cl_readpicture_force: force the low quality jpeg image to be used even if the image...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         int oldreadcount;
294         qboolean oldbadread;
295         sizebuf_t old;
296
297         // no need if server is local and definitely not if this is a demo
298         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299                 return;
300
301         if (readmessages)
302         {
303                 // read messages from server, should just be nops
304                 oldreadcount = msg_readcount;
305                 oldbadread = msg_badread;
306                 old = net_message;
307                 memcpy(olddata, net_message.data, net_message.cursize);
308
309                 NetConn_ClientFrame();
310
311                 msg_readcount = oldreadcount;
312                 msg_badread = oldbadread;
313                 net_message = old;
314                 memcpy(net_message.data, olddata, net_message.cursize);
315         }
316
317         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
318         {
319                 sizebuf_t       msg;
320                 unsigned char           buf[4];
321                 nextmsg = time + 5;
322                 // write out a nop
323                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
324                 Con_Print("--> client to server keepalive\n");
325                 memset(&msg, 0, sizeof(msg));
326                 msg.data = buf;
327                 msg.maxsize = sizeof(buf);
328                 MSG_WriteChar(&msg, clc_nop);
329                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
330         }
331 }
332
333 void CL_ParseEntityLump(char *entdata)
334 {
335         const char *data;
336         char key[128], value[MAX_INPUTLINE];
337         FOG_clear(); // LordHavoc: no fog until set
338         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
339         R_SetSkyBox(cl.worldmodel->brush.skybox);
340         data = entdata;
341         if (!data)
342                 return;
343         if (!COM_ParseToken_Simple(&data, false, false))
344                 return; // error
345         if (com_token[0] != '{')
346                 return; // error
347         while (1)
348         {
349                 if (!COM_ParseToken_Simple(&data, false, false))
350                         return; // error
351                 if (com_token[0] == '}')
352                         break; // end of worldspawn
353                 if (com_token[0] == '_')
354                         strlcpy (key, com_token + 1, sizeof (key));
355                 else
356                         strlcpy (key, com_token, sizeof (key));
357                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
358                         key[strlen(key)-1] = 0;
359                 if (!COM_ParseToken_Simple(&data, false, false))
360                         return; // error
361                 strlcpy (value, com_token, sizeof (value));
362                 if (!strcmp("sky", key))
363                         R_SetSkyBox(value);
364                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365                         R_SetSkyBox(value);
366                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367                         R_SetSkyBox(value);
368                 else if (!strcmp("fog", key))
369                 {
370                         r_refdef.fog_start = 0;
371                         r_refdef.fog_alpha = 1;
372                         r_refdef.fog_end = 16384;
373 #if _MSC_VER >= 1400
374 #define sscanf sscanf_s
375 #endif
376                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
377                 }
378                 else if (!strcmp("fog_density", key))
379                         r_refdef.fog_density = atof(value);
380                 else if (!strcmp("fog_red", key))
381                         r_refdef.fog_red = atof(value);
382                 else if (!strcmp("fog_green", key))
383                         r_refdef.fog_green = atof(value);
384                 else if (!strcmp("fog_blue", key))
385                         r_refdef.fog_blue = atof(value);
386                 else if (!strcmp("fog_alpha", key))
387                         r_refdef.fog_alpha = atof(value);
388                 else if (!strcmp("fog_start", key))
389                         r_refdef.fog_start = atof(value);
390                 else if (!strcmp("fog_end", key))
391                         r_refdef.fog_end = atof(value);
392         }
393 }
394
395 extern void CL_Locs_Reload_f(void);
396 extern void CL_VM_Init (void);
397 static const vec3_t defaultmins = {-4096, -4096, -4096};
398 static const vec3_t defaultmaxs = {4096, 4096, 4096};
399 static void CL_SetupWorldModel(void)
400 {
401         // update the world model
402         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
403         CL_UpdateRenderEntity(&cl.entities[0].render);
404
405         // set up csqc world for collision culling
406         if (cl.worldmodel)
407                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
408         else
409                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
410
411         // load or reload .loc file for team chat messages
412         CL_Locs_Reload_f();
413
414         // reset particles and other per-level things
415         R_Modules_NewMap();
416
417         // load the team chat beep if possible
418         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
419
420         // check memory integrity
421         Mem_CheckSentinelsGlobal();
422
423         // load the csqc now
424         if (cl.loadcsqc)
425         {
426                 cl.loadcsqc = false;
427                 CL_VM_Init();
428         }
429 }
430
431 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
432 {
433         qfile_t *file;
434
435         // see if the file already exists
436         file = FS_Open(filename, "rb", true, false);
437         if (file)
438         {
439                 FS_Close(file);
440                 return true;
441         }
442
443         // download messages in a demo would be bad
444         if (cls.demorecording)
445         {
446                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
447                 return true;
448         }
449
450         // don't try to download when playing a demo
451         if (!cls.netcon)
452                 return true;
453
454         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
455         Con_Printf("Downloading %s\n", filename);
456
457         if (!cls.qw_downloadmemory)
458         {
459                 cls.qw_downloadmemory = NULL;
460                 cls.qw_downloadmemorycursize = 0;
461                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
462         }
463
464         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
465         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
466
467         cls.qw_downloadnumber++;
468         cls.qw_downloadpercent = 0;
469         cls.qw_downloadmemorycursize = 0;
470
471         return false;
472 }
473
474 static void QW_CL_ProcessUserInfo(int slot);
475 static void QW_CL_RequestNextDownload(void)
476 {
477         int i;
478
479         // clear name of file that just finished
480         cls.qw_downloadname[0] = 0;
481
482         switch (cls.qw_downloadtype)
483         {
484         case dl_single:
485                 break;
486         case dl_skin:
487                 if (cls.qw_downloadnumber == 0)
488                         Con_Printf("Checking skins...\n");
489                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
490                 {
491                         if (!cl.scores[cls.qw_downloadnumber].name[0])
492                                 continue;
493                         // check if we need to download the file, and return if so
494                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
495                                 return;
496                 }
497
498                 cls.qw_downloadtype = dl_none;
499
500                 // load any newly downloaded skins
501                 for (i = 0;i < cl.maxclients;i++)
502                         QW_CL_ProcessUserInfo(i);
503
504                 // if we're still in signon stages, request the next one
505                 if (cls.signon != SIGNONS)
506                 {
507                         cls.signon = SIGNONS-1;
508                         // we'll go to SIGNONS when the first entity update is received
509                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
510                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
511                 }
512                 break;
513         case dl_model:
514                 if (cls.qw_downloadnumber == 0)
515                 {
516                         Con_Printf("Checking models...\n");
517                         cls.qw_downloadnumber = 1;
518                 }
519
520                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
521                 {
522                         // skip submodels
523                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
524                                 continue;
525                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
526                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
527                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
528                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
529                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
530                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
531                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
532                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
533                         // check if we need to download the file, and return if so
534                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
535                                 return;
536                 }
537
538                 cls.qw_downloadtype = dl_none;
539
540                 // touch all of the precached models that are still loaded so we can free
541                 // anything that isn't needed
542                 if (!sv.active)
543                         Mod_ClearUsed();
544                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
545                         Mod_FindName(cl.model_name[i]);
546                 // precache any models used by the client (this also marks them used)
547                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
548                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
549                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
550                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
551                 Mod_PurgeUnused();
552
553                 // now we try to load everything that is new
554
555                 // world model
556                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
557                 if (cl.model_precache[1]->Draw == NULL)
558                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
559
560                 // normal models
561                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
562                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
563                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
564
565                 // check memory integrity
566                 Mem_CheckSentinelsGlobal();
567
568                 // now that we have a world model, set up the world entity, renderer
569                 // modules and csqc
570                 CL_SetupWorldModel();
571
572                 // add pmodel/emodel CRCs to userinfo
573                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
574                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
575
576                 // done checking sounds and models, send a prespawn command now
577                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
578                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
579
580                 if (cls.qw_downloadmemory)
581                 {
582                         Mem_Free(cls.qw_downloadmemory);
583                         cls.qw_downloadmemory = NULL;
584                 }
585
586                 // done loading
587                 cl.loadfinished = true;
588                 break;
589         case dl_sound:
590                 if (cls.qw_downloadnumber == 0)
591                 {
592                         Con_Printf("Checking sounds...\n");
593                         cls.qw_downloadnumber = 1;
594                 }
595
596                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
597                 {
598                         // check if we need to download the file, and return if so
599                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
600                                 return;
601                 }
602
603                 cls.qw_downloadtype = dl_none;
604
605                 // load new sounds and unload old ones
606                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
607                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
608
609                 // precache any sounds used by the client
610                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
611                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
612                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
613                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
614                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
615                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
616                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
617
618                 // sounds
619                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
620                 {
621                         // Don't lock the sfx here, S_ServerSounds already did that
622                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
623                 }
624
625                 // check memory integrity
626                 Mem_CheckSentinelsGlobal();
627
628                 // done with sound downloads, next we check models
629                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
630                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
631                 break;
632         case dl_none:
633         default:
634                 Con_Printf("Unknown download type.\n");
635         }
636 }
637
638 static void QW_CL_ParseDownload(void)
639 {
640         int size = (signed short)MSG_ReadShort();
641         int percent = MSG_ReadByte();
642
643         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
644
645         // skip the download fragment if playing a demo
646         if (!cls.netcon)
647         {
648                 if (size > 0)
649                         msg_readcount += size;
650                 return;
651         }
652
653         if (size == -1)
654         {
655                 Con_Printf("File not found.\n");
656                 QW_CL_RequestNextDownload();
657                 return;
658         }
659
660         if (msg_readcount + (unsigned short)size > net_message.cursize)
661                 Host_Error("corrupt download message\n");
662
663         // make sure the buffer is big enough to include this new fragment
664         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
665         {
666                 unsigned char *old;
667                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
668                         cls.qw_downloadmemorymaxsize *= 2;
669                 old = cls.qw_downloadmemory;
670                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
671                 if (old)
672                 {
673                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
674                         Mem_Free(old);
675                 }
676         }
677
678         // read the fragment out of the packet
679         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
680         cls.qw_downloadmemorycursize += size;
681         cls.qw_downloadspeedcount += size;
682
683         cls.qw_downloadpercent = percent;
684
685         if (percent != 100)
686         {
687                 // request next fragment
688                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
689                 MSG_WriteString(&cls.netcon->message, "nextdl");
690         }
691         else
692         {
693                 // finished file
694                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
695
696                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
697
698                 cls.qw_downloadpercent = 0;
699
700                 // start downloading the next file (or join the game)
701                 QW_CL_RequestNextDownload();
702         }
703 }
704
705 static void QW_CL_ParseModelList(void)
706 {
707         int n;
708         int nummodels = MSG_ReadByte();
709         char *str;
710
711         // parse model precache list
712         for (;;)
713         {
714                 str = MSG_ReadString();
715                 if (!str[0])
716                         break;
717                 nummodels++;
718                 if (nummodels==MAX_MODELS)
719                         Host_Error("Server sent too many model precaches");
720                 if (strlen(str) >= MAX_QPATH)
721                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
722                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
723         }
724
725         n = MSG_ReadByte();
726         if (n)
727         {
728                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
729                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
730                 return;
731         }
732
733         cls.signon = 2;
734         cls.qw_downloadnumber = 0;
735         cls.qw_downloadtype = dl_model;
736         QW_CL_RequestNextDownload();
737 }
738
739 static void QW_CL_ParseSoundList(void)
740 {
741         int n;
742         int numsounds = MSG_ReadByte();
743         char *str;
744
745         // parse sound precache list
746         for (;;)
747         {
748                 str = MSG_ReadString();
749                 if (!str[0])
750                         break;
751                 numsounds++;
752                 if (numsounds==MAX_SOUNDS)
