more q3bsp work (and no it still doesn't work right)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 19 Aug 2003 00:25:08 +0000 (00:25 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 19 Aug 2003 00:25:08 +0000 (00:25 +0000)
commite24d834dcbcc61f28fdf0e2c1ba75693d9e23ed1
treeb0bc011f864ef365e52000d6b5ac4b314823723c
parent5f9da8b90dfd4f0c86120ed01ca3e16c2dbb58e1
more q3bsp work (and no it still doesn't work right)
converted over most of the engine to use new SUPERCONTENTS_ values (bit flags), and the q1bsp and q3bsp loaders convert to these, conversion to q1 contents and back is supported as well
other stuff...  I've forgotten what

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3398 d7cf8633-e32d-0410-b094-e92efae38249
32 files changed:
bspfile.h
cgamevm.c
chase.c
cl_collision.c
cl_collision.h
cl_main.c
cl_particles.c
cl_screen.c
collision.c
collision.h
darkplaces.dsp
gl_models.c
gl_rmain.c
gl_rsurf.c
host.c
makefile
mathlib.c
model_brush.c
model_shared.h
pr_cmds.c
r_crosshairs.c
r_explosion.c
r_light.c
r_shadow.c
render.h
sv_move.c
sv_phys.c
sv_user.c
todo
view.c
world.c
world.h