changed texture formats from RGBA to BGRA, yes this is a massive change,
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168
169 #define RIC_GUNSHOT             1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
188
189 /*
190 ==================
191 CL_ParseStartSoundPacket
192 ==================
193 */
194 void CL_ParseStartSoundPacket(int largesoundindex)
195 {
196         vec3_t  pos;
197         int     channel, ent;
198         int     sound_num;
199         int     volume;
200         int     field_mask;
201         float   attenuation;
202
203         if (cls.protocol == PROTOCOL_QUAKEWORLD)
204         {
205                 channel = MSG_ReadShort();
206
207                 if (channel & (1<<15))
208                         volume = MSG_ReadByte ();
209                 else
210                         volume = DEFAULT_SOUND_PACKET_VOLUME;
211
212                 if (channel & (1<<14))
213                         attenuation = MSG_ReadByte () / 64.0;
214                 else
215                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
216
217                 ent = (channel>>3)&1023;
218                 channel &= 7;
219
220                 sound_num = MSG_ReadByte ();
221         }
222         else
223         {
224                 field_mask = MSG_ReadByte();
225
226                 if (field_mask & SND_VOLUME)
227                         volume = MSG_ReadByte ();
228                 else
229                         volume = DEFAULT_SOUND_PACKET_VOLUME;
230
231                 if (field_mask & SND_ATTENUATION)
232                         attenuation = MSG_ReadByte () / 64.0;
233                 else
234                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
235
236                 if (field_mask & SND_LARGEENTITY)
237                 {
238                         ent = (unsigned short) MSG_ReadShort ();
239                         channel = MSG_ReadByte ();
240                 }
241                 else
242                 {
243                         channel = (unsigned short) MSG_ReadShort ();
244                         ent = channel >> 3;
245                         channel &= 7;
246                 }
247
248                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249                         sound_num = (unsigned short) MSG_ReadShort ();
250                 else
251                         sound_num = MSG_ReadByte ();
252         }
253
254         MSG_ReadVector(pos, cls.protocol);
255
256         if (sound_num >= MAX_SOUNDS)
257         {
258                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259                 return;
260         }
261
262         if (ent >= MAX_EDICTS)
263         {
264                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265                 return;
266         }
267
268         if (ent >= cl.max_entities)
269                 CL_ExpandEntities(ent);
270
271         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
273 }
274
275 /*
276 ==================
277 CL_KeepaliveMessage
278
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
281 ==================
282 */
283
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
286 {
287         float time;
288         static double nextmsg = -1;
289         int oldreadcount;
290         qboolean oldbadread;
291         sizebuf_t old;
292
293         // no need if server is local and definitely not if this is a demo
294         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295                 return;
296
297         if (readmessages)
298         {
299                 // read messages from server, should just be nops
300                 oldreadcount = msg_readcount;
301                 oldbadread = msg_badread;
302                 old = net_message;
303                 memcpy(olddata, net_message.data, net_message.cursize);
304
305                 NetConn_ClientFrame();
306
307                 msg_readcount = oldreadcount;
308                 msg_badread = oldbadread;
309                 net_message = old;
310                 memcpy(net_message.data, olddata, net_message.cursize);
311         }
312
313         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
314         {
315                 sizebuf_t       msg;
316                 unsigned char           buf[4];
317                 nextmsg = time + 5;
318                 // write out a nop
319                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320                 Con_Print("--> client to server keepalive\n");
321                 memset(&msg, 0, sizeof(msg));
322                 msg.data = buf;
323                 msg.maxsize = sizeof(buf);
324                 MSG_WriteChar(&msg, clc_nop);
325                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
326         }
327 }
328
329 void CL_ParseEntityLump(char *entdata)
330 {
331         const char *data;
332         char key[128], value[MAX_INPUTLINE];
333         FOG_clear(); // LordHavoc: no fog until set
334         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335         R_SetSkyBox(cl.worldmodel->brush.skybox);
336         data = entdata;
337         if (!data)
338                 return;
339         if (!COM_ParseToken_Simple(&data, false, false))
340                 return; // error
341         if (com_token[0] != '{')
342                 return; // error
343         while (1)
344         {
345                 if (!COM_ParseToken_Simple(&data, false, false))
346                         return; // error
347                 if (com_token[0] == '}')
348                         break; // end of worldspawn
349                 if (com_token[0] == '_')
350                         strlcpy (key, com_token + 1, sizeof (key));
351                 else
352                         strlcpy (key, com_token, sizeof (key));
353                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354                         key[strlen(key)-1] = 0;
355                 if (!COM_ParseToken_Simple(&data, false, false))
356                         return; // error
357                 strlcpy (value, com_token, sizeof (value));
358                 if (!strcmp("sky", key))
359                         R_SetSkyBox(value);
360                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
361                         R_SetSkyBox(value);
362                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
363                         R_SetSkyBox(value);
364                 else if (!strcmp("fog", key))
365                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
366                 else if (!strcmp("fog_density", key))
367                         r_refdef.fog_density = atof(value);
368                 else if (!strcmp("fog_red", key))
369                         r_refdef.fog_red = atof(value);
370                 else if (!strcmp("fog_green", key))
371                         r_refdef.fog_green = atof(value);
372                 else if (!strcmp("fog_blue", key))
373                         r_refdef.fog_blue = atof(value);
374         }
375 }
376
377 extern void CL_Locs_Reload_f(void);
378 extern void CL_VM_Init (void);
379 static void CL_SetupWorldModel(void)
380 {
381         // update the world model
382         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
383         CL_UpdateRenderEntity(&cl.entities[0].render);
384
385         // set up csqc world for collision culling
386         if (cl.worldmodel)
387         {
388                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
389                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
390         }
391         else
392         {
393                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
394                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
395         }
396         World_Clear(&cl.world);
397
398         // load or reload .loc file for team chat messages
399         CL_Locs_Reload_f();
400
401         // reset particles and other per-level things
402         R_Modules_NewMap();
403
404         // load the team chat beep if possible
405         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
406
407         // check memory integrity
408         Mem_CheckSentinelsGlobal();
409
410         // load the csqc now
411         if (cl.loadcsqc)
412         {
413                 cl.loadcsqc = false;
414                 CL_VM_Init();
415         }
416 }
417
418 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
419 {
420         qfile_t *file;
421
422         // see if the file already exists
423         file = FS_Open(filename, "rb", true, false);
424         if (file)
425         {
426                 FS_Close(file);
427                 return true;
428         }
429
430         // download messages in a demo would be bad
431         if (cls.demorecording)
432         {
433                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
434                 return true;
435         }
436
437         // don't try to download when playing a demo
438         if (!cls.netcon)
439                 return true;
440
441         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
442         Con_Printf("Downloading %s\n", filename);
443
444         if (!cls.qw_downloadmemory)
445         {
446                 cls.qw_downloadmemory = NULL;
447                 cls.qw_downloadmemorycursize = 0;
448                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
449         }
450
451         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
452         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
453
454         cls.qw_downloadnumber++;
455         cls.qw_downloadpercent = 0;
456         cls.qw_downloadmemorycursize = 0;
457
458         return false;
459 }
460
461 static void QW_CL_ProcessUserInfo(int slot);
462 static void QW_CL_RequestNextDownload(void)
463 {
464         int i;
465
466         // clear name of file that just finished
467         cls.qw_downloadname[0] = 0;
468
469         switch (cls.qw_downloadtype)
470         {
471         case dl_single:
472                 break;
473         case dl_skin:
474                 if (cls.qw_downloadnumber == 0)
475                         Con_Printf("Checking skins...\n");
476                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
477                 {
478                         if (!cl.scores[cls.qw_downloadnumber].name[0])
479                                 continue;
480                         // check if we need to download the file, and return if so
481                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
482                                 return;
483                 }
484
485                 cls.qw_downloadtype = dl_none;
486
487                 // load any newly downloaded skins
488                 for (i = 0;i < cl.maxclients;i++)
489                         QW_CL_ProcessUserInfo(i);
490
491                 // if we're still in signon stages, request the next one
492                 if (cls.signon != SIGNONS)
493                 {
494                         cls.signon = SIGNONS-1;
495                         // we'll go to SIGNONS when the first entity update is received
496                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
497                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
498                 }
499                 break;
500         case dl_model:
501                 if (cls.qw_downloadnumber == 0)
502                 {
503                         Con_Printf("Checking models...\n");
504                         cls.qw_downloadnumber = 1;
505                 }
506
507                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
508                 {
509                         // skip submodels
510                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
511                                 continue;
512                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
513                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
514                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
515                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
516                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
517                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
518                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
519                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
520                         // check if we need to download the file, and return if so
521                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
522                                 return;
523                 }
524
525                 cls.qw_downloadtype = dl_none;
526
527                 // parse the Q3 shader files
528                 Mod_LoadQ3Shaders();
529
530                 // touch all of the precached models that are still loaded so we can free
531                 // anything that isn't needed
532                 if (!sv.active)
533                         Mod_ClearUsed();
534                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
535                         Mod_FindName(cl.model_name[i]);
536                 // precache any models used by the client (this also marks them used)
537                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
538                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
539                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
540                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
541                 Mod_PurgeUnused();
542
543                 // now we try to load everything that is new
544
545                 // world model
546                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
547                 if (cl.model_precache[1]->Draw == NULL)
548                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
549
550                 // normal models
551                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
552                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
553                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
554
555                 // check memory integrity
556                 Mem_CheckSentinelsGlobal();
557
558                 // now that we have a world model, set up the world entity, renderer
559                 // modules and csqc
560                 CL_SetupWorldModel();
561
562                 // add pmodel/emodel CRCs to userinfo
563                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
564                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
565
566                 // done checking sounds and models, send a prespawn command now
567                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
569
570                 if (cls.qw_downloadmemory)
571                 {
572                         Mem_Free(cls.qw_downloadmemory);
573                         cls.qw_downloadmemory = NULL;
574                 }
575
576                 // done loading
577                 cl.loadfinished = true;
578                 break;
579         case dl_sound:
580                 if (cls.qw_downloadnumber == 0)
581                 {
582                         Con_Printf("Checking sounds...\n");
583                         cls.qw_downloadnumber = 1;
584                 }
585
586                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
587                 {
588                         // check if we need to download the file, and return if so
589                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
590                                 return;
591                 }
592
593                 cls.qw_downloadtype = dl_none;
594
595                 // load new sounds and unload old ones
596                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
597                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
598
599                 // precache any sounds used by the client
600                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
601                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
602                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
603                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
604                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
605                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
606                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
607
608                 // sounds
609                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
610                 {
611                         // Don't lock the sfx here, S_ServerSounds already did that
612                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
613                 }
614
615                 // check memory integrity
616                 Mem_CheckSentinelsGlobal();
617
618                 // done with sound downloads, next we check models
619                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
621                 break;
622         case dl_none:
623         default:
624                 Con_Printf("Unknown download type.\n");
625         }
626 }
627
628 static void QW_CL_ParseDownload(void)
629 {
630         int size = (signed short)MSG_ReadShort();
631         int percent = MSG_ReadByte();
632
633         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
634
635         // skip the download fragment if playing a demo
636         if (!cls.netcon)
637         {
638                 if (size > 0)
639                         msg_readcount += size;
640                 return;
641         }
642
643         if (size == -1)
644         {
645                 Con_Printf("File not found.\n");
646                 QW_CL_RequestNextDownload();
647                 return;
648         }
649
650         if (msg_readcount + (unsigned short)size > net_message.cursize)
651                 Host_Error("corrupt download message\n");
652
653         // make sure the buffer is big enough to include this new fragment
654         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
655         {
656                 unsigned char *old;
657                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
658                         cls.qw_downloadmemorymaxsize *= 2;
659                 old = cls.qw_downloadmemory;
660                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
661                 if (old)
662                 {
663                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
664                         Mem_Free(old);
665                 }
666         }
667
668         // read the fragment out of the packet
669         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
670         cls.qw_downloadmemorycursize += size;
671         cls.qw_downloadspeedcount += size;
672
673         cls.qw_downloadpercent = percent;
674
675         if (percent != 100)
676         {
677                 // request next fragment
678                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
679                 MSG_WriteString(&cls.netcon->message, "nextdl");
680         }
681         else
682         {
683                 // finished file
684                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
685
686                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
687
688                 cls.qw_downloadpercent = 0;
689