753                         Host_Error("Server sent too many sound precaches");
754                 if (strlen(str) >= MAX_QPATH)
755                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
756                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
757         }
758
759         n = MSG_ReadByte();
760
761         if (n)
762         {
763                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
764                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
765                 return;
766         }
767
768         cls.signon = 2;
769         cls.qw_downloadnumber = 0;
770         cls.qw_downloadtype = dl_sound;
771         QW_CL_RequestNextDownload();
772 }
773
774 static void QW_CL_Skins_f(void)
775 {
776         cls.qw_downloadnumber = 0;
777         cls.qw_downloadtype = dl_skin;
778         QW_CL_RequestNextDownload();
779 }
780
781 static void QW_CL_Changing_f(void)
782 {
783         if (cls.qw_downloadmemory)  // don't change when downloading
784                 return;
785
786         S_StopAllSounds();
787         cl.intermission = 0;
788         cls.signon = 1; // not active anymore, but not disconnected
789         Con_Printf("\nChanging map...\n");
790 }
791
792 void QW_CL_NextUpload(void)
793 {
794         int r, percent, size;
795
796         if (!cls.qw_uploaddata)
797                 return;
798
799         r = cls.qw_uploadsize - cls.qw_uploadpos;
800         if (r > 768)
801                 r = 768;
802         size = min(1, cls.qw_uploadsize);
803         percent = (cls.qw_uploadpos+r)*100/size;
804
805         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
806         MSG_WriteShort(&cls.netcon->message, r);
807         MSG_WriteByte(&cls.netcon->message, percent);
808         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
809
810         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
811
812         cls.qw_uploadpos += r;
813
814         if (cls.qw_uploadpos < cls.qw_uploadsize)
815                 return;
816
817         Con_Printf("Upload completed\n");
818
819         QW_CL_StopUpload();
820 }
821
822 void QW_CL_StartUpload(unsigned char *data, int size)
823 {
824         // do nothing in demos or if not connected
825         if (!cls.netcon)
826                 return;
827
828         // abort existing upload if in progress
829         QW_CL_StopUpload();
830
831         Con_DPrintf("Starting upload of %d bytes...\n", size);
832
833         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
834         memcpy(cls.qw_uploaddata, data, size);
835         cls.qw_uploadsize = size;
836         cls.qw_uploadpos = 0;
837
838         QW_CL_NextUpload();
839 }
840
841 #if 0
842 qboolean QW_CL_IsUploading(void)
843 {
844         return cls.qw_uploaddata != NULL;
845 }
846 #endif
847
848 void QW_CL_StopUpload(void)
849 {
850         if (cls.qw_uploaddata)
851                 Mem_Free(cls.qw_uploaddata);
852         cls.qw_uploaddata = NULL;
853         cls.qw_uploadsize = 0;
854         cls.qw_uploadpos = 0;
855 }
856
857 static void QW_CL_ProcessUserInfo(int slot)
858 {
859         int topcolor, bottomcolor;
860         char temp[2048];
861         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
862         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
863         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
864         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
865         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
866         cl.scores[slot].qw_spectator = temp[0] != 0;
867         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
868         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
869         if (!cl.scores[slot].qw_skin[0])
870                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
871         // TODO: skin cache
872 }
873
874 static void QW_CL_UpdateUserInfo(void)
875 {
876         int slot;
877         slot = MSG_ReadByte();
878         if (slot >= cl.maxclients)
879         {
880                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
881                 MSG_ReadLong();
882                 MSG_ReadString();
883                 return;
884         }
885         cl.scores[slot].qw_userid = MSG_ReadLong();
886         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
887
888         QW_CL_ProcessUserInfo(slot);
889 }
890
891 static void QW_CL_SetInfo(void)
892 {
893         int slot;
894         char key[2048];
895         char value[2048];
896         slot = MSG_ReadByte();
897         strlcpy(key, MSG_ReadString(), sizeof(key));
898         strlcpy(value, MSG_ReadString(), sizeof(value));
899         if (slot >= cl.maxclients)
900         {
901                 Con_Printf("svc_setinfo >= cl.maxclients\n");
902                 return;
903         }
904         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
905
906         QW_CL_ProcessUserInfo(slot);
907 }
908
909 static void QW_CL_ServerInfo(void)
910 {
911         char key[2048];
912         char value[2048];
913         char temp[32];
914         strlcpy(key, MSG_ReadString(), sizeof(key));
915         strlcpy(value, MSG_ReadString(), sizeof(value));
916         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
917         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
918         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
919         cl.qw_teamplay = atoi(temp);
920 }
921
922 static void QW_CL_ParseNails(void)
923 {
924         int i, j;
925         int numnails = MSG_ReadByte();
926         vec_t *v;
927         unsigned char bits[6];
928         for (i = 0;i < numnails;i++)
929         {
930                 for (j = 0;j < 6;j++)
931                         bits[j] = MSG_ReadByte();
932                 if (cl.qw_num_nails > 255)
933                         continue;
934                 v = cl.qw_nails[cl.qw_num_nails++];
935                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
936                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
937                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
938                 v[3] = -360*(bits[4]>>4)/16;
939                 v[4] = 360*bits[5]/256;
940                 v[5] = 0;
941         }
942 }
943
944 static void CL_UpdateItemsAndWeapon(void)
945 {
946         int j;
947         // check for important changes
948
949         // set flash times
950         if (cl.olditems != cl.stats[STAT_ITEMS])
951                 for (j = 0;j < 32;j++)
952                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
953                                 cl.item_gettime[j] = cl.time;
954         cl.olditems = cl.stats[STAT_ITEMS];
955
956         // GAME_NEXUIZ hud needs weapon change time
957         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
958                 cl.weapontime = cl.time;
959         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
960 }
961
962 void CL_BeginDownloads(qboolean aborteddownload)
963 {
964         // quakeworld works differently
965         if (cls.protocol == PROTOCOL_QUAKEWORLD)
966                 return;
967
968         // this would be a good place to do curl downloads
969         if(Curl_Have_forthismap())
970         {
971                 Curl_Register_predownload(); // come back later
972                 return;
973         }
974
975         // if we got here...
976         // curl is done, so let's start with the business
977         cl.loadbegun = true;
978
979         // if already downloading something from the previous level, don't stop it
980         if (cls.qw_downloadname[0])
981                 return;
982
983         if (cl.downloadcsqc)
984         {
985                 size_t progsize;
986                 cl.downloadcsqc = false;
987                 if (cls.netcon
988                  && !sv.active
989                  && csqc_progname.string
990                  && csqc_progname.string[0]
991                  && csqc_progcrc.integer >= 0
992                  && cl_serverextension_download.integer
993                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
994                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
995                 {
996                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
997                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
998                         return;
999                 }
1000         }
1001
1002         if (cl.loadmodel_current < cl.loadmodel_total)
1003         {
1004                 // loading models
1005
1006                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1007                 {
1008                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1009                                 continue;
1010                         if (cls.signon < SIGNONS)
1011                                 CL_KeepaliveMessage(true);
1012                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1013                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1014                         {
1015                                 // we now have the worldmodel so we can set up the game world
1016                                 CL_SetupWorldModel();
1017                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1018                                 {
1019                                         cl.loadfinished = true;
1020                                         // now issue the spawn to move on to signon 2 like normal
1021                                         if (cls.netcon)
1022                                                 Cmd_ForwardStringToServer("prespawn");
1023                                 }
1024                         }
1025                 }
1026
1027                 // finished loading models
1028         }
1029
1030         if (cl.loadsound_current < cl.loadsound_total)
1031         {
1032                 // loading sounds
1033
1034                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1035                 {
1036                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1037                                 continue;
1038                         if (cls.signon < SIGNONS)
1039                                 CL_KeepaliveMessage(true);
1040                         // Don't lock the sfx here, S_ServerSounds already did that
1041                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1042                 }
1043
1044                 // finished loading sounds
1045         }
1046
1047         if(gamemode == GAME_NEXUIZ)
1048                 goto skipdownloads;
1049                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1050                 // of dependencies) anyway, and can mess around with the game directory;
1051                 // until this is fixed, only support pk3 downloads via curl, and turn off
1052                 // individual file downloads other than for CSQC
1053                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1054                 // to dlcache only
1055                 // idea: support download of pk3 files using this protocol later
1056
1057         // note: the reason these loops skip already-loaded things is that it
1058         // enables this command to be issued during the game if desired
1059
1060         if (cl.downloadmodel_current < cl.loadmodel_total)
1061         {
1062                 // loading models
1063
1064                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1065                 {
1066                         if (aborteddownload)
1067                         {
1068                                 if (cl.downloadmodel_current == 1)
1069                                 {
1070                                         // the worldmodel failed, but we need to set up anyway
1071                                         CL_SetupWorldModel();
1072                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1073                                         {
1074                                                 cl.loadfinished = true;
1075                                                 // now issue the spawn to move on to signon 2 like normal
1076                                                 if (cls.netcon)
1077                                                         Cmd_ForwardStringToServer("prespawn");
1078                                         }
1079                                 }
1080                                 aborteddownload = false;
1081                                 continue;
1082                         }
1083                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1084                                 continue;
1085                         if (cls.signon < SIGNONS)
1086                                 CL_KeepaliveMessage(true);
1087                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1088                         {
1089                                 if (cl.downloadmodel_current == 1)
1090                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1091                                 else
1092                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1093                                 // regarding the * check: don't try to download submodels
1094                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1095                                 {
1096                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1097                                         // we'll try loading again when the download finishes
1098                                         return;
1099                                 }
1100                         }
1101                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1102                         if (cl.downloadmodel_current == 1)
1103                         {
1104                                 // we now have the worldmodel so we can set up the game world
1105                                 CL_SetupWorldModel();
1106                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1107                                 {
1108                                         cl.loadfinished = true;
1109                                         // now issue the spawn to move on to signon 2 like normal
1110                                         if (cls.netcon)
1111                                                 Cmd_ForwardStringToServer("prespawn");
1112                                 }
1113                         }
1114                 }
1115
1116                 // finished loading models
1117         }
1118
1119         if (cl.downloadsound_current < cl.loadsound_total)
1120         {
1121                 // loading sounds
1122
1123                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1124                 {
1125                         char soundname[MAX_QPATH];
1126                         if (aborteddownload)
1127                         {
1128                                 aborteddownload = false;
1129                                 continue;
1130                         }
1131                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1132                                 continue;
1133                         if (cls.signon < SIGNONS)
1134                                 CL_KeepaliveMessage(true);
1135                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1136                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1137                         {
1138                                 Con_Printf("Sound %s not found\n", soundname);
1139                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1140                                 {
1141                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1142                                         // we'll try loading again when the download finishes
1143                                         return;
1144                                 }
1145                         }
1146                         // Don't lock the sfx here, S_ServerSounds already did that
1147                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1148                 }
1149
1150                 // finished loading sounds
1151         }
1152
1153 skipdownloads:
1154         if (!cl.loadfinished)
1155         {
1156                 cl.loadfinished = true;
1157
1158                 // check memory integrity
1159                 Mem_CheckSentinelsGlobal();
1160
1161                 // now issue the spawn to move on to signon 2 like normal
1162                 if (cls.netcon)
1163                         Cmd_ForwardStringToServer("prespawn");
1164         }
1165 }
1166
1167 void CL_BeginDownloads_f(void)
1168 {
1169         // prevent cl_begindownloads from being issued multiple times in one match
1170         // to prevent accidentally cancelled downloads
1171         if(cl.loadbegun)
1172                 Con_Printf("cl_begindownloads is only valid once per match\n");
1173         else
1174                 CL_BeginDownloads(false);
1175 }
1176
1177 void CL_StopDownload(int size, int crc)
1178 {
1179         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1180         {
1181                 int existingcrc;
1182                 size_t existingsize;
1183                 const char *extension;
1184
1185                 // finished file
1186                 // save to disk only if we don't already have it
1187                 // (this is mainly for playing back demos)
1188                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1189                 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1190                         // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1191                 {
1192                         if ((int)existingsize != size || existingcrc != crc)
1193                         {
1194                                 // we have a mismatching file, pick another name for it
1195                                 char name[MAX_QPATH*2];
1196                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1197                                 if (!FS_FileExists(name))
1198                                 {
1199                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1200                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1201                                 }
1202                         }
1203                 }
1204                 else
1205                 {
1206                         // we either don't have it or have a mismatching file...
