodel so we can set up the game world
1146                                 // or maybe we do not have it (cl_serverextension_download 0)
1147                                 // then we need to continue loading ANYWAY!
1148                                 CL_SetupWorldModel();
1149                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1150                                 {
1151                                         cl.loadfinished = true;
1152                                         // now issue the spawn to move on to signon 2 like normal
1153                                         if (cls.netcon)
1154                                                 Cmd_ForwardStringToServer("prespawn");
1155                                 }
1156                         }
1157                 }
1158
1159                 // finished loading models
1160         }
1161
1162         if (cl.downloadsound_current < cl.loadsound_total)
1163         {
1164                 // loading sounds
1165
1166                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1167                 {
1168                         char soundname[MAX_QPATH];
1169                         if (aborteddownload)
1170                         {
1171                                 aborteddownload = false;
1172                                 continue;
1173                         }
1174                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1175                                 continue;
1176                         CL_KeepaliveMessage(true);
1177                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1178                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1179                         {
1180                                 Con_Printf("Sound %s not found\n", soundname);
1181                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1182                                 {
1183                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1184                                         // we'll try loading again when the download finishes
1185                                         return;
1186                                 }
1187                         }
1188                         // Don't lock the sfx here, S_ServerSounds already did that
1189                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1190                 }
1191
1192                 // finished loading sounds
1193         }
1194
1195         SCR_PopLoadingScreen(false);
1196
1197         if (!cl.loadfinished)
1198         {
1199                 cl.loadfinished = true;
1200
1201                 // check memory integrity
1202                 Mem_CheckSentinelsGlobal();
1203
1204                 // now issue the spawn to move on to signon 2 like normal
1205                 if (cls.netcon)
1206                         Cmd_ForwardStringToServer("prespawn");
1207         }
1208 }
1209
1210 void CL_BeginDownloads_f(void)
1211 {
1212         // prevent cl_begindownloads from being issued multiple times in one match
1213         // to prevent accidentally cancelled downloads
1214         if(cl.loadbegun)
1215                 Con_Printf("cl_begindownloads is only valid once per match\n");
1216         else
1217         {
1218                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1219                 CL_BeginDownloads(false);
1220         }
1221 }
1222
1223 void CL_StopDownload(int size, int crc)
1224 {
1225         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1226         {
1227                 int existingcrc;
1228                 size_t existingsize;
1229                 const char *extension;
1230
1231                 if(cls.qw_download_deflate)
1232                 {
1233                         unsigned char *out;
1234                         size_t inflated_size;
1235                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1236                         Mem_Free(cls.qw_downloadmemory);
1237                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1238                         cls.qw_downloadmemory = out;
1239                         cls.qw_downloadmemorycursize = inflated_size;
1240                 }
1241
1242                 if(!cls.qw_downloadmemory)
1243                 {
1244                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1245                 }
1246                 else
1247                 {
1248                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1249                         size = cls.qw_downloadmemorycursize;
1250                         // finished file
1251                         // save to disk only if we don't already have it
1252                         // (this is mainly for playing back demos)
1253                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1254                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1255                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1256                         {
1257                                 if ((int)existingsize != size || existingcrc != crc)
1258                                 {
1259                                         // we have a mismatching file, pick another name for it
1260                                         char name[MAX_QPATH*2];
1261                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1262                                         if (!FS_FileExists(name))
1263                                         {
1264                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1265                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1266                                         }
1267                                 }
1268                         }
1269                         else
1270                         {
1271                                 // we either don't have it or have a mismatching file...
1272                                 // so it's time to accept the file
1273                                 // but if we already have a mismatching file we need to rename
1274                                 // this new one, and if we already have this file in renamed form,
1275                                 // we do nothing
1276                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1277                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1278                                 extension = FS_FileExtension(cls.qw_downloadname);
1279                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1280                                         FS_Rescan();
1281                         }
1282                 }
1283         }
1284         else if (cls.qw_downloadmemory && size)
1285         {
1286                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1287                 CL_BeginDownloads(true);
1288         }
1289
1290         if (cls.qw_downloadmemory)
1291                 Mem_Free(cls.qw_downloadmemory);
1292         cls.qw_downloadmemory = NULL;
1293         cls.qw_downloadname[0] = 0;
1294         cls.qw_downloadmemorymaxsize = 0;
1295         cls.qw_downloadmemorycursize = 0;
1296         cls.qw_downloadpercent = 0;
1297 }
1298
1299 void CL_ParseDownload(void)
1300 {
1301         int i, start, size;
1302         unsigned char data[65536];
1303         start = MSG_ReadLong();
1304         size = (unsigned short)MSG_ReadShort();
1305
1306         // record the start/size information to ack in the next input packet
1307         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1308         {
1309                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1310                 {
1311                         cls.dp_downloadack[i].start = start;
1312                         cls.dp_downloadack[i].size = size;
1313                         break;
1314                 }
1315         }
1316
1317         MSG_ReadBytes(size, data);
1318
1319         if (!cls.qw_downloadname[0])
1320         {
1321                 if (size > 0)
1322                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1323                 return;
1324         }
1325
1326         if (start + size > cls.qw_downloadmemorymaxsize)
1327                 Host_Error("corrupt download message\n");
1328
1329         // only advance cursize if the data is at the expected position
1330         // (gaps are unacceptable)
1331         memcpy(cls.qw_downloadmemory + start, data, size);
1332         cls.qw_downloadmemorycursize = start + size;
1333         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1334         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1335         cls.qw_downloadspeedcount += size;
1336 }
1337
1338 void CL_DownloadBegin_f(void)
1339 {
1340         int size = atoi(Cmd_Argv(1));
1341
1342         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1343         {
1344                 Con_Printf("cl_downloadbegin: received bogus information\n");
1345                 CL_StopDownload(0, 0);
1346                 return;
1347         }
1348
1349         if (cls.qw_downloadname[0])
1350                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1351
1352         CL_StopDownload(0, 0);
1353
1354         // we're really beginning a download now, so initialize stuff
1355         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1356         cls.qw_downloadmemorymaxsize = size;
1357         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1358         cls.qw_downloadnumber++;
1359
1360         cls.qw_download_deflate = false;
1361         if(Cmd_Argc() >= 4)
1362         {
1363                 if(!strcmp(Cmd_Argv(3), "deflate"))
1364                         cls.qw_download_deflate = true;
1365                 // check further encodings here
1366         }
1367
1368         Cmd_ForwardStringToServer("sv_startdownload");
1369 }
1370
1371 void CL_StopDownload_f(void)
1372 {
1373         Curl_CancelAll();
1374         if (cls.qw_downloadname[0])
1375         {
1376                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1377                 CL_StopDownload(0, 0);
1378         }
1379         CL_BeginDownloads(true);
1380 }
1381
1382 void CL_DownloadFinished_f(void)
1383 {
1384         if (Cmd_Argc() < 3)
1385         {
1386                 Con_Printf("Malformed cl_downloadfinished command\n");
1387                 return;
1388         }
1389         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1390         CL_BeginDownloads(false);
1391 }
1392
1393 static void CL_SendPlayerInfo(void)
1394 {
1395         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1396         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1397
1398         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1399         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1400
1401         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1402         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1403
1404         if (cl_pmodel.integer)
1405         {
1406                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1407                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1408         }
1409         if (*cl_playermodel.string)
1410         {
1411                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1412                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1413         }
1414         if (*cl_playerskin.string)
1415         {
1416                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1417                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1418         }
1419 }
1420
1421 /*
1422 =====================
1423 CL_SignonReply
1424
1425 An svc_signonnum has been received, perform a client side setup
1426 =====================
1427 */
1428 static void CL_SignonReply (void)
1429 {
1430         if (developer.integer >= 100)
1431                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1432
1433         switch (cls.signon)
1434         {
1435         case 1:
1436                 if (cls.netcon)
1437                 {
1438                         // send player info before we begin downloads
1439                         // (so that the server can see the player name while downloading)
1440                         CL_SendPlayerInfo();
1441
1442                         // execute cl_begindownloads next frame
1443                         // (after any commands added by svc_stufftext have been executed)
1444                         // when done with downloads the "prespawn" will be sent
1445                         Cbuf_AddText("\ncl_begindownloads\n");
1446
1447                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1448                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1449                 }
1450                 else // playing a demo...  make sure loading occurs as soon as possible
1451                         CL_BeginDownloads(false);
1452                 break;
1453
1454         case 2:
1455                 if (cls.netcon)
1456                 {
1457                         // LordHavoc: quake sent the player info here but due to downloads
1458                         // it is sent earlier instead
1459                         // CL_SendPlayerInfo();
1460
1461                         // LordHavoc: changed to begin a loading stage and issue this when done
1462                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1463                         MSG_WriteString (&cls.netcon->message, "spawn");
1464                 }
1465                 break;
1466
1467         case 3:
1468                 if (cls.netcon)
1469                 {
1470                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1471                         MSG_WriteString (&cls.netcon->message, "begin");
1472                 }
1473                 break;
1474
1475         case 4:
1476                 // after the level has been loaded, we shouldn't need the shaders, and
1477                 // if they are needed again they will be automatically loaded...
1478                 Mod_FreeQ3Shaders();
1479
1480                 Con_ClearNotify();
1481                 if (COM_CheckParm("-profilegameonly"))
1482                         Sys_AllowProfiling(true);
1483                 break;
1484         }
1485 }
1486
1487 /*
1488 ==================
1489 CL_ParseServerInfo
1490 ==================
1491 */
1492 void CL_ParseServerInfo (void)
1493 {
1494         char *str;
1495         int i;
1496         protocolversion_t protocol;
1497         int nummodels, numsounds;
1498
1499         Con_DPrint("Serverinfo packet received.\n");
1500
1501         // if server is active, we already began a loading plaque
1502         if (!sv.active)
1503         {
1504                 SCR_BeginLoadingPlaque();
1505                 S_StopAllSounds();
1506                 // free q3 shaders so that any newly downloaded shaders will be active
1507                 Mod_FreeQ3Shaders();
1508         }
1509
1510         // check memory integrity
1511         Mem_CheckSentinelsGlobal();
1512
1513         // clear cl_serverextension cvars
1514         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1515
1516 //
1517 // wipe the client_state_t struct
1518 //
1519         CL_ClearState ();
1520
1521 // parse protocol version number
1522         i = MSG_ReadLong ();
1523         protocol = Protocol_EnumForNumber(i);
1524         if (protocol == PROTOCOL_UNKNOWN)
1525         {
1526                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1527                 return;
1528         }
1529         // hack for unmarked Nehahra movie demos which had a custom protocol
1530         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1531                 protocol = PROTOCOL_NEHAHRAMOVIE;
1532         cls.protocol = protocol;
1533         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1534
1535         cl.num_entities = 1;
1536
1537         if (protocol == PROTOCOL_QUAKEWORLD)
1538         {
1539                 char gamedir[1][MAX_QPATH];
1540
1541                 cl.qw_servercount = MSG_ReadLong();
1542
1543                 str = MSG_ReadString();
1544                 Con_Printf("server gamedir is %s\n", str);
1545                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1546
1547                 // change gamedir if needed
1548                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1549                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1550
1551                 cl.gametype = GAME_DEATHMATCH;
1552                 cl.maxclients = 32;
1553
1554                 // parse player number
1555                 i = MSG_ReadByte();
1556                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1557                 //cl.qw_spectator = (i & 128) != 0;
1558                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1559                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1560
1561                 // get the full level name
1562                 str = MSG_ReadString ();
1563                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1564
1565                 // get the movevars that are defined in the qw protocol
1566                 cl.movevars_gravity            = MSG_ReadFloat();
1567                 cl.movevars_stopspeed          = MSG_ReadFloat();
1568                 cl.movevars_maxspeed           = MSG_ReadFloat();
1569                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1570                 cl.movevars_accelerate         = MSG_ReadFloat();
1571                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1572                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1573                 cl.movevars_friction           = MSG_ReadFloat();
1574                 cl.movevars_waterfriction      = MSG_ReadFloat();
1575                 cl.movevars_entgravity         = MSG_ReadFloat();
1576
1577                 // other movevars not in the protocol...
