changed format of aliasvertex_t to use floats (hopefully this is a speedup, it sure...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Nov 2002 00:22:15 +0000 (00:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Nov 2002 00:22:15 +0000 (00:22 +0000)
corrected scale for md3 vertices mentioned in header (md3 is still not supported yet)
added some unfinished mesh structures to begin support for md3

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2655 d7cf8633-e32d-0410-b094-e92efae38249

gl_models.c
model_alias.c
model_alias.h
model_shared.h

index 8a8e3fa..b382588 100644 (file)
@@ -52,7 +52,7 @@ void GL_Models_Init(void)
 void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *normals, float *svectors, float *tvectors)
 {
        int i, vertcount;
-       float vlerp1, nlerp1, vlerp2, nlerp2, vlerp3, nlerp3, vlerp4, nlerp4;
+       float lerp1, lerp2, lerp3, lerp4;
        const aliasvertex_t *verts1, *verts2, *verts3, *verts4;
 
        if (vertices == NULL)
@@ -64,31 +64,27 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
 
        vertcount = ent->model->numverts;
        verts1 = ent->model->mdlmd2data_pose + ent->frameblend[0].frame * vertcount;
-       vlerp1 = ent->frameblend[0].lerp * (1.0f / 16.0f);
-       nlerp1 = ent->frameblend[0].lerp * (1.0f / 127.0f);
+       lerp1 = ent->frameblend[0].lerp;
        if (ent->frameblend[1].lerp)
        {
                verts2 = ent->model->mdlmd2data_pose + ent->frameblend[1].frame * vertcount;
-               vlerp2 = ent->frameblend[1].lerp * (1.0f / 16.0f);
-               nlerp2 = ent->frameblend[1].lerp * (1.0f / 127.0f);
+               lerp2 = ent->frameblend[1].lerp;
                if (ent->frameblend[2].lerp)
                {
                        verts3 = ent->model->mdlmd2data_pose + ent->frameblend[2].frame * vertcount;
-                       vlerp3 = ent->frameblend[2].lerp * (1.0f / 16.0f);
-                       nlerp3 = ent->frameblend[2].lerp * (1.0f / 127.0f);
+                       lerp3 = ent->frameblend[2].lerp;
                        if (ent->frameblend[3].lerp)
                        {
                                verts4 = ent->model->mdlmd2data_pose + ent->frameblend[3].frame * vertcount;
-                               vlerp4 = ent->frameblend[3].lerp * (1.0f / 16.0f);
-                               nlerp4 = ent->frameblend[3].lerp * (1.0f / 127.0f);
+                               lerp4 = ent->frameblend[3].lerp;
                                // generate vertices
                                if (svectors != NULL)
                                {
                                        for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, svectors += 4, tvectors += 4, verts1++, verts2++, verts3++, verts4++)
                                        {
-                                               VectorMAMAMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vlerp3, verts3->origin, vlerp4, verts4->origin, vertices);
-                                               VectorMAMAMAM(nlerp1, verts1->normal, nlerp2, verts2->normal, nlerp3, verts3->normal, nlerp4, verts4->normal, normals);
-                                               VectorMAMAMAM(nlerp1, verts1->svector, nlerp2, verts2->svector, nlerp3, verts3->svector, nlerp4, verts4->svector, svectors);
+                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertices);
+                                               VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normals);
+                                               VectorMAMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, lerp4, verts4->svector, svectors);
                                                CrossProduct(svectors, normals, tvectors);
                                        }
                                }
@@ -96,13 +92,13 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
                                {
                                        for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, verts1++, verts2++, verts3++, verts4++)
                                        {
-                                               VectorMAMAMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vlerp3, verts3->origin, vlerp4, verts4->origin, vertices);
-                                               VectorMAMAMAM(nlerp1, verts1->normal, nlerp2, verts2->normal, nlerp3, verts3->normal, nlerp4, verts4->normal, normals);
+                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertices);
+                                               VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normals);
                                        }
                                }
                                else
                                        for (i = 0;i < vertcount;i++, vertices += 4, verts1++, verts2++, verts3++, verts4++)
-                                               VectorMAMAMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vlerp3, verts3->origin, vlerp4, verts4->origin, vertices);
+                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertices);
                        }
                        else
                        {
@@ -111,9 +107,9 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
                                {
                                        for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, svectors += 4, tvectors += 4, verts1++, verts2++, verts3++)
                                        {
-                                               VectorMAMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vlerp3, verts3->origin, vertices);
-                                               VectorMAMAM(nlerp1, verts1->normal, nlerp2, verts2->normal, nlerp3, verts3->normal, normals);
-                                               VectorMAMAM(nlerp1, verts1->svector, nlerp2, verts2->svector, nlerp3, verts3->svector, svectors);
+                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertices);
+                                               VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normals);
+                                               VectorMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, svectors);
                                                CrossProduct(svectors, normals, tvectors);
                                        }
                                }
@@ -121,13 +117,13 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
                                {
                                        for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, verts1++, verts2++, verts3++)
                                        {
-                                               VectorMAMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vlerp3, verts3->origin, vertices);
-                                               VectorMAMAM(nlerp1, verts1->normal, nlerp2, verts2->normal, nlerp3, verts3->normal, normals);
+                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertices);
+                                               VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normals);
                                        }
                                }
                                else
                                        for (i = 0;i < vertcount;i++, vertices += 4, verts1++, verts2++, verts3++)
-                                               VectorMAMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vlerp3, verts3->origin, vertices);
+                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertices);
                        }
                }
                else
@@ -137,9 +133,9 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
                        {
                                for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, svectors += 4, tvectors += 4, verts1++, verts2++)
                                {
-                                       VectorMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vertices);
-                                       VectorMAM(nlerp1, verts1->normal, nlerp2, verts2->normal, normals);
-                                       VectorMAM(nlerp1, verts1->svector, nlerp2, verts2->svector, svectors);
+                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertices);
+                                       VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normals);
+                                       VectorMAM(lerp1, verts1->svector, lerp2, verts2->svector, svectors);
                                        CrossProduct(svectors, normals, tvectors);
                                }
                        }
@@ -147,13 +143,13 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
                        {
                                for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, verts1++, verts2++)
                                {
-                                       VectorMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vertices);
-                                       VectorMAM(nlerp1, verts1->normal, nlerp2, verts2->normal, normals);
+                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertices);
+                                       VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normals);
                                }
                        }
                        else
                                for (i = 0;i < vertcount;i++, vertices += 4, verts1++, verts2++)
-                                       VectorMAM(vlerp1, verts1->origin, vlerp2, verts2->origin, vertices);
+                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertices);
                }
        }
        else
@@ -163,9 +159,9 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
                {
                        for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, svectors += 4, tvectors += 4, verts1++)
                        {
-                               VectorM(vlerp1, verts1->origin, vertices);
-                               VectorM(nlerp1, verts1->normal, normals);
-                               VectorM(nlerp1, verts1->svector, svectors);
+                               VectorM(lerp1, verts1->origin, vertices);
+                               VectorM(lerp1, verts1->normal, normals);
+                               VectorM(lerp1, verts1->svector, svectors);
                                CrossProduct(svectors, normals, tvectors);
                        }
                }
@@ -173,13 +169,13 @@ void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *
                {
                        for (i = 0;i < vertcount;i++, vertices += 4, normals += 4, verts1++)
                        {
-                               VectorM(vlerp1, verts1->origin, vertices);
-                               VectorM(nlerp1, verts1->normal, normals);
+                               VectorM(lerp1, verts1->origin, vertices);
+                               VectorM(lerp1, verts1->normal, normals);
                        }
                }
                else
                        for (i = 0;i < vertcount;i++, vertices += 4, verts1++)
-                               VectorM(vlerp1, verts1->origin, vertices);
+                               VectorM(lerp1, verts1->origin, vertices);
        }
 }
 