1207                         // so it's time to accept the file
1208                         // but if we already have a mismatching file we need to rename
1209                         // this new one, and if we already have this file in renamed form,
1210                         // we do nothing
1211                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1212                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1213                         extension = FS_FileExtension(cls.qw_downloadname);
1214                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1215                                 FS_Rescan();
1216                 }
1217         }
1218         else if (cls.qw_downloadmemory && size)
1219         {
1220                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1221                 CL_BeginDownloads(true);
1222         }
1223
1224         if (cls.qw_downloadmemory)
1225                 Mem_Free(cls.qw_downloadmemory);
1226         cls.qw_downloadmemory = NULL;
1227         cls.qw_downloadname[0] = 0;
1228         cls.qw_downloadmemorymaxsize = 0;
1229         cls.qw_downloadmemorycursize = 0;
1230         cls.qw_downloadpercent = 0;
1231 }
1232
1233 void CL_ParseDownload(void)
1234 {
1235         int i, start, size;
1236         unsigned char data[65536];
1237         start = MSG_ReadLong();
1238         size = (unsigned short)MSG_ReadShort();
1239
1240         // record the start/size information to ack in the next input packet
1241         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1242         {
1243                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1244                 {
1245                         cls.dp_downloadack[i].start = start;
1246                         cls.dp_downloadack[i].size = size;
1247                         break;
1248                 }
1249         }
1250
1251         MSG_ReadBytes(size, data);
1252
1253         if (!cls.qw_downloadname[0])
1254         {
1255                 if (size > 0)
1256                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1257                 return;
1258         }
1259
1260         if (start + size > cls.qw_downloadmemorymaxsize)
1261                 Host_Error("corrupt download message\n");
1262
1263         // only advance cursize if the data is at the expected position
1264         // (gaps are unacceptable)
1265         memcpy(cls.qw_downloadmemory + start, data, size);
1266         cls.qw_downloadmemorycursize = start + size;
1267         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1268         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1269         cls.qw_downloadspeedcount += size;
1270 }
1271
1272 void CL_DownloadBegin_f(void)
1273 {
1274         int size = atoi(Cmd_Argv(1));
1275
1276         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1277         {
1278                 Con_Printf("cl_downloadbegin: received bogus information\n");
1279                 CL_StopDownload(0, 0);
1280                 return;
1281         }
1282
1283         if (cls.qw_downloadname[0])
1284                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1285
1286         CL_StopDownload(0, 0);
1287
1288         // we're really beginning a download now, so initialize stuff
1289         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1290         cls.qw_downloadmemorymaxsize = size;
1291         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1292         cls.qw_downloadnumber++;
1293
1294         Cmd_ForwardStringToServer("sv_startdownload");
1295 }
1296
1297 void CL_StopDownload_f(void)
1298 {
1299         Curl_CancelAll();
1300         if (cls.qw_downloadname[0])
1301         {
1302                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1303                 CL_StopDownload(0, 0);
1304         }
1305         CL_BeginDownloads(true);
1306 }
1307
1308 void CL_DownloadFinished_f(void)
1309 {
1310         if (Cmd_Argc() < 3)
1311         {
1312                 Con_Printf("Malformed cl_downloadfinished command\n");
1313                 return;
1314         }
1315         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1316         CL_BeginDownloads(false);
1317 }
1318
1319 static void CL_SendPlayerInfo(void)
1320 {
1321         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1322         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1323
1324         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1325         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1326
1327         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1328         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1329
1330         if (cl_pmodel.integer)
1331         {
1332                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1333                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1334         }
1335         if (*cl_playermodel.string)
1336         {
1337                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1338                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1339         }
1340         if (*cl_playerskin.string)
1341         {
1342                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1343                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1344         }
1345 }
1346
1347 /*
1348 =====================
1349 CL_SignonReply
1350
1351 An svc_signonnum has been received, perform a client side setup
1352 =====================
1353 */
1354 static void CL_SignonReply (void)
1355 {
1356         if (developer.integer >= 100)
1357                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1358
1359         switch (cls.signon)
1360         {
1361         case 1:
1362                 if (cls.netcon)
1363                 {
1364                         // send player info before we begin downloads
1365                         // (so that the server can see the player name while downloading)
1366                         CL_SendPlayerInfo();
1367
1368                         // execute cl_begindownloads next frame
1369                         // (after any commands added by svc_stufftext have been executed)
1370                         // when done with downloads the "prespawn" will be sent
1371                         Cbuf_AddText("\ncl_begindownloads\n");
1372
1373                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1374                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1375                 }
1376                 else // playing a demo...  make sure loading occurs as soon as possible
1377                         CL_BeginDownloads(false);
1378                 break;
1379
1380         case 2:
1381                 if (cls.netcon)
1382                 {
1383                         // LordHavoc: quake sent the player info here but due to downloads
1384                         // it is sent earlier instead
1385                         // CL_SendPlayerInfo();
1386
1387                         // LordHavoc: changed to begin a loading stage and issue this when done
1388                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1389                         MSG_WriteString (&cls.netcon->message, "spawn");
1390                 }
1391                 break;
1392
1393         case 3:
1394                 if (cls.netcon)
1395                 {
1396                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1397                         MSG_WriteString (&cls.netcon->message, "begin");
1398                 }
1399                 break;
1400
1401         case 4:
1402                 Con_ClearNotify();
1403                 if (COM_CheckParm("-profilegameonly"))
1404                         Sys_AllowProfiling(true);
1405                 break;
1406         }
1407 }
1408
1409 /*
1410 ==================
1411 CL_ParseServerInfo
1412 ==================
1413 */
1414 void CL_ParseServerInfo (void)
1415 {
1416         char *str;
1417         int i;
1418         protocolversion_t protocol;
1419         int nummodels, numsounds;
1420
1421         Con_DPrint("Serverinfo packet received.\n");
1422
1423         // if server is active, we already began a loading plaque
1424         if (!sv.active)
1425         {
1426                 SCR_BeginLoadingPlaque();
1427                 S_StopAllSounds();
1428         }
1429
1430         // check memory integrity
1431         Mem_CheckSentinelsGlobal();
1432
1433         // clear cl_serverextension cvars
1434         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1435
1436 //
1437 // wipe the client_state_t struct
1438 //
1439         CL_ClearState ();
1440
1441 // parse protocol version number
1442         i = MSG_ReadLong ();
1443         protocol = Protocol_EnumForNumber(i);
1444         if (protocol == PROTOCOL_UNKNOWN)
1445         {
1446                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1447                 return;
1448         }
1449         // hack for unmarked Nehahra movie demos which had a custom protocol
1450         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1451                 protocol = PROTOCOL_NEHAHRAMOVIE;
1452         cls.protocol = protocol;
1453         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1454
1455         cl.num_entities = 1;
1456
1457         if (protocol == PROTOCOL_QUAKEWORLD)
1458         {
1459                 char gamedir[1][MAX_QPATH];
1460
1461                 cl.qw_servercount = MSG_ReadLong();
1462
1463                 str = MSG_ReadString();
1464                 Con_Printf("server gamedir is %s\n", str);
1465                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1466
1467                 // change gamedir if needed
1468                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1469                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1470
1471                 cl.gametype = GAME_DEATHMATCH;
1472                 cl.maxclients = 32;
1473
1474                 // parse player number
1475                 i = MSG_ReadByte();
1476                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1477                 //cl.qw_spectator = (i & 128) != 0;
1478                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1479                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1480
1481                 // get the full level name
1482                 str = MSG_ReadString ();
1483                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1484
1485                 // get the movevars that are defined in the qw protocol
1486                 cl.movevars_gravity            = MSG_ReadFloat();
1487                 cl.movevars_stopspeed          = MSG_ReadFloat();
1488                 cl.movevars_maxspeed           = MSG_ReadFloat();
1489                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1490                 cl.movevars_accelerate         = MSG_ReadFloat();
1491                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1492                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1493                 cl.movevars_friction           = MSG_ReadFloat();
1494                 cl.movevars_waterfriction      = MSG_ReadFloat();
1495                 cl.movevars_entgravity         = MSG_ReadFloat();
1496
1497                 // other movevars not in the protocol...
1498                 cl.movevars_wallfriction = 0;
1499                 cl.movevars_timescale = 1;
1500                 cl.movevars_jumpvelocity = 270;
1501                 cl.movevars_edgefriction = 2;
1502                 cl.movevars_maxairspeed = 30;
1503                 cl.movevars_stepheight = 18;
1504                 cl.movevars_airaccel_qw = 1;
1505                 cl.movevars_airaccel_sideways_friction = 0;
1506
1507                 // seperate the printfs so the server message can have a color
1508                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1509
1510                 // check memory integrity
1511                 Mem_CheckSentinelsGlobal();
1512
1513                 if (cls.netcon)
1514                 {
1515                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1516                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1517                 }
1518
1519                 cl.loadbegun = false;
1520                 cl.loadfinished = false;
1521
1522                 cls.state = ca_connected;
1523                 cls.signon = 1;
1524
1525                 // note: on QW protocol we can't set up the gameworld until after
1526                 // downloads finish...