1578                 cl.movevars_wallfriction = 0;
1579                 cl.movevars_timescale = 1;
1580                 cl.movevars_jumpvelocity = 270;
1581                 cl.movevars_edgefriction = 1;
1582                 cl.movevars_maxairspeed = 30;
1583                 cl.movevars_stepheight = 18;
1584                 cl.movevars_airaccel_qw = 1;
1585                 cl.movevars_airaccel_sideways_friction = 0;
1586
1587                 // seperate the printfs so the server message can have a color
1588                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1589
1590                 // check memory integrity
1591                 Mem_CheckSentinelsGlobal();
1592
1593                 if (cls.netcon)
1594                 {
1595                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1596                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1597                 }
1598
1599                 cl.loadbegun = false;
1600                 cl.loadfinished = false;
1601
1602                 cls.state = ca_connected;
1603                 cls.signon = 1;
1604
1605                 // note: on QW protocol we can't set up the gameworld until after
1606                 // downloads finish...
1607                 // (we don't even know the name of the map yet)
1608         }
1609         else
1610         {
1611         // parse maxclients
1612                 cl.maxclients = MSG_ReadByte ();
1613                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1614                 {
1615                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1616                         return;
1617                 }
1618                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1619
1620         // parse gametype
1621                 cl.gametype = MSG_ReadByte ();
1622                 // the original id singleplayer demos are bugged and contain
1623                 // GAME_DEATHMATCH even for singleplayer
1624                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1625                         cl.gametype = GAME_COOP;
1626
1627         // parse signon message
1628                 str = MSG_ReadString ();
1629                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1630
1631         // seperate the printfs so the server message can have a color
1632                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1633                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1634
1635                 // check memory integrity
1636                 Mem_CheckSentinelsGlobal();
1637
1638                 // parse model precache list
1639                 for (nummodels=1 ; ; nummodels++)
1640                 {
1641                         str = MSG_ReadString();
1642                         if (!str[0])
1643                                 break;
1644                         if (nummodels==MAX_MODELS)
1645                                 Host_Error ("Server sent too many model precaches");
1646                         if (strlen(str) >= MAX_QPATH)
1647                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1648                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1649                 }
1650                 // parse sound precache list
1651                 for (numsounds=1 ; ; numsounds++)
1652                 {
1653                         str = MSG_ReadString();
1654                         if (!str[0])
1655                                 break;
1656                         if (numsounds==MAX_SOUNDS)
1657                                 Host_Error("Server sent too many sound precaches");
1658                         if (strlen(str) >= MAX_QPATH)
1659                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1660                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1661                 }
1662
1663                 // touch all of the precached models that are still loaded so we can free
1664                 // anything that isn't needed
1665                 if (!sv.active)
1666                         Mod_ClearUsed();
1667                 for (i = 1;i < nummodels;i++)
1668                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1669                 // precache any models used by the client (this also marks them used)
1670                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1671                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1672                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1673                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1674                 Mod_PurgeUnused();
1675
1676                 // do the same for sounds
1677                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1678                 S_ServerSounds (cl.sound_name, numsounds);
1679
1680                 // precache any sounds used by the client
1681                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1682                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1683                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1684                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1685                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1686                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1687                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1688
1689                 // now we try to load everything that is new
1690                 cl.loadmodel_current = 1;
1691                 cl.downloadmodel_current = 1;
1692                 cl.loadmodel_total = nummodels;
1693                 cl.loadsound_current = 1;
1694                 cl.downloadsound_current = 1;
1695                 cl.loadsound_total = numsounds;
1696                 cl.downloadcsqc = true;
1697                 cl.loadbegun = false;
1698                 cl.loadfinished = false;
1699                 cl.loadcsqc = true;
1700         }
1701
1702         // check memory integrity
1703         Mem_CheckSentinelsGlobal();
1704
1705 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1706         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1707         {
1708                 char demofile[MAX_OSPATH];
1709                 char levelname[MAX_QPATH];
1710
1711                 if (cls.demorecording)
1712                 {
1713                         // finish the previous level's demo file
1714                         CL_Stop_f();
1715                 }
1716
1717                 // start a new demo file
1718                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1719                 if (strrchr(levelname, '.'))
1720                         *(strrchr(levelname, '.')) = 0;
1721                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1722
1723                 Con_Printf ("Auto-recording to %s.\n", demofile);
1724
1725                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1726                 if (cls.demofile)
1727                 {
1728                         cls.forcetrack = -1;
1729                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1730                         cls.demorecording = true;
1731                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1732                         cls.demo_lastcsprogssize = -1;
1733                         cls.demo_lastcsprogscrc = -1;
1734                 }
1735                 else
1736                         Con_Print ("ERROR: couldn't open.\n");
1737         }
1738 }
1739
1740 void CL_ValidateState(entity_state_t *s)
1741 {
1742         dp_model_t *model;
1743
1744         if (!s->active)
1745                 return;
1746
1747         if (s->modelindex >= MAX_MODELS)
1748                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1749
1750         // these warnings are only warnings, no corrections are made to the state
1751         // because states are often copied for decoding, which otherwise would
1752         // propogate some of the corrections accidentally
1753         // (this used to happen, sometimes affecting skin and frame)
1754
1755         // colormap is client index + 1
1756         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1757                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1758
1759         model = cl.model_precache[s->modelindex];
1760         if (model && model->type && s->frame >= model->numframes)
1761                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1762         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1763                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1764 }
1765
1766 void CL_MoveLerpEntityStates(entity_t *ent)
1767 {
1768         float odelta[3], adelta[3];
1769         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1770         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1771         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1772         {
1773                 // reset all persistent stuff if this is a new entity
1774                 ent->persistent.lerpdeltatime = 0;
1775                 ent->persistent.lerpstarttime = cl.mtime[1];
1776                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1777                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1778                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1779                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1780                 // reset animation interpolation as well
1781                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1782                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1783                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1784                 ent->render.shadertime = cl.time;
1785                 // reset various persistent stuff
1786                 ent->persistent.muzzleflash = 0;
1787                 ent->persistent.trail_allowed = false;
1788         }
1789         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1790         {
1791                 // don't interpolate the move
1792                 ent->persistent.lerpdeltatime = 0;
1793                 ent->persistent.lerpstarttime = cl.mtime[1];
1794                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1795                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1796                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1797                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1798                 ent->persistent.trail_allowed = false;
1799
1800                 if(ent->state_current.frame != ent->state_previous.frame)
1801                 {
1802                         // if we ALSO changed animation frame in the process (but ONLY then!)
1803                         // then let's reset the animation interpolation too
1804                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1805                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1806                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1807                 }
1808
1809                 // note that this case must do everything the following case does too
1810         }
1811         else if (DotProduct(odelta, odelta) > 1000*1000
1812                 || (cl.fixangle[0] && !cl.fixangle[1])
1813                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1814                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1815         {
1816                 // don't interpolate the move
1817                 // (the fixangle[] check detects teleports, but not constant fixangles
1818                 //  such as when spectating)
1819                 ent->persistent.lerpdeltatime = 0;
1820                 ent->persistent.lerpstarttime = cl.mtime[1];
1821                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1822                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1823                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1824                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1825                 ent->persistent.trail_allowed = false;
1826         }
1827         else if (ent->state_current.flags & RENDER_STEP)
1828         {
1829                 // monster interpolation
1830                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1831                 {
1832                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1833                         ent->persistent.lerpstarttime = cl.mtime[1];
1834                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1835                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1836                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1837                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1838                 }
1839         }
1840         else
1841         {
1842                 // not a monster
1843                 ent->persistent.lerpstarttime = ent->state_previous.time;
1844                 // no lerp if it's singleplayer
1845                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1846                         ent->persistent.lerpdeltatime = 0;
1847                 else
1848                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1849                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1850                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1851                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1852                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1853         }
1854         // trigger muzzleflash effect if necessary
1855         if (ent->state_current.effects & EF_MUZZLEFLASH)
1856                 ent->persistent.muzzleflash = 1;
1857 }
1858
1859 /*
1860 ==================
1861 CL_ParseBaseline
1862 ==================
1863 */
1864 void CL_ParseBaseline (entity_t *ent, int large)
1865 {
1866         int i;
1867
1868         ent->state_baseline = defaultstate;
1869         // FIXME: set ent->state_baseline.number?
