optimizing R_DrawSurfaces and WorldNode functions
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 10 Sep 2002 22:27:59 +0000 (22:27 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 10 Sep 2002 22:27:59 +0000 (22:27 +0000)
commit6d8a43b977296dbaee1af8a032ad3fa8e41700dd
tree037cf51a35b8cb61c4a9dfc5a482b6dfa7e1dedf
parentce5520a5b4481d11746ef8070e3b80a67b6e36fe
optimizing R_DrawSurfaces and WorldNode functions
visframe and pvsframe are now arrays rather than part of the surface struct, resulting in less cache misses

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2350 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.h
r_light.c