1527                 // (we don't even know the name of the map yet)
1528         }
1529         else
1530         {
1531         // parse maxclients
1532                 cl.maxclients = MSG_ReadByte ();
1533                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1534                 {
1535                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1536                         return;
1537                 }
1538                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1539
1540         // parse gametype
1541                 cl.gametype = MSG_ReadByte ();
1542
1543         // parse signon message
1544                 str = MSG_ReadString ();
1545                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1546
1547         // seperate the printfs so the server message can have a color
1548                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1549                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1550
1551                 // check memory integrity
1552                 Mem_CheckSentinelsGlobal();
1553
1554                 // parse model precache list
1555                 for (nummodels=1 ; ; nummodels++)
1556                 {
1557                         str = MSG_ReadString();
1558                         if (!str[0])
1559                                 break;
1560                         if (nummodels==MAX_MODELS)
1561                                 Host_Error ("Server sent too many model precaches");
1562                         if (strlen(str) >= MAX_QPATH)
1563                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1564                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1565                 }
1566                 // parse sound precache list
1567                 for (numsounds=1 ; ; numsounds++)
1568                 {
1569                         str = MSG_ReadString();
1570                         if (!str[0])
1571                                 break;
1572                         if (numsounds==MAX_SOUNDS)
1573                                 Host_Error("Server sent too many sound precaches");
1574                         if (strlen(str) >= MAX_QPATH)
1575                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1576                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1577                 }
1578
1579                 // touch all of the precached models that are still loaded so we can free
1580                 // anything that isn't needed
1581                 if (!sv.active)
1582                         Mod_ClearUsed();
1583                 for (i = 1;i < nummodels;i++)
1584                         Mod_FindName(cl.model_name[i]);
1585                 // precache any models used by the client (this also marks them used)
1586                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1587                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1588                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1589                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1590                 Mod_PurgeUnused();
1591
1592                 // do the same for sounds
1593                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1594                 S_ServerSounds (cl.sound_name, numsounds);
1595
1596                 // precache any sounds used by the client
1597                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1598                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1599                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1600                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1601                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1602                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1603                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1604
1605                 // now we try to load everything that is new
1606                 cl.loadmodel_current = 1;
1607                 cl.downloadmodel_current = 1;
1608                 cl.loadmodel_total = nummodels;
1609                 cl.loadsound_current = 1;
1610                 cl.downloadsound_current = 1;
1611                 cl.loadsound_total = numsounds;
1612                 cl.downloadcsqc = true;
1613                 cl.loadbegun = false;
1614                 cl.loadfinished = false;
1615                 cl.loadcsqc = true;
1616         }
1617
1618         // check memory integrity
1619         Mem_CheckSentinelsGlobal();
1620
1621 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1622         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1623         {
1624                 char demofile[MAX_OSPATH];
1625                 char levelname[MAX_QPATH];
1626
1627                 if (cls.demorecording)
1628                 {
1629                         // finish the previous level's demo file
1630                         CL_Stop_f();
1631                 }
1632
1633                 // start a new demo file
1634                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1635                 if (strrchr(levelname, '.'))
1636                         *(strrchr(levelname, '.')) = 0;
1637                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1638
1639                 Con_Printf ("Auto-recording to %s.\n", demofile);
1640
1641                 cls.demofile = FS_Open (demofile, "wb", false, false);
1642                 if (cls.demofile)
1643                 {
1644                         cls.forcetrack = -1;
1645                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1646                         cls.demorecording = true;
1647                 }
1648                 else
1649                         Con_Print ("ERROR: couldn't open.\n");
1650         }
1651 }
1652
1653 void CL_ValidateState(entity_state_t *s)
1654 {
1655         dp_model_t *model;
1656
1657         if (!s->active)
1658                 return;
1659
1660         if (s->modelindex >= MAX_MODELS)
1661                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1662
1663         // these warnings are only warnings, no corrections are made to the state
1664         // because states are often copied for decoding, which otherwise would
1665         // propogate some of the corrections accidentally
1666         // (this used to happen, sometimes affecting skin and frame)
1667
1668         // colormap is client index + 1
1669         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1670                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1671
1672         model = cl.model_precache[s->modelindex];
1673         if (model && model->type && s->frame >= model->numframes)
1674                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1675         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1676                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1677 }
1678
1679 void CL_MoveLerpEntityStates(entity_t *ent)
1680 {
1681         float odelta[3], adelta[3];
1682         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1683         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1684         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1685         {
1686                 // reset all persistent stuff if this is a new entity
1687                 ent->persistent.lerpdeltatime = 0;
1688                 ent->persistent.lerpstarttime = cl.mtime[1];
1689                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1690                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1691                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1692                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1693                 // reset animation interpolation as well
1694                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1695                 ent->render.frame1time = ent->render.frame2time = cl.time;
1696                 ent->render.framelerp = 1;
1697                 // reset various persistent stuff
1698                 ent->persistent.muzzleflash = 0;
1699                 ent->persistent.trail_allowed = false;
1700         }
1701         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1702         {
1703                 // don't interpolate the move
1704                 // (the fixangle[] check detects teleports, but not constant fixangles
1705                 //  such as when spectating)
1706                 ent->persistent.lerpdeltatime = 0;
1707                 ent->persistent.lerpstarttime = cl.mtime[1];
1708                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1709                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1710                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1711                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1712                 ent->persistent.trail_allowed = false;
1713         }
1714         else if (ent->state_current.flags & RENDER_STEP)
1715         {
1716                 // monster interpolation
1717                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1718                 {
1719                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1720                         ent->persistent.lerpstarttime = cl.mtime[1];
1721                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1722                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1723                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1724                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1725                 }
1726         }
1727         else
1728         {
1729                 // not a monster
1730                 ent->persistent.lerpstarttime = ent->state_previous.time;
1731                 // no lerp if it's singleplayer
1732                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1733                         ent->persistent.lerpdeltatime = 0;
1734                 else
1735                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1736                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1737                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1738                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1739                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1740         }
1741         // trigger muzzleflash effect if necessary
1742         if (ent->state_current.effects & EF_MUZZLEFLASH)
1743                 ent->persistent.muzzleflash = 1;
1744 }
1745
1746 /*
1747 ==================
1748 CL_ParseBaseline
1749 ==================
1750 */
1751 void CL_ParseBaseline (entity_t *ent, int large)
1752 {
1753         int i;
1754
1755         ent->state_baseline = defaultstate;
1756         // FIXME: set ent->state_baseline.number?
1757         ent->state_baseline.active = true;
1758         if (large)
1759         {
1760                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1761                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1762         }
1763         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1764         {
1765                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1766                 ent->state_baseline.frame = MSG_ReadByte ();
1767         }
1768         else
1769         {
1770                 ent->state_baseline.modelindex = MSG_ReadByte ();
1771                 ent->state_baseline.frame = MSG_ReadByte ();
1772         }
1773         ent->state_baseline.colormap = MSG_ReadByte();
1774         ent->state_baseline.skin = MSG_ReadByte();
1775         for (i = 0;i < 3;i++)
1776         {
1777                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1778                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1779         }
1780         ent->state_previous = ent->state_current = ent->state_baseline;
1781 }
1782
1783
1784 /*
1785 ==================
1786 CL_ParseClientdata
1787
1788 Server information pertaining to this client only
1789 ==================
1790 */
1791 void CL_ParseClientdata (void)
1792 {
1793         int i, bits;
1794
1795         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1796         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1797         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1798         cl.mviewzoom[1] = cl.mviewzoom[0];
1799
1800         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1801         {
1802                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1803                 cl.stats[STAT_ITEMS] = 0;
1804                 cl.stats[STAT_VIEWZOOM] = 255;
1805         }
1806         cl.idealpitch = 0;
1807         cl.mpunchangle[0][0] = 0;
1808         cl.mpunchangle[0][1] = 0;
1809         cl.mpunchangle[0][2] = 0;
1810         cl.mpunchvector[0][0] = 0;
1811         cl.mpunchvector[0][1] = 0;
1812         cl.mpunchvector[0][2] = 0;
1813         cl.mvelocity[0][0] = 0;
1814         cl.mvelocity[0][1] = 0;
1815         cl.mvelocity[0][2] = 0;
1816         cl.mviewzoom[0] = 1;
1817
1818         bits = (unsigned short) MSG_ReadShort ();
1819         if (bits & SU_EXTEND1)
1820                 bits |= (MSG_ReadByte() << 16);
1821         if (bits & SU_EXTEND2)
1822                 bits |= (MSG_ReadByte() << 24);
1823
1824         if (bits & SU_VIEWHEIGHT)
1825                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1826
1827         if (bits & SU_IDEALPITCH)
1828                 cl.idealpitch = MSG_ReadChar ();
1829
1830         for (i = 0;i < 3;i++)
1831         {
1832                 if (bits & (SU_PUNCH1<<i) )
1833                 {
1834                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1835                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1836                         else
1837                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1838                 }
1839                 if (bits & (SU_PUNCHVEC1<<i))
1840                 {
1841                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1842                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1843                         else
1844                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1845                 }
1846                 if (bits & (SU_VELOCITY1<<i) )
1847                 {
1848                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1849                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1850                         else
1851                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1852                 }
1853         }
1854
1855         // LordHavoc: hipnotic demos don't have this bit set but should
1856         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1857                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1858
1859         cl.onground = (bits & SU_ONGROUND) != 0;
1860         cl.inwater = (bits & SU_INWATER) != 0;
1861
1862         if (cls.protocol == PROTOCOL_DARKPLACES5)
1863         {
1864                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1865                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1866                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1867                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1868                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1869                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1870                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1871                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1872                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1873                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1874         }
1875         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1876         {
1877                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1878                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1879                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1880                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1881                 else
1882                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1883                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1884                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1885                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1886                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1887                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1888                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1889                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1890                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1891                 else
1892                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1893         }
1894
1895         if (bits & SU_VIEWZOOM)
1896         {
1897                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1898                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1899                 else
1900                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1901         }
1902
1903         // viewzoom interpolation
1904         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1905 }
1906
1907 /*
1908 =====================
1909 CL_ParseStatic
1910 =====================
1911 */
1912 void CL_ParseStatic (int large)
1913 {
1914         entity_t *ent;
1915
1916         if (cl.num_static_entities >= cl.max_static_entities)
1917                 Host_Error ("Too many static entities");
1918         ent = &cl.static_entities[cl.num_static_entities++];
1919         CL_ParseBaseline (ent, large);
1920
1921         if (ent->state_baseline.modelindex == 0)
1922         {
1923                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1924                 cl.num_static_entities--;
1925                 // This is definitely a cheesy way to conserve resources...
