CL_TraceLine can now return what entity was hit (this isn't actually used, and accoun...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Sep 2002 12:02:23 +0000 (12:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 27 Sep 2002 12:02:23 +0000 (12:02 +0000)
commit7653d161643a1e8ed9640d445a5a13d9248d4939
tree46206304a1c2c1e6daaf94e99f8953c878b390e3
parent1f7e4ae8b04d68b88f1c63c87a6b819b2a4a76f6
CL_TraceLine can now return what entity was hit (this isn't actually used, and accounts for most of the changed files)
r_shadows returns, currently only supported on alias models (they are the only ones with a DrawFakeShadow function)
added Matrix4x4_Transform3x3

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2453 d7cf8633-e32d-0410-b094-e92efae38249
18 files changed:
cgamevm.c
chase.c
cl_collision.c
cl_collision.h
cl_main.c
cl_particles.c
gl_models.c
gl_rmain.c
matrixlib.c
matrixlib.h
model_alias.c
model_brush.c
model_shared.h
model_sprite.c
r_crosshairs.c
r_explosion.c
r_light.c
render.h