1870         ent->state_baseline.active = true;
1871         if (large)
1872         {
1873                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1874                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1875         }
1876         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1877         {
1878                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1879                 ent->state_baseline.frame = MSG_ReadByte ();
1880         }
1881         else
1882         {
1883                 ent->state_baseline.modelindex = MSG_ReadByte ();
1884                 ent->state_baseline.frame = MSG_ReadByte ();
1885         }
1886         ent->state_baseline.colormap = MSG_ReadByte();
1887         ent->state_baseline.skin = MSG_ReadByte();
1888         for (i = 0;i < 3;i++)
1889         {
1890                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1891                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1892         }
1893         ent->state_previous = ent->state_current = ent->state_baseline;
1894 }
1895
1896
1897 /*
1898 ==================
1899 CL_ParseClientdata
1900
1901 Server information pertaining to this client only
1902 ==================
1903 */
1904 void CL_ParseClientdata (void)
1905 {
1906         int i, bits;
1907
1908         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1909         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1910         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1911         cl.mviewzoom[1] = cl.mviewzoom[0];
1912
1913         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1914         {
1915                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1916                 cl.stats[STAT_ITEMS] = 0;
1917                 cl.stats[STAT_VIEWZOOM] = 255;
1918         }
1919         cl.idealpitch = 0;
1920         cl.mpunchangle[0][0] = 0;
1921         cl.mpunchangle[0][1] = 0;
1922         cl.mpunchangle[0][2] = 0;
1923         cl.mpunchvector[0][0] = 0;
1924         cl.mpunchvector[0][1] = 0;
1925         cl.mpunchvector[0][2] = 0;
1926         cl.mvelocity[0][0] = 0;
1927         cl.mvelocity[0][1] = 0;
1928         cl.mvelocity[0][2] = 0;
1929         cl.mviewzoom[0] = 1;
1930
1931         bits = (unsigned short) MSG_ReadShort ();
1932         if (bits & SU_EXTEND1)
1933                 bits |= (MSG_ReadByte() << 16);
1934         if (bits & SU_EXTEND2)
1935                 bits |= (MSG_ReadByte() << 24);
1936
1937         if (bits & SU_VIEWHEIGHT)
1938                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1939
1940         if (bits & SU_IDEALPITCH)
1941                 cl.idealpitch = MSG_ReadChar ();
1942
1943         for (i = 0;i < 3;i++)
1944         {
1945                 if (bits & (SU_PUNCH1<<i) )
1946                 {
1947                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1948                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1949                         else
1950                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1951                 }
1952                 if (bits & (SU_PUNCHVEC1<<i))
1953                 {
1954                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1955                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1956                         else
1957                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1958                 }
1959                 if (bits & (SU_VELOCITY1<<i) )
1960                 {
1961                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1962                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1963                         else
1964                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1965                 }
1966         }
1967
1968         // LordHavoc: hipnotic demos don't have this bit set but should
1969         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1970                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1971
1972         cl.onground = (bits & SU_ONGROUND) != 0;
1973         cl.inwater = (bits & SU_INWATER) != 0;
1974
1975         if (cls.protocol == PROTOCOL_DARKPLACES5)
1976         {
1977                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1978                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1979                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1980                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1981                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1982                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1983                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1984                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1985                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1986                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1987         }
1988         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1989         {
1990                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1991                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1992                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1993                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1994                 else
1995                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1996                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1997                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1998                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1999                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2000                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2001                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2002                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2003                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2004                 else
2005                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2006         }
2007
2008         if (bits & SU_VIEWZOOM)
2009         {
2010                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2011                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2012                 else
2013                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2014         }
2015
2016         // viewzoom interpolation
2017         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2018 }
2019
2020 /*
2021 =====================
2022 CL_ParseStatic
2023 =====================
2024 */
2025 void CL_ParseStatic (int large)
2026 {
2027         entity_t *ent;
2028
2029         if (cl.num_static_entities >= cl.max_static_entities)
2030                 Host_Error ("Too many static entities");
2031         ent = &cl.static_entities[cl.num_static_entities++];
2032         CL_ParseBaseline (ent, large);
2033
2034         if (ent->state_baseline.modelindex == 0)
2035         {
2036                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2037                 cl.num_static_entities--;
2038                 // This is definitely a cheesy way to conserve resources...
2039                 return;
2040         }
2041
2042 // copy it to the current state
2043         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2044         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2045         ent->render.framegroupblend[0].lerp = 1;
2046         // make torchs play out of sync
2047         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2048         ent->render.skinnum = ent->state_baseline.skin;
2049         ent->render.effects = ent->state_baseline.effects;
2050         ent->render.alpha = 1;
2051
2052         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2053         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2054
2055         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2056         CL_UpdateRenderEntity(&ent->render);
2057 }
2058
2059 /*
2060 ===================
2061 CL_ParseStaticSound
2062 ===================
2063 */
2064 void CL_ParseStaticSound (int large)
2065 {
2066         vec3_t          org;
2067         int                     sound_num, vol, atten;
2068
2069         MSG_ReadVector(org, cls.protocol);
2070         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2071                 sound_num = (unsigned short) MSG_ReadShort ();
2072         else
2073                 sound_num = MSG_ReadByte ();
2074         vol = MSG_ReadByte ();
2075         atten = MSG_ReadByte ();
2076
2077         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2078 }
2079
2080 void CL_ParseEffect (void)
2081 {
2082         vec3_t          org;
2083         int                     modelindex, startframe, framecount, framerate;
2084
2085         MSG_ReadVector(org, cls.protocol);
2086         modelindex = MSG_ReadByte ();
2087         startframe = MSG_ReadByte ();
2088         framecount = MSG_ReadByte ();
2089         framerate = MSG_ReadByte ();
2090
2091         CL_Effect(org, modelindex, startframe, framecount, framerate);
2092 }
2093
2094 void CL_ParseEffect2 (void)
2095 {
2096         vec3_t          org;
2097         int                     modelindex, startframe, framecount, framerate;
2098
2099         MSG_ReadVector(org, cls.protocol);
2100         modelindex = (unsigned short) MSG_ReadShort ();
2101         startframe = (unsigned short) MSG_ReadShort ();
2102         framecount = MSG_ReadByte ();
2103         framerate = MSG_ReadByte ();
2104
2105         CL_Effect(org, modelindex, startframe, framecount, framerate);
2106 }
2107
2108 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2109 {
2110         int i;
2111         beam_t *b = NULL;
2112
2113         if (ent >= MAX_EDICTS)
2114         {
2115                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2116                 ent = 0;
2117         }
2118
2119         if (ent >= cl.max_entities)
2120                 CL_ExpandEntities(ent);
2121
2122         // override any beam with the same entity
2123         i = cl.max_beams;
2124         if (ent)
2125                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2126                         if (b->entity == ent)
2127                                 break;
2128         // if the entity was not found then just replace an unused beam
2129         if (i == cl.max_beams)
2130                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2131                         if (!b->model)
2132                                 break;
2133         if (i < cl.max_beams)
2134         {
2135                 cl.num_beams = max(cl.num_beams, i + 1);
2136                 b->entity = ent;
2137                 b->lightning = lightning;
2138                 b->model = m;
2139                 b->endtime = cl.mtime[0] + 0.2;
2140                 VectorCopy (start, b->start);
2141                 VectorCopy (end, b->end);
2142         }
2143         else
2144                 Con_Print("beam list overflow!\n");
2145 }
2146
2147 void CL_ParseBeam (dp_model_t *m, int lightning)
2148 {
2149         int ent;
2150         vec3_t start, end;
2151
2152         ent = (unsigned short) MSG_ReadShort ();
2153         MSG_ReadVector(start, cls.protocol);
2154         MSG_ReadVector(end, cls.protocol);
2155
2156         if (ent >= MAX_EDICTS)
2157         {
2158                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2159                 ent = 0;
2160         }
2161
2162         CL_NewBeam(ent, start, end, m, lightning);
2163 }
2164
2165 void CL_ParseTempEntity(void)
2166 {
2167         int type;
2168         vec3_t pos, pos2;
2169         vec3_t vel1, vel2;
2170         vec3_t dir;
2171         vec3_t color;
2172         int rnd;
2173         int colorStart, colorLength, count;
2174         float velspeed, radius;
2175         unsigned char *tempcolor;
2176         matrix4x4_t tempmatrix;
2177
2178         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2179         {
2180                 type = MSG_ReadByte();
2181                 switch (type)
2182                 {
2183                 case QW_TE_WIZSPIKE:
2184                         // spike hitting wall
2185                         MSG_ReadVector(pos, cls.protocol);
2186                         CL_FindNonSolidLocation(pos, pos, 4);
2187                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2188                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2189                         break;
2190
2191                 case QW_TE_KNIGHTSPIKE:
2192                         // spike hitting wall
2193                         MSG_ReadVector(pos, cls.protocol);
2194                         CL_FindNonSolidLocation(pos, pos, 4);
2195                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2197                         break;
2198
2199                 case QW_TE_SPIKE:
2200                         // spike hitting wall
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 4);
2203                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204                         if (rand() % 5)
2205                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2206                         else
2207                         {
2208                                 rnd = rand() & 3;
2209                                 if (rnd == 1)
2210                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2211                                 else if (rnd == 2)
2212                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2213                                 else
2214                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2215                         }
2216                         break;
2217                 case QW_TE_SUPERSPIKE:
2218                         // super spike hitting wall
2219                         MSG_ReadVector(pos, cls.protocol);
2220                         CL_FindNonSolidLocation(pos, pos, 4);
2221                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2222                         if (rand() % 5)
2223                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2224                         else
2225                         {
2226                                 rnd = rand() & 3;
2227                                 if (rnd == 1)
2228                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2229                                 else if (rnd == 2)
2230                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2231                                 else
2232                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2233                         }
2234                         break;
2235
2236                 case QW_TE_EXPLOSION:
2237                         // rocket explosion
2238                         MSG_ReadVector(pos, cls.protocol);
2239                         CL_FindNonSolidLocation(pos, pos, 10);
2240                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2241                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2242                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2243                         break;
2244
2245                 case QW_TE_TAREXPLOSION:
2246                         // tarbaby explosion
2247                         MSG_ReadVector(pos, cls.protocol);
2248                         CL_FindNonSolidLocation(pos, pos, 10);
2249                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2250                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2251                         break;
2252
2253                 case QW_TE_LIGHTNING1:
2254                         // lightning bolts
2255                         CL_ParseBeam(cl.model_bolt, true);
2256                         break;
2257
2258                 case QW_TE_LIGHTNING2:
2259                         // lightning bolts
2260                         CL_ParseBeam(cl.model_bolt2, true);
2261                         break;
2262
2263                 case QW_TE_LIGHTNING3:
2264                         // lightning bolts
2265                         CL_ParseBeam(cl.model_bolt3, false);
2266                         break;
2267
2268                 case QW_TE_LAVASPLASH:
2269                         MSG_ReadVector(pos, cls.protocol);
2270                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2271                         break;
2272
2273                 case QW_TE_TELEPORT:
2274                         MSG_ReadVector(pos, cls.protocol);
2275                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2276                         break;
2277
2278                 case QW_TE_GUNSHOT:
2279                         // bullet hitting wall
2280                         radius = MSG_ReadByte();
2281                         MSG_ReadVector(pos, cls.protocol);
2282                         CL_FindNonSolidLocation(pos, pos, 4);
2283                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2284                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2285                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2286                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2287                         {
2288                                 if (rand() % 5)
2289                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2290                                 else
2291                                 {
2292                                         rnd = rand() & 3;