690                 // start downloading the next file (or join the game)
691                 QW_CL_RequestNextDownload();
692         }
693 }
694
695 static void QW_CL_ParseModelList(void)
696 {
697         int n;
698         int nummodels = MSG_ReadByte();
699         char *str;
700
701         // parse model precache list
702         for (;;)
703         {
704                 str = MSG_ReadString();
705                 if (!str[0])
706                         break;
707                 nummodels++;
708                 if (nummodels==MAX_MODELS)
709                         Host_Error("Server sent too many model precaches");
710                 if (strlen(str) >= MAX_QPATH)
711                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
712                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
713         }
714
715         n = MSG_ReadByte();
716         if (n)
717         {
718                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
720                 return;
721         }
722
723         cls.signon = 2;
724         cls.qw_downloadnumber = 0;
725         cls.qw_downloadtype = dl_model;
726         QW_CL_RequestNextDownload();
727 }
728
729 static void QW_CL_ParseSoundList(void)
730 {
731         int n;
732         int numsounds = MSG_ReadByte();
733         char *str;
734
735         // parse sound precache list
736         for (;;)
737         {
738                 str = MSG_ReadString();
739                 if (!str[0])
740                         break;
741                 numsounds++;
742                 if (numsounds==MAX_SOUNDS)
743                         Host_Error("Server sent too many sound precaches");
744                 if (strlen(str) >= MAX_QPATH)
745                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
746                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
747         }
748
749         n = MSG_ReadByte();
750
751         if (n)
752         {
753                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
754                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
755                 return;
756         }
757
758         cls.signon = 2;
759         cls.qw_downloadnumber = 0;
760         cls.qw_downloadtype = dl_sound;
761         QW_CL_RequestNextDownload();
762 }
763
764 static void QW_CL_Skins_f(void)
765 {
766         cls.qw_downloadnumber = 0;
767         cls.qw_downloadtype = dl_skin;
768         QW_CL_RequestNextDownload();
769 }
770
771 static void QW_CL_Changing_f(void)
772 {
773         if (cls.qw_downloadmemory)  // don't change when downloading
774                 return;
775
776         S_StopAllSounds();
777         cl.intermission = 0;
778         cls.signon = 1; // not active anymore, but not disconnected
779         Con_Printf("\nChanging map...\n");
780 }
781
782 void QW_CL_NextUpload(void)
783 {
784         int r, percent, size;
785
786         if (!cls.qw_uploaddata)
787                 return;
788
789         r = cls.qw_uploadsize - cls.qw_uploadpos;
790         if (r > 768)
791                 r = 768;
792         size = min(1, cls.qw_uploadsize);
793         percent = (cls.qw_uploadpos+r)*100/size;
794
795         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
796         MSG_WriteShort(&cls.netcon->message, r);
797         MSG_WriteByte(&cls.netcon->message, percent);
798         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
799
800         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
801
802         cls.qw_uploadpos += r;
803
804         if (cls.qw_uploadpos < cls.qw_uploadsize)
805                 return;
806
807         Con_Printf("Upload completed\n");
808
809         QW_CL_StopUpload();
810 }
811
812 void QW_CL_StartUpload(unsigned char *data, int size)
813 {
814         // do nothing in demos or if not connected
815         if (!cls.netcon)
816                 return;
817
818         // abort existing upload if in progress
819         QW_CL_StopUpload();
820
821         Con_DPrintf("Starting upload of %d bytes...\n", size);
822
823         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
824         memcpy(cls.qw_uploaddata, data, size);
825         cls.qw_uploadsize = size;
826         cls.qw_uploadpos = 0;
827
828         QW_CL_NextUpload();
829 }
830
831 #if 0
832 qboolean QW_CL_IsUploading(void)
833 {
834         return cls.qw_uploaddata != NULL;
835 }
836 #endif
837
838 void QW_CL_StopUpload(void)
839 {
840         if (cls.qw_uploaddata)
841                 Mem_Free(cls.qw_uploaddata);
842         cls.qw_uploaddata = NULL;
843         cls.qw_uploadsize = 0;
844         cls.qw_uploadpos = 0;
845 }
846
847 static void QW_CL_ProcessUserInfo(int slot)
848 {
849         int topcolor, bottomcolor;
850         char temp[2048];
851         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
852         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
853         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
854         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
855         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
856         cl.scores[slot].qw_spectator = temp[0] != 0;
857         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
858         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
859         if (!cl.scores[slot].qw_skin[0])
860                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
861         // TODO: skin cache
862 }
863
864 static void QW_CL_UpdateUserInfo(void)
865 {
866         int slot;
867         slot = MSG_ReadByte();
868         if (slot >= cl.maxclients)
869         {
870                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
871                 MSG_ReadLong();
872                 MSG_ReadString();
873                 return;
874         }
875         cl.scores[slot].qw_userid = MSG_ReadLong();
876         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
877
878         QW_CL_ProcessUserInfo(slot);
879 }
880
881 static void QW_CL_SetInfo(void)
882 {
883         int slot;
884         char key[2048];
885         char value[2048];
886         slot = MSG_ReadByte();
887         strlcpy(key, MSG_ReadString(), sizeof(key));
888         strlcpy(value, MSG_ReadString(), sizeof(value));
889         if (slot >= cl.maxclients)
890         {
891                 Con_Printf("svc_setinfo >= cl.maxclients\n");
892                 return;
893         }
894         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
895
896         QW_CL_ProcessUserInfo(slot);
897 }
898
899 static void QW_CL_ServerInfo(void)
900 {
901         char key[2048];
902         char value[2048];
903         char temp[32];
904         strlcpy(key, MSG_ReadString(), sizeof(key));
905         strlcpy(value, MSG_ReadString(), sizeof(value));
906         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
907         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
908         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
909         cl.qw_teamplay = atoi(temp);
910 }
911
912 static void QW_CL_ParseNails(void)
913 {
914         int i, j;
915         int numnails = MSG_ReadByte();
916         vec_t *v;
917         unsigned char bits[6];
918         for (i = 0;i < numnails;i++)
919         {
920                 for (j = 0;j < 6;j++)
921                         bits[j] = MSG_ReadByte();
922                 if (cl.qw_num_nails > 255)
923                         continue;
924                 v = cl.qw_nails[cl.qw_num_nails++];
925                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
926                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
927                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
928                 v[3] = -360*(bits[4]>>4)/16;
929                 v[4] = 360*bits[5]/256;
930                 v[5] = 0;
931         }
932 }
933
934 static void CL_UpdateItemsAndWeapon(void)
935 {
936         int j;
937         // check for important changes
938
939         // set flash times
940         if (cl.olditems != cl.stats[STAT_ITEMS])
941                 for (j = 0;j < 32;j++)
942                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
943                                 cl.item_gettime[j] = cl.time;
944         cl.olditems = cl.stats[STAT_ITEMS];
945
946         // GAME_NEXUIZ hud needs weapon change time
947         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
948                 cl.weapontime = cl.time;
949         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
950 }
951
952 void CL_BeginDownloads(qboolean aborteddownload)
953 {
954         // quakeworld works differently
955         if (cls.protocol == PROTOCOL_QUAKEWORLD)
956                 return;
957
958         // this would be a good place to do curl downloads
959         if(Curl_Have_forthismap())
960         {
961                 Curl_Register_predownload(); // come back later
962                 return;
963         }
964
965         // if we got here...
966         // curl is done, so let's start with the business
967         cl.loadbegun = true;
968
969         // if already downloading something from the previous level, don't stop it
970         if (cls.qw_downloadname[0])
971                 return;
972
973         if (cl.downloadcsqc)
974         {
975                 size_t progsize;
976                 cl.downloadcsqc = false;
977                 if (cls.netcon
978                  && !sv.active
979                  && csqc_progname.string
980                  && csqc_progname.string[0]
981                  && csqc_progcrc.integer >= 0
982                  && cl_serverextension_download.integer
983                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
984                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
985                 {
986                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
987                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
988                         return;
989                 }
990         }
991
992         if (cl.loadmodel_current < cl.loadmodel_total)
993         {
994                 // loading models
995
996                 // parse the Q3 shader files
997                 if (cl.loadmodel_current < 2)
998                         Mod_LoadQ3Shaders();
999
1000                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1001                 {
1002                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1003                                 continue;
1004                         if (cls.signon < SIGNONS)
1005                                 CL_KeepaliveMessage(true);
1006                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1007                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1008                         {
1009                                 // we now have the worldmodel so we can set up the game world
1010                                 CL_SetupWorldModel();
1011                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1012                                 {
1013                                         cl.loadfinished = true;
1014                                         // now issue the spawn to move on to signon 2 like normal
1015                                         if (cls.netcon)
1016                                                 Cmd_ForwardStringToServer("prespawn");
1017                                 }
1018                         }
1019                 }
1020
1021                 // finished loading models
1022         }
1023
1024         if (cl.loadsound_current < cl.loadsound_total)
1025         {
1026                 // loading sounds
1027
1028                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1029                 {
1030                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1031                                 continue;
1032                         if (cls.signon < SIGNONS)
1033                                 CL_KeepaliveMessage(true);
1034                         // Don't lock the sfx here, S_ServerSounds already did that
1035                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1036                 }
1037
1038                 // finished loading sounds
1039         }
1040
1041         // note: the reason these loops skip already-loaded things is that it
1042         // enables this command to be issued during the game if desired
1043
1044         if (cl.downloadmodel_current < cl.loadmodel_total)
1045         {
1046                 // loading models
1047
1048                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1049                 {
1050                         if (aborteddownload)
1051                         {
1052                                 if (cl.downloadmodel_current == 1)
1053                                 {
1054                                         // the worldmodel failed, but we need to set up anyway
1055                                         CL_SetupWorldModel();
1056                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057                                         {
1058                                                 cl.loadfinished = true;
1059                                                 // now issue the spawn to move on to signon 2 like normal
1060                                                 if (cls.netcon)
1061                                                         Cmd_ForwardStringToServer("prespawn");
1062                                         }
1063                                 }
1064                                 aborteddownload = false;
1065                                 continue;
1066                         }
1067                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1068                                 continue;
1069                         if (cls.signon < SIGNONS)
1070                                 CL_KeepaliveMessage(true);
1071                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1072                         {
1073                                 if (cl.downloadmodel_current == 1)
1074                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1075                                 else
1076                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1077                                 // regarding the * check: don't try to download submodels
1078                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1079                                 {
1080                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1081                                         // we'll try loading again when the download finishes
1082                                         return;
1083                                 }
1084                         }
1085                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1086                         if (cl.downloadmodel_current == 1)
1087                         {
1088                                 // we now have the worldmodel so we can set up the game world
1089                                 CL_SetupWorldModel();
1090                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1091                                 {
1092                                         cl.loadfinished = true;
1093                                         // now issue the spawn to move on to signon 2 like normal
1094                                         if (cls.netcon)
1095                                                 Cmd_ForwardStringToServer("prespawn");
1096                                 }
1097                         }
1098                 }
1099
1100                 // finished loading models
1101         }
1102
1103         if (cl.downloadsound_current < cl.loadsound_total)
1104         {
1105                 // loading sounds
1106
1107                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1108                 {
1109                         char soundname[MAX_QPATH];
1110                         if (aborteddownload)
1111                         {
1112                                 aborteddownload = false;
1113                                 continue;
1114                         }
1115                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1116                                 continue;
1117                         if (cls.signon < SIGNONS)
1118                                 CL_KeepaliveMessage(true);
1119                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1120                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1121                         {
1122                                 Con_Printf("Sound %s not found\n", soundname);
1123                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1124                                 {
1125                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1126                                         // we'll try loading again when the download finishes
1127                                         return;
1128                                 }
1129                         }
1130                         // Don't lock the sfx here, S_ServerSounds already did that
1131                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1132                 }
1133
1134                 // finished loading sounds
1135         }
1136
1137         if (!cl.loadfinished)
1138         {
1139                 cl.loadfinished = true;
1140
1141                 // check memory integrity
1142                 Mem_CheckSentinelsGlobal();
1143
1144                 // now issue the spawn to move on to signon 2 like normal
1145                 if (cls.netcon)
1146                         Cmd_ForwardStringToServer("prespawn");
1147         }
1148 }
1149
1150 void CL_BeginDownloads_f(void)
1151 {
1152         // prevent cl_begindownloads from being issued multiple times in one match
1153         // to prevent accidentally cancelled downloads
1154         if(cl.loadbegun)
1155                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1156         else
1157                 CL_BeginDownloads(false);
1158 }
1159
1160 void CL_StopDownload(int size, int crc)
1161 {
1162         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1163         {
1164                 int existingcrc;
1165                 size_t existingsize;
1166                 const char *extension;
1167
1168                 // finished file
1169                 // save to disk only if we don't already have it
1170                 // (this is mainly for playing back demos)
1171                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1172                 if (existingsize)
1173                 {
1174                         if ((int)existingsize != size || existingcrc != crc)
1175                         {
1176                                 // we have a mismatching file, pick another name for it
1177                                 char name[MAX_QPATH*2];
1178                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1179                                 if (!FS_FileExists(name))
1180                                 {
1181                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1182                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1183                                 }
1184                         }
1185                 }
1186                 else
1187                 {
1188                         // we either don't have it or have a mismatching file...
