massive coding has been done on shadow volumes (some scrapped code which will be...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Oct 2002 17:11:24 +0000 (17:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Oct 2002 17:11:24 +0000 (17:11 +0000)
commit64a368a5aabc3826fa374e35cd5e55909c8fa344
tree9ea3fb6fd2f211f0159fceaf711f25396ac07548
parent12e87fb3b17b82f40945ff8ee79e2ca7eb2d7b40
massive coding has been done on shadow volumes (some scrapped code which will be removed, some incomplete code, etc)
some model fixes relating to gl_combine - r_quickmodels is gone
off-screen models were not being culled (oops)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2493 d7cf8633-e32d-0410-b094-e92efae38249
13 files changed:
gl_models.c
gl_rmain.c
gl_rsurf.c
model_alias.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h
model_sprite.c
r_light.c
r_light.h
r_shadow.c
r_shadow.h