texcoord arrays are now 3 component (padded to 4 floats)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 Oct 2002 14:38:14 +0000 (14:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 Oct 2002 14:38:14 +0000 (14:38 +0000)
commit8fd8e96110f501587d3331139e694f54e4f32c9f
treee1ee467deaeb00e059e6a412e1f2cae10653be1b
parent60a77e4799bbe2adf0bc2ebab9b9fb0b8ce8aed5
texcoord arrays are now 3 component (padded to 4 floats)
rewrote zym model loader
partially rewrote skysphere rendering

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2502 d7cf8633-e32d-0410-b094-e92efae38249
17 files changed:
cl_particles.c
cl_screen.c
cl_screen.h
gl_backend.c
gl_draw.c
gl_models.c
gl_rmain.c
gl_rsurf.c
model_alias.c
model_brush.c
model_brush.h
model_shared.h
r_crosshairs.c
r_explosion.c
r_light.c
r_sky.c
r_sprites.c