1189                         // so it's time to accept the file
1190                         // but if we already have a mismatching file we need to rename
1191                         // this new one, and if we already have this file in renamed form,
1192                         // we do nothing
1193                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1194                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1195                         extension = FS_FileExtension(cls.qw_downloadname);
1196                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1197                                 FS_Rescan();
1198                 }
1199         }
1200         else if (cls.qw_downloadmemory && size)
1201         {
1202                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1203                 CL_BeginDownloads(true);
1204         }
1205
1206         if (cls.qw_downloadmemory)
1207                 Mem_Free(cls.qw_downloadmemory);
1208         cls.qw_downloadmemory = NULL;
1209         cls.qw_downloadname[0] = 0;
1210         cls.qw_downloadmemorymaxsize = 0;
1211         cls.qw_downloadmemorycursize = 0;
1212         cls.qw_downloadpercent = 0;
1213 }
1214
1215 void CL_ParseDownload(void)
1216 {
1217         int i, start, size;
1218         unsigned char data[65536];
1219         start = MSG_ReadLong();
1220         size = (unsigned short)MSG_ReadShort();
1221
1222         // record the start/size information to ack in the next input packet
1223         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1224         {
1225                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1226                 {
1227                         cls.dp_downloadack[i].start = start;
1228                         cls.dp_downloadack[i].size = size;
1229                         break;
1230                 }
1231         }
1232
1233         MSG_ReadBytes(size, data);
1234
1235         if (!cls.qw_downloadname[0])
1236         {
1237                 if (size > 0)
1238                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1239                 return;
1240         }
1241
1242         if (start + size > cls.qw_downloadmemorymaxsize)
1243                 Host_Error("corrupt download message\n");
1244
1245         // only advance cursize if the data is at the expected position
1246         // (gaps are unacceptable)
1247         memcpy(cls.qw_downloadmemory + start, data, size);
1248         cls.qw_downloadmemorycursize = start + size;
1249         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1250         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1251         cls.qw_downloadspeedcount += size;
1252 }
1253
1254 void CL_DownloadBegin_f(void)
1255 {
1256         int size = atoi(Cmd_Argv(1));
1257
1258         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1259         {
1260                 Con_Printf("cl_downloadbegin: received bogus information\n");
1261                 CL_StopDownload(0, 0);
1262                 return;
1263         }
1264
1265         if (cls.qw_downloadname[0])
1266                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1267
1268         CL_StopDownload(0, 0);
1269
1270         // we're really beginning a download now, so initialize stuff
1271         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1272         cls.qw_downloadmemorymaxsize = size;
1273         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1274         cls.qw_downloadnumber++;
1275
1276         Cmd_ForwardStringToServer("sv_startdownload");
1277 }
1278
1279 void CL_StopDownload_f(void)
1280 {
1281         if (cls.qw_downloadname[0])
1282         {
1283                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1284                 CL_StopDownload(0, 0);
1285         }
1286         CL_BeginDownloads(true);
1287 }
1288
1289 void CL_DownloadFinished_f(void)
1290 {
1291         if (Cmd_Argc() < 3)
1292         {
1293                 Con_Printf("Malformed cl_downloadfinished command\n");
1294                 return;
1295         }
1296         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1297         CL_BeginDownloads(false);
1298 }
1299
1300 static void CL_SendPlayerInfo(void)
1301 {
1302         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1304
1305         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1307
1308         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1310
1311         if (cl_pmodel.integer)
1312         {
1313                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1315         }
1316         if (*cl_playermodel.string)
1317         {
1318                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1319                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1320         }
1321         if (*cl_playerskin.string)
1322         {
1323                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1325         }
1326 }
1327
1328 /*
1329 =====================
1330 CL_SignonReply
1331
1332 An svc_signonnum has been received, perform a client side setup
1333 =====================
1334 */
1335 static void CL_SignonReply (void)
1336 {
1337         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1338
1339         switch (cls.signon)
1340         {
1341         case 1:
1342                 if (cls.netcon)
1343                 {
1344                         // send player info before we begin downloads
1345                         // (so that the server can see the player name while downloading)
1346                         CL_SendPlayerInfo();
1347
1348                         // execute cl_begindownloads next frame
1349                         // (after any commands added by svc_stufftext have been executed)
1350                         // when done with downloads the "prespawn" will be sent
1351                         Cbuf_AddText("\ncl_begindownloads\n");
1352
1353                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1355                 }
1356                 else // playing a demo...  make sure loading occurs as soon as possible
1357                         CL_BeginDownloads(false);
1358                 break;
1359
1360         case 2:
1361                 if (cls.netcon)
1362                 {
1363                         // LordHavoc: quake sent the player info here but due to downloads
1364                         // it is sent earlier instead
1365                         // CL_SendPlayerInfo();
1366
1367                         // LordHavoc: changed to begin a loading stage and issue this when done
1368                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1369                         MSG_WriteString (&cls.netcon->message, "spawn");
1370                 }
1371                 break;
1372
1373         case 3:
1374                 if (cls.netcon)
1375                 {
1376                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1377                         MSG_WriteString (&cls.netcon->message, "begin");
1378                 }
1379                 break;
1380
1381         case 4:
1382                 Con_ClearNotify();
1383                 if (COM_CheckParm("-profilegameonly"))
1384                         Sys_AllowProfiling(true);
1385                 break;
1386         }
1387 }
1388
1389 /*
1390 ==================
1391 CL_ParseServerInfo
1392 ==================
1393 */
1394 void CL_ParseServerInfo (void)
1395 {
1396         char *str;
1397         int i;
1398         protocolversion_t protocol;
1399         int nummodels, numsounds;
1400
1401         Con_DPrint("Serverinfo packet received.\n");
1402
1403         // if server is active, we already began a loading plaque
1404         if (!sv.active)
1405         {
1406                 SCR_BeginLoadingPlaque();
1407                 S_StopAllSounds();
1408         }
1409
1410         // check memory integrity
1411         Mem_CheckSentinelsGlobal();
1412
1413         // clear cl_serverextension cvars
1414         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1415
1416 //
1417 // wipe the client_state_t struct
1418 //
1419         CL_ClearState ();
1420
1421 // parse protocol version number
1422         i = MSG_ReadLong ();
1423         protocol = Protocol_EnumForNumber(i);
1424         if (protocol == PROTOCOL_UNKNOWN)
1425         {
1426                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1427                 return;
1428         }
1429         // hack for unmarked Nehahra movie demos which had a custom protocol
1430         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1431                 protocol = PROTOCOL_NEHAHRAMOVIE;
1432         cls.protocol = protocol;
1433         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1434
1435         cl.num_entities = 1;
1436
1437         if (protocol == PROTOCOL_QUAKEWORLD)
1438         {
1439                 char gamedir[1][MAX_QPATH];
1440
1441                 cl.qw_servercount = MSG_ReadLong();
1442
1443                 str = MSG_ReadString();
1444                 Con_Printf("server gamedir is %s\n", str);
1445                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1446
1447                 // change gamedir if needed
1448                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1449                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1450
1451                 cl.gametype = GAME_DEATHMATCH;
1452                 cl.maxclients = 32;
1453
1454                 // parse player number
1455                 i = MSG_ReadByte();
1456                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1457                 //cl.qw_spectator = (i & 128) != 0;
1458                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1459                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1460
1461                 // get the full level name
1462                 str = MSG_ReadString ();
1463                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1464
1465                 // get the movevars that are defined in the qw protocol
1466                 cl.movevars_gravity            = MSG_ReadFloat();
1467                 cl.movevars_stopspeed          = MSG_ReadFloat();
1468                 cl.movevars_maxspeed           = MSG_ReadFloat();
1469                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1470                 cl.movevars_accelerate         = MSG_ReadFloat();
1471                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1472                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1473                 cl.movevars_friction           = MSG_ReadFloat();
1474                 cl.movevars_waterfriction      = MSG_ReadFloat();
1475                 cl.movevars_entgravity         = MSG_ReadFloat();
1476
1477                 // other movevars not in the protocol...
1478                 cl.movevars_wallfriction = 0;
1479                 cl.movevars_timescale = 1;
1480                 cl.movevars_jumpvelocity = 270;
1481                 cl.movevars_edgefriction = 2;
1482                 cl.movevars_maxairspeed = 30;
1483                 cl.movevars_stepheight = 18;
1484                 cl.movevars_airaccel_qw = 1;
1485                 cl.movevars_airaccel_sideways_friction = 0;
1486
1487                 // seperate the printfs so the server message can have a color
1488                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1489
1490                 // check memory integrity
1491                 Mem_CheckSentinelsGlobal();
1492
1493                 if (cls.netcon)
1494                 {
1495                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1496                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1497                 }
1498
1499                 cl.loadbegun = false;
1500                 cl.loadfinished = false;
1501
1502                 cls.state = ca_connected;
1503                 cls.signon = 1;
1504
1505                 // note: on QW protocol we can't set up the gameworld until after
1506                 // downloads finish...