index a9e8334..a2d3d5e 100644 (file)
@@ -64,11 +64,6 @@ static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate,
                if (modelradius < dist)
                        modelradius = dist;
 
-               VectorScale(temp, 16.0f, temp);
-               temp[0] = bound(-32768, temp[0], 32767);
-               temp[1] = bound(-32768, temp[1], 32767);
-               temp[2] = bound(-32768, temp[2], 32767);
-
                j = vertremap[i]; // not onseam
                if (j >= 0)
                        VectorCopy(temp, out[j].origin);
@@ -82,16 +77,16 @@ static void Mod_BuildAliasVertexTextureVectors(int numtriangles, const int *elem
 {
        int i;
        for (i = 0;i < numverts;i++)
-               VectorScale(vertices[i].origin, (1.0f / 16.0f), &vertexbuffer[i * 4]);
+               VectorCopy(vertices[i].origin, &vertexbuffer[i * 4]);
        Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
        for (i = 0;i < numverts;i++)
        {
-               vertices[i].normal[0] = normalsbuffer[i * 4 + 0] * 127.0f;
-               vertices[i].normal[1] = normalsbuffer[i * 4 + 1] * 127.0f;
-               vertices[i].normal[2] = normalsbuffer[i * 4 + 2] * 127.0f;
-               vertices[i].svector[0] = svectorsbuffer[i * 4 + 0] * 127.0f;
-               vertices[i].svector[1] = svectorsbuffer[i * 4 + 1] * 127.0f;
-               vertices[i].svector[2] = svectorsbuffer[i * 4 + 2] * 127.0f;
+               vertices[i].normal[0] = normalsbuffer[i * 4 + 0];
+               vertices[i].normal[1] = normalsbuffer[i * 4 + 1];
+               vertices[i].normal[2] = normalsbuffer[i * 4 + 2];
+               vertices[i].svector[0] = svectorsbuffer[i * 4 + 0];
+               vertices[i].svector[1] = svectorsbuffer[i * 4 + 1];
+               vertices[i].svector[2] = svectorsbuffer[i * 4 + 2];
        }
 }
 
