lightmap update checking is now handled very differently; each brush model has a...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Nov 2002 12:49:34 +0000 (12:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Nov 2002 12:49:34 +0000 (12:49 +0000)
commit584163379eecddcd8d9de0e11f45a07b24507df5
treedb1c9c0ed59e5a9aca0ffa6d662951b715b44760
parent315098cbabb505102ea94e4d9d2bcd336b5d1d47
lightmap update checking is now handled very differently; each brush model has a set of lightmap chains for each light style, and they are marked if the light style's value changes, similarly dlights mark surfaces they touch as well...  both use surf->cached_dlight...  this doesn't seem to be a speed gain (or loss) at present, but allows further restructuring which should be a speed gain

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2630 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.h
r_light.c
render.h