1507                 // (we don't even know the name of the map yet)
1508         }
1509         else
1510         {
1511         // parse maxclients
1512                 cl.maxclients = MSG_ReadByte ();
1513                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1514                 {
1515                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1516                         return;
1517                 }
1518                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1519
1520         // parse gametype
1521                 cl.gametype = MSG_ReadByte ();
1522
1523         // parse signon message
1524                 str = MSG_ReadString ();
1525                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1526
1527         // seperate the printfs so the server message can have a color
1528                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1529                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1530
1531                 // check memory integrity
1532                 Mem_CheckSentinelsGlobal();
1533
1534                 // parse model precache list
1535                 for (nummodels=1 ; ; nummodels++)
1536                 {
1537                         str = MSG_ReadString();
1538                         if (!str[0])
1539                                 break;
1540                         if (nummodels==MAX_MODELS)
1541                                 Host_Error ("Server sent too many model precaches");
1542                         if (strlen(str) >= MAX_QPATH)
1543                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1544                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1545                 }
1546                 // parse sound precache list
1547                 for (numsounds=1 ; ; numsounds++)
1548                 {
1549                         str = MSG_ReadString();
1550                         if (!str[0])
1551                                 break;
1552                         if (numsounds==MAX_SOUNDS)
1553                                 Host_Error("Server sent too many sound precaches");
1554                         if (strlen(str) >= MAX_QPATH)
1555                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1556                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1557                 }
1558
1559                 // touch all of the precached models that are still loaded so we can free
1560                 // anything that isn't needed
1561                 if (!sv.active)
1562                         Mod_ClearUsed();
1563                 for (i = 1;i < nummodels;i++)
1564                         Mod_FindName(cl.model_name[i]);
1565                 // precache any models used by the client (this also marks them used)
1566                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1567                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1568                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1569                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1570                 Mod_PurgeUnused();
1571
1572                 // do the same for sounds
1573                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1574                 S_ServerSounds (cl.sound_name, numsounds);
1575
1576                 // precache any sounds used by the client
1577                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1578                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1579                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1580                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1581                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1582                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1583                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1584
1585                 // now we try to load everything that is new
1586                 cl.loadmodel_current = 1;
1587                 cl.downloadmodel_current = 1;
1588                 cl.loadmodel_total = nummodels;
1589                 cl.loadsound_current = 1;
1590                 cl.downloadsound_current = 1;
1591                 cl.loadsound_total = numsounds;
1592                 cl.downloadcsqc = true;
1593                 cl.loadbegun = false;
1594                 cl.loadfinished = false;
1595                 cl.loadcsqc = true;
1596         }
1597
1598         // check memory integrity
1599         Mem_CheckSentinelsGlobal();
1600
1601 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1602         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1603         {
1604                 char demofile[MAX_OSPATH];
1605                 char levelname[MAX_QPATH];
1606
1607                 if (cls.demorecording)
1608                 {
1609                         // finish the previous level's demo file
1610                         CL_Stop_f();
1611                 }
1612
1613                 // start a new demo file
1614                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1615                 if (strrchr(levelname, '.'))
1616                         *(strrchr(levelname, '.')) = 0;
1617                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1618
1619                 Con_Printf ("Auto-recording to %s.\n", demofile);
1620
1621                 cls.demofile = FS_Open (demofile, "wb", false, false);
1622                 if (cls.demofile)
1623                 {
1624                         cls.forcetrack = -1;
1625                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1626                         cls.demorecording = true;
1627                 }
1628                 else
1629                         Con_Print ("ERROR: couldn't open.\n");
1630         }
1631 }
1632
1633 void CL_ValidateState(entity_state_t *s)
1634 {
1635         model_t *model;
1636
1637         if (!s->active)
1638                 return;
1639
1640         if (s->modelindex >= MAX_MODELS)
1641                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1642
1643         // these warnings are only warnings, no corrections are made to the state
1644         // because states are often copied for decoding, which otherwise would
1645         // propogate some of the corrections accidentally
1646         // (this used to happen, sometimes affecting skin and frame)
1647
1648         // colormap is client index + 1
1649         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1650                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1651
1652         model = cl.model_precache[s->modelindex];
1653         if (model && model->type && s->frame >= model->numframes)
1654                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1655         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1656                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1657 }
1658
1659 void CL_MoveLerpEntityStates(entity_t *ent)
1660 {
1661         float odelta[3], adelta[3];
1662         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1663         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1664         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1665         {
1666                 // reset all persistent stuff if this is a new entity
1667                 ent->persistent.lerpdeltatime = 0;
1668                 ent->persistent.lerpstarttime = cl.mtime[1];
1669                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1670                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1671                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1672                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1673                 // reset animation interpolation as well
1674                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1675                 ent->render.frame1time = ent->render.frame2time = cl.time;
1676                 ent->render.framelerp = 1;
1677                 // reset various persistent stuff
1678                 ent->persistent.muzzleflash = 0;
1679                 ent->persistent.trail_allowed = false;
1680         }
1681         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1682         {
1683                 // don't interpolate the move
1684                 // (the fixangle[] check detects teleports, but not constant fixangles
1685                 //  such as when spectating)
1686                 ent->persistent.lerpdeltatime = 0;
1687                 ent->persistent.lerpstarttime = cl.mtime[1];
1688                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1689                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1690                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1691                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1692                 ent->persistent.trail_allowed = false;
1693         }
1694         else if (ent->state_current.flags & RENDER_STEP)
1695         {
1696                 // monster interpolation
1697                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1698                 {
1699                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1700                         ent->persistent.lerpstarttime = cl.mtime[1];
1701                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1702                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1703                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1704                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1705                 }
1706         }
1707         else
1708         {
1709                 // not a monster
1710                 ent->persistent.lerpstarttime = ent->state_previous.time;
1711                 // no lerp if it's singleplayer
1712                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1713                         ent->persistent.lerpdeltatime = 0;
1714                 else
1715                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1716                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1717                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1718                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1719                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1720         }
1721         // trigger muzzleflash effect if necessary
1722         if (ent->state_current.effects & EF_MUZZLEFLASH)
1723                 ent->persistent.muzzleflash = 1;
1724 }
1725
1726 /*
1727 ==================
1728 CL_ParseBaseline
1729 ==================
1730 */
1731 void CL_ParseBaseline (entity_t *ent, int large)
1732 {
1733         int i;
1734
1735         ent->state_baseline = defaultstate;
1736         // FIXME: set ent->state_baseline.number?
1737         ent->state_baseline.active = true;
1738         if (large)
1739         {
1740                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1741                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1742         }
1743         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1744         {
1745                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1746                 ent->state_baseline.frame = MSG_ReadByte ();
1747         }
1748         else
1749         {
1750                 ent->state_baseline.modelindex = MSG_ReadByte ();
1751                 ent->state_baseline.frame = MSG_ReadByte ();
1752         }
1753         ent->state_baseline.colormap = MSG_ReadByte();
1754         ent->state_baseline.skin = MSG_ReadByte();
1755         for (i = 0;i < 3;i++)
1756         {
1757                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1758                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1759         }
1760         ent->state_previous = ent->state_current = ent->state_baseline;
1761 }
1762
1763
1764 /*
1765 ==================
1766 CL_ParseClientdata
1767
1768 Server information pertaining to this client only
1769 ==================
1770 */
1771 void CL_ParseClientdata (void)
1772 {
1773         int i, bits;
1774
1775         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1776         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1777         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1778         cl.mviewzoom[1] = cl.mviewzoom[0];
1779
1780         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1781         {
1782                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1783                 cl.stats[STAT_ITEMS] = 0;
1784                 cl.stats[STAT_VIEWZOOM] = 255;
1785         }
1786         cl.idealpitch = 0;
1787         cl.mpunchangle[0][0] = 0;
1788         cl.mpunchangle[0][1] = 0;
1789         cl.mpunchangle[0][2] = 0;
1790         cl.mpunchvector[0][0] = 0;
1791         cl.mpunchvector[0][1] = 0;
1792         cl.mpunchvector[0][2] = 0;
1793         cl.mvelocity[0][0] = 0;
1794         cl.mvelocity[0][1] = 0;
1795         cl.mvelocity[0][2] = 0;
1796         cl.mviewzoom[0] = 1;
1797
1798         bits = (unsigned short) MSG_ReadShort ();
1799         if (bits & SU_EXTEND1)
1800                 bits |= (MSG_ReadByte() << 16);
1801         if (bits & SU_EXTEND2)
1802                 bits |= (MSG_ReadByte() << 24);
1803
1804         if (bits & SU_VIEWHEIGHT)
1805                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1806
1807         if (bits & SU_IDEALPITCH)
1808                 cl.idealpitch = MSG_ReadChar ();
1809
1810         for (i = 0;i < 3;i++)
1811         {
1812                 if (bits & (SU_PUNCH1<<i) )
1813                 {
1814                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1815                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1816                         else
1817                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1818                 }
1819                 if (bits & (SU_PUNCHVEC1<<i))
1820                 {
1821                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1822                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1823                         else
1824                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1825                 }
1826                 if (bits & (SU_VELOCITY1<<i) )
1827                 {
1828                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1829                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1830                         else
1831                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1832                 }
1833         }
1834
1835         // LordHavoc: hipnotic demos don't have this bit set but should
1836         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1837                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1838
1839         cl.onground = (bits & SU_ONGROUND) != 0;
1840         cl.inwater = (bits & SU_INWATER) != 0;
1841
1842         if (cls.protocol == PROTOCOL_DARKPLACES5)
1843         {
1844                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1845                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1846                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1847                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1848                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1849                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1850                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1851                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1852                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1853                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1854         }
1855         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1856         {
1857                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1858                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1859                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1860                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1861                 else
1862                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1863                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1864                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1865                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1866                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1867                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1868                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1869                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1870                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1871                 else
1872                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1873         }
1874
1875         if (bits & SU_VIEWZOOM)
1876         {
1877                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1878                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1879                 else
1880                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1881         }
1882
1883         // viewzoom interpolation
1884         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1885 }
1886
1887 /*
1888 =====================
1889 CL_ParseStatic
1890 =====================
1891 */
1892 void CL_ParseStatic (int large)
1893 {
1894         entity_t *ent;
1895
1896         if (cl.num_static_entities >= cl.max_static_entities)
1897                 Host_Error ("Too many static entities");
1898         ent = &cl.static_entities[cl.num_static_entities++];
1899         CL_ParseBaseline (ent, large);
1900
1901         if (ent->state_baseline.modelindex == 0)
1902         {
1903                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1904                 cl.num_static_entities--;
1905                 // This is definitely a cheesy way to conserve resources...