2293                                         if (rnd == 1)
2294                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2295                                         else if (rnd == 2)
2296                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2297                                         else
2298                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2299                                 }
2300                         }
2301                         break;
2302
2303                 case QW_TE_BLOOD:
2304                         count = MSG_ReadByte();
2305                         MSG_ReadVector(pos, cls.protocol);
2306                         CL_FindNonSolidLocation(pos, pos, 4);
2307                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2308                         break;
2309
2310                 case QW_TE_LIGHTNINGBLOOD:
2311                         MSG_ReadVector(pos, cls.protocol);
2312                         CL_FindNonSolidLocation(pos, pos, 4);
2313                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2314                         break;
2315
2316                 default:
2317                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2318                 }
2319         }
2320         else
2321         {
2322                 type = MSG_ReadByte();
2323                 switch (type)
2324                 {
2325                 case TE_WIZSPIKE:
2326                         // spike hitting wall
2327                         MSG_ReadVector(pos, cls.protocol);
2328                         CL_FindNonSolidLocation(pos, pos, 4);
2329                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2330                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2331                         break;
2332
2333                 case TE_KNIGHTSPIKE:
2334                         // spike hitting wall
2335                         MSG_ReadVector(pos, cls.protocol);
2336                         CL_FindNonSolidLocation(pos, pos, 4);
2337                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2338                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2339                         break;
2340
2341                 case TE_SPIKE:
2342                         // spike hitting wall
2343                         MSG_ReadVector(pos, cls.protocol);
2344                         CL_FindNonSolidLocation(pos, pos, 4);
2345                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2346                         if (rand() % 5)
2347                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2348                         else
2349                         {
2350                                 rnd = rand() & 3;
2351                                 if (rnd == 1)
2352                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2353                                 else if (rnd == 2)
2354                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2355                                 else
2356                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2357                         }
2358                         break;
2359                 case TE_SPIKEQUAD:
2360                         // quad spike hitting wall
2361                         MSG_ReadVector(pos, cls.protocol);
2362                         CL_FindNonSolidLocation(pos, pos, 4);
2363                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364                         if (rand() % 5)
2365                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2366                         else
2367                         {
2368                                 rnd = rand() & 3;
2369                                 if (rnd == 1)
2370                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2371                                 else if (rnd == 2)
2372                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2373                                 else
2374                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2375                         }
2376                         break;
2377                 case TE_SUPERSPIKE:
2378                         // super spike hitting wall
2379                         MSG_ReadVector(pos, cls.protocol);
2380                         CL_FindNonSolidLocation(pos, pos, 4);
2381                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382                         if (rand() % 5)
2383                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2384                         else
2385                         {
2386                                 rnd = rand() & 3;
2387                                 if (rnd == 1)
2388                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2389                                 else if (rnd == 2)
2390                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2391                                 else
2392                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2393                         }
2394                         break;
2395                 case TE_SUPERSPIKEQUAD:
2396                         // quad super spike hitting wall
2397                         MSG_ReadVector(pos, cls.protocol);
2398                         CL_FindNonSolidLocation(pos, pos, 4);
2399                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400                         if (rand() % 5)
2401                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2402                         else
2403                         {
2404                                 rnd = rand() & 3;
2405                                 if (rnd == 1)
2406                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2407                                 else if (rnd == 2)
2408                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2409                                 else
2410                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2411                         }
2412                         break;
2413                         // LordHavoc: added for improved blood splatters
2414                 case TE_BLOOD:
2415                         // blood puff
2416                         MSG_ReadVector(pos, cls.protocol);
2417                         CL_FindNonSolidLocation(pos, pos, 4);
2418                         dir[0] = MSG_ReadChar();
2419                         dir[1] = MSG_ReadChar();
2420                         dir[2] = MSG_ReadChar();
2421                         count = MSG_ReadByte();
2422                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2423                         break;
2424                 case TE_SPARK:
2425                         // spark shower
2426                         MSG_ReadVector(pos, cls.protocol);
2427                         CL_FindNonSolidLocation(pos, pos, 4);
2428                         dir[0] = MSG_ReadChar();
2429                         dir[1] = MSG_ReadChar();
2430                         dir[2] = MSG_ReadChar();
2431                         count = MSG_ReadByte();
2432                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2433                         break;
2434                 case TE_PLASMABURN:
2435                         MSG_ReadVector(pos, cls.protocol);
2436                         CL_FindNonSolidLocation(pos, pos, 4);
2437                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438                         break;
2439                         // LordHavoc: added for improved gore
2440                 case TE_BLOODSHOWER:
2441                         // vaporized body
2442                         MSG_ReadVector(pos, cls.protocol); // mins
2443                         MSG_ReadVector(pos2, cls.protocol); // maxs
2444                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2445                         count = (unsigned short) MSG_ReadShort(); // number of particles
2446                         vel1[0] = -velspeed;
2447                         vel1[1] = -velspeed;
2448                         vel1[2] = -velspeed;
2449                         vel2[0] = velspeed;
2450                         vel2[1] = velspeed;
2451                         vel2[2] = velspeed;
2452                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2453                         break;
2454
2455                 case TE_PARTICLECUBE:
2456                         // general purpose particle effect
2457                         MSG_ReadVector(pos, cls.protocol); // mins
2458                         MSG_ReadVector(pos2, cls.protocol); // maxs
2459                         MSG_ReadVector(dir, cls.protocol); // dir
2460                         count = (unsigned short) MSG_ReadShort(); // number of particles
2461                         colorStart = MSG_ReadByte(); // color
2462                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2463                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2464                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2465                         break;
2466
2467                 case TE_PARTICLERAIN:
2468                         // general purpose particle effect
2469                         MSG_ReadVector(pos, cls.protocol); // mins
2470                         MSG_ReadVector(pos2, cls.protocol); // maxs
2471                         MSG_ReadVector(dir, cls.protocol); // dir
2472                         count = (unsigned short) MSG_ReadShort(); // number of particles
2473                         colorStart = MSG_ReadByte(); // color
2474                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2475                         break;
2476
2477                 case TE_PARTICLESNOW:
2478                         // general purpose particle effect
2479                         MSG_ReadVector(pos, cls.protocol); // mins
2480                         MSG_ReadVector(pos2, cls.protocol); // maxs
2481                         MSG_ReadVector(dir, cls.protocol); // dir
2482                         count = (unsigned short) MSG_ReadShort(); // number of particles
2483                         colorStart = MSG_ReadByte(); // color
2484                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2485                         break;
2486
2487                 case TE_GUNSHOT:
2488                         // bullet hitting wall
2489                         MSG_ReadVector(pos, cls.protocol);
2490                         CL_FindNonSolidLocation(pos, pos, 4);
2491                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2492                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2493                         {
2494                                 if (rand() % 5)
2495                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2496                                 else
2497                                 {
2498                                         rnd = rand() & 3;
2499                                         if (rnd == 1)
2500                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2501                                         else if (rnd == 2)
2502                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2503                                         else
2504                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2505                                 }
2506                         }
2507                         break;
2508
2509                 case TE_GUNSHOTQUAD:
2510                         // quad bullet hitting wall
2511                         MSG_ReadVector(pos, cls.protocol);
2512                         CL_FindNonSolidLocation(pos, pos, 4);
2513                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2515                         {
2516                                 if (rand() % 5)
2517                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2518                                 else
2519                                 {
2520                                         rnd = rand() & 3;
2521                                         if (rnd == 1)
2522                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2523                                         else if (rnd == 2)
2524                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2525                                         else
2526                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2527                                 }
2528                         }
2529                         break;
2530
2531                 case TE_EXPLOSION:
2532                         // rocket explosion
2533                         MSG_ReadVector(pos, cls.protocol);
2534                         CL_FindNonSolidLocation(pos, pos, 10);
2535                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2536                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2537                         break;
2538
2539                 case TE_EXPLOSIONQUAD:
2540                         // quad rocket explosion
2541                         MSG_ReadVector(pos, cls.protocol);
2542                         CL_FindNonSolidLocation(pos, pos, 10);
2543                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2545                         break;
2546
2547                 case TE_EXPLOSION3:
2548                         // Nehahra movie colored lighting explosion
2549                         MSG_ReadVector(pos, cls.protocol);
2550                         CL_FindNonSolidLocation(pos, pos, 10);
2551                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2552                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2553                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2554                         CL_ParticleExplosion(pos);
2555                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2556                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2557                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2558                         break;
2559
2560                 case TE_EXPLOSIONRGB:
2561                         // colored lighting explosion
2562                         MSG_ReadVector(pos, cls.protocol);
2563                         CL_FindNonSolidLocation(pos, pos, 10);
2564                         CL_ParticleExplosion(pos);
2565                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2566                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2567                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2568                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2569                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2570                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2571                         break;
2572
2573                 case TE_TAREXPLOSION:
2574                         // tarbaby explosion
2575                         MSG_ReadVector(pos, cls.protocol);
2576                         CL_FindNonSolidLocation(pos, pos, 10);
2577                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2578                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2579                         break;
2580
2581                 case TE_SMALLFLASH:
2582                         MSG_ReadVector(pos, cls.protocol);
2583                         CL_FindNonSolidLocation(pos, pos, 10);
2584                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2585                         break;
2586
2587                 case TE_CUSTOMFLASH:
2588                         MSG_ReadVector(pos, cls.protocol);
2589                         CL_FindNonSolidLocation(pos, pos, 4);
2590                         radius = (MSG_ReadByte() + 1) * 8;
2591                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2592                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2593                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2594                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2595                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2596                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2597                         break;
2598
2599                 case TE_FLAMEJET:
2600                         MSG_ReadVector(pos, cls.protocol);
2601                         MSG_ReadVector(dir, cls.protocol);
2602                         count = MSG_ReadByte();
2603                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2604                         break;
2605
2606                 case TE_LIGHTNING1:
2607                         // lightning bolts
2608                         CL_ParseBeam(cl.model_bolt, true);
2609                         break;
2610
2611                 case TE_LIGHTNING2:
2612                         // lightning bolts
2613                         CL_ParseBeam(cl.model_bolt2, true);
2614                         break;
2615
2616                 case TE_LIGHTNING3:
2617                         // lightning bolts
2618                         CL_ParseBeam(cl.model_bolt3, false);
2619                         break;
2620
2621         // PGM 01/21/97
2622                 case TE_BEAM:
2623                         // grappling hook beam
2624                         CL_ParseBeam(cl.model_beam, false);
2625                         break;
2626         // PGM 01/21/97
2627
2628         // LordHavoc: for compatibility with the Nehahra movie...