1926                 return;
1927         }
1928
1929 // copy it to the current state
1930         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1931         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1932         ent->render.framelerp = 0;
1933         // make torchs play out of sync
1934         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1935         ent->render.skinnum = ent->state_baseline.skin;
1936         ent->render.effects = ent->state_baseline.effects;
1937         ent->render.alpha = 1;
1938
1939         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1940         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1941
1942         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1943         CL_UpdateRenderEntity(&ent->render);
1944 }
1945
1946 /*
1947 ===================
1948 CL_ParseStaticSound
1949 ===================
1950 */
1951 void CL_ParseStaticSound (int large)
1952 {
1953         vec3_t          org;
1954         int                     sound_num, vol, atten;
1955
1956         MSG_ReadVector(org, cls.protocol);
1957         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1958                 sound_num = (unsigned short) MSG_ReadShort ();
1959         else
1960                 sound_num = MSG_ReadByte ();
1961         vol = MSG_ReadByte ();
1962         atten = MSG_ReadByte ();
1963
1964         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1965 }
1966
1967 void CL_ParseEffect (void)
1968 {
1969         vec3_t          org;
1970         int                     modelindex, startframe, framecount, framerate;
1971
1972         MSG_ReadVector(org, cls.protocol);
1973         modelindex = MSG_ReadByte ();
1974         startframe = MSG_ReadByte ();
1975         framecount = MSG_ReadByte ();
1976         framerate = MSG_ReadByte ();
1977
1978         CL_Effect(org, modelindex, startframe, framecount, framerate);
1979 }
1980
1981 void CL_ParseEffect2 (void)
1982 {
1983         vec3_t          org;
1984         int                     modelindex, startframe, framecount, framerate;
1985
1986         MSG_ReadVector(org, cls.protocol);
1987         modelindex = (unsigned short) MSG_ReadShort ();
1988         startframe = (unsigned short) MSG_ReadShort ();
1989         framecount = MSG_ReadByte ();
1990         framerate = MSG_ReadByte ();
1991
1992         CL_Effect(org, modelindex, startframe, framecount, framerate);
1993 }
1994
1995 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1996 {
1997         int i;
1998         beam_t *b = NULL;
1999
2000         if (ent >= MAX_EDICTS)
2001         {
2002                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2003                 ent = 0;
2004         }
2005
2006         if (ent >= cl.max_entities)
2007                 CL_ExpandEntities(ent);
2008
2009         // override any beam with the same entity
2010         i = cl.max_beams;
2011         if (ent)
2012                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2013                         if (b->entity == ent)
2014                                 break;
2015         // if the entity was not found then just replace an unused beam
2016         if (i == cl.max_beams)
2017                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2018                         if (!b->model)
2019                                 break;
2020         if (i < cl.max_beams)
2021         {
2022                 cl.num_beams = max(cl.num_beams, i + 1);
2023                 b->entity = ent;
2024                 b->lightning = lightning;
2025                 b->model = m;
2026                 b->endtime = cl.mtime[0] + 0.2;
2027                 VectorCopy (start, b->start);
2028                 VectorCopy (end, b->end);
2029         }
2030         else
2031                 Con_Print("beam list overflow!\n");
2032 }
2033
2034 void CL_ParseBeam (dp_model_t *m, int lightning)
2035 {
2036         int ent;
2037         vec3_t start, end;
2038
2039         ent = (unsigned short) MSG_ReadShort ();
2040         MSG_ReadVector(start, cls.protocol);
2041         MSG_ReadVector(end, cls.protocol);
2042
2043         if (ent >= MAX_EDICTS)
2044         {
2045                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2046                 ent = 0;
2047         }
2048
2049         CL_NewBeam(ent, start, end, m, lightning);
2050 }
2051
2052 void CL_ParseTempEntity(void)
2053 {
2054         int type;
2055         vec3_t pos, pos2;
2056         vec3_t vel1, vel2;
2057         vec3_t dir;
2058         vec3_t color;
2059         int rnd;
2060         int colorStart, colorLength, count;
2061         float velspeed, radius;
2062         unsigned char *tempcolor;
2063         matrix4x4_t tempmatrix;
2064
2065         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2066         {
2067                 type = MSG_ReadByte();
2068                 switch (type)
2069                 {
2070                 case QW_TE_WIZSPIKE:
2071                         // spike hitting wall
2072                         MSG_ReadVector(pos, cls.protocol);
2073                         CL_FindNonSolidLocation(pos, pos, 4);
2074                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2075                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2076                         break;
2077
2078                 case QW_TE_KNIGHTSPIKE:
2079                         // spike hitting wall
2080                         MSG_ReadVector(pos, cls.protocol);
2081                         CL_FindNonSolidLocation(pos, pos, 4);
2082                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2083                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2084                         break;
2085
2086                 case QW_TE_SPIKE:
2087                         // spike hitting wall
2088                         MSG_ReadVector(pos, cls.protocol);
2089                         CL_FindNonSolidLocation(pos, pos, 4);
2090                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2091                         if (rand() % 5)
2092                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2093                         else
2094                         {
2095                                 rnd = rand() & 3;
2096                                 if (rnd == 1)
2097                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2098                                 else if (rnd == 2)
2099                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2100                                 else
2101                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2102                         }
2103                         break;
2104                 case QW_TE_SUPERSPIKE:
2105                         // super spike hitting wall
2106                         MSG_ReadVector(pos, cls.protocol);
2107                         CL_FindNonSolidLocation(pos, pos, 4);
2108                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2109                         if (rand() % 5)
2110                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2111                         else
2112                         {
2113                                 rnd = rand() & 3;
2114                                 if (rnd == 1)
2115                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2116                                 else if (rnd == 2)
2117                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2118                                 else
2119                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2120                         }
2121                         break;
2122
2123                 case QW_TE_EXPLOSION:
2124                         // rocket explosion
2125                         MSG_ReadVector(pos, cls.protocol);
2126                         CL_FindNonSolidLocation(pos, pos, 10);
2127                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2128                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2129                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2130                         break;
2131
2132                 case QW_TE_TAREXPLOSION:
2133                         // tarbaby explosion
2134                         MSG_ReadVector(pos, cls.protocol);
2135                         CL_FindNonSolidLocation(pos, pos, 10);
2136                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2137                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2138                         break;
2139
2140                 case QW_TE_LIGHTNING1:
2141                         // lightning bolts
2142                         CL_ParseBeam(cl.model_bolt, true);
2143                         break;
2144
2145                 case QW_TE_LIGHTNING2:
2146                         // lightning bolts
2147                         CL_ParseBeam(cl.model_bolt2, true);
2148                         break;
2149
2150                 case QW_TE_LIGHTNING3:
2151                         // lightning bolts
2152                         CL_ParseBeam(cl.model_bolt3, false);
2153                         break;
2154
2155                 case QW_TE_LAVASPLASH:
2156                         MSG_ReadVector(pos, cls.protocol);
2157                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2158                         break;
2159
2160                 case QW_TE_TELEPORT:
2161                         MSG_ReadVector(pos, cls.protocol);
2162                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2163                         break;
2164
2165                 case QW_TE_GUNSHOT:
2166                         // bullet hitting wall
2167                         radius = MSG_ReadByte();
2168                         MSG_ReadVector(pos, cls.protocol);
2169                         CL_FindNonSolidLocation(pos, pos, 4);
2170                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2171                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2172                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2173                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2174                         {
2175                                 if (rand() % 5)
2176                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2177                                 else
2178                                 {
2179                                         rnd = rand() & 3;
2180                                         if (rnd == 1)
2181                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2182                                         else if (rnd == 2)
2183                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2184                                         else
2185                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2186                                 }
2187                         }
2188                         break;
2189
2190                 case QW_TE_BLOOD:
2191                         count = MSG_ReadByte();
2192                         MSG_ReadVector(pos, cls.protocol);
2193                         CL_FindNonSolidLocation(pos, pos, 4);
2194                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2195                         break;
2196
2197                 case QW_TE_LIGHTNINGBLOOD:
2198                         MSG_ReadVector(pos, cls.protocol);
2199                         CL_FindNonSolidLocation(pos, pos, 4);
2200                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201                         break;
2202
2203                 default:
2204                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2205                 }
2206         }
2207         else
2208         {
2209                 type = MSG_ReadByte();
2210                 switch (type)
2211                 {
2212                 case TE_WIZSPIKE:
2213                         // spike hitting wall
2214                         MSG_ReadVector(pos, cls.protocol);
2215                         CL_FindNonSolidLocation(pos, pos, 4);
2216                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2217                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2218                         break;
2219
2220                 case TE_KNIGHTSPIKE:
2221                         // spike hitting wall
2222                         MSG_ReadVector(pos, cls.protocol);
2223                         CL_FindNonSolidLocation(pos, pos, 4);
2224                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2225                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2226                         break;
2227
2228                 case TE_SPIKE:
2229                         // spike hitting wall
2230                         MSG_ReadVector(pos, cls.protocol);
2231                         CL_FindNonSolidLocation(pos, pos, 4);
2232                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2233                         if (rand() % 5)
2234                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2235                         else
2236                         {
2237                                 rnd = rand() & 3;
2238                                 if (rnd == 1)
2239                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2240                                 else if (rnd == 2)
2241                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2242                                 else
2243                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2244                         }
2245                         break;
2246                 case TE_SPIKEQUAD:
2247                         // quad spike hitting wall
2248                         MSG_ReadVector(pos, cls.protocol);
2249                         CL_FindNonSolidLocation(pos, pos, 4);
2250                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2251                         if (rand() % 5)
2252                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2253                         else
2254                         {
2255                                 rnd = rand() & 3;
2256                                 if (rnd == 1)
2257                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2258                                 else if (rnd == 2)
2259                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2260                                 else
2261                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2262                         }
2263                         break;
2264                 case TE_SUPERSPIKE:
2265                         // super spike hitting wall
2266                         MSG_ReadVector(pos, cls.protocol);
2267                         CL_FindNonSolidLocation(pos, pos, 4);
2268                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2269                         if (rand() % 5)
2270                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2271                         else
2272                         {
2273                                 rnd = rand() & 3;
2274                                 if (rnd == 1)
2275                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2276                                 else if (rnd == 2)
2277                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2278                                 else
2279                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2280                         }
2281                         break;
2282                 case TE_SUPERSPIKEQUAD:
2283                         // quad super spike hitting wall
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2287                         if (rand() % 5)
2288                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2289                         else
2290                         {
2291                                 rnd = rand() & 3;
2292                                 if (rnd == 1)
2293                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2294                                 else if (rnd == 2)
2295                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2296                                 else
2297                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2298                         }
2299                         break;
2300                         // LordHavoc: added for improved blood splatters
2301                 case TE_BLOOD:
2302                         // blood puff
2303                         MSG_ReadVector(pos, cls.protocol);
2304                         CL_FindNonSolidLocation(pos, pos, 4);
2305                         dir[0] = MSG_ReadChar();
2306                         dir[1] = MSG_ReadChar();
2307                         dir[2] = MSG_ReadChar();
2308                         count = MSG_ReadByte();
2309                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2310                         break;
2311                 case TE_SPARK:
2312                         // spark shower
2313                         MSG_ReadVector(pos, cls.protocol);
2314                         CL_FindNonSolidLocation(pos, pos, 4);
2315                         dir[0] = MSG_ReadChar();