@@ -212,6 +207,104 @@ static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int
        return true;
 }
 
+void Mod_BuildMDLMD2MeshInfo(void)
+{
+       int i;
+       aliasmesh_t *mesh;
+       aliasskin_t *skin;
+       aliaslayer_t *layer;
+       skinframe_t *skinframe;
+
+       loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
+       Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
+       Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
+
+       loadmodel->mdlmd2num_meshes = 1;
+       mesh = loadmodel->mdlmd2data_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->mdlmd2num_meshes * sizeof(aliasmesh_t));
+       mesh->num_skins = 0;
+       mesh->num_frames = 0;
+       for (i = 0;i < loadmodel->numframes;i++)
+               mesh->num_frames += loadmodel->animscenes[i].framecount;
+       for (i = 0;i < loadmodel->numskins;i++)
+               mesh->num_skins += loadmodel->skinscenes[i].framecount;
+       mesh->num_triangles = loadmodel->numtris;
+       mesh->num_vertices = loadmodel->numverts;
+       mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+       mesh->data_elements = loadmodel->mdlmd2data_indices;
+       mesh->data_neighbors = loadmodel->mdlmd2data_triangleneighbors;
+       mesh->data_texcoords = loadmodel->mdlmd2data_texcoords;
+       mesh->data_vertices = loadmodel->mdlmd2data_pose;
+       for (i = 0, skin = mesh->data_skins, skinframe = loadmodel->skinframes;i < mesh->num_skins;i++, skin++, skinframe++)
+       {
+               skin->flags = 0;
+               // fog texture only exists if some pixels are transparent...
+               if (skinframe->fog != NULL)
+                       skin->flags |= ALIASSKIN_TRANSPARENT;
+               // fog and gloss layers always exist
+               skin->num_layers = 2;
+               if (skinframe->glow != NULL)
+                       skin->num_layers++;
+               if (skinframe->merged != NULL)
+                       skin->num_layers++;
+               if (skinframe->base != NULL)
+                       skin->num_layers++;
+               if (skinframe->pants != NULL)
+                       skin->num_layers++;
+               if (skinframe->shirt != NULL)
+                       skin->num_layers++;
+               layer = skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
+               if (skinframe->glow != NULL)
+               {
+                       layer->flags = ALIASLAYER_REALTIME_NODRAW;
+                       layer->texture = skinframe->glow;
+                       layer++;
+               }
+               if (skinframe->merged != NULL)
+               {
+                       layer->flags = ALIASLAYER_COLORMAP_NODRAW | ALIASLAYER_DIFFUSE;
+                       if (skinframe->glow != NULL)
+                               layer->flags |= ALIASLAYER_ADD;
+                       layer->texture = skinframe->merged;
+                       layer->nmap = skinframe->nmap;
+                       layer++;
+               }
+               if (skinframe->base != NULL)
+               {
+                       layer->flags = ALIASLAYER_COLORMAP_DRAW | ALIASLAYER_DIFFUSE;
+                       if (skinframe->glow != NULL)
+                               layer->flags |= ALIASLAYER_ADD;
+                       layer->texture = skinframe->base;
+                       layer->nmap = skinframe->nmap;
+                       layer++;
+               }
+               if (skinframe->pants != NULL)
+               {
+                       layer->flags = ALIASLAYER_COLORMAP_DRAW | ALIASLAYER_COLORMAP_DIFFUSE_SHIRT;
+                       if (skinframe->glow != NULL || skinframe->base != NULL)
+                               layer->flags |= ALIASLAYER_ADD;
+                       layer->texture = skinframe->pants;
+                       layer->nmap = skinframe->nmap;
+                       layer++;
+               }
+               if (skinframe->shirt != NULL)
+               {
+                       layer->flags = ALIASLAYER_COLORMAP_DRAW | ALIASLAYER_COLORMAP_DIFFUSE_SHIRT;
+                       if (skinframe->glow != NULL || skinframe->base != NULL || skinframe->pants != NULL)
+                               layer->flags |= ALIASLAYER_ADD;
+                       layer->texture = skinframe->shirt;
+                       layer->nmap = skinframe->nmap;
+                       layer++;
+               }
+               layer->flags = ALIASLAYER_REALTIME_DRAW | ALIASLAYER_SPECULAR;
+               layer->texture = skinframe->gloss;
+               layer->nmap = skinframe->nmap;
+               layer++;
+               layer->flags = ALIASLAYER_REALTIME_NODRAW | ALIASLAYER_FOG;
+               layer->texture = skinframe->fog;
+               layer++;
+       }
+}
+
 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
 extern void R_Model_Alias_Draw(entity_render_t *ent);
@@ -498,9 +591,7 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
        loadmodel->radius = modelradius;
        loadmodel->radius2 = modelradius * modelradius;
 
