This is the network rewrite I've been working on for over a week; multiplayer should...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Jun 2003 09:58:55 +0000 (09:58 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Jun 2003 09:58:55 +0000 (09:58 +0000)
commit812ff6ba44c87de88a410e493b8093033867b12c
tree70c8cb302e014dd621264be00b1794ec203b8a03
parentee7cc051c3ef18b9cc610fec2cf127e2249a62f9
This is the network rewrite I've been working on for over a week; multiplayer should work through NAT routers now.
A few other commits (a new clientcolors extension for example) have snuck their way into this commit because they were waiting while the cvs was down.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3093 d7cf8633-e32d-0410-b094-e92efae38249
33 files changed:
cl_demo.c
cl_input.c
cl_main.c
cl_parse.c
cl_screen.c
client.h
common.c
common.h
host.c
host_cmd.c
makefile
menu.c
menu.h
model_shared.c
model_shared.h
net.h [deleted file]
net_bsd.c [deleted file]
net_dgrm.c [deleted file]
net_dgrm.h [deleted file]
net_loop.c [deleted file]
net_loop.h [deleted file]
net_main.c [deleted file]
net_master.c [deleted file]
net_master.h [deleted file]
net_udp.c [deleted file]
net_udp.h [deleted file]
pr_cmds.c
pr_edict.c
progs.h
quakedef.h
server.h
sv_main.c
sv_user.c