surfaces are now texture sorted rather than shader sorted, OpaqueWall renderers have...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 10 Sep 2002 17:12:15 +0000 (17:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 10 Sep 2002 17:12:15 +0000 (17:12 +0000)
commit35acf042fb74302fcede8e3792d880f2f2732c37
tree8841be8cbe464e84ff8fcb0136c57c1d069ee82a
parent3a84ee2a4a69143708e7e033761408a64cf63bd1
surfaces are now texture sorted rather than shader sorted, OpaqueWall renderers have been reorganized to minimize state checks, which offers a minor speedup
r_vertexsurfacesthreshold is gone, no longer supported...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2348 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
makefile
model_brush.c
model_brush.h
model_shared.h