2316                         dir[1] = MSG_ReadChar();
2317                         dir[2] = MSG_ReadChar();
2318                         count = MSG_ReadByte();
2319                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2320                         break;
2321                 case TE_PLASMABURN:
2322                         MSG_ReadVector(pos, cls.protocol);
2323                         CL_FindNonSolidLocation(pos, pos, 4);
2324                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2325                         break;
2326                         // LordHavoc: added for improved gore
2327                 case TE_BLOODSHOWER:
2328                         // vaporized body
2329                         MSG_ReadVector(pos, cls.protocol); // mins
2330                         MSG_ReadVector(pos2, cls.protocol); // maxs
2331                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2332                         count = (unsigned short) MSG_ReadShort(); // number of particles
2333                         vel1[0] = -velspeed;
2334                         vel1[1] = -velspeed;
2335                         vel1[2] = -velspeed;
2336                         vel2[0] = velspeed;
2337                         vel2[1] = velspeed;
2338                         vel2[2] = velspeed;
2339                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2340                         break;
2341
2342                 case TE_PARTICLECUBE:
2343                         // general purpose particle effect
2344                         MSG_ReadVector(pos, cls.protocol); // mins
2345                         MSG_ReadVector(pos2, cls.protocol); // maxs
2346                         MSG_ReadVector(dir, cls.protocol); // dir
2347                         count = (unsigned short) MSG_ReadShort(); // number of particles
2348                         colorStart = MSG_ReadByte(); // color
2349                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2350                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2351                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2352                         break;
2353
2354                 case TE_PARTICLERAIN:
2355                         // general purpose particle effect
2356                         MSG_ReadVector(pos, cls.protocol); // mins
2357                         MSG_ReadVector(pos2, cls.protocol); // maxs
2358                         MSG_ReadVector(dir, cls.protocol); // dir
2359                         count = (unsigned short) MSG_ReadShort(); // number of particles
2360                         colorStart = MSG_ReadByte(); // color
2361                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2362                         break;
2363
2364                 case TE_PARTICLESNOW:
2365                         // general purpose particle effect
2366                         MSG_ReadVector(pos, cls.protocol); // mins
2367                         MSG_ReadVector(pos2, cls.protocol); // maxs
2368                         MSG_ReadVector(dir, cls.protocol); // dir
2369                         count = (unsigned short) MSG_ReadShort(); // number of particles
2370                         colorStart = MSG_ReadByte(); // color
2371                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2372                         break;
2373
2374                 case TE_GUNSHOT:
2375                         // bullet hitting wall
2376                         MSG_ReadVector(pos, cls.protocol);
2377                         CL_FindNonSolidLocation(pos, pos, 4);
2378                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2380                         {
2381                                 if (rand() % 5)
2382                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2383                                 else
2384                                 {
2385                                         rnd = rand() & 3;
2386                                         if (rnd == 1)
2387                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2388                                         else if (rnd == 2)
2389                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2390                                         else
2391                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2392                                 }
2393                         }
2394                         break;
2395
2396                 case TE_GUNSHOTQUAD:
2397                         // quad bullet hitting wall
2398                         MSG_ReadVector(pos, cls.protocol);
2399                         CL_FindNonSolidLocation(pos, pos, 4);
2400                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2402                         {
2403                                 if (rand() % 5)
2404                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2405                                 else
2406                                 {
2407                                         rnd = rand() & 3;
2408                                         if (rnd == 1)
2409                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2410                                         else if (rnd == 2)
2411                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2412                                         else
2413                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2414                                 }
2415                         }
2416                         break;
2417
2418                 case TE_EXPLOSION:
2419                         // rocket explosion
2420                         MSG_ReadVector(pos, cls.protocol);
2421                         CL_FindNonSolidLocation(pos, pos, 10);
2422                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2423                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2424                         break;
2425
2426                 case TE_EXPLOSIONQUAD:
2427                         // quad rocket explosion
2428                         MSG_ReadVector(pos, cls.protocol);
2429                         CL_FindNonSolidLocation(pos, pos, 10);
2430                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2432                         break;
2433
2434                 case TE_EXPLOSION3:
2435                         // Nehahra movie colored lighting explosion
2436                         MSG_ReadVector(pos, cls.protocol);
2437                         CL_FindNonSolidLocation(pos, pos, 10);
2438                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2439                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2440                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2441                         CL_ParticleExplosion(pos);
2442                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2443                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2444                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2445                         break;
2446
2447                 case TE_EXPLOSIONRGB:
2448                         // colored lighting explosion
2449                         MSG_ReadVector(pos, cls.protocol);
2450                         CL_FindNonSolidLocation(pos, pos, 10);
2451                         CL_ParticleExplosion(pos);
2452                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2453                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2454                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2455                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2456                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2457                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2458                         break;
2459
2460                 case TE_TAREXPLOSION:
2461                         // tarbaby explosion
2462                         MSG_ReadVector(pos, cls.protocol);
2463                         CL_FindNonSolidLocation(pos, pos, 10);
2464                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2465                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2466                         break;
2467
2468                 case TE_SMALLFLASH:
2469                         MSG_ReadVector(pos, cls.protocol);
2470                         CL_FindNonSolidLocation(pos, pos, 10);
2471                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2472                         break;
2473
2474                 case TE_CUSTOMFLASH:
2475                         MSG_ReadVector(pos, cls.protocol);
2476                         CL_FindNonSolidLocation(pos, pos, 4);
2477                         radius = (MSG_ReadByte() + 1) * 8;
2478                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2479                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2480                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2481                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2482                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2483                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2484                         break;
2485
2486                 case TE_FLAMEJET:
2487                         MSG_ReadVector(pos, cls.protocol);
2488                         MSG_ReadVector(dir, cls.protocol);
2489                         count = MSG_ReadByte();
2490                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2491                         break;
2492
2493                 case TE_LIGHTNING1:
2494                         // lightning bolts
2495                         CL_ParseBeam(cl.model_bolt, true);
2496                         break;
2497
2498                 case TE_LIGHTNING2:
2499                         // lightning bolts
2500                         CL_ParseBeam(cl.model_bolt2, true);
2501                         break;
2502
2503                 case TE_LIGHTNING3:
2504                         // lightning bolts
2505                         CL_ParseBeam(cl.model_bolt3, false);
2506                         break;
2507
2508         // PGM 01/21/97
2509                 case TE_BEAM:
2510                         // grappling hook beam
2511                         CL_ParseBeam(cl.model_beam, false);
2512                         break;
2513         // PGM 01/21/97
2514
2515         // LordHavoc: for compatibility with the Nehahra movie...
2516                 case TE_LIGHTNING4NEH:
2517                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2518                         break;
2519
2520                 case TE_LAVASPLASH:
2521                         MSG_ReadVector(pos, cls.protocol);
2522                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523                         break;
2524
2525                 case TE_TELEPORT:
2526                         MSG_ReadVector(pos, cls.protocol);
2527                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528                         break;
2529
2530                 case TE_EXPLOSION2:
2531                         // color mapped explosion
2532                         MSG_ReadVector(pos, cls.protocol);
2533                         CL_FindNonSolidLocation(pos, pos, 10);
2534                         colorStart = MSG_ReadByte();
2535                         colorLength = MSG_ReadByte();
2536                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2537                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2538                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2539                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2540                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2541                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2542                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2543                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2544                         break;
2545
2546                 case TE_TEI_G3:
2547                         MSG_ReadVector(pos, cls.protocol);
2548                         MSG_ReadVector(pos2, cls.protocol);
2549                         MSG_ReadVector(dir, cls.protocol);
2550                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2551                         break;
2552
2553                 case TE_TEI_SMOKE:
2554                         MSG_ReadVector(pos, cls.protocol);
2555                         MSG_ReadVector(dir, cls.protocol);
2556                         count = MSG_ReadByte();
2557                         CL_FindNonSolidLocation(pos, pos, 4);
2558                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559                         break;
2560
2561                 case TE_TEI_BIGEXPLOSION:
2562                         MSG_ReadVector(pos, cls.protocol);
2563                         CL_FindNonSolidLocation(pos, pos, 10);
2564                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2565                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2566                         break;
2567
2568                 case TE_TEI_PLASMAHIT:
2569                         MSG_ReadVector(pos, cls.protocol);
2570                         MSG_ReadVector(dir, cls.protocol);
2571                         count = MSG_ReadByte();
2572                         CL_FindNonSolidLocation(pos, pos, 5);
2573                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2574                         break;
2575
2576                 default:
2577                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2578                 }
2579         }
2580 }
2581
2582 void CL_ParseTrailParticles(void)
2583 {
2584         int entityindex;
2585         int effectindex;
2586         vec3_t start, end;
2587         entityindex = (unsigned short)MSG_ReadShort();
2588         if (entityindex >= MAX_EDICTS)
2589                 entityindex = 0;
2590         if (entityindex >= cl.max_entities)
2591                 CL_ExpandEntities(entityindex);
2592         effectindex = (unsigned short)MSG_ReadShort();
2593         MSG_ReadVector(start, cls.protocol);
2594         MSG_ReadVector(end, cls.protocol);
2595         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2596 }
2597
2598 void CL_ParsePointParticles(void)
2599 {
2600         int effectindex, count;
2601         vec3_t origin, velocity;
2602         effectindex = (unsigned short)MSG_ReadShort();
2603         MSG_ReadVector(origin, cls.protocol);
2604         MSG_ReadVector(velocity, cls.protocol);
2605         count = (unsigned short)MSG_ReadShort();
2606         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2607 }
2608
2609 void CL_ParsePointParticles1(void)
2610 {
2611         int effectindex;
2612         vec3_t origin;
2613         effectindex = (unsigned short)MSG_ReadShort();
2614         MSG_ReadVector(origin, cls.protocol);
2615         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2616 }
2617
2618 typedef struct cl_iplog_item_s
2619 {
2620         char *address;
2621         char *name;
2622 }
2623 cl_iplog_item_t;
2624
2625 static qboolean cl_iplog_loaded = false;
2626 static int cl_iplog_numitems = 0;
2627 static int cl_iplog_maxitems = 0;
2628 static cl_iplog_item_t *cl_iplog_items;
2629
2630 static void CL_IPLog_Load(void);
2631 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2632 {
2633         int i;
2634         if (!address || !address[0] || !name || !name[0])
2635                 return;
2636         if (!cl_iplog_loaded)
2637                 CL_IPLog_Load();
2638         if (developer.integer >= 100)
2639                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2640         // see if it already exists
2641         if (checkexisting)
2642         {
2643                 for (i = 0;i < cl_iplog_numitems;i++)
2644                 {
2645                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2646                         {
2647                                 if (developer.integer >= 100)
2648                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2649                                 return;
2650                         }
2651                 }
2652         }
2653         // it does not already exist in the iplog, so add it
2654         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2655         {
2656                 cl_iplog_item_t *olditems = cl_iplog_items;
2657                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2658                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2659                 if (olditems)
2660                 {
2661                         if (cl_iplog_numitems)
2662                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2663                         Mem_Free(olditems);
2664                 }
2665         }
2666         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2667         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2668         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2669         // TODO: maybe it would be better to strip weird characters from name when
2670         // copying it here rather than using a straight strcpy?
