added r_shadow_showtris
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 5 Nov 2003 03:36:38 +0000 (03:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 5 Nov 2003 03:36:38 +0000 (03:36 +0000)
commit7c80c8318c253eab01f35ee35aec044b0309ac9b
tree4643e98f903e66c1cfb432cdd6b0cfd099aa9ebd
parent569035fb5d987a2ebcac65c5c2657d86556c24b3
added r_shadow_showtris
added gl_texture_anisotropy to menu
changed sv_cullentities_trace and _pvs defaults to 0 and 1 respectively (now uses pvs culling because trace culling was too slow in q3bsp)
r_shadow_realtime_world now works in q3bsp (using upgraded Mod_ShadowMesh functions to combine lighting meshes)
rewrote most of R_Q3BSP_DrawFace - now supports singletexture cards, r_shadow_realtime_world, and glow textures

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3623 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
menu.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h
r_shadow.c
r_shadow.h
sv_main.c
todo