changed format of aliasvertex_t to use floats (hopefully this is a speedup, it sure...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Nov 2002 00:22:15 +0000 (00:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Nov 2002 00:22:15 +0000 (00:22 +0000)
commit4b03014f14b7275c799bcf7727c7339727180459
treeea021d32ee293d86c0a9b45bea1cb5d28596bd16
parent66ae08799675241ffa3cc3bcaa211fddcd63387c
changed format of aliasvertex_t to use floats (hopefully this is a speedup, it sure bloats memory use - 36 bytes each, compared to 4 bytes in mdl/md2)
corrected scale for md3 vertices mentioned in header (md3 is still not supported yet)
added some unfinished mesh structures to begin support for md3

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2655 d7cf8633-e32d-0410-b094-e92efae38249
gl_models.c
model_alias.c
model_alias.h
model_shared.h