-       loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
-       Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
-       Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
+       Mod_BuildMDLMD2MeshInfo();
 }
 
 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int *vertremap)
@@ -528,10 +619,6 @@ static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v,
                dist += temp[2]*temp[2];
                if (modelradius < dist)
                        modelradius = dist;
-               VectorScale(temp, 16.0f, temp);
-               temp[0] = bound(-32768, temp[0], 32767);
-               temp[1] = bound(-32768, temp[1], 32767);
-               temp[2] = bound(-32768, temp[2], 32767);
                VectorCopy(temp, out[i].origin);
        }
 }
@@ -762,9 +849,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        loadmodel->radius = modelradius;
        loadmodel->radius2 = modelradius * modelradius;
 
-       loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
-       Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
-       Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
+       Mod_BuildMDLMD2MeshInfo();
 }
 
 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
index be50dcd..4052683 100644 (file)
@@ -144,7 +144,7 @@ extern void Mod_AliasInit(void);
 #define MD3NAME 64
 #define MD3FRAMENAME 16
 
-// the origin is at 1/16th scale
+// the origin is at 1/64th scale
 // the pitch and yaw are encoded as 8 bits each
 typedef struct md3vertex_s
 {
@@ -229,11 +229,70 @@ md3modelheader_t;
 // LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format
 typedef struct aliasvertex_s
 {
-       short origin[3];
-       signed char normal[3];
-       signed char svector[3];
+       // location
+       float origin[3];
+       // surface normal
+       float normal[3];
+       // S texture vector
+       float svector[3];
 }
 aliasvertex_t;
 
+// this layer is fog
+#define ALIASLAYER_FOG 1
+// alpha blending
+#define ALIASLAYER_ALPHA 2
+// additive blending
+#define ALIASLAYER_ADD 4
+// apply diffuse lighting
+#define ALIASLAYER_DIFFUSE 8
+// apply specular lighting
+#define ALIASLAYER_SPECULAR 16
+// tint with pants color
+#define ALIASLAYER_COLORMAP_DIFFUSE_PANTS 32
+// tint with shirt color
+#define ALIASLAYER_COLORMAP_DIFFUSE_SHIRT 64
+// don't draw this layer if colormap is used
+#define ALIASLAYER_COLORMAP_NODRAW 128
+// only draw this layer if colormap is used
+#define ALIASLAYER_COLORMAP_DRAW 256
+// don't draw this layer for realtime lighting passes
+#define ALIASLAYER_REALTIME_NODRAW 512
+// only draw this layer for realtime lighting passes
+#define ALIASLAYER_REALTIME_DRAW 1024
+
+typedef struct aliaslayer_s
+{
+       int flags;
+       rtexture_t *texture;
+       rtexture_t *nmap;
+}
+aliaslayer_t;
+
+// indicates this skin is transparent
+#define ALIASSKIN_TRANSPARENT 1
+
+typedef struct aliasskin_s
+{
+       int flags;
+       int num_layers;
+       aliaslayer_t *data_layers;
+}
+aliasskin_t;
+
+typedef struct aliasmesh_s
+{
+       int num_skins;
+       int num_triangles;
+       int num_frames;
+       int num_vertices;
+       aliasskin_t *data_skins;
+       int *data_elements;
+       int *data_neighbors;
+       float *data_texcoords;
+       aliasvertex_t *data_vertices;
+}
+aliasmesh_t;
+
 #endif
 
index 509cff3..21fe6b5 100644 (file)
@@ -231,10 +231,12 @@ typedef struct model_s
        animscene_t             *animscenes; // [numframes]
 
        // Q1 and Q2 models are the same after loading
+       int                             mdlmd2num_meshes;
        int                             *mdlmd2data_indices;
        float                   *mdlmd2data_texcoords;
        aliasvertex_t   *mdlmd2data_pose;
        int                             *mdlmd2data_triangleneighbors;
+       aliasmesh_t             *mdlmd2data_meshes;
 
        // for Zymotic models
        int                             zymnum_verts;