2629                 case TE_LIGHTNING4NEH:
2630                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2631                         break;
2632
2633                 case TE_LAVASPLASH:
2634                         MSG_ReadVector(pos, cls.protocol);
2635                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2636                         break;
2637
2638                 case TE_TELEPORT:
2639                         MSG_ReadVector(pos, cls.protocol);
2640                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2641                         break;
2642
2643                 case TE_EXPLOSION2:
2644                         // color mapped explosion
2645                         MSG_ReadVector(pos, cls.protocol);
2646                         CL_FindNonSolidLocation(pos, pos, 10);
2647                         colorStart = MSG_ReadByte();
2648                         colorLength = MSG_ReadByte();
2649                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2650                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2651                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2652                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2653                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2654                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2655                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2656                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2657                         break;
2658
2659                 case TE_TEI_G3:
2660                         MSG_ReadVector(pos, cls.protocol);
2661                         MSG_ReadVector(pos2, cls.protocol);
2662                         MSG_ReadVector(dir, cls.protocol);
2663                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2664                         break;
2665
2666                 case TE_TEI_SMOKE:
2667                         MSG_ReadVector(pos, cls.protocol);
2668                         MSG_ReadVector(dir, cls.protocol);
2669                         count = MSG_ReadByte();
2670                         CL_FindNonSolidLocation(pos, pos, 4);
2671                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2672                         break;
2673
2674                 case TE_TEI_BIGEXPLOSION:
2675                         MSG_ReadVector(pos, cls.protocol);
2676                         CL_FindNonSolidLocation(pos, pos, 10);
2677                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2678                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2679                         break;
2680
2681                 case TE_TEI_PLASMAHIT:
2682                         MSG_ReadVector(pos, cls.protocol);
2683                         MSG_ReadVector(dir, cls.protocol);
2684                         count = MSG_ReadByte();
2685                         CL_FindNonSolidLocation(pos, pos, 5);
2686                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2687                         break;
2688
2689                 default:
2690                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2691                 }
2692         }
2693 }
2694
2695 void CL_ParseTrailParticles(void)
2696 {
2697         int entityindex;
2698         int effectindex;
2699         vec3_t start, end;
2700         entityindex = (unsigned short)MSG_ReadShort();
2701         if (entityindex >= MAX_EDICTS)
2702                 entityindex = 0;
2703         if (entityindex >= cl.max_entities)
2704                 CL_ExpandEntities(entityindex);
2705         effectindex = (unsigned short)MSG_ReadShort();
2706         MSG_ReadVector(start, cls.protocol);
2707         MSG_ReadVector(end, cls.protocol);
2708         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2709 }
2710
2711 void CL_ParsePointParticles(void)
2712 {
2713         int effectindex, count;
2714         vec3_t origin, velocity;
2715         effectindex = (unsigned short)MSG_ReadShort();
2716         MSG_ReadVector(origin, cls.protocol);
2717         MSG_ReadVector(velocity, cls.protocol);
2718         count = (unsigned short)MSG_ReadShort();
2719         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2720 }
2721
2722 void CL_ParsePointParticles1(void)
2723 {
2724         int effectindex;
2725         vec3_t origin;
2726         effectindex = (unsigned short)MSG_ReadShort();
2727         MSG_ReadVector(origin, cls.protocol);
2728         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2729 }
2730
2731 typedef struct cl_iplog_item_s
2732 {
2733         char *address;
2734         char *name;
2735 }
2736 cl_iplog_item_t;
2737
2738 static qboolean cl_iplog_loaded = false;
2739 static int cl_iplog_numitems = 0;
2740 static int cl_iplog_maxitems = 0;
2741 static cl_iplog_item_t *cl_iplog_items;
2742
2743 static void CL_IPLog_Load(void);
2744 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2745 {
2746         int i;
2747         if (!address || !address[0] || !name || !name[0])
2748                 return;
2749         if (!cl_iplog_loaded)
2750                 CL_IPLog_Load();
2751         if (developer.integer >= 100)
2752                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2753         // see if it already exists
2754         if (checkexisting)
2755         {
2756                 for (i = 0;i < cl_iplog_numitems;i++)
2757                 {
2758                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2759                         {
2760                                 if (developer.integer >= 100)
2761                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2762                                 return;
2763                         }
2764                 }
2765         }
2766         // it does not already exist in the iplog, so add it
2767         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2768         {
2769                 cl_iplog_item_t *olditems = cl_iplog_items;
2770                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2771                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2772                 if (olditems)
2773                 {
2774                         if (cl_iplog_numitems)
2775                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2776                         Mem_Free(olditems);
2777                 }
2778         }
2779         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2780         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2781         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2782         // TODO: maybe it would be better to strip weird characters from name when
2783         // copying it here rather than using a straight strcpy?
2784         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2785         cl_iplog_numitems++;
2786         if (addtofile)
2787         {
2788                 // add it to the iplog.txt file
2789                 // TODO: this ought to open the one in the userpath version of the base
2790                 // gamedir, not the current gamedir
2791                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2792                 if (developer.integer >= 100)
2793                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2794         }
2795 }
2796
2797 static void CL_IPLog_Load(void)
2798 {
2799         int i, len, linenumber;
2800         char *text, *textend;
2801         unsigned char *filedata;
2802         fs_offset_t filesize;
2803         char line[MAX_INPUTLINE];
2804         char address[MAX_INPUTLINE];
2805         cl_iplog_loaded = true;
2806         // TODO: this ought to open the one in the userpath version of the base
2807         // gamedir, not the current gamedir
2808         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2809         if (!filedata)
2810                 return;
2811         text = (char *)filedata;
2812         textend = text + filesize;
2813         for (linenumber = 1;text < textend;linenumber++)
2814         {
2815                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2816                         if (len < (int)sizeof(line) - 1)
2817                                 line[len++] = *text;
2818                 line[len] = 0;
2819                 if (text < textend && *text == '\r' && text[1] == '\n')
2820                         text++;
2821                 if (text < textend && *text == '\n')
2822                         text++;
2823                 if (line[0] == '/' && line[1] == '/')
2824                         continue; // skip comments if anyone happens to add them
2825                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2826                         address[i] = line[i];
2827                 address[i] = 0;
2828                 // skip exactly one space character
2829                 i++;
2830                 // address contains the address with termination,
2831                 // line + i contains the name with termination
2832                 if (address[0] && line[i])
2833                         CL_IPLog_Add(address, line + i, false, false);
2834                 else
2835                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2836         }
2837 }
2838
2839 static void CL_IPLog_List_f(void)
2840 {
2841         int i, j;
2842         const char *addressprefix;
2843         if (Cmd_Argc() > 2)
2844         {
2845                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2846                 return;
2847         }
2848         addressprefix = "";
2849         if (Cmd_Argc() >= 2)
2850                 addressprefix = Cmd_Argv(1);
2851         if (!cl_iplog_loaded)
2852                 CL_IPLog_Load();
2853         if (addressprefix && addressprefix[0])
2854                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2855         else
2856                 Con_Printf("Listing all iplog entries\n");
2857         Con_Printf("address         name\n");
2858         for (i = 0;i < cl_iplog_numitems;i++)
2859         {
2860                 if (addressprefix && addressprefix[0])
2861                 {
2862                         for (j = 0;addressprefix[j];j++)
2863                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2864                                         break;
2865                         // if this address does not begin with the addressprefix string
2866                         // simply omit it from the output
2867                         if (addressprefix[j])
2868                                 continue;
2869                 }
2870                 // if name is less than 15 characters, left justify it and pad
2871                 // if name is more than 15 characters, print all of it, not worrying
2872                 // about the fact it will misalign the columns
2873                 if (strlen(cl_iplog_items[i].address) < 15)
2874                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2875                 else
2876                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2877         }
2878 }
2879
2880 // look for anything interesting like player IP addresses or ping reports
2881 qboolean CL_ExaminePrintString(const char *text)
2882 {
2883         int len;
2884         const char *t;
2885         char temp[MAX_INPUTLINE];
2886         if (!strcmp(text, "Client ping times:\n"))
2887         {
2888                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2889                 // hide ping reports in demos
2890                 if (cls.demoplayback)
2891                         cl.parsingtextexpectingpingforscores = 1;
2892                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2893                         ;
2894                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2895                 {
2896                         Con_Printf("ping reply but empty scoreboard?!?\n");
2897                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2898                         cl.parsingtextexpectingpingforscores = 0;
2899                 }
2900                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2901                 return !cl.parsingtextexpectingpingforscores;
2902         }
2903         if (!strncmp(text, "host:    ", 9))
2904         {
2905                 // cl.parsingtextexpectingpingforscores = false; // really?
