cleaned up rtlight handling, merging most code between world rtlights and dlights...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 Mar 2004 01:58:02 +0000 (01:58 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 Mar 2004 01:58:02 +0000 (01:58 +0000)
commit823d8a2d16635f92223b991cb36ae0104fb6d88e
tree75d590d309aef03d87415285a0b16c9410dadb43
parent9c1150cfadf8e3210e6e102e9b1c10e6f27678c7
cleaned up rtlight handling, merging most code between world rtlights and dlights (which now could conceivably be compiled if static)
moved R_ShadowVolumeLighting to r_shadow.c
added RENDER_LIGHT flag to entity_render_t to make rtlighting optional per entity

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3939 d7cf8633-e32d-0410-b094-e92efae38249
14 files changed:
cl_main.c
cl_parse.c
client.h
gl_models.c
gl_rmain.c
gl_rsurf.c
model_shared.h
protocol.h
r_light.c
r_light.h
r_shadow.c
r_shadow.h
render.h
todo