updated to version 1.50, build 75.
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Nov 2000 08:35:39 +0000 (08:35 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Nov 2000 08:35:39 +0000 (08:35 +0000)
commit855932aeb5707c5efb2858c3e51b913d8203ebbe
tree589369c7bf99f508696ae6f8977d2c53568cb3ec
parent64862dc09ad40589b0c9c4ae82b771f465768e85
updated to version 1.50, build 75.
change log as best I can remember:
rewrote model loading and rendering
multi-pass colormapping on any model (NO UPLOADS!)
fullbrights on models (feature of new multi-pass model renderer)
rewrote texture management
rewrote texture uploading
heavily optimized static light sampling
fancy new crosshair
fixed network angle rounding (shots are fired where you're pointing, not down and to the right)
HL map hull sizes are supported (still sink into grates though)
removal of some commented out junk
other minor stuff I can't remember now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@76 d7cf8633-e32d-0410-b094-e92efae38249
43 files changed:
buildnumber.c
cl_main.c
cl_parse.c
cl_tent.c
client.h
common.c
draw.h
gl_draw.c
gl_models.c [new file with mode: 0644]
gl_poly.c
gl_rmain.c
gl_rmisc.c
gl_rsurf.c
gl_screen.c
gl_textures.c [new file with mode: 0644]
gl_warp.c
glquake.h
host.c
host_cmd.c
image.c
image.h [new file with mode: 0644]
model_alias.c
model_alias.h
model_brush.c
model_shared.c
model_shared.h
modelgen.h
net_wins.c
pr_exec.c
quakedef.h
r_crosshairs.c [new file with mode: 0644]
r_light.c
r_light.h [new file with mode: 0644]
r_modules.c [new file with mode: 0644]
r_modules.h [new file with mode: 0644]
r_part.c
render.h
sv_main.c
vid_glx.c
vid_shared.c
vid_wgl.c
view.c
world.c