1906                 return;
1907         }
1908
1909 // copy it to the current state
1910         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1911         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1912         ent->render.framelerp = 0;
1913         // make torchs play out of sync
1914         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1915         ent->render.colormap = -1; // no special coloring
1916         ent->render.skinnum = ent->state_baseline.skin;
1917         ent->render.effects = ent->state_baseline.effects;
1918         ent->render.alpha = 1;
1919
1920         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1921         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1922
1923         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1924         CL_UpdateRenderEntity(&ent->render);
1925 }
1926
1927 /*
1928 ===================
1929 CL_ParseStaticSound
1930 ===================
1931 */
1932 void CL_ParseStaticSound (int large)
1933 {
1934         vec3_t          org;
1935         int                     sound_num, vol, atten;
1936
1937         MSG_ReadVector(org, cls.protocol);
1938         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1939                 sound_num = (unsigned short) MSG_ReadShort ();
1940         else
1941                 sound_num = MSG_ReadByte ();
1942         vol = MSG_ReadByte ();
1943         atten = MSG_ReadByte ();
1944
1945         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1946 }
1947
1948 void CL_ParseEffect (void)
1949 {
1950         vec3_t          org;
1951         int                     modelindex, startframe, framecount, framerate;
1952
1953         MSG_ReadVector(org, cls.protocol);
1954         modelindex = MSG_ReadByte ();
1955         startframe = MSG_ReadByte ();
1956         framecount = MSG_ReadByte ();
1957         framerate = MSG_ReadByte ();
1958
1959         CL_Effect(org, modelindex, startframe, framecount, framerate);
1960 }
1961
1962 void CL_ParseEffect2 (void)
1963 {
1964         vec3_t          org;
1965         int                     modelindex, startframe, framecount, framerate;
1966
1967         MSG_ReadVector(org, cls.protocol);
1968         modelindex = (unsigned short) MSG_ReadShort ();
1969         startframe = (unsigned short) MSG_ReadShort ();
1970         framecount = MSG_ReadByte ();
1971         framerate = MSG_ReadByte ();
1972
1973         CL_Effect(org, modelindex, startframe, framecount, framerate);
1974 }
1975
1976 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1977 {
1978         int i;
1979         beam_t *b = NULL;
1980
1981         if (ent >= MAX_EDICTS)
1982         {
1983                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1984                 ent = 0;
1985         }
1986
1987         if (ent >= cl.max_entities)
1988                 CL_ExpandEntities(ent);
1989
1990         // override any beam with the same entity
1991         i = cl.max_beams;
1992         if (ent)
1993                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1994                         if (b->entity == ent)
1995                                 break;
1996         // if the entity was not found then just replace an unused beam
1997         if (i == cl.max_beams)
1998                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1999                         if (!b->model)
2000                                 break;
2001         if (i < cl.max_beams)
2002         {
2003                 cl.num_beams = max(cl.num_beams, i + 1);
2004                 b->entity = ent;
2005                 b->lightning = lightning;
2006                 b->model = m;
2007                 b->endtime = cl.mtime[0] + 0.2;
2008                 VectorCopy (start, b->start);
2009                 VectorCopy (end, b->end);
2010         }
2011         else
2012                 Con_Print("beam list overflow!\n");
2013 }
2014
2015 void CL_ParseBeam (model_t *m, int lightning)
2016 {
2017         int ent;
2018         vec3_t start, end;
2019
2020         ent = (unsigned short) MSG_ReadShort ();
2021         MSG_ReadVector(start, cls.protocol);
2022         MSG_ReadVector(end, cls.protocol);
2023
2024         if (ent >= MAX_EDICTS)
2025         {
2026                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2027                 ent = 0;
2028         }
2029
2030         CL_NewBeam(ent, start, end, m, lightning);
2031 }
2032
2033 void CL_ParseTempEntity(void)
2034 {
2035         int type;
2036         vec3_t pos, pos2;
2037         vec3_t vel1, vel2;
2038         vec3_t dir;
2039         vec3_t color;
2040         int rnd;
2041         int colorStart, colorLength, count;
2042         float velspeed, radius;
2043         unsigned char *tempcolor;
2044         matrix4x4_t tempmatrix;
2045
2046         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2047         {
2048                 type = MSG_ReadByte();
2049                 switch (type)
2050                 {
2051                 case QW_TE_WIZSPIKE:
2052                         // spike hitting wall
2053                         MSG_ReadVector(pos, cls.protocol);
2054                         CL_FindNonSolidLocation(pos, pos, 4);
2055                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2056                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2057                         break;
2058
2059                 case QW_TE_KNIGHTSPIKE:
2060                         // spike hitting wall
2061                         MSG_ReadVector(pos, cls.protocol);
2062                         CL_FindNonSolidLocation(pos, pos, 4);
2063                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2064                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2065                         break;
2066
2067                 case QW_TE_SPIKE:
2068                         // spike hitting wall
2069                         MSG_ReadVector(pos, cls.protocol);
2070                         CL_FindNonSolidLocation(pos, pos, 4);
2071                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2072                         if (rand() % 5)
2073                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2074                         else
2075                         {
2076                                 rnd = rand() & 3;
2077                                 if (rnd == 1)
2078                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2079                                 else if (rnd == 2)
2080                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2081                                 else
2082                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2083                         }
2084                         break;
2085                 case QW_TE_SUPERSPIKE:
2086                         // super spike hitting wall
2087                         MSG_ReadVector(pos, cls.protocol);
2088                         CL_FindNonSolidLocation(pos, pos, 4);
2089                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2090                         if (rand() % 5)
2091                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2092                         else
2093                         {
2094                                 rnd = rand() & 3;
2095                                 if (rnd == 1)
2096                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2097                                 else if (rnd == 2)
2098                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2099                                 else
2100                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2101                         }
2102                         break;
2103
2104                 case QW_TE_EXPLOSION:
2105                         // rocket explosion
2106                         MSG_ReadVector(pos, cls.protocol);
2107                         CL_FindNonSolidLocation(pos, pos, 10);
2108                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2109                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2110                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2111                         break;
2112
2113                 case QW_TE_TAREXPLOSION:
2114                         // tarbaby explosion
2115                         MSG_ReadVector(pos, cls.protocol);
2116                         CL_FindNonSolidLocation(pos, pos, 10);
2117                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2118                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2119                         break;
2120
2121                 case QW_TE_LIGHTNING1:
2122                         // lightning bolts
2123                         CL_ParseBeam(cl.model_bolt, true);
2124                         break;
2125
2126                 case QW_TE_LIGHTNING2:
2127                         // lightning bolts
2128                         CL_ParseBeam(cl.model_bolt2, true);
2129                         break;
2130
2131                 case QW_TE_LIGHTNING3:
2132                         // lightning bolts
2133                         CL_ParseBeam(cl.model_bolt3, false);
2134                         break;
2135
2136                 case QW_TE_LAVASPLASH:
2137                         MSG_ReadVector(pos, cls.protocol);
2138                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2139                         break;
2140
2141                 case QW_TE_TELEPORT:
2142                         MSG_ReadVector(pos, cls.protocol);
2143                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2144                         break;
2145
2146                 case QW_TE_GUNSHOT:
2147                         // bullet hitting wall
2148                         radius = MSG_ReadByte();
2149                         MSG_ReadVector(pos, cls.protocol);
2150                         CL_FindNonSolidLocation(pos, pos, 4);
2151                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2152                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2153                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2154                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2155                         {
2156                                 if (rand() % 5)
2157                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2158                                 else
2159                                 {
2160                                         rnd = rand() & 3;
2161                                         if (rnd == 1)
2162                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2163                                         else if (rnd == 2)
2164                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2165                                         else
2166                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2167                                 }
2168                         }
2169                         break;
2170
2171                 case QW_TE_BLOOD:
2172                         count = MSG_ReadByte();
2173                         MSG_ReadVector(pos, cls.protocol);
2174                         CL_FindNonSolidLocation(pos, pos, 4);
2175                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2176                         break;
2177
2178                 case QW_TE_LIGHTNINGBLOOD:
2179                         MSG_ReadVector(pos, cls.protocol);
2180                         CL_FindNonSolidLocation(pos, pos, 4);
2181                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2182                         break;
2183
2184                 default:
2185                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2186                 }
2187         }
2188         else
2189         {
2190                 type = MSG_ReadByte();
2191                 switch (type)
2192                 {
2193                 case TE_WIZSPIKE:
2194                         // spike hitting wall
2195                         MSG_ReadVector(pos, cls.protocol);
2196                         CL_FindNonSolidLocation(pos, pos, 4);
2197                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2198                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2199                         break;
2200
2201                 case TE_KNIGHTSPIKE:
2202                         // spike hitting wall
2203                         MSG_ReadVector(pos, cls.protocol);
2204                         CL_FindNonSolidLocation(pos, pos, 4);
2205                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2206                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2207                         break;
2208
2209                 case TE_SPIKE:
2210                         // spike hitting wall
2211                         MSG_ReadVector(pos, cls.protocol);
2212                         CL_FindNonSolidLocation(pos, pos, 4);
2213                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2214                         if (rand() % 5)
2215                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2216                         else
2217                         {
2218                                 rnd = rand() & 3;
2219                                 if (rnd == 1)
2220                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2221                                 else if (rnd == 2)
2222                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2223                                 else
2224                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2225                         }
2226                         break;
2227                 case TE_SPIKEQUAD:
2228                         // quad spike hitting wall
2229                         MSG_ReadVector(pos, cls.protocol);
2230                         CL_FindNonSolidLocation(pos, pos, 4);
2231                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2232                         if (rand() % 5)
2233                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2234                         else
2235                         {
2236                                 rnd = rand() & 3;
2237                                 if (rnd == 1)
2238                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2239                                 else if (rnd == 2)
2240                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2241                                 else
2242                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2243                         }
2244                         break;
2245                 case TE_SUPERSPIKE:
2246                         // super spike hitting wall
2247                         MSG_ReadVector(pos, cls.protocol);
2248                         CL_FindNonSolidLocation(pos, pos, 4);
2249                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2250                         if (rand() % 5)
2251                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2252                         else
2253                         {
2254                                 rnd = rand() & 3;
2255                                 if (rnd == 1)
2256                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2257                                 else if (rnd == 2)
2258                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2259                                 else
2260                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2261                         }
2262                         break;
2263                 case TE_SUPERSPIKEQUAD:
2264                         // quad super spike hitting wall
2265                         MSG_ReadVector(pos, cls.protocol);
2266                         CL_FindNonSolidLocation(pos, pos, 4);
2267                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2268                         if (rand() % 5)
2269                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2270                         else
2271                         {
2272                                 rnd = rand() & 3;
2273                                 if (rnd == 1)
2274                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2275                                 else if (rnd == 2)
2276                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2277                                 else
2278                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2279                         }
2280                         break;
2281                         // LordHavoc: added for improved blood splatters
2282                 case TE_BLOOD:
2283                         // blood puff
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         dir[0] = MSG_ReadChar();
2287                         dir[1] = MSG_ReadChar();
2288                         dir[2] = MSG_ReadChar();
2289                         count = MSG_ReadByte();
2290                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2291                         break;
2292                 case TE_SPARK:
2293                         // spark shower
2294                         MSG_ReadVector(pos, cls.protocol);
2295                         CL_FindNonSolidLocation(pos, pos, 4);
