rewrote how texture chains are handled, they are now stored outside the surfaces...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Nov 2002 01:24:03 +0000 (01:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Nov 2002 01:24:03 +0000 (01:24 +0000)
commit315098cbabb505102ea94e4d9d2bcd336b5d1d47
tree9d36cf29c5fa459703dbbd5da87e5a709bd4605a
parent13c1d552ff7381495a054f253585471c4e7f4d56
rewrote how texture chains are handled, they are now stored outside the surfaces, and are rebuilt as the player moves through the world (bmodel texture chains are just left untouched)
good efficiency improvement I think

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2629 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.h