2671         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2672         cl_iplog_numitems++;
2673         if (addtofile)
2674         {
2675                 // add it to the iplog.txt file
2676                 // TODO: this ought to open the one in the userpath version of the base
2677                 // gamedir, not the current gamedir
2678                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2679                 if (developer.integer >= 100)
2680                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2681         }
2682 }
2683
2684 static void CL_IPLog_Load(void)
2685 {
2686         int i, len, linenumber;
2687         char *text, *textend;
2688         unsigned char *filedata;
2689         fs_offset_t filesize;
2690         char line[MAX_INPUTLINE];
2691         char address[MAX_INPUTLINE];
2692         cl_iplog_loaded = true;
2693         // TODO: this ought to open the one in the userpath version of the base
2694         // gamedir, not the current gamedir
2695         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2696         if (!filedata)
2697                 return;
2698         text = (char *)filedata;
2699         textend = text + filesize;
2700         for (linenumber = 1;text < textend;linenumber++)
2701         {
2702                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2703                         if (len < (int)sizeof(line) - 1)
2704                                 line[len++] = *text;
2705                 line[len] = 0;
2706                 if (text < textend && *text == '\r' && text[1] == '\n')
2707                         text++;
2708                 if (text < textend && *text == '\n')
2709                         text++;
2710                 if (line[0] == '/' && line[1] == '/')
2711                         continue; // skip comments if anyone happens to add them
2712                 for (i = 0;i < len && line[i] > ' ';i++)
2713                         address[i] = line[i];
2714                 address[i] = 0;
2715                 // skip exactly one space character
2716                 i++;
2717                 // address contains the address with termination,
2718                 // line + i contains the name with termination
2719                 if (address[0] && line[i])
2720                         CL_IPLog_Add(address, line + i, false, false);
2721                 else
2722                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2723         }
2724 }
2725
2726 static void CL_IPLog_List_f(void)
2727 {
2728         int i, j;
2729         const char *addressprefix;
2730         if (Cmd_Argc() > 2)
2731         {
2732                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2733                 return;
2734         }
2735         addressprefix = "";
2736         if (Cmd_Argc() >= 2)
2737                 addressprefix = Cmd_Argv(1);
2738         if (!cl_iplog_loaded)
2739                 CL_IPLog_Load();
2740         if (addressprefix && addressprefix[0])
2741                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2742         else
2743                 Con_Printf("Listing all iplog entries\n");
2744         Con_Printf("address         name\n");
2745         for (i = 0;i < cl_iplog_numitems;i++)
2746         {
2747                 if (addressprefix && addressprefix[0])
2748                 {
2749                         for (j = 0;addressprefix[j];j++)
2750                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2751                                         break;
2752                         // if this address does not begin with the addressprefix string
2753                         // simply omit it from the output
2754                         if (addressprefix[j])
2755                                 continue;
2756                 }
2757                 // if name is less than 15 characters, left justify it and pad
2758                 // if name is more than 15 characters, print all of it, not worrying
2759                 // about the fact it will misalign the columns
2760                 if (strlen(cl_iplog_items[i].address) < 15)
2761                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2762                 else
2763                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2764         }
2765 }
2766
2767 // look for anything interesting like player IP addresses or ping reports
2768 qboolean CL_ExaminePrintString(const char *text)
2769 {
2770         int len;
2771         const char *t;
2772         char temp[MAX_INPUTLINE];
2773         if (!strcmp(text, "Client ping times:\n"))
2774         {
2775                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2776                 // hide ping reports in demos
2777                 if (cls.demoplayback)
2778                         cl.parsingtextexpectingpingforscores = 1;
2779                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2780                         ;
2781                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2782                 {
2783                         Con_Printf("ping reply but empty scoreboard?!?\n");
2784                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2785                         cl.parsingtextexpectingpingforscores = 0;
2786                 }
2787                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2788                 return !cl.parsingtextexpectingpingforscores;
2789         }
2790         if (!strncmp(text, "host:    ", 9))
2791         {
2792                 // cl.parsingtextexpectingpingforscores = false; // really?
2793                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2794                 cl.parsingtextplayerindex = 0;
2795                 return true;
2796         }
2797         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2798         {
2799                 // if anything goes wrong, we'll assume this is not a ping report
2800                 qboolean expected = cl.parsingtextexpectingpingforscores;
2801                 cl.parsingtextexpectingpingforscores = 0;
2802                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2803                 t = text;
2804                 while (*t == ' ')
2805                         t++;
2806                 if ((*t >= '0' && *t <= '9') || *t == '-')
2807                 {
2808                         int ping = atoi(t);
2809                         while ((*t >= '0' && *t <= '9') || *t == '-')
2810                                 t++;
2811                         if (*t == ' ')
2812                         {
2813                                 int charindex = 0;
2814                                 t++;
2815                                 if(cl.parsingtextplayerindex < cl.maxclients)
2816                                 {
2817                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2818                                                 ;
2819                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2820                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2821                                         if (t[charindex] == '\n')
2822                                         {
2823                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2824                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2825                                                         ;
2826                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2827                                                 {
2828                                                         // we parsed a valid ping entry, so expect another to follow
2829                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2830                                                         cl.parsingtextexpectingpingforscores = expected;
2831                                                 }
2832                                                 return !expected;
2833                                         }
2834                                 }
2835                                 if (!strncmp(t, "unconnected\n", 12))
2836                                 {
2837                                         // just ignore
2838                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2839                                         cl.parsingtextexpectingpingforscores = expected;
2840                                         return !expected;
2841                                 }
2842                                 else
2843                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2844                         }
2845                 }
2846         }
2847         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2848         {
2849                 if (!strncmp(text, "players: ", 9))
2850                 {
2851                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2852                         cl.parsingtextplayerindex = 0;
2853                         return true;
2854                 }
2855                 else if (!strstr(text, ": "))
2856                 {
2857                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2858                         return true;
2859                 }
2860         }
2861         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2862         {
2863                 // if anything goes wrong, we'll assume this is not a status report
2864                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2865                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2866                 {
2867                         t = text + 1;
2868                         cl.parsingtextplayerindex = atoi(t) - 1;
2869                         while (*t >= '0' && *t <= '9')
2870                                 t++;
2871                         if (*t == ' ')
2872                         {
2873                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2874                                 return true;
2875                         }
2876                         // the player name follows here, along with frags and time
2877                 }
2878         }
2879         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2880         {
2881                 // if anything goes wrong, we'll assume this is not a status report
2882                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2883                 if (text[0] == ' ')
2884                 {
2885                         t = text;
2886                         while (*t == ' ')
2887                                 t++;
2888                         for (len = 0;*t && *t != '\n';t++)
2889                                 if (len < (int)sizeof(temp) - 1)
2890                                         temp[len++] = *t;
2891                         temp[len] = 0;
2892                         // botclient is perfectly valid, but we don't care about bots
2893                         // also don't try to look up the name of an invalid player index
2894                         if (strcmp(temp, "botclient")
2895                          && cl.parsingtextplayerindex >= 0
2896                          && cl.parsingtextplayerindex < cl.maxclients
2897                          && cl.scores[cl.parsingtextplayerindex].name[0])
2898                         {
2899                                 // log the player name and IP address string
2900                                 // (this operates entirely on strings to avoid issues with the
2901                                 //  nature of a network address)
2902                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2903                         }
2904                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2905                         return true;
2906                 }
2907         }
2908         return true;
2909 }
2910
2911 extern cvar_t slowmo;
2912 static void CL_NetworkTimeReceived(double newtime)
2913 {
2914         double timehigh;
2915         cl.mtime[1] = cl.mtime[0];
2916         cl.mtime[0] = newtime;
2917         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2918                 cl.time = cl.mtime[1] = newtime;
2919         else if (cls.demoplayback)
2920         {
2921                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2922                 // due to a large time gap, so treat it as an instant change in time
2923                 // (this can also happen during heavy packet loss in the demo)
2924                 if (cl.time < newtime - 0.1)
2925                         cl.mtime[1] = cl.time = newtime;
2926         }
2927         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2928         {
2929                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2930                 if (developer.integer >= 100 && vid_activewindow)
2931                 {
2932                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2933                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2934                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2935                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2936                 }
2937                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2938                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2939                 if (cl_nettimesyncboundmode.integer == 1)
2940                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2941                 else if (cl_nettimesyncboundmode.integer == 2)
2942                 {
2943                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2944                                 cl.time = cl.mtime[1];
2945                 }
2946                 else if (cl_nettimesyncboundmode.integer == 3)
2947                 {
2948                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2949                                 cl.time = cl.mtime[1];
2950                 }
2951                 else if (cl_nettimesyncboundmode.integer == 4)
2952                 {
2953                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2954                                 cl.time = cl.mtime[1]; // reset
2955                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2956                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2957                         else if (cl.time > cl.mtime[1])
2958                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2959                         else
2960                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2961                 }
2962                 else if (cl_nettimesyncboundmode.integer == 5)
2963                 {
2964                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2965                                 cl.time = cl.mtime[1]; // reset
2966                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2967                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2968                         else
2969                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2970                 }
2971                 else if (cl_nettimesyncboundmode.integer == 6)
2972                 {
2973                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2974                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2975                 }
2976         }
2977         // this packet probably contains a player entity update, so we will need
2978         // to update the prediction
2979         cl.movement_replay = true;
2980         // this may get updated later in parsing by svc_clientdata
2981         cl.onground = false;
2982         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2983         // during this frame
2984         // (makes spectating players much smoother and prevents mouse movement from turning)
2985         cl.fixangle[1] = cl.fixangle[0];
2986         cl.fixangle[0] = false;
2987         if (!cls.demoplayback)
2988                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2989 }
2990
2991 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2992
2993 //[515]: csqc
2994 qboolean CL_VM_Parse_TempEntity (void);
2995 void CL_VM_Parse_StuffCmd (const char *msg);
2996 void CL_VM_Parse_CenterPrint (const char *msg);
2997 void CSQC_AddPrintText (const char *msg);
2998 void CSQC_ReadEntities (void);
2999
3000 /*
3001 =====================
3002 CL_ParseServerMessage
3003 =====================
3004 */
3005 int parsingerror = false;
3006 extern void CL_UpdateMoveVars(void);
3007 void CL_ParseServerMessage(void)
3008 {
3009         int                     cmd;
3010         int                     i;
3011         protocolversion_t protocol;
3012         unsigned char           cmdlog[32];
3013         char            *cmdlogname[32], *temp;
3014         int                     cmdindex, cmdcount = 0;
3015         qboolean        qwplayerupdatereceived;
3016
3017         // LordHavoc: moved demo message writing from before the packet parse to
3018         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3019         // code in CL_ParseServerinfo
3020         //if (cls.demorecording)
3021         //      CL_WriteDemoMessage (&net_message);
3022
3023         cl.last_received_message = realtime;
3024
3025         if (cls.netcon && cls.signon < SIGNONS)
3026                 CL_KeepaliveMessage(false);
3027
3028 //
3029 // if recording demos, copy the message out
3030 //
3031         if (cl_shownet.integer == 1)
3032                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3033         else if (cl_shownet.integer == 2)
3034                 Con_Print("------------------\n");
3035
3036 //
3037 // parse the message
3038 //
3039         //MSG_BeginReading ();
3040
3041         parsingerror = true;
3042
3043         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3044         {
3045                 CL_NetworkTimeReceived(realtime); // qw has no clock