2906                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2907                 cl.parsingtextplayerindex = 0;
2908                 return true;
2909         }
2910         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2911         {
2912                 // if anything goes wrong, we'll assume this is not a ping report
2913                 qboolean expected = cl.parsingtextexpectingpingforscores;
2914                 cl.parsingtextexpectingpingforscores = 0;
2915                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2916                 t = text;
2917                 while (*t == ' ')
2918                         t++;
2919                 if ((*t >= '0' && *t <= '9') || *t == '-')
2920                 {
2921                         int ping = atoi(t);
2922                         while ((*t >= '0' && *t <= '9') || *t == '-')
2923                                 t++;
2924                         if (*t == ' ')
2925                         {
2926                                 int charindex = 0;
2927                                 t++;
2928                                 if(cl.parsingtextplayerindex < cl.maxclients)
2929                                 {
2930                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2931                                                 ;
2932                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2933                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2934                                         if (t[charindex] == '\n')
2935                                         {
2936                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2937                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2938                                                         ;
2939                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2940                                                 {
2941                                                         // we parsed a valid ping entry, so expect another to follow
2942                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2943                                                         cl.parsingtextexpectingpingforscores = expected;
2944                                                 }
2945                                                 return !expected;
2946                                         }
2947                                 }
2948                                 if (!strncmp(t, "unconnected\n", 12))
2949                                 {
2950                                         // just ignore
2951                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2952                                         cl.parsingtextexpectingpingforscores = expected;
2953                                         return !expected;
2954                                 }
2955                                 else
2956                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2957                         }
2958                 }
2959         }
2960         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2961         {
2962                 if (!strncmp(text, "players: ", 9))
2963                 {
2964                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2965                         cl.parsingtextplayerindex = 0;
2966                         return true;
2967                 }
2968                 else if (!strstr(text, ": "))
2969                 {
2970                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2971                         return true;
2972                 }
2973         }
2974         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2975         {
2976                 // if anything goes wrong, we'll assume this is not a status report
2977                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2978                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2979                 {
2980                         t = text + 1;
2981                         cl.parsingtextplayerindex = atoi(t) - 1;
2982                         while (*t >= '0' && *t <= '9')
2983                                 t++;
2984                         if (*t == ' ')
2985                         {
2986                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2987                                 return true;
2988                         }
2989                         // the player name follows here, along with frags and time
2990                 }
2991         }
2992         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2993         {
2994                 // if anything goes wrong, we'll assume this is not a status report
2995                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2996                 if (text[0] == ' ')
2997                 {
2998                         t = text;
2999                         while (*t == ' ')
3000                                 t++;
3001                         for (len = 0;*t && *t != '\n';t++)
3002                                 if (len < (int)sizeof(temp) - 1)
3003                                         temp[len++] = *t;
3004                         temp[len] = 0;
3005                         // botclient is perfectly valid, but we don't care about bots
3006                         // also don't try to look up the name of an invalid player index
3007                         if (strcmp(temp, "botclient")
3008                          && cl.parsingtextplayerindex >= 0
3009                          && cl.parsingtextplayerindex < cl.maxclients
3010                          && cl.scores[cl.parsingtextplayerindex].name[0])
3011                         {
3012                                 // log the player name and IP address string
3013                                 // (this operates entirely on strings to avoid issues with the
3014                                 //  nature of a network address)
3015                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3016                         }
3017                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3018                         return true;
3019                 }
3020         }
3021         return true;
3022 }
3023
3024 extern cvar_t slowmo;
3025 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3026 static void CL_NetworkTimeReceived(double newtime)
3027 {
3028         double timehigh;
3029         cl.mtime[1] = cl.mtime[0];
3030         cl.mtime[0] = newtime;
3031         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3032                 cl.time = cl.mtime[1] = newtime;
3033         else if (cls.demoplayback)
3034         {
3035                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3036                 // due to a large time gap, so treat it as an instant change in time
3037                 // (this can also happen during heavy packet loss in the demo)
3038                 if (cl.time < newtime - 0.1)
3039                         cl.mtime[1] = cl.time = newtime;
3040         }
3041         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3042         {
3043                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3044                 if (developer.integer >= 100 && vid_activewindow)
3045                 {
3046                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3047                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3048                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3049                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3050                 }
3051                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3052                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3053                 if (cl_nettimesyncboundmode.integer == 1)
3054                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3055                 else if (cl_nettimesyncboundmode.integer == 2)
3056                 {
3057                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3058                                 cl.time = cl.mtime[1];
3059                 }
3060                 else if (cl_nettimesyncboundmode.integer == 3)
3061                 {
3062                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3063                                 cl.time = cl.mtime[1];
3064                 }
3065                 else if (cl_nettimesyncboundmode.integer == 4)
3066                 {
3067                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3068                                 cl.time = cl.mtime[1]; // reset
3069                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3070                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3071                         else if (cl.time > cl.mtime[1])
3072                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3073                         else
3074                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3075                 }
3076                 else if (cl_nettimesyncboundmode.integer == 5)
3077                 {
3078                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3079                                 cl.time = cl.mtime[1]; // reset
3080                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3081                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3082                         else
3083                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3084                 }
3085                 else if (cl_nettimesyncboundmode.integer == 6)
3086                 {
3087                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3088                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3089                 }
3090         }
3091         // this packet probably contains a player entity update, so we will need
3092         // to update the prediction
3093         cl.movement_replay = true;
3094         // this may get updated later in parsing by svc_clientdata
3095         cl.onground = false;
3096         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3097         // during this frame
3098         // (makes spectating players much smoother and prevents mouse movement from turning)
3099         cl.fixangle[1] = cl.fixangle[0];
3100         cl.fixangle[0] = false;
3101         if (!cls.demoplayback)
3102                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3103         // update the csqc's server timestamps, critical for proper sync
3104         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3105 }
3106
3107 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3108
3109 //[515]: csqc
3110 qboolean CL_VM_Parse_TempEntity (void);
3111 void CL_VM_Parse_StuffCmd (const char *msg);
3112 void CL_VM_Parse_CenterPrint (const char *msg);
3113 void CSQC_AddPrintText (const char *msg);
3114 void CSQC_ReadEntities (void);
3115
3116 /*
3117 =====================
3118 CL_ParseServerMessage
3119 =====================
3120 */
3121 int parsingerror = false;
3122 extern void CL_UpdateMoveVars(void);
3123 void CL_ParseServerMessage(void)
3124 {
3125         int                     cmd;
3126         int                     i;
3127         protocolversion_t protocol;
3128         unsigned char           cmdlog[32];
3129         char            *cmdlogname[32], *temp;
3130         int                     cmdindex, cmdcount = 0;
3131         qboolean        qwplayerupdatereceived;
3132
3133         // LordHavoc: moved demo message writing from before the packet parse to
3134         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3135         // code in CL_ParseServerinfo
3136         //if (cls.demorecording)
3137         //      CL_WriteDemoMessage (&net_message);
3138
3139         cl.last_received_message = realtime;
3140
3141         CL_KeepaliveMessage(false);
3142
3143 //
3144 // if recording demos, copy the message out
3145 //
3146         if (cl_shownet.integer == 1)
3147                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3148         else if (cl_shownet.integer == 2)
3149                 Con_Print("------------------\n");
3150
3151 //
3152 // parse the message
3153 //
3154         //MSG_BeginReading ();
3155
3156         parsingerror = true;
3157
3158         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3159         {
3160                 CL_NetworkTimeReceived(realtime); // qw has no clock
3161
3162                 // kill all qw nails
3163                 cl.qw_num_nails = 0;
3164
3165                 // fade weapon view kick
3166                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3167
3168                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3169
3170                 qwplayerupdatereceived = false;
3171
3172                 while (1)
3173                 {
3174                         if (msg_badread)
3175                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3176
3177                         cmd = MSG_ReadByte ();
3178
3179                         if (cmd == -1)
3180                         {
3181                                 SHOWNET("END OF MESSAGE");
3182                                 break;          // end of message
3183                         }
3184
3185                         cmdindex = cmdcount & 31;
3186                         cmdcount++;
3187                         cmdlog[cmdindex] = cmd;
3188
3189                         SHOWNET(qw_svc_strings[cmd]);
3190                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3191                         if (!cmdlogname[cmdindex])
3192                         {
3193                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3194                                 temp = "<unknown>";
3195                                 cmdlogname[cmdindex] = temp;
3196                         }
3197
3198                         // other commands
3199                         switch (cmd)
3200                         {
3201                         default:
3202                                 {
3203                                         char description[32*64], temp[64];
3204                                         int count;
3205                                         strlcpy(description, "packet dump: ", sizeof(description));
3206                                         i = cmdcount - 32;
3207                                         if (i < 0)
3208                                                 i = 0;
3209                                         count = cmdcount - i;
3210                                         i &= 31;
3211                                         while(count > 0)
3212                                         {
3213                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3214                                                 strlcat(description, temp, sizeof(description));
3215                                                 count--;
3216                                                 i++;
3217                                                 i &= 31;
3218                                         }
3219                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3220                                         Con_Print(description);
3221                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3222                                 }
3223                                 break;
3224
3225                         case qw_svc_nop:
3226                                 //Con_Printf("qw_svc_nop\n");
3227                                 break;
3228
3229                         case qw_svc_disconnect:
3230                                 Con_Printf("Server disconnected\n");
3231                                 if (cls.demonum != -1)
3232                                         CL_NextDemo();
3233                                 else
3234                                         CL_Disconnect();
3235                                 return;
3236
3237                         case qw_svc_print:
3238                                 i = MSG_ReadByte();
3239                                 temp = MSG_ReadString();
3240                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3241                                 {
3242                                         if (i == 3) // chat
3243                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3244                                         else
3245                                                 CSQC_AddPrintText(temp);
3246                                 }
3247                                 break;
3248
3249                         case qw_svc_centerprint:
3250                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3251                                 break;
3252
3253                         case qw_svc_stufftext:
3254                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3255                                 break;
3256
3257                         case qw_svc_damage:
3258                                 // svc_damage protocol is identical to nq
3259                                 V_ParseDamage ();
3260                                 break;
3261
3262                         case qw_svc_serverdata:
3263                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3264                                 CL_ParseServerInfo();
3265                                 break;
3266
3267                         case qw_svc_setangle:
3268                                 for (i=0 ; i<3 ; i++)
3269                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3270                                 if (!cls.demoplayback)
3271                                 {
3272                                         cl.fixangle[0] = true;
3273                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3274                                         // disable interpolation if this is new
3275                                         if (!cl.fixangle[1])
3276                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3277                                 }
3278                                 break;
3279
3280                         case qw_svc_lightstyle:
3281                                 i = MSG_ReadByte ();
3282                                 if (i >= cl.max_lightstyle)
3283                                 {
3284                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3285                                         break;
3286                                 }
3287                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3288                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3289                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3290                                 break;
3291
3292                         case qw_svc_sound:
3293                                 CL_ParseStartSoundPacket(false);
3294                                 break;
3295
3296                         case qw_svc_stopsound:
3297                                 i = (unsigned short) MSG_ReadShort();
3298                                 S_StopSound(i>>3, i&7);
3299                                 break;
3300
3301                         case qw_svc_updatefrags:
3302                                 i = MSG_ReadByte();
3303                                 if (i >= cl.maxclients)
3304                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3305                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3306                                 break;
3307
3308                         case qw_svc_updateping:
3309                                 i = MSG_ReadByte();
3310                                 if (i >= cl.maxclients)
3311                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3312                                 cl.scores[i].qw_ping = MSG_ReadShort();
3313                                 break;
3314
3315                         case qw_svc_updatepl:
3316                                 i = MSG_ReadByte();
3317                                 if (i >= cl.maxclients)
3318                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3319                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3320                                 break;
3321
3322                         case qw_svc_updateentertime:
3323                                 i = MSG_ReadByte();
3324                                 if (i >= cl.maxclients)
3325                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3326                                 // seconds ago
3327                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3328                                 break;
3329
3330                         case qw_svc_spawnbaseline:
3331                                 i = (unsigned short) MSG_ReadShort();
3332                                 if (i < 0 || i >= MAX_EDICTS)
3333                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3334                                 if (i >= cl.max_entities)
3335                                         CL_ExpandEntities(i);
3336                                 CL_ParseBaseline(cl.entities + i, false);
3337                                 break;
3338                         case qw_svc_spawnstatic:
3339                                 CL_ParseStatic(false);
3340                                 break;
3341                         case qw_svc_temp_entity:
3342                                 if(!CL_VM_Parse_TempEntity())
3343                                         CL_ParseTempEntity ();
3344                                 break;
3345
3346                         case qw_svc_killedmonster:
3347                                 cl.stats[STAT_MONSTERS]++;
3348                                 break;
3349
3350                         case qw_svc_foundsecret:
3351                                 cl.stats[STAT_SECRETS]++;
3352                                 break;
3353
3354                         case qw_svc_updatestat:
3355                                 i = MSG_ReadByte ();
3356                                 if (i < 0 || i >= MAX_CL_STATS)
3357                                         Host_Error ("svc_updatestat: %i is invalid", i);
3358                                 cl.stats[i] = MSG_ReadByte ();
3359                                 break;
3360
3361                         case qw_svc_updatestatlong:
3362                                 i = MSG_ReadByte ();
3363                                 if (i < 0 || i >= MAX_CL_STATS)
3364                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3365                                 cl.stats[i] = MSG_ReadLong ();
3366                                 break;
3367
3368                         case qw_svc_spawnstaticsound:
3369                                 CL_ParseStaticSound (false);
3370                                 break;
3371
3372                         case qw_svc_cdtrack:
3373                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3374                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3375                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3376                                 else
3377                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3378                                 break;
3379
3380                         case qw_svc_intermission:
3381                                 if(!cl.intermission)
3382                                         cl.completed_time = cl.time;
3383                                 cl.intermission = 1;
3384                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3385                                 for (i = 0;i < 3;i++)
3386                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3387                                 break;
3388
3389                         case qw_svc_finale:
3390                                 if(!cl.intermission)
3391                                         cl.completed_time = cl.time;
3392                                 cl.intermission = 2;
3393                                 SCR_CenterPrint(MSG_ReadString ());
3394                                 break;
3395
3396                         case qw_svc_sellscreen:
3397                                 Cmd_ExecuteString ("help", src_command);
3398                                 break;
3399
3400                         case qw_svc_smallkick:
3401                                 cl.qw_weaponkick = -2;
3402                                 break;
3403                         case qw_svc_bigkick:
3404                                 cl.qw_weaponkick = -4;
3405                                 break;
3406
3407                         case qw_svc_muzzleflash:
3408                                 i = (unsigned short) MSG_ReadShort();
3409                                 // NOTE: in QW this only worked on clients
3410                                 if (i < 0 || i >= MAX_EDICTS)
3411                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3412                                 if (i >= cl.max_entities)
3413                                         CL_ExpandEntities(i);
3414                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3415                                 break;
3416
3417                         case qw_svc_updateuserinfo:
3418                                 QW_CL_UpdateUserInfo();
3419                                 break;
3420
3421                         case qw_svc_setinfo:
3422                                 QW_CL_SetInfo();
3423                                 break;
3424
3425                         case qw_svc_serverinfo:
3426                                 QW_CL_ServerInfo();
3427                                 break;
3428
3429                         case qw_svc_download:
3430                                 QW_CL_ParseDownload();
3431                                 break;
3432
3433                         case qw_svc_playerinfo:
3434                                 // slightly kill qw player entities now that we know there is
3435                                 // an update of player entities this frame...
