now parses q3 shaders for surfaceparms (this mainly fixes up the many falsely transpa...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Nov 2003 01:14:47 +0000 (01:14 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Nov 2003 01:14:47 +0000 (01:14 +0000)
commit8c1397e484929df4b910a337ed9f227fc6c05a2c
tree2675d3692bd283ae72b965c73aed253e7d650c8d
parent6a17f7edd5b5fcee5d03dea5356e72d8926daca9
now parses q3 shaders for surfaceparms (this mainly fixes up the many falsely transparent walls in shader tricks, and also detects nodraw shaders properly)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3670 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_shared.h
r_shadow.c