R_LoadTexture functions take a palette pointer now
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 Oct 2002 19:05:23 +0000 (19:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 Oct 2002 19:05:23 +0000 (19:05 +0000)
commit63a4ff4563c4bbd232c265a288e9890e4015bd93
tree79149a96240152706e98ab99b986314ebd3ae27a
parentbcdca3f76b1e1020eeebd27e5721ec4fe57523a1
R_LoadTexture functions take a palette pointer now
there are many palettes available now (d_8to24table renamed to palette_complete)
R_LoadTexture is gone, use R_LoadTexture2D instead
bumpmaps are now generated for models and maps (sigh, so much reworking of their loaders)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2526 d7cf8633-e32d-0410-b094-e92efae38249
31 files changed:
cl_main.c
cl_parse.c
cl_particles.c
cl_video.c
gl_backend.c
gl_draw.c
gl_models.c
gl_rsurf.c
gl_textures.c
glquake.h
image.c
image.h
menu.c
model_alias.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h
model_sprite.c
palette.c
palette.h
quakedef.h
r_crosshairs.c
r_explosion.c
r_light.c
r_shadow.c
r_sky.c
r_textures.h
render.h
sbar.c
vid_shared.c