3046
3047                 // kill all qw nails
3048                 cl.qw_num_nails = 0;
3049
3050                 // fade weapon view kick
3051                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3052
3053                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3054
3055                 qwplayerupdatereceived = false;
3056
3057                 while (1)
3058                 {
3059                         if (msg_badread)
3060                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3061
3062                         cmd = MSG_ReadByte ();
3063
3064                         if (cmd == -1)
3065                         {
3066                                 SHOWNET("END OF MESSAGE");
3067                                 break;          // end of message
3068                         }
3069
3070                         cmdindex = cmdcount & 31;
3071                         cmdcount++;
3072                         cmdlog[cmdindex] = cmd;
3073
3074                         SHOWNET(qw_svc_strings[cmd]);
3075                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3076                         if (!cmdlogname[cmdindex])
3077                         {
3078                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3079                                 temp = "<unknown>";
3080                                 cmdlogname[cmdindex] = temp;
3081                         }
3082
3083                         // other commands
3084                         switch (cmd)
3085                         {
3086                         default:
3087                                 {
3088                                         char description[32*64], temp[64];
3089                                         int count;
3090                                         strlcpy(description, "packet dump: ", sizeof(description));
3091                                         i = cmdcount - 32;
3092                                         if (i < 0)
3093                                                 i = 0;
3094                                         count = cmdcount - i;
3095                                         i &= 31;
3096                                         while(count > 0)
3097                                         {
3098                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3099                                                 strlcat(description, temp, sizeof(description));
3100                                                 count--;
3101                                                 i++;
3102                                                 i &= 31;
3103                                         }
3104                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3105                                         Con_Print(description);
3106                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3107                                 }
3108                                 break;
3109
3110                         case qw_svc_nop:
3111                                 //Con_Printf("qw_svc_nop\n");
3112                                 break;
3113
3114                         case qw_svc_disconnect:
3115                                 Con_Printf("Server disconnected\n");
3116                                 if (cls.demonum != -1)
3117                                         CL_NextDemo();
3118                                 else
3119                                         CL_Disconnect();
3120                                 return;
3121
3122                         case qw_svc_print:
3123                                 i = MSG_ReadByte();
3124                                 temp = MSG_ReadString();
3125                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3126                                 {
3127                                         if (i == 3) // chat
3128                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3129                                         else
3130                                                 CSQC_AddPrintText(temp);
3131                                 }
3132                                 break;
3133
3134                         case qw_svc_centerprint:
3135                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3136                                 break;
3137
3138                         case qw_svc_stufftext:
3139                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3140                                 break;
3141
3142                         case qw_svc_damage:
3143                                 // svc_damage protocol is identical to nq
3144                                 V_ParseDamage ();
3145                                 break;
3146
3147                         case qw_svc_serverdata:
3148                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3149                                 CL_ParseServerInfo();
3150                                 break;
3151
3152                         case qw_svc_setangle:
3153                                 for (i=0 ; i<3 ; i++)
3154                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3155                                 if (!cls.demoplayback)
3156                                 {
3157                                         cl.fixangle[0] = true;
3158                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3159                                         // disable interpolation if this is new
3160                                         if (!cl.fixangle[1])
3161                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3162                                 }
3163                                 break;
3164
3165                         case qw_svc_lightstyle:
3166                                 i = MSG_ReadByte ();
3167                                 if (i >= cl.max_lightstyle)
3168                                 {
3169                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3170                                         break;
3171                                 }
3172                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3173                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3174                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3175                                 break;
3176
3177                         case qw_svc_sound:
3178                                 CL_ParseStartSoundPacket(false);
3179                                 break;
3180
3181                         case qw_svc_stopsound:
3182                                 i = (unsigned short) MSG_ReadShort();
3183                                 S_StopSound(i>>3, i&7);
3184                                 break;
3185
3186                         case qw_svc_updatefrags:
3187                                 i = MSG_ReadByte();
3188                                 if (i >= cl.maxclients)
3189                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3190                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3191                                 break;
3192
3193                         case qw_svc_updateping:
3194                                 i = MSG_ReadByte();
3195                                 if (i >= cl.maxclients)
3196                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3197                                 cl.scores[i].qw_ping = MSG_ReadShort();
3198                                 break;
3199
3200                         case qw_svc_updatepl:
3201                                 i = MSG_ReadByte();
3202                                 if (i >= cl.maxclients)
3203                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3204                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3205                                 break;
3206
3207                         case qw_svc_updateentertime:
3208                                 i = MSG_ReadByte();
3209                                 if (i >= cl.maxclients)
3210                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3211                                 // seconds ago
3212                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3213                                 break;
3214
3215                         case qw_svc_spawnbaseline:
3216                                 i = (unsigned short) MSG_ReadShort();
3217                                 if (i < 0 || i >= MAX_EDICTS)
3218                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3219                                 if (i >= cl.max_entities)
3220                                         CL_ExpandEntities(i);
3221                                 CL_ParseBaseline(cl.entities + i, false);
3222                                 break;
3223                         case qw_svc_spawnstatic:
3224                                 CL_ParseStatic(false);
3225                                 break;
3226                         case qw_svc_temp_entity:
3227                                 if(!CL_VM_Parse_TempEntity())
3228                                         CL_ParseTempEntity ();
3229                                 break;
3230
3231                         case qw_svc_killedmonster:
3232                                 cl.stats[STAT_MONSTERS]++;
3233                                 break;
3234
3235                         case qw_svc_foundsecret:
3236                                 cl.stats[STAT_SECRETS]++;
3237                                 break;
3238
3239                         case qw_svc_updatestat:
3240                                 i = MSG_ReadByte ();
3241                                 if (i < 0 || i >= MAX_CL_STATS)
3242                                         Host_Error ("svc_updatestat: %i is invalid", i);
3243                                 cl.stats[i] = MSG_ReadByte ();
3244                                 break;
3245
3246                         case qw_svc_updatestatlong:
3247                                 i = MSG_ReadByte ();
3248                                 if (i < 0 || i >= MAX_CL_STATS)
3249                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3250                                 cl.stats[i] = MSG_ReadLong ();
3251                                 break;
3252
3253                         case qw_svc_spawnstaticsound:
3254                                 CL_ParseStaticSound (false);
3255                                 break;
3256
3257                         case qw_svc_cdtrack:
3258                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3259                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3260                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3261                                 else
3262                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3263                                 break;
3264
3265                         case qw_svc_intermission:
3266                                 if(!cl.intermission)
3267                                         cl.completed_time = cl.time;
3268                                 cl.intermission = 1;
3269                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3270                                 for (i = 0;i < 3;i++)
3271                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3272                                 break;
3273
3274                         case qw_svc_finale:
3275                                 if(!cl.intermission)
3276                                         cl.completed_time = cl.time;
3277                                 cl.intermission = 2;
3278                                 SCR_CenterPrint(MSG_ReadString ());
3279                                 break;
3280
3281                         case qw_svc_sellscreen:
3282                                 Cmd_ExecuteString ("help", src_command);
3283                                 break;
3284
3285                         case qw_svc_smallkick:
3286                                 cl.qw_weaponkick = -2;
3287                                 break;
3288                         case qw_svc_bigkick:
3289                                 cl.qw_weaponkick = -4;
3290                                 break;
3291
3292                         case qw_svc_muzzleflash:
3293                                 i = (unsigned short) MSG_ReadShort();
3294                                 // NOTE: in QW this only worked on clients
3295                                 if (i < 0 || i >= MAX_EDICTS)
3296                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3297                                 if (i >= cl.max_entities)
3298                                         CL_ExpandEntities(i);
3299                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3300                                 break;
3301
3302                         case qw_svc_updateuserinfo:
3303                                 QW_CL_UpdateUserInfo();
3304                                 break;
3305
3306                         case qw_svc_setinfo:
3307                                 QW_CL_SetInfo();
3308                                 break;
3309
3310                         case qw_svc_serverinfo:
3311                                 QW_CL_ServerInfo();
3312                                 break;
3313
3314                         case qw_svc_download:
3315                                 QW_CL_ParseDownload();
3316                                 break;
3317
3318                         case qw_svc_playerinfo:
3319                                 // slightly kill qw player entities now that we know there is
3320                                 // an update of player entities this frame...
3321                                 if (!qwplayerupdatereceived)
3322                                 {
3323                                         qwplayerupdatereceived = true;
3324                                         for (i = 1;i < cl.maxclients;i++)
3325                                                 cl.entities_active[i] = false;
3326                                 }
3327                                 EntityStateQW_ReadPlayerUpdate();
3328                                 break;
3329
3330                         case qw_svc_nails:
3331                                 QW_CL_ParseNails();
3332                                 break;
3333
3334                         case qw_svc_chokecount:
3335                                 i = MSG_ReadByte();
3336                                 // FIXME: apply to netgraph
3337                                 //for (j = 0;j < i;j++)
3338                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3339                                 break;
3340
3341                         case qw_svc_modellist:
3342                                 QW_CL_ParseModelList();
3343                                 break;
3344
3345                         case qw_svc_soundlist:
3346                                 QW_CL_ParseSoundList();
3347                                 break;
3348
3349                         case qw_svc_packetentities:
3350                                 EntityFrameQW_CL_ReadFrame(false);
3351                                 // first update is the final signon stage
3352                                 if (cls.signon == SIGNONS - 1)
3353                                 {
3354                                         cls.signon = SIGNONS;
3355                                         CL_SignonReply ();
3356                                 }
3357                                 break;
3358
3359                         case qw_svc_deltapacketentities:
3360                                 EntityFrameQW_CL_ReadFrame(true);
3361                                 // first update is the final signon stage
3362                                 if (cls.signon == SIGNONS - 1)
3363                                 {
3364                                         cls.signon = SIGNONS;
3365                                         CL_SignonReply ();
3366                                 }
3367                                 break;
3368
3369                         case qw_svc_maxspeed:
3370                                 cl.movevars_maxspeed = MSG_ReadFloat();
3371                                 break;
3372
3373                         case qw_svc_entgravity:
3374                                 cl.movevars_entgravity = MSG_ReadFloat();
3375                                 if (!cl.movevars_entgravity)
3376                                         cl.movevars_entgravity = 1.0f;
3377                                 break;
3378
3379                         case qw_svc_setpause:
3380                                 cl.paused = MSG_ReadByte ();
3381                                 if (cl.paused)
3382                                         CDAudio_Pause ();
3383                                 else
3384                                         CDAudio_Resume ();
3385                                 S_PauseGameSounds (cl.paused);
3386                                 break;
3387                         }
3388                 }
3389
3390                 if (qwplayerupdatereceived)
3391                 {
3392                         // fully kill any player entities that were not updated this frame
3393                         for (i = 1;i <= cl.maxclients;i++)
3394                                 if (!cl.entities_active[i])
3395                                         cl.entities[i].state_current.active = false;
3396                 }
3397         }
3398         else
3399         {
3400                 while (1)
3401                 {
3402                         if (msg_badread)
3403                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3404
3405                         cmd = MSG_ReadByte ();
3406
3407                         if (cmd == -1)
3408