3436                                 if (!qwplayerupdatereceived)
3437                                 {
3438                                         qwplayerupdatereceived = true;
3439                                         for (i = 1;i < cl.maxclients;i++)
3440                                                 cl.entities_active[i] = false;
3441                                 }
3442                                 EntityStateQW_ReadPlayerUpdate();
3443                                 break;
3444
3445                         case qw_svc_nails:
3446                                 QW_CL_ParseNails();
3447                                 break;
3448
3449                         case qw_svc_chokecount:
3450                                 i = MSG_ReadByte();
3451                                 // FIXME: apply to netgraph
3452                                 //for (j = 0;j < i;j++)
3453                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3454                                 break;
3455
3456                         case qw_svc_modellist:
3457                                 QW_CL_ParseModelList();
3458                                 break;
3459
3460                         case qw_svc_soundlist:
3461                                 QW_CL_ParseSoundList();
3462                                 break;
3463
3464                         case qw_svc_packetentities:
3465                                 EntityFrameQW_CL_ReadFrame(false);
3466                                 // first update is the final signon stage
3467                                 if (cls.signon == SIGNONS - 1)
3468                                 {
3469                                         cls.signon = SIGNONS;
3470                                         CL_SignonReply ();
3471                                 }
3472                                 break;
3473
3474                         case qw_svc_deltapacketentities:
3475                                 EntityFrameQW_CL_ReadFrame(true);
3476                                 // first update is the final signon stage
3477                                 if (cls.signon == SIGNONS - 1)
3478                                 {
3479                                         cls.signon = SIGNONS;
3480                                         CL_SignonReply ();
3481                                 }
3482                                 break;
3483
3484                         case qw_svc_maxspeed:
3485                                 cl.movevars_maxspeed = MSG_ReadFloat();
3486                                 break;
3487
3488                         case qw_svc_entgravity:
3489                                 cl.movevars_entgravity = MSG_ReadFloat();
3490                                 if (!cl.movevars_entgravity)
3491                                         cl.movevars_entgravity = 1.0f;
3492                                 break;
3493
3494                         case qw_svc_setpause:
3495                                 cl.paused = MSG_ReadByte ();
3496                                 if (cl.paused)
3497                                         CDAudio_Pause ();
3498                                 else
3499                                         CDAudio_Resume ();
3500                                 S_PauseGameSounds (cl.paused);
3501                                 break;
3502                         }
3503                 }
3504
3505                 if (qwplayerupdatereceived)
3506                 {
3507                         // fully kill any player entities that were not updated this frame
3508                         for (i = 1;i <= cl.maxclients;i++)
3509                                 if (!cl.entities_active[i])
3510                                         cl.entities[i].state_current.active = false;
3511                 }
3512         }
3513         else
3514         {
3515                 while (1)
3516                 {
3517                         if (msg_badread)
3518                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3519
3520                         cmd = MSG_ReadByte ();
3521
3522                         if (cmd == -1)
3523                         {
3524                                 SHOWNET("END OF MESSAGE");
3525                                 break;          // end of message
3526                         }
3527
3528                         cmdindex = cmdcount & 31;
3529                         cmdcount++;
3530                         cmdlog[cmdindex] = cmd;
3531
3532                         // if the high bit of the command byte is set, it is a fast update
3533                         if (cmd & 128)
3534                         {
3535                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3536                                 temp = "entity";
3537                                 cmdlogname[cmdindex] = temp;
3538                                 SHOWNET("fast update");
3539                                 if (cls.signon == SIGNONS - 1)
3540                                 {
3541                                         // first update is the final signon stage
3542                                         cls.signon = SIGNONS;
3543                                         CL_SignonReply ();
3544                                 }
3545                                 EntityFrameQuake_ReadEntity (cmd&127);
3546                                 continue;
3547                         }
3548
3549                         SHOWNET(svc_strings[cmd]);
3550                         cmdlogname[cmdindex] = svc_strings[cmd];
3551                         if (!cmdlogname[cmdindex])
3552                         {
3553                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3554                                 temp = "<unknown>";
3555                                 cmdlogname[cmdindex] = temp;
3556                         }
3557
3558                         // other commands
3559                         switch (cmd)
3560                         {
3561                         default:
3562                                 {
3563                                         char description[32*64], temp[64];
3564                                         int count;
3565                                         strlcpy (description, "packet dump: ", sizeof(description));
3566                                         i = cmdcount - 32;
3567                                         if (i < 0)
3568                                                 i = 0;
3569                                         count = cmdcount - i;
3570                                         i &= 31;
3571                                         while(count > 0)
3572                                         {
3573                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3574                                                 strlcat (description, temp, sizeof (description));
3575                                                 count--;
3576                                                 i++;
3577                                                 i &= 31;
3578                                         }
3579                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3580                                         Con_Print(description);
3581                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3582                                 }
3583                                 break;
3584
3585                         case svc_nop:
3586                                 if (cls.signon < SIGNONS)
3587                                         Con_Print("<-- server to client keepalive\n");
3588                                 break;
3589
3590                         case svc_time:
3591                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3592                                 break;
3593
3594                         case svc_clientdata:
3595                                 CL_ParseClientdata();
3596                                 break;
3597
3598                         case svc_version:
3599                                 i = MSG_ReadLong ();
3600                                 protocol = Protocol_EnumForNumber(i);
3601                                 if (protocol == PROTOCOL_UNKNOWN)
3602                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3603                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3604                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3605                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3606                                 cls.protocol = protocol;
3607                                 break;
3608
3609                         case svc_disconnect:
3610                                 Con_Printf ("Server disconnected\n");
3611                                 if (cls.demonum != -1)
3612                                         CL_NextDemo ();
3613                                 else
3614                                         CL_Disconnect ();
3615                                 break;
3616
3617                         case svc_print:
3618                                 temp = MSG_ReadString();
3619                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3620                                         CSQC_AddPrintText(temp);        //[515]: csqc
3621                                 break;
3622
3623                         case svc_centerprint:
3624                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3625                                 break;
3626
3627                         case svc_stufftext:
3628                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3629                                 break;
3630
3631                         case svc_damage:
3632                                 V_ParseDamage ();
3633                                 break;
3634
3635                         case svc_serverinfo:
3636                                 CL_ParseServerInfo ();
3637                                 break;
3638
3639                         case svc_setangle:
3640                                 for (i=0 ; i<3 ; i++)
3641                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3642                                 if (!cls.demoplayback)
3643                                 {
3644                                         cl.fixangle[0] = true;
3645                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3646                                         // disable interpolation if this is new
3647                                         if (!cl.fixangle[1])
3648                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3649                                 }
3650                                 break;
3651
3652                         case svc_setview:
3653                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3654                                 if (cl.viewentity >= MAX_EDICTS)
3655                                         Host_Error("svc_setview >= MAX_EDICTS");
3656                                 if (cl.viewentity >= cl.max_entities)
3657                                         CL_ExpandEntities(cl.viewentity);
3658                                 // LordHavoc: assume first setview recieved is the real player entity
3659                                 if (!cl.realplayerentity)
3660                                         cl.realplayerentity = cl.viewentity;
3661                                 // update cl.playerentity to this one if it is a valid player
3662                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3663                                         cl.playerentity = cl.viewentity;
3664                                 break;
3665
3666                         case svc_lightstyle:
3667                                 i = MSG_ReadByte ();
3668                                 if (i >= cl.max_lightstyle)
3669                                 {
3670                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3671                                         break;
3672                                 }
3673                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3674                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3675                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3676                                 break;
3677
3678                         case svc_sound:
3679                                 CL_ParseStartSoundPacket(false);
3680                                 break;
3681
3682                         case svc_precache:
3683                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3684                                 {
3685                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3686                                         CL_ParseStartSoundPacket(true);
3687                                 }
3688                                 else
3689                                 {
3690                                         int i = (unsigned short)MSG_ReadShort();
3691                                         char *s = MSG_ReadString();
3692                                         if (i < 32768)
3693                                         {
3694                                                 if (i >= 1 && i < MAX_MODELS)
3695                                                 {
3696                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3697                                                         if (!model)
3698                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3699                                                         cl.model_precache[i] = model;
3700                                                 }
3701                                                 else
3702                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3703                                         }
3704                                         else
3705                                         {
3706                                                 i -= 32768;
3707                                                 if (i >= 1 && i < MAX_SOUNDS)
3708                                                 {
3709                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3710                                                         if (!sfx && snd_initialized.integer)
3711                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3712                                                         cl.sound_precache[i] = sfx;
3713                                                 }
