2004-09-03 |
havoc | zym models are now loaded into the same structs as... |
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2004-08-30 |
molivier | Removed an unused define, and renamed another one |
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2004-04-14 |
havoc | r_ambient no longer alters the lightmap in q1bsp, inste... |
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2004-04-14 |
havoc | renamed q3mface_t to q3msurface_t |
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2004-04-14 |
havoc | renamed model->numsurfaces to model->nummodelsurfaces |
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2004-03-13 |
havoc | merged static and dynamic rtlight handling almost entir... |
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2004-03-13 |
havoc | added const to most parameters to Mod_ShadowMesh_AddMesh |
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2004-03-09 |
havoc | now supports loading skybox specified by q3 sky shaders |
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2004-03-04 |
havoc | separate collision curve geometry from rendering, this... |
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2004-03-03 |
havoc | realtime dlight shadows are now nearly the speed of... |
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2004-03-02 |
havoc | temporarily disabled compiled rtlights (they'll make... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-25 |
havoc | renamed brush model pvs stuff to be in brush struct... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | cubemap filters for rtlights are now supported |
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2004-02-02 |
havoc | added trace.realfraction field which is now used for... |
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2003-11-30 |
havoc | now uses q3bsp surfaceflags when possible instead of... |
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2003-11-30 |
havoc | now parses q3 shaders for surfaceparms (this mainly... |
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2003-11-11 |
havoc | q3bsp transparency support (note: makes maps that abuse... |
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2003-11-11 |
havoc | q1bsp lightmaps are now always rendered at 2x overbrigh... |
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2003-11-05 |
havoc | immense speedups to triangle neighbor building by using... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-11 |
havoc | added DP_QC_TRACE_MOVETYPE_HITMODEL extension (and... |
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2003-09-22 |
havoc | Tomaz's new water effect has been added and looks very... |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-09-21 |
havoc | now supports skyboxes in q3bsp (note: must use the... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-28 |
havoc | experimental (not terribly useful) support for r_shadow... |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-08-11 |
havoc | moved SV_FatPVS to model code |
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2003-08-10 |
havoc | moved RecursiveLightPoint code to model_brush.c (model... |
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2003-08-10 |
havoc | Q3BSP collisions implemented (although not for patches... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-25 |
havoc | support for %s_%i.skin files on alias models (I.E.... |
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2003-07-22 |
havoc | now loads md3 tags |
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2003-07-22 |
havoc | collision code cleanups (model->brush.TraceBox is now... |
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2003-07-19 |
havoc | added SV_PointContents |
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2003-07-18 |
havoc | now loads q3 bsp (but can't render it or collide with... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-05-23 |
havoc | more preparation for quake2 bsp support |
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2003-04-06 |
havoc | redesigned surfmesh allocation in brush model loader... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-02 |
havoc | md3 model support and some cleanups to skin loading... |
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2002-11-28 |
havoc | mdl/md2 transitioned to meshes |
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2002-11-27 |
havoc | changed format of aliasvertex_t to use floats (hopefull... |
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2002-11-26 |
havoc | removed model_t mdlmd2data_frames (no longer needed) |
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2002-11-26 |
havoc | mdl and md2 vertices are now stored in a different... |
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2002-11-26 |
havoc | BuildTriangleNeighbors now detects edges shared by... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | added radius and radius2 (squared radius) fields to... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-27 |
havoc | alias mdl/md2 models now have a mdlmd2data_triangleneig... |
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2002-09-27 |
havoc | added Mod_FindTriangleWithEdge and Mod_BuildTriangleNei... |
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2002-09-11 |
havoc | whitespace |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-09 |
havoc | removed modelsortedsurfaces |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-21 |
havoc | no more warping meshs of any kind |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-05-15 |
lordhavoc | directional static lighting support (but not fast yet... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-30 |
lordhavoc | added support for transparent model skins |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-08-22 |
lordhavoc | Initial revision |
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