moved RecursiveLightPoint code to model_brush.c (model->brush.LightPoint), removing...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Aug 2003 20:03:05 +0000 (20:03 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Aug 2003 20:03:05 +0000 (20:03 +0000)
commit7e5eece842864c299b83206699693913cb5ca0b7
treeceb9c5161003c3c840c8224558e1a3645f623a1b
parentb53b2a68d4e1b25d2eb82069f89653027a32f5f4
moved RecursiveLightPoint code to model_brush.c (model->brush.LightPoint), removing it from r_light.c and sv_light.c (now no longer needed)
made LightPoint able to return quake3 lightgrid data (diffuse color and direction in addition to ambient)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3389 d7cf8633-e32d-0410-b094-e92efae38249
gl_models.c
makefile
model_brush.c
model_shared.h
pr_cmds.c
r_light.c
r_light.h
r_sprites.c
sv_light.c [deleted file]