3714                                                 else
3715                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3716                                         }
3717                                 }
3718                                 break;
3719
3720                         case svc_stopsound:
3721                                 i = (unsigned short) MSG_ReadShort();
3722                                 S_StopSound(i>>3, i&7);
3723                                 break;
3724
3725                         case svc_updatename:
3726                                 i = MSG_ReadByte ();
3727                                 if (i >= cl.maxclients)
3728                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3729                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3730                                 break;
3731
3732                         case svc_updatefrags:
3733                                 i = MSG_ReadByte ();
3734                                 if (i >= cl.maxclients)
3735                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3736                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3737                                 break;
3738
3739                         case svc_updatecolors:
3740                                 i = MSG_ReadByte ();
3741                                 if (i >= cl.maxclients)
3742                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3743                                 cl.scores[i].colors = MSG_ReadByte ();
3744                                 break;
3745
3746                         case svc_particle:
3747                                 CL_ParseParticleEffect ();
3748                                 break;
3749
3750                         case svc_effect:
3751                                 CL_ParseEffect ();
3752                                 break;
3753
3754                         case svc_effect2:
3755                                 CL_ParseEffect2 ();
3756                                 break;
3757
3758                         case svc_spawnbaseline:
3759                                 i = (unsigned short) MSG_ReadShort ();
3760                                 if (i < 0 || i >= MAX_EDICTS)
3761                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3762                                 if (i >= cl.max_entities)
3763                                         CL_ExpandEntities(i);
3764                                 CL_ParseBaseline (cl.entities + i, false);
3765                                 break;
3766                         case svc_spawnbaseline2:
3767                                 i = (unsigned short) MSG_ReadShort ();
3768                                 if (i < 0 || i >= MAX_EDICTS)
3769                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3770                                 if (i >= cl.max_entities)
3771                                         CL_ExpandEntities(i);
3772                                 CL_ParseBaseline (cl.entities + i, true);
3773                                 break;
3774                         case svc_spawnstatic:
3775                                 CL_ParseStatic (false);
3776                                 break;
3777                         case svc_spawnstatic2:
3778                                 CL_ParseStatic (true);
3779                                 break;
3780                         case svc_temp_entity:
3781                                 if(!CL_VM_Parse_TempEntity())
3782                                         CL_ParseTempEntity ();
3783                                 break;
3784
3785                         case svc_setpause:
3786                                 cl.paused = MSG_ReadByte ();
3787                                 if (cl.paused)
3788                                         CDAudio_Pause ();
3789                                 else
3790                                         CDAudio_Resume ();
3791                                 S_PauseGameSounds (cl.paused);
3792                                 break;
3793
3794                         case svc_signonnum:
3795                                 i = MSG_ReadByte ();
3796                                 // LordHavoc: it's rude to kick off the client if they missed the
3797                                 // reconnect somehow, so allow signon 1 even if at signon 1
3798                                 if (i <= cls.signon && i != 1)
3799                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3800                                 cls.signon = i;
3801                                 CL_SignonReply ();
3802                                 break;
3803
3804                         case svc_killedmonster:
3805                                 cl.stats[STAT_MONSTERS]++;
3806                                 break;
3807
3808                         case svc_foundsecret:
3809                                 cl.stats[STAT_SECRETS]++;
3810                                 break;
3811
3812                         case svc_updatestat:
3813                                 i = MSG_ReadByte ();
3814                                 if (i < 0 || i >= MAX_CL_STATS)
3815                                         Host_Error ("svc_updatestat: %i is invalid", i);
3816                                 cl.stats[i] = MSG_ReadLong ();
3817                                 break;
3818
3819                         case svc_updatestatubyte:
3820                                 i = MSG_ReadByte ();
3821                                 if (i < 0 || i >= MAX_CL_STATS)
3822                                         Host_Error ("svc_updatestat: %i is invalid", i);
3823                                 cl.stats[i] = MSG_ReadByte ();
3824                                 break;
3825
3826                         case svc_spawnstaticsound:
3827                                 CL_ParseStaticSound (false);
3828                                 break;
3829
3830                         case svc_spawnstaticsound2:
3831                                 CL_ParseStaticSound (true);
3832                                 break;
3833
3834                         case svc_cdtrack:
3835                                 cl.cdtrack = MSG_ReadByte ();
3836                                 cl.looptrack = MSG_ReadByte ();
3837                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3838                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3839                                 else
3840                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3841                                 break;
3842
3843                         case svc_intermission:
3844                                 if(!cl.intermission)
3845                                         cl.completed_time = cl.time;
3846                                 cl.intermission = 1;
3847                                 CL_VM_UpdateIntermissionState(cl.intermission);
3848                                 break;
3849
3850                         case svc_finale:
3851                                 if(!cl.intermission)
3852                                         cl.completed_time = cl.time;
3853                                 cl.intermission = 2;
3854                                 CL_VM_UpdateIntermissionState(cl.intermission);
3855                                 SCR_CenterPrint(MSG_ReadString ());
3856                                 break;
3857
3858                         case svc_cutscene:
3859                                 if(!cl.intermission)
3860                                         cl.completed_time = cl.time;
3861                                 cl.intermission = 3;
3862                                 CL_VM_UpdateIntermissionState(cl.intermission);
3863                                 SCR_CenterPrint(MSG_ReadString ());
3864                                 break;
3865
3866                         case svc_sellscreen:
3867                                 Cmd_ExecuteString ("help", src_command);
3868                                 break;
3869                         case svc_hidelmp:
3870                                 if (gamemode == GAME_TENEBRAE)
3871                                 {
3872                                         // repeating particle effect
3873                                         MSG_ReadCoord(cls.protocol);
3874                                         MSG_ReadCoord(cls.protocol);
3875                                         MSG_ReadCoord(cls.protocol);
3876                                         MSG_ReadCoord(cls.protocol);
3877                                         MSG_ReadCoord(cls.protocol);
3878                                         MSG_ReadCoord(cls.protocol);
3879                                         MSG_ReadByte();
3880                                         MSG_ReadLong();
3881                                         MSG_ReadLong();
3882                                         MSG_ReadString();
3883                                 }
3884                                 else
3885                                         SHOWLMP_decodehide();
3886                                 break;
3887                         case svc_showlmp:
3888                                 if (gamemode == GAME_TENEBRAE)
3889                                 {
3890                                         // particle effect
3891                                         MSG_ReadCoord(cls.protocol);
3892                                         MSG_ReadCoord(cls.protocol);
3893                                         MSG_ReadCoord(cls.protocol);
3894                                         MSG_ReadByte();
3895                                         MSG_ReadString();
3896                                 }
3897                                 else
3898                                         SHOWLMP_decodeshow();
3899                                 break;
3900                         case svc_skybox:
3901                                 R_SetSkyBox(MSG_ReadString());
3902                                 break;
3903                         case svc_entities:
3904                                 if (cls.signon == SIGNONS - 1)
3905                                 {
3906                                         // first update is the final signon stage
3907                                         cls.signon = SIGNONS;
3908                                         CL_SignonReply ();
3909                                 }
3910                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3911                                         EntityFrame_CL_ReadFrame();
3912                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3913                                         EntityFrame4_CL_ReadFrame();
3914                                 else
3915                                         EntityFrame5_CL_ReadFrame();
3916                                 break;
3917                         case svc_csqcentities:
3918                                 CSQC_ReadEntities();
3919                                 break;
3920                         case svc_downloaddata:
3921                                 CL_ParseDownload();
3922                                 break;
3923                         case svc_trailparticles:
3924                                 CL_ParseTrailParticles();
3925                                 break;
3926                         case svc_pointparticles:
3927                                 CL_ParsePointParticles();
3928                                 break;
3929                         case svc_pointparticles1:
3930                                 CL_ParsePointParticles1();
3931                                 break;
3932                         }
3933                 }
3934         }
3935
3936         if (cls.signon == SIGNONS)
3937                 CL_UpdateItemsAndWeapon();
3938
3939         EntityFrameQuake_ISeeDeadEntities();
3940
3941         CL_UpdateMoveVars();
3942
3943         parsingerror = false;
3944
3945         // LordHavoc: this was at the start of the function before cl_autodemo was
3946         // implemented
3947         if (cls.demorecording)
3948                 CL_WriteDemoMessage (&net_message);
3949 }
3950
3951 void CL_Parse_DumpPacket(void)
3952 {
3953         if (!parsingerror)
3954                 return;
3955         Con_Print("Packet dump:\n");
3956         SZ_HexDumpToConsole(&net_message);
3957         parsingerror = false;
3958 }
3959
3960 void CL_Parse_ErrorCleanUp(void)
3961 {
3962         CL_StopDownload(0, 0);
3963         QW_CL_StopUpload();
3964 }
3965
3966 void CL_Parse_Init(void)
3967 {
3968         // LordHavoc: added demo_nehahra cvar
3969         Cvar_RegisterVariable (&demo_nehahra);
3970         if (gamemode == GAME_NEHAHRA)
3971                 Cvar_SetValue("demo_nehahra", 1);
3972         Cvar_RegisterVariable(&developer_networkentities);
3973         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3974
3975         Cvar_RegisterVariable(&cl_sound_wizardhit);
3976         Cvar_RegisterVariable(&cl_sound_hknighthit);
3977         Cvar_RegisterVariable(&cl_sound_tink1);
3978         Cvar_RegisterVariable(&cl_sound_ric1);
3979         Cvar_RegisterVariable(&cl_sound_ric2);
3980         Cvar_RegisterVariable(&cl_sound_ric3);
3981         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3982         Cvar_RegisterVariable(&cl_sound_r_exp3);
3983
3984         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3985
3986         // server extension cvars set by commands issued from the server during connect
3987         Cvar_RegisterVariable(&cl_serverextension_download);
3988
3989         Cvar_RegisterVariable(&cl_nettimesyncfactor);
3990         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3991         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3992         Cvar_RegisterVariable(&cl_iplog_name);
3993         Cvar_RegisterVariable(&cl_readpicture_force);
3994
3995         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3996         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3997         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3998         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3999         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4000         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4001         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4002         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4003         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4004 }
4005
4006 void CL_Parse_Shutdown(void)
4007 {
4008 }