2296                         dir[0] = MSG_ReadChar();
2297                         dir[1] = MSG_ReadChar();
2298                         dir[2] = MSG_ReadChar();
2299                         count = MSG_ReadByte();
2300                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2301                         break;
2302                 case TE_PLASMABURN:
2303                         MSG_ReadVector(pos, cls.protocol);
2304                         CL_FindNonSolidLocation(pos, pos, 4);
2305                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2306                         break;
2307                         // LordHavoc: added for improved gore
2308                 case TE_BLOODSHOWER:
2309                         // vaporized body
2310                         MSG_ReadVector(pos, cls.protocol); // mins
2311                         MSG_ReadVector(pos2, cls.protocol); // maxs
2312                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2313                         count = (unsigned short) MSG_ReadShort(); // number of particles
2314                         vel1[0] = -velspeed;
2315                         vel1[1] = -velspeed;
2316                         vel1[2] = -velspeed;
2317                         vel2[0] = velspeed;
2318                         vel2[1] = velspeed;
2319                         vel2[2] = velspeed;
2320                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2321                         break;
2322
2323                 case TE_PARTICLECUBE:
2324                         // general purpose particle effect
2325                         MSG_ReadVector(pos, cls.protocol); // mins
2326                         MSG_ReadVector(pos2, cls.protocol); // maxs
2327                         MSG_ReadVector(dir, cls.protocol); // dir
2328                         count = (unsigned short) MSG_ReadShort(); // number of particles
2329                         colorStart = MSG_ReadByte(); // color
2330                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2331                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2332                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2333                         break;
2334
2335                 case TE_PARTICLERAIN:
2336                         // general purpose particle effect
2337                         MSG_ReadVector(pos, cls.protocol); // mins
2338                         MSG_ReadVector(pos2, cls.protocol); // maxs
2339                         MSG_ReadVector(dir, cls.protocol); // dir
2340                         count = (unsigned short) MSG_ReadShort(); // number of particles
2341                         colorStart = MSG_ReadByte(); // color
2342                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2343                         break;
2344
2345                 case TE_PARTICLESNOW:
2346                         // general purpose particle effect
2347                         MSG_ReadVector(pos, cls.protocol); // mins
2348                         MSG_ReadVector(pos2, cls.protocol); // maxs
2349                         MSG_ReadVector(dir, cls.protocol); // dir
2350                         count = (unsigned short) MSG_ReadShort(); // number of particles
2351                         colorStart = MSG_ReadByte(); // color
2352                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2353                         break;
2354
2355                 case TE_GUNSHOT:
2356                         // bullet hitting wall
2357                         MSG_ReadVector(pos, cls.protocol);
2358                         CL_FindNonSolidLocation(pos, pos, 4);
2359                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2360                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2361                         {
2362                                 if (rand() % 5)
2363                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2364                                 else
2365                                 {
2366                                         rnd = rand() & 3;
2367                                         if (rnd == 1)
2368                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2369                                         else if (rnd == 2)
2370                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2371                                         else
2372                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2373                                 }
2374                         }
2375                         break;
2376
2377                 case TE_GUNSHOTQUAD:
2378                         // quad bullet hitting wall
2379                         MSG_ReadVector(pos, cls.protocol);
2380                         CL_FindNonSolidLocation(pos, pos, 4);
2381                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2383                         {
2384                                 if (rand() % 5)
2385                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2386                                 else
2387                                 {
2388                                         rnd = rand() & 3;
2389                                         if (rnd == 1)
2390                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2391                                         else if (rnd == 2)
2392                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2393                                         else
2394                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395                                 }
2396                         }
2397                         break;
2398
2399                 case TE_EXPLOSION:
2400                         // rocket explosion
2401                         MSG_ReadVector(pos, cls.protocol);
2402                         CL_FindNonSolidLocation(pos, pos, 10);
2403                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2404                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2405                         break;
2406
2407                 case TE_EXPLOSIONQUAD:
2408                         // quad rocket explosion
2409                         MSG_ReadVector(pos, cls.protocol);
2410                         CL_FindNonSolidLocation(pos, pos, 10);
2411                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2412                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2413                         break;
2414
2415                 case TE_EXPLOSION3:
2416                         // Nehahra movie colored lighting explosion
2417                         MSG_ReadVector(pos, cls.protocol);
2418                         CL_FindNonSolidLocation(pos, pos, 10);
2419                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2420                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2421                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2422                         CL_ParticleExplosion(pos);
2423                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2424                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2425                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2426                         break;
2427
2428                 case TE_EXPLOSIONRGB:
2429                         // colored lighting explosion
2430                         MSG_ReadVector(pos, cls.protocol);
2431                         CL_FindNonSolidLocation(pos, pos, 10);
2432                         CL_ParticleExplosion(pos);
2433                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2434                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2435                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2436                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2437                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2438                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2439                         break;
2440
2441                 case TE_TAREXPLOSION:
2442                         // tarbaby explosion
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 10);
2445                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2447                         break;
2448
2449                 case TE_SMALLFLASH:
2450                         MSG_ReadVector(pos, cls.protocol);
2451                         CL_FindNonSolidLocation(pos, pos, 10);
2452                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2453                         break;
2454
2455                 case TE_CUSTOMFLASH:
2456                         MSG_ReadVector(pos, cls.protocol);
2457                         CL_FindNonSolidLocation(pos, pos, 4);
2458                         radius = (MSG_ReadByte() + 1) * 8;
2459                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2460                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2461                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2462                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2463                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2464                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2465                         break;
2466
2467                 case TE_FLAMEJET:
2468                         MSG_ReadVector(pos, cls.protocol);
2469                         MSG_ReadVector(dir, cls.protocol);
2470                         count = MSG_ReadByte();
2471                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2472                         break;
2473
2474                 case TE_LIGHTNING1:
2475                         // lightning bolts
2476                         CL_ParseBeam(cl.model_bolt, true);
2477                         break;
2478
2479                 case TE_LIGHTNING2:
2480                         // lightning bolts
2481                         CL_ParseBeam(cl.model_bolt2, true);
2482                         break;
2483
2484                 case TE_LIGHTNING3:
2485                         // lightning bolts
2486                         CL_ParseBeam(cl.model_bolt3, false);
2487                         break;
2488
2489         // PGM 01/21/97
2490                 case TE_BEAM:
2491                         // grappling hook beam
2492                         CL_ParseBeam(cl.model_beam, false);
2493                         break;
2494         // PGM 01/21/97
2495
2496         // LordHavoc: for compatibility with the Nehahra movie...
2497                 case TE_LIGHTNING4NEH:
2498                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2499                         break;
2500
2501                 case TE_LAVASPLASH:
2502                         MSG_ReadVector(pos, cls.protocol);
2503                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504                         break;
2505
2506                 case TE_TELEPORT:
2507                         MSG_ReadVector(pos, cls.protocol);
2508                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2509                         break;
2510
2511                 case TE_EXPLOSION2:
2512                         // color mapped explosion
2513                         MSG_ReadVector(pos, cls.protocol);
2514                         CL_FindNonSolidLocation(pos, pos, 10);
2515                         colorStart = MSG_ReadByte();
2516                         colorLength = MSG_ReadByte();
2517                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2518                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2519                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2520                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2521                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2522                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2523                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2524                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2525                         break;
2526
2527                 case TE_TEI_G3:
2528                         MSG_ReadVector(pos, cls.protocol);
2529                         MSG_ReadVector(pos2, cls.protocol);
2530                         MSG_ReadVector(dir, cls.protocol);
2531                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2532                         break;
2533
2534                 case TE_TEI_SMOKE:
2535                         MSG_ReadVector(pos, cls.protocol);
2536                         MSG_ReadVector(dir, cls.protocol);
2537                         count = MSG_ReadByte();
2538                         CL_FindNonSolidLocation(pos, pos, 4);
2539                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2540                         break;
2541
2542                 case TE_TEI_BIGEXPLOSION:
2543                         MSG_ReadVector(pos, cls.protocol);
2544                         CL_FindNonSolidLocation(pos, pos, 10);
2545                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2546                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2547                         break;
2548
2549                 case TE_TEI_PLASMAHIT:
2550                         MSG_ReadVector(pos, cls.protocol);
2551                         MSG_ReadVector(dir, cls.protocol);
2552                         count = MSG_ReadByte();
2553                         CL_FindNonSolidLocation(pos, pos, 5);
2554                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555                         break;
2556
2557                 default:
2558                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2559                 }
2560         }
2561 }
2562
2563 void CL_ParseTrailParticles(void)
2564 {
2565         int entityindex;
2566         int effectindex;
2567         vec3_t start, end;
2568         entityindex = (unsigned short)MSG_ReadShort();
2569         if (entityindex >= MAX_EDICTS)
2570                 entityindex = 0;
2571         if (entityindex >= cl.max_entities)
2572                 CL_ExpandEntities(entityindex);
2573         effectindex = (unsigned short)MSG_ReadShort();
2574         MSG_ReadVector(start, cls.protocol);
2575         MSG_ReadVector(end, cls.protocol);
2576         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2577 }
2578
2579 void CL_ParsePointParticles(void)
2580 {
2581         int effectindex, count;
2582         vec3_t origin, velocity;
2583         effectindex = (unsigned short)MSG_ReadShort();
2584         MSG_ReadVector(origin, cls.protocol);
2585         MSG_ReadVector(velocity, cls.protocol);
2586         count = (unsigned short)MSG_ReadShort();
2587         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2588 }
2589
2590 void CL_ParsePointParticles1(void)
2591 {
2592         int effectindex;
2593         vec3_t origin;
2594         effectindex = (unsigned short)MSG_ReadShort();
2595         MSG_ReadVector(origin, cls.protocol);
2596         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2597 }
2598
2599 typedef struct cl_iplog_item_s
2600 {
2601         char *address;
2602         char *name;
2603 }
2604 cl_iplog_item_t;
2605
2606 static qboolean cl_iplog_loaded = false;
2607 static int cl_iplog_numitems = 0;
2608 static int cl_iplog_maxitems = 0;
2609 static cl_iplog_item_t *cl_iplog_items;
2610
2611 static void CL_IPLog_Load(void);
2612 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2613 {
2614         int i;
2615         if (!address || !address[0] || !name || !name[0])
2616                 return;
2617         if (!cl_iplog_loaded)
2618                 CL_IPLog_Load();
2619         if (developer.integer >= 100)
2620                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2621         // see if it already exists
2622         if (checkexisting)
2623         {
2624                 for (i = 0;i < cl_iplog_numitems;i++)
2625                 {
2626                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2627                         {
2628                                 if (developer.integer >= 100)
2629                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2630                                 return;
2631                         }
2632                 }
2633         }
2634         // it does not already exist in the iplog, so add it
2635         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2636         {
2637                 cl_iplog_item_t *olditems = cl_iplog_items;
2638                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2639                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2640                 if (olditems)
2641                 {
2642                         if (cl_iplog_numitems)
2643                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2644                         Mem_Free(olditems);
2645                 }
2646         }
2647         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2648         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2649         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2650         // TODO: maybe it would be better to strip weird characters from name when
2651         // copying it here rather than using a straight strcpy?
