now uses q3bsp surfaceflags when possible instead of shaders (but the trans flag...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Nov 2003 06:33:33 +0000 (06:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Nov 2003 06:33:33 +0000 (06:33 +0000)
commit982d881d1a115eac2462bd7c99d4921df9e5c07e
tree5078a32e5a91abc4307624acf8375061f7731ca3
parent164bcb64ba5bcad010fd8060567518e5967fcbcf
now uses q3bsp surfaceflags when possible instead of shaders (but the trans flag still exists only in shader surfaceparms so they are still read for that)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3673 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_shared.h
r_shadow.c