shadow volume rendering still very incomplete, but works mostly
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Oct 2002 13:52:01 +0000 (13:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Oct 2002 13:52:01 +0000 (13:52 +0000)
commit2dbb3966a2791390e57a081d68238788cbeb4a3c
tree7a574ef67686bd3246228f1ba7727b42128c79f3
parent95e8238ac7bd49287e1cca92341bd2520e01e8e2
shadow volume rendering still very incomplete, but works mostly
committing this before I add 3D textures to the texture manager
(alert: this is the last version of the stencil shadow rendering that will work with TNT class hardware (and not well), 3D textures will be required and will not work on TNT class... sorry.  vertex just looks too horrible)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2496 d7cf8633-e32d-0410-b094-e92efae38249
13 files changed:
gl_models.c
gl_rmain.c
gl_rsurf.c
model_alias.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h
model_sprite.c
r_shadow.c
r_shadow.h
r_sprites.c
render.h