2652         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2653         cl_iplog_numitems++;
2654         if (addtofile)
2655         {
2656                 // add it to the iplog.txt file
2657                 // TODO: this ought to open the one in the userpath version of the base
2658                 // gamedir, not the current gamedir
2659                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2660                 if (developer.integer >= 100)
2661                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2662         }
2663 }
2664
2665 static void CL_IPLog_Load(void)
2666 {
2667         int i, len, linenumber;
2668         char *text, *textend;
2669         unsigned char *filedata;
2670         fs_offset_t filesize;
2671         char line[MAX_INPUTLINE];
2672         char address[MAX_INPUTLINE];
2673         cl_iplog_loaded = true;
2674         // TODO: this ought to open the one in the userpath version of the base
2675         // gamedir, not the current gamedir
2676         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2677         if (!filedata)
2678                 return;
2679         text = (char *)filedata;
2680         textend = text + filesize;
2681         for (linenumber = 1;text < textend;linenumber++)
2682         {
2683                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2684                         if (len < (int)sizeof(line) - 1)
2685                                 line[len++] = *text;
2686                 line[len] = 0;
2687                 if (text < textend && *text == '\r' && text[1] == '\n')
2688                         text++;
2689                 if (text < textend && *text == '\n')
2690                         text++;
2691                 if (line[0] == '/' && line[1] == '/')
2692                         continue; // skip comments if anyone happens to add them
2693                 for (i = 0;i < len && line[i] > ' ';i++)
2694                         address[i] = line[i];
2695                 address[i] = 0;
2696                 // skip exactly one space character
2697                 i++;
2698                 // address contains the address with termination,
2699                 // line + i contains the name with termination
2700                 if (address[0] && line[i])
2701                         CL_IPLog_Add(address, line + i, false, false);
2702                 else
2703                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2704         }
2705 }
2706
2707 static void CL_IPLog_List_f(void)
2708 {
2709         int i, j;
2710         const char *addressprefix;
2711         if (Cmd_Argc() > 2)
2712         {
2713                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2714                 return;
2715         }
2716         addressprefix = "";
2717         if (Cmd_Argc() >= 2)
2718                 addressprefix = Cmd_Argv(1);
2719         if (!cl_iplog_loaded)
2720                 CL_IPLog_Load();
2721         if (addressprefix && addressprefix[0])
2722                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2723         else
2724                 Con_Printf("Listing all iplog entries\n");
2725         Con_Printf("address         name\n");
2726         for (i = 0;i < cl_iplog_numitems;i++)
2727         {
2728                 if (addressprefix && addressprefix[0])
2729                 {
2730                         for (j = 0;addressprefix[j];j++)
2731                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2732                                         break;
2733                         // if this address does not begin with the addressprefix string
2734                         // simply omit it from the output
2735                         if (addressprefix[j])
2736                                 continue;
2737                 }
2738                 // if name is less than 15 characters, left justify it and pad
2739                 // if name is more than 15 characters, print all of it, not worrying
2740                 // about the fact it will misalign the columns
2741                 if (strlen(cl_iplog_items[i].address) < 15)
2742                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2743                 else
2744                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2745         }
2746 }
2747
2748 // look for anything interesting like player IP addresses or ping reports
2749 qboolean CL_ExaminePrintString(const char *text)
2750 {
2751         int len;
2752         const char *t;
2753         char temp[MAX_INPUTLINE];
2754         if (!strcmp(text, "Client ping times:\n"))
2755         {
2756                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2757                 // hide ping reports in demos
2758                 if (cls.demoplayback)
2759                         cl.parsingtextexpectingpingforscores = 1;
2760                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2761                         ;
2762                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2763                 {
2764                         Con_Printf("ping reply but empty scoreboard?!?\n");
2765                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2766                         cl.parsingtextexpectingpingforscores = 0;
2767                 }
2768                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2769                 return !cl.parsingtextexpectingpingforscores;
2770         }
2771         if (!strncmp(text, "host:    ", 9))
2772         {
2773                 // cl.parsingtextexpectingpingforscores = false; // really?
2774                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2775                 cl.parsingtextplayerindex = 0;
2776                 return true;
2777         }
2778         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2779         {
2780                 // if anything goes wrong, we'll assume this is not a ping report
2781                 qboolean expected = cl.parsingtextexpectingpingforscores;
2782                 cl.parsingtextexpectingpingforscores = 0;
2783                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2784                 t = text;
2785                 while (*t == ' ')
2786                         t++;
2787                 if ((*t >= '0' && *t <= '9') || *t == '-')
2788                 {
2789                         int ping = atoi(t);
2790                         while ((*t >= '0' && *t <= '9') || *t == '-')
2791                                 t++;
2792                         if (*t == ' ')
2793                         {
2794                                 int charindex = 0;
2795                                 t++;
2796                                 if(cl.parsingtextplayerindex < cl.maxclients)
2797                                 {
2798                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2799                                                 ;
2800                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2801                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2802                                         if (t[charindex] == '\n')
2803                                         {
2804                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2805                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2806                                                         ;
2807                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2808                                                 {
2809                                                         // we parsed a valid ping entry, so expect another to follow
2810                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2811                                                         cl.parsingtextexpectingpingforscores = expected;
2812                                                 }
2813                                                 return !expected;
2814                                         }
2815                                 }
2816                                 if (!strncmp(t, "unconnected\n", 12))
2817                                 {
2818                                         // just ignore
2819                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2820                                         cl.parsingtextexpectingpingforscores = expected;
2821                                         return !expected;
2822                                 }
2823                                 else
2824                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2825                         }
2826                 }
2827         }
2828         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2829         {
2830                 if (!strncmp(text, "players: ", 9))
2831                 {
2832                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2833                         cl.parsingtextplayerindex = 0;
2834                         return true;
2835                 }
2836                 else if (!strstr(text, ": "))
2837                 {
2838                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2839                         return true;
2840                 }
2841         }
2842         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2843         {
2844                 // if anything goes wrong, we'll assume this is not a status report
2845                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2846                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2847                 {
2848                         t = text + 1;
2849                         cl.parsingtextplayerindex = atoi(t) - 1;
2850                         while (*t >= '0' && *t <= '9')
2851                                 t++;
2852                         if (*t == ' ')
2853                         {
2854                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2855                                 return true;
2856                         }
2857                         // the player name follows here, along with frags and time
2858                 }
2859         }
2860         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2861         {
2862                 // if anything goes wrong, we'll assume this is not a status report
2863                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2864                 if (text[0] == ' ')
2865                 {
2866                         t = text;
2867                         while (*t == ' ')
2868                                 t++;
2869                         for (len = 0;*t && *t != '\n';t++)
2870                                 if (len < (int)sizeof(temp) - 1)
2871                                         temp[len++] = *t;
2872                         temp[len] = 0;
2873                         // botclient is perfectly valid, but we don't care about bots
2874                         // also don't try to look up the name of an invalid player index
2875                         if (strcmp(temp, "botclient")
2876                          && cl.parsingtextplayerindex >= 0
2877                          && cl.parsingtextplayerindex < cl.maxclients
2878                          && cl.scores[cl.parsingtextplayerindex].name[0])
2879                         {
2880                                 // log the player name and IP address string
2881                                 // (this operates entirely on strings to avoid issues with the
2882                                 //  nature of a network address)
2883                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2884                         }
2885                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2886                         return true;
2887                 }
2888         }
2889         return true;
2890 }
2891
2892 extern cvar_t slowmo;
2893 static void CL_NetworkTimeReceived(double newtime)
2894 {
2895         double timehigh;
2896         cl.mtime[1] = cl.mtime[0];
2897         cl.mtime[0] = newtime;
2898         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2899                 cl.time = cl.mtime[1] = newtime;
2900         else if (cls.demoplayback)
2901         {
2902                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2903                 // due to a large time gap, so treat it as an instant change in time
2904                 // (this can also happen during heavy packet loss in the demo)
2905                 if (cl.time < newtime - 0.1)
2906                         cl.mtime[1] = cl.time = newtime;
2907         }
2908         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2909         {
2910                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2911                 if (developer.integer >= 100 && vid_activewindow)
2912                 {
2913                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2914                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2915                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2916                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2917                 }
2918                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2919                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2920                 if (cl_nettimesyncboundmode.integer == 1)
2921                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2922                 else if (cl_nettimesyncboundmode.integer == 2)
2923                 {
2924                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2925                                 cl.time = cl.mtime[1];
2926                 }
2927                 else if (cl_nettimesyncboundmode.integer == 3)
2928                 {
2929                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2930                                 cl.time = cl.mtime[1];
2931                 }
2932                 else if (cl_nettimesyncboundmode.integer == 4)
2933                 {
2934                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2935                                 cl.time = cl.mtime[1]; // reset
2936                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2937                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2938                         else if (cl.time > cl.mtime[1])
2939                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2940                         else
2941                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2942                 }
2943                 else if (cl_nettimesyncboundmode.integer == 5)
2944                 {
2945                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2946                                 cl.time = cl.mtime[1]; // reset
2947                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2948                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2949                         else
2950                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2951                 }
2952                 else if (cl_nettimesyncboundmode.integer == 6)
2953                 {
2954                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2955                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2956                 }
2957         }
2958         // this packet probably contains a player entity update, so we will need
2959         // to update the prediction
2960         cl.movement_needupdate = true;
2961         // this may get updated later in parsing by svc_clientdata
2962         cl.onground = false;
2963         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2964         // during this frame
2965         // (makes spectating players much smoother and prevents mouse movement from turning)
2966         cl.fixangle[1] = cl.fixangle[0];
2967         cl.fixangle[0] = false;
2968         if (!cls.demoplayback)
2969                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2970 }
2971
2972 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2973
2974 //[515]: csqc
2975 qboolean CL_VM_Parse_TempEntity (void);
2976 void CL_VM_Parse_StuffCmd (const char *msg);
2977 void CL_VM_Parse_CenterPrint (const char *msg);
2978 void CSQC_AddPrintText (const char *msg);
2979 void CSQC_ReadEntities (void);
2980
2981 /*
2982 =====================
2983 CL_ParseServerMessage
2984 =====================
2985 */
2986 int parsingerror = false;
2987 extern void CL_UpdateMoveVars(void);
2988 void CL_ParseServerMessage(void)
2989 {
2990         int                     cmd;
2991         int                     i;
2992         protocolversion_t protocol;
2993         unsigned char           cmdlog[32];
2994         char            *cmdlogname[32], *temp;
2995         int                     cmdindex, cmdcount = 0;
2996         qboolean        qwplayerupdatereceived;
2997
2998         // LordHavoc: moved demo message writing from before the packet parse to
2999         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3000         // code in CL_ParseServerinfo
3001         //if (cls.demorecording)
3002         //      CL_WriteDemoMessage (&net_message);
3003
3004         cl.last_received_message = realtime;
3005
3006         if (cls.netcon && cls.signon < SIGNONS)
3007                 CL_KeepaliveMessage(false);
3008
3009 //
3010 // if recording demos, copy the message out
3011 //
3012         if (cl_shownet.integer == 1)
3013                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3014         else if (cl_shownet.integer == 2)
3015                 Con_Print("------------------\n");
3016
3017 //
3018 // parse the message
3019 //
3020         //MSG_BeginReading ();
3021
3022         parsingerror = true;
3023
3024         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3025         {
3026                 CL_NetworkTimeReceived(realtime); // qw has no clock
3027
3028                 // kill all qw nails
3029                 cl.qw_num_nails = 0;
3030
3031                 // fade weapon view kick
3032                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3033
3034                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3035
3036                 qwplayerupdatereceived = false;
3037
3038                 while (1)
3039                 {
3040                         if (msg_badread)
3041                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3042
3043                         cmd = MSG_ReadByte ();
3044
3045                         if (cmd == -1)
3046                         {
3047                                 SHOWNET("END OF MESSAGE");
3048                                 break;          // end of message
3049                         }
3050
3051                         cmdindex = cmdcount & 31;
3052                         cmdcount++;
3053                         cmdlog[cmdindex] = cmd;
3054
3055                         SHOWNET(qw_svc_strings[cmd]);
3056                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3057                         if (!cmdlogname[cmdindex])
3058                         {
3059                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3060                                 temp = "<unknown>";
3061                                 cmdlogname[cmdindex] = temp;
3062                         }
3063
3064                         // other commands
3065                         switch (cmd)
3066                         {
3067                         default:
3068                                 {
3069                                         char description[32*64], temp[64];
3070                                         int count;
3071                                         strlcpy(description, "packet dump: ", sizeof(description));
3072                                         i = cmdcount - 32;
3073                                         if (i < 0)
3074                                                 i = 0;
3075                                         count = cmdcount - i;
3076                                         i &= 31;
3077                                         while(count > 0)
3078                                         {
3079                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3080                                                 strlcat(description, temp, sizeof(description));
3081                                                 count--;
3082                                                 i++;
3083                                                 i &= 31;
3084                                         }
3085                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3086                                         Con_Print(description);
3087                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3088                                 }
3089                                 break;
3090
3091                         case qw_svc_nop:
3092                                 //Con_Printf("qw_svc_nop\n");
3093                                 break;
3094
3095                         case qw_svc_disconnect:
3096                                 Con_Printf("Server disconnected\n");
3097                                 if (cls.demonum != -1)
3098                                         CL_NextDemo();
3099                                 else
3100                                         CL_Disconnect();
3101                                 return;
3102
3103                         case qw_svc_print:
3104                                 i = MSG_ReadByte();
3105                                 temp = MSG_ReadString();
3106                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3107                                 {
3108                                         if (i == 3) // chat
3109                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3110                                         else
3111                                                 CSQC_AddPrintText(temp);
3112                                 }
3113                                 break;
3114
3115                         case qw_svc_centerprint:
3116                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3117                                 break;
3118
3119                         case qw_svc_stufftext:
3120                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3121                                 break;
3122
3123                         case qw_svc_damage:
3124                                 // svc_damage protocol is identical to nq
3125                                 V_ParseDamage ();
3126                                 break;
3127
3128                         case qw_svc_serverdata:
3129                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3130                                 CL_ParseServerInfo();
3131                                 break;
3132
3133                         case qw_svc_setangle:
3134                                 for (i=0 ; i<3 ; i++)
3135                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3136                                 if (!cls.demoplayback)
3137                                 {
3138                                         cl.fixangle[0] = true;
3139                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3140                                         // disable interpolation if this is new
3141                                         if (!cl.fixangle[1])
3142                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3143                                 }
3144                                 break;
3145
3146                         case qw_svc_lightstyle:
3147                                 i = MSG_ReadByte ();
3148                                 if (i >= cl.max_lightstyle)
3149                                 {
3150                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3151                                         break;
3152                                 }
3153                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3154                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3155                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3156                                 break;
3157
3158                         case qw_svc_sound:
3159                                 CL_ParseStartSoundPacket(false);
3160                                 break;
3161
3162                         case qw_svc_stopsound:
3163                                 i = (unsigned short) MSG_ReadShort();
3164                                 S_StopSound(i>>3, i&7);
3165                                 break;
3166
3167                         case qw_svc_updatefrags:
3168                                 i = MSG_ReadByte();
3169                                 if (i >= cl.maxclients)
3170                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3171                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3172                                 break;
3173
3174                         case qw_svc_updateping:
3175                                 i = MSG_ReadByte();
3176                                 if (i >= cl.maxclients)
3177                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3178                                 cl.scores[i].qw_ping = MSG_ReadShort();
3179                                 break;
3180
3181                         case qw_svc_updatepl:
3182                                 i = MSG_ReadByte();
3183                                 if (i >= cl.maxclients)
3184                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3185                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3186                                 break;
3187
3188                         case qw_svc_updateentertime:
3189                                 i = MSG_ReadByte();
3190                                 if (i >= cl.maxclients)
3191                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3192                                 // seconds ago
3193                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3194                                 break;
3195
3196                         case qw_svc_spawnbaseline:
3197                                 i = (unsigned short) MSG_ReadShort();
3198                                 if (i < 0 || i >= MAX_EDICTS)
3199                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3200                                 if (i >= cl.max_entities)
3201                                         CL_ExpandEntities(i);
3202                                 CL_ParseBaseline(cl.entities + i, false);
3203                                 break;
3204                         case qw_svc_spawnstatic:
3205                                 CL_ParseStatic(false);
3206                                 break;
3207                         case qw_svc_temp_entity:
3208                                 if(!CL_VM_Parse_TempEntity())
3209                                         CL_ParseTempEntity ();
3210                                 break;
3211
3212                         case qw_svc_killedmonster:
3213                                 cl.stats[STAT_MONSTERS]++;
3214                                 break;
3215
3216                         case qw_svc_foundsecret:
3217                                 cl.stats[STAT_SECRETS]++;
3218                                 break;
3219
3220                         case qw_svc_updatestat:
3221                                 i = MSG_ReadByte ();
3222                                 if (i < 0 || i >= MAX_CL_STATS)
3223                                         Host_Error ("svc_updatestat: %i is invalid", i);
3224                                 cl.stats[i] = MSG_ReadByte ();
3225                                 break;
3226
3227                         case qw_svc_updatestatlong:
3228                                 i = MSG_ReadByte ();
3229                                 if (i < 0 || i >= MAX_CL_STATS)
3230                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3231                                 cl.stats[i] = MSG_ReadLong ();
3232                                 break;
3233
3234                         case qw_svc_spawnstaticsound:
3235                                 CL_ParseStaticSound (false);
3236                                 break;
3237
3238                         case qw_svc_cdtrack:
3239                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3240                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3241                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3242                                 else
3243                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3244                                 break;
3245
3246                         case qw_svc_intermission:
3247                                 if(!cl.intermission)
3248                                         cl.completed_time = cl.time;
3249                                 cl.intermission = 1;
3250                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3251                                 for (i = 0;i < 3;i++)
3252                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3253                                 break;
3254
3255                         case qw_svc_finale:
3256                                 if(!cl.intermission)
3257                                         cl.completed_time = cl.time;
3258                                 cl.intermission = 2;
3259                                 SCR_CenterPrint(MSG_ReadString ());
3260                                 break;
3261
3262                         case qw_svc_sellscreen:
3263                                 Cmd_ExecuteString ("help", src_command);
3264                                 break;
3265
3266                         case qw_svc_smallkick:
3267                                 cl.qw_weaponkick = -2;
3268                                 break;
3269                         case qw_svc_bigkick:
3270                                 cl.qw_weaponkick = -4;
3271                                 break;
3272
3273                         case qw_svc_muzzleflash:
3274                                 i = (unsigned short) MSG_ReadShort();
3275                                 // NOTE: in QW this only worked on clients
3276                                 if (i < 0 || i >= MAX_EDICTS)
3277                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3278                                 if (i >= cl.max_entities)
3279                                         CL_ExpandEntities(i);
3280                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3281                                 break;
3282
3283                         case qw_svc_updateuserinfo:
3284                                 QW_CL_UpdateUserInfo();
3285                                 break;
3286
3287                         case qw_svc_setinfo:
3288                                 QW_CL_SetInfo();
3289                                 break;
3290
3291                         case qw_svc_serverinfo:
3292                                 QW_CL_ServerInfo();
3293                                 break;
3294
3295                         case qw_svc_download:
3296                                 QW_CL_ParseDownload();
3297                                 break;
3298
3299                         case qw_svc_playerinfo:
3300                                 // slightly kill qw player entities now that we know there is
3301                                 // an update of player entities this frame...
3302                                 if (!qwplayerupdatereceived)
3303                                 {
3304                                         qwplayerupdatereceived = true;
3305                                         for (i = 1;i < cl.maxclients;i++)
3306                                                 cl.entities_active[i] = false;
3307                                 }
3308                                 EntityStateQW_ReadPlayerUpdate();
3309                                 break;
3310
3311                         case qw_svc_nails:
3312                                 QW_CL_ParseNails();
3313                                 break;
3314
3315                         case qw_svc_chokecount:
3316                                 i = MSG_ReadByte();
3317                                 // FIXME: apply to netgraph
3318                                 //for (j = 0;j < i;j++)
3319                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3320                                 break;
3321
3322                         case qw_svc_modellist:
3323                                 QW_CL_ParseModelList();
3324                                 break;
3325
3326                         case qw_svc_soundlist:
3327                                 QW_CL_ParseSoundList();
3328                                 break;
3329
3330                         case qw_svc_packetentities:
3331                                 EntityFrameQW_CL_ReadFrame(false);
3332                                 // first update is the final signon stage
3333                                 if (cls.signon == SIGNONS - 1)
3334                                         cls.signon = SIGNONS;
3335                                 break;
3336
3337                         case qw_svc_deltapacketentities:
3338                                 EntityFrameQW_CL_ReadFrame(true);
3339                                 // first update is the final signon stage
3340                                 if (cls.signon == SIGNONS - 1)
3341                                         cls.signon = SIGNONS;
3342                                 break;
3343
3344                         case qw_svc_maxspeed:
3345                                 cl.movevars_maxspeed = MSG_ReadFloat();
3346                                 break;
3347
3348                         case qw_svc_entgravity:
3349                                 cl.movevars_entgravity = MSG_ReadFloat();
3350                                 if (!cl.movevars_entgravity)
3351                                         cl.movevars_entgravity = 1.0f;
3352                                 break;
3353
3354                         case qw_svc_setpause:
3355                                 cl.paused = MSG_ReadByte ();
3356                                 if (cl.paused)
3357                                         CDAudio_Pause ();
3358                                 else
3359                                         CDAudio_Resume ();
3360                                 S_PauseGameSounds (cl.paused);
3361                                 break;
3362                         }
3363                 }
3364
3365                 if (qwplayerupdatereceived)
3366                 {
3367                         // fully kill any player entities that were not updated this frame
3368                         for (i = 1;i <= cl.maxclients;i++)
3369                                 if (!cl.entities_active[i])
3370                                         cl.entities[i].state_current.active = false;
3371                 }
3372         }
3373         else
3374         {
3375                 while (1)
3376                 {
3377                         if (msg_badread)
3378                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3379
3380                         cmd = MSG_ReadByte ();
3381
3382                         if (cmd == -1)
3383                         {
3384                                 SHOWNET("END OF MESSAGE");
3385                                 break;          // end of message
3386                         }
3387
3388                         cmdindex = cmdcount & 31;
3389                         cmdcount++;
3390                         cmdlog[cmdindex] = cmd;
3391
3392                         // if the high bit of the command byte is set, it is a fast update
3393                         if (cmd & 128)
3394                         {
3395                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3396                                 temp = "entity";
3397                                 cmdlogname[cmdindex] = temp;
3398                                 SHOWNET("fast update");
3399                                 if (cls.signon == SIGNONS - 1)
3400                                 {
3401                                         // first update is the final signon stage
3402                                         cls.signon = SIGNONS;
3403                                         CL_SignonReply ();
3404                                 }
3405                                 EntityFrameQuake_ReadEntity (cmd&127);
3406                                 continue;
3407                         }
3408
3409                         SHOWNET(svc_strings[cmd]);
3410                         cmdlogname[cmdindex]